I have a good feeling about it, especially because of the numbering in the cards (Q1) but also for having a version name of the Illumineer’s Quest set (deep trouble). That would make sense with the oversized Ursula card as well. If I had to guess, we will be getting a new Quest every 4 sets. Fingers crossed. ^^ And I agree: I would love a dedicated Playmat for this, instead of the paper one. Might need to make a custom one for the time being. 👀
I think Deep Trouble is basically the season finale for the first major story arc. Set 5 will then start a new story arc; and I'd be very much surprised if that one did not end with an Illumineer's Quest as well. I only hope that Q2 will not just be the same game with a different boss. I'd prefer to face a noticeably different task the next time around.
@@InkbornHeroes. For the legendary cards given with each deck in the Deep Trouble, are they legal to be used in other decks for play? I didn't know if the ink swirl on the border was to just mark that it's from deep Trouble and not a natural pull of a foil legendary for resale purposes or if it's to show it's not allowed in competitive play because it's a guaranteed pull?
@@flyhigh6814Although it hasn’t been explicitly confirmed yet, we can’t see a reason why we wouldn’t be able to use it out of deep trouble, since it is just an alternative art. It is a similar comparison as using an enchanted in competitive deck.
I'm glad to hear that you guys have put in a tremendous effort and showcased exceptional video editing skills, surpassing the original work. It's truly inspiring to witness the dedication and talent of passionate individuals who are able to create content that even the official company couldn't produce. your commitment and creativity deserve high praise and recognition. The fans' ability to elevate the content through their video editing expertise is a testament to their passion and dedication to the fandom. Well done to for you for your outstanding work in creating something truly remarkable!
Thank you so much! It’s honestly comments like this that motivate us to put out the best content we can. And thank YOU for spreading positivity in the community too! ❤️ Seriously, this warms our hearts.
Beautifully presented (animations, overall background and visuals - i bet i took some time) and perfectly explained! Thank You for this video. Professional work 🤩
Thank YOU for such kind comment! 💜 And yes, this video in particular took A LOT of time to make, and a lot of research to make sure that the information was correct! We had a lot of fun making it tho. Glad you enjoyed it! ^^
Maybe this will be your gateway into Lorcana 😉 Definitely read up on the game rules (or watch our How To Play video) to get an understanding of how everything works before diving in though!
@@myriadmediamusings I respect your commitment to principle. 👍 But of course, once you've bought the box there isn't really anything to stop you from opening the booster at any time you want.
@@myriadmediamusingsThat’s not foolish at all. It actually sounds like an awesome idea that I wish I had thought of hahaha! Having said that, this card could potentially HELP you beating her in the extreme difficulty. 👀
When I read the instructions, it sounds like Ursula (another ‘player’) should also draw a hand before we start (because it specifically says she doesn’t bother with Mulligan). I found this made it EXTREMELY difficult even on ‘normal’ mode. I then tried it as you did, with her not having an initial hand, and just doing the draw number toward the end of her turn. That seemed easier. Any thoughts on officially how this should work?
The official rules state: “Ursula takes the first turn. She isn’t one to sit around on her tentacles! Unlike in a standard game, she draws on her first turn.” In our game we were lucky because she ended up drawing high cost cards so they went to her ink. I believe that is the main intention to give her some ramp to use on her next turn.
I don't think that Ursula is supposed to count as a "player" in this regard. The rules sheet repeatedly mentions "The Players vs. Ursula". So, no, the phrase "each player draws cards" should probably not include Ursula. But then there is this one sentence: "An effect that refers to a player can be used on Ursula." I find it a little confusing that this is marked as a "Tip"; as if it was supposed to be self evident and they were only mentioning it to be on the safe side. I think this should be a full-fledged rule, because Ursula is not a player, but effects that target players can still affect her.
@@MewShuFrom my understanding, no she doesn't. At the start of the game (after inital setup) she has no cards in her hand. Ursula always goes first and she draws on her first turn. In a 2 player game she would draw 2 cards on her first turn and by the end of Ursula's first turn those 2 cards should have been inked or played, making her hand empty again before her next turn
The rules are a bit ambiguous for sure! But it seems that Ursula always draws based on the placement of her draw token, and doesn’t draw 7 at the start of her turn.
It works a little different, but they can only be used the turn after they’re played (similar to Ink drying). For Ursula’s characters, they take their actions when resolving the row. This happens before the draw step of each turn. So characters played only resolve on their next turn.
