Ah yes, attack speed, calculated by speed minus weight multiplied by pi divided by the sun’s current angle in relation to the moon’s rotation which is then added to hypotenuse of the weapon triangle.
Me : *has finished both Black Eagles routes and is currently on Blue Lions route post time-skip.* Also me : *clicks on this video* I mean it’s never too late to learn new things maybe... I guess?
Rng was super kind to her with me. She just solos enemy after enemy. I can send her off to chests and then flank and bounce her back and forth between groups and she wrecks shop. Petra is the same way. Absolute murder machine as a sword master my best unit besides byleth in his unique class of course, byleth is broken af. But some say their Petra didn't level like that. RNG seems to make a difference from playthrough to playthrough.
@@tonymack yeah at a point she had more magic then strength lol. Now they're both 20 Lancefaire and flyer mobility is the only thing keeping her unbenched. Lvl 37 btw
@@solarkhan484 lol. That's so weird. I wonder if they will do any RNG balancing in any patches. I like the versatility but makes it hard to plan and you may spend time leveling a character that gets rng screwed. Just a chance you take I guess. I wish bench characters could level other than being adjutants too. Would have been cool if the final battle was everyone you had.
The equation fo AS is Speed - Weight + (Strength/5). In this example it would be 17 - 8 = 9. Then it would be 9 + (30/5) = 15. The other way to write it would be Speed - (Weight - (strength/5)). Or 17 - (8 - (30/5)) Which is 17 - (8 - 6) 17 - (2) 15
Your first equation is misleading. Strength can't give you more AS than your speed stat - it just refunds weight. If you've got Speed=10, Wt=5, and 30 or more Strength, your AS stops at 10. So basically, you should try to take advantage of your character's strength off-set as much as possible since you don't get any faster for going lighter than that.
@@golfer435 I understand what you're trying to say, and I'm just nitpicking, but it's not actually a problem of order of operations. The problem is your Weight - Strength has to have an absolute floor of 0. If your Weight is too small or your Strength too high, you wind up with a negative modifier, which when subtracted from your Speed, would produce a bonus to AS instead of a refund... which isn't how it works. Strength doesn't make you faster, it just makes you less slow :p
This is my first Fire Emblem game. Most of these things I was able to figure out just by looking through the menus enough, but how Weight affected Attack Speed (which I only noticed because my Iron weapons could sometimes attack twice while Steel couldn't) confused the hell out of me, so much thanks for clearing that up! Also didn't know the hit or crit formula, but knowing them now I think I could have figured them out easily if I took the time to.
As someone who is playing Fire Emblem for the first time and has limited experience with these types of games, your FE:3H videos are the most helpful resource I’ve found online! Thanks so much for making them!!
This is the first time I've found an explanation of stats & buffs that actually makes sense and tells me how it works. The breakdown for Strength and telling us "Your attack is based on X, which is here, Y which is here" etc. As a complete novice to tactical RPGs overall, thank you 😭
I'm new to the game but I gotta say I appreciate your no fluff approach. "Here is what you need to know. The video is 10 minutes long because that's the amount of content" Other creators would stretch this same amount to 20-30 minutes, this is so nice to listen to.
I've played all of the "modern" FE games, and this is the first explanation i've ever been given of how the stats actually work. I've been working until now on a purely experimental understanding, so thanks for this!
Playing for like 15 hours and never knew I could move the cursor to the left #FeelSoDumb I've been so confused all this time that there's no information on how stats work lol
Okay so Atk = Str + Wpn Mt (Dmg = Atk - enemy Prt) Hit = Dex + Wpn Hit Crit = Dex/2 + Lck/2 + Wpn Crit (Brut Crit = Crit - enemy Lck) AS = Str/5 + Spd - Wpn Wt (Double attacks if units AS is 4 digits or more higher than the enemy) Avo = Str/5 + Spd - Wpn Wt Prt = Def Rsl = Res I didn't put the blue buffs because the game already displays it What I wanna know is the formula to Hit reduction (Avo) and also where did you get all this info
Avo seems to be Attack Speed + Misc. bonuses, but I could be wrong. The video shows the base is 15, which is the same as AS, plus 12 from prowess and the Battalion adds a bonus of 20, bringing the total to 47. If AS is the base value for Avoid, that would mean Strength plays a roll in Avo since it's reducing the impact of your weapon's weight, but also things like Weight reduction and Darting Blow etc. could affect your Avo as well.
@@GoXDS it's not str/5 + spd -weight, it's weight - (str/5) then you take the remainder and subtract that from Speed to get AS. so Speed - [Weight-(Str/5)]=AS. 17 speed, 30 Str, 8 weight becomes (8 - 6) = 2, (17-2)= 15. AS=15
If strength exceeds your weight, I would expect weight wouldnt affect the AS at all, so instead of being 20+2, it would just remain 20... but thats complete speculation. I'll have to run tests to see how -weight effects things etc.
@@GoXDS Loaded up a file where Byleth had enough strength to reduce weight by 8, equipped a weapon with 4 weight. Had 48 Speed. AS was 48 not 52, so I can confirm that extra strength will not increase AS but is just lost. AS in your example would still be 20, not 22. 40 str, 4 weight, 48 speed, 48 AS since Str negates all weight.
The new attack speed calc makes me miss the con system from the gba games, it was so simple and would have given a reason to add rescuing back into the games
I think we all have basic understanding of these stats just by reading the info on board but never cared to much about the math of it thanks thats actually helpful
Eventually figured it out, but your presentation of this information was totally disorganized and convoluted. Had to rewind multiple times on that attack speed part and still couldn't tell what you were even on about until the commenter below wrote down the formula the way it should've been explained. Overall this channel has been super helpful though, so thanks.
