I've been playing bullet-hell shmups for a few months now, and I've seen quite a number of videos of "difficult/impossble fights". However, even though I am, myself, really starting to understand advanced dodging techniques, this vide *still* makes me gape. I don't *care* if the hitbox is a single pixel - this should not be humanly possible. I salute you: you must rank among at *least* the top 10 shmup players in this world.
and people think LoL is hard.. lol warcraft 3 has so much more multitasking.. so much more skill, and in this chinese.. japanesE?game.. they actually made it hard with one unit..yeah escape maps.. indiana jones.. good! u have to look out for so many details.. great music too I'd like to play that game sometime ;o
@SuperMetroid4567 The video. The game can be imported from PlayAsia for the 360 (it's a region free game along with a few other Cave shmups. the others are region locked.) or you can get the arcade cabinet for a few thousand dollars.
@dankuro97 It WILL lag no matter what computer you have, to make the game a little bit more "manageable", there's a in-game feature that slows the game down if there's too many bullets on-screen.
@xtrem3rd most of these attacks are actually a random pattern + an aimed pattern (eventually multiply or vary proportions), with time your mind learns to see the pattern and thus dodge easily (for example, the reticulus plus arches can be easily avoided by just watching out for when the reticulus closes and then moving up and down through the arches). The undodgeable walls are there to force you out of safespots, just that. They're not part of the attack... if you MOVE.
@Evrain64 My point is that some of the attacks really ARE undodgeable. Meaning that you sustain a minimum amount of damage. And looking at this video, it would seem that this minimum damage exceeds the amount the ship can take during 1 continue at least twice.
Oh, I had no background knowledge about this game until recently lol. Awesome! Keep at it! My friend passed JLPT 1 with 92% through self-study...unfortunately, I'm not that gifted so I'm in Japan on a study abroad going for JLPT 2 this summer Q_Q
@8super8sonic8 You'd just need Fraps or something if you can emulate the game on your computer, or video out from your game console and into your computer's video card if that's possible.
@Evrain64 Yeah, I know. Practice is usually all there is to it with games like these. But still, some of these attacks here just seem undodgeable, like the one at 2:50, where 90% of the screen is covered in bullets.
@Sasupoika2 i dont know where is the originality on filling the stage with bullets while using a repetitive pattern that always follow the same route f.e(deathsmiles) most of touhou attacks have a random path maybe not quick sucession as cave games cave games basicly consists in fill the stage of bullets just letting you a small gap between them zun games let you more space between bullets but makes you think faster about your movement pattern
@8super8sonic8 What was unclear? Plug a game console (Playstation, Xbox, whatever) into your computer's video card, or play the game in an emulator on your computer and record with Fraps.
@red244 Additionally, what has accounting got to do with typing? Accounting is nurmerical. I do not attend school. I attend collage. Collage is much harder than GCSE's in school, and I expect degrees to also be much harder next year when I go to University.
@chickenwaffle123 Its for Xbox360 (full game).. 35$ imported from play-asia or similar site. Its *only* 35$ cause its a platinum hit in Japan now. Most of these imports cost $80-100+ on launch >
That third line is "れいこちゃんは兄さまを救ったんだ" which means "Reiko saved my brother". You got the next part right though =D yea that last line sounded like "omae no taiyou..." (music starts so it pretty much mutes her out) "...shine" LOL
@Nintega point is in Japan arcades are meeting points, complete with cafes, fast foods and the like, you go there have a quick play and then drink something (for example in Akihabara there was a SEGA run arcade complete with a maid cafe and high-class restaurant, all in the same facility) so for japanese guys arcades are still great to go to. And they learn to play serious games.
@theripper00 actuallly you can dodge this....the AoE that you can be killed in isnt the entire ship sprite. Ikaruga is, as far as I've come across, the only game where this is the case. But most shumps the area is a lot smalller....I cant tell you the # of times I've been playing Touhou 6:EoSD and thinking "how the hell did I survive that?"
@1dra7 The only part of the character that can actually be hit is the little orange glowing part in the center, and the bullets themselves can be grazed a bit without actually killing you.
