As someone who enjoys old udyr, I agree with the stances being abilities point. Old Udyr, for league of legends, is kind of like a long sword of a champion, very simple, but also versatile. You can go Full AD or AS, you can go bruiser, you can go rank, hell you can play him as an ap assassin, but the new one is so focused on his passive that the riot devs shorted his stances
@@dizzyheads yes but he’s pushed into being an AP juggernaut/bruiser, he can’t play as on hit or full ad anymore or it’s sub optimal, since his stances are no longer that of being a passive that’s improved by its activation, it’s now just two hits then it’s time to switch.
@@Gewsfrahba yeah what I’ve been thinking is Voli stance should crit every 3rd auto, boar stance should heal a little bit every third auto, ornn stance should give him like plus seven resistance for armour and magic resistance every 3rd auto and anivia stance should deal bonus magic damage and slows them every 3rd auto
"Next September, when the Skarner VGU releases" I'm pretty sure that each time someone asks when that VGU is gonna get released, Riot pushes it back by another week.
I remember reading somewhere that we'll have to wait till early 2023 for that, and considering they didn't even mention it in the recent roadmap, I'd say even more
As an Udyr main I must say, all of Udyr's skins and visuals look amazing, the colour consistency is a little weird but they all still look great. His gameplay looks really enjoyable and seems to add a whole new level of skill expression, though lane Udyr does seem a little worse now cause you have to constantly spam stances making his sustain much worst in terms of mana, not to mention the scalings could use some tuning. And there are some more gripes i have with his animations and his literal bare back, but overall they did a great job.
Yeah from Trick2g's gameplay on Newdyr he runs out of mana in lane pretty quick, and it really doesn't get any better until he buys and fully stacks tear. how they could make this better is lessen his mana costs in the early game, namely by reducing the mana costs of his abilities when they're at level 1 and 2.
isn't he a jungler though, forcing some champs to laning where it's not meant to be probably shouldn't work. Isn't that why they fked over nocturn laning and bel veth. Since they are dedicated jungler meant for jungling
Listen I'm bad at the game so don't listen to me, but Im a big advocate for the essence reaver. Sheen with mana recovery is a solid choice to give some free damage and sustain. I am bsd tho so do not trust me
The Udyr rework reminds me of the first time I played Nunu after his. It was a complete redo of a character's fantasy to make them feel how they are presented in lore. I'm starting to wonder if this is just a "Frejord" thing since no other rework has done this for me, but Udyr is, so far, one of my favorite reworks to date. Next to maybe Fiddle, Nunu, and Galio, I think this is one of the better ones. Definitely better than Kayle's, that's for sure lmao.
@@Bethofenex I feel people do that because of just how, for lack of better word Natural his rework was. Combined with the fact that he is an older champion and I think newer players didn't even know that Warwick HAD a rework. Because how is is now is so natural
Nicky. I just wanted you to know that it took me 35 minutes to finish an 18 minute video. This just goes to show how filled with details and care those videos are. Cheers mate, you are amazing.
I have an idea for the stances, like a mini awakened stance, Every 3 autos While Q and W are is active, you gain the same effect as old ones, E can stay the same But R, can be every third auto he ganes A storm that last for like a second, it appears and deals 2 tics of damage Just my thoughts tho
the reason all of the stance effects are frontloaded into the first two autos is so you can swap freely after autoing twice. you dont need to worry about getting as many as possible phoenix or tiger procs you just auto twice and youre good. in my assessment this will make swapping stances fluidly much less awkward than before
@@Bruh-el9js i mean all the buffs you get from using a stance initially last 4 seconds which leads to good uptime on many different buffs once you have some ability haste
@@mikeesteves8427 I don't oppose that, I just think that you should have a permanent effect in each stance, not as strong as the temporary one of course, but that was never the case. A better way to incentivise stance swaping is by reducing the passive's cd each time you change to a different stance.
While I agree that the loss of stances is a sad thing I can understand why Riot did this. As already said it doesnt matter in the jg but as a laner the stance thing is conceptually really broken since it means that the windows to abuse Udyr would be very small (if he was ever to become a good laner). This means (theoratically) that he can be allowed to be a solid laner
Thank you Nicky, for including one of the greatest weight lifters from Georgia - Lasha Talakhadze. It really hit the spot when I got the chance to saw him on your channel. Thanks to you, again!!!
Full stop, the Spirit Guard VGU, is by far my favorite i've seen from Riot in a WHILE, absolutely fucking love this, and I really can't wait to get onto the rift with updated Udyr
The old passive was personally the most fun just it made it feel like an fighting game, so I hope it will comeback cuz I do agree the 2 aa speed with no ms increasing it feels meh.
I'd say the greatest advantage Riot had with the Udyr rework is a great starting point and clear direction. His lore was cannon, his visual idea was already present for everybody as a rugged, mid-aged brawler shaman, and a playstyle so iconic and usable, they didn't need much direction with that either (and don't go down on me with how difficult was this and that - I get that, but atleast they could skip some thinking regarding what his abilities should be). But next - I fear what they will do with Skarner who has absolutely nothing going on.
@@brunoares1214 makes sense to me, kind of like the Seal Sister lets him draw more heavily from the powers of other demigods without losing himself like he was previously
I love your editing man. Literally the first 1:30 minutes It felt like an entire video went by with funny editing and quips and I was delighted to see that I still had 17:14 minutes left.
One thing they could do to fix the issue with his "stances" not actually being stances is to re-use the old udyr's Bear cooldown mechanic. Old Udyr (Although new Udyr's Ram stance might also do this) use to have a per-champion internal cooldown on his stun. He could stun any number of times he wanted, up to the number of champions on the enemy team he could hit, but no one person could get stunned more than once every several seconds. I think they should do something like this with ALL of his abilities. Alter his 2-hit passive to instead active his current stance's on-hit effect whenever he attacks a champion, up to *once* per champion globally. That is to say, not once per stance per champion, but once *per champion* period. Because if you just have each stance's effect be its own separate cooldown, you loop right back around to the same core problem with the false stance design: There is no actual choice being made. The only question you have to consider is whether or not you've gotten your current stance's value or not. if you have, you switch, if not, get it fool! This is true with New Udyr, and would remain true with this suggested change if his stance's on-hit cooldowns were independant. Instead, make them more powerful, and make the cooldown very short. Probably 2 seconds, maybe 3. Alternatively, make it auto-attack based, such that its every Xth auto against the same champion. I prefer the cooldown being in raw seconds, however, because it keeps it consistent throughout the game and encourages him to share the love instead of focusing down a single target- thereby maintaining the push in the Bruiser/Tank direction. Could have each attack lower the cooldown by a tiny bit, but not a whole lot, to ensure that a raw AD assassin setup is still competitive. This way, the question an Udyr player must ask themselves is not "Have I got my two attacks with this stance over with so I can switch to a new one for more value?" but rather "Which Stance would be optimal *right now*?". The difference is sort of subtle, but the key is that with the first question, the answer is NEVER "My current stance." Because you can't get value out of a stance you're already in unless you're using the Awakening effect, which is very much its own little thing and not particularly attached to the decision (Which, by the way, is a good mechanic which also asks the latter question. Again because it's a single "shared" cooldown between all its possible effects). With the second question, the answer CAN just be "My current stance". And due to the way the champion works, it'll never *always* be the right decision. Sometimes you'll need waveclear, sometimes you need healing and to not die, sometimes you need to run away, sometimes you need just that little bit more single-target DPS to take down an objective or, well, a single target. Forcing an Udyr player to make that decision every few seconds is exactly what old Udyr did, and Old udyr did occasionally sit in a stance for several seconds just because its passive effect was more valuable than the switch at that particular moment. But current udyr doesn't have that. He has no passive effects. In a weird way, Udyr who was THE champion all about switching between passive effects with a bit of a boost between swaps, became a champion who *literally has no passive effects*. EVERYTHING he does requires pushing a button, even his "passive".
