Fire Emblem Three Houses Beginner's Guide: How Do Stats Work

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 206

  • @insertcommaname1388
    @insertcommaname1388 4 роки тому +157

    Ah yes, attack speed, calculated by speed minus weight multiplied by pi divided by the sun’s current angle in relation to the moon’s rotation which is then added to hypotenuse of the weapon triangle.

    • @jesse1086
      @jesse1086 3 роки тому +9

      Just thinking about it makes me want to get high-on-pot-enuse.

    • @Ramsey276one
      @Ramsey276one 3 роки тому +2

      I JUST REALIZED THEY NEVER MENTIONED THE WEAPON TRIANGLE!
      XD

    • @OrigamiAhsoka
      @OrigamiAhsoka 2 роки тому +2

      Hey look, it’s biorhythm

    • @cryguy0000
      @cryguy0000 2 роки тому +3

      @@Ramsey276one There is no weapon triangle in three houses

    • @Thrillin_Chillin_Drillin
      @Thrillin_Chillin_Drillin Рік тому

      @@jesse1086 That was MY joke. I said thaaat

  • @KaiaKaito
    @KaiaKaito 5 років тому +229

    Without charme, its inpossible to seduce noble lady's.

  • @nova-kiin
    @nova-kiin 5 років тому +115

    Me : *has finished both Black Eagles routes and is currently on Blue Lions route post time-skip.*
    Also me : *clicks on this video* I mean it’s never too late to learn new things maybe... I guess?

    • @MystFox1314
      @MystFox1314 4 роки тому +1

      Right?
      I've played Sacred Stones, Path of Radiance, Radiant Dawn, Awakening, and Fates and have started Blazing Blade

    • @IsaacAutumn
      @IsaacAutumn 3 роки тому

      @@MystFox1314 same same, just needed to make triple sure

    • @hallowe3912
      @hallowe3912 3 роки тому

      Me: *CURRENTLY PLAYING MADDENING MODE FOR THE FIRST TIME*

  • @Track308
    @Track308 5 років тому +355

    *sees blu lions* : ah, I see, you're a man of culture as well.
    *sees Ingrid is not on a pegasus* : you disgust me !

    • @tonymack
      @tonymack 5 років тому +26

      I brought ingrid to black eagles (black eagles for life) because she is a monster and is excellent as a pegasus or falcon knight.

    • @solarkhan484
      @solarkhan484 5 років тому +2

      She's aight

    • @tonymack
      @tonymack 5 років тому +14

      Rng was super kind to her with me. She just solos enemy after enemy. I can send her off to chests and then flank and bounce her back and forth between groups and she wrecks shop. Petra is the same way. Absolute murder machine as a sword master my best unit besides byleth in his unique class of course, byleth is broken af. But some say their Petra didn't level like that. RNG seems to make a difference from playthrough to playthrough.

    • @solarkhan484
      @solarkhan484 5 років тому +2

      @@tonymack yeah at a point she had more magic then strength lol. Now they're both 20 Lancefaire and flyer mobility is the only thing keeping her unbenched. Lvl 37 btw

    • @tonymack
      @tonymack 5 років тому +1

      @@solarkhan484 lol. That's so weird. I wonder if they will do any RNG balancing in any patches. I like the versatility but makes it hard to plan and you may spend time leveling a character that gets rng screwed. Just a chance you take I guess. I wish bench characters could level other than being adjutants too. Would have been cool if the final battle was everyone you had.

  • @golfer435
    @golfer435 5 років тому +110

    The equation fo AS is Speed - Weight + (Strength/5).
    In this example it would be 17 - 8 = 9. Then it would be 9 + (30/5) = 15.
    The other way to write it would be Speed - (Weight - (strength/5)).
    Or 17 - (8 - (30/5))
    Which is 17 - (8 - 6)
    17 - (2)
    15

    • @malusvir
      @malusvir 5 років тому +18

      Your first equation is misleading. Strength can't give you more AS than your speed stat - it just refunds weight.
      If you've got Speed=10, Wt=5, and 30 or more Strength, your AS stops at 10. So basically, you should try to take advantage of your character's strength off-set as much as possible since you don't get any faster for going lighter than that.

    • @golfer435
      @golfer435 5 років тому

      @@malusvir that's why I put parenthesis there. You have divide strength first, then add it back into the difference of speed - weight.

    • @malusvir
      @malusvir 5 років тому +12

      @@golfer435 I understand what you're trying to say, and I'm just nitpicking, but it's not actually a problem of order of operations. The problem is your Weight - Strength has to have an absolute floor of 0. If your Weight is too small or your Strength too high, you wind up with a negative modifier, which when subtracted from your Speed, would produce a bonus to AS instead of a refund... which isn't how it works. Strength doesn't make you faster, it just makes you less slow :p

    • @syeph
      @syeph 4 роки тому

      Wolverine101 what did it used to be

    • @bray-7597
      @bray-7597 4 роки тому +1

      @Hans Jorgensen the correct way to right it is if Str/5>Wt then AS= Spd if not then AS= Spd-Wt+Str/5

  • @nacaicon1593
    @nacaicon1593 5 років тому +109

    This is my first Fire Emblem game. Most of these things I was able to figure out just by looking through the menus enough, but how Weight affected Attack Speed (which I only noticed because my Iron weapons could sometimes attack twice while Steel couldn't) confused the hell out of me, so much thanks for clearing that up!
    Also didn't know the hit or crit formula, but knowing them now I think I could have figured them out easily if I took the time to.