@Holammer Things change my friend.. Even this games does. Classic SHMUPS are about killing enemies who shoots very few bullets but moves in such a fast motion. Hit box is big. Golden Age shmups(that sadly doesn't end up in the Western Consoles too much) are about Dodging a few hundred bullets that moves very slowly... Hit box is small. It may look shocking at your first game. But in the long shot... a shmup will be a shmup...
@krawky398 I have played EoSD and defeated Flandre. While I haven't played Mushi Futari yet, I have played Mushihimesama ( which is considered easier than futari ). I cannot get past second stage on ultra, and I cannot kill final boss even by using many, many credits ( boss times out before I even could finish him off ). tl;dr: EoSD is pretty easy compared to CAVE's shmups.
@Pro21xx the game itself is designed as a challenge: if you manage to beat it without dying not even a single time, this boss offers the supreme challenge. It's supposed to be a test of skills. And yes, someone actually beat it in a single continue and without dying.
@videogamemaster95 you know this is 5 years old, do you? i dont think there was anyone back then that could do this (well there might be but not on video), unless you can prove me wrong.
@Evrain64 I'd just like to correct you on the FF subject, Nobuo Ueamatsu composed 90% of the FF soundtracks. Other than that, Japan often seems to produce good stuff. I find most anime a lot better than shows I can see on TV here, and most of the games I like are made in Japan (Final Fantasy, Devil May Cry, Soul Calibur etc. etc...)
@Holammer amen to that :) The good thing is that even CAVE differentiates its offer, and Futari itself has three ranks of difficulty. There are people who prefer Original (normal) mode and those like me who want the challenge of Ultra (very Hard) mode :) Long live shmups, I'd say
it was ported to ps2 a few years ago its out of print now but you can find it on ebay it was japan only so youll need swap magic to play it a few other bullet hells that got ported to ps2 are dodonpachi dai ou jou, espgaluda and ibara theres probly more but i cant think of them atm theres some for dreamcast aswell just search around
Where's the video for that? I know there are DaiOuJou Hibachi videos on youtube where a player No Missed him, but only one or two DaiFukkatsu BL Hibachi.
@davidng5000 heh. it says Ultra Mode mate But srsly, i have yet to meet a game in these past few years that actually challenged me. But i sure as hell wont ever try this....i prefer to keep my sanity
The arcade PCB costs over 1'000$ if I remember correct and the game hasn't been ported to any console so far. And most bullet hell games are almost never even sold outside Japan region :/
@xtrem3rd both FF and Mushihimesama/other CAVE games have Manabu Namiki as the composer. Starting to see the pattern here? ;) Anyways yes, in Japan anime, manga, videogames are regarded as top-tier productions and, as such, usually sport insanely high production values even when they are homemade. Just watch Touhou: would you believe it's A SINGLE MAN handling music, chara design, programming, writing and everything else?
@OilyTower I'm serious... I find this games tougher than Touhou Lunatic... My friends are even surprised when I run through a new touhou game they let me tried in lunatic, and then they told me that I was the only person that went that far without getting the Power Ups(P). And I'm like meh... cant tell the same with Mushihimesama( the prequel of this game ) that thing in Ultra is just... wow...
MORE DAKKA: It's never enuff. Also, how is life typically measured out in these bullet-hell games? Do you have a certain number of hits you can withstand before dying or is it straight old school Galaga type fare where one hit kills? OHKO would be insanity. I couldn't imagine playing it.
This is actually only the first form. There's two more forms after this. In the Mushi Futari superplay DVD, players Yusemi-SWY and Dame K.K both cleared Ultra mode on one credit.
@LargeFG7777 It's absolutely possible to avoid those attacks. In the Black Label version, they added a second form for this boss, accessed only by beating everything else in the game without dying once, on the hardest difficulty. And people have done so. Search for "Spiritual Larsa" and you'll see what I mean.
