Don't forget holy knights/Bishops can be useful because let's warp 4 people over 2 turns into the boss chamber while the ennemies try to catch up on my troupes. Or how to beat Rhea in 2T without going to the sides.
Petra will be terrifying at any physical role you put her into. I made her into a bow wielding Falcon Knight to absolutely terrifying results. Don't be afraid to get a bit creative.
go into falcon Knight from Assasin and she was a monster for me ... just stack avoid abilities on her give her 2 levin swords+, with the Falcon knight Avo plus, Lethality and some more avo abilities .... I could just fly her into the midst of the enemy dismount her and have her take out half the map before my other forces even got there .....
Falcon Knight just destroys everything especially if they have an access to bow. I was having difficulty dealing with Blue Lions final map until I send in Leonie, literally untouchable. I can only imagine what Petra can do since she's already sweeping for me as an Assassin.
@@soicanremember Well basically she will do what she does as Assassin but with the mobility of a flyer .... As sure you do lose the 20 boost to Dext Growth from Assassin and that exclusive combat art ... but you get 10 to stength additional 10 to HP and 5 to Res, the mobility as mentione and all the avoid boosts together with the dex growth you already should have which should make you near uninhabitable and with her natural crit and Lethality from mastering Assasin. Basically I think If you want to go Falcon Knight the progression should be Pegasus Knight into Assassin into Falcon ... But Yes Petra and Leonie base wise are pretty similar so they both make great Falcons... But I think Petra is slightly better because of her Personal..... Because of her slightly better Luck ... which helps with her crit rate for when Lethality does not trigger.
@@soicanremember imo, falcon Knight is the best class in the game. It got even better now that it can use any weapon. Petra is already a monster on most and physical role. Combine the two and win.
Banri Swirl I think the only thing I was disappointed with was that falcon knights can’t cast magic. I was gonna make Flayn the best valkerie with Rescue & Fortify but guess that’s not happening :/
For easier tap and go :> Edelgard: 0:52 Hubert: 3:45 Bernedetta: 4:59 Caspar: 7:43 Dorothea: 9:48 I am Ferdinand Von Aegir: 11:25 Lindhart: 14:20 Petra: 16:19 Sample Team/Conclusion: 18:28
funny doing my church route of black eagles i made my petra a falcon knight and even tho she doubled everyone she did like 5x2 damage without giving her a brave or silver+ weapon to units with 50+ hp and had a 50ish% chance to do double her total damage in a single hit and since rng hates me it low key made her a unusable unit even bernadetta wielding a lance did more than her
@@whimsicalchronicles8798 And this is why you put her into a class with strength bonuses first. I've learned my lesson from two times my Bernie got speed screwed up until becoming a falcon knight. She's one of my dedicated regulars for all routes. In BL I switched her over from a brigand (gotta have that Swift Sparrow) to assassin to keep her speed up, and since all horse-riding classes give a massive speed penalty, she's probably gonna need it when going into bow knight.
@@user_.b far from easy. hrt doesn't turn you into a woman...call me a bigot if you can't handle the truth but there are numerous physical and psychological differences between men and women not just what is in our pants.
She just wrecked whole sides of the map on her own as emperor for me its like a fortress knight that can actually move. Huge damage output and rarely can be hurt.
@@tonymack She's really really good up until the last two maps, where most of the enemies have high magic damage. She gets punted into oblivion, ended up having Ferdinand tank as PLD with Aegis. The mastery for Emperor is nice, but not as good as Seal Def on Wyvern Lord for that juicy debuff which allows bow knights to shred things for you. This is stupid good for the last few maps, since Bow Knights safely outrange enemy monsters, and everything has massive resistance so mage bombardiers become neutered :( Since you get access to both at roughly similar times, and you only have so many missions until the end of the game on Hard, it's better to level Wyvern Lord instead of Empress IMO.
@@tonymack stat growths can play a huge part. Since the armor classes have slowed Spd growth, they get doubled often. That means with every point lacking in Res, 2 more damage is received. By endgame the HP pool is like 60-ish so 3 fewer points in Res (for example) is 6 more damage taken, 10% of your health pool!
@@fredxu99 Pure Waters are a thing and you can grind for aegis, have hubert rally her res, give her the hexlock shield, give her a defensive adjutant, take advantage of her enhanced personal skill, have Manuela cast Ward, ect.
Edelgard as Wyvern Lord is disgustingly broken if you have enough ore to fix Amyr a few times. She can spam her personal art "raging storm" to cross ridiculous distances in a single turn.
@@sorenfan1964 Personally, if you still play Three Houses, might I recommend the line of “Noble > Soldier > Archer > Cavalier > Sniper/Paladin (Doesn’t really matter which) > Bow Knight”? Bow Knight is just a perfect ending class, and one I recommend almost any unit who has some proficiency in Bows walk down. Bernadetta walking down the Cavalier Class isn’t important for Desperation, but rather, for Vengeance. That thing can hit for 30 to 40 damage, even on Armoured Units on Maddening. Sniper… isn’t really all that good for her, but it is a natural progression for Bernie, more natural than Paladin, so… Cavalier just makes her a weaker Bow Knight. Need I say more? Soldier gives you access to the Combat Art “Reposition”, which moves a unit to the opposite side of where they were when the skill was used. If you’re using a class with Canto, it also allows Bernadetta to use her remaining movement. On Hard or Maddening, this is essential. Noble’s Mastery (HP +5) gives Bernie more room to take damage (Strengthening Persecution Complex, as well as Vengeance). Overall, though, those are only my opinions, coming from someone who has spent a combined 500-ish hours in about seven months, and who’s played Maddening more than Normal and Hard combined. I feel they are pretty logically justified, but I figured I’d pipe up, as they are (partially) uncommon.
@@alconfalcon4994 bow knight is actually not that great if you don't have a great damage art of your own since it doesn't have a strong art like sniper
@@alconfalcon4994 This is just simply full of misinformation and I can't believe that you're spreading it with such high playtime. Bow Knight literally has worse growth rates than sniper in every way and worse combat art. Sniper is just overall better class for Bernadetta, since it has growth rate for DEX, STR and LUK, you know, stats that help her kill foes as a bow user.
I made Ferdinand a wyvern lord myself, made a heck of an evasion tank. His personal ability plus the alert skills from the flying tree really helped, stuck an evasion ring on him too and essentially just sat him infront of bosses,and choke points to let them try to feebly hit him.
@@zekdom that's why you dont take him through cavalier. Take him through brigand by grinding his axe proficiency a little before switching back to riding lance. Get death blow, as well as the strength growth boost from brigand without losing out on speed from cavalier. Then take him into paladin. With this path, he can either end in paladin or continue on into great knight. Personally, I end him in paladin, give him the Cichol lance and shield, and spam swift strikes since it essentially lets you double anything with the added boost of desperation. With Lancefaire, potentially double Lancefaire if you grind enough, Death blow, and good 45% base strength, as well as some decent dex, swift strikes hits hard as hell.
Something I would point out is at a character doesn't need to end up in a master class at the end. In this group of students I would actually recommend to keep Linhardt in the advance class of bishop due to it being the only male class at has access to white magic use X2 since extra physic and wrap uses might be better than the 3 move from holy knight. Also Linhardt won't just have to compete with that other person for the staff but every other magic user in your army since everyone can use it, having the associated crest only increases the HP healed per turn which isn't that great compared to it's universal magic range +1 effect.
Agreed. Several of these recommendations include master classes with different skill sets that don't provide any significant bonuses from their previous class. Suggestions like Paladin > Great Knight or Paladin > Bow Knight offer no tangible increases in base stats or growths, and have abilities tailored to an entirely different skillset. You wouldn't always want your cavalier that's been building his lance upwards all game to lose Lancefaire for bow range with a low ranked skill, would you? Likewise Great Knight requires a heavy investment in axes to even certify, and while it does keep lancefaire, it also sacrifices a point of movement, andthe gain in defense isn't generally significant enough to justify moving out of Paladin unless you're specifically seeking the mastery skill. In my opinion it should really only be considered as late game movement bonus for your armor knights, rather than an expensive (and minimal benefit) option for a Paladin that would be better served sticking to their mastered class. While the temptation to move up to a shiny "Master Class" is surely tempting, ultimately they are in most cases simply more specialized, and not more powerful than Advanced classes, with a few natural exceptions like Falcoknight / Wyvern Lord. And as far as mastery bonuses go, you only get 5 free ability slots, of at least one is guaranteed to be dedicated to a weapon proficiency, so I find unless you're looking for a specific combo to utilize a weapon or skill for niche purposes, it's generally sounder just to stick with a weapon skill through the game and hope to reach the S and S+ ranks for juicy range or crit.
Side note: *ALWAYS GO MAGE FOR MAGIC USERS.* Fiendish Blow quite amazing, and Priest's Miracle is awful (are you really going to risk a Divine Pulse charge on the RNG hope that your HEALER survives with 1 HP???). As for any Axe users or War Master candidates, *GO BRIGAND.* You get access to Death Blow, which gives +6 Str when initiating combat. This is significantly better than Grappler's combat art which is restricted to the class. It's more preferable to have Death Blow over Armored Blow for any tank, because you could potentially one-shot something using the massive Strength stat. Since you will rarely double as a tank, you are eating free hits if you do not kill them outright, making Armored Blow largely pointless. Additionally, Armored Blow is only active when *you initiate combat* so it's useless for enemy initiations.
@@usernameusername6600 I suppose yeah Divine Pulse gets a little silly towards the end with that many charges, but I find it far more useful to have a healer who can do damage than a healer that might survive off of a % chance. Don't sleep on Aura or Seraphim, when paired with Fiendish Blow they can one-shot squishy enemies for you and do respectable damage to monsters.
Frederick X. I disagree, you forgot that priests get double uses of white magic as well as healing +10, it’s a huge waste to make your healers into mages imo
@@lightbrand_ in the end it's up to what the comp needs. Since I had Mercedes and Linhardt, they collectively had 6 charges of Physic and early on there's not enough damage taken to require the +10 healing (it's huge overkill when the HP pools are only in the 20s/30s). If you only have 1 healer, then it's worthwhile to specialize in Priest for extra charges. There's also another consideration, like whether or not your healer has good offensive capabilities. Most of the female healers prefer to spec into Gremory later on, at which point they become magic powerhouses. Fiendish Blow is a worthy pickup so they can nuke or heal. Marianne as Holy Knight is also a good offensive unit using the Aura spell and her relic, Blutgang, while doing good healing. Linhardt is the odd one out, with only Nosferatu as his offensive Faith option making him unfit for Holy Knight and Gremory is femald-exclusive, thus leaving him as Bishop.
