Cinema 4D Ready for Particles? 600000 Matrix Simulation

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 32

  • @philiprafferty849
    @philiprafferty849 6 місяців тому

    Great. Love the 2nd Matrix solution

  • @spoonci_nata
    @spoonci_nata 8 місяців тому

    Fantastic tutorial!! Wow!!! Could you make a tut about how to create this one whole material for the shoe please?

  • @bharat5194
    @bharat5194 11 місяців тому +1

    Good to see you back!

  • @phil3dMotion
    @phil3dMotion 11 місяців тому

    You always explain things so well

  • @JohnMuazu
    @JohnMuazu 10 місяців тому

    thanks for these tutorials man. really helpful. can you do one on Redshift skin materials

  • @МиколаТовкмак
    @МиколаТовкмак 11 місяців тому

    🎉very cool!Thanks!

  • @e11world
    @e11world 11 місяців тому +2

    This is such an amazing tutorial man. Loved it. One thing I'm wondering if I want to use Arnold or Standard renderer, how can I get this to show?

  • @lucmansion5633
    @lucmansion5633 11 місяців тому +1

    Nice ! We need more tuts like this one :)

  • @MRasey22
    @MRasey22 11 місяців тому

    Amazing

  • @yairshalit6047
    @yairshalit6047 11 місяців тому +1

    VERY GOOD! but i wounder about one thing maybe u will have an idea how to solve it...if i want the objec to start as its natural from with out any particals on it just the way it is and then when i move the liner field its start the all particals system and slowly grwoing on the shoe?

  • @oliverhecke1983
    @oliverhecke1983 11 місяців тому

    Nice! I like your tutorials,but it would be arpreciated if they were more general. What I mean is, that I need redshift for this. Please show your cool stuff done with on board techiques.

  • @traegami
    @traegami 11 місяців тому +1

    this is fab, but cant render in arnold, or physical any ideas

  • @soltzcrea834
    @soltzcrea834 11 місяців тому

    welcome backk!!!!

  • @adewusiabraham5905
    @adewusiabraham5905 11 місяців тому

    This is amazing work!

  • @Pkulinsky
    @Pkulinsky 11 місяців тому

    super! very smart

  • @mehmetgeren
    @mehmetgeren 7 місяців тому +1

    For some reason the matrix cloth tag is not interacting with my objects. I've did gravity and other things. When I simulate the scene, matrix can't move or falling with gravity. Just stay as original in the scene. Any idea why? I'm using the latest C4D released version. Thanks!!!

    • @GozGoz14
      @GozGoz14 4 місяці тому

      Hello I have the same problem! Did you found a solution?

    • @chsom.
      @chsom. 4 місяці тому

      @@GozGoz14 Increase your Turbulence from 2000 upwards, your Scale from 20 upwards and Frequency can be any value

    • @chsom.
      @chsom. 4 місяці тому

      @@GozGoz14 For Gravity set it at 10000 upwards. I used 40000

    • @halilkunge9295
      @halilkunge9295 Місяць тому

      @@GozGoz14 Yes, I did.
      Press Control D to go into your project settings and under Simulation, go to scene and set Device to CPU.
      Mine was not working because I had it set to my crappy GPU.
      Changing it to CPU fixed it, hopefully that works for you too.

  • @vladan.Poison
    @vladan.Poison 11 місяців тому

    Missed u man.. 😊. this works in octane too !!

    • @dinoivasic
      @dinoivasic 10 місяців тому

      How did you get this to work with octane? I'm trying to do it with a cloner since you cant render a Matrix but octaine does not render the different colors. It works in the viewport with C4D base material but Octaine doesn't color the clones. And does not work at all with Octane materials.

    • @vladan.Poison
      @vladan.Poison 10 місяців тому

      Hi@@dinoivasic have not tried it , makes sense with render instances and clones instead of matrices , but the key thing is to get the vertex colors in octane and that is very simple.
      1, make any octate mat
      2. open node editor
      3. let's say you want the diffuse (abledo) receive vertex colors
      4. chhose vertex map from the subnodes on the left or press shift+c and then type vertex and double click on vertex map
      5. connect vertex map out to diffuse
      6. select vertex map node the shader properties at the right will appear.
      7. drag the vertex map that you've crated according to the tutotial.
      8. render and adjust the clone size to taste.
      i hope this solves the issue.

    • @dinoivasic
      @dinoivasic 9 місяців тому +1

      Hey@@vladan.Poison thanks for replying. The vertex map node didn't work for me, made it work though with the "Mg color shader".

  • @shifterman3002
    @shifterman3002 11 місяців тому

    It bomb!

  • @hihihing7302
    @hihihing7302 11 місяців тому

    noice!!

  • @maximstarovoyt205
    @maximstarovoyt205 11 місяців тому

    I do it in Cinema 2024.0.2, I carefully repeated everything after you. I observe a bug: at the same time I see the immovable particles of an object - the matrix and the movable particles of the same object - the matrix. it feels like the matrix generates itself simultaneously in two ways

    • @vladan.Poison
      @vladan.Poison 11 місяців тому +1

      i had issues with 0.2 until update to 1.0.. try updating c4d

    • @maximstarovoyt205
      @maximstarovoyt205 11 місяців тому

      I upgrade to last version of cinema 4d and redshift
      1. problem with doubling matrix particles in viewport is solved
      2. but simulation is not rendering by redshift final render. so i see simulation in viewport, but on rendr i see static contour in every frame@@vladan.Poison

    • @maximstarovoyt205
      @maximstarovoyt205 11 місяців тому

      ok.finaly I solve my problem with adding another matrix object refered to first one/ Thanks a lot, Vladan!@@vladan.Poison

  • @kwabsega1
    @kwabsega1 11 місяців тому

    How do I contact you, I got work for you

  • @BertuVlogs
    @BertuVlogs 11 місяців тому

    whattttt a tutorial, fire, u have discord?