@xtrem3rd no no, hold on a second: you haven't a life bar or anything in shooters, especially in danmakus (curtain fire shmups): you have a fixed amount of lives and it's an one hit kill. Point it, you seem to think certain attacks hit because only the small, glowing circle (that is, the character itself) is vulnerable, NOT the beast they're riding. Else, danmakus would not be beatable. Only the hitbox is sensitive.
@frassify18 OMG. I wonder what hard mode is, wait lemmie guess, you have to dodge a one hit kill beam can covers every pixel on the screen. The way you beat it is that you have to be exactly at a certain pixel where the attack is weakest and then that will leave you with one hit, after that the boss does the same attack. if you survive by some miracle it makes your liver explode. so yeah.
@worldclasspervert it's not at all impossible to dodge most attacks. I'd say the opposite in fact. The players sprite does not correspond with the players collision box, making it seem like it is impossible but when you "get hit" you're not actually not hit, as the hit box isn't colliding with the boss's projectiles. Anyway, I dunno what you meant really. Spell better next time. Peace out.
Well, "futari" can have more than one meaning. Usually its used to say how many people there are (i.e. "Kore wa futari desu", or There are two people) However, they use this to say "part 2". So "Mushihimesama Futari" pretty much means "Insect Princess 2" in a nutshell. However, some people say that "futari" is used because you can "switch" between the two characters (each with their own shooting style so I heard).
I have this game on XBOX360 and there is a replay of someone who did this mode without Continue. He lost no sinlge life during the whole game, did this boss here and then started the TLB (True Last Boss) and loses all lives except one. And he won. Think it was some Japanese guy. I was impressed.
How do you know when to switch shot types? It's when the thousands digit is between 5 and 9, you use the wide one, right? Or wait, this is 1.5, so I'm not sure it applies.
It's insane.
Thank you for the information! Don't worry, you helped as much as you could and I'm very grateful for that =D
Last boss continue costs $100 XD
I've been playing bullet-hell shmups for a few months now, and I've seen quite a number of videos of "difficult/impossble fights".
However, even though I am, myself, really starting to understand advanced dodging techniques, this vide *still* makes me gape. I don't *care* if the hitbox is a single pixel - this should not be humanly possible.
I salute you: you must rank among at *least* the top 10 shmup players in this world.
WHAT THE FUCK?!?!?!!?!?!?!?!?!?!?!?!?!?!?
and people think LoL is hard.. lol warcraft 3 has so much more multitasking.. so much more skill, and in this chinese.. japanesE?game.. they actually made it hard with one unit..yeah escape maps.. indiana jones.. good! u have to look out for so many details.. great music too I'd like to play that game sometime ;o
@FreakUndead : on Xbox360. It only came out in Japan, but the disc is region free, so it'll play on any 360.
i like to see someone run this without continue or bomb
@SuperMetroid4567 The video. The game can be imported from PlayAsia for the 360 (it's a region free game along with a few other Cave shmups. the others are region locked.) or you can get the arcade cabinet for a few thousand dollars.
@dankuro97 It WILL lag no matter what computer you have, to make the game a little bit more "manageable", there's a in-game feature that slows the game down if there's too many bullets on-screen.
@xtrem3rd most of these attacks are actually a random pattern + an aimed pattern (eventually multiply or vary proportions), with time your mind learns to see the pattern and thus dodge easily (for example, the reticulus plus arches can be easily avoided by just watching out for when the reticulus closes and then moving up and down through the arches). The undodgeable walls are there to force you out of safespots, just that. They're not part of the attack... if you MOVE.
@Evrain64 My point is that some of the attacks really ARE undodgeable. Meaning that you sustain a minimum amount of damage. And looking at this video, it would seem that this minimum damage exceeds the amount the ship can take during 1 continue at least twice.
Oh, I had no background knowledge about this game until recently lol.
Awesome! Keep at it! My friend passed JLPT 1 with 92% through self-study...unfortunately, I'm not that gifted so I'm in Japan on a study abroad going for JLPT 2 this summer Q_Q
@8super8sonic8 You'd just need Fraps or something if you can emulate the game on your computer, or video out from your game console and into your computer's video card if that's possible.