That’s Bishop not priest. Priest gets heal which is useless because no healers would ran out of heal anyway. Only thing good about priest is heal+5, which pales in comparison to fiendish blow mastery. Your healer honestly does fine as a mage. Bishop vs warlock is another story because bishop is good class unlike priest, but for mage vs priest, there’s little reason to go priest first.
@@saphiriathebluedragonknight375 Hubert is far from the hardest character to make a dancer. 6 Base +35% Growth. At Lv10 he'll usually have 9~10 Charm; which is more than enough for him to win with the 5+ from training. And he'll usually be even higher than Lv10 by this point. I lowballed hard.
On my last play through I had dancer Dorothea (basic) and Gremory Lysithea (also basic) but I beat a lot of battles in two turns by just warping a unit and dancing the warper and warping my dancer
wow, this actually helps me a quite alot. considering that through out most of my Black Eagles playthrough i keep all my students as nobles/commoners like an idiot, and not up until the timeskip where it was a last minute class change, this makes me want to replay through the Black Eagles and do it right for class progression. i never did think about class changing up until the timeskip, so its definitly a must that i need to class change as soon as i can. Thanks Jae!!
I’m not playing Black Eagles, but I made my Ferdinand a Wyvern Lord lol I kinda wanted to meme with him but he actually became a better Hilda for me in terms of performance
He has the exact same growths as Hilda, so it's just the luck of the draw Wyvern Lord is the definitive best class in the game (in my opinion by quite a way) so it doesn't surprise me that he was good in it.
@@kieranpearson5096 it has been recognised and known to be the best for quite a few months now, nothing beats its mobility or stats Falcon knight matches its mobility, but only gets 2 extra damage with lances than wyverns whereas wyverns get 3 more damage with everything else, and 8 more with axes In maddening wyverns don't auto stomp your enemies anymore but they're still the best at combat and movement. Being limited on the battalions they can use hurts them a little, but there are some really good flying battalions in the game I'm interested why you think wyverns aren't the best in the game, and which class(es) are better in your opinion
@@iAmMuu Wyvern lord and falcon knight are imo tied for the best class in the game. Wyvern lord has higher potential damage output (with some hit issues because axes) and falcon knight has higher speed, high res and no hit issues. Also, a female unit going through pegasus knight -> falcon knight or Pegasus knight -> wyvern rider -> falcon knight actually has a chance of getting into doubling or out of getting doubled range on maddening, especially with darting blow on player Phase. Aside from that, sniper and grappler have stronger offense than both falcon and wyvern because Hunter's volley and fierce iron fist are a thing. Although of course they're worse in every other way. And then there's war master. In itself already a great class in terms of stats and growths, 6 mov is as good as it gets for infantry and lastly, quick riposte is the best class mastery by far. Literally infinite speed on enemy phase. Then there is dark flier which imo deserves a mention as a flying magic class is just as insane as a flying bow class (Barbarossa). Being an advanced class (stats) is imo the only thing that prevents it from being on par of even better than wyvern lord/falcon knight. Just try out dark flier Constance and slap thyrsus or Caduceus staff on her. The class also single handedly made flayn viable (no need to turn her into a mediocre dancer anymore)
Nice vid, a tiny mistake was made though, Edelguard isnt an empress since an empress is usually the wife of an emperor and typically has much less political powerr then her husband, its basically a glorified main consort. Basically Edelguard calls herself an emperor because she was born into power,not married into it
No, there is a difference between empress regent and empress consort. An emperor/empress regent is the one who reigns and an emperor/empress consort is their spouse. It's the same with King/Queen.
Most physical characters are beast as wyvern lords. Highest weapon might+axeflair 5+bonus stats 4 might if you are screwed and if you farmed you can stack another axeflair on it for ridiculous amounts of damage while being a flyer on a game with 4 indoors maps+stride+available dancers. That's how you can 1T all ennemy commander maps by chapter 10.
I made her an Assassin and she had no problem killing... Except tanky enemies but that's besides the point. I think that making her an Assassin is ideal since it makes great use of her sword and bow proficiency. Idk just my thoughts.
Ferdie is an amazing assassin/swordmaster. He dodges everything thanks to his personal. I gave mne the wuo duo and lethality to murder things. He has basically carried the group with some fights.
Ferdinand's best class is 100% Wyvern Lord. The guy is a dodge tank thanks to his passive and the Alert Stance+, and his growths are perfect for the class.
Dancer gives him sword avoid+20 for even more dodge tank. I guess if you are willing to forego a dancer you can make him a sword wielding Wyvern lord for the dodgiest character you can.
Two classes that I didn't hear you bring up for Ferdinand are Wyvern Lord and Holy Knight. He has strengths in 2/3 of the required skills for each. Wyvern Lord would capitalize on the avoidance aspect of his personal skill thanks to Alert Stance and Avoid +10, making him a potentially really great dodge tank. Holy Knight isn't the best on him but not something to overlook either. He doesn't have a strength in Faith but he has blue arrows in the Choir activity, making his faith relatively easy to raise in spite of his faith being neutral. His magic stat won't be high enough to use Nosferatu in combat, but his ability to heal is pretty nice support at least. Even if the amount he can heal using the heal spell is limited, he'll be able to pick up the recover spell which will heal a lot of health no matter what your magic is. Heck, I ended Dimitri as a Holy Knight of all things and he turned out just fine. I can't imagine why it wouldn't be the same for Ferdie.
Nah, make him a Dancer for that juicy +20 swd avo, giving him +20 (Sword prowess lvl 5) +20 (Sword avo +20) +30 (Avoid stance+) +10 (avoid ring) for a +80 to avo, and with Brigid mercenaries (or anything with +20 avo) for +100 Avo before calculating luck and spd
@@andersolson44 You can do that sure. Personally, though I gave dancer + sword avoid to Felix. (BL playthrough currently) Since enemies already only have about 20% chance to hit Ferdinand on average and he barely if ever gets hit. If in Lunatic the enemy's hit rates rise then I might change my mind.
Something I've noticed is that, for the most part, the growths provided by intermediate classes have a very little impact on a character's endgame stats. The differences might only be 1-2 points difference MAYBE, because it's only for 10 levels (if you optimize) and several characters are actually unlikely to reach the base stats of their advance classes. This is because the biggest jump in bases happens between intermediate and advance (for example, the myrmidon > mercenary > swordmaster > mortal savant Str progression is 7 > 9 > 17 > 17). The most common stats that character won't reach the bases for are probably Str, Def and Res.
When you put Leonie and Sylvain side by side, I realized that they look so much like they’re twins especially since their special abilities are like the mirror opposite of each other’s.
Yup! I wrote the reply under my pinned comments but I just want a little bit of a gap after the initial houses so I can just really make sure everything works
@@jtfike Apparently Cyril is actually really bad due to his growths, even though he has aptitude. I haven't used alois or Catherine but I have dabbled in Shamir and Seteth and they are both pretty good.
@@TrueForm alois is pretty great. if you send him back to get vantage he's the easiest character to mob with. ng+ makes it even easier, especially with retribution.
Rng is so important..dorothea is awesome as a mage for me..one shots with sagitae and Thoron all the time. By making her a dancer that is also basically a gremory she is so utility..can attack, heal, dance, whatever the situation calls for
In my GD route, I recruited Petra fairly late into a semi-joke team of all archers +Raphael. My final team was honestly bizarre and brutal. Petra ended up leveling Speed and Luck nearly every level, and crit nearly every encounter. To take this to new heights, I kinda wanted to min/max and promoted her to Assassin. Between her, Leonie (Bowknight), Ralph (Warmaster), and Lythitia (Gremory with A rank bow).... I cleared every map past Chpt 16 with only those four units, and soloed the last few just with Petra. I’m so exited for NG+ so that I can recruit her earlier and make her even more deadly!
This is a great guide series Jae! Thanks for giving me a good idea for which classes would be suitable for each character! I’ve already planned most of these classes even from the speculation guide before the game released!
I made Bernie a fortress knight. She was really really good at it. She got bonus damage when she was hurt but couldn't be killed. Being an armored knight class boosts defense growths and Bernie already had good speed so She ended up being a fast, high defense, decent resistance tank with high strength and decent dexterity to boot.
@@Griffnix Yep, he has his personal skill where he gets +10 avoid when full health then u get the dancer's sword avoid skill as well. I usually get 1-20 hit against my ferdie.
Griffnix yes!! Make sure to invite him to tea a lot to increase that charm stat. But that dancer avoid skill when holding a sword combined with his personal skill is so good! I also trained my Ferny to be a bishop in a previous play through to get him the the Renewal ability, so on the off chance he does get hit, he just gains that health back, keeping that personal skill active. Sometimes I won’t even use his dance, I’ll just send him out to lure the enemy together towards him, knowing he’ll most likely avoid every attack
Martin Mitchell Bishop is nice. I'm taking him down the thief route to build up his upon his sword and get the stat growth in dex and speed and with the assassin class, gain more strength. So far, he's one of my top units. He unintentionally cleared out a map by himself and I didn't even need to heal him much.
It's funny because I didn't like him at first because of his personality but seeing his supports from playthroughs I've been seeking, I'm warming up to him. That's what I like about this game, the character development of these characters.
Not every character needs to be put in a master class, some advanced classes provide better growths. Also none of the master classes are the "canon" class to any character if you are going by the characters wearing post time skip outfits or when you encounter them as enemies. Lastly recommended abilities would be a nice addition to these videos.
in my black eagle play though. Caspar as a war master got so absurdly strong that in the final fight, that i was able to send him by himself and he defeated the entire right side of the map before my entire other teams. he had healing focus and killer gauntlets+ with a 96% crit rate while still out speeding everyone. He wasn't too over-levelled either. idk how that happened, but somehow he just became an immortal somewhere though the game (also meming him being grappler and punching dragons and deadly beasts unarmed is pretty funny to me)
On my first run thru, I made El my Dancer cuz I was already teaching her budding talent, she's naturally good with a sword and has decently high charisma, so yeah, Dancer El is THE wave
Bernie: Pls Professor I want to be a Bow Knight Me: Shut up, Bernie! You’re going to be a Bishop alongside Linny because you can fucking learn Rescue! Do you know how hard it is to find Rescue user?!
