5:30 So will it be necessary to have a complete collection of all blessing tiers for maximum mastery, including tiers 1, 2 and 3? Because I have only tier 4 complete, as it's the only tier that makes sense using. (And not even all tier 4 blessings work) I've sold a lot of stuff that had the lower tier blessings. And tbh I wouldn't be thrilled if I need to hunt for the lower tiers now too, although I'll never use them.
I went back and checked my new weapons for the recent update and saw thats true, but how often would you say you get those level blessings on your max level characters? Personally I've upgraded around 50 new weapons total (Pickaxes, Double Barrel, Bolt pistol & Shock Mauls) to try and fill out my sticker book and I only have a grand total of five T1 and T2 blessings across every all of the new weapons, which works out to the drop rate being somewhere around 1 in every 10 weapons. The way I see it is you could continue to farm that was, but it would be more resource efficient to just go and make a new character and guarantee you get those level blessings
Fat Shark should award mastery points for account-wide achievements (like "destroy heretical icons in Hab-Block yada-yada or "Four Leaf Clover") that can be spent on any class (like Ogryn). That would help.
Thats a really good idea for new players, but I don't think fatshark can retroactively go back and give rewards to previously completed penances, which would not be helpful to people who have played alot and just haven't leveled up ogryn. This change plus another could definitely work, though!
Ogryn is gonna need more QOL due to not having shared weapons , and more weapons overall of course as Ogryn has the Sienna problem of just not enough weapons overall
I understood weapon potential differently - each weapon has same max potential - sum of all stats, but allocation of values is random and set at weapon creation. What we can do, is invest in weapon, until its stats reach those set values, and they will just increase a little bit with every investment. But I will be honest, it was not very clear for me, so I might be very wrong :D
They stated that every weapon can reach the potential of a 380, so the way I interpret it is you can bring any item up to 380 Stat levels, but the lower your starting power level, the more mats it's going to cost, so the only that truly matters is the dumpstat, but it's still very unclear indeed lol
the Q&A shows 'examples' of what this will look like. In their examples, each stat has a max 'potential' value. The sum of the 'max potentials' totals up to 380 BUT you have no control over what the 'max potential' stats are for each stat. So depending on how the distribution works, we could have examples where four of the stats have max potential of 80 BUT the stat you're most interested in (e.g. damage) has max potential of 60..which would be a new type of frustration! On the other hand, if they just equally split 380 across the 5 stats with a minor variance then we will end up with max potential of 76 (+/- a minor variance) which would be much better! My _personal preference_ would be that there is a 'stat budget' of 380 and using resources you can adjust individual stats (using some of the existing currency, with cost varying according to your mastery) to adjust those to your personal preference where the sum of the stats cannot exceed 380. From an RP perspective, this would be like having the weaponsmith tweak the weapon to your specific needs. I suspect this won't happen though, they have likely spent too much dev time taking it in the direction it is heading...
Yeah I think that's what they said. The allocation is fixed at creation, but even your starting lasgun can be scaled up to 380, and blessed to Transcended.
As an Ogryn main. not sure if I should be happy or mad. On the one hand. Fewer Ogryns means more rations for me. On the other hand, that also means more Zealots playing with the intelligence of an actual Ogryn.
So I’m not looking for weapons with high stats anymore, only weapons with the best ratio of the 5 stats (low dump stats, high key stats. Is that correct?
I think the easiest fix for the Oygrin weapon thing is to put their weapons into the same weapon families of the smaller agents based on weapon type, if say the Oygrin heavy stubber was in the same family as say the revolver and the battle rifle, and if they have a heavy flamer obviously that goes into a box with all the other sizes of flamer, then the Ogryin's maul could get grouped in with any other blunt melee weapons and their knives could be grouped with all the non chain bladed weapons.
I'm going to assume it'll actually be something similar to that with weapon families for mastery. I think the community is actually over thinking this one. It'll be 'Shotgun type weapons" Which includes Ogryns. Granades/explosives Which includes Ogryns. Blunt, Slash, Peirce, Automatic, Semi-Automatic..that sort of grouping for the shared mastery points. It won't be Lazrifles. It'll be "Energy Weapons." which covers all classes.
@@Spartucus101 I dont think so. The current groupings of blessings has Lasrifles in one family, Hellbore in another, Recon Lasguns in another, and Las Pistols in another. I'm pretty certain that they are not changing that.