12:37 I think the reason that they swoped the coolers on tiger and bear is so new players wouldn't be confused that the volibear stance was stunning them.
Tbf though, Volibear DOES stun you, also, you say new, but that would imply players joining right after this patch, the majority of players would get confused at seeing the blue form and thinking it's bear stance.
(AD) udyr is still kinda playable, I personally play him on lane and found some nice ways to survive and win trades so (AD) udyr its hidden away in white text, the (W) gives lifesteal and the awakened one a ridiculous amount. People seem to ignore this part of his kit a bit. His (Q) on itself is not a big burst of damage early but you can get more damage out of it than you think. You can play arround this (W) lifesteal strength and make his q pretty scary. (see more text below) For the current AD udyr i'm still experimenting: I go 2x Vampiric Scepter -> boots -> Deathdance This may seem a little ridiculous but it works pretty well, you can trade pretty wel and even longer fights work good. Also when you get poked wel all this lifesteal from his (W) keep you full hp while farming. So all the items I use, stil haven figured out the rest of the order from the point you read above. DeathDance Boots Imortal Shield Bow / Goredrinker Spirit Visage / Force Of Nature / Maw Of Malmortius / Titanic Hydra Manamune Blade Of The Ruined King Maybe this is something idk see it for yourself, I personally like it.(AD) udyr is still kinda playable, I personally play him on lane and found some nice ways to survive and win trades so (AD) udyr its hidden away in white text, the (W) gives lifesteal and the awakened one a ridiculous amount. People seem to ignore this part of his kit a bit. His (Q) on itself is not a big burst of damage early but you can get more damage out of it than you think. You can play arround this (W) lifesteal strength and see more text below make his q pretty scary. For the current AD udyr i'm still experimenting: I go 2x Vampiric Scepter -> boots -> Deathdance This may seem a little ridiculous but it works pretty well, you can trade pretty wel and even longer fights work good. Also when you get poked wel all this lifesteal from his (W) keep you full hp while farming. So all the items I use, stil haven figured out the rest of the order from the point you read above. DeathDance Boots Imortal Shield Bow / Goredrinker Spirit Visage / Force Of Nature / Maw Of Malmortius / Titanic Hydra Manamune Blade Of The Ruined King Maybe this is something idk see it for yourself, I personally like it.
I love the rework, but like, it literally took riot a year and a half Not like it's a bad thing, they really polished him to near perfection, but I actually dread that we will see Skarners rework in 2025
the udyr rework took so long mainly because he has 5 different models for each skin, and double that for spirit guard, so the other ones probably won't take as long
personally, even though i could never get into old udyr's gameplay because of the clunkiness and i much preffer how smooth the new one feels, i agree that there should be something that happens in a stance beyond 2 empowered aa, maybe voli stance could give you a attack spee buff as long as you're in it, boar stance could give you half the on-hit healing and life steal it gives on the first 2 hits, ornn stance could give you additional movement speed as long as you're in it, anivia stance could give you a mini nashor's while you're in it however personally i don't think anivia an ornn stance need that much additional stuff as voli and boar, who do literally nothing after 2 aa another idea that would probably be easier to implement is that while you are in a stance, besides the first 2 aa, your aa slightly cut the cooldown for the stance you are in, so if you continue being in a stance after the main effect run out, you can stay in it to get it back quicker, that in itself would be a massive buff to voli stance, which feels the most underwhelming rn, as the bonus attack speed it gives you would mean you could get the stance back faster than any other
As a thicc boy enjoyer I think this new Udyr is definetly one I am excited to see come to the rift. I like how they made his dragon oracle skin look so fantastic too, with the R form having winter wyvern wings! It is so cool!!! Also rip Udyr's one old joke line: IF PETA ASKS THIS FUR IS FAKE!
If each stance at least had a STAT increase to make it feel different like attack speed, Omni vamp, move speed, and attack range I would be content, also to give him a seal sister passive just add after 3 hits, regain mana, speaking of 3 hits, boosts the ability effect from 2 to 3 because it further increases his first passive decrease while also helping the stance portion I just talked about have more value if you decrease your passive more with even one stance. I made a Reddit post about this but linking it would be kinda shitty, since it’d be riding off a successful UA-camr…
Nicky showing Ronnie Coleman in his montage of powerlifters right after saying that bodybuilders don't reach the same level of strength as powerlifting is one of many reasons why Ronnie remains the king.
Honestly I think the udyr rework is as good as it could be. Added more depth to actually playing him while keeping his feel the same and making him look amazing.
The fact that the stances don't have permanent "every 3 auto attacks" passives doesn't really bother me, since I play him in the jungle and there you're already swapping through your stances constantly. Although, I feel like only 2 auto attacks is far too few, and something like 3 or 4 would make the stances last long enough to actually feel like stances, while still heavily encouraging you to not linger on one for an entire fight.