I think it's worth mentioning that Edel also works well as a Great Knight. Emperor is a trap if you don't plan on investing extra movement into her, largely due to how much movement the BE squad usually brings to the table, and though I do think Wyvern Lord is a much better class, Great Knight is still a more then viable option if you don't want too many Wyvern Lords on your team if you've already got a couple others. Second thing worth mentioning is that your sample team is too axe heavy, imo. I mean it is certainly worth noting that they're all really good as axe based units, but on harder difficulties (when they come out) you'll really need a balance when it comes to larger enemies with weaknesses to certain weapon types, and just carrying more then one type on a unit isn't always going to be enough. Having the appropriate Faire on your unit to up the damage as well as the specific abilities to up avo/hit and the triangle counters will really make a huge difference. I know it's just a sample, simply thought it worth noting incase someone is skimming the comments for additional information. Also, Petra Sniper is a monstrosity, and she only gets better as a Bow Knight!
Something I'm suprised you didn't mention specifically (especially considering how many times the class itself was listed in these routes) is Brigand/Mage class mastery skills Death/Fiendish Blow respectively. These skills are absolutely nuts and you can get them as early as lv.10. they're pretty much a player phase faire skill in itself. Even a character like Bernie could benefit from going into Brigand (unless it proves to be too problematic to acquire all the skill levels nesecary) to abuse "The Classic™" Brave Bow + Death Blow combo. Another thing I was thinking is trying to force Soldier at the beginning on units that want to be physical mounted units at the end, since Reposition + Canto sounds just absurd to me. That may be my inner FEH player talking.
I'll be sure to make note of that for when I edit the blue lions stuff! I'll makr a note of it before we even get the students, thanks for reminding me!
I made Bernie my Dancer entirely because she seemed like she was the one who wanted it least. Also, I wanted to give her magic to abuse rescue at Faith A.
Thanks for this. I’m new to the fire emblem series and have never played tactical rpgs either so there’s a lot going on for a noobie like myself. This should give going until things start falling in place for me.
I think there are better options for Ferdi as his spell list isn't the greatest. But if it worked for you, it worked for you! Nosferatsu tanking is one hell of a drug.
FINALLY SOMEONE that recognizes Ferdinand as an actual good unit, I’m not the biggest fan of his personality but he was my most broken unit in Edelgard’s path, destroying any foe with his relic lance ( the one you get from that Seteth and Flayn paralogue ) and double hit combat art
While movement is nice, have you tried immovable walls + Warp? In my BL play through I had four mages who learned warp. While fortress knights aren’t exactly fantastic on many maps, if I warped Hilda or Dedue or even Ralph into a high concentration area with a short axe.... it was a MASSACRE. Of course it’s also nice to warp high movement allies halfway across the map (The Dorothea/Ingrid Paraloge can be done in two turns if you warp a mage that knows warp close to the bottom of the map and warp Ingrid twice), but I just cannot describe the joy I derive from just yeeting tanks into enemy groups.
Ferdinand makes an amazing dancer actually. Since dancers should be dancing every turn not casting physic he fits the bill quite well. His natural ability plus sword prowess and sword avoid will give him stupid high avoid. Also he excels in the riding skill so you could get him Move +1 to help guarantee he can dance whoever needs it and dodge any threat that may target him. Also as people have stated Wyvern Lord Edelgard is definitely her best class and there' no need to switch back to Emperor.
Or... Make almost everyone fliers. Edelgard, Ferdinand and Caspar are all straight up better as Wyvern Lords because it allows them to be anywhere at any time. Not to mention the job has some sweet physical growths. If there's an archer or a forest to abuse, just dismount and your only weakness has been patched. Bow knights at least have a nice +2 bow range which gives them some utility fliers don't have, but great knights and war masters don't have anything to make up for the mobility difference.
I'd say if you want a magic Edel you should just abandon her personal class and make her a Mortal Savant, Gremory (if you can tolorate getting her faith a couple ranks up), or even a Dancer (which she makes a surprisingly amazing one)
Ferdinand is frederick! Strengths in sword, axe, lance, and riding, budding talent in armor. What class is exactly like that in Awakening??? Great Knight. #PickAGodAndPray!
I recently did my crimson flower run on NG+ and I did the following, assuming maps with 10-12 units allowed: * Byleth - Enlightened One using Sword with some Reason * Edelgard - Armoured line into Dark Knight that uses an Axe, get's that mobility and some good spells like Hades Omega * Linhardt - Holy Knight that does Reason on the side * Bernadetta - Bow Knight * Dorothea - Dancer, though Warlock/Gremory (if you can be bothered training her faith) is nice for 2 casts of Meteor After that, I kind of ignored the others in favour of 7 members from other houses Blue Lions: * Ingrid - Falcon Knight * Felix - Mortal Savant - mid 40s crit hit * Mercedes - Gremory, focussing as my main healer - 4 casts of fortify is excellent when taking on huge end game targets with AoE attacks in tight formations * Sylvain - Dark Knight - he has the budding talent for reason so it feels natural to build it in the background while he levels * Ashe - Bow Knight - Secondary archer for maps with a larger unit budget Golden Deers * Lysithea - Gremory, the later half of the game throws so many cavalry and armoured units at you and no one is better at dismantling them than Lysithea (with the help of Lorenz' relic) * Marianne - Holy Knight, she is additional healing support on larger maps - her frozen lance ability also does excellent damage and she picks up silence
Seems simmilar to me the only difference is instead of Ashe I use Leonie as a bow kning I think she is better than him And instead of Sylvain I have Petra as a Falcon Knight and Lethality .... she can be ridiculous really
For edelgard, I decided to go down the Cavalier to Great knight class after I nab death blow. Possibly a potential second best class as her base armour and axe levels are enough to increase naturally through battle while the minimum requirements for riding and lances can be met through tutoring. Basically the appeal is capitalising on her strengths while maintaining high enough mobility without spending on flying which, while the class is busted, loses out on gambit variety (since her unique batallion is nutty).
Wyvern lord Petra is pretty good but you are forgetting falcon knight Petra. That class has a higher speed and helps her with her problem with resistance.
Lol. Took Linhardt down Fighter > Armored Knight > Brigand > Fort Knight > Great Knight on my first play through. He is the ultimate mixed tank. All because I thought his personal skill coupled with great defenses would make him unstoppable. (He's not).
Thanks for posting this! I know I'm a couple of months late... But I'm just about to finish my Blue Lions run and I'm planning on doing the Black Eagles route (siding with Edelgard) next. But I had no idea what to do for those characters, but this will definitely help me get started.
19:40 I think Sylvain does have something he brings to the table: a Stride battalion from his paralogue, since one month into the timeskip (admittedly on GD) I’ve only seen one other stride battalion hired from the Battalion Guild. Plus, if you recruit him again in NG+, I assume that’d be two Stride battalions from his paralogue (one from old game, obviously), and so on. And of course he’s stupid easy to recruit for F!Byleth.
I've also got a bunch of other ideas as well that gives them some more interesting tools while still going down a path of least resistance: For Caspar, have him go into mercenary to pick up vantage before venturing off into warrior since it still gives bonus axe exp. Basically wrath and vantage for a nasty enemy phase. Devil axe recommended if your Caspar tends to OHKO the baddies because chip damage. You can also fully commit to a full crit build by having both wrath and battalion wrath (from ranking up caspar's authority), vantage and the JaeAIK patented 100% crit setup. In terms of raw stats and growths, Ferdinand is best suited as a Wyvern rider since he too has an axe proficiency. While he canonically wants to be a cav, keep in mind that cavaliers receive a speed growth penalty and flyers have better mobility options as well as more effective utilisation of the dismount function. The only thing left to consider, as always, is sacrificing gambit variety and limiting your adjutants to flying classes only. For Dorothea, make her a Dark knight for full offensive capability. Double spells from gremory is super nice, but the damage output from Dark Knight is greater as it comes with in-built reason tomefare while still having access to faith magic anyway. While anyone can be a dancer, another factor that makes Dorothea an ideal dancer is the application of sword avoid +20. On top of the perks of faith magic access and the passive heals, sword avoid +20 also makes her one of the best Levin Sword users as it patches up the weapon's avoid penalty and stacks with axebreaker which she will pick up from the path to becoming a Mortal Savant (which she can class change into if you'd rather use Dorothea for combat, if Dark Knight doesn't sit well with you, rather than a versatile dancer). The real prize of the dancer class is sword avoid +20. If you don't want to use a dancer, then give this skill to your best dodge tank. In the Black Eagle's case, that would be Petra or anybody with axe breaker, a flying class (has avoid +10) or both. Therefore, a Falcon Knight/Wyvern Lord Petra would be the best candidate for Black Eagles.
I completely forgot to mention sword avoid +20! Thanks for the write up and the recommendations! When I go down to put together the imgur link I'll be sure to put these in the notes
@@jaeaik None can lay a finger on my Brigid beauty. Sword avoid + Petra is the most idiot resistant dancer. And you are welcome. Thanks for justifying wasting hours of my life span playing this weeb trash game lul.
See, your problem here is all these are just the classes they grow into easy, where almost all your units should actually just be Wyvern Lords or Falcon Knights regardless of who they are. They are so much stronger than every other physical class it's no contest. Only exception is magic users, and only because no early mounted classes can use magic.
Honestly Flayn is a pretty good dancer though. I made her my dancer for Golden Deer and it worked out great. Dancer Flayn isn't a waste especially since you almost never want her close to the front lines. Personally though I'm making Lindhart my BE dancer it seems to be the best fit for him proficiency wise since gremory is unavailable to him
rip everyone above BDizzle they’re talking about (spoilers) the split route thing in BE where you permanently lose characters from your party; so Edelgard and Hubert in Church, and all the Church characters in Edelgard route. I haven’t gotten around to NG+ yet (still on GD) but I plan on doing both BE routes next, and I’ll probably go Dorothea for dancer because stacking proficiencies is cool. (I went with Lorenz in GD (because he was kinda flagging behind in survivability) but it wasn’t until I capped out the class that I realised that probably the best use for Dancer on him is to raise his Swords so he can use Levin Swords and not compete for Thyrsus with Lysithea, haha)
Something to add: Linhardt makes for an excellent Dancer if you manage to get his Charm high enough to get into the class. He's good with both magics and not terrible at swords, so making him a mage dancer with a Levin Sword a very viable option. I know Dorothea is the obvious choice for Dancer, but she can go into Gremory as well as Dark Knight, and maybe you want some variety on a replay. (Also minor addition, but Petra's starting class is Commoner, not Noble!)