In most of the case wr have the locks gone, yet instead of locks, there are the limits to how powerful the stats will be and it gives the "potential" as the forecast of possibilities it can have in a final iteration. With what they show, it tells those numbers that appear in weapon breakdown screen in a chart form. Since most of us know what is the dump stat is for most of the weapons, I am sure that we will be fine. It comes down to where instead of the RNG lottery of discovering Blessings, we get a Progress Path, bringing us closer to Master Crafting weapons (Mastery) and if we really like certain weapons, we get the perks via Expertise (so to say, still needing to see more) I wonder if they will show an Alpha WIP test "live" or like a video post
I think the current system could be solved with a simple weapon combination mechanic. You take 2 weapons that you have already rolled and forged to the best of your ability. And then you combine them, taking 1 perk and blessing of your choice from each weapon, plus the highest stat value from each weapon and turn them into one single weapon.
Just increase the chance of getting 375+, don't let us have the chance of rolling a 300 weapon (assuming you already have max rated weapons or close to), spend recourses to reroll Hadtons random blessings and a way to slightly change the base stats of the weapon instead of that dogshit rng fest we got now. Spend 2m dockets to get 3-5 potential good weapons just to get shafted by Hadron. So sickening and lame. No need to reword it just tweak it.
This sounds convoluted while also sounding like it really doesn't change or fix anything. Emphasis on sounds. Thankfully, the lock restriction is lifted, but all this extra mastery and weapon family blessing progress pretty much makes it sound what we have now as a hard grind dependent on rng. Trading one rng grind for a slightly less rng grind still sounds awful. Also, if they nerf strong blessings to adjust this new max potential crap, they need to buff or rework the weaker blessings that have a very small niche or reason to use. A weaker brutal momentum or slaughter will still have more value for horde clear and 1 tap potential then trauma impact or +60 power ob 4th strike ever will.
I remember another youtuber looked at the lock system and explained why it looked like the lock system actually wasn't going away, just changing. From a photo he was looking at it looked like weapons are going to have a point cost to change every specific aspect of it (say 15 points to change a perk and 30 points to change a blessing, etc) along with a maximum alteration cap (image had 100 points of alterations). So technically the lock of 2 alterations is going away, but you're still going to be locked regarding changing stuff on weapons.
FS needs to already add weapon customization, it’s insane how we have customization in the data files, to add scopes/etc but not in the base game. And as a console player it sucks..
They do seem committed to having at least some rng, but if i understand correctly, we won't need to roll a dozen weapons for good stats, thats huge in my book.
I don't know why it's so hard for fatshark to just put a proper crafting system in. Like, apart from the mastery system they got now, why not have consecration level have a cap on max weapon stats, with a new red level allowing you to raise a max of 40% points on any stat you want above 80...that would motivate and give meaningful choices.
for me i dont think this updates going to do much. i have my weapons , unless enough blessing and substantially being altered as to affect gameplay this like penances and lot of the other back end stuff just isnt something i care about.
I think your concern is not going to be a thing. The concern is having to get all the tier 1 blessings before you can get tier 2 and then you may run out of mastery points? Sounds like mastery points and blessings will be separate and I assume you will be able to get all the blessings at some point, by grinding away at it. I imagine you would need the Tier 1 for a blessings before being able to aquire the Tier 2 for it, unless you find it in the shop.
Mastery XP and Blessing Points are technically different, but they're closely correlated because gaining mastery XP = gaining blessing points. My concern isn't necessarily running out of blessing points unlocking T1 blessings but running out at some point during the cycle before unlocking T4 blessings and having to re-grind things we had unlocked in the past previously.
Once I have reach full expertise on my main character: I want to be ability to spend large amounts of Diamantini to have perfect control over a weapons modifiers. For example, 200 Diamantine exchanged 1% sway allowing you to subtract percentile from one modifier put it to another with a minimum of zero maximum of 100. This would allow people with over 1000 hours like myself to be able to GODCRAFT their favorite weapon with 10s if thounpsands in EARNED material to eventually mold the stat line to exactly fit their style Examples 100,+100,+100+80+0 80+80+80+80+60 76+76+76+76+76 This rewards are hard work with giving us perfect control of what we want but it would still take a very long time I expect us to take months of playing to GODCRAFT 1 weapon if you were just playing casually on weekends. for hard for players, it’s going to take them months to do this for Assuming they have 10 favorite weapons
Thanks you for the video, but the part where it is mentioned that unlocking blessings is incredibly difficult is not true. It is more appropriate to say that it is simply long and resource-intensive to buy blue things with the right blessings in the store, but not incredibly difficult.