i think they changed it now, i think like bear now does bonus damage and attack speed for the next 4 seconds along with damage from the 2 autos, I don't know if they did something similar to this to the other stances, considering they do have effects outside that last for awhile
This one is your best video so far, your growth with timing, editing, delivering and confidence has really improved since the time you had 10 k subscribers. Nice
I think it lacks the "stance" thing to me, not that before you remained a lot in a stance, but now, you HAVE to change, I used to go ad tiger and use Q and proc the tiger 3 hit passive as much as I could before changing, now that doesn't exists anymore, kinda lame, but I hope he is fun to play
his passive is related to the Seal Sister though, the way he Awakens his stances is strongly indicated to be the blessing she granted him after that shitty ass meal he ate
So I've discussed this with a lot of other Udyr mains and this is pretty much what we agree should happen to save the rework and actually make it feel like Udyr and not just a new champ with no dashes (because that's honestly how he feels to me now). 1) Q should go back to being the DoT or they should simply make the lightning not bounce. Q should be the tool you use if you decide you want to 1v1 people and splitpush all game, Phoenix should be what you go if you decide you want to be teamfighting that game. The weird mix of AoE that Q has (not to mention it honestly doesn't do a whole lot of damage) turns it into this weird hybrid of 1v1 and teamfight but it ends up not being particularly good at either. Old Q was more or less perfect. 2) E feels a lot slower, like a straight up downgrade, and only really feels any decent on Awaken. Udyr's whole thing is that he's a speed demon and is really obnoxious to chase around because he's faster than everyone. Now he's lost a lot of that (and that's pretty much his identity so it feels like losing the champ) and his weaknesses of being kited feel even more exploitable (I thought reworks were supposed to help champs not make them worse?). Combo this with the fact that they removed the movement speed from Monkey's Agility and he's just not the same. Which btw, they should add back. Pretty much everyone can agree there was no reason to remove it. 3) They removed his whole thing of being able to build every item because now everything scales AP and the one thing that doesn't is honestly the worst part of his kit. I'm sorry but Q is just way worse than the new R in almost every way. 4) So many of his abilities actually took hits randomly. His E stuns for less long and gives less speed, his Q does way less damage and in general he just feels like he does way less damage. The Awakened abilities are definitely cool and strong tools for him but I don't think they're worth making the rest of him way worse. The only thing that feels like a strict upgrade is the new R, and it'll be really sad to see if Udyr gets stuck on one build and one ability because riot made everything else about him worse (and that's what it's looking like so far). Adding the fact that there's no more Monkey's Agility and it starts to feel like the old Udyr was a better Udyr than the new one. 5) The thing about the stances not really being stances anymore and just being abilities also really bothers me. Especially for laning. Mana used to not be such a big issue but you have to spam stances a lot more now and it gets bad even for jungle in a lot of scenarios. 6) *Why does Spirit Guard Udyr's bear have...tusks ??* No like actually what are those and why does it have them? Please remove those, it's unnatural and I don't think anyone likes them. Overall it was a great *idea* but the gameplay is just not there. Almost everything needs tweaking and they really killed his identity of being the "speed demon" of league of legends and the Udyr fantasy of running around the map farming everything you see at mach speed. His weakness of getting kited is even worse than before and he's not disruptive enough to be a tank like Amumu or Ornn (champs that can CC entire teams and never die). He just kind of...exists at you. But these are definitely fixable issues. We just need Riot to actually listen and care. Also his gamer neck is so extreme it hurts to look at and he looks really goofy when he stuns you with E.
Q does percent max damage instead of flat, just like phoenix, turning it into worse phoenix. Give it flat AD scaling like the old one and balance it around single target only
My biggest problem is the back, it's so empty and lacking in detail which is especially a problem when you see the back most of the time. I think some muscle definition on the back would go a long way, I like the strongman vibe they are going for but the muscles really lack shading or definition making his model seem a lot flatter than it should
I've played a lot of udyr, and I freaking love the rework. He's kinda the same, but now you actually have to think about how you play him. You get a decision on what to awaken, and swapping stance to lower the cd on awaken is a nice thing. I do miss the every 3rd attack on phoenix though.
The rework is amazing and the love he received to his design is awesome. But yea it's kinda of sad to see the concept of his stances to be reduced to quick abilities.. I never really liked the full tank udyr build. Sure, you can run fast, get out of situations faster and live through most team fights way more than before, but I feel as if due to the focus on "Awakening" the new udyr is gonna feel lackluster and overall weak if the build isn't tank. I have yet to try New-Dyr and I'm willing to give it a chance, I just hope that in the future they make the stances something that you can build around. Like the Voli stance being closer to Voli's actual passive, staying in the form ramps your attack speed up to 5 stacks and at max, you get the stattik shiv effect. Even Cryo Phoenix being able to restart the ice storm after 3 autos. Boar stance giving decent lifesteal and even a shield like bloodthirster if you heal over full health. And maybe the ram stance giving more resistance as you fight within it, dealing bonus damage depending on your health or resistances?? And maybe even for the whole thing with awakening, allowing the stances to evolve after you hit max rank with them to gain their stronger effects.. i dunno, I still gotta try the new udyr for myself though
To be exact : Spirit Guard Udyr is the representation of Udyr if he stayed in Ionia to train with Lee, like if he never came back to Freljord and mastered the spirits of Ionia instead
I have to say, the most massive change to him for the better was indeed going from a 3 hit passive, to 2 empowered autos. You rarely ever even wanted to stay in 1 stance in Oldyr because of Monkey's agility running out, so making him more reliant on AH and the first two autos increased playability by ALOT. SOOOOO HERE'S MY TAKE ON HOW TO MAKE AD UDYR BETTER. Instead of pretending he's oldyr and buffing his only AD ability (Q) we add a new effect to E, which causes a stack of brittle to be applied to the first target hit. The second auto procs brittle and deals damage only based on Bonus AD built. Keeps in line with the 2 hit passive, makes E feel stronger, much needed buffs for AD builds.
I always thought they would put more active components onto his stances, like one being a sort of dash move and others some sort of fighting techniques (like sweeps, holds and etc.) and they did none of that. His gameplay is barely different
@@SamElZombie surely that will help when chasing/escaping literally any of the 70 good champs with a spammable dash . A mini extended auto attack, what a treat!
@@danielz-v4083 or maybe . . . . you could just take ghost and phase rush? I've had a play with new udyr, hes not the gigafast zoombot he was but you can still go fast and now can have 1.5 seconds of CC immune while doing so
Maybe if they make udyr stances like kha's evolution where we can chose which stance to be in perma awakened state. It can even connect to the seal sister lore where she blessed udyr, like we chose which stance to "bless".
tb honest I feel like they could fix the stance problem by just giving them an extra effect, like cryo slows, voli has ramping attack speed, boar just keeps the heal but it lower and the shield is higher, and ornn just give him more tank after the effects up just to give him a better engage. and the although this would be harder to nerf/buff without it being too weak or too strong I feel it would give him more play styles like you said you were said to see to go like hybrid tank with lots of cc, ap brawler or a straight ad brawler cus volis ramping attack speed (the only reason I feel like ramping attack speed is good is the swaping of stances between iron boar, ornn and voli if its ad).
the thing with spirit guard is that it was such an insane improvement on old base udyr that it felt worth the price. Now its just a pretty good skin for udyr, not much more. It feels worse even though technically, it got better
Don't forget due to multiple RP price changes it is actually way more expensive than before. So now you really pay half of an AAA-game pricetag for just a skin.
Biggest mistakes the re-work did (imo) From a S2 Udyr masochist 1.Killed stances, as well as ADyr. 2.Spirit guard's colors are wrong like you said in the video, and the fact that they didn't bother using the summoner icons for Tiger, Turtle, Bear, Phoenix as replacement ability icons for spirit guard.