Ferdinand as dancer with 1. Alert stance (avo+15 when using wait) 2. Alert stance+ (avo+30...) 3. Sword PROWESS lv5 (avo+20) 4. Weight - 5 5. Weight - 3 or sword avoid +20 (I can't remember if this is linked to the dancer or its the mastered skill) So what does mean? Avo +15(AS)+30(AS+)+20(SA)+20(SPLV5)= avoid+85 and with his unique ability which gives +15hit/avo you now have +100avo, a character who can't get hit The - weight is to increase attack speed as you will be using wait every turn so the other abilities are obsolete. And now laugh as you have a untouchable character so can't be touched and will almost always land 2x hits. Give him plenty of +speed herbs of you want to use brave swords for the 4x hits
Great video! I haven't played the Black Eagkes route yet(saving it for last), but I will definitely take this into consideration when I get to their route!
For the magic classes I don’t see a point in going pass master classes because of extra uses of magic l, especially male mages without the gremory classes
There might be merit to this in the future with harder difficulties, but as it stands having a healer with 8 move and Canto is absolutely devastating. You'll never run through all your spells even if they aren't doubled. The only spell worth doubling imo is Warp.
Don't look down on dark knights. Dark magic faire is not the same as black magic faire so some characters like hubert or Lusithia get screwed by warlock. Also the non master mages are limited to 4 move so that horse is worth.
@@jaeaik Yeah there's some 'hidden' builds of sorts which make use of various little things that aren't immediately obvious. Another example is Mage Hilda; since Hilda is one of two characters to get Bolting. [The other is Manuela; who has a Reason weakness] AKA: Hilda can nuke things halfway across the map. She *also* gets Thoron, which gives her a 3-range option. And you can still give a caster an Axe and go to town. You got the axes for 1 range; Hand Axe for 2; Thoron for 3 and Bolting for half the map. While her Mag growth isn't the best; that's what Fiendish Blow is for.
@@zacharyclaudio6238 The Berndetta Holy Knight build allows her to basically work as a backwards Warp; except she can use it more often than Warp [1/2 uses]. Bernadetta can pass through enemy units; Rescue someone, and that someone can then go nuke a boss for fast clears of 'Kill the Commander' maps. The Mage Hilda build gets Bolting which has 3-10 range, allowing Hilda to snipe people. Bolting is stronger but less accurate compared to Meteor; and comes with 2 uses as opposed to Meteor's 1.
ME to with a Assasin in between, lethality, makes her an murdering long range monster in my opinion as a flyer .... the Falcon Knights plus to avo is ridiculous .... And if you get her to S+ flying you dont even have to dismount ....
Personally I find falcon knight Petra to be a boon despite the fact she is neutral with lance proficiency. But wyvern lord Petra is good. Assassin is her canon class and she excels in it if given the sword avoidance ability from the white heron cup.
I turned my Caspar into a Wyvern Lord and he got like 40 speed at level 50. I just got real lucky with speed growths. He was a monster though, and I went the Falcon Knight Route with Petra that’s worth looking at. Sure her attack isn’t really that high through that route but it will max her speed, I had 51 speed with her at level 45 she was scary fast
basically just go wyvern lord on all physical classes since it's literally the best class in the game and reclass Edelgard back into Wyvern Lord from her personal class upgrade since it's basically inferior in all the parts that matter
Blue Lions: ua-cam.com/video/NsDjoMEW1u8/v-deo.html Golden Deer: ua-cam.com/video/7Msj6Wl8q2U/v-deo.html& Thanks for watching. Timestamps: 0:51 - Edelgard 3:44 - Hubert 4:59 - Bernadetta 7:34 - Caspar 9:48 - Dorothea 11:25 - Ferdinand Von Aegir 14:20 - Linhardt 16:19 - Petra 18:28 - Sample Team Look, I know Wyvern Lord (just flier classes in general) but I want to give an array of different options. And again my ideas are, at best, recommendations! Music in the description.
@@circusmonster415 that one will take a little bit more time! I just want to get my research done and ready, cause even in this one there are a few errors and things I wished I had mentioned. And so in order to minimize that, I'm going to take a little bit time off after golden deer to just really make sure. Hope you understand!
Never ever go Brawler. The skill you learn just to get lets you hit without a weapon. Gauntlets don’t weigh you down that much and weapon durability is easily maintained thanks to the repair system. Always go Brigand. Deathblow is invaluable in any physical path you go in
Healing focus means 50% hp is actually 0%, plus the ability to attack 4 times makes for much more additive damage than doubles deal, and on top of that the forced double is a godsend for slower characters in the early game, who usually lack the strength to kill in one hit, but can't get the double to kill in two... So you force the double to ensure they kill.
imo you go brawler as soon as you finish deathblow on any character that's ending up a warmaster, it has dramatically better growths. Until you unlock grappler, obviously.
FETH classing in a nutshell: When in doubt, turn everyone into a wyvern lord / dark knight.
J - yeah
Yes.
Essentially.
Ive never done that lol
Don't forget holy knights/Bishops can be useful because let's warp 4 people over 2 turns into the boss chamber while the ennemies try to catch up on my troupes. Or how to beat Rhea in 2T without going to the sides.
I still wanna do a run where I turn everyone into an expert on what they're bad at.
*Laughs in healer Edelgard and dancer Hubert*
Fortress knight Lysithya
@@mcl_official20XX Warlock Dedue
Hero bernie and war master linhardt
@@shaik100_ Hero is male only so Warrior Bernie ?
Dancer hubert is op :))
Petra will be terrifying at any physical role you put her into. I made her into a bow wielding Falcon Knight to absolutely terrifying results. Don't be afraid to get a bit creative.
go into falcon Knight from Assasin and she was a monster for me ... just stack avoid abilities on her give her 2 levin swords+, with the Falcon knight Avo plus, Lethality and some more avo abilities .... I could just fly her into the midst of the enemy dismount her and have her take out half the map before my other forces even got there .....
Falcon Knight just destroys everything especially if they have an access to bow. I was having difficulty dealing with Blue Lions final map until I send in Leonie, literally untouchable. I can only imagine what Petra can do since she's already sweeping for me as an Assassin.
@@soicanremember Well basically she will do what she does as Assassin but with the mobility of a flyer ....
As sure you do lose the 20 boost to Dext Growth from Assassin and that exclusive combat art ... but you get 10 to stength additional 10 to HP and 5 to Res, the mobility as mentione and all the avoid boosts together with the dex growth you already should have which should make you near uninhabitable and with her natural crit and Lethality from mastering Assasin.
Basically I think If you want to go Falcon Knight the progression should be Pegasus Knight into Assassin into Falcon ...
But Yes Petra and Leonie base wise are pretty similar so they both make great Falcons...
But I think Petra is slightly better because of her Personal.....
Because of her slightly better Luck ... which helps with her crit rate for when Lethality does not trigger.
@@soicanremember imo, falcon Knight is the best class in the game. It got even better now that it can use any weapon. Petra is already a monster on most and physical role. Combine the two and win.
Banri Swirl I think the only thing I was disappointed with was that falcon knights can’t cast magic. I was gonna make Flayn the best valkerie with Rescue & Fortify but guess that’s not happening :/
I choose Black Eagles because I thought Edelgard was hot.
I appreciate your honesty
Oof! At least you're honest.
I did it because I liked red. Then I wanted to romance Dorothea
@@solarflare3752 oh shit I think I know now why I went Blue Lions!
I like blue
I went black eagles because hey why not. If I had known I was going to s rank Edelgard I would’ve prepared more
For easier tap and go :>
Edelgard: 0:52
Hubert: 3:45
Bernedetta: 4:59
Caspar: 7:43
Dorothea: 9:48
I am Ferdinand Von Aegir: 11:25
Lindhart: 14:20
Petra: 16:19
Sample Team/Conclusion: 18:28
amen to you my good sir
I turned petra into a pegasus knight and she is literally untouchable
Dude I did the same and her crit kept hitting high 80s
funny doing my church route of black eagles i made my petra a falcon knight and even tho she doubled everyone she did like 5x2 damage without giving her a brave or silver+ weapon to units with 50+ hp and had a 50ish% chance to do double her total damage in a single hit and since rng hates me it low key made her a unusable unit
even bernadetta wielding a lance did more than her
She makes a great Wyvern Rider as well.
@@whimsicalchronicles8798 And this is why you put her into a class with strength bonuses first. I've learned my lesson from two times my Bernie got speed screwed up until becoming a falcon knight. She's one of my dedicated regulars for all routes. In BL I switched her over from a brigand (gotta have that Swift Sparrow) to assassin to keep her speed up, and since all horse-riding classes give a massive speed penalty, she's probably gonna need it when going into bow knight.
My pegasus knight petra literally cannot kill anyone😭
Fun fact: Hubert wanted to be a Pegasus knight, but he’s afraid heights, as flying is his weakest subject.
cool
Another problem is that Hubie cannot even be classed into Pegasus Knight since it's gender locked.
@@Nubbletech easy fix (hrt)
@@user_.b far from easy. hrt doesn't turn you into a woman...call me a bigot if you can't handle the truth but there are numerous physical and psychological differences between men and women not just what is in our pants.
@@randomperson5784 no one asked, was making a light hearted joke. Glad to know that Pegasus riding is a chromosome dependant ability, go off king!
I hate that the Lord class is exclusive to the “Lords” but none of them mainly use swords
True. But I do believe they all have a strength in the talent of learning swords. So at least there’s that.
Carlos Polk except Claude
Ma rc actually, he does have a strength in learning swords. Just checked
Carlos Polk oh I guess that makes sense
They do it's just weird they don't start with it
Emporer El is a trap, Wyvern Lord Edel is love
She just wrecked whole sides of the map on her own as emperor for me its like a fortress knight that can actually move. Huge damage output and rarely can be hurt.
@@tonymack She's really really good up until the last two maps, where most of the enemies have high magic damage. She gets punted into oblivion, ended up having Ferdinand tank as PLD with Aegis.
