Steam Input

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  • Опубліковано 28 чер 2024
  • Steam Deck controls are a superset of XInput, so many developers won't need to do anything to get their game working on Deck. However, as programmer Scott Dalton shares, we've added powerful new controls to Steam Deck that some devs may find are even better options for their games.
    Documents Scott mentions in his talk:
    Best practices for Steam Input gamepad emulation
    partner.steamgames.com/doc/fe...
    Documents referenced during his talk and more from the question and answer session will be made available following the event on Steam.
  • Наука та технологія

КОМЕНТАРІ • 167

  • @AgielTV
    @AgielTV 2 роки тому +212

    Developers! Listen to this man and please support simultaneous mouse and gamepad input!

    • @tekgeekster
      @tekgeekster 2 роки тому +3

      Among other things

    • @hundvd_7
      @hundvd_7 2 роки тому +1

      My man, it's been a long time since I saw someone with a NeoTokyo pfp

    • @LukieLuke5
      @LukieLuke5 2 роки тому

      Yes. Please.

    • @jlco
      @jlco 2 роки тому +2

      The only game I've seen with support for simultaneous mouse and controller input is BeamNG. And I use it.
      Mouse and controller is technically superior both to mouse and keyboard and to controller alone in several types of games. In the context of a first person game, mouse is far better than a stick for camera, but WASD provides less movement precision than a stick.

    • @baggern
      @baggern 2 роки тому

      @@jlco I think all Assassin's Creeds since Unity do it too
      imo the most frustrating thing is when you first need to use a device before the device gets active, such as in MGSV

  • @MattSitton
    @MattSitton 2 роки тому +39

    That white steam deck in the back there is pretty spicy

  • @Moskeeto
    @Moskeeto 2 роки тому +150

    I hope you guys encourage more devs to use the API! I want more games like Prey and Days Gone!

    • @CrackCECKer
      @CrackCECKer 2 роки тому +3

      Though I would prefer no steam input API over a botched implementation (which is what usually happens). It can really limit the player if you don't do it right

    • @tekgeekster
      @tekgeekster 2 роки тому +4

      @@CrackCECKer Luckily you still have legacy support even with a lackluster implementation

    • @okolokoP
      @okolokoP 2 роки тому

      When you say you want more games like Prey and Days Gone what exactly do you mean?

    • @Moskeeto
      @Moskeeto 2 роки тому +5

      @@okolokoP Games that make perfect use of the Steam Input API with highly customizable controls that allow for seamless use of touchpads, gyro, and extra buttons not found on traditional controllers. Prey, for example, dynamically updates all the in-game button prompts based off of your specific Steam Input config and will display button prompts for controllers that came out after that game was released because it uses the button prompts Steam tells it to use rather than what the game devs coded in. It's a future proof way to support all controllers.

  • @LordMarlle
    @LordMarlle 2 роки тому +212

    Please, Steam Controller mk 2. The steam controller was the biggest innovation in controlller design since the og dualshock

    • @AdondeBoy
      @AdondeBoy 2 роки тому +9

      Bro, you forgot the W I I U G A M E P A D

    • @klittlet
      @klittlet 2 роки тому

      @@AdondeBoy wii whu?

    • @tappxor
      @tappxor 2 роки тому +3

      I'm glad the steam controller is somehow back, within the Steam Deck

    • @Yami_Industries
      @Yami_Industries 2 роки тому

      you forgot the xbox 360 controller, gamecube controller, etc

    • @bodacious12
      @bodacious12 2 роки тому +1

      @@AdondeBoy the deck is the gamepad and steam controller's baby

  • @majorgnu
    @majorgnu 2 роки тому +166

    Please consider whether keeping all of Steam Input tightly coupled with the Steam Client is the best thing to do.
    If developers could target more than just Steam using the Steam Input API, or a core subset of it, I'm sure they'd be much more willing to use it as the basis for their input.
    Ideally it should even be possible to target consoles with it, somehow.

    • @danieleproia
      @danieleproia 2 роки тому +5

      Why give to consoles that just take games hostages, while giving less services to the customer?

    • @majorgnu
      @majorgnu 2 роки тому +49

      @@danieleproia Because making it so that developers only have to use one input API would allow them to focus on it and get the implementation *right.*
      Business as usual is: consoles first, XInput second, Mouse & Keyboard third, Steam Input never.
      The point is stealing consoles' and XInput status as first-class citizens.

