Paladin vs Spiritborn convo is just dumb. Why not both? This is Blizz, they got the devs, the money and the ability. This is just all tired excuses why not both?
I think i said this somewhere else, Blizzard are the toddlers of videogames development, every single step they take on their own its a guarantee fail.
@@DroidX1337 Ask yourself a question what is more reasonable : releasing one new class with an expansion and later release another in a new expansion, or release two classes in one expansion and cash in on it only once ? (it's rhetorical).
especially since DI has seen no less than 3 classes the franchise has never seen before, and this one feels like a mashup of things we have seen before why is that trash getting all that but we can't even get 1 actually new class?
its not a question of money, but time... and if you now go "just hire more devs!" again, time. setting up offices, workstations, organizing workloads and coordination -> all timeintensive. and i didnt even mention the process of hiring people that fit with the(already huge) team. you do it if its so easy, jeez
2 місяці тому+301
It would be nice if they added more Diablo into D4.
I think it’s a silly request. Allow there to be some buildup and developing story to bring Diablo back. Lame asf to have the same main villain over and over again. Think about “somehow palpatine returned”. Reusing the same villain because you can’t think of anything else is lame. It’s a large world with great depth and lore. Let’s explore other avenues BEFORE going straight back to “oh no Diablo is back…. Again”
it's kinda funny that these days people are actually realizing when speakers are gaslighting them. like it's happening in politics and media and now here, I think the term has actually started to pick up popularity beyond talking about deomestic issues.
But dlc and expansions are not new. I think what Blizzard is doing on this one is not enough and will likely be too expensive, but they didn't invent expansions. It's been in existence for over 25 years as what we would consider normal. Everquest released an expansion just about one year after the original release date, and then one every 6 months for a while. You didn't buy it = you couldn't play the content. I don't like D4 at all, but you need to stop pretending like this just started. We are seeing the evolution of 30 years of gaming right now, this didn't happen just last week.
@@TheJohhnyE If we talking games in general not just blizzard games then maybe you have never played oblivion, dragon age, gta or some other games that actually would get you 10hours+ gameplay(oblivion was well over 40hours)? The difference between then and now is that you paying through your neck and you getting a version of a game that isnt even alpha basically. Its like you paying full price for something that is only 10% complete and its cosmetics store is 100% complete and then trying to pull your whole bank account for 1 skin or a horse. In the past the game was complete or playable at launch.
@@TheJohhnyE I mean, I remember a lot of games taking me more than 5 hours. starcraft 1 and 2 I know I spent around 40 hours to complete each (although I was a thorough completionist back then) , I probably spent 60 hours on ff7, maybe 20 hours on halflife 2, 10-15 hours on super metroid, i got 100% completion on super mario 64 and that took me like 20 hours, witcher 3 took me hundreds of hours. i can keep going. I dont really recall any 4 hour games (but possibly that's because I didn't like any 4 hour games due to the shortness idk)
Paladin is their free revive item, they won't release it until they need to revive the game, because they are scared that what they do is not good enough to mantain people playing the game.
Paladin is going to be used like everything else they do to try and retain people or bring people back, withhold content and slowly drop it in. What they don’t understand is there base game is not exciting. The way you grind for gear the itemization on the items the poorly boring designed boss fights the atmosphere to make you feel your in the world the music u name it. Figure all that out first, your d3.5 didn’t work. Yet again. Truly understand what made d2 amazing then modernize it and maybe then u can create a good game again.
This the dude who saw some “leak” about the xpan cost and pay to win. And early access. And made a big stink about it and everyone covered it. Allll for. Nothing.
@@dcepshn this supposes that blizzard could still make an amazing game. They can't. All of the talent has left. It's just the duds now, led by the guy who couldn't get titan off the ground.
I don't have anything against a cosmetic shop but $25-28 for a skin is just nuts! Why do these things cost more than $5-8? I haven't bought any skins so far but if they cost $5 I probably would have spend more than the $30 they want for a single skin right now. I really wish they would just lower the cost and let me spend my money in a guilt free and totally ridiculous way.
Just think about how many skins the game has for $60, 5-8 is already overpriced and the fact you don’t think so is because you’re already conditioned to spend…
Don’t complain about cosmetics. We should be encouraging that sort of microtransaction because it keeps the scourge of pay to win at bay. As long as the quality of the game is good, I’d much rather they got nuts with skins.
This is the first time in Diablo history that I found out about a new class being created and completely forgot about it, no excitement for the new class whatsoever.
Because a new class mostly means same boring paragon nodes to boost 1 possible viable build for that class that might be the weakest of the other classes.
Everything is dull, most of the game is just runing around one shorting scaling mobs, no iconic items, places, bosses (except Tom Lord lol). I can't play more then 1 week per season it's just boring. Skill tree is awful, paragon is ok I guess, itemization is bad, unique items are not exciting.
@@hsdExorcist They never take the lessons they learned from previous games and build on them. Diablo 4 should have been Diablo 3 on steroids in terms of content. Instead, after an entire year, we have just barely gotten to where Diablo 3 was when RoS launched. Mind you I am purely talking about content because in terms of bugs and balance, Diablo 4 is so far behind D3 it's not even funny. Blizzard is completely garbage and not even a shadow of the company they used to be.
@@Entreped it's a whole new team. None of the old-Blizz people are there. They all left. Yep, like you alluded to; Blizzard is now a soulless game making factory, and they've lost the ability to tell Stories and create Lore. They still coasting off of stuff that was created 25 years ago.