  • @ccharli1500
    @ccharli1500 5 років тому +93

    As someone who is playing Fire Emblem for the first time and has limited experience with these types of games, your FE:3H videos are the most helpful resource I’ve found online! Thanks so much for making them!!

  • @nicolebragg1171
    @nicolebragg1171 3 роки тому +24

    This is the first time I've found an explanation of stats & buffs that actually makes sense and tells me how it works. The breakdown for Strength and telling us "Your attack is based on X, which is here, Y which is here" etc.
    As a complete novice to tactical RPGs overall, thank you 😭

  • @TabularConferta
    @TabularConferta 2 роки тому +5

    I'm new to the game but I gotta say I appreciate your no fluff approach.
    "Here is what you need to know. The video is 10 minutes long because that's the amount of content"
    Other creators would stretch this same amount to 20-30 minutes, this is so nice to listen to.

    • @fernandothatsonofabitch
      @fernandothatsonofabitch 11 місяців тому

      i know right?
      took me 4 years to find a video that just EXPLAINS this stuff
      i don't need a complete history of the fire emblem series or anything

  • @NLABRAiNiAC
    @NLABRAiNiAC 5 років тому +18

    I've played all of the "modern" FE games, and this is the first explanation i've ever been given of how the stats actually work. I've been working until now on a purely experimental understanding, so thanks for this!

  • @dims4627
    @dims4627 5 років тому +30

    Playing for like 15 hours and never knew I could move the cursor to the left #FeelSoDumb
    I've been so confused all this time that there's no information on how stats work lol

  • @MonkeyDPirateKing
    @MonkeyDPirateKing 5 років тому +33

    Okay so
    Atk = Str + Wpn Mt (Dmg = Atk - enemy Prt)
    Hit = Dex + Wpn Hit
    Crit = Dex/2 + Lck/2 + Wpn Crit (Brut Crit = Crit - enemy Lck)
    AS = Str/5 + Spd - Wpn Wt (Double attacks if units AS is 4 digits or more higher than the enemy)
    Avo = Str/5 + Spd - Wpn Wt
    Prt = Def
    Rsl = Res
    I didn't put the blue buffs because the game already displays it
    What I wanna know is the formula to Hit reduction (Avo) and also where did you get all this info

    • @MHChrono
      @MHChrono 5 років тому

      Avo seems to be Attack Speed + Misc. bonuses, but I could be wrong. The video shows the base is 15, which is the same as AS, plus 12 from prowess and the Battalion adds a bonus of 20, bringing the total to 47.
      If AS is the base value for Avoid, that would mean Strength plays a roll in Avo since it's reducing the impact of your weapon's weight, but also things like Weight reduction and Darting Blow etc. could affect your Avo as well.

    • @GoXDS
      @GoXDS 5 років тому +1

      gotta refactor that AS/Avoid. or else 20 Spd, 4 Wt, 30 Str = 22 AS =P

    • @MHChrono
      @MHChrono 5 років тому

      @@GoXDS ​ it's not str/5 + spd -weight, it's weight - (str/5) then you take the remainder and subtract that from Speed to get AS. so Speed - [Weight-(Str/5)]=AS.
      17 speed, 30 Str, 8 weight becomes (8 - 6) = 2, (17-2)= 15. AS=15

    • @MHChrono
      @MHChrono 5 років тому +2

      If strength exceeds your weight, I would expect weight wouldnt affect the AS at all, so instead of being 20+2, it would just remain 20... but thats complete speculation. I'll have to run tests to see how -weight effects things etc.

    • @MHChrono
      @MHChrono 5 років тому +4

      @@GoXDS Loaded up a file where Byleth had enough strength to reduce weight by 8, equipped a weapon with 4 weight. Had 48 Speed. AS was 48 not 52, so I can confirm that extra strength will not increase AS but is just lost. AS in your example would still be 20, not 22. 40 str, 4 weight, 48 speed, 48 AS since Str negates all weight.

  • @spiraldo10
    @spiraldo10 5 років тому +4

    Really enjoying your videos buddy! And it really helps new players to the franchise adapt and learn. Well done! Stay healthy and powerful!

  • @Seraphielium
    @Seraphielium 5 років тому +20

    This was super helpful Thank you so much!

  • @OwlBookLook
    @OwlBookLook 5 років тому +19

    The new attack speed calc makes me miss the con system from the gba games, it was so simple and would have given a reason to add rescuing back into the games

    • @GoXDS
      @GoXDS 5 років тому +4

      I hated the con system because of how poorly balanced it can be. Radiant Series Wt system but modified into what Three Houses is is imo much better

    • @MystFox1314
      @MystFox1314 4 роки тому

      GoXDS yeah I'm more familiar with the Tellius games' system

  • @jhoannefrancisco490
    @jhoannefrancisco490 4 роки тому +1

    I think we all have basic understanding of these stats just by reading the info on board but never cared to much about the math of it thanks thats actually helpful

  • @jessicaandaluz5793
    @jessicaandaluz5793 5 років тому +11

    Eventually figured it out, but your presentation of this information was totally disorganized and convoluted. Had to rewind multiple times on that attack speed part and still couldn't tell what you were even on about until the commenter below wrote down the formula the way it should've been explained. Overall this channel has been super helpful though, so thanks.