*Playing Radiant Dawn- Ok, so I figured how the stats all add up.............now I just gotta factor in altitude difference...........and weapon triangles with weapon triangles inside those weapon triangles....................................................................and biorhythm Screw it. Micaiah, use Thani. GG
I'm building a tactical RPG similar to Fire Emblem and so far what I've got for attributes is like so: STR (Strength) = Damage dealt with all physical weapons Stagger resistance from being knocked back or stunned Carry weight for a character's personal inventory +HP Prequisistes: Heavy Blow; Thoroughfare; Haymaker.. END (Endurance) = A target's damage reduction from physical weapons A character's efficacy using items or being poisoned +HP Prequisites: Ally guard; Shield Parry; Divide and Conquer.. SPD (Speed) = Number of tiles a character can move per turn Determines who attacks first in an encounter Bonus power for critical hits +HP Prequisites: Swift Blow; Glaive Rush; Flank Demon.. AGI (Agility) = A character's dodge and critical hit rate Determines if a spell is interupted by enemy attacks +MP Prequisites: Feeble Counter; Piercing Blow; Arrow Evade.. INT (Intellect) = A spellcaster's spellpower for all spells Bonus power for offensive enchantments Determines if regular attacks can bypass enemy buffs +MP Prequisites: < Primal spells > WLP (Willpower) = A target's damage or effect reduction from hostile magic Bonus power for defensive enchantments Recipience of positive effects from friendly spells +MP Prequisites: < Divine spells >
Might be a bit late, but I can shed some light on how Charm affects Gambits. I can't take credit for these findings. I saw them on another video, though I can't remember who posted it at this point. For every point of charm difference between you and the enemy, the hit chance of gambits will increase or decrease by 5%. There is a cap to how much it can affect it, which I think capped off at about 30 or 40% in either direction. So for example if you're using a Gambit with a base 50% hit chance, and you have 6 more charm than your target, your hit rate goes up to 80%. In that same boat, if your opponent comes at you with a gambit having a 50% base hit rate and you have 6 more charm than they do, their hit rate goes down to 20% So it doesn't take a huge difference in Charm to make a difference. The biggest difference there is made up by Gambit boosts, affected by Affinity levels. That's a completely separate discussion though.
Thanks To This Video I Now Know How To Calculate The Attack Speed Stat.Thank You.I Thought I Wasn't Going To Find Another Video For That,Because I've Just Seen One That Explains It.
Thanks a lot for explaining every calculation. Calculating everything is now finally easier after the mess that were Awakening's and Fates' weapon skill boni. I have a question: What are the odds for a crest to activate? I know big crests are more likely to activate than small ones, but how likely are they exactly?
@@Ramsey276one That's if the bonus is granted "occasionally". For "sometimes", Major crests have a 40% chance of activating, and for "frequently", it's 70%. I don't know the stats for Minor Crests/Crest Items.
This game goes so deep, like having stats can change a bit if you have another character supporting in the map, or if they are attached (what is the word again?)
Excellent video, as a 2 year old fan I thought I wouldn't need to see this but it was actually quite useful with all the different new formulas. I think you should have explained how effective weapons work though, do they triple or double? Is it for the final ATK value or Is it the might that they add (for combat arts) or the weapons might? What happens if you use a combat art effect that is effective against X and you use it on a weapon who is also effective against X? Is it Hexatuple (is that a word?) damage?
Pretty sure the in-game tool tip says 'Effective' doubles damage. As in, whatever damage you would've done, gets doubled. Don't know what double 'Effective' would do, though my guess is they don't stack- my guess is it's either Effective, or its not. I agree the video going over it would be nice, but Effective is more of a trait, while this video is focused on basic stats.
I have something to admit. I'm playing on maddening and didn't know most of this stuff. I also had no idea what gambit did or how they worked so I've never used them in the game. I've basically been playing with like 2 hands tied behind my back. Each playthrough I learn a bit more but always restart a level if someone dies and I can't get out of the situation with devine pulse. My units are also severely under leveled as I'm in the second half of the game after the time skip. I feel like I'm playing chess but only allowed to use pawns. My main character is the only jaugnaut weapon I have since her crit rate is high plus she's a Pegasus Knight with already high avoidance. That Chalice item you get from the DLC also makes her get huge experience buffs and easily defeat magic and bow units as she has unlimited retaliatory range with the Chalice. I use combat arts way too much like the broken af Encloser art.
Just going to say this was a great video. Haven't watched stuff in a while (Since I played GD and you were streaming Blue Lions and didn't want to spoil myself) but this was a good video to catch.
Complaining about current as stat and here i am remembering the old con stat and how annoying it was to have a character with good stats, low con, and nothing you could do about it.
Checked this video out solely for the purpose of finding out what the Hit meant/effected.... gave a great understanding of HOW the game devised the attribute.... and no explanation of what it does or what implications it has in battle... great breakdown of all the pointless math utilized in the game though..bravo
Attackers hit - Defenders Avoid= Displayed hit rate That hit rate is essentially a percentage chance that the attack will land. There are also some skills that can affect hit rate like the breaker skills. Sorry for skipping over that in the video.
I beleive you need +4 speed to double on an opponent. I don't think tripling is a thing. Some weapons default x2 (gauntlets and Brave weapons) so that becomes x4 with SPD. advantage.
As far as I've found, Dex is the most useful stat in the game. It raises your Avo, which allows you to more effectively play the classic weapon triangle (hexangle? Bow, Magic, and Brawling are involved) using the various Breaker skills. What's better than taking very little damage? Taking no damage at all!
You are not making sense whatsever. If you are a troll... well, well done. If not, DEX has nothing to do with avoid, and nothing to do with breaker skills. Dex ONLY improves your HIT RATE by 1 point for each point of Dex, and improves your crit rate combined with LUCK (add them together and divide by 2).
what i wanted to know was if thier was a limt like you can only have 300 total points across a character or did they do a each chracter stats have a max value like the main chracter caps at lets say 100ST but his magic caps at 60mag.
Somewhat related but not entirely. But at what point do people drop a character. We know there is a percentage change for each stat to increase on level up, and it is possible to be frowned upon by the RNG gods. For example: if X unit has a 45% to increase strength and misses an increase in strength for 5-7 consecutive levels, is it best to cut losses? If not, when do you? Obviously it’s RNG, so yes you could get a strength growth each level for the next 10 levels. But that is horribly unlikely.
As a general rule of thumb I drop them when it takes a single character more than 3 turns to kill an enemy or when they are so slow they get doubled by everything even with low weight equipment. Some exceptions apply.
IMO, the game isn't hard enough for this to really be a huge issue. Same goes with so many people recommending mastering classes that have nothing to do with your intended end game class to get some buff that at the end of the day while great for min maxing doesn't really matter. I beat like half the missions in single digit turns, of the ones that went double digits most of them didn't reach 15. I planned my team composition out but didn't really do any min-maxing.