The fact people are preordering the expansion is mind boggling to me. D4 JUST became playable a YEAR after launch with season 4. No chance I’m buying off the rip again. I’m holding back and ensuring this is worth the money after reviews come out. Fool me once….
@@b.3713 where did I say they were good or great? I said they felt better and they do. Whispers are the hand me down version of bounties; a system you could work through as a group too, and could complete in 5 minutes for 13 caches with equal or greater reward to the current caches. It's just another watered down form of content unnecessarily time gated/impeded.
Having played Diablo 1 & 2 growing up, and Diablo 3 being the biggest gaming disappointment in my life, I can say that of course there is no Diablo 2 in Diablo 4. The series isn't Diablo anymore, and it stopped being that after Diablo 2 LOD. The creators of the original game Condor Studio who became Blizzard North, and were subsequently dissolved after failing to meet development timelines were the people who forged Diablo from an aspiration to a reality, and without those people, without their core tenants, you cannot continue a novel genre defining franchise without the great minds behind what made it unique and successful in the first place. You're seeing businessmen and hired staff try to figure out how to branch a history they weren't a part of with a future that they got taught about in school, funded by a cosmetic store where a single flying mount can do more gross revenue than an entire game with a 20 year history.
I like all these sarcastic comments. While I'm out here actually not supporting it. Some of us actually did put our foot down. Just gotta stop stream simpin.
@@nikoder8790diablo 4 has had its ups and downs, for me season 2 and season 4 have been the highs, the rest the lows, I'm still smashing season 4, it's great
If Vicarious Visions was part of D4 development, I'd have more hope for it being in the same vein as D2. They understand D2 and did a great job remastering it.
They tried and people bitched about it so much the game has changed tremendously since the beginning. Their ubers were suppose to be as hard to get as D2 people bitched about it, mobs were suppose to be harder and take longer and leveling was suppose to take longer people bitched and they had to change it. D2 you farmed like one two bosses, d4 had the same people bitched there wasn't enough to do. They went as close as possible to d2 and all people did was whine and complain just like how everyone is now about not getting paladin, I would rather see new stuff instead of a carbon copy of D2
@@reapered4683 It was nothing like D2, Diablo 2's lasting power is down to it's timeless itemization / loot hunt along with a lot of other timeless gameplay and atmosphere. Diablo 4 felt like there was nothing to do passed 60-70 because there wasn't anything to farm or target for your build. Build diversity was so shallow and items were so poor a long with a thousand other glaring issues that people warned them about in beta. This they tried to make it like D2 is absolute rubbish.
@@reapered4683 I am not sure if u understand the difference of leveling in Diablo 2 and Diablo 4, Diablo 2 getting max level was not that necessary to min-max your character, unlike Diablo 4.
Diablo IV's main problem is that it's boring. Grinding the same limited pool of content over and over again isn't fun, and the only people who would enjoy it are hardcore loot gambling addicts... I say "would" because D4 loot sucks ass, so its hard for me to see how it would satisfy anyone. With D2, you'd play through the campaign, and then either play the same campaign again with a new character or on a higher difficulty level. This works because the progression through the campaign naturally provides variety and a constant goal to work towards (a goal that isn't something meaningless like grind 10,000 seasonal reputation points or whatever), while the campaign depth is deep enough that you don't feel like you are mindlessly repeating the same content. What does D4 do? It throttles the absolute shit out of your progression if you want to play the campaign (you can hit the lvl 50 soft cap easily just by playing through the 1st chapter), taking the fun out of the experience. Or you can skip the campaign and lock yourself into a tiny amount of repetitive and lackluster content... man, I sure do love sitting in one place farming 500 helltide bosses in a row. Or the same 4 boring, grindy Pit bosses again and again and again...
Countless people including me have ran those bosses over 68 times with no uber or better stat gear. Like dafuq at some point u should get guaranteed gear if you run it so much
I see where you get the gambling addicts from. Gambling for awesome 3 affix gears just to brick it in tampering. Lol. I think that's really only the smallest pool of players though.
@@Sarnatuile Only if you wanted it to be. I just made new characters most of the time. In D4 the seasonal system doesn't reward that type of play, and the base game isn't good enough on its own to support it.
Anyone else kind of mad that the loot goblins stopped dropping the loot bags? Its not like the drops from them were all that great, i think i got like 1 item that i actually used out of dozens of bags. Why is Blizzard still removing inconsequential things? when they should be filling out the gameplay loop before the expansion.
In D2:LoD the itemization is just great. Whites, blues yellows, uniques and sets all have use. Things drops for all classes and isn’t tied to what your playing so it could literally drop an item that leads to building another toon. I’ve played d2 so much since I was a kid and still haven’t seen some items drop. The chase can last 4ever.
While the community claimed to want those things during development and I personally love D2's itemization, it took less than a week after release for most people to complain about not being able to get the rare drops, builds taking too long to become viable and dropping a unique only for it to not be usable on your character Turns out people love having experienced it in D2 in a different gaming ecosystem but seemingly don't want to experience it now in a modern ARPG. We've seen it play out when D2R released so I'm not sure why they kept listening to the community
Tailored drops was one of the big things that really changed the diablo franchise for the worse for me. It's like you said, a big part of the fun in D2 was getting a really insane drop that was so powerful you could either trade it for a few pieces for your current character or roll a new char entirely to use it yourself (then trade it after!).
Who care we lived in a time to fully enjoy d2. Let them self destruct, blizzard and diablo don't exist anymore. They own the name and rights they can slap on dog shit but, they don't have the talent or spirit to create.