@xtrem3rd "Last Boss" on the Mushihime-sama Futari OST I believe. Nice mix of orchestral rock and hardcore techno rhythms.
@Evrain64 Yeah, I know. Practice is usually all there is to it with games like these. But still, some of these attacks here just seem undodgeable, like the one at 2:50, where 90% of the screen is covered in bullets.
@Sasupoika2 i dont know where is the originality on filling the stage with bullets while using a repetitive pattern that always follow the same route f.e(deathsmiles)
most of touhou attacks have a random path maybe not quick sucession as cave games
cave games basicly consists in fill the stage of bullets just letting you a small gap between them
zun games let you more space between bullets but makes you think faster about your movement pattern
@Bigjoiya1 If i remeber correctly , it's Cave who made this games. And they have a huge collection on shooters
you're too good for this planet.
@OilyTower I've already played both... both as in Touhou and Cave games... the one on the ps2...
@8super8sonic8 What was unclear? Plug a game console (Playstation, Xbox, whatever) into your computer's video card, or play the game in an emulator on your computer and record with Fraps.
@1dra7 In these sort of games, the players hitbox is smaller to allow you to weave through fields of bullets like this :)
@red244 Additionally, what has accounting got to do with typing? Accounting is nurmerical. I do not attend school. I attend collage. Collage is much harder than GCSE's in school, and I expect degrees to also be much harder next year when I go to University.
@alex12958 He was hit a couple times and used multiple continues. But there's always the "extremely small hitbox" thing.
@chickenwaffle123 Its for Xbox360 (full game).. 35$ imported from play-asia or similar site. Its *only* 35$ cause its a platinum hit in Japan now. Most of these imports cost $80-100+ on launch >
That third line is "れいこちゃんは兄さまを救ったんだ" which means "Reiko saved my brother". You got the next part right though =D
yea that last line sounded like
"omae no taiyou..." (music starts so it pretty much mutes her out) "...shine" LOL
@Nintega point is in Japan arcades are meeting points, complete with cafes, fast foods and the like, you go there have a quick play and then drink something (for example in Akihabara there was a SEGA run arcade complete with a maid cafe and high-class restaurant, all in the same facility) so for japanese guys arcades are still great to go to. And they learn to play serious games.
@MwrGPSeries In Japan, this is the tutorial level...on super easy mode.
@theripper00 actuallly you can dodge this....the AoE that you can be killed in isnt the entire ship sprite. Ikaruga is, as far as I've come across, the only game where this is the case. But most shumps the area is a lot smalller....I cant tell you the # of times I've been playing Touhou 6:EoSD and thinking "how the hell did I survive that?"
@1dra7 The only part of the character that can actually be hit is the little orange glowing part in the center, and the bullets themselves can be grazed a bit without actually killing you.
Haha, you and me both! I didn't even expect it to be good when I began, it's just that as the comment chain went on, it was like a build-up.
@ThePageofCups Ahhh thanks a lot. this was very helpful.
@Holammer
Things change my friend..
Even this games does.
Classic SHMUPS are about killing enemies who shoots very few bullets but moves in such a fast motion. Hit box is big.
Golden Age shmups(that sadly doesn't end up in the Western Consoles too much) are about Dodging a few hundred bullets that moves very slowly... Hit box is small.
It may look shocking at your first game. But in the long shot... a shmup will be a shmup...
@WADYtm This was uploaded two months before "THE HARDEST VIDEO GAME BOSS EVER".
@krawky398
I have played EoSD and defeated Flandre. While I haven't played Mushi Futari yet, I have played Mushihimesama ( which is considered easier than futari ). I cannot get past second stage on ultra, and I cannot kill final boss even by using many, many credits ( boss times out before I even could finish him off ).
tl;dr: EoSD is pretty easy compared to CAVE's shmups.
@Cinnabonlol What about Asian Chuck Norris?
@Bigjoiya1 Cave, they make tons of bullet hell shmups.
@Pro21xx the game itself is designed as a challenge: if you manage to beat it without dying not even a single time, this boss offers the supreme challenge. It's supposed to be a test of skills.