Is there a video on the numbers when fighting? The projection of your unit versus an enemy. Simply explained what those numbers. I can’t stand it being so opaque.
And it targets Res, so it's basically just a magic attack that uses your sword skill instead of reason. Pretty niche weapons, to be honest, since you can usually just use magic in any situation you'd have used a magic weapon. To that end, Manuela is probably the best recipient for a Levin Sword since she comes with swords pre-trained and little in the way of offensive magic. I suppose you could give Mercedes a magic bow if you bothered to train archery for her instead of reason...
Galby they are made even more niche now that there are specific combat arts that can make an ordinary lance, axe, or sword into a magical attack. While ofc you can’t double with the combat arts, the additional damage plus all magic users having an absurd amount of attack power makes it so that it’ll most likely one shot any way
I've only found levin swords useful on dancers due to the sword avo +20 and sword dance/hexblade/soulbalde making them good offensive options on mag based dancers and on swords units when they face generals, until they reach their master class anyway
@@twigz3214 you're not necessarily wrong, but I feel like it's kind of a trap. The sword avoid IS nice, but you shouldn't leave your mage/ dancer in a spot they can get counterattacked anyway. The avoid stacks with sword proficiency, but you've got to split your training to get the most of it... it isn't unviable, I just think it isn't very good.
Hey guys! Does anyone know a website where they explain the stats? I'd prefer to have them alongside me when I'm playing. Also could anyone help me with what classes I should choose for the Golden Deers? I'm not sure and it's making it hard to decide what goals to pick and what paths to choose.
Choose whatever you want for your classes, it depends in what you need for your army: for example, the most obvious path for Lysithea would be Gremory class but if you level up properly you can make her a Mortal Savant and use her w/ swords as well. It's really up to you and what do you prioritize in your playstyle. You could check Samurai Gamers if you'd like to have an idea on which goals you should go for. Also, at the beginning looks dumb but, really train up that authority stat! Everyone should be at least B by late game. Also increase your Charm whenever you have extra activity points by having tea parties with your students!
I personally wonder what Cham do like Really the formula and stuff (because I want to use marianne and I saw she got pretty good Charm and will most likely have even more whit lvl up as her Growth in charm will be pretty high since she will have falcon and Bishop for the most parth they give + 10 in Charm Growth) SO I was onder if I should go for anything specific for her (should I try to get some Autority even if her autority is not a boon and I need to spend alot of recource (into riding) to get the Holy knight later one IF so I would probably not go holy knight but insteed go for something like Gramery or Falcon knight or mortal savan.) ALSO F Marianne ATK SPD (that freaking 30 MAX STR and most likely like about 15 really late game 10 at lvl 30, She will have like -2 or 3 to wright may be ?)
@@willyyulianto4485 30 Charm = 30 MT? and 30% hit rate bonus? Or it like 30/5 MT and 30% Bonus hit rate? Also does it have effect on heal? (I think there healing gambit right?) And does it do anything whit bonus stats gambit?
Is it possible to see how much dmg an enemy does to a unit while I still move them? It pisses me off to no end that I can apparently only see that my Unit dies next turn after I moved them. Or do I really have to remember each stat and what counters them out the top of my head?!
Well you should have plenty of divine pulses, but to tell beforehand you just need to do the math. Look at atk/hit of enemy and prt/avo of your character and do the math
I HATE math! I hate having to do the math in my head when I just wanna whack them with my sword. Why can't they have the all the actual numbers on the damn screen instead of having us do math for Crits and Avoids. This game is driving me crazy, but it's so addictive.
Hey guys, I know this might be a bit to ask, but can anyone give suggested classes for the Black Eagles? This is my first fire emblem game and it's kinda overwhelming picking a class for all
For master clases , for Byleth and Petra you can go with Mortal Savant or any class that uses swords, for Edelgard dont worry about it you will understand later, Bernadetta is good bow night, Hubert can go as Dark Night, and Lindhart as Gremory or holy night, and Caspar as War Master I dont remember the others but have fun trying different classes with different units , you can reclass the unit and have different alternatives for every battle so you have the option to train the unit as you want, but try to check the stats to determine which class could work
Sure! Starting with Byleth, he/she can do just about anything, but you should probably focus on swords. Later, Byleth will get a unique class and you can stick with that for the rest of the game unless you feel like experimenting. Edelgard also receives a couple unique classes that work just fine for her. Until then, sticking to axe-based classes like the Fighter, and later the Brigand, make plenty of sense. You can train her in flying if you want to go the Wyvern route, but she'll probably have her unique class by then, whether or not you want to stick with it. She also has access to the Lord class, which promotes swords - this isn't a recommended path, but I did take her into Swordmaster and later Mortal Savant with her budding talent in Reason and was pleased with the results. Ultimately, her unique class will probably be too good to pass up, though. Petra should go the Thief/Assassin route primarily, but she can make an excellent Falcon Knight as well. Ferdinand is a no-brainer for Cavalier>Paladin>Great Knight. Make sure you train up his axe and heavy armor skills after meeting the Paladin requirements. Caspar can training axes and brawling at the same time, and should do so exclusively. You can pick up the warrior and brawler classes simultaneously and pick whichever you prefer, until you arrive at level 30 and unlock the master class that combines both. Bernadetta, like every archer in the game, is an interesting case. She obviously wants to train bowsprimarily, but the Bow Knight master class wants lances and riding as well. You WANT bow knight for Bernadetta, and putting her on a horse before that is incredibly useful as well, but you lose out on the +1 range ability of pure archer classes. Train both and get a feel for what you prefer. Linhart, Dorothea, and Hubert should all train as mages, and forget about weapon skills, regardless of whatever their talents might lead you to believe. Hubert can focus on Reason exclusively, while Lin and Dorothea should dual train reason and faith. Ideally, you'll get a dark seal for Hubert, but it isn't necessary. Eventually, Dorothea should become a Gremory. Lin gives up too much by master classing him into a holy knight, but Hubert doesn't have anything to lose by going Dark Knight, so train him in lances and riding once he's reached A rank for reason.