they implemented new system on old foundation, without putting extra effort. Basic rotation shop, Melk's shop, and gifts of the emperror are now near-obsolete, but they still here. Rng is still here because of rng weapon potential system which is plain stupid. Alas, this is going to be another half-backed system. Love this game, but man... I played over 1k hours and trying not to interact with the current system. It seems it will continue this way
I doubt any of this pre-patch Blessing collection is going to make much difference in the long run. I wouldn't be surprised if completing one Auric Maelstrom mission was enough to account for every Tier 1 and Tier 2 blessing combined.
Oof I disagree that it is hard to find tier 1 blessings. I have been collecting them for many months now just for completion sake and you just need to keep an eye on the 1h rollover shop. They rarely to never have blues with blessings above tier2. I collected many many tier 1 and 2 blessings this way. Just keep an eye out between missions
As Rick Sanchez would say. "This just sounds like the old RNG system but with a few extra steps." Can't say this will bring me back. Red items, max rolled, no locks, sure. I'd grind out a few reds. Same old RNG with new additional convoluted systems? Meeeh.. Maybe I'll just wait for Darktide 2: Darkertiderier the Tidining instead.
This "new" system feels like a half-step. They clearly don't want us to be able to "finish" optimizing our builds unless we get absurdly lucky. From what I was able to decipher from the post, we still will have to cope and pray for a decent stat distribution, and that is the my main problem with the whole itemization system. Until we get a way to completely deterministically customize weapon stats (even if it requires tons of materials), I'm not gonna invest my time into this game.
You don't need a maxed weapon to perform well in this game. There's no need for it. If you can get a decent roll and then optimize from there while putting on and off whatever perk and blessing you want while being able to aquire all the blessings, that sounds adequate for getting a near perfect weapon. Most weapons have a "dump" stat so you wouldn't have to put points into that, at least not many.
@@J.B.1982 Its not about performing well. I have already completed all missions on damnation with whatever random trash I got, and I have no interest in pushing further. What I like to do is making builds, and if I don't a convenient (or at least deterministic) way to craft whatever build I want and optimize it, I have no interest in playing the game any more.
Weapons with good stat distributions arent that rare. What is rare is not getting these well rolled weapons bricked by hadron, which is the part that the update is going to eliminate
Been playing this game for easily 400hrs and still until now I still don't have the blessing that has a chance to double your void strike... Honestly I love this game but with the recent problems I'm kinda getting tired... With the new weapon came out, it pretty much ate all my gold just to get a subpar 370+ item. They should definitely change this system... Also playing random auric maelstrom mission is such a pain now a days, people are quitting mid game maybe because of that penance, I honestly don't want them to change it like how they made other penance private mission, they should probably just make it to 3 no death and get it over with... Etherway everyone is cheesing it by quitting, eventually you'll get it.
Yeah, not happening without another major talent rework that takes them the better part of the whole next year when we could, potentially, finally start getting new maps and weapons more consistently.
@@iKorv1n man, this itemization rework doesn't even excite me since all we had since early December was 1 new enemy and map, 4 new weapons, and puzzles. Honestly, I'd prefer an update that improves performance and desyncs over a plethora of new everything if we have to wait a year for a big bump of that
Personally I don't think Blessings should be as neccessary as they are now, specifically the blessings that increase damage and weakspot damage should not do that (with the exception of maybe thrust). To make it easier to balance weapons and allow people to know the power of a weapon at the start, to work towards making it more efficent. As of right now with how all the blessing that are meta being damage related ones, it leaves little room for trying out the other cool blessings without hampering yourself. In all there needs to be a substantial rework of the blessings as well as many weapons recieving some love to make them all viable, as the rework is not going to allow for all tier IV perks and blessings like the current system. This could severely hurt the game going forward if changes like this aren't put forward, seeing as "Legacy" weapons will be the strongest weapons you can have and will no longer be able to be made leading to the balance of combat being shaped around them.