  • @michaelhowell2809
    @michaelhowell2809 5 років тому +3

    Your videos help out a lot. Thank you . i found out having a good idea for the master classes is def. The way to go

  • @TrueYankeeFan
    @TrueYankeeFan Місяць тому

    I'm an experienced FE player, but a friend of mine is playing 3H as their first FE game. This is exactly the kind of video I was looking to send him!

  • @gamer2101
    @gamer2101 5 років тому +4

    Omg. Thank you so much for this. I really needed this.

  • @Randomlosername
    @Randomlosername 5 років тому +1

    Great video man. Love seeing these kinds of break downs.

  • @Patrick-ho3st
    @Patrick-ho3st 5 років тому +16

    *Playing Radiant Dawn-
    Ok, so I figured how the stats all add up.............now I just gotta factor in altitude difference...........and weapon triangles with weapon triangles inside those weapon triangles....................................................................and biorhythm
    Screw it. Micaiah, use Thani. GG

  • @Thrillin_Chillin_Drillin
    @Thrillin_Chillin_Drillin Рік тому

    I'm building a tactical RPG similar to Fire Emblem and so far what I've got for attributes is like so:
    STR (Strength) = Damage dealt with all physical weapons
    Stagger resistance from being knocked back or stunned
    Carry weight for a character's personal inventory
    +HP Prequisistes: Heavy Blow; Thoroughfare; Haymaker..
    END (Endurance) = A target's damage reduction from physical weapons
    A character's efficacy using items or being poisoned
    +HP Prequisites: Ally guard; Shield Parry; Divide and Conquer..
    SPD (Speed) = Number of tiles a character can move per turn
    Determines who attacks first in an encounter
    Bonus power for critical hits
    +HP Prequisites: Swift Blow; Glaive Rush; Flank Demon..
    AGI (Agility) = A character's dodge and critical hit rate
    Determines if a spell is interupted by enemy attacks
    +MP Prequisites: Feeble Counter; Piercing Blow; Arrow Evade..
    INT (Intellect) = A spellcaster's spellpower for all spells
    Bonus power for offensive enchantments
    Determines if regular attacks can bypass enemy buffs
    +MP Prequisites: < Primal spells >
    WLP (Willpower) = A target's damage or effect reduction from hostile magic
    Bonus power for defensive enchantments
    Recipience of positive effects from friendly spells
    +MP Prequisites: < Divine spells >

  • @super-lw2zf
    @super-lw2zf 5 років тому +44

    Maybe type your notes before filming. You stumbled throughout but it was still informative

  • @raarasunai4896
    @raarasunai4896 4 роки тому +5

    Might be a bit late, but I can shed some light on how Charm affects Gambits. I can't take credit for these findings. I saw them on another video, though I can't remember who posted it at this point.
    For every point of charm difference between you and the enemy, the hit chance of gambits will increase or decrease by 5%. There is a cap to how much it can affect it, which I think capped off at about 30 or 40% in either direction. So for example if you're using a Gambit with a base 50% hit chance, and you have 6 more charm than your target, your hit rate goes up to 80%. In that same boat, if your opponent comes at you with a gambit having a 50% base hit rate and you have 6 more charm than they do, their hit rate goes down to 20%
    So it doesn't take a huge difference in Charm to make a difference. The biggest difference there is made up by Gambit boosts, affected by Affinity levels. That's a completely separate discussion though.

    • @Ramsey276one
      @Ramsey276one 3 роки тому +1

      “I can help!”
      Persona Portrait Combo Time!
      XD

  • @flowerpixel
    @flowerpixel 4 роки тому +1

    Thanks for making this, I have no idea what I'm doing

  • @aevenstar100
    @aevenstar100 5 років тому +2

    This was really informative!

  • @viniciusbakugan6279
    @viniciusbakugan6279 3 роки тому

    Thanks To This Video I Now Know How To Calculate The Attack Speed Stat.Thank You.I Thought I Wasn't Going To Find Another Video For That,Because I've Just Seen One That Explains It.

  • @benediktl.1746
    @benediktl.1746 5 років тому +11

    Thanks a lot for explaining every calculation.
    Calculating everything is now finally easier after the mess that were Awakening's and Fates' weapon skill boni.
    I have a question: What are the odds for a crest to activate? I know big crests are more likely to activate than small ones, but how likely are they exactly?

    • @Ramsey276one
      @Ramsey276one 3 роки тому

      If I remember that FAQ CORRECTLY...
      Major- 20%
      Minor-10%
      Crest Stone (NG+?) - 5%

    • @petery6432
      @petery6432 2 роки тому

      @@Ramsey276one That's if the bonus is granted "occasionally". For "sometimes", Major crests have a 40% chance of activating, and for "frequently", it's 70%. I don't know the stats for Minor Crests/Crest Items.