I'd chip in and say that taking the time to get the Vantage and Wrath skills on Byleth. It's been a really fun combo for several games and, when paired with the right range weapons and a small amount of luck, will make you hard to even get attacked. Longbow for physical damage, or a forged Bolt Axe/Levin Sword for magic damage. The close counter skill will be needed for bows, but it's really fun to watch crits go off constantly when your under half health because you're regularly doing around 70 on crit rate. I've seen it hit 100 on proper killer weapons.
Here is a google doc someone made up. I did not make this but its a good referance. docs.google.com/spreadsheets/d/1YfaDvvZUrp2516bCNPiTrlwNgehqWokCe5MSoo_nXrg/edit?usp=sharing
Which character was it? Each character has a different max. Byleth's cap is 77, +5 if you get the statue to increase it. Byleth's base Strength growth rate is 45, meaning they have a 45% chance on each level up to increase strength. If you make them a class that boosts this, like Warrior or War Master, they get +15 bringing them to a 60% chance each level up to increase strength. Other than that, it's save-scumming and re-playing the levels till you get strength every time, and growing lots of Purple flowers to get the strength stat consumable items.
@@leiwen5039 I looked at the video, and it technically shouldn't be possible to have stats that high, probably a CFW on the switch so he can edit things. Still, if you want to max out stats without cheating, Save Scum and Flowers xD
This would be a living hell to keep track of. DMs already have a lot on their plate, so doing this level of stat tracking for every single enemy would suck.
The calculation you need to do is kinda crazy for weight. It is the Path of Radiance weight system but more complicated for some reason. In PoR, you just subtract your strength stat with your weapon weight in it's entirety. For animals of habit that have played FE for quite some time (like me), they always attempt to calculate everything by themselves by habit. This weight system can kinda screw these people over, as calculating will be much slower, more likely to make mistakes in and might draw away from the general actions that need to be done.
Why they decided on this weight system is kinda beyond me. I think they wanted to nerf the PoR system, so that it isn't busted as hell, but I would've preferred it if they just used the CON system present in the GBA games.
Curious on how to get certain smithibg items. Such as Mythril. Only was able to get 10 to fix 1 legendary item and cant get it anymore. I know it has to do with breaking beasts armor completely but only came across 3 that dropped it after. And it was only after breaking the church monsters specifically. I have 5 other legendary weapons and have no Mythril for them and the game is about to end for me on Claude side. Already did Edelgard and got none with her because I was just rushing theough it to find the ending and Marry Dorothea.
You need to break all four tiles to get ore from beasts. If you just break the barrier in one or two spots and kill it that way you will not get any ore from them. Also if you have the online stuff you can buy them form the visiters if they are selling any.
Ah yes, attack speed, calculated by speed minus weight multiplied by pi divided by the sun’s current angle in relation to the moon’s rotation which is then added to hypotenuse of the weapon triangle.
Just thinking about it makes me want to get high-on-pot-enuse.
I JUST REALIZED THEY NEVER MENTIONED THE WEAPON TRIANGLE!
XD
Hey look, it’s biorhythm
@@Ramsey276one There is no weapon triangle in three houses
@@jesse1086 That was MY joke. I said thaaat
Without charme, its inpossible to seduce noble lady's.
You aren't wrong
@@edelgardvonhresvelg372 Thanks Edelgard :-)
Ladies* sorry to correct you Gloucester.
@Hollow Skull I knew it!
Charm *, impossible*
Me : *has finished both Black Eagles routes and is currently on Blue Lions route post time-skip.*
Also me : *clicks on this video* I mean it’s never too late to learn new things maybe... I guess?
Right?
I've played Sacred Stones, Path of Radiance, Radiant Dawn, Awakening, and Fates and have started Blazing Blade
@@MystFox1314 same same, just needed to make triple sure
Me: *CURRENTLY PLAYING MADDENING MODE FOR THE FIRST TIME*
*sees blu lions* : ah, I see, you're a man of culture as well.
*sees Ingrid is not on a pegasus* : you disgust me !
I brought ingrid to black eagles (black eagles for life) because she is a monster and is excellent as a pegasus or falcon knight.
She's aight
Rng was super kind to her with me. She just solos enemy after enemy. I can send her off to chests and then flank and bounce her back and forth between groups and she wrecks shop. Petra is the same way. Absolute murder machine as a sword master my best unit besides byleth in his unique class of course, byleth is broken af. But some say their Petra didn't level like that. RNG seems to make a difference from playthrough to playthrough.
@@tonymack yeah at a point she had more magic then strength lol. Now they're both 20 Lancefaire and flyer mobility is the only thing keeping her unbenched. Lvl 37 btw
@@solarkhan484 lol. That's so weird. I wonder if they will do any RNG balancing in any patches. I like the versatility but makes it hard to plan and you may spend time leveling a character that gets rng screwed. Just a chance you take I guess. I wish bench characters could level other than being adjutants too. Would have been cool if the final battle was everyone you had.
The equation fo AS is Speed - Weight + (Strength/5).
In this example it would be 17 - 8 = 9. Then it would be 9 + (30/5) = 15.
The other way to write it would be Speed - (Weight - (strength/5)).
Or 17 - (8 - (30/5))
Which is 17 - (8 - 6)
17 - (2)
15
Your first equation is misleading. Strength can't give you more AS than your speed stat - it just refunds weight.
If you've got Speed=10, Wt=5, and 30 or more Strength, your AS stops at 10. So basically, you should try to take advantage of your character's strength off-set as much as possible since you don't get any faster for going lighter than that.
@@malusvir that's why I put parenthesis there. You have divide strength first, then add it back into the difference of speed - weight.
@@golfer435 I understand what you're trying to say, and I'm just nitpicking, but it's not actually a problem of order of operations. The problem is your Weight - Strength has to have an absolute floor of 0. If your Weight is too small or your Strength too high, you wind up with a negative modifier, which when subtracted from your Speed, would produce a bonus to AS instead of a refund... which isn't how it works. Strength doesn't make you faster, it just makes you less slow :p
Wolverine101 what did it used to be
@Hans Jorgensen the correct way to right it is if Str/5>Wt then AS= Spd if not then AS= Spd-Wt+Str/5
This is my first Fire Emblem game. Most of these things I was able to figure out just by looking through the menus enough, but how Weight affected Attack Speed (which I only noticed because my Iron weapons could sometimes attack twice while Steel couldn't) confused the hell out of me, so much thanks for clearing that up!