@@basicallybacon2593 seems that Hadron's brick shop and Melk 's disappointorium will still be available for those who enjoy gambling, but they'll add deterministic crafting for the grinders, that is what most of us have wished for since release. Now it would be really dumb to impose limitations on crafting by an allocation of mastery points which the lottery system does not have, because instead of having one good crafting system, we'll just end up with 2 parallel systems that are both bad. But there's a lot of interpretation anyway, since they don't seem to have a final design yet, so they're using this vague language.
Ngl. I'm tired of them nerfing shit to avoid power creep everytime they update systems. Talent trees made us too strong so nerf. New weapon system makes more people able to have some higher tier blessings..soo...nerf. This is just punishing most of the playerbase because a smaller portion plays ball crushing difficulties and would get whiny if it got easier for other people. Cause the nutjobs at the top of the skill ceiling are always gonna be up there.
The crafting system was why I stopped playing this game after 500 hours, it does not respect you as a player at all. When there are so many different variations of weapons I want to tinker with and enjoy it's up to god to give me the rolls I want. I think I'll just go play a different game before I sink another 100 hours into trying to get 3 builds up and running. If this update is good it will be playtime rebooting for me, however fatshark hasn't shown much to any understanding or reasonable strategies when it comes to weapon crafting in this game.
As predicted, FS is NOT reworking RNG out of the game. They are just making QoL changes and adding artificial progression to it. Game is as dead as it will ever be, so at least this update will not negatively impact the size of the player base, but, sadly it will not improve it.
I stopped playing Darktide soon after the crafting dropped, after I realized how much RNG I'd have to suffer through to make just a few builds. With this new system there is no RNG, and I'll certainly be coming back to try it. I'd assume I'm not the only one in this situation
@@Nickesponja from what they have said so far, there's still an RNG base of the weapon, but that can be alleviated much better than with the current lottery+locks system.
They're reducing the RNG gating to a minimum, but there is still some RNG that we'll have to deal with. Comparatively to vermintide, this new crafting system is better since there is absolutely no RNG within the crafting system and only within obtaining weapons (which we will still be able to offset by increasing stats to a certain degree), whereas in vermintide there is total RNG in both obtaining weapons and crafting them (AKA "re-rerolling"). On paper, this is the next best system we've had in a tide game since weave crafting (but not discounting the flaws that still exist and need to be ironed out before release)
you voiced everything i was thinking, if they themselves are admiting it will need a "grind" to unlock tiers before you can start getting to their 3 and 4 blessings, then they failed with the design, no game should REQUIRE a grind to interact with all their content
I am gonna give it one chance, if the system ends up as RNG timewaster, guess I am gonna uinstall the Darktide forever. Vermintide 2 is waaaaay more superior for melee combat anyway. Fatshark, the combat itself is your strength, not your idiotic idea of "progression" which in reality is just gating through RNG. I got 3k hours on V2. 80% of it is with 3 builds for BH/WHC which red gear I got 5 years ago... and I am still playing them... BUT I tried 80+ builds before/after settling on it. You are making people burn out before they get to experience different moment-to-moment gameplay loops (actively different builds), just because you are incompetent to make proper DIRECT CRAFTING system without RNG... whoever holds this idiotic idea that RNG makes people play more should be fired - it does exactly the opposite.
The Armory often has tier 1 and tier 2 blessings on the blue items. That's how I've been grinding them on my max level characters.
That’s what I’m doing. Just buying the 1 & 2 tier blessings from Brunt.
5:30 So will it be necessary to have a complete collection of all blessing tiers for maximum mastery, including tiers 1, 2 and 3?
Because I have only tier 4 complete, as it's the only tier that makes sense using.
(And not even all tier 4 blessings work)
I've sold a lot of stuff that had the lower tier blessings.
And tbh I wouldn't be thrilled if I need to hunt for the lower tiers now too, although I'll never use them.
I've been max level for ages and shop blues give me t1+2 way more than t3-4. Never had to re roll my character to do that
Blue weapons are much cheaper on lower level characters
I went back and checked my new weapons for the recent update and saw thats true, but how often would you say you get those level blessings on your max level characters? Personally I've upgraded around 50 new weapons total (Pickaxes, Double Barrel, Bolt pistol & Shock Mauls) to try and fill out my sticker book and I only have a grand total of five T1 and T2 blessings across every all of the new weapons, which works out to the drop rate being somewhere around 1 in every 10 weapons.
