Unreal Engine Stupid Easy 3d Art Pipeline

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  • Опубліковано 29 вер 2024
  • Support me on Patreon - / michaelkocha
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    This video is a quick walkthrough of my Maya to Unreal Engine pipeline. It's super fast and easy and is great for smaller projects, low poly and game jam games. If you want more tutorials, explanations or walkthrough videos like this, let me know.
    I really enjoyed making this one and would love to do more like this.
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    Track: "Cloudy", Ponder
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КОМЕНТАРІ • 16

  • @namrog84
    @namrog84 7 місяців тому +1

    FYI for future reference or other folks. If you can use nanite (works on PC and major consoles, but not currently on mobile), and using newer UE 5.0-5.3 (more features in newer versions). Nanite completely changes how material slots/drawcalls work. Even for low poly stuff. So, traditional material slots/draw calls optimization wisdom doesn't apply the same way to Nanite workflows. Epic is putting a lot of work into making a lot of traditional optimization techniques not necessary anymore with Nanite things.
    Looks like you are still in UE4 at moment, so this doesn't apply to swords n magic.

  • @Gup11654
    @Gup11654 10 місяців тому +2

    I like the art side of videos. I struggle with getting a good workflow down for development so seeing these help me know ways of doing things.

  • @riuthamus
    @riuthamus 10 місяців тому +2

    I have my own pipeline and I still watched this video, our of curiosity! Great stuff.

  • @matthewdalphin5919
    @matthewdalphin5919 10 місяців тому +2

    Dang! Thanks for sharing your workflow!!

  • @PoorRoleModel
    @PoorRoleModel 10 місяців тому +3

    Pallette technique is juuuust about the entry point for atlases/texture maps, and I think people would love/hugely benefit from a more in-depth tutorial covering the full atlas/texture maps approach. Could reach out to that as an extension of this tutorial too, as this is an excellent foundation to work from/reference back to. Good stuff, dude!

    • @MichaelKocha
      @MichaelKocha  10 місяців тому +1

      It's been about 6 years since I've used texture atlases and I don't think I'm an authority on the subject anymore. lol. I stick to the simple stuff these days.

  • @lowlever7120
    @lowlever7120 7 місяців тому +1

    Hello man i really loved how you showed also behind the scenes on creating. I am a video editor and i woudl love ro work with you on your videos because i think it is completely amazing and very fun

    • @MichaelKocha
      @MichaelKocha  7 місяців тому

      Hey! Can you shoot me some of your work on Discord? @kindred

    • @lowlever7120
      @lowlever7120 7 місяців тому

      @@MichaelKocha hello i sent you a friend request my use name is kenshinyuzaki

  • @최흐규
    @최흐규 11 днів тому

    Please play the new mobile game 'Castle Defense Online'!
    It's a new game that was released in the U.S. in August 2024!

    • @MichaelKocha
      @MichaelKocha  11 днів тому

      @@최흐규 Excellent marketing strategy. I'm sure it's going to pay off. Lol

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 4 місяці тому

    Then you buy a low poly asset that has one material for each color

  • @Vercidium
    @Vercidium 10 місяців тому +1

    That texture colouring system is pretty smart!

  • @priceless5386
    @priceless5386 10 місяців тому +1

    Really liked this, would love to see how you did the character clothes!

  • @SecondsGuess
    @SecondsGuess 8 місяців тому +1

    Nice video, it was really interesting to see how you do it! 👍

  • @rexstayer-suprick2877
    @rexstayer-suprick2877 10 місяців тому +1

    Love the video… keep ‘‘em coming !