    • @Ramsey276one
      @Ramsey276one 2 роки тому

      @@petery6432 thanks

  • @coltsawyer846
    @coltsawyer846 5 років тому +1

    Great video! Thanks for the tips!

  • @-grey
    @-grey Рік тому

    I kept mishearing battalions as Italians, and thought mamma mia I'm going to be unstoppable.

  • @briankelly1240
    @briankelly1240 2 роки тому

    This game goes so deep, like having stats can change a bit if you have another character supporting in the map, or if they are attached (what is the word again?)

  • @Hanesboi
    @Hanesboi 5 років тому +11

    Excellent video, as a 2 year old fan I thought I wouldn't need to see this but it was actually quite useful with all the different new formulas.
    I think you should have explained how effective weapons work though, do they triple or double? Is it for the final ATK value or Is it the might that they add (for combat arts) or the weapons might? What happens if you use a combat art effect that is effective against X and you use it on a weapon who is also effective against X? Is it Hexatuple (is that a word?) damage?

    • @justsomedangerbigfootwithweb
      @justsomedangerbigfootwithweb 5 років тому +7

      when i read that i thought you said you were 2 years old.

    • @nacaicon1593
      @nacaicon1593 5 років тому +1

      Pretty sure the in-game tool tip says 'Effective' doubles damage. As in, whatever damage you would've done, gets doubled.
      Don't know what double 'Effective' would do, though my guess is they don't stack- my guess is it's either Effective, or its not.
      I agree the video going over it would be nice, but Effective is more of a trait, while this video is focused on basic stats.

    • @Hanesboi
      @Hanesboi 5 років тому

      @@justsomedangerbigfootwithweb yeah I knew someone would get it mixed up

    • @Gkiss3955
      @Gkiss3955 3 роки тому

      Pretty sure it says in game that the weapon's mt is doubled

    • @Hanesboi
      @Hanesboi 3 роки тому

      @@Gkiss3955 Doubled before or after the combat art's bonus?

  • @marcusgoodspeed7062
    @marcusgoodspeed7062 4 роки тому

    THANK.....YOU...The last fire emblem game I played was tactics advanced. Three houses feels like I woke up from Thanos snap in a new world.

  • @SvanEsch123
    @SvanEsch123 4 роки тому +3

    12 playthroughs, and I STILL don't understand how all this works. I've really been yolo'ing this whole time huh

    • @jhoannefrancisco490
      @jhoannefrancisco490 4 роки тому +4

      12 playthroughs?? mad level patience but same ignorance is bliss

  • @RetroSnaccDaekin
    @RetroSnaccDaekin 5 років тому +1

    Speed OP! Love your videos keep up the good work!

  • @TheMinimalistFisherman
    @TheMinimalistFisherman 4 роки тому

    Appreciated this one too - thanks!

  • @thrillingsun3001
    @thrillingsun3001 5 років тому +2

    Just the info I was looking for, thanks a lot dude, I’ll sub :p

  • @giygas9305
    @giygas9305 Рік тому

    I didnt think I would even learn much from this but boy was I wrong

  • @rmichaud47
    @rmichaud47 Рік тому

    I have something to admit. I'm playing on maddening and didn't know most of this stuff. I also had no idea what gambit did or how they worked so I've never used them in the game. I've basically been playing with like 2 hands tied behind my back. Each playthrough I learn a bit more but always restart a level if someone dies and I can't get out of the situation with devine pulse. My units are also severely under leveled as I'm in the second half of the game after the time skip. I feel like I'm playing chess but only allowed to use pawns. My main character is the only jaugnaut weapon I have since her crit rate is high plus she's a Pegasus Knight with already high avoidance. That Chalice item you get from the DLC also makes her get huge experience buffs and easily defeat magic and bow units as she has unlimited retaliatory range with the Chalice. I use combat arts way too much like the broken af Encloser art.

  • @_Redjacket
    @_Redjacket Місяць тому

    3:48 How did you know to divide the Strength by 5? Like, what prompts one to know to divide strength by 5 to calculate the attack speed?

  • @greatrieck
    @greatrieck 5 років тому

    Just going to say this was a great video. Haven't watched stuff in a while (Since I played GD and you were streaming Blue Lions and didn't want to spoil myself) but this was a good video to catch.

  • @RaidenKaiser
    @RaidenKaiser 2 місяці тому

    Byleth didn't have their charm stat high enough that's why they couldn't convince edelgarde to try something less extreme.

  • @darkempire2022
    @darkempire2022 5 років тому

    Great video! So helpful! Thank you!

  • @isStock
    @isStock 4 роки тому

    Complaining about current as stat and here i am remembering the old con stat and how annoying it was to have a character with good stats, low con, and nothing you could do about it.