The way I see it is you could continue to farm that was, but it would be more resource efficient to just go and make a new character and guarantee you get those level blessings
Fat Shark should award mastery points for account-wide achievements (like "destroy heretical icons in Hab-Block yada-yada or "Four Leaf Clover") that can be spent on any class (like Ogryn). That would help.
Thats a really good idea for new players, but I don't think fatshark can retroactively go back and give rewards to previously completed penances, which would not be helpful to people who have played alot and just haven't leveled up ogryn. This change plus another could definitely work, though!
I wonder if grims or scriptures could become an account wide resource you could spend on mastery. Would finally give them a use.
Ogryn is gonna need more QOL due to not having shared weapons , and more weapons overall of course as Ogryn has the Sienna problem of just not enough weapons overall
Opening the stores and not seeing a single staff for psyker really sucks too.
I understood weapon potential differently - each weapon has same max potential - sum of all stats, but allocation of values is random and set at weapon creation. What we can do, is invest in weapon, until its stats reach those set values, and they will just increase a little bit with every investment. But I will be honest, it was not very clear for me, so I might be very wrong :D
Your interpretation makes more sense I think, but yea its all clear as mud until we get a QnA to the QnA to answer it LOL
They stated that every weapon can reach the potential of a 380, so the way I interpret it is you can bring any item up to 380 Stat levels, but the lower your starting power level, the more mats it's going to cost, so the only that truly matters is the dumpstat, but it's still very unclear indeed lol
the Q&A shows 'examples' of what this will look like. In their examples, each stat has a max 'potential' value. The sum of the 'max potentials' totals up to 380 BUT you have no control over what the 'max potential' stats are for each stat.
So depending on how the distribution works, we could have examples where four of the stats have max potential of 80 BUT the stat you're most interested in (e.g. damage) has max potential of 60..which would be a new type of frustration! On the other hand, if they just equally split 380 across the 5 stats with a minor variance then we will end up with max potential of 76 (+/- a minor variance) which would be much better!
My _personal preference_ would be that there is a 'stat budget' of 380 and using resources you can adjust individual stats (using some of the existing currency, with cost varying according to your mastery) to adjust those to your personal preference where the sum of the stats cannot exceed 380. From an RP perspective, this would be like having the weaponsmith tweak the weapon to your specific needs. I suspect this won't happen though, they have likely spent too much dev time taking it in the direction it is heading...
Your personal preference example is exactly how I figured it would work, at least that's what I would hope for.@@SomnolentBliss
Yeah I think that's what they said. The allocation is fixed at creation, but even your starting lasgun can be scaled up to 380, and blessed to Transcended.
As an Ogryn main. not sure if I should be happy or mad. On the one hand. Fewer Ogryns means more rations for me. On the other hand, that also means more Zealots playing with the intelligence of an actual Ogryn.
So I’m not looking for weapons with high stats anymore, only weapons with the best ratio of the 5 stats (low dump stats, high key stats. Is that correct?
Yes, I think that is what will be key going forward
Would be nice if Og gets a sliiiight boost due to not sharing gear, that or how some sort of "side-family" bonus to "nearest relative" lol
My personal trick has been where my Vet and Zealot have helped me grind so well it helped my Ogryn and Psyker with things I wanted them to have
I think the easiest fix for the Oygrin weapon thing is to put their weapons into the same weapon families of the smaller agents based on weapon type, if say the Oygrin heavy stubber was in the same family as say the revolver and the battle rifle, and if they have a heavy flamer obviously that goes into a box with all the other sizes of flamer, then the Ogryin's maul could get grouped in with any other blunt melee weapons and their knives could be grouped with all the non chain bladed weapons.
I'm going to assume it'll actually be something similar to that with weapon families for mastery. I think the community is actually over thinking this one. It'll be 'Shotgun type weapons" Which includes Ogryns. Granades/explosives Which includes Ogryns. Blunt, Slash, Peirce, Automatic, Semi-Automatic..that sort of grouping for the shared mastery points. It won't be Lazrifles. It'll be "Energy Weapons." which covers all classes.
@@Spartucus101 I dont think so. The current groupings of blessings has Lasrifles in one family, Hellbore in another, Recon Lasguns in another, and Las Pistols in another. I'm pretty certain that they are not changing that.
In most of the case wr have the locks gone, yet instead of locks, there are the limits to how powerful the stats will be and it gives the "potential" as the forecast of possibilities it can have in a final iteration. With what they show, it tells those numbers that appear in weapon breakdown screen in a chart form. Since most of us know what is the dump stat is for most of the weapons, I am sure that we will be fine.