@@RamzaBeoulves I can't speak for everyone, but for me when D2 dropped I was in my early 20's and had nothing but free time. Grinding endless hours for gear, or starting from scratch when a build idea didn't pan out wasn't a big deal. These days, I don't often get that much time, and as such, I don't play games where I can't make meaningful progress in under an hour or two of play time per day, sometimes less. Going a week or more without any noticeable power increase, as in D2, just doesn't fly with me anymore. That's why I feel D3 and D4 are both superior. You CAN make progress in a couple of hours. So many say they want 'old school', but when they get it they realize they no longer have time for it.
I can stomach not playing a Paladin because of the lore but what I can't is choosing a new class no one asked for over a legacy class (Witch doctor, Amazon, Assasin, Demonhunter, Monk), Blizzard has not yet even added curses for the Necro, fixed the Druid or given an actual offline mode and yet they had the cojones to compare D4 to D2. Thank God alternatives like POE, Last Epoch & Grim Dawn exist so that I don't have to constantly listen to blizzard's BS and how they "listen to the players' feedback"while constantly showing their "Lilith Only fans edition"
I think what they meant with Diablo 4 having a bit of Diablo 2 in it was the darker scenery and at least for the necromancer class bringing back some of the abilities that was missing in Diablo III but as a fan of D3 I can't even be happy with D4 with the changes there's things that are missing in D4 that there was in D3 it just seems like D4 just can't please anyone from previous Diablo games to where they feel like it's a confident upgrade what a shame beautiful graphics and an ok story for D4 but that's it
True. At least in diablo 4 you actually get item drops without grinding the same 2 bosses for literally thousands of hours, only for those items to be randomly deleted because of memory space glitches. 😂
I think they meant the loot grind is what they were after. Not necessarily the rest, except for the tone and look. Because everyone saying it isn't D2 is correct, because it isn't.
That's a very outdated opinion imo. That's isn't the case since S2 and S4 makes you even stronger. Lvl us just a number you put too many attention on. I feel enemies getting weaker and weaker even if the lvl is basically the same. Without lvl scaling the game would be terribly limited in terms of variety.
the largest problem is multiplicative damage, thats why we get trilions and quadralions of damage by my opinion, but the problem u mentioned is close second
Wait, at 19:00 he says he used the overlay in the corner. Which is basically what d4 has with a map in the corner. Why d2 overlay was so awesome is because like d1, the overlay can go in the middle of your screen, taking up like 70% of your screen. Its transparent so you can still see the game and whats going on. It just makes it so you DONT end up staring at the corner like he said he was doing which is exactly what i do in d4 and which is why i want the oldschool overlay. Run on sentence forgive me.
I'm expecting very little from the expansion. I'm willing to bet the new zone will be tiny and will have all the exact same things to do as the base game, with no innovation, and all for the low low price of $60 CAD. Just like Diablo 3 I might just skip the expansions and stop playing, PoE2 is coming out soon enough anyway.
I just started playing again like a week ago. Got a hardcore character to 56 and died 😢 started right over again and am at 68. I really like the change’s they’ve made.
Maybe they should: take notes from D2r, and make loot 1. impactful and unique, 2. much less loot. implement single player offline, and at least 10x stash.
I'd at least like to see twice the inventory space. Doing these Helltide altars can see you back in town every 10 minutes sorting, unless you're dropping legendaries on the ground constantly (which then get mixed in with the 100 rares and other legendaries that you've left there).
They 100% did NOT go in the direction of D2. If they did they would have introduced a completely different itemization system. The items are what makes or breaks these types of games and D4 is nothing like D2. I stopped playing within a short period because you are inundated with uniques and legendries (same problem with D3), but before you are level 30. From there you just replace the same item with the same item, only difference is ilvl and rolls. The diversity in itemization is lacking as well as the builds. I don't want to run around with +5,000% vulnerability damage. It is so egregious and dumb to look at.
.... I have an idea, just enjoy the game. Diablo 4 is it's own game like Diablo 1,2 ane 3, play it as DIablo 4 and stop wishing for it to be like a older version. BUT people online are so narrow minded, it's their way 100% which is impossible to make everyone happy or haters online.
@@KanoogThe dev team of diablo 4 said they made it to be like Diablo 2. People are commenting on that comparison. Your comment does not make sense in this context, did you even watch the vid?
Sound is WAY undervalued by gamers and often devs. For example, compare the Lilith fight with Ursfa, The Matron fight in PoE2. The audio in that fight is insanely good! (and creepy af)
Diablo IV is only Diablo because they bought the name. Just like how Star Wars is only in name since Disney bought it. I'm done being fooled by Blizzard lol. They took a loyal customer who bought everything and made me buy nothing for a while now and I don't see ever going back.
I guarantee you play or have played D4 or you wouldn’t be on this thread. I am betting you actually had fun with season 4 as many have. I like the Diablo games because each one is different in its own way. I am having a blast playing D2 for my first time and have loved D4, especially Season 4!
BRING BACK SET ITEMS... But make them have badass stats. I remember in D2 full Trangouls made a Necro turn into a vampire and move much faster. Something like that for each character would be awesome and easy to do.
Wrong, sets sadly are dogshit in Diablo 2, only Tal Rasha Sorceress set is valuable with sockets and rainbow facets, won't talk about Druid set, absolute horse shit.
One thing I hate is skins that break immersion, like pink vader or characters from other games I can't override with defaults. Any multi party game with skins I must assume will do this 4 years down the line so I must avoid such games until they are on massive discount.
