I’ve been hyper focused on researching Kineticist builds, watching hours of UA-cam videos, and this was the first video that was incredibly helpful in laying out the turn-by-turn action economy & what to consider when making a Kineticist. 💯👏👏👏
I played a lvl 10 Wood/Earth Kineticist and had an absolute blast (pun intended). I had some amazing support between keeping the enemy sickened while both preventing tons of damage, doing a bit myself, creating difficult and hazardous terrain, and healing a respectable amount. I always felt like I had something ground breaking (again, pun intended) to do each turn. I'm also now playing a lvl 2 dedicated Water (will fork to Wind at lvl 5) Kineticist that is focused on versatility and battlefield control. People underestimate the power to be able to move enemies. It plays completely differently than my Wood/Earth did (of course also vastly different levels) and choosing between Bludgeoning and Cold damage at level 1 has already proven very advantageous. In short, loving this well designed and versatile class!
Am I an evil storyteller if I use that Fire Kineticist combo on my players next session? Maybe. Does that dissuade me from employing such a beautiful combo? Not in the slightest! Great content as always!
Sooo... Can you always have your aura going out of combat? Does it have an effect on stealth? Air has "Clear as Air" which would seem to imply it does, but I can't find any rules...
Assume Earth's Mantle and Lightning Dash are two Polymorph effects (that would Counterarct each other), also Lightning Dash has the overflow trait, so the Aura gets cancelled (I'm guessing) at the end of the Impulse?
It is at the end of the Impulse. If Overflow turned off your aura before the end of the current Impulse, then the impulse will cancel itself upon activation.
Crunch forgot to change the file name before uploading!
No no, it's the DEFINITIVE kineticist video. You don't have to watch any others after watching this Final one.
I’ve been hyper focused on researching Kineticist builds, watching hours of UA-cam videos, and this was the first video that was incredibly helpful in laying out the turn-by-turn action economy & what to consider when making a Kineticist. 💯👏👏👏
Worth noting that Volcanic Escape is Overflow so it'd cancel your aura.
This is a great video. I love to animation and editing. Honestly you deserve way more subs.
Nice to hear you again, great content
Crunch! Love your content! As always, amazing stuff presented in a funny and understandable format.
Your editing is getting better and better! Great video!!!
I played a lvl 10 Wood/Earth Kineticist and had an absolute blast (pun intended). I had some amazing support between keeping the enemy sickened while both preventing tons of damage, doing a bit myself, creating difficult and hazardous terrain, and healing a respectable amount. I always felt like I had something ground breaking (again, pun intended) to do each turn.
I'm also now playing a lvl 2 dedicated Water (will fork to Wind at lvl 5) Kineticist that is focused on versatility and battlefield control. People underestimate the power to be able to move enemies. It plays completely differently than my Wood/Earth did (of course also vastly different levels) and choosing between Bludgeoning and Cold damage at level 1 has already proven very advantageous.
In short, loving this well designed and versatile class!
Much appreciated mate. Loved the video
Great job
Earth, wind & fire kineticist is just 🤌 perfect
add levels of bard & start a band?
Do you remember?
3:57 killed me!
Treat yourself to a well deserved lasagna, cause your vids are great!
Hey man, love your videos
Great video thank you🎉
You do have some of the best pathfinder 2e content.
Am I an evil storyteller if I use that Fire Kineticist combo on my players next session? Maybe. Does that dissuade me from employing such a beautiful combo? Not in the slightest!
Great content as always!
Sooo... Can you always have your aura going out of combat?
Does it have an effect on stealth?
Air has "Clear as Air" which would seem to imply it does, but I can't find any rules...
I don't remember seeing any reason why it wouldnt
ill take the thumbnail pls. lol
I just gave it a like and commented, I love my delicious crunch~
How are you making these hilarious animations ?
Assume Earth's Mantle and Lightning Dash are two Polymorph effects (that would Counterarct each other), also Lightning Dash has the overflow trait, so the Aura gets cancelled (I'm guessing) at the end of the Impulse?
It is at the end of the Impulse. If Overflow turned off your aura before the end of the current Impulse, then the impulse will cancel itself upon activation.
He was referring to Armor in Earth not Assume Earth's Mantle
:)
has anyone homebrewed a lasagna element?