Also didn't know the hit or crit formula, but knowing them now I think I could have figured them out easily if I took the time to.
me too
Nobody cares. You are not special
As someone who is playing Fire Emblem for the first time and has limited experience with these types of games, your FE:3H videos are the most helpful resource I’ve found online! Thanks so much for making them!!
This is the first time I've found an explanation of stats & buffs that actually makes sense and tells me how it works. The breakdown for Strength and telling us "Your attack is based on X, which is here, Y which is here" etc.
As a complete novice to tactical RPGs overall, thank you 😭
I'm new to the game but I gotta say I appreciate your no fluff approach.
"Here is what you need to know. The video is 10 minutes long because that's the amount of content"
Other creators would stretch this same amount to 20-30 minutes, this is so nice to listen to.
i know right?
took me 4 years to find a video that just EXPLAINS this stuff
i don't need a complete history of the fire emblem series or anything
I've played all of the "modern" FE games, and this is the first explanation i've ever been given of how the stats actually work. I've been working until now on a purely experimental understanding, so thanks for this!
Playing for like 15 hours and never knew I could move the cursor to the left #FeelSoDumb
I've been so confused all this time that there's no information on how stats work lol
Okay so
Atk = Str + Wpn Mt (Dmg = Atk - enemy Prt)
Hit = Dex + Wpn Hit
Crit = Dex/2 + Lck/2 + Wpn Crit (Brut Crit = Crit - enemy Lck)
AS = Str/5 + Spd - Wpn Wt (Double attacks if units AS is 4 digits or more higher than the enemy)
Avo = Str/5 + Spd - Wpn Wt
Prt = Def
Rsl = Res
I didn't put the blue buffs because the game already displays it
What I wanna know is the formula to Hit reduction (Avo) and also where did you get all this info
Avo seems to be Attack Speed + Misc. bonuses, but I could be wrong. The video shows the base is 15, which is the same as AS, plus 12 from prowess and the Battalion adds a bonus of 20, bringing the total to 47.
If AS is the base value for Avoid, that would mean Strength plays a roll in Avo since it's reducing the impact of your weapon's weight, but also things like Weight reduction and Darting Blow etc. could affect your Avo as well.
gotta refactor that AS/Avoid. or else 20 Spd, 4 Wt, 30 Str = 22 AS =P
@@GoXDS it's not str/5 + spd -weight, it's weight - (str/5) then you take the remainder and subtract that from Speed to get AS. so Speed - [Weight-(Str/5)]=AS.
17 speed, 30 Str, 8 weight becomes (8 - 6) = 2, (17-2)= 15. AS=15
If strength exceeds your weight, I would expect weight wouldnt affect the AS at all, so instead of being 20+2, it would just remain 20... but thats complete speculation. I'll have to run tests to see how -weight effects things etc.
@@GoXDS Loaded up a file where Byleth had enough strength to reduce weight by 8, equipped a weapon with 4 weight. Had 48 Speed. AS was 48 not 52, so I can confirm that extra strength will not increase AS but is just lost. AS in your example would still be 20, not 22. 40 str, 4 weight, 48 speed, 48 AS since Str negates all weight.
Really enjoying your videos buddy! And it really helps new players to the franchise adapt and learn. Well done! Stay healthy and powerful!
This was super helpful Thank you so much!
The new attack speed calc makes me miss the con system from the gba games, it was so simple and would have given a reason to add rescuing back into the games
I hated the con system because of how poorly balanced it can be. Radiant Series Wt system but modified into what Three Houses is is imo much better
GoXDS yeah I'm more familiar with the Tellius games' system
I think we all have basic understanding of these stats just by reading the info on board but never cared to much about the math of it thanks thats actually helpful
Eventually figured it out, but your presentation of this information was totally disorganized and convoluted. Had to rewind multiple times on that attack speed part and still couldn't tell what you were even on about until the commenter below wrote down the formula the way it should've been explained. Overall this channel has been super helpful though, so thanks.
Your videos help out a lot. Thank you . i found out having a good idea for the master classes is def. The way to go
I'm an experienced FE player, but a friend of mine is playing 3H as their first FE game. This is exactly the kind of video I was looking to send him!
Omg. Thank you so much for this. I really needed this.
Great video man. Love seeing these kinds of break downs.
*Playing Radiant Dawn-
Ok, so I figured how the stats all add up.............now I just gotta factor in altitude difference...........and weapon triangles with weapon triangles inside those weapon triangles....................................................................and biorhythm
Screw it. Micaiah, use Thani. GG
I'm building a tactical RPG similar to Fire Emblem and so far what I've got for attributes is like so:
STR (Strength) = Damage dealt with all physical weapons
Stagger resistance from being knocked back or stunned
Carry weight for a character's personal inventory
+HP Prequisistes: Heavy Blow; Thoroughfare; Haymaker..
END (Endurance) = A target's damage reduction from physical weapons
A character's efficacy using items or being poisoned
+HP Prequisites: Ally guard; Shield Parry; Divide and Conquer..
SPD (Speed) = Number of tiles a character can move per turn
Determines who attacks first in an encounter
Bonus power for critical hits
+HP Prequisites: Swift Blow; Glaive Rush; Flank Demon..
AGI (Agility) = A character's dodge and critical hit rate
Determines if a spell is interupted by enemy attacks
+MP Prequisites: Feeble Counter; Piercing Blow; Arrow Evade..
INT (Intellect) = A spellcaster's spellpower for all spells
Bonus power for offensive enchantments
Determines if regular attacks can bypass enemy buffs
+MP Prequisites: < Primal spells >
WLP (Willpower) = A target's damage or effect reduction from hostile magic
Bonus power for defensive enchantments
Recipience of positive effects from friendly spells
+MP Prequisites: < Divine spells >
Maybe type your notes before filming. You stumbled throughout but it was still informative
Might be a bit late, but I can shed some light on how Charm affects Gambits. I can't take credit for these findings. I saw them on another video, though I can't remember who posted it at this point.