    • @MysticRL
      @MysticRL 2 роки тому +22

      Tying "Steam Input" to Steam is anti-consumer and monopolistic. It discourages people from buying the game on other storefronts, as the input support won't be as good, and that discourages developers from releasing their games on other storefronts. Valve must decouple this technology and release it as a standalone library not depending on Steam.
      Too bad this will never happen.

    • @voxelfusion9894
      @voxelfusion9894 2 роки тому +12

      The gnu knows what's up. Make it open source as the cherry on top. Then everyone on pc will gladly support this, and it'll be awesome.

    • @majorgnu
      @majorgnu 2 роки тому +13

      @@voxelfusion9894 A fully-featured, multi-platform, Steam-independent implementation with a permissive FOSS license would, of course, be awesome.
      But I'm just asking about the bare minimum for it to at least be viable to use without Steam, so developers don't have to choose between 1. developing and maintaining multiple input implementations, 2. not support Steam Input or 3. be locked into Steam.

  • @Mennenth
    @Mennenth 2 роки тому +73

    Feedback for how to handle the touchscreen (from a players perspective); port over the Steam Link Touch Controller stuff, where you can arrange inputs wherever on the screen.

    • @derekfurst6233
      @derekfurst6233 2 роки тому +4

      Is that useful when there's already so many buttons though? Like, the steam deck has more buttons on it than any controller i've ever seen. why use precious screen real estate. I mean sure, why not give us the option I guess, but what personally will you do with it, i'm curious.

    • @Mennenth
      @Mennenth 2 роки тому +11

      ​@@derekfurst6233 One of the strengths of pc's is the flexibility with input devices. Even if you or I dont have an immediate use for it, opening up the ability to use the touch screen in more arbitrary ways is bound to be useful to someone. Its kind of a "the more options, the better" type thing.

    • @ThePC007
      @ThePC007 2 роки тому +4

      @@derekfurst6233 Some games may require a very large number of keys to be played effectively. Doom has a large number of weapons and when using a controller you need to awkwardly open a circular menu which slows down the game and (arguably) ruins the slow. Why not just have a button for every weapon?

    • @Tragn988
      @Tragn988 2 роки тому +1

      @@derekfurst6233 you should check out rumbletan's steam controller layouts for Arma and Star Citizen. That will probably give you an idea of the input options you can achieve with more than just the basic inputs of a normal game pad.

    • @zaxmaxlax
      @zaxmaxlax 2 роки тому +1

      @@ThePC007 Playing a shooter on a controler is already a compromise, playing it on a handheld device is even more of a compromise. The steam deck already has more buttons than normal controllers, why add even more on the 7in screen?

  • @gvulture1277
    @gvulture1277 2 роки тому +12

    Developers please use Steam Input

  • @MrMaltavius
    @MrMaltavius 2 роки тому +6

    What I miss is Steam Input API running outside of Steam. Say I want to use my Steam Controller with my emulator. I don't have my emulator on Steam but I do want to use the Steam Controller.
    Right now it's a pain in the ass to get it working

    • @MrMaltavius
      @MrMaltavius 2 роки тому

      So what I'm saying is make s kernel or userspace driver

  • @fotnite_
    @fotnite_ 2 роки тому +7

    It's fantastic that a large number of the changes that are being made in preparation for the Steam Deck are also going to be seen downstream by Steam users at large. This isn't just going to help Steam Deck, it's going to help PC gaming

  • @plume...
    @plume... 2 роки тому +15

    Scott, you are an absolute god to me. I have been able to tweak the deadzone with an XBox One controller on SO many games through Steam controller input settings, and play SO many games with a controller that simply were not meant to be played, (setting chords, menu activations, long presses etc.) through your and your teams ingenuity. I thank you eternally.
    Buuuuuuut... the only thing I ever want is the ability to use a button other than the click of the stick when using a radial menu with an Xbox joystick. Please let me high light the radial menu item and then use "A" to select it.... PLEASE!!

    • @velma.
      @velma. 2 роки тому +2

      God I would love to able to use another buton to select a radial option

  • @Xylo211755
    @Xylo211755 2 роки тому +7

    PLEASE release a Steam Controller 2!!! I'm literally spoiled off my Steam Controller and it is in desperate need of replacement!! The touch detecting sticks would pair so well with the touch pads!