The mastery for Emperor is nice, but not as good as Seal Def on Wyvern Lord for that juicy debuff which allows bow knights to shred things for you. This is stupid good for the last few maps, since Bow Knights safely outrange enemy monsters, and everything has massive resistance so mage bombardiers become neutered :( Since you get access to both at roughly similar times, and you only have so many missions until the end of the game on Hard, it's better to level Wyvern Lord instead of Empress IMO.
@@fredxu99 she didn't struggle for me but I can see how what you were talking about would be pretty op
@@tonymack stat growths can play a huge part. Since the armor classes have slowed Spd growth, they get doubled often. That means with every point lacking in Res, 2 more damage is received. By endgame the HP pool is like 60-ish so 3 fewer points in Res (for example) is 6 more damage taken, 10% of your health pool!
@@fredxu99 Pure Waters are a thing and you can grind for aegis, have hubert rally her res, give her the hexlock shield, give her a defensive adjutant, take advantage of her enhanced personal skill, have Manuela cast Ward, ect.
Edelgard as Wyvern Lord is disgustingly broken if you have enough ore to fix Amyr a few times. She can spam her personal art "raging storm" to cross ridiculous distances in a single turn.
For Bernie I'd recommend
Noble=>fighter=>pegasus knight=>Sniper=>Bow knight
Edelgard as herself is broken
@@sorenfan1964 Personally, if you still play Three Houses, might I recommend the line of “Noble > Soldier > Archer > Cavalier > Sniper/Paladin (Doesn’t really matter which) > Bow Knight”?
Bow Knight is just a perfect ending class, and one I recommend almost any unit who has some proficiency in Bows walk down.
Bernadetta walking down the Cavalier Class isn’t important for Desperation, but rather, for Vengeance. That thing can hit for 30 to 40 damage, even on Armoured Units on Maddening.
Sniper… isn’t really all that good for her, but it is a natural progression for Bernie, more natural than Paladin, so…
Cavalier just makes her a weaker Bow Knight. Need I say more?
Soldier gives you access to the Combat Art “Reposition”, which moves a unit to the opposite side of where they were when the skill was used. If you’re using a class with Canto, it also allows Bernadetta to use her remaining movement. On Hard or Maddening, this is essential.
Noble’s Mastery (HP +5) gives Bernie more room to take damage (Strengthening Persecution Complex, as well as Vengeance).
Overall, though, those are only my opinions, coming from someone who has spent a combined 500-ish hours in about seven months, and who’s played Maddening more than Normal and Hard combined. I feel they are pretty logically justified, but I figured I’d pipe up, as they are (partially) uncommon.
@@alconfalcon4994 bow knight is actually not that great if you don't have a great damage art of your own since it doesn't have a strong art like sniper
@@alconfalcon4994 This is just simply full of misinformation and I can't believe that you're spreading it with such high playtime. Bow Knight literally has worse growth rates than sniper in every way and worse combat art. Sniper is just overall better class for Bernadetta, since it has growth rate for DEX, STR and LUK, you know, stats that help her kill foes as a bow user.
Slight small correction with Petra, her canon class is not Swordmaster, it's Assassin/Wyvern Knight. :3
I thought it was Falco Knight?
It's Assassin
@@klon6387 Wyvern Rider as well, since that's what I made her in my Crimson Flower playthrough
@@klon6387 She keeps her post time skip outfit as a Wyvern Rider too, so it can go both ways.
@@Gameshunter92 yeah but when you see her in other routes if she not recruited shes an assasin. So that seems to suggest her default path is assasin
I made Ferdinand a wyvern lord myself, made a heck of an evasion tank. His personal ability plus the alert skills from the flying tree really helped, stuck an evasion ring on him too and essentially just sat him infront of bosses,and choke points to let them try to feebly hit him.
Yeah I read that Ferdinand is a good Wyvern lord too.. I'll try this
Good idea. My cavalier-Paladin Ferdinand was underwhelming.
sure sure now make him an assassin (stealth) give him alert from flying and evasion ring and say bye bye xD
It’s pronounced Ferdinand Von Aegir
@@zekdom that's why you dont take him through cavalier. Take him through brigand by grinding his axe proficiency a little before switching back to riding lance. Get death blow, as well as the strength growth boost from brigand without losing out on speed from cavalier. Then take him into paladin. With this path, he can either end in paladin or continue on into great knight. Personally, I end him in paladin, give him the Cichol lance and shield, and spam swift strikes since it essentially lets you double anything with the added boost of desperation. With Lancefaire, potentially double Lancefaire if you grind enough, Death blow, and good 45% base strength, as well as some decent dex, swift strikes hits hard as hell.
Something I would point out is at a character doesn't need to end up in a master class at the end. In this group of students I would actually recommend to keep Linhardt in the advance class of bishop due to it being the only male class at has access to white magic use X2 since extra physic and wrap uses might be better than the 3 move from holy knight. Also Linhardt won't just have to compete with that other person for the staff but every other magic user in your army since everyone can use it, having the associated crest only increases the HP healed per turn which isn't that great compared to it's universal magic range +1 effect.
Agreed. Several of these recommendations include master classes with different skill sets that don't provide any significant bonuses from their previous class. Suggestions like Paladin > Great Knight or Paladin > Bow Knight offer no tangible increases in base stats or growths, and have abilities tailored to an entirely different skillset. You wouldn't always want your cavalier that's been building his lance upwards all game to lose Lancefaire for bow range with a low ranked skill, would you?
Likewise Great Knight requires a heavy investment in axes to even certify, and while it does keep lancefaire, it also sacrifices a point of movement, andthe gain in defense isn't generally significant enough to justify moving out of Paladin unless you're specifically seeking the mastery skill. In my opinion it should really only be considered as late game movement bonus for your armor knights, rather than an expensive (and minimal benefit) option for a Paladin that would be better served sticking to their mastered class.
While the temptation to move up to a shiny "Master Class" is surely tempting, ultimately they are in most cases simply more specialized, and not more powerful than Advanced classes, with a few natural exceptions like Falcoknight / Wyvern Lord. And as far as mastery bonuses go, you only get 5 free ability slots, of at least one is guaranteed to be dedicated to a weapon proficiency, so I find unless you're looking for a specific combo to utilize a weapon or skill for niche purposes, it's generally sounder just to stick with a weapon skill through the game and hope to reach the S and S+ ranks for juicy range or crit.
Cursed Lin progression
Noble > Monk > Dark Mage > Bishop > Mortal Savant
Side note: *ALWAYS GO MAGE FOR MAGIC USERS.* Fiendish Blow quite amazing, and Priest's Miracle is awful (are you really going to risk a Divine Pulse charge on the RNG hope that your HEALER survives with 1 HP???).
As for any Axe users or War Master candidates, *GO BRIGAND.* You get access to Death Blow, which gives +6 Str when initiating combat. This is significantly better than Grappler's combat art which is restricted to the class. It's more preferable to have Death Blow over Armored Blow for any tank, because you could potentially one-shot something using the massive Strength stat. Since you will rarely double as a tank, you are eating free hits if you do not kill them outright, making Armored Blow largely pointless. Additionally, Armored Blow is only active when *you initiate combat* so it's useless for enemy initiations.
@@usernameusername6600 I suppose yeah Divine Pulse gets a little silly towards the end with that many charges, but I find it far more useful to have a healer who can do damage than a healer that might survive off of a % chance. Don't sleep on Aura or Seraphim, when paired with Fiendish Blow they can one-shot squishy enemies for you and do respectable damage to monsters.
Frederick X. I disagree, you forgot that priests get double uses of white magic as well as healing +10, it’s a huge waste to make your healers into mages imo
@@lightbrand_ in the end it's up to what the comp needs. Since I had Mercedes and Linhardt, they collectively had 6 charges of Physic and early on there's not enough damage taken to require the +10 healing (it's huge overkill when the HP pools are only in the 20s/30s). If you only have 1 healer, then it's worthwhile to specialize in Priest for extra charges.
There's also another consideration, like whether or not your healer has good offensive capabilities. Most of the female healers prefer to spec into Gremory later on, at which point they become magic powerhouses. Fiendish Blow is a worthy pickup so they can nuke or heal. Marianne as Holy Knight is also a good offensive unit using the Aura spell and her relic, Blutgang, while doing good healing.
Linhardt is the odd one out, with only Nosferatu as his offensive Faith option making him unfit for Holy Knight and Gremory is femald-exclusive, thus leaving him as Bishop.
But does Felix really need Death Blow?
That’s Bishop not priest. Priest gets heal which is useless because no healers would ran out of heal anyway. Only thing good about priest is heal+5, which pales in comparison to fiendish blow mastery. Your healer honestly does fine as a mage. Bishop vs warlock is another story because bishop is good class unlike priest, but for mage vs priest, there’s little reason to go priest first.
>Swordmaster Petra is canon.
>Petra is an assassin in literally every route.
???
My bad lolol. I thought it was swordmaster.
My Eagles Squad was:
Edelgard: Emperor
Hubert: Dancer
Bernadetta: Falcon Knight [With Bows]
Caspar: Hilariously Str screwed War Master
Dorothea: Gremory
Ferdinand: Paladin [He never made Great Knight reqs]
Linhardt:L Bishop [Never made Holy Knight]
Petra: Assassin
I made Bernadetta a falcon knight with bows too. She was amazing! I'm glad someone else did that as well.
😂 Ahh Hubert.
How in the world did you make Hubert a Dancer?! He has like no charm.
@@saphiriathebluedragonknight375 Hubert is far from the hardest character to make a dancer. 6 Base +35% Growth. At Lv10 he'll usually have 9~10 Charm; which is more than enough for him to win with the 5+ from training.
And he'll usually be even higher than Lv10 by this point. I lowballed hard.
@@raikaria3090 Interesting.
I actually did a holy knight bernadetta cuz she can bypass enemy units and then rescue three people, it’s pretty fun.
On my last play through I had dancer Dorothea (basic) and Gremory Lysithea (also basic) but I beat a lot of battles in two turns by just warping a unit and dancing the warper and warping my dancer
Peyton Jess id like to see footage of that
wow, this actually helps me a quite alot. considering that through out most of my Black Eagles playthrough i keep all my students as nobles/commoners like an idiot, and not up until the timeskip where it was a last minute class change, this makes me want to replay through the Black Eagles and do it right for class progression. i never did think about class changing up until the timeskip, so its definitly a must that i need to class change as soon as i can. Thanks Jae!!