This is a perfect video for the rework honestly,nobody can top this. P.S: I lost my shit when you added the fnaf 2 ambience noise when it was old Udyr :D
Just so you know, if you go full ad on Udyr you can potentially do upwards of 50% max health damage in bear stance then awaken it to refresh the effects on top of the chain lightning. 100% max health damage
Honestly, after that lore segment, I'm convinced that Nicky can edit/narrate something like a nature documentary and I'd still be entertained the whole time.
I think sett’s body type as a pit fighter is very accurate especially in comparison to heavyweight UFC fighters or boxers where they have to make sure no extra weight is slowing them down, but Braum should probably be a little closer to udyr
Note for Riot to change: 1.Tatto on back to make it not that naked 2.Spirits guards Q and E change colour (or change dragon colour back) 3.Keep the 3 hit passive or at least give the form on-hit effect so it actually feels like a form
For the colors is still clarity: Volibear is the blue bear. Ionian bear is the yellow bear. If you keep him blue, people could think that it is still the Volibear (since it even works similar to Volibear's Q). Even if people still confuse them (lore wise) it is easier to explain than if both bears had the same color.
Man, this guy actually has all of my thoughts about the rework, amazing how similar they all are. I also wish they add LoR udyr skin, mainly because of the pelt, they can make it change based on the stance just like old udyr
bear stance for the new ultimate skin is brown/orange because its a mother bear based off a brown bear which is easier to show then blue brown bear to show the difference to the personality of a brown bear and a polar bear
I think the new "ability" based Udyr is better than the old one. Old Udyr's design was, like many old kits, very confused. It was tripping on its own legs with the passive encouraging you to constantly be switching stances while 3 out of the 4 stances encouraged you to stay in one stance and pull off as many autos as possible to proc their respective effects. And the last one is the bear one which did nothing after the initial auto per champion. I'm also happy with the passive rework because, as someone who liked Udyr but didn't play a lot of it, I can't recall a single time proccing turtle stance's healing did anything. Everytime if I had the opportunity to proc it, it either didn't heal enough to be worth, or if I just stayed in phoenix/tiger stance I'd have already done 3x as much damage as in turtle stance. It was the definition of filler stance to keep the passive stacks going, while blocking maybe a single ability or auto worth of damage.
I haven't played him yet but there is one thing, I really wish for. I hope that Udyr can still be played in every way he used to be played. Like Nicky already said, I love both, AD and AP Udyr. But after seeing a lot of Udyr Gameplay, most of the time people played him as an AP/Tank. This is not bad, in fact, I liked it. Nonetheless I hope his AD/Lethality Build is still a valuable alternative. Thank you again Nicky, for another great and entertaining video. And for the hard work you have put in it.
I think they should add the 3 hit passives on his autos back so his abilities feel like stances again. 95% of the time youd want to swap between stances anyways, adding the enhanced autos every 3 autos does nothing more than add flavor so it wont break udyr (since hes already strong) which would be lovely.
As someone who enjoys old udyr, I agree with the stances being abilities point. Old Udyr, for league of legends, is kind of like a long sword of a champion, very simple, but also versatile. You can go Full AD or AS, you can go bruiser, you can go rank, hell you can play him as an ap assassin, but the new one is so focused on his passive that the riot devs shorted his stances
Riot has too much love for playstyles revolving around one passive, imo
they could easily fix this by giving the stances a passive benefit and making tiger scale better with bonus AD
Actually you can play a diverse build too
Boar stance has AP scaling
@@dizzyheads yes but he’s pushed into being an AP juggernaut/bruiser, he can’t play as on hit or full ad anymore or it’s sub optimal, since his stances are no longer that of being a passive that’s improved by its activation, it’s now just two hits then it’s time to switch.
@@Gewsfrahba yeah what I’ve been thinking is Voli stance should crit every 3rd auto, boar stance should heal a little bit every third auto, ornn stance should give him like plus seven resistance for armour and magic resistance every 3rd auto and anivia stance should deal bonus magic damage and slows them every 3rd auto
Been watching Nicky since he coached Ross, can't wait for yet another flawless upload.
Can't forget the classic Ivern mid
Wait that was a thing?? What's the vid called
@@anonymousnyancat492 I coached RossBoomsocks on how to play AP Ivern Mid
@@davidortiz6201 goated video
I want another “ x champion upcoming rework” video because those are fun to watch.
"Next September, when the Skarner VGU releases" I'm pretty sure that each time someone asks when that VGU is gonna get released, Riot pushes it back by another week.
I remember reading somewhere that we'll have to wait till early 2023 for that, and considering they didn't even mention it in the recent roadmap, I'd say even more
@@Naronitsu :)
@@Naronitsu :)
hello im from the future. february 2024. skarner rework has not been released yet. thank you
As an Udyr main I must say, all of Udyr's skins and visuals look amazing, the colour consistency is a little weird but they all still look great.
His gameplay looks really enjoyable and seems to add a whole new level of skill expression, though lane Udyr does seem a little worse now cause you have to constantly spam stances making his sustain much worst in terms of mana, not to mention the scalings could use some tuning.
And there are some more gripes i have with his animations and his literal bare back, but overall they did a great job.
i felt the same role wise for the mundo rework. his lane performance got a lot better but his jg feels a bit worse now cus of the w change
The lack of arm flailing in his Spirit Guard skin in bear stance has me die inside everytime I see the stiffness of the new run.
Yeah from Trick2g's gameplay on Newdyr he runs out of mana in lane pretty quick, and it really doesn't get any better until he buys and fully stacks tear.
how they could make this better is lessen his mana costs in the early game, namely by reducing the mana costs of his abilities when they're at level 1 and 2.
isn't he a jungler though, forcing some champs to laning where it's not meant to be probably shouldn't work. Isn't that why they fked over nocturn laning and bel veth. Since they are dedicated jungler meant for jungling
Listen I'm bad at the game so don't listen to me, but Im a big advocate for the essence reaver. Sheen with mana recovery is a solid choice to give some free damage and sustain. I am bsd tho so do not trust me
The Udyr rework reminds me of the first time I played Nunu after his. It was a complete redo of a character's fantasy to make them feel how they are presented in lore. I'm starting to wonder if this is just a "Frejord" thing since no other rework has done this for me, but Udyr is, so far, one of my favorite reworks to date. Next to maybe Fiddle, Nunu, and Galio, I think this is one of the better ones. Definitely better than Kayle's, that's for sure lmao.
I feel like people keep forgetting about Warwick's rework when discussing about successful reworks.
@@Bethofenex I feel people do that because of just how, for lack of better word Natural his rework was. Combined with the fact that he is an older champion and I think newer players didn't even know that Warwick HAD a rework. Because how is is now is so natural
Poppy and Morde too
@@fiyesjustfi328 Could say the same thing about Pantheon
@@fiyesjustfi328 Still think Warwick is the best rework.
Nicky.
I just wanted you to know that it took me 35 minutes to finish an 18 minute video.