We had the same feeling 🧐 I’m not sure if it’s future proofing the mode, or just handling a very specific use case. But as soon as you realise no reckless characters are coming out, it completely changes the strategy
Thank you so much! I’ll definitely experiment with compression for sure. I haven’t had much success with it in the past, at least doing it directly in Premiere. We’re still quite new to video editing so lots to learn 😅
Can we use multiple abilities each turn ? Like draw 2 cards, and then use 2 more lore to ready or exert a character? Or is it you only get to use one ability each turn? And is the abilities per turn as a team or per player??
Question, if Ursula has an action card that she has enough ink for but cannot do the action. Does the card go back in her hand? Does it go into her inkwell?
Following the “do as much as you can” logic, every action in Ursula’s deck is always doable. So if she has ink to play it, the action would always take place, but sometimes it would simply do nothing. Hope that helps 😊
Just a quick question. Is Ursula allowed to change up the order of the cards drawn ?. So when she draws 3+ cards. Does she need too reveal them in the order drawn. Or do they go to her hand where the ursula player gets too decide in with order the cards are going to get played ?
Every time you draw for Ursula, you place facedown in her hand. Once you’ve drawn all of the cards, you reveal them one by one, starting from the one on the top (i.e. the last one drawn). Since Ursula doesn’t need to be controlled by a player, this removes any need for decision making (and creates some randomness to help balance out the game). Hope that helps 😊
at 4:22 Ursulas Contract and the ability Minor Stipulation is not a decision made by Ursula or the players, the card must be banished at the beginning of Ursulas turn. Or am i wrong?
3:13 Slight inaccuracy here: You said: "If Ursula's characters must challenge, but can't, they do nothing." Actually, the rules sheet states: "If they can't quest and have Reckless, they challenge. [...] Otherwise, the character does nothing." So Ursula's characters will only ever challenge if they have Reckless (none of them do, but players could force it on them). If the players forbid a character from questing without giving them Reckless, the character will just stand around idly and not choose to attack.
Great guide, my only remaining question is: what happens if Ursula draws cards during the player's turn (such as with a Whole New World or Floodborn Yzma)? Does she draw them face-down and then play all of them alongside her regular draws next turn?
Good question! The answer is yes. Any cards that Ursula draws (or in the example from the video of a card being returned to her hand), remain in her pile until her next turn.
Hi, I'm super new to Lorcana may i know if i could use those two pre-built decks to play the original game (The player vs player)? Updated question after doing some googling: could I use the pre built decks as my starters decks?
Hey Aaron, welcome to Lorcana. Hope you have a blast playing the game. 😊 You can use ALL cards/decks that come with the Illumineer’s Quest, EXCEPT the ones from Ursula’s deck (the ones with the gold backing). Hope that answers your question. Happy Questing! ✨
Great Video! One question: if two players are playing and they both ink a card into their inkwell each turn, can they share ink? For example, on turn 3 I have 3 ink and the other player has 3 ink (6 ink total) so can we exert all 6 ink for me to play a 6 cost card in my hand?
Sadly not! Each player is still individual when it comes to ink usage and any effects saying “you” or “your”. It was a mistake we made when we first played for sure.
In that case, nothing. In the same way a player with no cards in their hand can’t discard. The only time discard is really a viable strategy is on the Extreme difficulty mode, where banished cards are return to her hand. Then discarding is one of the few ways to actually get rid of characters.
I am sorry to hear that! :( It’s been quite hard to find here in Quebec as well. The good news is that if you can just wait for another 2 weeks, you should be able to find stock “everywhere” with the release at big box retailers.
I know it's a long shot for most people and not very convenient, but if there is a Disney Store in your area they should have everything available on launch day. I go to World of Disney at Disney Springs in FL and they have thousands upon thousands of products on launch day. They even had the 100 year anniversary set from floodborn
As commented above, yes! 😅 If Ursula have multiple cards on her hand and these have a higher ink cost than what she currently has in her inkwell, these are automatically converted into ink. This is something that will likely happen in the first couple of turns, unless she draws a “0” cost card.
A good mechanic to work around the fact it’s computer controlled. At first I was confused how Ursula would work and thought an actual player would be needed to control Ursula like a GM for TTRPGs, but the auto ink rule, zero cost cards, and insta summon really took me off guard.
@@philipsharp9783 Hey! She doesn't start with any cards in hand. But, she's the first one to start, and the number of cards she draws is based on the number of players that are playing the game. That value also changes in specific milestones/lore numbers (also based on number of players).
To me this is the worst wave, so I’m glad they did something so cool with Illumineer’s Quest. Can’t wait for the next one, cause the bottom of the cards say “Q1”!
Really? May I ask why? This is my favorite wave so far other than first chapter. I think inklands has been my least favorite one. For me I just didn't like the characters available in inklands as much but I can't hate it too much because my favorite enchanted came in that set and by some miracle I got it really early on.