I’m not playing Black Eagles, but I made my Ferdinand a Wyvern Lord lol I kinda wanted to meme with him but he actually became a better Hilda for me in terms of performance
He has the exact same growths as Hilda, so it's just the luck of the draw
Wyvern Lord is the definitive best class in the game (in my opinion by quite a way) so it doesn't surprise me that he was good in it.
@@iAmMuu I like the class but it's not the best
@@kieranpearson5096 it has been recognised and known to be the best for quite a few months now, nothing beats its mobility or stats
Falcon knight matches its mobility, but only gets 2 extra damage with lances than wyverns whereas wyverns get 3 more damage with everything else, and 8 more with axes
In maddening wyverns don't auto stomp your enemies anymore but they're still the best at combat and movement. Being limited on the battalions they can use hurts them a little, but there are some really good flying battalions in the game
I'm interested why you think wyverns aren't the best in the game, and which class(es) are better in your opinion
@@iAmMuu Wyvern lord and falcon knight are imo tied for the best class in the game. Wyvern lord has higher potential damage output (with some hit issues because axes) and falcon knight has higher speed, high res and no hit issues. Also, a female unit going through pegasus knight -> falcon knight or Pegasus knight -> wyvern rider -> falcon knight actually has a chance of getting into doubling or out of getting doubled range on maddening, especially with darting blow on player Phase.
Aside from that, sniper and grappler have stronger offense than both falcon and wyvern because Hunter's volley and fierce iron fist are a thing. Although of course they're worse in every other way.
And then there's war master. In itself already a great class in terms of stats and growths, 6 mov is as good as it gets for infantry and lastly, quick riposte is the best class mastery by far. Literally infinite speed on enemy phase.
Then there is dark flier which imo deserves a mention as a flying magic class is just as insane as a flying bow class (Barbarossa). Being an advanced class (stats) is imo the only thing that prevents it from being on par of even better than wyvern lord/falcon knight. Just try out dark flier Constance and slap thyrsus or Caduceus staff on her.
The class also single handedly made flayn viable (no need to turn her into a mediocre dancer anymore)
That Zelda music playing in the background tho... I thought I was going crazy
Nice vid, a tiny mistake was made though, Edelguard isnt an empress since an empress is usually the wife of an emperor and typically has much less political powerr then her husband, its basically a glorified main consort. Basically Edelguard calls herself an emperor because she was born into power,not married into it
So if Ferdinand marries her he would be Empress? Sounds quite fine to me haha
@@Tatsukoi.muffin not sure if that's how it works, doubt there were many female emperors but it sounds funny even just to imagine
This isnt how the emporer title works bud.
@@Tatsukoi.muffin Why else would Ferdinand have grown his hair out
No, there is a difference between empress regent and empress consort. An emperor/empress regent is the one who reigns and an emperor/empress consort is their spouse. It's the same with King/Queen.
Lol when the sample team is EXACTLY what I was building for! 😂
They’re are a perfect set together
I agree 100% turning Petra into a wyvern Lord my last playthrough she was a complete beast
Most physical characters are beast as wyvern lords. Highest weapon might+axeflair 5+bonus stats 4 might if you are screwed and if you farmed you can stack another axeflair on it for ridiculous amounts of damage while being a flyer on a game with 4 indoors maps+stride+available dancers. That's how you can 1T all ennemy commander maps by chapter 10.
I made her an Assassin and she had no problem killing... Except tanky enemies but that's besides the point. I think that making her an Assassin is ideal since it makes great use of her sword and bow proficiency. Idk just my thoughts.
I love how you specifically typed Ferdinand's full name in the description
Ferdie is an amazing assassin/swordmaster. He dodges everything thanks to his personal. I gave mne the wuo duo and lethality to murder things. He has basically carried the group with some fights.
Loved the layout for this! Well done!
Bisquick Mix +1 to that, these make really good infographics that can stand alone outside the context of the video imho
I recommend getting anyone into Mercenary as much as you can. Vantage is a really great skill to have.
Ferdinand's best class is 100% Wyvern Lord. The guy is a dodge tank thanks to his passive and the Alert Stance+, and his growths are perfect for the class.
Dancer gives him sword avoid+20 for even more dodge tank. I guess if you are willing to forego a dancer you can make him a sword wielding Wyvern lord for the dodgiest character you can.
Aight, just found this channel through recommendations. This is just straight up quality content, dude. Easy sub. Keep up the good work!
appreciate it my dude, hope I can continue to deliver the quality you expect from this channel.
@@jaeaik Ay, don't even worry about keeping up expectations, man. You're doing great. Looking forward to the other houses and the Seiros members
Two classes that I didn't hear you bring up for Ferdinand are Wyvern Lord and Holy Knight. He has strengths in 2/3 of the required skills for each. Wyvern Lord would capitalize on the avoidance aspect of his personal skill thanks to Alert Stance and Avoid +10, making him a potentially really great dodge tank. Holy Knight isn't the best on him but not something to overlook either. He doesn't have a strength in Faith but he has blue arrows in the Choir activity, making his faith relatively easy to raise in spite of his faith being neutral. His magic stat won't be high enough to use Nosferatu in combat, but his ability to heal is pretty nice support at least. Even if the amount he can heal using the heal spell is limited, he'll be able to pick up the recover spell which will heal a lot of health no matter what your magic is. Heck, I ended Dimitri as a Holy Knight of all things and he turned out just fine. I can't imagine why it wouldn't be the same for Ferdie.
Wyvern Lord Ferdinand was my absolute best unit on my Crimson Flower run. His Avo was insane.
Make Ferdinand a swordmaster and give him a evasion ring, rank up his riding to A+ for movement+1. His avoid is wicked high with his personal skill.
Nah, make him a Dancer for that juicy +20 swd avo, giving him +20 (Sword prowess lvl 5) +20 (Sword avo +20) +30 (Avoid stance+) +10 (avoid ring) for a +80 to avo, and with Brigid mercenaries (or anything with +20 avo) for +100 Avo before calculating luck and spd
@@andersolson44 You can do that sure. Personally, though I gave dancer + sword avoid to Felix. (BL playthrough currently) Since enemies already only have about 20% chance to hit Ferdinand on average and he barely if ever gets hit. If in Lunatic the enemy's hit rates rise then I might change my mind.
Something I've noticed is that, for the most part, the growths provided by intermediate classes have a very little impact on a character's endgame stats. The differences might only be 1-2 points difference MAYBE, because it's only for 10 levels (if you optimize) and several characters are actually unlikely to reach the base stats of their advance classes. This is because the biggest jump in bases happens between intermediate and advance (for example, the myrmidon > mercenary > swordmaster > mortal savant Str progression is 7 > 9 > 17 > 17). The most common stats that character won't reach the bases for are probably Str, Def and Res.
Intermediate classes are mostly for the skills. Desperation, death blow, fiendish blow, darting blow, vantage, hit +20, all in intermediate classes.
Oh wow Dorothea is my mercenary, but turning her into a dancer makes sense.
When you put Leonie and Sylvain side by side, I realized that they look so much like they’re twins especially since their special abilities are like the mirror opposite of each other’s.
Will you do the faculty of the Church of Seiros as well? Like Seteth, Flayn, Hannaman, Manuela, Catherine, Cyril, Shamir, and Alois?
Yup! I wrote the reply under my pinned comments but I just want a little bit of a gap after the initial houses so I can just really make sure everything works
Easy, don’t use any of them except for cyril
@@jtfike Apparently Cyril is actually really bad due to his growths, even though he has aptitude. I haven't used alois or Catherine but I have dabbled in Shamir and Seteth and they are both pretty good.
@@TrueForm alois is pretty great. if you send him back to get vantage he's the easiest character to mob with. ng+ makes it even easier, especially with retribution.
Cyril dies
Rng is so important..dorothea is awesome as a mage for me..one shots with sagitae and Thoron all the time. By making her a dancer that is also basically a gremory she is so utility..can attack, heal, dance, whatever the situation calls for
In my GD route, I recruited Petra fairly late into a semi-joke team of all archers +Raphael. My final team was honestly bizarre and brutal. Petra ended up leveling Speed and Luck nearly every level, and crit nearly every encounter. To take this to new heights, I kinda wanted to min/max and promoted her to Assassin. Between her, Leonie (Bowknight), Ralph (Warmaster), and Lythitia (Gremory with A rank bow).... I cleared every map past Chpt 16 with only those four units, and soloed the last few just with Petra. I’m so exited for NG+ so that I can recruit her earlier and make her even more deadly!
This is a great guide series Jae! Thanks for giving me a good idea for which classes would be suitable for each character! I’ve already planned most of these classes even from the speculation guide before the game released!
I just wanted to make a more accurate and updated version to my speculations video. This is the concrete Class Guide pog.
I made Bernie a fortress knight. She was really really good at it. She got bonus damage when she was hurt but couldn't be killed. Being an armored knight class boosts defense growths and Bernie already had good speed so She ended up being a fast, high defense, decent resistance tank with high strength and decent dexterity to boot.
WHY? That requires you to invest in two of her worst stats!
Ferdinand is a great dancer. He avoids EVERYTHING!
Martin Mitchell Is this true? I want to keep Dorathea as a magic user and he seems similar to Sylvain so I was thinking of this anyway.
@@Griffnix Yep, he has his personal skill where he gets +10 avoid when full health then u get the dancer's sword avoid skill as well. I usually get 1-20 hit against my ferdie.
Griffnix yes!! Make sure to invite him to tea a lot to increase that charm stat. But that dancer avoid skill when holding a sword combined with his personal skill is so good! I also trained my Ferny to be a bishop in a previous play through to get him the the Renewal ability, so on the off chance he does get hit, he just gains that health back, keeping that personal skill active. Sometimes I won’t even use his dance, I’ll just send him out to lure the enemy together towards him, knowing he’ll most likely avoid every attack
Martin Mitchell Bishop is nice. I'm taking him down the thief route to build up his upon his sword and get the stat growth in dex and speed and with the assassin class, gain more strength. So far, he's one of my top units. He unintentionally cleared out a map by himself and I didn't even need to heal him much.
It's funny because I didn't like him at first because of his personality but seeing his supports from playthroughs I've been seeking, I'm warming up to him. That's what I like about this game, the character development of these characters.