It comes down to where instead of the RNG lottery of discovering Blessings, we get a Progress Path, bringing us closer to Master Crafting weapons (Mastery) and if we really like certain weapons, we get the perks via Expertise (so to say, still needing to see more)
I wonder if they will show an Alpha WIP test "live" or like a video post
I think the current system could be solved with a simple weapon combination mechanic.
You take 2 weapons that you have already rolled and forged to the best of your ability. And then you combine them, taking 1 perk and blessing of your choice from each weapon, plus the highest stat value from each weapon and turn them into one single weapon.
What will Plasteel and Diamantine be used for?
Just increase the chance of getting 375+, don't let us have the chance of rolling a 300 weapon (assuming you already have max rated weapons or close to), spend recourses to reroll Hadtons random blessings and a way to slightly change the base stats of the weapon instead of that dogshit rng fest we got now.
Spend 2m dockets to get 3-5 potential good weapons just to get shafted by Hadron. So sickening and lame. No need to reword it just tweak it.
This sounds convoluted while also sounding like it really doesn't change or fix anything. Emphasis on sounds. Thankfully, the lock restriction is lifted, but all this extra mastery and weapon family blessing progress pretty much makes it sound what we have now as a hard grind dependent on rng. Trading one rng grind for a slightly less rng grind still sounds awful. Also, if they nerf strong blessings to adjust this new max potential crap, they need to buff or rework the weaker blessings that have a very small niche or reason to use. A weaker brutal momentum or slaughter will still have more value for horde clear and 1 tap potential then trauma impact or +60 power ob 4th strike ever will.
I remember another youtuber looked at the lock system and explained why it looked like the lock system actually wasn't going away, just changing. From a photo he was looking at it looked like weapons are going to have a point cost to change every specific aspect of it (say 15 points to change a perk and 30 points to change a blessing, etc) along with a maximum alteration cap (image had 100 points of alterations). So technically the lock of 2 alterations is going away, but you're still going to be locked regarding changing stuff on weapons.
I really hope not, that would be a let down. Not that Fatshark isn't famous for letting us down.
FS needs to already add weapon customization, it’s insane how we have customization in the data files, to add scopes/etc but not in the base game. And as a console player it sucks..
They do seem committed to having at least some rng, but if i understand correctly, we won't need to roll a dozen weapons for good stats, thats huge in my book.
I don't know why it's so hard for fatshark to just put a proper crafting system in.
Like, apart from the mastery system they got now, why not have consecration level have a cap on max weapon stats, with a new red level allowing you to raise a max of 40% points on any stat you want above 80...that would motivate and give meaningful choices.
for me i dont think this updates going to do much. i have my weapons , unless enough blessing and substantially being altered as to affect gameplay this like penances and lot of the other back end stuff just isnt something i care about.
I think your concern is not going to be a thing. The concern is having to get all the tier 1 blessings before you can get tier 2 and then you may run out of mastery points? Sounds like mastery points and blessings will be separate and I assume you will be able to get all the blessings at some point, by grinding away at it. I imagine you would need the Tier 1 for a blessings before being able to aquire the Tier 2 for it, unless you find it in the shop.
Mastery XP and Blessing Points are technically different, but they're closely correlated because gaining mastery XP = gaining blessing points. My concern isn't necessarily running out of blessing points unlocking T1 blessings but running out at some point during the cycle before unlocking T4 blessings and having to re-grind things we had unlocked in the past previously.
@@jtcLIVE
Oh okay.
Once I have reach full expertise on my main character: I want to be ability to spend large amounts of Diamantini to have perfect control over a weapons modifiers. For example, 200 Diamantine exchanged 1% sway allowing you to subtract percentile from one modifier put it to another with a minimum of zero maximum of 100.
This would allow people with over 1000 hours like myself to be able to GODCRAFT their favorite weapon with 10s if thounpsands in EARNED material to eventually mold the stat line to exactly fit their style
Examples
100,+100,+100+80+0
80+80+80+80+60
76+76+76+76+76
This rewards are hard work with giving us perfect control of what we want but it would still take a very long time I expect us to take months of playing to GODCRAFT 1 weapon if you were just playing casually on weekends.
for hard for players, it’s going to take them months to do this for Assuming they have 10 favorite weapons
Thanks you for the video, but the part where it is mentioned that unlocking blessings is incredibly difficult is not true.