@@seankart4459 I don’t know. The new gameplay mechanics are certainly better than Inklands(I don’t really like locations or moving damage), so it’s just down to characters. In a vacuum they’re probably good, but I prefer variety in the sets, so getting one new franchise isn’t a great sign. I will say that Inklands definitely had better enchanteds, I mean that Chernabog alone is amazing. It’s fine, just not great.
@@BrianCannan-em1nk I will agree on the enchanteds. Aside from a few, I think the solid black background is verry boaring for the new ones. I like the character art but they just feel like they're missing something
I hope we get more of these with different villains for future sets, and hopefully a full standard playmat as well for the game mode
I have a good feeling about it, especially because of the numbering in the cards (Q1) but also for having a version name of the Illumineer’s Quest set (deep trouble). That would make sense with the oversized Ursula card as well. If I had to guess, we will be getting a new Quest every 4 sets. Fingers crossed. ^^ And I agree: I would love a dedicated Playmat for this, instead of the paper one. Might need to make a custom one for the time being. 👀
I think Deep Trouble is basically the season finale for the first major story arc.
Set 5 will then start a new story arc; and I'd be very much surprised if that one did not end with an Illumineer's Quest as well.
I only hope that Q2 will not just be the same game with a different boss. I'd prefer to face a noticeably different task the next time around.
@@InkbornHeroes. For the legendary cards given with each deck in the Deep Trouble, are they legal to be used in other decks for play? I didn't know if the ink swirl on the border was to just mark that it's from deep Trouble and not a natural pull of a foil legendary for resale purposes or if it's to show it's not allowed in competitive play because it's a guaranteed pull?
@@flyhigh6814Although it hasn’t been explicitly confirmed yet, we can’t see a reason why we wouldn’t be able to use it out of deep trouble, since it is just an alternative art. It is a similar comparison as using an enchanted in competitive deck.
I'm glad to hear that you guys have put in a tremendous effort and showcased exceptional video editing skills, surpassing the original work. It's truly inspiring to witness the dedication and talent of passionate individuals who are able to create content that even the official company couldn't produce. your commitment and creativity deserve high praise and recognition. The fans' ability to elevate the content through their video editing expertise is a testament to their passion and dedication to the fandom. Well done to for you for your outstanding work in creating something truly remarkable!
Thank you so much! It’s honestly comments like this that motivate us to put out the best content we can. And thank YOU for spreading positivity in the community too! ❤️ Seriously, this warms our hearts.
Beautifully presented (animations, overall background and visuals - i bet i took some time) and perfectly explained! Thank You for this video. Professional work 🤩
Thank YOU for such kind comment! 💜 And yes, this video in particular took A LOT of time to make, and a lot of research to make sure that the information was correct! We had a lot of fun making it tho. Glad you enjoyed it! ^^
Amazing quality video and great explanation. Thank you for the high quality video
Thank you so much 🥰 We really appreciate it!
Maaaan. For some reason, I had believed that her characters didn't have to ink dry. I kept whooping my own butt time and time again.
That would definitely make it harder 😂
@@InkbornHeroes now that I've seen a couple of videos of people playing Deep Trouble, I can honestly say I have hope. I feel so dumb. Hahaha.
@@rcVastoLord hahahah! ^^
I don’t play Lorcana, or collect the cards… but I definitely think I’ll be picking this up!
Maybe this will be your gateway into Lorcana 😉 Definitely read up on the game rules (or watch our How To Play video) to get an understanding of how everything works before diving in though!
I'm pretty sure Kingdom Hearts will have a spot in Lorcana soon
That would be the dream, honestly! I hope you are right. I have a feeling that we are still some years away from it, but fingers crossed! ^^
At what time are we supposed to open the gold pack? Only after beating her once on any level?
Yes, exactly!
@@InkbornHeroesCall me foolish but I personally will wait until I’ve beaten her on Extreme just to make it more rewarding haha.
@@myriadmediamusings I respect your commitment to principle. 👍
But of course, once you've bought the box there isn't really anything to stop you from opening the booster at any time you want.
@@myriadmediamusingsThat’s not foolish at all. It actually sounds like an awesome idea that I wish I had thought of hahaha! Having said that, this card could potentially HELP you beating her in the extreme difficulty. 👀
When I read the instructions, it sounds like Ursula (another ‘player’) should also draw a hand before we start (because it specifically says she doesn’t bother with Mulligan). I found this made it EXTREMELY difficult even on ‘normal’ mode. I then tried it as you did, with her not having an initial hand, and just doing the draw number toward the end of her turn. That seemed easier.