And yes, someone actually beat it in a single continue and without dying.
@videogamemaster95 you know this is 5 years old, do you? i dont think there was anyone back then that could do this (well there might be but not on video), unless you can prove me wrong.
@Dazreiello
No skill involved. You can NOT dodge an Entire screen of bullets. All this is required to beat this boss is 6 dollars in quarters.
Even though this boss is simply impossible to understand, I did enjoy looking at the artistic patterns that took so many of this person's coins.
This is just sick! :S
@videogamemaster95 The description was written five years ago man...
@TheBizzKid
You see that red and yellow glowing thing in the middle of the player sprite? Yeah.
@Evrain64 I'd just like to correct you on the FF subject, Nobuo Ueamatsu composed 90% of the FF soundtracks.
Other than that, Japan often seems to produce good stuff. I find most anime a lot better than shows I can see on TV here, and most of the games I like are made in Japan (Final Fantasy, Devil May Cry, Soul Calibur etc. etc...)
@uitodtrbrmhr
the small red thingy in this case right?
@Holammer amen to that :) The good thing is that even CAVE differentiates its offer, and Futari itself has three ranks of difficulty. There are people who prefer Original (normal) mode and those like me who want the challenge of Ultra (very Hard) mode :) Long live shmups, I'd say
it was ported to ps2 a few years ago its out of print now but you can find it on ebay it was japan only so youll need swap magic to play it a few other bullet hells that got ported to ps2 are dodonpachi dai ou jou, espgaluda and ibara theres probly more but i cant think of them atm theres some for dreamcast aswell just search around
@MrSkylan1771
Reco, name of the other player-character.
Beating this boss means bragging rights forever.
Where's the video for that? I know there are DaiOuJou Hibachi videos on youtube where a player No Missed him, but only one or two DaiFukkatsu BL Hibachi.
Wow! Love the music, one heck of a psychotic boss... I MUST try this lol. What platform is it on? Oh and she sounds pissed... REAL pissed.
On what platform did this come out? Only in the arcades or?
@MasterOfBastards Banned ?? it was never released there in the first place :].
This game is not yet emulated... That makes me wonder what's in the download link of the description!
@davidng5000
heh. it says Ultra Mode mate
But srsly, i have yet to meet a game in these past few years that actually challenged me.
But i sure as hell wont ever try this....i prefer to keep my sanity
@TotalMadnesification Correction, huge amounts of people have beat this boss. He said that it's nearly impossible without continues.
@BigIsBig453 so those sighns are a reference to devil may cry?
Actually, the original player who did that video was Harist if I remember right. He has the video on youtube.
OMFG!!!!!! The Number of bullet is just INSANE!!! can't pass this boss without a million continues O.O
The arcade PCB costs over 1'000$ if I remember correct and the game hasn't been ported to any console so far.
And most bullet hell games are almost never even sold outside Japan region :/
@xtrem3rd both FF and Mushihimesama/other CAVE games have Manabu Namiki as the composer. Starting to see the pattern here? ;)
Anyways yes, in Japan anime, manga, videogames are regarded as top-tier productions and, as such, usually sport insanely high production values even when they are homemade. Just watch Touhou: would you believe it's A SINGLE MAN handling music, chara design, programming, writing and everything else?
futari is arcade only and is the 2nd release.
The 1st one was ported to the ps2 but is rare now...
@OilyTower I'm serious... I find this games tougher than Touhou Lunatic...
My friends are even surprised when I run through a new touhou game they let me tried in lunatic, and then they told me that I was the only person that went that far without getting the Power Ups(P). And I'm like meh... cant tell the same with Mushihimesama( the prequel of this game ) that thing in Ultra is just... wow...
What's the name fo the track played? It's frickin' EPIC!
I don't want to play that, looks too hard.
but I WOULD like a copy of the music in the first section, any idea where I can get it?
MORE DAKKA: It's never enuff.
Also, how is life typically measured out in these bullet-hell games? Do you have a certain number of hits you can withstand before dying or is it straight old school Galaga type fare where one hit kills?
OHKO would be insanity. I couldn't imagine playing it.