This just goes to show how filled with details and care those videos are.
Cheers mate, you are amazing.
Damn this man ruins his sleep schedule for pop out tons of masterpieces back to back
But seriously dude get some well deserved rest my guy
I have an idea for the stances, like a mini awakened stance, Every 3 autos While Q and W are is active, you gain the same effect as old ones,
E can stay the same
But R, can be every third auto he ganes A storm that last for like a second, it appears and deals 2 tics of damage
Just my thoughts tho
Yeah I don't like how stances literally don't do anything once the initial effect is gone
the reason all of the stance effects are frontloaded into the first two autos is so you can swap freely after autoing twice. you dont need to worry about getting as many as possible phoenix or tiger procs you just auto twice and youre good. in my assessment this will make swapping stances fluidly much less awkward than before
@@mikeesteves8427 Just the initial bonus should be enough to make you swap stances, a persistent effect would be good.
@@Bruh-el9js i mean all the buffs you get from using a stance initially last 4 seconds which leads to good uptime on many different buffs once you have some ability haste
@@mikeesteves8427 I don't oppose that, I just think that you should have a permanent effect in each stance, not as strong as the temporary one of course, but that was never the case. A better way to incentivise stance swaping is by reducing the passive's cd each time you change to a different stance.
While I agree that the loss of stances is a sad thing I can understand why Riot did this. As already said it doesnt matter in the jg but as a laner the stance thing is conceptually really broken since it means that the windows to abuse Udyr would be very small (if he was ever to become a good laner). This means (theoratically) that he can be allowed to be a solid laner
Thank you Nicky, for including one of the greatest weight lifters from Georgia - Lasha Talakhadze. It really hit the spot when I got the chance to saw him on your channel. Thanks to you, again!!!
Full stop, the Spirit Guard VGU, is by far my favorite i've seen from Riot in a WHILE, absolutely fucking love this, and I really can't wait to get onto the rift with updated Udyr
The old passive was personally the most fun just it made it feel like an fighting game, so I hope it will comeback cuz I do agree the 2 aa speed with no ms increasing it feels meh.
I'd say the greatest advantage Riot had with the Udyr rework is a great starting point and clear direction. His lore was cannon, his visual idea was already present for everybody as a rugged, mid-aged brawler shaman, and a playstyle so iconic and usable, they didn't need much direction with that either (and don't go down on me with how difficult was this and that - I get that, but atleast they could skip some thinking regarding what his abilities should be).
But next - I fear what they will do with Skarner who has absolutely nothing going on.
I love that the spirit guard skin is not only a nod to the old udyr but is also actually canon
It’s because there’s no seal sister passive isn’t it ?
According to his lore page, the Seal Sister gave him the ability to awaken stances.
@@brunoares1214 makes sense to me, kind of like the Seal Sister lets him draw more heavily from the powers of other demigods without losing himself like he was previously
I love your editing man.
Literally the first 1:30 minutes It felt like an entire video went by with funny editing and quips and I was delighted to see that I still had 17:14 minutes left.
i like the idea of the stances having permanent buffs when you are in it!
As an Udyr main... I've been nodding my head 90% of the time, you've said it all. Well done man, well done.
Profile picture checks out
Gay champ.
(I mean it really is XD)
@@aatroxtheworldender933 okay aatrox abuser
@@aatroxtheworldender933
More like
Bisexual champ
One thing they could do to fix the issue with his "stances" not actually being stances is to re-use the old udyr's Bear cooldown mechanic.
Old Udyr (Although new Udyr's Ram stance might also do this) use to have a per-champion internal cooldown on his stun. He could stun any number of times he wanted, up to the number of champions on the enemy team he could hit, but no one person could get stunned more than once every several seconds.
I think they should do something like this with ALL of his abilities. Alter his 2-hit passive to instead active his current stance's on-hit effect whenever he attacks a champion, up to *once* per champion globally.
That is to say, not once per stance per champion, but once *per champion* period. Because if you just have each stance's effect be its own separate cooldown, you loop right back around to the same core problem with the false stance design: There is no actual choice being made. The only question you have to consider is whether or not you've gotten your current stance's value or not. if you have, you switch, if not, get it fool! This is true with New Udyr, and would remain true with this suggested change if his stance's on-hit cooldowns were independant.
Instead, make them more powerful, and make the cooldown very short. Probably 2 seconds, maybe 3. Alternatively, make it auto-attack based, such that its every Xth auto against the same champion. I prefer the cooldown being in raw seconds, however, because it keeps it consistent throughout the game and encourages him to share the love instead of focusing down a single target- thereby maintaining the push in the Bruiser/Tank direction. Could have each attack lower the cooldown by a tiny bit, but not a whole lot, to ensure that a raw AD assassin setup is still competitive.
This way, the question an Udyr player must ask themselves is not "Have I got my two attacks with this stance over with so I can switch to a new one for more value?" but rather "Which Stance would be optimal *right now*?".
The difference is sort of subtle, but the key is that with the first question, the answer is NEVER "My current stance." Because you can't get value out of a stance you're already in unless you're using the Awakening effect, which is very much its own little thing and not particularly attached to the decision (Which, by the way, is a good mechanic which also asks the latter question. Again because it's a single "shared" cooldown between all its possible effects).
With the second question, the answer CAN just be "My current stance". And due to the way the champion works, it'll never *always* be the right decision. Sometimes you'll need waveclear, sometimes you need healing and to not die, sometimes you need to run away, sometimes you need just that little bit more single-target DPS to take down an objective or, well, a single target. Forcing an Udyr player to make that decision every few seconds is exactly what old Udyr did, and Old udyr did occasionally sit in a stance for several seconds just because its passive effect was more valuable than the switch at that particular moment. But current udyr doesn't have that. He has no passive effects.
In a weird way, Udyr who was THE champion all about switching between passive effects with a bit of a boost between swaps, became a champion who *literally has no passive effects*. EVERYTHING he does requires pushing a button, even his "passive".
this is so good
”bodybuilders are strong, just not as strong as-” *shows ronnie coleman, one of, if not the goat of bodybuilding*
Yes I know he had a past in powerlifting but in the vid he was a bodybuilder. Just found it kinda funny.
12:37 I think the reason that they swoped the coolers on tiger and bear is so new players wouldn't be confused that the volibear stance was stunning them.
Tbf though, Volibear DOES stun you, also, you say new, but that would imply players joining right after this patch, the majority of players would get confused at seeing the blue form and thinking it's bear stance.