It is more appropriate to say that it is simply long and resource-intensive to buy blue things with the right blessings in the store, but not incredibly difficult.
Can you do a updated character weapon tierlist for vermintide 2 and perks/ talent tierlist plz
Imma lose my mind if the weapon grind is setback for people who have been playing for too long :(
they implemented new system on old foundation, without putting extra effort. Basic rotation shop, Melk's shop, and gifts of the emperror are now near-obsolete, but they still here. Rng is still here because of rng weapon potential system which is plain stupid. Alas, this is going to be another half-backed system. Love this game, but man...
I played over 1k hours and trying not to interact with the current system. It seems it will continue this way
I doubt any of this pre-patch Blessing collection is going to make much difference in the long run. I wouldn't be surprised if completing one Auric Maelstrom mission was enough to account for every Tier 1 and Tier 2 blessing combined.
I see fatshark giving it their all, all of their 80% that is. Can't wait for darktide to finally have the 1.0 release comapred to the beta it is now.
Oof I disagree that it is hard to find tier 1 blessings. I have been collecting them for many months now just for completion sake and you just need to keep an eye on the 1h rollover shop. They rarely to never have blues with blessings above tier2. I collected many many tier 1 and 2 blessings this way. Just keep an eye out between missions
As Rick Sanchez would say. "This just sounds like the old RNG system but with a few extra steps."
Can't say this will bring me back. Red items, max rolled, no locks, sure. I'd grind out a few reds. Same old RNG with new additional convoluted systems? Meeeh..
Maybe I'll just wait for Darktide 2: Darkertiderier the Tidining instead.
I'm hoping they have a gun with Stripped Down and Run'n'Gun so you can just dodge all bullets and blast them while sprinting on Veteran
I mean you already can the braced auto guns have both
@@wazaagbreak-head6039 BAGs do not have Run & Gun, which is shooting while sprinting. They have Hit & Run, which is ranged immunity on close kill.
This "new" system feels like a half-step. They clearly don't want us to be able to "finish" optimizing our builds unless we get absurdly lucky.
From what I was able to decipher from the post, we still will have to cope and pray for a decent stat distribution, and that is the my main problem with the whole itemization system.
Until we get a way to completely deterministically customize weapon stats (even if it requires tons of materials), I'm not gonna invest my time into this game.
You don't need a maxed weapon to perform well in this game. There's no need for it. If you can get a decent roll and then optimize from there while putting on and off whatever perk and blessing you want while being able to aquire all the blessings, that sounds adequate for getting a near perfect weapon. Most weapons have a "dump" stat so you wouldn't have to put points into that, at least not many.
@@J.B.1982 Its not about performing well. I have already completed all missions on damnation with whatever random trash I got, and I have no interest in pushing further.
What I like to do is making builds, and if I don't a convenient (or at least deterministic) way to craft whatever build I want and optimize it, I have no interest in playing the game any more.
Weapons with good stat distributions arent that rare. What is rare is not getting these well rolled weapons bricked by hadron, which is the part that the update is going to eliminate
they better no f up all the work i put in no use adjusting the weapons i already done all my load outs
Been playing this game for easily 400hrs and still until now I still don't have the blessing that has a chance to double your void strike... Honestly I love this game but with the recent problems I'm kinda getting tired... With the new weapon came out, it pretty much ate all my gold just to get a subpar 370+ item. They should definitely change this system... Also playing random auric maelstrom mission is such a pain now a days, people are quitting mid game maybe because of that penance, I honestly don't want them to change it like how they made other penance private mission, they should probably just make it to 3 no death and get it over with... Etherway everyone is cheesing it by quitting, eventually you'll get it.
All I'm wondering is if they can increase the level cap to 50
lol dont be stupid, homie. You would have all nodes and talents, except for the locked blitz and abilities, on 1 character. Makes no sense
Yeah, not happening without another major talent rework that takes them the better part of the whole next year when we could, potentially, finally start getting new maps and weapons more consistently.