@GileanTheSage I really dont see the difference all I see are bullets going all over the damn place.
@Corey6496 Well both been made by Cave :)
@xtrem3rd practice for a few months and you'll notice your eyes and reflexes will almost naturally adapt to processing all that data.
@darkmirage0 - I think the trick would be for ZUN to keep his blood alcohol less than 2.1 long enough to beat this boss.
@sitien14 Correct. But I was meaning that as a casual dig against a similar series, and-- Oh, forget it.
@videogamemaster95 look at post date, look at videos of people beating its post date.
This is actually only the first form. There's two more forms after this.
In the Mushi Futari superplay DVD, players Yusemi-SWY and Dame K.K both cleared Ultra mode on one credit.
what character do you play as. is it a plane or a person flying or what
For anyone that's wondering why he stopped at the end, he was trying to learn the bullet pattern so he could dodge it for the next time he plays
@thecaveman7 That was on a different mode. He did the GOD MODE final boss. Apparently this Ultra mode boss is significantly harder.
@LargeFG7777 It's absolutely possible to avoid those attacks. In the Black Label version, they added a second form for this boss, accessed only by beating everything else in the game without dying once, on the hardest difficulty. And people have done so.
Search for "Spiritual Larsa" and you'll see what I mean.
Do somebody now where can i download the music?
@xtrem3rd no no, hold on a second: you haven't a life bar or anything in shooters, especially in danmakus (curtain fire shmups): you have a fixed amount of lives and it's an one hit kill. Point it, you seem to think certain attacks hit because only the small, glowing circle (that is, the character itself) is vulnerable, NOT the beast they're riding. Else, danmakus would not be beatable.
Only the hitbox is sensitive.
@frassify18 OMG. I wonder what hard mode is, wait lemmie guess, you have to dodge a one hit kill beam can covers every pixel on the screen. The way you beat it is that you have to be exactly at a certain pixel where the attack is weakest and then that will leave you with one hit, after that the boss does the same attack. if you survive by some miracle it makes your liver explode. so yeah.
The bullet patterns are strangely mesmerizing...
@videogamemaster95 Check the upload date.
@EmeraldDragon96 im pretty sure even they would have some troble with this...
@worldclasspervert
it's not at all impossible to dodge most attacks. I'd say the opposite in fact. The players sprite does not correspond with the players collision box, making it seem like it is impossible but when you "get hit" you're not actually not hit, as the hit box isn't colliding with the boss's projectiles.
Anyway, I dunno what you meant really. Spell better next time. Peace out.
It on arcade at the moment.
You can of course get swapdisc or modchip.
BGM perfectly matches with the intensity of this boss!
so... many... bullets... even lagged because there was so many...
@FormlessGod Know where I can download it or something?
@millsmoney they have this on XBLA??
Anywhere that i could download this music?
How do you know what to avoid and what not? Because his ship(or whatever is it) is at most cases too big to avoid all of the stuff
Why I can't grasp the true form of either the player's or boss's attacks?!
@noodle20073 what signs?
@Cinnabonlol its supposed to be Chuck Norris lvl
I cant even process how good his reactions and his precision would have to be to do this game without continues.
does any1 knows where to download the game music, it's too epic xD
Well, "futari" can have more than one meaning. Usually its used to say how many people there are (i.e. "Kore wa futari desu", or There are two people) However, they use this to say "part 2". So "Mushihimesama Futari" pretty much means "Insect Princess 2" in a nutshell. However, some people say that "futari" is used because you can "switch" between the two characters (each with their own shooting style so I heard).
I have this game on XBOX360 and there is a replay of someone who did this mode without Continue. He lost no sinlge life during the whole game, did this boss here and then started the TLB (True Last Boss) and loses all lives except one. And he won. Think it was some Japanese guy. I was impressed.
How do you know when to switch shot types? It's when the thousands digit is between 5 and 9, you use the wide one, right? Or wait, this is 1.5, so I'm not sure it applies.
thnx, were i can download it?
Should I buy the game? Because I never played a shoot em up like this one.