Making a 3D stylized tree / Maya / Zbrush / Unreal Engine 5
Вставка
- Опубліковано 16 лип 2024
- In this video I show you how to create an optimized tree model for your UE5 game from blocking to building and tuning in Unreal Engine 5. Creating trees in the game industry is quite a long but not complicated process, so I had to speed up this creation. If you have any questions in the creation - write about it in the comments and I will definitely answer you and try to help. Good viewing )
Keep an eye on my work )
VK / fredtaylor3d
Instagram / fred_taylor_3d
Artstation / www.artstation.com/chickenfre...
Unreal Market / www.unrealengine.com/marketpl...
0:00 Intro
0:11 Blocking Tree Trunk
1:06 Sculpting
2:34 Retopology
3:31 UV unwrap
4:00 Bake
4:14 Texturing
5:05 Blocking Leaves
5:16 Sculpting Leaves
6:53 Retopology UV Leaves
7:22 Bake Leaves
7:32 Texturing Leaves
8:09 Assembling the Tree Crown
9:25 Low Poly setup
10:00 Export Unreal Engine 5
10:10 Creating a Leaf Shader
10:40 Preview Result
11:39 Ending
#3dart #3dassets #tree #createstylizedtree #stylized #gameready #unrealengine5 #maya #zbrush #sculptingtutorial #substancepainter #3d #3dmodeling
thx for that great stuff! I will wait more!
You would be a king if you do tutorial for this kind of stuff. Your stylized art is really good!
Thank you for your feedback - I'm really glad to hear that. I'm happy to do my best for you😍
nice work
thk
great stuff, have you thought on doing streams? i would very much like to see you work! cheers!
Thank you! I thought about it, but unfortunately I do not speak English very well and I have to localize each video, if I still decide to stream it will be in Russian. But so far, I have not thought about it and too small audience for it 😀
why did you not sculpt on the small branches
Amazing! Could you do a tutorial for a "normal" tree (e.g. oak, birch, etc), please?
Hello ) Thank you for your feedback and idea - I will definitely do it!
@@StylizedCraft Thank you!
What's the purpose of the low poly object you create around 9:37?
I create a general form of foliage to bake our main foliage in relation to this object, this is done so that the lighting in Unreal Engine does not cause artifacts on the model. You can read more about this if you write: Vertex Normal in Maya
@@StylizedCraft I know about vertex normals and all, but I didn't get the baking part. How does that relate to the final object within UE?
@@MustafaBerkeGureltol After assembling the crown in the leaves rays of the normals are in different directions - in order to rays of the normals were in one direction to bake them with a model that repeats the shape of the entire leaf. If you do this operation in the engine will be more natural display of shadows. P.s this object I create and use only for baking vertex normals - further it is not used in any way in the work and can be deleted
Can i ask you what's the source of the 3DEx_Stylized Material that you used?
Hi! I don't advertise this product - you can find it in the 3Dex store or on its channel ❤️
@@StylizedCraft Thankyou! Just found it!
do you have slower version of this Timelapse?
Hi, Yes, a slower version will come out on my Boosty
Great work!
I see that you have separated the trunk from branches, so you have 2 static meshes for 1 tree. Im wondering how does it work with Foliage?
I guess you need 1 static mesh, so it can place branches and trunks at one place correctly to build a tree, otherwise Foliage brush will just randomly place branches separetly from trunks.
I made the branches separately to switch off collision, in fact it would be more correct to combine the foliage with the branches, but then the branches would bend in the wind together with the foliage. So I decided to do everything separately to make the tree fit my needs ) But you're very good and you're right - there are a lot of options and it all depends on your goals
@@StylizedCraft I see your point, that makes sense
Thank you for the explanation! Looking forward for your new videos!
@@alekseypetrunin9741 Thank you - I'm very pleased to hear that !