1:20 holy shit I chocked with that hahahah
Mordekaiser dragging you to Brazil will never get old
Im glad u mentioned about Udyr's body. I also made video about it just after his trailer was released becuz I hate it when so much ppl think he's fat
(AD) udyr is still kinda playable, I personally play him on lane and found some nice ways to survive and win trades so (AD) udyr its hidden away in white text, the (W) gives lifesteal and the awakened one a ridiculous amount. People seem to ignore this part of his kit a bit. His (Q) on itself is not a big burst of damage early but you can get more damage out of it than you think. You can play arround this (W) lifesteal strength and make his q pretty scary. (see more text below)
For the current AD udyr i'm still experimenting: I go 2x Vampiric Scepter -> boots -> Deathdance
This may seem a little ridiculous but it works pretty well, you can trade pretty wel and even longer fights work good. Also when you get poked wel all this lifesteal from his (W) keep you full hp while farming.
So all the items I use, stil haven figured out the rest of the order from the point you read above.
DeathDance
Boots
Imortal Shield Bow / Goredrinker
Spirit Visage / Force Of Nature / Maw Of Malmortius / Titanic Hydra
Manamune
Blade Of The Ruined King
Maybe this is something idk see it for yourself, I personally like it.(AD) udyr is still kinda playable, I personally play him on lane and found some nice ways to survive and win trades so (AD) udyr its hidden away in white text, the (W) gives lifesteal and the awakened one a ridiculous amount. People seem to ignore this part of his kit a bit. His (Q) on itself is not a big burst of damage early but you can get more damage out of it than you think. You can play arround this (W) lifesteal strength and see more text below make his q pretty scary.
For the current AD udyr i'm still experimenting: I go 2x Vampiric Scepter -> boots -> Deathdance
This may seem a little ridiculous but it works pretty well, you can trade pretty wel and even longer fights work good. Also when you get poked wel all this lifesteal from his (W) keep you full hp while farming.
So all the items I use, stil haven figured out the rest of the order from the point you read above.
DeathDance
Boots
Imortal Shield Bow / Goredrinker
Spirit Visage / Force Of Nature / Maw Of Malmortius / Titanic Hydra
Manamune
Blade Of The Ruined King
Maybe this is something idk see it for yourself, I personally like it.
I love the rework, but like, it literally took riot a year and a half
Not like it's a bad thing, they really polished him to near perfection, but I actually dread that we will see Skarners rework in 2025
the udyr rework took so long mainly because he has 5 different models for each skin, and double that for spirit guard, so the other ones probably won't take as long
personally, even though i could never get into old udyr's gameplay because of the clunkiness and i much preffer how smooth the new one feels, i agree that there should be something that happens in a stance beyond 2 empowered aa, maybe voli stance could give you a attack spee buff as long as you're in it, boar stance could give you half the on-hit healing and life steal it gives on the first 2 hits, ornn stance could give you additional movement speed as long as you're in it, anivia stance could give you a mini nashor's while you're in it
however personally i don't think anivia an ornn stance need that much additional stuff as voli and boar, who do literally nothing after 2 aa
another idea that would probably be easier to implement is that while you are in a stance, besides the first 2 aa, your aa slightly cut the cooldown for the stance you are in, so if you continue being in a stance after the main effect run out, you can stay in it to get it back quicker, that in itself would be a massive buff to voli stance, which feels the most underwhelming rn, as the bonus attack speed it gives you would mean you could get the stance back faster than any other
As a thicc boy enjoyer I think this new Udyr is definetly one I am excited to see come to the rift. I like how they made his dragon oracle skin look so fantastic too, with the R form having winter wyvern wings! It is so cool!!! Also rip Udyr's one old joke line: IF PETA ASKS THIS FUR IS FAKE!
If each stance at least had a STAT increase to make it feel different like attack speed, Omni vamp, move speed, and attack range I would be content, also to give him a seal sister passive just add after 3 hits, regain mana, speaking of 3 hits, boosts the ability effect from 2 to 3 because it further increases his first passive decrease while also helping the stance portion I just talked about have more value if you decrease your passive more with even one stance. I made a Reddit post about this but linking it would be kinda shitty, since it’d be riding off a successful UA-camr…
Mmnmmmmmmmmmmm
do it.
he literally gets every one of those stats in his spells what?
@@shanemagyar6799 Yeah, for two right clicks and then they go away, making them into generic spells rather than actual stances.
Nicky showing Ronnie Coleman in his montage of powerlifters right after saying that bodybuilders don't reach the same level of strength as powerlifting is one of many reasons why Ronnie remains the king.
14:26 I like how he used the volibear stance on volibear
Honestly I think the udyr rework is as good as it could be. Added more depth to actually playing him while keeping his feel the same and making him look amazing.
obviously your just riding the wave of new udyr players that think he looks cool
@@ihatehandles6969 well yeah no one wants to play a dam ps1 point and click adventure in 2022 it’s kinda the reason the character got reworked.
@@ihatehandles6969 and what’s wrong with that ?
I only started maining Udyr because of his rework, and old udyr was not that great to play
i really do hope riot swaps the colors on tiger and bear for spirit guard udyr
16:20 oh my god nicky, you really hit me in the feels with this, I remember this show going on my grand parent’s Tv 15 fucking years ago or something
The fact that the stances don't have permanent "every 3 auto attacks" passives doesn't really bother me, since I play him in the jungle and there you're already swapping through your stances constantly.
Although, I feel like only 2 auto attacks is far too few, and something like 3 or 4 would make the stances last long enough to actually feel like stances, while still heavily encouraging you to not linger on one for an entire fight.
i think they changed it now, i think like bear now does bonus damage and attack speed for the next 4 seconds along with damage from the 2 autos, I don't know if they did something similar to this to the other stances, considering they do have effects outside that last for awhile
This one is your best video so far, your growth with timing, editing, delivering and confidence has really improved since the time you had 10 k subscribers. Nice
I think it lacks the "stance" thing to me, not that before you remained a lot in a stance, but now, you HAVE to change, I used to go ad tiger and use Q and proc the tiger 3 hit passive as much as I could before changing, now that doesn't exists anymore, kinda lame, but I hope he is fun to play
ive been trying to tell people this but they wont listen. Hes not the SAME and it makes me really sad.
18:20 "either next september when the skarner rework will probably release"
riot: yeah... about that...
his passive is related to the Seal Sister though, the way he Awakens his stances is strongly indicated to be the blessing she granted him after that shitty ass meal he ate
15:48 that veigar trying to steal the jungle camp LMAOOOOO
So I've discussed this with a lot of other Udyr mains and this is pretty much what we agree should happen to save the rework and actually make it feel like Udyr and not just a new champ with no dashes (because that's honestly how he feels to me now).
1) Q should go back to being the DoT or they should simply make the lightning not bounce. Q should be the tool you use if you decide you want to 1v1 people and splitpush all game, Phoenix should be what you go if you decide you want to be teamfighting that game. The weird mix of AoE that Q has (not to mention it honestly doesn't do a whole lot of damage) turns it into this weird hybrid of 1v1 and teamfight but it ends up not being particularly good at either. Old Q was more or less perfect.
