Making a 3D stylized tree / Maya / Zbrush / Unreal Engine 5

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  • Опубліковано 16 лип 2024
  • In this video I show you how to create an optimized tree model for your UE5 game from blocking to building and tuning in Unreal Engine 5. Creating trees in the game industry is quite a long but not complicated process, so I had to speed up this creation. If you have any questions in the creation - write about it in the comments and I will definitely answer you and try to help. Good viewing )
    Keep an eye on my work )
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    0:00 Intro
    0:11 Blocking Tree Trunk
    1:06 Sculpting
    2:34 Retopology
    3:31 UV unwrap
    4:00 Bake
    4:14 Texturing
    5:05 Blocking Leaves
    5:16 Sculpting Leaves
    6:53 Retopology UV Leaves
    7:22 Bake Leaves
    7:32 Texturing Leaves
    8:09 Assembling the Tree Crown
    9:25 Low Poly setup
    10:00 Export Unreal Engine 5
    10:10 Creating a Leaf Shader
    10:40 Preview Result
    11:39 Ending
    #3dart #3dassets #tree #createstylizedtree #stylized #gameready #unrealengine5 #maya #zbrush #sculptingtutorial #substancepainter #3d #3dmodeling

КОМЕНТАРІ • 24

  • @greatestworm1018
    @greatestworm1018 Рік тому

    thx for that great stuff! I will wait more!

  • @damjanzugic6343
    @damjanzugic6343 Рік тому +1

    You would be a king if you do tutorial for this kind of stuff. Your stylized art is really good!

    • @StylizedCraft
      @StylizedCraft  Рік тому +1

      Thank you for your feedback - I'm really glad to hear that. I'm happy to do my best for you😍

  • @k3dex171
    @k3dex171 Рік тому +1

    nice work

  • @luisalberto7417
    @luisalberto7417 Рік тому +1

    great stuff, have you thought on doing streams? i would very much like to see you work! cheers!

    • @StylizedCraft
      @StylizedCraft  Рік тому

      Thank you! I thought about it, but unfortunately I do not speak English very well and I have to localize each video, if I still decide to stream it will be in Russian. But so far, I have not thought about it and too small audience for it 😀

  • @CarveByHand
    @CarveByHand 9 місяців тому

    why did you not sculpt on the small branches

  • @mateigiurgiu2586
    @mateigiurgiu2586 7 місяців тому

    Amazing! Could you do a tutorial for a "normal" tree (e.g. oak, birch, etc), please?

    • @StylizedCraft
      @StylizedCraft  7 місяців тому +1

      Hello ) Thank you for your feedback and idea - I will definitely do it!

    • @mateigiurgiu2586
      @mateigiurgiu2586 6 місяців тому

      @@StylizedCraft Thank you!

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol Рік тому +2

    What's the purpose of the low poly object you create around 9:37?

    • @StylizedCraft
      @StylizedCraft  Рік тому +1

      I create a general form of foliage to bake our main foliage in relation to this object, this is done so that the lighting in Unreal Engine does not cause artifacts on the model. You can read more about this if you write: Vertex Normal in Maya

    • @MustafaBerkeGureltol
      @MustafaBerkeGureltol Рік тому

      @@StylizedCraft I know about vertex normals and all, but I didn't get the baking part. How does that relate to the final object within UE?

    • @StylizedCraft
      @StylizedCraft  Рік тому +1

      @@MustafaBerkeGureltol After assembling the crown in the leaves rays of the normals are in different directions - in order to rays of the normals were in one direction to bake them with a model that repeats the shape of the entire leaf. If you do this operation in the engine will be more natural display of shadows. P.s this object I create and use only for baking vertex normals - further it is not used in any way in the work and can be deleted

  • @MxstereedYT
    @MxstereedYT 8 місяців тому +1

    Can i ask you what's the source of the 3DEx_Stylized Material that you used?

    • @StylizedCraft
      @StylizedCraft  8 місяців тому

      Hi! I don't advertise this product - you can find it in the 3Dex store or on its channel ❤️

    • @MxstereedYT
      @MxstereedYT 8 місяців тому

      @@StylizedCraft Thankyou! Just found it!

  • @burakozcan9526
    @burakozcan9526 Рік тому +1

    do you have slower version of this Timelapse?

    • @StylizedCraft
      @StylizedCraft  Рік тому

      Hi, Yes, a slower version will come out on my Boosty

  • @alekseypetrunin9741
    @alekseypetrunin9741 5 місяців тому

    Great work!
    I see that you have separated the trunk from branches, so you have 2 static meshes for 1 tree. Im wondering how does it work with Foliage?
    I guess you need 1 static mesh, so it can place branches and trunks at one place correctly to build a tree, otherwise Foliage brush will just randomly place branches separetly from trunks.

    • @StylizedCraft
      @StylizedCraft  5 місяців тому +1

      I made the branches separately to switch off collision, in fact it would be more correct to combine the foliage with the branches, but then the branches would bend in the wind together with the foliage. So I decided to do everything separately to make the tree fit my needs ) But you're very good and you're right - there are a lot of options and it all depends on your goals

    • @alekseypetrunin9741
      @alekseypetrunin9741 5 місяців тому

      @@StylizedCraft I see your point, that makes sense
      Thank you for the explanation! Looking forward for your new videos!

    • @StylizedCraft
      @StylizedCraft  5 місяців тому

      @@alekseypetrunin9741 Thank you - I'm very pleased to hear that !