For every point of charm difference between you and the enemy, the hit chance of gambits will increase or decrease by 5%. There is a cap to how much it can affect it, which I think capped off at about 30 or 40% in either direction. So for example if you're using a Gambit with a base 50% hit chance, and you have 6 more charm than your target, your hit rate goes up to 80%. In that same boat, if your opponent comes at you with a gambit having a 50% base hit rate and you have 6 more charm than they do, their hit rate goes down to 20%
So it doesn't take a huge difference in Charm to make a difference. The biggest difference there is made up by Gambit boosts, affected by Affinity levels. That's a completely separate discussion though.
“I can help!”
Persona Portrait Combo Time!
XD
Thanks for making this, I have no idea what I'm doing
This was really informative!
Thanks To This Video I Now Know How To Calculate The Attack Speed Stat.Thank You.I Thought I Wasn't Going To Find Another Video For That,Because I've Just Seen One That Explains It.
Thanks a lot for explaining every calculation.
Calculating everything is now finally easier after the mess that were Awakening's and Fates' weapon skill boni.
I have a question: What are the odds for a crest to activate? I know big crests are more likely to activate than small ones, but how likely are they exactly?
If I remember that FAQ CORRECTLY...
Major- 20%
Minor-10%
Crest Stone (NG+?) - 5%
@@Ramsey276one That's if the bonus is granted "occasionally". For "sometimes", Major crests have a 40% chance of activating, and for "frequently", it's 70%. I don't know the stats for Minor Crests/Crest Items.
@@petery6432 thanks
Great video! Thanks for the tips!
I kept mishearing battalions as Italians, and thought mamma mia I'm going to be unstoppable.
This game goes so deep, like having stats can change a bit if you have another character supporting in the map, or if they are attached (what is the word again?)
Excellent video, as a 2 year old fan I thought I wouldn't need to see this but it was actually quite useful with all the different new formulas.
I think you should have explained how effective weapons work though, do they triple or double? Is it for the final ATK value or Is it the might that they add (for combat arts) or the weapons might? What happens if you use a combat art effect that is effective against X and you use it on a weapon who is also effective against X? Is it Hexatuple (is that a word?) damage?
when i read that i thought you said you were 2 years old.
Pretty sure the in-game tool tip says 'Effective' doubles damage. As in, whatever damage you would've done, gets doubled.
Don't know what double 'Effective' would do, though my guess is they don't stack- my guess is it's either Effective, or its not.
I agree the video going over it would be nice, but Effective is more of a trait, while this video is focused on basic stats.
@@justsomedangerbigfootwithweb yeah I knew someone would get it mixed up
Pretty sure it says in game that the weapon's mt is doubled
@@Gkiss3955 Doubled before or after the combat art's bonus?
THANK.....YOU...The last fire emblem game I played was tactics advanced. Three houses feels like I woke up from Thanos snap in a new world.
12 playthroughs, and I STILL don't understand how all this works. I've really been yolo'ing this whole time huh
12 playthroughs?? mad level patience but same ignorance is bliss
Speed OP! Love your videos keep up the good work!
Appreciated this one too - thanks!
Just the info I was looking for, thanks a lot dude, I’ll sub :p
I didnt think I would even learn much from this but boy was I wrong
I have something to admit. I'm playing on maddening and didn't know most of this stuff. I also had no idea what gambit did or how they worked so I've never used them in the game. I've basically been playing with like 2 hands tied behind my back. Each playthrough I learn a bit more but always restart a level if someone dies and I can't get out of the situation with devine pulse. My units are also severely under leveled as I'm in the second half of the game after the time skip. I feel like I'm playing chess but only allowed to use pawns. My main character is the only jaugnaut weapon I have since her crit rate is high plus she's a Pegasus Knight with already high avoidance. That Chalice item you get from the DLC also makes her get huge experience buffs and easily defeat magic and bow units as she has unlimited retaliatory range with the Chalice. I use combat arts way too much like the broken af Encloser art.
3:48 How did you know to divide the Strength by 5? Like, what prompts one to know to divide strength by 5 to calculate the attack speed?
Just going to say this was a great video. Haven't watched stuff in a while (Since I played GD and you were streaming Blue Lions and didn't want to spoil myself) but this was a good video to catch.
Byleth didn't have their charm stat high enough that's why they couldn't convince edelgarde to try something less extreme.
Great video! So helpful! Thank you!
Complaining about current as stat and here i am remembering the old con stat and how annoying it was to have a character with good stats, low con, and nothing you could do about it.
This is why the game calculates it all for you. 😎
Checked this video out solely for the purpose of finding out what the Hit meant/effected.... gave a great understanding of HOW the game devised the attribute.... and no explanation of what it does or what implications it has in battle... great breakdown of all the pointless math utilized in the game though..bravo
Attackers hit - Defenders Avoid= Displayed hit rate
That hit rate is essentially a percentage chance that the attack will land. There are also some skills that can affect hit rate like the breaker skills. Sorry for skipping over that in the video.
How much faster do you need to be than an enemy to start doubling/tripling/quading?
I beleive you need +4 speed to double on an opponent. I don't think tripling is a thing.
Some weapons default x2 (gauntlets and Brave weapons) so that becomes x4 with SPD. advantage.
As far as I've found, Dex is the most useful stat in the game. It raises your Avo, which allows you to more effectively play the classic weapon triangle (hexangle? Bow, Magic, and Brawling are involved) using the various Breaker skills. What's better than taking very little damage? Taking no damage at all!
You are not making sense whatsever. If you are a troll... well, well done.
If not, DEX has nothing to do with avoid, and nothing to do with breaker skills.
Dex ONLY improves your HIT RATE by 1 point for each point of Dex, and improves your crit rate combined with LUCK (add them together and divide by 2).
@@lucaspastori8321 oh whoops yeah it's speed that gives Avo.
Yeyyy finally thank you so much❤️😍
On the game map, what are the 3 green triangles stuff? and some characters have 2 yellow triangle? What are those?
This is rocket science, modern games hurt my brain!
Great video thanks
what i wanted to know was if thier was a limt like you can only have 300 total points across a character or did they do a each chracter stats have a max value like the main chracter caps at lets say 100ST but his magic caps at 60mag.
Each unit has different max stats, which can be increased with the final tier of each statue.
serenesforest.net/three-houses/characters/maximum-stats/
@@MHChrono that’s what that bonus means?!