  • @Swordsmaster
    @Swordsmaster 5 років тому +8

    This is why the game calculates it all for you. 😎

  • @philipgualtieri861
    @philipgualtieri861 5 років тому

    Checked this video out solely for the purpose of finding out what the Hit meant/effected.... gave a great understanding of HOW the game devised the attribute.... and no explanation of what it does or what implications it has in battle... great breakdown of all the pointless math utilized in the game though..bravo

    • @AdamWithFED
      @AdamWithFED  5 років тому +1

      Attackers hit - Defenders Avoid= Displayed hit rate
      That hit rate is essentially a percentage chance that the attack will land. There are also some skills that can affect hit rate like the breaker skills. Sorry for skipping over that in the video.

  • @kNightAkuma
    @kNightAkuma 3 роки тому +2

    How much faster do you need to be than an enemy to start doubling/tripling/quading?

    • @PlanetZoidstar
      @PlanetZoidstar 3 роки тому +3

      I beleive you need +4 speed to double on an opponent. I don't think tripling is a thing.
      Some weapons default x2 (gauntlets and Brave weapons) so that becomes x4 with SPD. advantage.

  • @fredxu99
    @fredxu99 5 років тому +1

    As far as I've found, Dex is the most useful stat in the game. It raises your Avo, which allows you to more effectively play the classic weapon triangle (hexangle? Bow, Magic, and Brawling are involved) using the various Breaker skills. What's better than taking very little damage? Taking no damage at all!

    • @lucaspastori8321
      @lucaspastori8321 5 років тому +1

      You are not making sense whatsever. If you are a troll... well, well done.
      If not, DEX has nothing to do with avoid, and nothing to do with breaker skills.
      Dex ONLY improves your HIT RATE by 1 point for each point of Dex, and improves your crit rate combined with LUCK (add them together and divide by 2).

    • @fredxu99
      @fredxu99 5 років тому

      @@lucaspastori8321 oh whoops yeah it's speed that gives Avo.

  • @MissBubbles
    @MissBubbles 5 років тому

    Yeyyy finally thank you so much❤️😍

  • @aegismsg
    @aegismsg 2 роки тому

    On the game map, what are the 3 green triangles stuff? and some characters have 2 yellow triangle? What are those?

  • @adamushehu
    @adamushehu 2 роки тому

    This is rocket science, modern games hurt my brain!

  • @Double0hobo
    @Double0hobo 5 років тому

    Great video thanks

  • @parshath5819
    @parshath5819 5 років тому +2

    what i wanted to know was if thier was a limt like you can only have 300 total points across a character or did they do a each chracter stats have a max value like the main chracter caps at lets say 100ST but his magic caps at 60mag.

    • @MHChrono
      @MHChrono 5 років тому +1

      Each unit has different max stats, which can be increased with the final tier of each statue.
      serenesforest.net/three-houses/characters/maximum-stats/

    • @Ramsey276one
      @Ramsey276one 3 роки тому

      @@MHChrono that’s what that bonus means?!
      Maxing those statues IMMEDIATELY
      XD

  • @robertbell874
    @robertbell874 5 років тому +1

    Somewhat related but not entirely. But at what point do people drop a character. We know there is a percentage change for each stat to increase on level up, and it is possible to be frowned upon by the RNG gods. For example: if X unit has a 45% to increase strength and misses an increase in strength for 5-7 consecutive levels, is it best to cut losses?
    If not, when do you? Obviously it’s RNG, so yes you could get a strength growth each level for the next 10 levels. But that is horribly unlikely.

    • @corruiseptlun3679
      @corruiseptlun3679 5 років тому +1

      As a general rule of thumb I drop them when it takes a single character more than 3 turns to kill an enemy or when they are so slow they get doubled by everything even with low weight equipment. Some exceptions apply.

    • @sinosleep007
      @sinosleep007 5 років тому

      IMO, the game isn't hard enough for this to really be a huge issue. Same goes with so many people recommending mastering classes that have nothing to do with your intended end game class to get some buff that at the end of the day while great for min maxing doesn't really matter. I beat like half the missions in single digit turns, of the ones that went double digits most of them didn't reach 15. I planned my team composition out but didn't really do any min-maxing.

  • @fazlo8026
    @fazlo8026 4 роки тому

    you're the best thanks so much

  • @Freshhness
    @Freshhness 5 років тому

    really good stuff!

  • @calgumbo5193
    @calgumbo5193 4 роки тому +1

    Wait tho... How does Magic work in terms of Attack Speed since spells have no weight?

    • @Gkiss3955
      @Gkiss3955 3 роки тому

      Spells do have weight. It works the same

  • @postlex
    @postlex 3 роки тому

    Is there a video on the numbers when fighting? The projection of your unit versus an enemy. Simply explained what those numbers. I can’t stand it being so opaque.

  • @insertgenericnamehere5322
    @insertgenericnamehere5322 3 роки тому +1

    how are effective attacks calculated?

  • @Cthight
    @Cthight Рік тому

    Weight confused me the most. I thought weight also effected the inventory so i just emtied the inventory of all characters.

  • @scp2539
    @scp2539 2 роки тому

    how do stat caps work? do characters have a total cap or individual stat cap?

  • @blitebeats
    @blitebeats 5 років тому +1

    ok but how do you compare against enemy stats?