Been playing Wuthering Waves. And one of their activities is a rogue like play through a mix of mobs and boss fights. But you get a choice of upgrades that are varied that at the end you are doing insane things that is not possible in the base game. Like spam your echos and chance on hit to rain down fire balls. Successful dodging gives increase crit rate etc.. at the end you get currency to go thru a tree of upgrades to make your next play throughs easier and or attempt harder content. Wish D4 would do something like that instead of just waves of harder mobs.
If D4 would have rune words i could some what agree that it was a D2-like game. But D4 as it is has nothing to do with D2. Honestly D3 comes closer but that's because of the smooth gameplay itself.
@@Mas-ij3ti Gtfo with that nonsense. D3 has been an abomination from the very first day it released. The way they killed Deckard Cain and the pathetic way Diablo gurgling sounds that represent sentences in Doablo 3 are an external black spot on the entire game. Yes i played it, yes i bought it, yes i have the expansion and yes i mean what i say. Diablo 3 is TRASH.
I'm worried blizz thinks the new class is enough... and the new mode is enough... that to me doesn't sound like an expansion. I also hope they add new skills to classes like necro that seem to be lacking options. D2 had like 11 curses we have 2 and one is unusable
@@toast1211 new class, new mode, completely new/old zone, new dungeons, new skills, new paragon boards and legendary glyphs,more story and new bosses. What is enough content for an expansion ?
@sonoftristram the new mode is a seasonal mechanic. New area in a open world arpg changes almost nothing. Like even now the different zones feel the same. And fixing the lack luster paragon boards and skills is something they should have already fixed in a live server setting. Not make me pay for their finally fixing them
@@toast1211 infernal hordes for season 5 isn't the seasonal mechanic, that comes for eternal realm as well. With new mode I meant the co-op thing whatever that will be that comes with the expansion. New zones adds a lot, without the different zones all the dungeons would look even more the same. How do they all feel the same for you ? As broken as the game is, the zones all have their own atmosphere and Theme. Cry as much as you want that won't make the game better but there's enough content to justify an expansion. Call it fixing but new content is new content. I don't buy and you don't have to buy it either.
@sonoftristram right and there already is a jungle area so making a new one is stupid. And go run 20 different nm dungeon and tell me the themes are much different. And who cares about co-op in a arpg where most people play solo and/or all their friends quit after a week because they only played to see the session mechanic.
@@toast1211 oh you just enjoy to complain now I got it. Swamp isn't jungle btw 😉 Keep complaining in UA-cam comments I'm sure it makes your day better...
a class that doesnt wield a shield is not a replacement for paladin, thats the problem. it doesnt even need to be a paladin, it could be a spear+shield mix of amazon and paladin, but another 2handed weapon thats super slow and fragile melee gameplay? nope.
@@madprophetus my guess is, that they actually shift creative teams from wow to diablo and vice versa - wow is in very good shape now. seems creativity went into tww and the other 2 addons.
@@nataschajordan6053 I would not call wow's shape 'very good' under any circumstances. Dragonflight is abysmal and has experienced the fastest sub drop since the kiss of death (returning to the terrible expansion Battle for Azeroth after the last good wow content, Legion)
@@madprophetus you know I just thought about the fact that if they did release pally it probably wouldn't have auras and even if it did itd have like 2-3 like barb has warcries so it would be severely gimped compared to d2. They'd probably just have Zeal and maybe a damage aura.
Here's the thing I don't understand. What's the point in magic and rare items if they are never EVER useful or needed? D3 ran into this issue to the extreme.
90% of my PC gameplay is with no sound or 5% master volume. Randomly one day I fought Belmont in V Rising with audio and the voice acting and his lines gave me goosebumps. So good.
About the free Platinum, when the game launched the first rewards from that season where free Platinum. Still have my 666 plat. Hope they add it like you suggested.
A big reason uber unique/chase items don't work in D4 is because 1. there is no trading of those highly sought after items, 2. having smart loot makes trading more limited for specific classes, 3. Like you said they all feel the same they are either busted or useless no specific use cases.
@@luminaxar you must have not played when it took around 5k baal runs players 8 to hit 99 that's not a weekend thing especially for two chars. So I'd say yes your playing a different game. A way early version before they nerfed the xp gain in cows.
Nope! I just remembered the game existed last week so figured I would see if the game has gotten better. Character creation is still garbage, but the gameplay feels way better......not good by any means but close to decent at this point. I almost do not regret getting this game for free when I upgraded my graphics card last year.
they need a system that uses xp past lvl 100. D3's Paragon, DI's paragon, I like D4's paragon boards (kinda, they need a ton of work), but something to also want to make u grind out more xp along with the loot search
D2 is still king. You don’t get any excitement from gear drops is in D4 like D2. POE2 looks more in line with pace and probably gear progression. D4 is just a auto loot game and season 4 was easy
really wish they made D2R moddable online. PD2 in D2R engine would be absolutely insane. (if you havent seen/tried it before its a D2LoD mod with alot of poe inspired stuff for additional endgame etc etc)
I agree that D4 rare loot just generates itself, but the big issue would be diversity in where we actually get certain pieces, right now we have 6 bosses and like a handful of uniques, the ratios are tarnished, slice up loot into an additional 6 new bosses and see how farm times and game play can change
For me path of exile is the successor of diablo 2. It was created by an indie company back then but now, ggg i no longer an indie company and im excited to see what they can do. Diablo 4 was great on release but the game is so simple, you can plqy through it and move on. The monetization is the only thing that fits a live service game. I probably will play the story of d4 and then go back to different games. I feel like, this way i can get the most out of d4.