Caspar dark mage don't @ me
Personally a bigger fan of priest caspar
@@TheAustin1 Then make him the mage that always cast FIST.
As useless as Mortal Savant is, I actually enjoyed Caspar as one during my mage-only playthrough.
Caspar Assassin Master Race
I turned Bernadetta into a Mage -> Death Knight Class, for some reason she only leveled magic for me. It was great
How? I thought that was Jeritza's exclusive class.
Not every character needs to be put in a master class, some advanced classes provide better growths. Also none of the master classes are the "canon" class to any character if you are going by the characters wearing post time skip outfits or when you encounter them as enemies. Lastly recommended abilities would be a nice addition to these videos.
in my black eagle play though. Caspar as a war master got so absurdly strong that in the final fight, that i was able to send him by himself and he defeated the entire right side of the map before my entire other teams. he had healing focus and killer gauntlets+ with a 96% crit rate while still out speeding everyone. He wasn't too over-levelled either. idk how that happened, but somehow he just became an immortal somewhere though the game (also meming him being grappler and punching dragons and deadly beasts unarmed is pretty funny to me)
On my first run thru, I made El my Dancer cuz I was already teaching her budding talent, she's naturally good with a sword and has decently high charisma, so yeah, Dancer El is THE wave
Caspar Wyvern Lord is OD. The extra mobility REALLY suits him and helped keep him viable in the endgame for me.
I actually turned edel into a fortress knight first instead of a brigand. Now i have an immovable wall.
trump would approve
What about Petra as a Falcon Knight
Bernie: Pls Professor I want to be a Bow Knight
Me: Shut up, Bernie! You’re going to be a Bishop alongside Linny because you can fucking learn Rescue! Do you know how hard it is to find Rescue user?!
You're so knowledgeable!!! This is freaking great
I think it's worth mentioning that Edel also works well as a Great Knight. Emperor is a trap if you don't plan on investing extra movement into her, largely due to how much movement the BE squad usually brings to the table, and though I do think Wyvern Lord is a much better class, Great Knight is still a more then viable option if you don't want too many Wyvern Lords on your team if you've already got a couple others.
Second thing worth mentioning is that your sample team is too axe heavy, imo. I mean it is certainly worth noting that they're all really good as axe based units, but on harder difficulties (when they come out) you'll really need a balance when it comes to larger enemies with weaknesses to certain weapon types, and just carrying more then one type on a unit isn't always going to be enough. Having the appropriate Faire on your unit to up the damage as well as the specific abilities to up avo/hit and the triangle counters will really make a huge difference.
I know it's just a sample, simply thought it worth noting incase someone is skimming the comments for additional information.
Also, Petra Sniper is a monstrosity, and she only gets better as a Bow Knight!
2:01 given the hair and 'dragon horns' she gets post time skip, that's a fair comparison
Something I'm suprised you didn't mention specifically (especially considering how many times the class itself was listed in these routes) is Brigand/Mage class mastery skills Death/Fiendish Blow respectively.
These skills are absolutely nuts and you can get them as early as lv.10. they're pretty much a player phase faire skill in itself. Even a character like Bernie could benefit from going into Brigand (unless it proves to be too problematic to acquire all the skill levels nesecary) to abuse "The Classic™" Brave Bow + Death Blow combo.
Another thing I was thinking is trying to force Soldier at the beginning on units that want to be physical mounted units at the end, since Reposition + Canto sounds just absurd to me. That may be my inner FEH player talking.
I'll be sure to make note of that for when I edit the blue lions stuff! I'll makr a note of it before we even get the students, thanks for reminding me!
Sounds like a NG+ idea, after getting the statue bonus to class exp, to make the job easier.
Don't forget using the stride gambit to raise everyone's move then Cantor to move yourself and not get left behind.
6:09
Bernadetta does not have an Authority talent. Thank you.
Whoops, forgot to turn off that layer it looks like
I made Bernie my Dancer entirely because she seemed like she was the one who wanted it least. Also, I wanted to give her magic to abuse rescue at Faith A.
I'm gonna do Dancer Hubert.
Thanks for this. I’m new to the fire emblem series and have never played tactical rpgs either so there’s a lot going on for a noobie like myself. This should give going until things start falling in place for me.
Love your videos mate, You forgot Holly knight Ferdinand that’s what I did and works exactly well.
I think there are better options for Ferdi as his spell list isn't the greatest. But if it worked for you, it worked for you! Nosferatsu tanking is one hell of a drug.
Yeah has synergy with his avoiding ability that only works at 100% hp.
FINALLY SOMEONE that recognizes Ferdinand as an actual good unit, I’m not the biggest fan of his personality but he was my most broken unit in Edelgard’s path, destroying any foe with his relic lance ( the one you get from that Seteth and Flayn paralogue ) and double hit combat art
She has purple eyes and damn near white hair
Of course im going to make her Danarysse lmao
Sector7 Slumdogg she used to have brown hair when she was a child the reason it’s white is the same reason why Lysitias hair is white.
While movement is nice, have you tried immovable walls + Warp? In my BL play through I had four mages who learned warp. While fortress knights aren’t exactly fantastic on many maps, if I warped Hilda or Dedue or even Ralph into a high concentration area with a short axe.... it was a MASSACRE. Of course it’s also nice to warp high movement allies halfway across the map (The Dorothea/Ingrid Paraloge can be done in two turns if you warp a mage that knows warp close to the bottom of the map and warp Ingrid twice), but I just cannot describe the joy I derive from just yeeting tanks into enemy groups.
That's the beauty in fire emblem, getting to really just mess around haha
This is the best breakdown I’ve seen. Thank you for putting this simply in one video! Love your music choice too!
I love how my Petra rarely gets hit. But I have been extremely unlucky with her strenght growths... It's a pain.
Ferdinand makes an amazing dancer actually. Since dancers should be dancing every turn not casting physic he fits the bill quite well. His natural ability plus sword prowess and sword avoid will give him stupid high avoid. Also he excels in the riding skill so you could get him Move +1 to help guarantee he can dance whoever needs it and dodge any threat that may target him.
Also as people have stated Wyvern Lord Edelgard is definitely her best class and there' no need to switch back to Emperor.
Or... Make almost everyone fliers. Edelgard, Ferdinand and Caspar are all straight up better as Wyvern Lords because it allows them to be anywhere at any time. Not to mention the job has some sweet physical growths. If there's an archer or a forest to abuse, just dismount and your only weakness has been patched. Bow knights at least have a nice +2 bow range which gives them some utility fliers don't have, but great knights and war masters don't have anything to make up for the mobility difference.
I'd say if you want a magic Edel you should just abandon her personal class and make her a Mortal Savant, Gremory (if you can tolorate getting her faith a couple ranks up), or even a Dancer (which she makes a surprisingly amazing one)
Ferdinand is frederick! Strengths in sword, axe, lance, and riding, budding talent in armor. What class is exactly like that in Awakening??? Great Knight. #PickAGodAndPray!
I recently did my crimson flower run on NG+ and I did the following, assuming maps with 10-12 units allowed:
* Byleth - Enlightened One using Sword with some Reason
* Edelgard - Armoured line into Dark Knight that uses an Axe, get's that mobility and some good spells like Hades Omega
* Linhardt - Holy Knight that does Reason on the side
* Bernadetta - Bow Knight
* Dorothea - Dancer, though Warlock/Gremory (if you can be bothered training her faith) is nice for 2 casts of Meteor
After that, I kind of ignored the others in favour of 7 members from other houses
Blue Lions:
* Ingrid - Falcon Knight
* Felix - Mortal Savant - mid 40s crit hit
* Mercedes - Gremory, focussing as my main healer - 4 casts of fortify is excellent when taking on huge end game targets with AoE attacks in tight formations
* Sylvain - Dark Knight - he has the budding talent for reason so it feels natural to build it in the background while he levels
* Ashe - Bow Knight - Secondary archer for maps with a larger unit budget
Golden Deers
* Lysithea - Gremory, the later half of the game throws so many cavalry and armoured units at you and no one is better at dismantling them than Lysithea (with the help of Lorenz' relic)
* Marianne - Holy Knight, she is additional healing support on larger maps - her frozen lance ability also does excellent damage and she picks up silence
Seems simmilar to me the only difference is instead of Ashe I use Leonie as a bow kning I think she is better than him
And instead of Sylvain I have Petra as a Falcon Knight and Lethality .... she can be ridiculous really
For edelgard, I decided to go down the Cavalier to Great knight class after I nab death blow. Possibly a potential second best class as her base armour and axe levels are enough to increase naturally through battle while the minimum requirements for riding and lances can be met through tutoring.
Basically the appeal is capitalising on her strengths while maintaining high enough mobility without spending on flying which, while the class is busted, loses out on gambit variety (since her unique batallion is nutty).
Wyvern lord Petra is pretty good but you are forgetting falcon knight Petra. That class has a higher speed and helps her with her problem with resistance.
"Priest only run"
LMAO this had me ded 💀
6:46 I have used her as a Paladin in every run, dual Lancefaire is really helpful. They stack on top of each other.
Great video man! I'd love to see vids on the other houses!
Lol. Took Linhardt down Fighter > Armored Knight > Brigand > Fort Knight > Great Knight on my first play through. He is the ultimate mixed tank. All because I thought his personal skill coupled with great defenses would make him unstoppable. (He's not).
Hubert as mortal savant with Levin Sword+
Thanks for posting this! I know I'm a couple of months late... But I'm just about to finish my Blue Lions run and I'm planning on doing the Black Eagles route (siding with Edelgard) next. But I had no idea what to do for those characters, but this will definitely help me get started.
19:40 I think Sylvain does have something he brings to the table: a Stride battalion from his paralogue, since one month into the timeskip (admittedly on GD) I’ve only seen one other stride battalion hired from the Battalion Guild. Plus, if you recruit him again in NG+, I assume that’d be two Stride battalions from his paralogue (one from old game, obviously), and so on. And of course he’s stupid easy to recruit for F!Byleth.
I've also got a bunch of other ideas as well that gives them some more interesting tools while still going down a path of least resistance:
For Caspar, have him go into mercenary to pick up vantage before venturing off into warrior since it still gives bonus axe exp. Basically wrath and vantage for a nasty enemy phase. Devil axe recommended if your Caspar tends to OHKO the baddies because chip damage. You can also fully commit to a full crit build by having both wrath and battalion wrath (from ranking up caspar's authority), vantage and the JaeAIK patented 100% crit setup.