@@iKorv1n man, this itemization rework doesn't even excite me since all we had since early December was 1 new enemy and map, 4 new weapons, and puzzles. Honestly, I'd prefer an update that improves performance and desyncs over a plethora of new everything if we have to wait a year for a big bump of that
Personally I don't think Blessings should be as neccessary as they are now, specifically the blessings that increase damage and weakspot damage should not do that (with the exception of maybe thrust). To make it easier to balance weapons and allow people to know the power of a weapon at the start, to work towards making it more efficent. As of right now with how all the blessing that are meta being damage related ones, it leaves little room for trying out the other cool blessings without hampering yourself. In all there needs to be a substantial rework of the blessings as well as many weapons recieving some love to make them all viable, as the rework is not going to allow for all tier IV perks and blessings like the current system. This could severely hurt the game going forward if changes like this aren't put forward, seeing as "Legacy" weapons will be the strongest weapons you can have and will no longer be able to be made leading to the balance of combat being shaped around them.
@@basicallybacon2593 seems that Hadron's brick shop and Melk 's disappointorium will still be available for those who enjoy gambling, but they'll add deterministic crafting for the grinders, that is what most of us have wished for since release.
Now it would be really dumb to impose limitations on crafting by an allocation of mastery points which the lottery system does not have, because instead of having one good crafting system, we'll just end up with 2 parallel systems that are both bad.
But there's a lot of interpretation anyway, since they don't seem to have a final design yet, so they're using this vague language.
Why can't Fat Shark just stop trying to fix what isn't broken and just used Vermintide 2's itemization system?
Literally not a shred of new information
Ngl. I'm tired of them nerfing shit to avoid power creep everytime they update systems. Talent trees made us too strong so nerf. New weapon system makes more people able to have some higher tier blessings..soo...nerf. This is just punishing most of the playerbase because a smaller portion plays ball crushing difficulties and would get whiny if it got easier for other people. Cause the nutjobs at the top of the skill ceiling are always gonna be up there.
The crafting system was why I stopped playing this game after 500 hours, it does not respect you as a player at all. When there are so many different variations of weapons I want to tinker with and enjoy it's up to god to give me the rolls I want.
I think I'll just go play a different game before I sink another 100 hours into trying to get 3 builds up and running.
If this update is good it will be playtime rebooting for me, however fatshark hasn't shown much to any understanding or reasonable strategies when it comes to weapon crafting in this game.
putting Vermentide clip to maintain viewers to hear about Darktide content update. Nough said! case closed!
As predicted, FS is NOT reworking RNG out of the game. They are just making QoL changes and adding artificial progression to it.
Game is as dead as it will ever be, so at least this update will not negatively impact the size of the player base, but, sadly it will not improve it.
I stopped playing Darktide soon after the crafting dropped, after I realized how much RNG I'd have to suffer through to make just a few builds. With this new system there is no RNG, and I'll certainly be coming back to try it. I'd assume I'm not the only one in this situation
It sounds like there will be more than enough flexibility to make a near perfect weapon.
@@Nickesponja from what they have said so far, there's still an RNG base of the weapon, but that can be alleviated much better than with the current lottery+locks system.
They're reducing the RNG gating to a minimum, but there is still some RNG that we'll have to deal with. Comparatively to vermintide, this new crafting system is better since there is absolutely no RNG within the crafting system and only within obtaining weapons (which we will still be able to offset by increasing stats to a certain degree), whereas in vermintide there is total RNG in both obtaining weapons and crafting them (AKA "re-rerolling").
On paper, this is the next best system we've had in a tide game since weave crafting (but not discounting the flaws that still exist and need to be ironed out before release)
you voiced everything i was thinking, if they themselves are admiting it will need a "grind" to unlock tiers before you can start getting to their 3 and 4 blessings, then they failed with the design, no game should REQUIRE a grind to interact with all their content
Ooof quite a deal 😅
I am gonna give it one chance, if the system ends up as RNG timewaster, guess I am gonna uinstall the Darktide forever. Vermintide 2 is waaaaay more superior for melee combat anyway. Fatshark, the combat itself is your strength, not your idiotic idea of "progression" which in reality is just gating through RNG. I got 3k hours on V2. 80% of it is with 3 builds for BH/WHC which red gear I got 5 years ago... and I am still playing them... BUT I tried 80+ builds before/after settling on it.
You are making people burn out before they get to experience different moment-to-moment gameplay loops (actively different builds), just because you are incompetent to make proper DIRECT CRAFTING system without RNG... whoever holds this idiotic idea that RNG makes people play more should be fired - it does exactly the opposite.
I can't wait to be disappointed.
The locks are off tho.
crybaby