We're continually framing the issues around gameplay and its systems, but the basic problem with D4 is that drops aren't stimulating enough. The heart of POE is the loot lottery and build diversity, and how both of these feed and feed off of the economy. Varied and unique item power is what drives this. When you play POE you can find something that is so powerful that it's worth an insane amount of currency, so interesting it drives you to make a new build, or both. Item value is inherently driven by the trading economy, which just doesn't exist in D4. To take us back to 1992, "It's the economy, stupid." In POE we're willing to slog through rehashes of the same loot pinatas because of this. The leagues are table settings and recipes, but it's the same meat being cooked, and we're here to eat, not to taste.
I'm a hardcore Diablo fan who has played Diablo 2 religiously since 2001 and all Diablo 3 seasons prior to Diablo 4's launch. Diablo 4 is trash, it's my least played ARPG out of my seasonal rotation list of D2R, LE and POE. That should not be the case. Considering Diablo 2 has zero new content, Diablo 4 should be played more. The leader of this team has no idea what the fuck he is doing. Time to clean house and fix this monstrosity. I don't even have that much time to play games (I'm Blizzard's target audience) and it's JUST NOT FUN.
@@relyks8645 when you design a game, you do not frantically create unfinished content just to have options for your players. That's what they're doing. They're going for quantity and not quality. For how large the team is, they should be able to create a single source of end game that is enjoyable to play and is replayable. This game has nothing like this.
blizzard is a storied pc gaming company that sells games off name recognition alone. i enjoy d4 enough, but lets not pretend the game itself and not the franchise and game studio name sold those copies. every diablo game is going to be the fastest selling diablo game. gaming in general has grown exponentially and will continue to do so.
Blizzard saying they used D2 as inspiration for D4 is like Ford saying they used the ‘67 Mustang Boss as inspiration for the 2024 EcoBoost SUV Mustang. There is absolutely no comparison. Itemization, and also the feeling of EARNING those items, is paramount to ARPGs like these. To this day it’s so difficult to find a game that does this as well as Diablo II did, which is a huge reason why people still play D2. It just feels good to play
i used all my baneful hearts up actually, people dont like spending theirs which is silly since they dont get rewards so i always get stuck using all of mine,
@@villiamthegreat you don't pay for the game you already bought and you never have to. Want the expansion, buy it, want the game you already bought then don't buy it 🤷🏼♂️
They had like 4 years of making this game, had over 9000 employees working on this game and wasted like 300 million dollars on this game and this is what they got to show. 😂
More like 7+ years, those 9k employee numbers are stupidly padded and no doubt including marketing teams, localization etc. all over the world, people who are absolutely not day to day devs.
I realized the biggest issue with D4 is the static map. The blind exploration of the old Diablo was so engaging but in D4 it’s run across the map to the objective as fast as possible to a boring dungeon. What happened to the mega dungeons?
V Rising took over D4 for me. I still have it installed but I’m gonna go back to it years later when it’s officially complete. I’ll treat it like D2 lol
@@KingNiros They removed everything they had in common because it turns out players didn't want the things they said they wanted Having to do all content again on every character (3 times even) and every season. Leveling slower, build taking weeks to come online, uber drops being exceptionally rare, difficulty in re-specing, overall lack of flare and bland cosmetics All things people requested as a way to avoid making a D3 clone and come back to a more D2 experience. It took less than a week for everyone to complain about the very thing they asked for during the entirety of development
@@KingNiros Quite the opposite I even gave several examples that the community was very vocal about Contrary to most people mentioning D2 here, I don't operate on nostalgia alone and actually played D2 in the last decade and played D2R
I got the Xbox game pass just to try D4... And as a D2 player still to this day, I refuse to play d4 at lvl 23 I well full geared out in legendary items.. and at that point when you realize you can just do a helltide and move all your core legendary powers onto gear, you realize right there you already beat the game... In D2 you have to spend countless hours getting to lvl 92 to just get to a point that you can actually craft good items... And @Darthmicrotransaction TV, did you beat the under bosses and farm the keys to get a torch? Did you actually kill uber Diablo? That's when the game gets intense, being a lvl 86 hardcore player and fighting Uber Diablo shit gets wild making sure you don't die... Because that's countless hours, not just like, 6 hours of play
Lvl 23 gear is not maxed. You haven't even scratched the surface, your opinion is null and void. And ignorance like yours is what gets in the way of great games.
@@jesterofwoe420 if I'm in ALL legendary gear, and the only reason to even pick up yellows and blues and turn them into legendaries... Yes I'm at full build . Using the same legendary affixes I found in the first 23 levels, and at lvl 54, I was still using the same affixes... So yes.. it's full build, just scaling gear.. not fun... You ever even grinded for Destruction keys fighting hell nithalak? In hardcore mode? I highly doubt it.. and if you did in fact do that, you would understand the difference in D2 and D4 and how my opinion isn't just some baseless idea.. it holds value, in my friend group... 1 of my friends likes d4, but the other 4 would prefer to play D2 out of the ones who actually play the genre. So it's clearly just not my opinion, and my friend group is just a very small sample... No one is telling you not to go play d4, you should definitely go do that, just understand comparing the games isn't even close.
I... kinda get what you are saying. But legendary aspects are not everything to you character. It's exactly the scaling game that enables different builds. You need to optimize stuff to get going. A lot of your power comes from having certain stats breakpoints in your build through the systems. And your character goes from water to wine. I guess that's not what you are after.