Maxing those statues IMMEDIATELY
XD
Somewhat related but not entirely. But at what point do people drop a character. We know there is a percentage change for each stat to increase on level up, and it is possible to be frowned upon by the RNG gods. For example: if X unit has a 45% to increase strength and misses an increase in strength for 5-7 consecutive levels, is it best to cut losses?
If not, when do you? Obviously it’s RNG, so yes you could get a strength growth each level for the next 10 levels. But that is horribly unlikely.
As a general rule of thumb I drop them when it takes a single character more than 3 turns to kill an enemy or when they are so slow they get doubled by everything even with low weight equipment. Some exceptions apply.
IMO, the game isn't hard enough for this to really be a huge issue. Same goes with so many people recommending mastering classes that have nothing to do with your intended end game class to get some buff that at the end of the day while great for min maxing doesn't really matter. I beat like half the missions in single digit turns, of the ones that went double digits most of them didn't reach 15. I planned my team composition out but didn't really do any min-maxing.
you're the best thanks so much
really good stuff!
Wait tho... How does Magic work in terms of Attack Speed since spells have no weight?
Spells do have weight. It works the same
Is there a video on the numbers when fighting? The projection of your unit versus an enemy. Simply explained what those numbers. I can’t stand it being so opaque.
how are effective attacks calculated?
Weight confused me the most. I thought weight also effected the inventory so i just emtied the inventory of all characters.
how do stat caps work? do characters have a total cap or individual stat cap?
ok but how do you compare against enemy stats?
Is it better to have characters focus on just one stat or balance then out
What if the strength ÷5 is a decimal. Say 32÷5=6.4 do we round down and round up at .5? Or how does the game calculate the decimals?
Always round down. Same goes for warp and rescue distance and any other calculations that can end in a decimal.
What stats does magic weapons (Levin sword, bolt axe, magic bow) use? is it STR or MAG?
MAG
And it targets Res, so it's basically just a magic attack that uses your sword skill instead of reason.
Pretty niche weapons, to be honest, since you can usually just use magic in any situation you'd have used a magic weapon. To that end, Manuela is probably the best recipient for a Levin Sword since she comes with swords pre-trained and little in the way of offensive magic. I suppose you could give Mercedes a magic bow if you bothered to train archery for her instead of reason...
Galby they are made even more niche now that there are specific combat arts that can make an ordinary lance, axe, or sword into a magical attack. While ofc you can’t double with the combat arts, the additional damage plus all magic users having an absurd amount of attack power makes it so that it’ll most likely one shot any way
I've only found levin swords useful on dancers due to the sword avo +20 and sword dance/hexblade/soulbalde making them good offensive options on mag based dancers and on swords units when they face generals, until they reach their master class anyway
@@twigz3214 you're not necessarily wrong, but I feel like it's kind of a trap. The sword avoid IS nice, but you shouldn't leave your mage/ dancer in a spot they can get counterattacked anyway. The avoid stacks with sword proficiency, but you've got to split your training to get the most of it... it isn't unviable, I just think it isn't very good.
Hey guys! Does anyone know a website where they explain the stats? I'd prefer to have them alongside me when I'm playing. Also could anyone help me with what classes I should choose for the Golden Deers? I'm not sure and it's making it hard to decide what goals to pick and what paths to choose.
Choose whatever you want for your classes, it depends in what you need for your army: for example, the most obvious path for Lysithea would be Gremory class but if you level up properly you can make her a Mortal Savant and use her w/ swords as well. It's really up to you and what do you prioritize in your playstyle. You could check Samurai Gamers if you'd like to have an idea on which goals you should go for.
Also, at the beginning looks dumb but, really train up that authority stat! Everyone should be at least B by late game. Also increase your Charm whenever you have extra activity points by having tea parties with your students!
serenesforest.net is probably your best bet right now. They aren’t perfect, but they have information on every game in the series.
I personally wonder what Cham do like Really the formula and stuff (because I want to use marianne and I saw she got pretty good Charm and will most likely have even more whit lvl up as her Growth in charm will be pretty high since she will have falcon and Bishop for the most parth they give + 10 in Charm Growth)
SO I was onder if I should go for anything specific for her (should I try to get some Autority even if her autority is not a boon and I need to spend alot of recource (into riding) to get the Holy knight later one IF so I would probably not go holy knight but insteed go for something like Gramery or Falcon knight or mortal savan.)
ALSO F Marianne ATK SPD (that freaking 30 MAX STR and most likely like about 15 really late game 10 at lvl 30, She will have like -2 or 3 to wright may be ?)
Charm calculates the mt and hit for gambits
@@willyyulianto4485 30 Charm = 30 MT? and 30% hit rate bonus?
Or it like 30/5 MT and 30% Bonus hit rate?
Also does it have effect on heal? (I think there healing gambit right?)
And does it do anything whit bonus stats gambit?
Is it possible to see how much dmg an enemy does to a unit while I still move them? It pisses me off to no end that I can apparently only see that my Unit dies next turn after I moved them.
Or do I really have to remember each stat and what counters them out the top of my head?!
Well you should have plenty of divine pulses, but to tell beforehand you just need to do the math. Look at atk/hit of enemy and prt/avo of your character and do the math
Last fire emblem i played was on gba. Why’d they get rid of the combat triangle fam lol. Now the game is so much more confusing
My Dimitri was statscrewed so bad at chapter 21 in Enbarr he had 21 defense at lvl 42 and here i see yours having 22 at lvl 27 wtf.
It is possible to Max stats of all characters ?
FAYAR EMBUREMU !!!
Felix as a mage haha. He solos maddening as warmaster class.
Felix Revengeance
XD
How do you Rise your Meg stat
When it comes to speed is it overall weight? so Weapon + shield?
Yes, the weight of everything counts the way I understand it.
@@michaelmorris9546 Ahh thank you! I think that's why some of my characters stopped attacking twice. I put the heaviest shield on everyone lol.
I HATE math! I hate having to do the math in my head when I just wanna whack them with my sword. Why can't they have the all the actual numbers on the damn screen instead of having us do math for Crits and Avoids. This game is driving me crazy, but it's so addictive.
I came here for the charm stat
Can someone explain to me why sometimes ennemies have 0 might while attacking you?