2) E feels a lot slower, like a straight up downgrade, and only really feels any decent on Awaken. Udyr's whole thing is that he's a speed demon and is really obnoxious to chase around because he's faster than everyone. Now he's lost a lot of that (and that's pretty much his identity so it feels like losing the champ) and his weaknesses of being kited feel even more exploitable (I thought reworks were supposed to help champs not make them worse?). Combo this with the fact that they removed the movement speed from Monkey's Agility and he's just not the same. Which btw, they should add back. Pretty much everyone can agree there was no reason to remove it.
3) They removed his whole thing of being able to build every item because now everything scales AP and the one thing that doesn't is honestly the worst part of his kit. I'm sorry but Q is just way worse than the new R in almost every way.
4) So many of his abilities actually took hits randomly. His E stuns for less long and gives less speed, his Q does way less damage and in general he just feels like he does way less damage. The Awakened abilities are definitely cool and strong tools for him but I don't think they're worth making the rest of him way worse. The only thing that feels like a strict upgrade is the new R, and it'll be really sad to see if Udyr gets stuck on one build and one ability because riot made everything else about him worse (and that's what it's looking like so far). Adding the fact that there's no more Monkey's Agility and it starts to feel like the old Udyr was a better Udyr than the new one.
5) The thing about the stances not really being stances anymore and just being abilities also really bothers me. Especially for laning. Mana used to not be such a big issue but you have to spam stances a lot more now and it gets bad even for jungle in a lot of scenarios.
6) *Why does Spirit Guard Udyr's bear have...tusks ??* No like actually what are those and why does it have them? Please remove those, it's unnatural and I don't think anyone likes them.
Overall it was a great *idea* but the gameplay is just not there. Almost everything needs tweaking and they really killed his identity of being the "speed demon" of league of legends and the Udyr fantasy of running around the map farming everything you see at mach speed. His weakness of getting kited is even worse than before and he's not disruptive enough to be a tank like Amumu or Ornn (champs that can CC entire teams and never die). He just kind of...exists at you. But these are definitely fixable issues. We just need Riot to actually listen and care. Also his gamer neck is so extreme it hurts to look at and he looks really goofy when he stuns you with E.
Q does percent max damage instead of flat, just like phoenix, turning it into worse phoenix. Give it flat AD scaling like the old one and balance it around single target only
@@geoDB. ad udyr does like 40 percent of max health in the first 2 q autos as extra damage how is it worse as a 1v1 tool
@@geoDB. and you can do 4 autos with awakened q in like 1.5 seconds to deal like 80 percent max health damage
Phoenix does same thing but AoE and a slow and don't have to be 1v1. Why would you need max health damage on tiger when phoenix already does that?
@@geoDB. Because the max health damage on Phoenix is slightly worse
its great, only thing i wish was different was the ram stance being elbows down fist up to mirror the horns
wait there's a new champion called ENE VIA coming out?? 2:09
The just for laugh ending got my canadian laugh real good
Im so glad that spiritguard keeps the old stances, i was missing turtl, i love turtle.!!!!!!!!!
Very well edited and presented video. It's my first time on your channel and won't be my last. Well done and thank you NickyBoi
I now HEAVILY regret disenchanting my Spirit-Guard Udyr skin shard 2 months ago
My biggest problem is the back, it's so empty and lacking in detail which is especially a problem when you see the back most of the time. I think some muscle definition on the back would go a long way, I like the strongman vibe they are going for but the muscles really lack shading or definition making his model seem a lot flatter than it should
Or have the current Demogod stance's tattoo show on the back.
I've played a lot of udyr, and I freaking love the rework.
He's kinda the same, but now you actually have to think about how you play him.
You get a decision on what to awaken, and swapping stance to lower the cd on awaken is a nice thing.
I do miss the every 3rd attack on phoenix though.
The rework is amazing and the love he received to his design is awesome. But yea it's kinda of sad to see the concept of his stances to be reduced to quick abilities.. I never really liked the full tank udyr build. Sure, you can run fast, get out of situations faster and live through most team fights way more than before, but I feel as if due to the focus on "Awakening" the new udyr is gonna feel lackluster and overall weak if the build isn't tank. I have yet to try New-Dyr and I'm willing to give it a chance, I just hope that in the future they make the stances something that you can build around. Like the Voli stance being closer to Voli's actual passive, staying in the form ramps your attack speed up to 5 stacks and at max, you get the stattik shiv effect. Even Cryo Phoenix being able to restart the ice storm after 3 autos. Boar stance giving decent lifesteal and even a shield like bloodthirster if you heal over full health. And maybe the ram stance giving more resistance as you fight within it, dealing bonus damage depending on your health or resistances?? And maybe even for the whole thing with awakening, allowing the stances to evolve after you hit max rank with them to gain their stronger effects.. i dunno, I still gotta try the new udyr for myself though
Add to his pass, blessing of seal Sister, add old 3rd hit effects after 1st 2, an he can keep gaining lvs pass 18, at lv20 they lower from 3 to 2.
To be exact : Spirit Guard Udyr is the representation of Udyr if he stayed in Ionia to train with Lee, like if he never came back to Freljord and mastered the spirits of Ionia instead
He may have gone back to the freljord but his heart stayed in Ionia with lee sin 😔🚬🥃
Udyr isn't gay
@@geoDB. Nope he bi
You're bi you're french
@@geoDB. cringe
I have to say, the most massive change to him for the better was indeed going from a 3 hit passive, to 2 empowered autos. You rarely ever even wanted to stay in 1 stance in Oldyr because of Monkey's agility running out, so making him more reliant on AH and the first two autos increased playability by ALOT.
SOOOOO HERE'S MY TAKE ON HOW TO MAKE AD UDYR BETTER. Instead of pretending he's oldyr and buffing his only AD ability (Q) we add a new effect to E, which causes a stack of brittle to be applied to the first target hit. The second auto procs brittle and deals damage only based on Bonus AD built. Keeps in line with the 2 hit passive, makes E feel stronger, much needed buffs for AD builds.
that's really creative! would love to see that change
Thats one hell of good video. Thanks for love for traditional skins!
I always thought they would put more active components onto his stances, like one being a sort of dash move and others some sort of fighting techniques (like sweeps, holds and etc.) and they did none of that. His gameplay is barely different
well, technically his E has a small dash when he hits someone
@@SamElZombie he always had lunge in E stance
@@SamElZombie surely that will help when chasing/escaping literally any of the 70 good champs with a spammable dash .
A mini extended auto attack, what a treat!
@@danielz-v4083 yeah dude, it's almost like they designed it to be a juggernaut, one of the slowest classes in the game
@@danielz-v4083 or maybe . . . . you could just take ghost and phase rush? I've had a play with new udyr, hes not the gigafast zoombot he was but you can still go fast and now can have 1.5 seconds of CC immune while doing so
the thumbnail looks awsome ngl. Want this as a screen saver
thnx!