@@themooniscoming His point is more to the fact that he has the 'highet tier of items'. Which yeah... you could say blah blah greater affix BS. But in reality there's not much to look forward to once you've gone from white to unique in 23 lvls. Once you hit that point you're not looking for some GG amazing thing that will totally change your game, you're looking for incremental gains until a certain breakpoint. Totally different from d2 or poe and more like a slot machine slowly stealing your money with its 99.7% win rate.
Tried D4 from Game Pass with a friend in a co-op before S4, i got bored and annoyed with it in the first 3 Acts. Friend was Barbarian and he kinda liked it, i was Sorc and hated it, always stuck without mana or in cooldowns. And in all that play time the story and game play didnt do anything for us
Campaign Just introduces Basic things to you. You really play campaign only if you wanna know the story. Seasonal gameplay is Very, Very different from campaign
The game doesn’t have good progression from 1-100. Last Epoch has a much more fun leveling journey. D4 has a meh talent tree and a meh paragon board system. they don’t really give any true power or agency. you only start having fun when you get to level 100 and get the most rarest items in D4 In LE your Power can go crazy right when you start. Making it super fun to make builds. Poe is similar but you can’t change your builds. So it’s more risky.
It's not that bad, just wait until you get in to the end game and have to spend 20 hours farming to find an upgrade that it's 1% better than your current. It's so fun.
I think going Spirit Born instead of Paladin is Rod saying "we still know better" and that's going to be an issue. It felt like at the start of D4 Blizzard had this attitude that they knew what was best, when the empirical evidence pointed to that they really did not. Creators like Rax have gone on record saying lots of fixes that have come in over the seasons were things they brought up in like alpha testing. The biggest success thus far in season 4 is just Blizzard implementing a bunch of things the fans have directly asked for such as copying LE's exalt system, removing "damage on tuesdays" affixes and giga-buffing helltides. So instead of being like "hey if we do things the players want the players are happy" they decided "F the players we are doing this new class nobody has ever asked for instead of Paladin which literally everyone has constantly asked for". Bold decision to willingly ignore all the lessons you just learned over the last year.
Yeah its fucking absurd. Poe can crank out new leagues with new skills, new support gems, way more new uniques, and core expansions with just their cosmetic shop. D4 has no fucking reason to charge for expansions.
It's not just about character progression for me. It's about account progression. My goal is always to progress several characters. I want more items to be usable on multiple characters. I feel like that's something D2 did incredibly well. You can find an item that maybe isn't that useful on your current character, but is insane on another. That incentivizes people to want to play all of the classes in the game.
Exactly, finding an amazing Sorc drop on your barb makes you WANT to go make a Sorc to try it out. Not this forced grind D4 creates, while completely missing this opportunity.
I don't think itemization can be the answer to his question, honestly I think it starts with a strong rebirth system that ties into account and character progression in a way that is meaningful yet balanced.
The problem with D4 is that they are trying to make it like D2 when they don't have the capacity for it (the actual developers of that game left) and are just coming up with similar and worse ways. While also some things in D2 may not work on today's gaming experience either, such as taking months to farm one rare piece of gear, or even longer to max level a character. In today's gaming experience, we have a LOT more alternatives than back then, so players can easily stop a game when it gets boring and go for something else.
They don’t understand what made d2 the iconic game of ARPGs. I see nothing that makes me play d2 till this day in d4. Confused how they can try and say they tried making another d2 when all that does is put a terrible name on D2. Don’t try and bring down d2 to the level of your shitty D3,D4 games.
No, the problem with D4 is that its nothing like D2 outside of the most shallow surface level ARPG elements. D2 was inspired by pen and paper table-top RPGs like D&D, which is to say its designed towards a character building game with deeper more nuanced mechanics. For example, in D2 attacks and spells are fundamentally different, each of the damage types has different inherent mechanics, and there is no main stat or homogenized global damage scaling. D4 is the opposite. Damage skills are almost all coefficients of the same damage source and most of the combat mechanics are baked into the class or aspects. Effectively the players aren't really building the character as much as they are choosing a loadout and then finding gear that scales the numbers. Its like the difference between LEGOs (D2) and a toy that comes with snap on configurations (D4).
@@arcc4@arcc4 LOL, the deep D2 mechanics of discovering buying mana potions and playing with inventory open to spam them, investing all points into life after having enough strength to equip gear, and using D2 JSP to quickly buy runes for enigma and teleport past all enemies to one-shot bosses over and over and over.
The developers don’t seem to have any interest in the genre or even play other games in the genre. It’s like they’re just applying elements they learned in a game dev psychology course and don’t actually understand the game or what keeps players going.
I absolutely cant stand Belluars' constant head shifting and blinking to not so covertly hide the fact he is reading a script. It just fucking kills me. 🔥💀🔥
@@Brownsfan77 I don't mind tempering at all but I understand why people do. Masterworking on the other hand I absolutely hate, completely killed my enthusiasm for the end game and trying to beat the tormented bosses for the first time as a new player.
4:40 that argument is no-sense... they could still do Diablo 4 for oldschool fans AND grab new fans too... it's not one or antoher... they could have done D4 good like D2 was and still gather a bunch of new fanbase.