In terms of raw stats and growths, Ferdinand is best suited as a Wyvern rider since he too has an axe proficiency. While he canonically wants to be a cav, keep in mind that cavaliers receive a speed growth penalty and flyers have better mobility options as well as more effective utilisation of the dismount function. The only thing left to consider, as always, is sacrificing gambit variety and limiting your adjutants to flying classes only.
For Dorothea, make her a Dark knight for full offensive capability. Double spells from gremory is super nice, but the damage output from Dark Knight is greater as it comes with in-built reason tomefare while still having access to faith magic anyway.
While anyone can be a dancer, another factor that makes Dorothea an ideal dancer is the application of sword avoid +20. On top of the perks of faith magic access and the passive heals, sword avoid +20 also makes her one of the best Levin Sword users as it patches up the weapon's avoid penalty and stacks with axebreaker which she will pick up from the path to becoming a Mortal Savant (which she can class change into if you'd rather use Dorothea for combat, if Dark Knight doesn't sit well with you, rather than a versatile dancer).
The real prize of the dancer class is sword avoid +20. If you don't want to use a dancer, then give this skill to your best dodge tank. In the Black Eagle's case, that would be Petra or anybody with axe breaker, a flying class (has avoid +10) or both. Therefore, a Falcon Knight/Wyvern Lord Petra would be the best candidate for Black Eagles.
I completely forgot to mention sword avoid +20! Thanks for the write up and the recommendations! When I go down to put together the imgur link I'll be sure to put these in the notes
@@jaeaik None can lay a finger on my Brigid beauty. Sword avoid + Petra is the most idiot resistant dancer.
And you are welcome. Thanks for justifying wasting hours of my life span playing this weeb trash game lul.
@@AussieBeef54099 were all weebs on this fine day
See, your problem here is all these are just the classes they grow into easy, where almost all your units should actually just be Wyvern Lords or Falcon Knights regardless of who they are. They are so much stronger than every other physical class it's no contest. Only exception is magic users, and only because no early mounted classes can use magic.
Those are the best choices yes. But I'd never do that in a million years, seems boring af.
@Adam Thompson
Claude: At the ready!
Bernadetta: Yeah, ready to become target practice!
that mix in the background is sooo fire, also great vid
I decided to make Bernadetta a Wyvern Lord in my second Azure Moon playthrough and she was pretty amazing, although, raising that Axe skill was a hell
I made the critical mistake of making Flayn my dancer on the BE route **facepalm** :(
don't worry, i made a similar mistake by making my edelgard a dancer in the church route.
biggest mistake right there.......
Honestly Flayn is a pretty good dancer though. I made her my dancer for Golden Deer and it worked out great. Dancer Flayn isn't a waste especially since you almost never want her close to the front lines. Personally though I'm making Lindhart my BE dancer it seems to be the best fit for him proficiency wise since gremory is unavailable to him
rip everyone above
BDizzle they’re talking about (spoilers) the split route thing in BE where you permanently lose characters from your party; so Edelgard and Hubert in Church, and all the Church characters in Edelgard route. I haven’t gotten around to NG+ yet (still on GD) but I plan on doing both BE routes next, and I’ll probably go Dorothea for dancer because stacking proficiencies is cool. (I went with Lorenz in GD (because he was kinda flagging behind in survivability) but it wasn’t until I capped out the class that I realised that probably the best use for Dancer on him is to raise his Swords so he can use Levin Swords and not compete for Thyrsus with Lysithea, haha)
Something to add: Linhardt makes for an excellent Dancer if you manage to get his Charm high enough to get into the class. He's good with both magics and not terrible at swords, so making him a mage dancer with a Levin Sword a very viable option. I know Dorothea is the obvious choice for Dancer, but she can go into Gremory as well as Dark Knight, and maybe you want some variety on a replay. (Also minor addition, but Petra's starting class is Commoner, not Noble!)
Ferdinand as dancer with
1. Alert stance (avo+15 when using wait)
2. Alert stance+ (avo+30...)
3. Sword PROWESS lv5 (avo+20)
4. Weight - 5
5. Weight - 3 or sword avoid +20 (I can't remember if this is linked to the dancer or its the mastered skill)
So what does mean? Avo +15(AS)+30(AS+)+20(SA)+20(SPLV5)= avoid+85 and with his unique ability which gives +15hit/avo you now have +100avo, a character who can't get hit
The - weight is to increase attack speed as you will be using wait every turn so the other abilities are obsolete.
And now laugh as you have a untouchable character so can't be touched and will almost always land 2x hits. Give him plenty of +speed herbs of you want to use brave swords for the 4x hits
Edelgard’s like Saizo. A physically strong unit with an oddly high magic growth. Next time I play Black Eagles, Imma make her into a War Cleric.
Great video! I haven't played the Black Eagkes route yet(saving it for last), but I will definitely take this into consideration when I get to their route!
For the magic classes I don’t see a point in going pass master classes because of extra uses of magic l, especially male mages without the gremory classes
Having a holy knight with physic, though you lose out on the faith magic stuff, is one hell of a drug
There might be merit to this in the future with harder difficulties, but as it stands having a healer with 8 move and Canto is absolutely devastating. You'll never run through all your spells even if they aren't doubled. The only spell worth doubling imo is Warp.
Don't look down on dark knights. Dark magic faire is not the same as black magic faire so some characters like hubert or Lusithia get screwed by warlock. Also the non master mages are limited to 4 move so that horse is worth.
Petra is an awesome falconknight with her higher dodge by default
I ended up with 3 low attack Bernadettas :( and had a low level backup because of eht
Surprised not to see Bernie's Holy Knight path. Rescue + mounted move + pass = pwnage incarnate
It's good, I have plans to cover this specific build in another video so I took this one out haha.
@@jaeaik Yeah there's some 'hidden' builds of sorts which make use of various little things that aren't immediately obvious.
Another example is Mage Hilda; since Hilda is one of two characters to get Bolting. [The other is Manuela; who has a Reason weakness] AKA: Hilda can nuke things halfway across the map. She *also* gets Thoron, which gives her a 3-range option. And you can still give a caster an Axe and go to town. You got the axes for 1 range; Hand Axe for 2; Thoron for 3 and Bolting for half the map. While her Mag growth isn't the best; that's what Fiendish Blow is for.
How is this build good? I’m curious to know
@@zacharyclaudio6238 The Berndetta Holy Knight build allows her to basically work as a backwards Warp; except she can use it more often than Warp [1/2 uses]. Bernadetta can pass through enemy units; Rescue someone, and that someone can then go nuke a boss for fast clears of 'Kill the Commander' maps.
The Mage Hilda build gets Bolting which has 3-10 range, allowing Hilda to snipe people. Bolting is stronger but less accurate compared to Meteor; and comes with 2 uses as opposed to Meteor's 1.
@@zacharyclaudio6238 with mounted movement and rescue you can speed run maps lol
I like how in the description he put Ferdinands full name 😂😂
I actually turned Petra into a Pegasus Knight and then a Falcon Knight
ME to with a Assasin in between, lethality, makes her an murdering long range monster in my opinion as a flyer .... the Falcon Knights plus to avo is ridiculous .... And if you get her to S+ flying you dont even have to dismount ....
I'd rather make Petra a Wyvern Lord, because she's great with axes, and you don't have to level up a neutral stat quite as much.
Hey, it’s been a year. Honestly, I keep a lot of my units in advanced instead of master just because it works a lot.
hmm, wivern. An interesting pronounciation when I usually say Y-vern
It is Pronounced why-Vern
Personally I find falcon knight Petra to be a boon despite the fact she is neutral with lance proficiency. But wyvern lord Petra is good. Assassin is her canon class and she excels in it if given the sword avoidance ability from the white heron cup.
I turned my Caspar into a Wyvern Lord and he got like 40 speed at level 50. I just got real lucky with speed growths. He was a monster though, and I went the Falcon Knight Route with Petra that’s worth looking at. Sure her attack isn’t really that high through that route but it will max her speed, I had 51 speed with her at level 45 she was scary fast
basically just go wyvern lord on all physical classes since it's literally the best class in the game and reclass Edelgard back into Wyvern Lord from her personal class upgrade since it's basically inferior in all the parts that matter
Petra seems like a good peg Knight. She has a plus in swords and flying.
Yup! It's just as good !
Bernadette's final class is so obvious even I figured it out on my first playthrough and this was my first fire emblem and tactics game.
Blue Lions: ua-cam.com/video/NsDjoMEW1u8/v-deo.html
Golden Deer: ua-cam.com/video/7Msj6Wl8q2U/v-deo.html&
Thanks for watching.
Timestamps:
0:51 - Edelgard
3:44 - Hubert
4:59 - Bernadetta
7:34 - Caspar
9:48 - Dorothea
11:25 - Ferdinand Von Aegir
14:20 - Linhardt
16:19 - Petra
18:28 - Sample Team
Look, I know Wyvern Lord (just flier classes in general) but I want to give an array of different options. And again my ideas are, at best, recommendations!
Music in the description.
JaeAIK will you also do the units under church of seiros?
@@circusmonster415 that one will take a little bit more time! I just want to get my research done and ready, cause even in this one there are a few errors and things I wished I had mentioned. And so in order to minimize that, I'm going to take a little bit time off after golden deer to just really make sure. Hope you understand!
How about professors and knights???
Armor Knight requires axes
A very nice video. I was wondering whether you could turn Byleth into Dark Mage --> Dark Bishop and Dark Knight or is that not viable?
Never ever go Brawler. The skill you learn just to get lets you hit without a weapon. Gauntlets don’t weigh you down that much and weapon durability is easily maintained thanks to the repair system.
Always go Brigand. Deathblow is invaluable in any physical path you go in
What? No it has self heal which is really important for talking a lead in an attack.
Healing focus means 50% hp is actually 0%, plus the ability to attack 4 times makes for much more additive damage than doubles deal, and on top of that the forced double is a godsend for slower characters in the early game, who usually lack the strength to kill in one hit, but can't get the double to kill in two... So you force the double to ensure they kill.
healing focus comes from gauntlets B rank, not brawler.
imo you go brawler as soon as you finish deathblow on any character that's ending up a warmaster, it has dramatically better growths. Until you unlock grappler, obviously.
@@Bajax Which you will study anyways to make a grappler.