Fun Fact: The cartridge is mostly taken up by the music. They literally sacrificed the quality of the game for the music. And it still holds up today as music Final Fantasy 7 can be jealous of. Not the best RPG ever; but METAL AS HELL.
One thing I remember about this game was how the boss sprites actually showed how much you've damaged bosses. It's been years, but I still remember how the Medusa looked more and more ragged as you kept whaling on her--her outfit got more tattered and her hair more frayed (and her facial expression was more pained as well). It stood out to me because none of the "real" Final Fantasy games at the time had boss sprites like that--only your party members had a winded/fatigued look at low HP. I actually can't recall the first mainline FF game where bosses had "low HP" animations/sprites. Anyone wanna help me out? lmao
yeah she had 2 other "images". her initial appearance, then one where she's hissing with her fangs barred and her hair snakes looking messy. Then finally one where she's completely bald, putting her hand on her head, and looking frightened and weak.
I think i have never saw one with that kind of decay detail. Some rpg of that era what they had is some bosses with different phases changing shape on the same battle. Romancing saga 2 had some bosses change shape but it was out of battle mostly, when you faced them a second time whey were more menacing. Phantasy Star 4 had a few bosses with different phases. Wont spoil you who in case you didnt played it. Im sure there are other games with phases too but i cant remember. But i think FFMQ is unique on that aspect, no other game did what this one did. What a missed opportunity man...
@@LtCommanderTato Yeah, it's one of those details that's stuck with me even though it's been years since I last played Mystic Quest (I totally forgot that Medusa actually loses all her hair and has a desperate/freaked-out expression when she's close to death haha). Boss transformations between battle phases has always been a staple, but it's strange that "boss decay" has hardly been touched. I do remember Shin Megami Tensei 3 having some "near-death" boss animations, but they mostly involved slumped-over boss stances, or the final boss having "uncontrollable quivering" when it's almost dead. Now that I think on it, Octopath Traveler 2 had some pretty amazing boss changes like this--and they were actually pretty relevant to the bosses themselves and their involvement in the overall story. Ochette and Castti's end-journey boss fights are good examples of this.
@@yurilowell4878 deadass all the alignment routes and questions are undercooked with the exception of Law. Law is inconsistent but at least was given a focus with the factions and representatives.
@@PeterOwens1006 Spoiler alert! It's been a while but there is a tower that you have to go through to get to aquaria and in the tower they have you push a pillar around that you use to jump over and proceed. If you don't put the pillar in the middle between the ledges above you and you push it into a corner you can't push it any where else. AFAIK theres no way to pull it to get it out either. My advice; save before entering the tower and play around in there. It's a fun place to explore so long as you mind the pillars. xD
No joke. I legit wrote to Nintendo magazine when I was in elementary school to get help solving the Falls Basin puzzle. They actually responded and told me where to move the pillars. They didn’t look like anything you could jump on to my simple elementary school mind. I’ll never forget how frustrating it was!
@@hood6854 Then it must have been that temple before you go into the ice pyramide. There you had to move the pillars with 1 space between so you can walk through vertically and jump over them horizontally. I was about 8 years old and fortunately I had the official guide back when games where delivered in these huge boxes. Now I'm feeling old. :( I can believe that it was quite frustrating for you. Even back than that game was kinda boring with the slow walking speed and slow pace at general. Everything took so long. Lufia 2 was an huge improvement in every way.
The game was entry-level but the music was next-level. 😮
They didn't have to make this rock this hard, but they did it anyway and for that they have my respect.
check rudra no hihou. same composer
Yeah.... neither does any music. Actually they dont HAVE to make any music at all.
@@muffin2147 that is definitely an opinion of all time
fart noises are the best music genre
90s JRPGs were a musical feast. You could almost always count on them having good music. Even on the Gameboy they had good music.
One of the heaviest themes on SNES. I still play this from time to time.
Still belongs on Nes But ya
I live in Australia and it sucks that this is the first FF game we got over here and other PAL regions. Thanks Square!
凄い思い出の曲だ
とても良いBGMなので、何度負けても立ち向かう意欲が落ちなかった
レベル上げ足りない時は諦めるしかなかったけど、それもまたいい思い出だよ
Fun Fact: The cartridge is mostly taken up by the music. They literally sacrificed the quality of the game for the music. And it still holds up today as music Final Fantasy 7 can be jealous of.
Not the best RPG ever; but METAL AS HELL.
We all know this game itself wasn’t necessarily great compared to its contemporaries, but the ost is all killer no filler.
It has simplistic art and a basic design but this little game has a big soft spot in my heart.
One thing I remember about this game was how the boss sprites actually showed how much you've damaged bosses. It's been years, but I still remember how the Medusa looked more and more ragged as you kept whaling on her--her outfit got more tattered and her hair more frayed (and her facial expression was more pained as well). It stood out to me because none of the "real" Final Fantasy games at the time had boss sprites like that--only your party members had a winded/fatigued look at low HP.
I actually can't recall the first mainline FF game where bosses had "low HP" animations/sprites. Anyone wanna help me out? lmao
yeah she had 2 other "images". her initial appearance, then one where she's hissing with her fangs barred and her hair snakes looking messy. Then finally one where she's completely bald, putting her hand on her head, and looking frightened and weak.