  • @anonymoushuman8443
    @anonymoushuman8443 2 роки тому

    Is it better to have characters focus on just one stat or balance then out

  • @BrandonLuke-v3i
    @BrandonLuke-v3i 8 місяців тому

    What if the strength ÷5 is a decimal. Say 32÷5=6.4 do we round down and round up at .5? Or how does the game calculate the decimals?

    • @AdamWithFED
      @AdamWithFED  8 місяців тому +1

      Always round down. Same goes for warp and rescue distance and any other calculations that can end in a decimal.

  • @gabrielluiscinco1935
    @gabrielluiscinco1935 5 років тому +2

    What stats does magic weapons (Levin sword, bolt axe, magic bow) use? is it STR or MAG?

    • @twigz3214
      @twigz3214 5 років тому +6

      MAG

    • @malusvir
      @malusvir 5 років тому +4

      And it targets Res, so it's basically just a magic attack that uses your sword skill instead of reason.
      Pretty niche weapons, to be honest, since you can usually just use magic in any situation you'd have used a magic weapon. To that end, Manuela is probably the best recipient for a Levin Sword since she comes with swords pre-trained and little in the way of offensive magic. I suppose you could give Mercedes a magic bow if you bothered to train archery for her instead of reason...

    • @tsuki5985
      @tsuki5985 5 років тому +2

      Galby they are made even more niche now that there are specific combat arts that can make an ordinary lance, axe, or sword into a magical attack. While ofc you can’t double with the combat arts, the additional damage plus all magic users having an absurd amount of attack power makes it so that it’ll most likely one shot any way

    • @twigz3214
      @twigz3214 5 років тому

      I've only found levin swords useful on dancers due to the sword avo +20 and sword dance/hexblade/soulbalde making them good offensive options on mag based dancers and on swords units when they face generals, until they reach their master class anyway

    • @malusvir
      @malusvir 5 років тому

      @@twigz3214 you're not necessarily wrong, but I feel like it's kind of a trap. The sword avoid IS nice, but you shouldn't leave your mage/ dancer in a spot they can get counterattacked anyway. The avoid stacks with sword proficiency, but you've got to split your training to get the most of it... it isn't unviable, I just think it isn't very good.

  • @shihab786369
    @shihab786369 5 років тому +1

    Hey guys! Does anyone know a website where they explain the stats? I'd prefer to have them alongside me when I'm playing. Also could anyone help me with what classes I should choose for the Golden Deers? I'm not sure and it's making it hard to decide what goals to pick and what paths to choose.

    • @jamescarstairs3384
      @jamescarstairs3384 5 років тому +1

      Choose whatever you want for your classes, it depends in what you need for your army: for example, the most obvious path for Lysithea would be Gremory class but if you level up properly you can make her a Mortal Savant and use her w/ swords as well. It's really up to you and what do you prioritize in your playstyle. You could check Samurai Gamers if you'd like to have an idea on which goals you should go for.
      Also, at the beginning looks dumb but, really train up that authority stat! Everyone should be at least B by late game. Also increase your Charm whenever you have extra activity points by having tea parties with your students!

    • @AdamWithFED
      @AdamWithFED  5 років тому +2

      serenesforest.net is probably your best bet right now. They aren’t perfect, but they have information on every game in the series.

  • @charleouel9012
    @charleouel9012 5 років тому +1

    I personally wonder what Cham do like Really the formula and stuff (because I want to use marianne and I saw she got pretty good Charm and will most likely have even more whit lvl up as her Growth in charm will be pretty high since she will have falcon and Bishop for the most parth they give + 10 in Charm Growth)
    SO I was onder if I should go for anything specific for her (should I try to get some Autority even if her autority is not a boon and I need to spend alot of recource (into riding) to get the Holy knight later one IF so I would probably not go holy knight but insteed go for something like Gramery or Falcon knight or mortal savan.)
    ALSO F Marianne ATK SPD (that freaking 30 MAX STR and most likely like about 15 really late game 10 at lvl 30, She will have like -2 or 3 to wright may be ?)

    • @willyyulianto4485
      @willyyulianto4485 5 років тому

      Charm calculates the mt and hit for gambits

    • @charleouel9012
      @charleouel9012 5 років тому

      @@willyyulianto4485 30 Charm = 30 MT? and 30% hit rate bonus?
      Or it like 30/5 MT and 30% Bonus hit rate?
      Also does it have effect on heal? (I think there healing gambit right?)
      And does it do anything whit bonus stats gambit?

  • @TurKlack
    @TurKlack 4 роки тому

    Is it possible to see how much dmg an enemy does to a unit while I still move them? It pisses me off to no end that I can apparently only see that my Unit dies next turn after I moved them.
    Or do I really have to remember each stat and what counters them out the top of my head?!

    • @Gkiss3955
      @Gkiss3955 3 роки тому

      Well you should have plenty of divine pulses, but to tell beforehand you just need to do the math. Look at atk/hit of enemy and prt/avo of your character and do the math

  • @Helloim_anthony
    @Helloim_anthony 3 роки тому

    Last fire emblem i played was on gba. Why’d they get rid of the combat triangle fam lol. Now the game is so much more confusing

  • @duyanhpham9227
    @duyanhpham9227 3 роки тому

    My Dimitri was statscrewed so bad at chapter 21 in Enbarr he had 21 defense at lvl 42 and here i see yours having 22 at lvl 27 wtf.