    • @bodacious12
      @bodacious12 2 роки тому

      Mine is no longer usable :(

    • @computer_dude
      @computer_dude 2 роки тому

      or produce more steam controllers

  • @mirasdiary
    @mirasdiary 2 роки тому +5

    I’m so excited for this :)

  • @Anna_Rae
    @Anna_Rae 2 роки тому +17

    I hope the new UI still allows me to view everything how steam input currently looks (like how I can see the controller)

    • @derekfurst6233
      @derekfurst6233 2 роки тому

      I think the usual display that shows the controller is useful when they don't know what controller you're using. on the steam deck though, you're 99% of the time going to be using the steam deck controller. Maybe they found its not necessary? idk.

    • @majorgnu
      @majorgnu 2 роки тому

      One thing the Steam Input config UI is really missing is a good way to learn how someone else's configuration works.
      Sometimes there's extra game configuration required or a particular way to use the configuration that's not obvious without instructions, and there's currently no good way to communicate that to people browsing configs.
      There should be more facilities for providing documentation on a config besides a title and some unformatted description text.

    • @majorgnu
      @majorgnu 2 роки тому

      Heck, it should be possible to add a binding to display reference information while playing. It's easy to forget less frequently used bindings.

  • @GustavoGarufi
    @GustavoGarufi 2 роки тому +4

    did anyone notice that white steam deck in the background?!? it looks pretty cool!

  • @baby333
    @baby333 10 місяців тому +1

    This would help saving & keeping games for decades!!! love steam for this!

  • @nerdbit84
    @nerdbit84 2 роки тому +1

    i am more excited now after watching this video. I hope the developers use these tools which would benefit the user and their customers in the long run

  • @SimplyMavAgain
    @SimplyMavAgain 2 роки тому +1

    It's always great to see whenever a game properly supports Steam Input.
    Played Death Stranding with a Switch Pro controller, and everything was working perfectly, including being able to soothe BB using my controller.
    I wish more games were making proper use of the Steam Input APIs.

  • @TimoSpeedM4370
    @TimoSpeedM4370 2 роки тому +3

    I hope the steam deck input will support dinput controls for classic windows 95/XP games

  • @colororb4105
    @colororb4105 2 роки тому +4

    I hope the touch screen is good. I tried playing a few games on my Surface Go's touchscreen, but dragging was choppy and I had to double-tap to click any buttons. The games I tried were Great Ace Attorney Chronicles and LevelHead

  • @cosmicfusiontm7539
    @cosmicfusiontm7539 2 роки тому +3

    Steam Input : breaks proton input so I need to use Bluetooth :(

  • @mat_max
    @mat_max 2 роки тому +7

    This justs reminded me of how much microsoft has absolutely stalled and restrained input Innovation on pc with xinput

    • @MonkeyVoices
      @MonkeyVoices 2 роки тому

      I dont really agree. Xinput allowed for a standardized way for developers to have a controller as a viable alternative to mouse and keyboard. What Steam is doing is just improving on what was already there!

    • @AL2009man
      @AL2009man 2 роки тому +4

      @@MonkeyVoices But here's a problem: *XInput only works for Xbox Controllers* . If you were to support PlayStation or Nintendo Switch Controllers, it won't work under XInput and they might have to rely on Input Mappers for it.
      Hell, it doesn't support Motion Sensors nor Touchpads!
      The best way to support these guys is to use DirectInput, Windows.Gaming.Input (has a Raw Gamepad Input support), Sony's API (for the case with DualShock 4/DualSense) or use a third party Input Mapper.
      Currently, the best way to support all Major Controller Types is using either Steam Input (either with Gamepad Emulation like how 343 Industries did with Halo Infinite or their Input Library) or SDL2...which is what Steam Input uses.

  • @RhizometricReality
    @RhizometricReality 2 роки тому

    This is a great Accessibility feature too.

  • @maycao3627
    @maycao3627 2 роки тому

    this is working perfectly for me

  • @KelseyHigham
    @KelseyHigham 2 роки тому +2

    As a Deck buyer, I wish this were OS-level instead of Steam-level so I could easily use my Deck to run game jam games and productivity apps.
    I don’t want to launch Chrome from Steam; I want to press a global shortcut from within Chrome to remap it.

  • @elphive42
    @elphive42 2 роки тому +3

    3:15 - “The Steam Beck”

  • @pastdue7170
    @pastdue7170 2 роки тому +1

    I grew up on ps style buttons I'm getting old and unchanging I love this.