Any thoughts on officially how this should work?
The official rules state:
“Ursula takes the first turn. She isn’t one to sit around on her tentacles! Unlike in a standard game, she draws on her first turn.”
In our game we were lucky because she ended up drawing high cost cards so they went to her ink. I believe that is the main intention to give her some ramp to use on her next turn.
I don't think that Ursula is supposed to count as a "player" in this regard. The rules sheet repeatedly mentions "The Players vs. Ursula".
So, no, the phrase "each player draws cards" should probably not include Ursula.
But then there is this one sentence: "An effect that refers to a player can be used on Ursula."
I find it a little confusing that this is marked as a "Tip"; as if it was supposed to be self evident and they were only mentioning it to be on the safe side.
I think this should be a full-fledged rule, because Ursula is not a player, but effects that target players can still affect her.
So is Ursula supposed to start with a full hand?
@@MewShuFrom my understanding, no she doesn't. At the start of the game (after inital setup) she has no cards in her hand. Ursula always goes first and she draws on her first turn. In a 2 player game she would draw 2 cards on her first turn and by the end of Ursula's first turn those 2 cards should have been inked or played, making her hand empty again before her next turn
The rules are a bit ambiguous for sure! But it seems that Ursula always draws based on the placement of her draw token, and doesn’t draw 7 at the start of her turn.
Does Ursula's ink need to dry or can she just use her cards straight away as soon as she puts them down ?
It works a little different, but they can only be used the turn after they’re played (similar to Ink drying). For Ursula’s characters, they take their actions when resolving the row. This happens before the draw step of each turn. So characters played only resolve on their next turn.
Unless my cards are miss printed none of Ursula cards have reckless or gives reckless which I think makes it a bit to easy playing against it.
We had the same feeling 🧐 I’m not sure if it’s future proofing the mode, or just handling a very specific use case. But as soon as you realise no reckless characters are coming out, it completely changes the strategy
Great video. Thanks for making it! If i may make one post production recommendation, use some compression on your voice to smooth out the volume.
Thank you so much! I’ll definitely experiment with compression for sure. I haven’t had much success with it in the past, at least doing it directly in Premiere. We’re still quite new to video editing so lots to learn 😅
@@InkbornHeroes I'm glad you took my comment constructively and your work with graphics is top notch!
@@navmachine Thank you for the kind words. We will keep trying to improve as much as we can! :)
Can we use multiple abilities each turn ? Like draw 2 cards, and then use 2 more lore to ready or exert a character?
Or is it you only get to use one ability each turn?
And is the abilities per turn as a team or per player??
As a team, you can use each individual ability once per turn. So yes, if you wanted to use all three, you could. But only once per team.
Question, if Ursula has an action card that she has enough ink for but cannot do the action. Does the card go back in her hand? Does it go into her inkwell?
Following the “do as much as you can” logic, every action in Ursula’s deck is always doable. So if she has ink to play it, the action would always take place, but sometimes it would simply do nothing. Hope that helps 😊
Just a quick question. Is Ursula allowed to change up the order of the cards drawn ?. So when she draws 3+ cards. Does she need too reveal them in the order drawn. Or do they go to her hand where the ursula player gets too decide in with order the cards are going to get played ?
Every time you draw for Ursula, you place facedown in her hand. Once you’ve drawn all of the cards, you reveal them one by one, starting from the one on the top (i.e. the last one drawn). Since Ursula doesn’t need to be controlled by a player, this removes any need for decision making (and creates some randomness to help balance out the game). Hope that helps 😊
at 4:22 Ursulas Contract and the ability Minor Stipulation is not a decision made by Ursula or the players, the card must be banished at the beginning of Ursulas turn. Or am i wrong?
You are totally correct 🤦 We completely misunderstood that one when we played. I’ll correct that in the video. Thank you for spotting it!
3:13 Slight inaccuracy here:
You said: "If Ursula's characters must challenge, but can't, they do nothing."
Actually, the rules sheet states:
"If they can't quest and have Reckless, they challenge. [...] Otherwise, the character does nothing."
So Ursula's characters will only ever challenge if they have Reckless (none of them do, but players could force it on them).
If the players forbid a character from questing without giving them Reckless, the character will just stand around idly and not choose to attack.
It was probably poorly worded on my part, but yes you’re correct - Ursula’s characters only challenge if they have reckless.
thanks for the guide !!
Our pleasure! Hopefully it’s helpful
Great guide, my only remaining question is: what happens if Ursula draws cards during the player's turn (such as with a Whole New World or Floodborn Yzma)? Does she draw them face-down and then play all of them alongside her regular draws next turn?