  • @robogamer6996
    @robogamer6996 Рік тому

    It is possible to Max stats of all characters ?

  • @YamiNoSasuke
    @YamiNoSasuke 5 років тому +2

    FAYAR EMBUREMU !!!

  • @rileygrill2369
    @rileygrill2369 5 років тому

    Felix as a mage haha. He solos maddening as warmaster class.

  • @Akechigoro2809
    @Akechigoro2809 3 роки тому

    How do you Rise your Meg stat

  • @Noone7238
    @Noone7238 5 років тому

    When it comes to speed is it overall weight? so Weapon + shield?

    • @michaelmorris9546
      @michaelmorris9546 5 років тому +1

      Yes, the weight of everything counts the way I understand it.

    • @Noone7238
      @Noone7238 5 років тому

      @@michaelmorris9546 Ahh thank you! I think that's why some of my characters stopped attacking twice. I put the heaviest shield on everyone lol.

  • @GamersXnostalgia
    @GamersXnostalgia 4 роки тому

    I HATE math! I hate having to do the math in my head when I just wanna whack them with my sword. Why can't they have the all the actual numbers on the damn screen instead of having us do math for Crits and Avoids. This game is driving me crazy, but it's so addictive.

  • @isaiahtorok7079
    @isaiahtorok7079 5 років тому

    I came here for the charm stat

  • @BuyMyBeard
    @BuyMyBeard 5 років тому

    Can someone explain to me why sometimes ennemies have 0 might while attacking you?

    • @Gameshunter92
      @Gameshunter92 5 років тому +3

      Your defense/resistance is high enough to nullify the Physical/magical attack respectively.

  • @AwesomeGamer012
    @AwesomeGamer012 5 років тому

    Hey guys, I know this might be a bit to ask, but can anyone give suggested classes for the Black Eagles? This is my first fire emblem game and it's kinda overwhelming picking a class for all

    • @Copo1133
      @Copo1133 5 років тому

      For master clases , for Byleth and Petra you can go with Mortal Savant or any class that uses swords, for Edelgard dont worry about it you will understand later, Bernadetta is good bow night, Hubert can go as Dark Night, and Lindhart as Gremory or holy night, and Caspar as War Master I dont remember the others but have fun trying different classes with different units , you can reclass the unit and have different alternatives for every battle so you have the option to train the unit as you want, but try to check the stats to determine which class could work

    • @malusvir
      @malusvir 5 років тому +1

      Sure!
      Starting with Byleth, he/she can do just about anything, but you should probably focus on swords. Later, Byleth will get a unique class and you can stick with that for the rest of the game unless you feel like experimenting.
      Edelgard also receives a couple unique classes that work just fine for her. Until then, sticking to axe-based classes like the Fighter, and later the Brigand, make plenty of sense. You can train her in flying if you want to go the Wyvern route, but she'll probably have her unique class by then, whether or not you want to stick with it. She also has access to the Lord class, which promotes swords - this isn't a recommended path, but I did take her into Swordmaster and later Mortal Savant with her budding talent in Reason and was pleased with the results. Ultimately, her unique class will probably be too good to pass up, though.
      Petra should go the Thief/Assassin route primarily, but she can make an excellent Falcon Knight as well.
      Ferdinand is a no-brainer for Cavalier>Paladin>Great Knight. Make sure you train up his axe and heavy armor skills after meeting the Paladin requirements.
      Caspar can training axes and brawling at the same time, and should do so exclusively. You can pick up the warrior and brawler classes simultaneously and pick whichever you prefer, until you arrive at level 30 and unlock the master class that combines both.
      Bernadetta, like every archer in the game, is an interesting case. She obviously wants to train bowsprimarily, but the Bow Knight master class wants lances and riding as well. You WANT bow knight for Bernadetta, and putting her on a horse before that is incredibly useful as well, but you lose out on the +1 range ability of pure archer classes. Train both and get a feel for what you prefer.
      Linhart, Dorothea, and Hubert should all train as mages, and forget about weapon skills, regardless of whatever their talents might lead you to believe. Hubert can focus on Reason exclusively, while Lin and Dorothea should dual train reason and faith. Ideally, you'll get a dark seal for Hubert, but it isn't necessary. Eventually, Dorothea should become a Gremory. Lin gives up too much by master classing him into a holy knight, but Hubert doesn't have anything to lose by going Dark Knight, so train him in lances and riding once he's reached A rank for reason.

    • @AwesomeGamer012
      @AwesomeGamer012 5 років тому +2

      I appreciate this more than you could ever imagine. Thank you very much, also love the Toradora pfp

    • @QwixLF
      @QwixLF 5 років тому

      I'd chip in and say that taking the time to get the Vantage and Wrath skills on Byleth. It's been a really fun combo for several games and, when paired with the right range weapons and a small amount of luck, will make you hard to even get attacked. Longbow for physical damage, or a forged Bolt Axe/Levin Sword for magic damage. The close counter skill will be needed for bows, but it's really fun to watch crits go off constantly when your under half health because you're regularly doing around 70 on crit rate. I've seen it hit 100 on proper killer weapons.