  • @ALucaRD807
    @ALucaRD807 2 роки тому +1

    very nice! this system could be more abstract and go beyond gaming? like having copy/cut/paste/quit actions for application on linux

  • @Tragn988
    @Tragn988 2 роки тому +16

    I'm sad I missed the input period for Q&A... Here's the question I have and I hope it gets out there:
    Im a user and big fan of steam controller. I would like to know if the inputs for steam deck and the new steam "big picture" (for lack of a better term) will support features like swipes, action sets, action holds, short press, long press and double press inputs, and gyro swipes?
    Thanks!

    • @null6001
      @null6001 2 роки тому +2

      I use the Steam controller too and watching this I'm a bit scared. Not only are everything you mentioned absent, but specific settings for very specific optimizations are absent such as sensitivity sliders. If this is going to be the new big picture mode this is very concerning.

    • @Tragn988
      @Tragn988 2 роки тому

      @@null6001 I agree. I understand why the engineers would want to make it simple because the steam controller is a bit difficult to adopt... But also, give us the option, please.

    • @null6001
      @null6001 2 роки тому

      @@Tragn988 My recommendation to them is to have advanced have to be toggled on in main settings for it to show so new people aren't overwhelmed. I doubt they'll just throw away 5 years of controller development just to appeal to new people. Also another concern I have is if there is going to be a big picture config and a guide chord config.

    • @Tragn988
      @Tragn988 2 роки тому

      @@null6001 yeah that is exactly my though too.

    • @null6001
      @null6001 2 роки тому +1

      Also I just noticed there's an old configurator button at the bottom when they showed it off.

  • @AL2009man
    @AL2009man 2 роки тому +3

    The is all the things I said about Gamepad Input implementation, compressed in a 5 minutes video format.
    Disclaimer: I'm not Scott Dalton.

  • @CreativeOven
    @CreativeOven 2 роки тому

    Nice! I like that action emulation.... How to add it in your engine ?

  • @shanerpressley
    @shanerpressley 2 роки тому +1

    Would love to see Steam Input be freed from just the use of Steam games. It's very frustrating that several PC games can have varying levels of controller support depending on the developer and storefront you happened to choose.

    • @scarpusgaming
      @scarpusgaming 2 роки тому

      I agree but I don't see that happening. It could cause too many problems or too much confusion if you bought a game though Xbox and have to use SI or something.
      Plus, 'adding a non-steam game' fixes this anyway.

  • @tuftman6092
    @tuftman6092 2 роки тому +3

    Super cool, I'm very excited for the deck, and I'm excited for how steam input integration will improve pc gaming in general. I'm also looking forward for any new controller hardware valve develops, I really liked the steam controller but it has a few flaws IMHO, and I'd love to see an improved steam controller V2 for docked mode on the steam deck.

  • @StefanBacon
    @StefanBacon 2 роки тому +1

    I'm very excited for this new hardware, but I hope there will be software adaptation to use a touchpad to simulate a steering wheel, similar to steam-input's rotary scrolling available on steam controller.

    • @rodeofrancisco6130
      @rodeofrancisco6130 2 роки тому

      They made this video for their beloved steam deck. They don't give a shit about the steam controller and that's really unfortunate because it's was one of their best projects.

    • @StefanBacon
      @StefanBacon 2 роки тому

      @@rodeofrancisco6130 Well of course, but while you say that, Steam Input on Steam Deck is extremely limited. It's literally just xbox plus keyboard and mouse. 11 4/2 analog input axes, but it can only output 6 2/2 axes including the mouse and triggers. Basically half of the inputs are redundant. It's absolute crap.

  • @seraaron
    @seraaron 2 роки тому +1

    Is the steam deck touch screen pressure sensitive?

  • @Sestaak
    @Sestaak 2 роки тому +1

    Please add native support for DualSense adaptive triggers! :(

  • @DavidKirwanirl
    @DavidKirwanirl 2 роки тому +3

    Just imagining the future where all games are Linux capable!

  • @spartanhexus6759
    @spartanhexus6759 2 роки тому +2

    Question: If we already have a pc with steam on it, is it possible through steam to use the steamdeck as a controller on your pc?

  • @byczke
    @byczke 2 роки тому +1

    Steam input actually is very helpful, I remember adding THAW and THU as a non steam game to be able to map my Xbox one controller to the inputs in the game.