@@FootballHead825 Oh damn you drew that. It looks awsome my g
@@FootballHead825 you draw some awesome art man keep up the good work
Maybe if they make udyr stances like kha's evolution where we can chose which stance to be in perma awakened state. It can even connect to the seal sister lore where she blessed udyr, like we chose which stance to "bless".
That visuals bit alone made me want to buy udyr and the dragon skin for him
tb honest I feel like they could fix the stance problem by just giving them an extra effect, like cryo slows, voli has ramping attack speed, boar just keeps the heal but it lower and the shield is higher, and ornn just give him more tank after the effects up just to give him a better engage. and the although this would be harder to nerf/buff without it being too weak or too strong I feel it would give him more play styles like you said you were said to see to go like hybrid tank with lots of cc, ap brawler or a straight ad brawler cus volis ramping attack speed (the only reason I feel like ramping attack speed is good is the swaping of stances between iron boar, ornn and voli if its ad).
the thing with spirit guard is that it was such an insane improvement on old base udyr that it felt worth the price. Now its just a pretty good skin for udyr, not much more. It feels worse even though technically, it got better
Don't forget due to multiple RP price changes it is actually way more expensive than before. So now you really pay half of an AAA-game pricetag for just a skin.
Literally Riot rewriting Udyr's lore:
"Just make him gay, our pink-haired skin-buying playerbase will love it"
His lore is practically the same, just better and more expanded. You're upset over a trivial thing
based.
Elementalist Lux buyer detected
Biggest mistakes the re-work did (imo) From a S2 Udyr masochist
1.Killed stances, as well as ADyr.
2.Spirit guard's colors are wrong like you said in the video, and the fact that they didn't bother using the summoner icons for Tiger, Turtle, Bear, Phoenix as replacement ability icons for spirit guard.
YO, I appreciate the monster hunter music in the background, iceborne had some of the best out there.
"Next september when Skarner rework will probably release"
Oh this words... Aged like milk
Thank you for talking about the death of stances. As an udyr main it felt weird seeing everyone ignore it.
This is a perfect video for the rework honestly,nobody can top this.
P.S: I lost my shit when you added the fnaf 2 ambience noise when it was old Udyr :D
Really enjoying the editing and script for this one
Man love your editing as much as the rework
Just so you know, if you go full ad on Udyr you can potentially do upwards of 50% max health damage in bear stance then awaken it to refresh the effects on top of the chain lightning. 100% max health damage
As an udyr main I'm very happy with newdyr, I'm very happy that they took him into the big bi boy direction.
Man i will miss the "every 3 auto" effect, my old double tiger lvl 1 burst will be gone forever :c
Absolutely loved hearing pats thoughts on how the new "stances" work
Honestly, after that lore segment, I'm convinced that Nicky can edit/narrate something like a nature documentary and I'd still be entertained the whole time.
I think sett’s body type as a pit fighter is very accurate especially in comparison to heavyweight UFC fighters or boxers where they have to make sure no extra weight is slowing them down, but Braum should probably be a little closer to udyr
The absolute best part of this rework is that spamming ctrl+4 make him do the drip pose
I think Udyr should've had a voiceline with Shen. Udyr went to Ionia and probably should've had some interaction with a fellow Spirit Realm viewer.
Loved the Mundo one, loved this one. Keep it up!
12:07 I am subscribing just for that Xavier renegade angel reference
Seliana's theme for udyr is so fitting, nice one NickyBoi
I miss the old udyr so damn much..
18:20 "next september" yeeeeaaaaah about that...
Note for Riot to change:
1.Tatto on back to make it not that naked
2.Spirits guards Q and E change colour (or change dragon colour back)
3.Keep the 3 hit passive or at least give the form on-hit effect so it actually feels like a form
Riot needs to do more reworks so nicky can make more vgu videos they my favorite : D
I wish they'd kept Udyr's old auto attack passives for each ability so it can really feels like stance other than abilities.
This reminds me of playing Wii Sports at Mike Tyson's house.
For the colors is still clarity: Volibear is the blue bear. Ionian bear is the yellow bear. If you keep him blue, people could think that it is still the Volibear (since it even works similar to Volibear's Q). Even if people still confuse them (lore wise) it is easier to explain than if both bears had the same color.
06:10
You know, here in Brazil we have a expression called Fordo, resuming: Its someone thats so strong that have goes fat of muscles
Its so fucking strange to me that Nilah has 3 passives on every ability but Udyr can't have third hit passives on his "stances" anymore.
6:19 fun fact grizzly (screaming guy) is from my Hometown kavala (Greece) met him in the cinema once
I love these videos thank you Nicky
Man, this guy actually has all of my thoughts about the rework, amazing how similar they all are. I also wish they add LoR udyr skin, mainly because of the pelt, they can make it change based on the stance just like old udyr
You gotta admit, the thumbnail looks awesome.
thank you!
@@FootballHead825 no problem buddy, do have any Jhin art? Im interested how you would do him in your art style.
bear stance for the new ultimate skin is brown/orange because its a mother bear based off a brown bear which is easier to show then blue brown bear to show the difference to the personality of a brown bear and a polar bear
I think the new "ability" based Udyr is better than the old one. Old Udyr's design was, like many old kits, very confused. It was tripping on its own legs with the passive encouraging you to constantly be switching stances while 3 out of the 4 stances encouraged you to stay in one stance and pull off as many autos as possible to proc their respective effects. And the last one is the bear one which did nothing after the initial auto per champion. I'm also happy with the passive rework because, as someone who liked Udyr but didn't play a lot of it, I can't recall a single time proccing turtle stance's healing did anything. Everytime if I had the opportunity to proc it, it either didn't heal enough to be worth, or if I just stayed in phoenix/tiger stance I'd have already done 3x as much damage as in turtle stance. It was the definition of filler stance to keep the passive stacks going, while blocking maybe a single ability or auto worth of damage.
9:00 Man absorbed 5 Katerinas into that Dad bod hot damn
Sir ronnie Coleman quite literally is one of the most accomplish body builders of his time and u put him with the strong me
I haven't played him yet but there is one thing, I really wish for. I hope that Udyr can still be played in every way he used to be played. Like Nicky already said, I love both, AD and AP Udyr. But after seeing a lot of Udyr Gameplay, most of the time people played him as an AP/Tank. This is not bad, in fact, I liked it. Nonetheless I hope his AD/Lethality Build is still a valuable alternative. Thank you again Nicky, for another great and entertaining video. And for the hard work you have put in it.
Respect for showing Ronnie at 6:15, he's literally the only one there who's a Mr Olympia and has an insane physique
OMG the definitely not Udyr jump scare XD
I can totally feel the torment behind those beady of his
The Seal Sister is a part of Udyrs passive. She was the one who gave him the ability to Awaken his stances
I think they should add the 3 hit passives on his autos back so his abilities feel like stances again. 95% of the time youd want to swap between stances anyways, adding the enhanced autos every 3 autos does nothing more than add flavor so it wont break udyr (since hes already strong) which would be lovely.