I think i have never saw one with that kind of decay detail. Some rpg of that era what they had is some bosses with different phases changing shape on the same battle.
Romancing saga 2 had some bosses change shape but it was out of battle mostly, when you faced them a second time whey were more menacing.
Phantasy Star 4 had a few bosses with different phases. Wont spoil you who in case you didnt played it.
Im sure there are other games with phases too but i cant remember.
But i think FFMQ is unique on that aspect, no other game did what this one did. What a missed opportunity man...
@@LtCommanderTato Yeah, it's one of those details that's stuck with me even though it's been years since I last played Mystic Quest (I totally forgot that Medusa actually loses all her hair and has a desperate/freaked-out expression when she's close to death haha). Boss transformations between battle phases has always been a staple, but it's strange that "boss decay" has hardly been touched. I do remember Shin Megami Tensei 3 having some "near-death" boss animations, but they mostly involved slumped-over boss stances, or the final boss having "uncontrollable quivering" when it's almost dead.
Now that I think on it, Octopath Traveler 2 had some pretty amazing boss changes like this--and they were actually pretty relevant to the bosses themselves and their involvement in the overall story. Ochette and Castti's end-journey boss fights are good examples of this.
I mean, this literally is NOT a FF game. At all.
@@froozeraltthe game literally says, "Final Fantasy Mystic Quest" in it's title.
I appreciate the extension, comrade.
(This starts playing in a club)
Everyone's dancing furiously.
Was that a fuckin SMT2 reference?
@@polyman6859 indeed it was
@@yurilowell4878 You should've referenced an actual good SMT game.... But hey the thought counts!
@@polyman6859 I wouldn't call Smt2 bad it's just a product of its time, and I feel like some of the ideas they explored were actually interesting
@@yurilowell4878 deadass all the alignment routes and questions are undercooked with the exception of Law. Law is inconsistent but at least was given a focus with the factions and representatives.
i must confess i have battle along many bosses on videogames and when fight against em i have this piece on m yhead playing!
Pazuzu uses the Psycheshield
Kaeli used Aero
DANGIT, WOMAN!!!
And that's why I never Auto'd them.
My feet is moving I can't do anything about it.
Wow! Browsing thru old game ost's and this brought me backkkkkkkkk. Ready to run thru a brick wall now 😂
My first RPG. Any one else fall for the Pillar trap and have to redo the entire game up until that point? Good times.
Started playing this game for the first time and trying not to use a guide... but uhhhhh this terrifies me. Where is this Pillar trap?!
@@PeterOwens1006 Spoiler alert!
It's been a while but there is a tower that you have to go through to get to aquaria and in the tower they have you push a pillar around that you use to jump over and proceed. If you don't put the pillar in the middle between the ledges above you and you push it into a corner you can't push it any where else. AFAIK theres no way to pull it to get it out either. My advice; save before entering the tower and play around in there. It's a fun place to explore so long as you mind the pillars. xD
@@daniell.5347 If I recall correctly there was an item or spell to undo a dungeon besides monsters and chests.
Not 100% sure, it's been ~20 years.
No joke. I legit wrote to Nintendo magazine when I was in elementary school to get help solving the Falls Basin puzzle. They actually responded and told me where to move the pillars. They didn’t look like anything you could jump on to my simple elementary school mind. I’ll never forget how frustrating it was!
@@hood6854 Then it must have been that temple before you go into the ice pyramide. There you had to move the pillars with 1 space between so you can walk through vertically and jump over them horizontally. I was about 8 years old and fortunately I had the official guide back when games where delivered in these huge boxes. Now I'm feeling old. :(
I can believe that it was quite frustrating for you.
Even back than that game was kinda boring with the slow walking speed and slow pace at general. Everything took so long.
Lufia 2 was an huge improvement in every way.
Somecallmejohnny brought me here 💯🔥🔥
Thanks! The other extension seemed to be deleted!
One of best boss themes I know ♥🔥👍😎
Great theme. Im found this theme some years ago.
What great music to fight a possessed plushie
epic! good ol' times..
Overqualified music for a starter RPG, but appreciated.
Epic B)
They should’ve made a pixel remaster of this too lmao
Gosh bro,this theme is fire
There was a fan made megaman game from the early 00s on the internet that uses this as its boss theme.
Good game, great soundtrack, nice art, decent length, ASS RNG.
Doesn't make it any less good, tho.
33986 Eloisa Village
Baldi Sound like Trouble SchoolHouse Boss Battle Guitar Cover
Hey there, not sure if you take requests, but could you extend the Dark King's boss theme as well?
I'll see what I can do and yes! I do take requests to an extent. 🙂
@@mellomusic4560 Thanks! Also thank you for the extensions on the other music too.
@@MinoruLeo Hey there! You're requested video has been posted. 😁👍🏽
@@mellomusic4560 Thanks again!
Boss Battle
Play Monster Hunter World, fight some really nasty monsters with this theme, have a cool fucking battle.
Astalon Tears of Earth music clearly was inspired by this.
It sounds like F-Zero
X vs rockman. Future vs past
Terrible music.
That's a lie!
@@mellomusic4560 :)
Could you imagine hearing this a as boss battle in star fox?