    • @MacPhal1
      @MacPhal1 5 років тому

      Here is a google doc someone made up. I did not make this but its a good referance. docs.google.com/spreadsheets/d/1YfaDvvZUrp2516bCNPiTrlwNgehqWokCe5MSoo_nXrg/edit?usp=sharing

  • @fakhrulzainal5384
    @fakhrulzainal5384 5 років тому

    Why is your Ingrid a Wyvern class :(

  • @leiwen5039
    @leiwen5039 5 років тому

    I saw a video from meloo and he had a strength stat of 85 at level 40 how does that happen?

    • @MHChrono
      @MHChrono 5 років тому

      Which character was it? Each character has a different max. Byleth's cap is 77, +5 if you get the statue to increase it. Byleth's base Strength growth rate is 45, meaning they have a 45% chance on each level up to increase strength. If you make them a class that boosts this, like Warrior or War Master, they get +15 bringing them to a 60% chance each level up to increase strength. Other than that, it's save-scumming and re-playing the levels till you get strength every time, and growing lots of Purple flowers to get the strength stat consumable items.

    • @leiwen5039
      @leiwen5039 5 років тому

      @@MHChrono it was in meloo's video where he killed everyone in a black eagle run, at one point he levels up and you can see his stupid high stats

    • @MHChrono
      @MHChrono 5 років тому

      @@leiwen5039 I looked at the video, and it technically shouldn't be possible to have stats that high, probably a CFW on the switch so he can edit things. Still, if you want to max out stats without cheating, Save Scum and Flowers xD

    • @leiwen5039
      @leiwen5039 5 років тому

      @@MHChrono ok thanks

    • @richpichu1272
      @richpichu1272 4 роки тому

      Lei Wen oh meloo hacks so that’s why

  • @dkv2224
    @dkv2224 4 роки тому

    What is Mt?

  • @SilentVinyl
    @SilentVinyl 2 роки тому

    Neat

  • @herzaislad
    @herzaislad 5 років тому +1

    Darn, i hate when I have to learn to play a game. I have no idea how to play this game, why the heck did I even buy it lol

  • @DevidSword
    @DevidSword 6 місяців тому

    😵‍💫

  • @coffeebean2
    @coffeebean2 4 роки тому

    What if dnd worked like this?

    • @enduringidealist
      @enduringidealist 4 роки тому

      This would be a living hell to keep track of. DMs already have a lot on their plate, so doing this level of stat tracking for every single enemy would suck.

  • @rhysofsneezingdragon1758
    @rhysofsneezingdragon1758 5 років тому

    Why exactly are the as and avoid stats so dumb?

    • @thatonepersonnoonecaresabo3163
      @thatonepersonnoonecaresabo3163 5 років тому +1

      The calculation you need to do is kinda crazy for weight. It is the Path of Radiance weight system but more complicated for some reason.
      In PoR, you just subtract your strength stat with your weapon weight in it's entirety.
      For animals of habit that have played FE for quite some time (like me), they always attempt to calculate everything by themselves by habit. This weight system can kinda screw these people over, as calculating will be much slower, more likely to make mistakes in and might draw away from the general actions that need to be done.

    • @thatonepersonnoonecaresabo3163
      @thatonepersonnoonecaresabo3163 5 років тому

      Why they decided on this weight system is kinda beyond me. I think they wanted to nerf the PoR system, so that it isn't busted as hell, but I would've preferred it if they just used the CON system present in the GBA games.

  • @toppakapol
    @toppakapol 5 років тому +1

    Y r wee using math in a game

    • @Gkiss3955
      @Gkiss3955 3 роки тому

      Because life uses math

  • @blankblank6214
    @blankblank6214 5 років тому

    Anyone know the level cap?

  • @Feiqn
    @Feiqn 3 роки тому

    This video is a seasoned FE veteran struggling and stumbling over the convoluted and confusing stat screens of FE.

  • @andrewnieto5549
    @andrewnieto5549 5 років тому +3

    Curious on how to get certain smithibg items. Such as Mythril. Only was able to get 10 to fix 1 legendary item and cant get it anymore. I know it has to do with breaking beasts armor completely but only came across 3 that dropped it after. And it was only after breaking the church monsters specifically. I have 5 other legendary weapons and have no Mythril for them and the game is about to end for me on Claude side. Already did Edelgard and got none with her because I was just rushing theough it to find the ending and Marry Dorothea.

    • @malusvir
      @malusvir 5 років тому +1

      You answered your own question.

    • @MacPhal1
      @MacPhal1 5 років тому +2

      You need to break all four tiles to get ore from beasts. If you just break the barrier in one or two spots and kill it that way you will not get any ore from them. Also if you have the online stuff you can buy them form the visiters if they are selling any.

    • @Gameshunter92
      @Gameshunter92 5 років тому +2

      One should not be using the Hero Relics like your everyday weapon. If they were easy to repair then the game would be easier than it is already.