Good question! The answer is yes. Any cards that Ursula draws (or in the example from the video of a card being returned to her hand), remain in her pile until her next turn.
@@InkbornHeroes 😧
This basically means that using AHNW in a fight against Ursula is a terrible idea.
@@herrhartmann3036 pretty much an insta-loose button
Definitely won’t be bringing my Steelsong deck when playing the extreme mode 😂
Hi, I'm super new to Lorcana may i know if i could use those two pre-built decks to play the original game (The player vs player)?
Updated question after doing some googling: could I use the pre built decks as my starters decks?
Hey Aaron, welcome to Lorcana. Hope you have a blast playing the game. 😊
You can use ALL cards/decks that come with the Illumineer’s Quest, EXCEPT the ones from Ursula’s deck (the ones with the gold backing). Hope that answers your question. Happy Questing! ✨
I finally got my box today! Lorcana I'm coming!
Great Video! One question: if two players are playing and they both ink a card into their inkwell each turn, can they share ink? For example, on turn 3 I have 3 ink and the other player has 3 ink (6 ink total) so can we exert all 6 ink for me to play a 6 cost card in my hand?
Sadly not! Each player is still individual when it comes to ink usage and any effects saying “you” or “your”. It was a mistake we made when we first played for sure.
@@InkbornHeroes whoops! definitely played it wrong the first time! This sea which is tough!!
What happens if an ability would make Ursula discard a card from hand, when she has no hand for pretty much the entire game?
In that case, nothing. In the same way a player with no cards in their hand can’t discard. The only time discard is really a viable strategy is on the Extreme difficulty mode, where banished cards are return to her hand. Then discarding is one of the few ways to actually get rid of characters.
drawn counter from ursula need to be go up at 10 en 30 lore ?
For 2 and 4 player games, yes. For 1 and 3 player goes, it goes up at 20.
Which cards from this product I can not play at tournaments?
Only the cards from Ursula’s Scenario Deck, with the gold backing. Everything from the two players’ decks are valid 😊
Out of all 6 LGS in my area, only 1 received an allocation of just 2 of these… ugh
I am sorry to hear that! :( It’s been quite hard to find here in Quebec as well. The good news is that if you can just wait for another 2 weeks, you should be able to find stock “everywhere” with the release at big box retailers.
I know it's a long shot for most people and not very convenient, but if there is a Disney Store in your area they should have everything available on launch day. I go to World of Disney at Disney Springs in FL and they have thousands upon thousands of products on launch day. They even had the 100 year anniversary set from floodborn
Can ursula ink more than once per turn?
Yes.
She automatically inks every card she can't pay for.
As commented above, yes! 😅
If Ursula have multiple cards on her hand and these have a higher ink cost than what she currently has in her inkwell, these are automatically converted into ink. This is something that will likely happen in the first couple of turns, unless she draws a “0” cost card.
A good mechanic to work around the fact it’s computer controlled. At first I was confused how Ursula would work and thought an actual player would be needed to control Ursula like a GM for TTRPGs, but the auto ink rule, zero cost cards, and insta summon really took me off guard.
@@InkbornHeroes does she start with 7 cards in hand? Then draws 1 for turn?
@@philipsharp9783 Hey! She doesn't start with any cards in hand. But, she's the first one to start, and the number of cards she draws is based on the number of players that are playing the game. That value also changes in specific milestones/lore numbers (also based on number of players).
To me this is the worst wave, so I’m glad they did something so cool with Illumineer’s Quest. Can’t wait for the next one, cause the bottom of the cards say “Q1”!
Really? May I ask why? This is my favorite wave so far other than first chapter. I think inklands has been my least favorite one. For me I just didn't like the characters available in inklands as much but I can't hate it too much because my favorite enchanted came in that set and by some miracle I got it really early on.
@@seankart4459 I don’t know. The new gameplay mechanics are certainly better than Inklands(I don’t really like locations or moving damage), so it’s just down to characters. In a vacuum they’re probably good, but I prefer variety in the sets, so getting one new franchise isn’t a great sign. I will say that Inklands definitely had better enchanteds, I mean that Chernabog alone is amazing. It’s fine, just not great.
Illumineer’s Quest is definitely the biggest surprise for us this set. We had no idea we’d have as much fun as did
@@BrianCannan-em1nk I will agree on the enchanteds. Aside from a few, I think the solid black background is verry boaring for the new ones. I like the character art but they just feel like they're missing something
My money’s on Hades for the next quest, due to flavor text in this set. And I’d be totally up for fighting him in a quest style