Well this season was my first D4 season since it came to gamepass, all I have to say I'm glad I didn't spend 70-100€ on it. Its fun for a bit but between normal and uber bosses the gap feels too big and by the time I reach that point to start grinding for ubers I'm already bored with my class. Should have some different kind of content its basically 2 kind of the same dungeons (one being just greater rifts), bounties and helltide(which I found the most fun but after leveling 2 characters through it I had enough). But idk what they could do, loot isn't memorable/interesting other than like 2 uber uniques, also it doesn't feel impactful to get a bis unique or legendary, if you are in between the normal and uber bosses it just makes you kill trash mobs a tiny bit faster. Classes are meh having like 3 builds that are "supported" by the devs, everything else is leagues under those, there is no hidden mechanics/interactions to find. Bosses are ok but I miss the PoE audio queues because here the boss just does something that you have to react to in half a second, or its a red highlight on red/dark ground. I could rant more but probably noone will read this anyway lmao
It's not itemization, it's what effect does the item, aspect, paragon, etc. brings to the character. In D3, my Disintegrate Wizard spits out Arcane Orb, pops Black Hole, and casts down Blizzard while channeling Disintegrate -- this effect comes from one item, Etched Sigil. Now compare that to the effects from the items, aspects, paragon, etc in D4 for the Sorc...nothing even comes close. They have problems deeper than just fenagling the numbers.
The only thing "D2-like" in D4 is the Diablo name.... The game only sold like it did BECAUSE of the name. IF people had waited to see reviews and watch gameplay, it would not have sold as much, not nearly as much.
I agree 100% itemization makes or breaks the game long-term. Season 4 moved it from pointless and broken to barely passable by ARPG standards and look what happened. People WANT to play this game but terrible design choices make it painful(nightmare dungeons anyone? Who thought having 3 different mechanics that chase you around so you cant stand still was fun/engaging/upped the difficulty beyond just annoyance???? How did this make it out of the concept room???). I hope they keep moving in the D2 direction as you stated. I have a fear that the devs are going to focused on the simplification part of the season 4 changes and not the forging/masterwork power creep fantasy. Some variety needs to be added back in without the atrocious damage on Tuesday mess that it was before. Craftable uber-uniques and how they were implemented in general also worries me. At this point I fear that non one on the dev team has even played Diablo 2, or can even do math based on how the game launched and the continuing problems with multiplicative vs additive slingshoting some classes/builds. Their answer so far seems to be to cap everything, capping paragon nodes next season, capping armor, capping movement speed etc, which sucks and takes away from the build variety and the choices you have to make in itemization, just fix the damn math like every other ARPG. It seems like each class was it's own separate design team and they did NOT communicate or share a common goal for where they wanted power/mechanics to be by end game, also half of them flunked their high school math class. I hope they can understand WHY season 4 is so successful and try to trap a little bit more of the lightning in a bottle that was D2. Props to the D4 story team though, great campaign/story/cinematics/worldbuilding, it's such a shame that the bones of the game were so bad at launch giving the whole title a bad name when parts of it really were incredible.
2:15 Im fine with never finding an uber unique. All the streamers complained that they werent finding after all the time they put in and new people were finding. So what, that's RNG and thats what made them "Omfg I FOUND ONE". My guess is D2 didnt originally have seasons that reaet things though
Here is what I think D4 would greatly benefit from: first off we should be able to farm ANY boss from the campaign in WT4 ( lvl 100 version ) and take away mats for duriel and all the other bosses, instead we can just reset the dungeon and farm those bosses for specific mats to have a chance to drop from them along with the items, when X amount of mats from specific bosses are collected we can use said mats to fight an uber version of those bosses for example like uber Andariel, Duriel, and Lilith and if you defeat each of them you get to go back to uber tristram and fight all 3 at once along with minions but take away the annoying floor mechanics and this would also be the perfect way to bring back charms into the game just like the annihilus or torches from D2. To me the saddest part about D4 is the tempering system being horrible and the fact that almost every major boss fight the real challenge is the environment, you're fighting the floor not the boss and thats a HUGE disappointment, its not exciting whatsoever. At least this way we would have an excitingly big fight to have that would give a real sense of accomplishment when beaten and it would introduce new items to D4. There is absolutely no excuse for there to not be a tormented and farmable version of every boss fight from the campaign we should have had this since launch, we've been able to do it in every Diablo game except D4.
Why do all D4 coverage creators side note how this was a success for Blizzard? Who the fuck cares? I don't, is the game fun because it made alot of money? No. Was it good for the players that Blizzard made alot of money? No. Who in the Hell doesn't get pissed off at that little cliff note that creators put it, like some P.R. cheerleader
it's not a cheerleader. its a clear note to understand that the disconnect that can happen between gaming companies, and community members like yourself, can happen because of bottom line. If a company's game isnt well received, but makes massive profits, they may decide its a win regardless of public feedback. it's relevant information. no one is adding it as excitement for blizzard , its a point about how a corporation can see success based upon investment return.
The game making a lot of money on box sales does mean a lot. It means all these youtube videos, reddit posts and forum threads are just a vocal minority and the majority of people like the game. My guess is Blizzard's main market is a customer who can accommodate the price, plays a bit and then returns for the next expansion - blizzards main market arent people posting comments on youtube or forums. So yes, box sales is a success for Blizzard when we are talking the range of nearly 1 BILLION dollars per release.