    • @scarpusgaming
      @scarpusgaming 2 роки тому

      What are those game abbreviations

    • @Cronolox7
      @Cronolox7 2 роки тому

      @@scarpusgaming Tony Hawk American Wasteland and Tony Hawk Underground

  • @sirlimonada2
    @sirlimonada2 2 роки тому

    thank you gordon freeman

  • @okawo80085
    @okawo80085 2 роки тому

    It would be awesome if SteamVR Inputs got an update like that too...

  • @nicholin02
    @nicholin02 2 роки тому

    can you adjust the dpi/sensitivity on the mouse pad itself?

  • @SleepyRulu
    @SleepyRulu 2 роки тому

    I am excited for dualshocker 2 support

  • @watercat1248
    @watercat1248 2 роки тому

    What if Saman use i therd party Chinese controller ?
    Or if game is in developer and not have is not steam yet ?

  • @scarpusgaming
    @scarpusgaming 2 роки тому +1

    Please fix steaminput's interception of DS5 events. Currently, neither the adaptive triggers or haptics work when going through SI, even on games that support these features with a wired connection.

  • @Tugennov
    @Tugennov 2 роки тому +10

    Hi Scott - I appreciate that you and your team have been busy with the Steam Deck. However, Steam customers that game on Apple Silicon (M1) Macs have been suffering with extremely poor Steam Input support. Please fix the Steam Input for gamepads on Apple Silicon Macs so that Mac gamers can play the games that they've already purchased from Steam using a gamepad. Gamepad is my primary gaming input method. As a result of Steam's lack of gamepad compatibility on Apple Silcon Macs, my Steam library has been near useless since I switched to an M1 Mac nearly a year ago. Thank you in advance for addressing this major shortcoming in Steam's service to customers that game on Macs.

    • @derekfurst6233
      @derekfurst6233 2 роки тому +2

      Is there any reason you don't dual boot to a more gaming focused operating system? I'm all for supporting all devices, but macOS might be the least gaming focused operating system in existence. If i were you, i'd dual boot into something like manjaro

    • @majorgnu
      @majorgnu 2 роки тому +8

      @@derekfurst6233 You can't really do that. Apple Silicon Macs aren't x86_64/amd64 PCs, they use Apple's own ARM-based SoC. Even if you get Linux on it, which isn't currently great, you won't be able to run the Linux version of Steam on that architecture.

    • @Tugennov
      @Tugennov 2 роки тому +2

      @@derekfurst6233 Boot camp dual boot doesn't work on Apple silicon Macs. Other virtualization methods are a hassle and/or add costs.

  • @Gorgorgarand
    @Gorgorgarand 2 роки тому

    Will the steam deck be able to be used as a controller for a desktop?

  • @mmaaxxkk5177
    @mmaaxxkk5177 2 роки тому

    Valve, I love you.

  • @morublade8401
    @morublade8401 2 роки тому

    gyro only activate when thumbstick is touched?
    why not gyro only active when trigger button is touched?
    the reason gyro is used for camera so your thumb can free from thumbstick so you can press face button while looking around

  • @Soup-man
    @Soup-man 8 місяців тому

    Can we get a stand alone controller with everything on the Steam Deck?

  • @ignacioherrero9374
    @ignacioherrero9374 10 місяців тому

    Best regards from Spain, someone can help me about how remapping keys whith steam input… I’m trying to mix two actions in one but I’m not able to do it correctly. The idea is once I hold one key.. will activate two keys at the same time… booth are different of the first one…. Sorry about my poor English skill.

  • @Rakusan2
    @Rakusan2 2 роки тому +1

    ♥ the white Steam Deck

  • @NeoTechni
    @NeoTechni 2 роки тому

    I'd like to be able to add support for this to my games without being a Steam developer
    Especially since I don't even know if I could get this working in VB6

  • @w-gsnow8427
    @w-gsnow8427 2 роки тому

    ah yes, the greatest mobile console will have some of the greatest customizability.
    Hopefully the steam deck is everything its been building towards. Considering Linus' video about his play testing, I have high hopes.
    I also hope that there are applications for other operating systems to help use the device to its fullest extent.

  • @gabedavis3294
    @gabedavis3294 2 роки тому

    When are you going to make Steam Input viable on platforms with ARM architecture, like M1 Macs?

  • @notgate2624
    @notgate2624 2 роки тому

    You don't talk about typing. Is all text forced to use the touch screen? Can people implement their own software keyboards like on Android? Is voice to text an option?