Your defense/resistance is high enough to nullify the Physical/magical attack respectively.
Hey guys, I know this might be a bit to ask, but can anyone give suggested classes for the Black Eagles? This is my first fire emblem game and it's kinda overwhelming picking a class for all
For master clases , for Byleth and Petra you can go with Mortal Savant or any class that uses swords, for Edelgard dont worry about it you will understand later, Bernadetta is good bow night, Hubert can go as Dark Night, and Lindhart as Gremory or holy night, and Caspar as War Master I dont remember the others but have fun trying different classes with different units , you can reclass the unit and have different alternatives for every battle so you have the option to train the unit as you want, but try to check the stats to determine which class could work
Sure!
Starting with Byleth, he/she can do just about anything, but you should probably focus on swords. Later, Byleth will get a unique class and you can stick with that for the rest of the game unless you feel like experimenting.
Edelgard also receives a couple unique classes that work just fine for her. Until then, sticking to axe-based classes like the Fighter, and later the Brigand, make plenty of sense. You can train her in flying if you want to go the Wyvern route, but she'll probably have her unique class by then, whether or not you want to stick with it. She also has access to the Lord class, which promotes swords - this isn't a recommended path, but I did take her into Swordmaster and later Mortal Savant with her budding talent in Reason and was pleased with the results. Ultimately, her unique class will probably be too good to pass up, though.
Petra should go the Thief/Assassin route primarily, but she can make an excellent Falcon Knight as well.
Ferdinand is a no-brainer for Cavalier>Paladin>Great Knight. Make sure you train up his axe and heavy armor skills after meeting the Paladin requirements.
Caspar can training axes and brawling at the same time, and should do so exclusively. You can pick up the warrior and brawler classes simultaneously and pick whichever you prefer, until you arrive at level 30 and unlock the master class that combines both.
Bernadetta, like every archer in the game, is an interesting case. She obviously wants to train bowsprimarily, but the Bow Knight master class wants lances and riding as well. You WANT bow knight for Bernadetta, and putting her on a horse before that is incredibly useful as well, but you lose out on the +1 range ability of pure archer classes. Train both and get a feel for what you prefer.
Linhart, Dorothea, and Hubert should all train as mages, and forget about weapon skills, regardless of whatever their talents might lead you to believe. Hubert can focus on Reason exclusively, while Lin and Dorothea should dual train reason and faith. Ideally, you'll get a dark seal for Hubert, but it isn't necessary. Eventually, Dorothea should become a Gremory. Lin gives up too much by master classing him into a holy knight, but Hubert doesn't have anything to lose by going Dark Knight, so train him in lances and riding once he's reached A rank for reason.
I appreciate this more than you could ever imagine. Thank you very much, also love the Toradora pfp
I'd chip in and say that taking the time to get the Vantage and Wrath skills on Byleth. It's been a really fun combo for several games and, when paired with the right range weapons and a small amount of luck, will make you hard to even get attacked. Longbow for physical damage, or a forged Bolt Axe/Levin Sword for magic damage. The close counter skill will be needed for bows, but it's really fun to watch crits go off constantly when your under half health because you're regularly doing around 70 on crit rate. I've seen it hit 100 on proper killer weapons.
Here is a google doc someone made up. I did not make this but its a good referance. docs.google.com/spreadsheets/d/1YfaDvvZUrp2516bCNPiTrlwNgehqWokCe5MSoo_nXrg/edit?usp=sharing
Why is your Ingrid a Wyvern class :(
I saw a video from meloo and he had a strength stat of 85 at level 40 how does that happen?
Which character was it? Each character has a different max. Byleth's cap is 77, +5 if you get the statue to increase it. Byleth's base Strength growth rate is 45, meaning they have a 45% chance on each level up to increase strength. If you make them a class that boosts this, like Warrior or War Master, they get +15 bringing them to a 60% chance each level up to increase strength. Other than that, it's save-scumming and re-playing the levels till you get strength every time, and growing lots of Purple flowers to get the strength stat consumable items.
@@MHChrono it was in meloo's video where he killed everyone in a black eagle run, at one point he levels up and you can see his stupid high stats
@@leiwen5039 I looked at the video, and it technically shouldn't be possible to have stats that high, probably a CFW on the switch so he can edit things. Still, if you want to max out stats without cheating, Save Scum and Flowers xD
@@MHChrono ok thanks
Lei Wen oh meloo hacks so that’s why
What is Mt?
Neat
Darn, i hate when I have to learn to play a game. I have no idea how to play this game, why the heck did I even buy it lol
😵💫
What if dnd worked like this?
This would be a living hell to keep track of. DMs already have a lot on their plate, so doing this level of stat tracking for every single enemy would suck.
Why exactly are the as and avoid stats so dumb?
The calculation you need to do is kinda crazy for weight. It is the Path of Radiance weight system but more complicated for some reason.
In PoR, you just subtract your strength stat with your weapon weight in it's entirety.
For animals of habit that have played FE for quite some time (like me), they always attempt to calculate everything by themselves by habit. This weight system can kinda screw these people over, as calculating will be much slower, more likely to make mistakes in and might draw away from the general actions that need to be done.
Why they decided on this weight system is kinda beyond me. I think they wanted to nerf the PoR system, so that it isn't busted as hell, but I would've preferred it if they just used the CON system present in the GBA games.
Y r wee using math in a game
Because life uses math
Anyone know the level cap?
99
This video is a seasoned FE veteran struggling and stumbling over the convoluted and confusing stat screens of FE.
Curious on how to get certain smithibg items. Such as Mythril. Only was able to get 10 to fix 1 legendary item and cant get it anymore. I know it has to do with breaking beasts armor completely but only came across 3 that dropped it after. And it was only after breaking the church monsters specifically. I have 5 other legendary weapons and have no Mythril for them and the game is about to end for me on Claude side. Already did Edelgard and got none with her because I was just rushing theough it to find the ending and Marry Dorothea.
You answered your own question.
You need to break all four tiles to get ore from beasts. If you just break the barrier in one or two spots and kill it that way you will not get any ore from them. Also if you have the online stuff you can buy them form the visiters if they are selling any.
One should not be using the Hero Relics like your everyday weapon. If they were easy to repair then the game would be easier than it is already.