  • @eccodreams
    @eccodreams 2 роки тому +1

    ... I want that white Steam Deck.

  • @0bfuscousx418
    @0bfuscousx418 Рік тому

    Does anyone have the email to this Scott Dalton? This is urgent, please send help. Thanks.

  • @AkshayDidIt
    @AkshayDidIt 2 роки тому

    hi scott

  • @ToonNoah
    @ToonNoah 2 роки тому

    ngl this is a big deal for game devs. future proofing new controllers without needing to update your game is SO handy for devs!

  • @diorarchives
    @diorarchives 2 роки тому

    is that a white steam deck in the back??

  • @MeizanoAM
    @MeizanoAM 2 роки тому +2

    There's a white Steamdeck

  • @Luchingador
    @Luchingador 2 роки тому

    Give us another Steam Controller!!

  • @thefreeman1970
    @thefreeman1970 2 роки тому

    Please completely rework the controller mapping software in Steam itself. Making custom control sets on the PC for the Steam Controller can be really frustrating as deleting and saving these doesn't work properly.

  • @Kuratius
    @Kuratius 2 роки тому

    The thumbnail is a bit unfortunate

  • @aidanmagill6769
    @aidanmagill6769 Рік тому

    What they should do is develop a version of Steam Input that doesn't require a doctorate in computer science to use and with all the options available for each input when you select the input, rather than some only available when you select the input through certain parhways.
    I've spent two hours just trying to get my PZ survivor to turn through 360° when I circle my thumb on the trackpad (and preferably stop turning the instant I cease the motion). Only for them to turn 270° to the right then start rotating back to the left.
    A circular motion should produce a circular motion, geek level knowledge should not be required to produce this outcome.

  • @ne90316
    @ne90316 2 роки тому

    Love the fact valve is enhancing upon the strengths of pc rather hand cuffing it.

  • @Ryochan7
    @Ryochan7 2 роки тому

    Hasn't worked correctly since 2015

  • @shanerpressley
    @shanerpressley 2 роки тому

    If Steam Input wasn't tied to just Steam, I guarantee it would see far greater use and innovation. It's a great API for unifying PC games, but it's often not worth bothering with because it is only useful on Steam and does nothing for even native PC ports.

  • @C.A._Old
    @C.A._Old Рік тому

    Team Fortress 2 Maggots ! +1

  • @muffinxcancer
    @muffinxcancer 2 роки тому

    Steam controller 2

  • @DaoistYeashikAli
    @DaoistYeashikAli Рік тому

    Comment for the Algorithm

  • @void7837
    @void7837 2 роки тому +2

    WHY DOES HE TALK SO FAST AS IF HE'S ON 1.25 SPEED

  • @tehehe5929
    @tehehe5929 2 роки тому

    Release SIAPI as FOSS. Otherwise it will have limited industry adoption.

  • @ekanastone
    @ekanastone 2 роки тому +1

    If y'all would just not tie the API to just steam, you'd probably get more adoption.

  • @rodeofrancisco6130
    @rodeofrancisco6130 2 роки тому

    Y'all really had a good innovative idea for a controller and discarded it for the " steam deck" I'm not buying that shit.

  • @salsamancer
    @salsamancer 2 роки тому +1

    Steempoot

  • @SageX85
    @SageX85 Рік тому

    If only you would put good documentation about how to implement it instead of only "Oh! steam input is awesome it allows you to do this bunch of stuff!!!" but not a single example of how to properly implement it.

    • @TheHassoun9
      @TheHassoun9 Рік тому +1

      It took me a week of work to figure out how to use it in my game do you need help?

    • @SageX85
      @SageX85 Рік тому

      @@TheHassoun9 I would be grateful for any pointers in the right direction.

  • @KINKObun
    @KINKObun 2 роки тому +3

    Cool the only other comment is a bot!

  • @Teo_stra
    @Teo_stra 2 роки тому

    can you go work on tf2 instead

  • @nicholin02
    @nicholin02 2 роки тому

    they should sell the half life franchise to another game studio who will develop for another sequel and steam will distribute it digitally. campo santo? why not?

    • @MyurrDurr
      @MyurrDurr 2 роки тому +1

      I think a lot of the reason there is no HL3, they fear it wont live up to the hype and expectations that the fans are having.
      If it doesn't, that would ruin them greatly.