I think when they said they wanted to make D4 more like D2, they more than likely just meant the visuals. Instead of it looking like it was made by Disney like D3, they actually darkened things up.
i tried d4 via gamepass, felt boring. No spirit to it whatsoever, but the cinematics were nice, maybe their cinematic guys are still passionate about these things. The game is visionless therefore it has no soul, their vision is 'what will make the most money', which isnt really a good vision at all for a game imo. Its different when things spring to life because of inspiration and a vision, like when metzen made that map of azeroth. When you have no vision you will just try to emulate the success of the past, and they thought it was Diablo 2 way of doing things, but times change, and without eyes, you wont see that.
vision and spirit are intangible non-measurable things that everyone can define by themselves. this this metric should never be used to accurately judge the quality of a game. bias also has a HUGE influence on perceived spirit and vision, because if you have a negative outlook on a company beforehand, you will more likely perceive every detail negatively before considering a more positive viewpoint.
I waited to play D4 till this patch. I played with my SO and we had a good time overall. I can see the game play is good, the story is decent, and the graphics great. But the bones... the systems behind the scenes are just so lacking. I just hit 100 and now i cant find a reason to continue playing. I have found the same 5 uniques and none of them are interesting. The same 10 affixes and only 2-3 are useful. The legendary system is interesting but with only a handful of legendary affixes i want to use i find no variety. The Armor is the exact same on every item now. The "greater affix" is interesting but... yay double life? There is no hint at what to look forward to. Idk, there loot 2.0 just left me with nothing to grind to. At least i didnt see a hint of what to grind to.
D2 is a 20 year old game. It's a good game for its time, but it really doesn't hold up to 2024's standards.. Imagine doing 20.000 pindleskin runs. I'm done with that man. There's way too many other games all trying to get my attention so I don't have time to nolife a game anymore.
@noobkaka567 nope. Pvp is the only thing that matters in the genre. It's why d2 stands and the rest fall. No one believes me, but its clear when you think about it. Why grind all that gear? For what? What happens when you max out? You move on to another game. Not d2. Pvp still alive 20 years later. Use your brain man
As a casual player (a few times a week for 2 hours or so each) I have enjoyed season 4. Last week I finally beat Uber Duriel and Anduriel. I am still trying to get my 4th spark to craft an HC. So as you can see for me the season content has lasted and kept me engaged. All the things are cool Helltides, whispering tree, Pits etc. I'm enjoying the Bash Bleed Barb easy play style and just having a good time. I have a couple of minor complaints, drop more Stygian Stones. I can't grind for 8 hours a day to get them. Out of 10 Pit runs 101 I often get NONE. World Boss rarely any. I had a bunch drop when i completed Iron wolves which got me to Duriel, then he dropped some so I could get to Andy. This makes it real hard for us casual folks to grind for Ubers. Not only that but mucus eggs and Shards (sharts) are a pain in the ass to run back and forth to collect this crap. Those are my only complaints. So that's my 2 cents as a casual player.
live now: www.twitch.tv/darthmicrotransaction
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D4 skill tree and glyphs are trash compared to D2 synergies or D3 runes and passives plus cube powers.
Paladin vs Spiritborn convo is just dumb. Why not both? This is Blizz, they got the devs, the money and the ability. This is just all tired excuses why not both?
I think i said this somewhere else, Blizzard are the toddlers of videogames development, every single step they take on their own its a guarantee fail.
Stop worshipping corporate pigs
just gonna keep deleting my comment hey, unless this is a youtube auto delete, you are a shill DM
With all the money and devs they had, they should have been able to release Paladin, Spiritborn and like 5 others before asking for more money.
Right?! Only one new class?! At least 2, common man!
@@DroidX1337 Ask yourself a question what is more reasonable : releasing one new class with an expansion and later release another in a new expansion, or release two classes in one expansion and cash in on it only once ? (it's rhetorical).
THANK YOU
especially since DI has seen no less than 3 classes the franchise has never seen before, and this one feels like a mashup of things we have seen before
why is that trash getting all that but we can't even get 1 actually new class?
its not a question of money, but time...
and if you now go "just hire more devs!"
again, time. setting up offices, workstations, organizing workloads and coordination -> all timeintensive. and i didnt even mention the process of hiring people that fit with the(already huge) team.
you do it if its so easy, jeez
It would be nice if they added more Diablo into D4.
Maybe into an later expansion, but Diablo without Diablo does have an strange feel to it. Also the lack of hell itself
DEI sanitized monetization scheme shtfest just like Overbotch 2.
Less gay
Diablon't IV ^^
I think it’s a silly request. Allow there to be some buildup and developing story to bring Diablo back. Lame asf to have the same main villain over and over again. Think about “somehow palpatine returned”. Reusing the same villain because you can’t think of anything else is lame. It’s a large world with great depth and lore. Let’s explore other avenues BEFORE going straight back to “oh no Diablo is back…. Again”
Saying “we went for a D2 direction and people didn’t like it” is gaslighting at its finest.
It was at most 5% D2 and was missing 95% of D2
it's kinda funny that these days people are actually realizing when speakers are gaslighting them.
like it's happening in politics and media and now here, I think the term has actually started to pick up popularity beyond talking about deomestic issues.
lol right what a joke absolutely nothing like D2
D4 is almost an antithesis to D2 lol
D4 is not even 1% of D2
I believe they meant in the sense that it would take months of grinding to find the piece you want.
Whatever the case the missed the mark hard
I'm old enough to remember when you bought a game you owned it and it was complete.
It was amazing. DLC came in the form of "Expansion Packs", which was like a full sequel for a game you already owned at not full game prices!
Are you also old enough to remember games being 4 hours long for many years? 😂
But dlc and expansions are not new. I think what Blizzard is doing on this one is not enough and will likely be too expensive, but they didn't invent expansions. It's been in existence for over 25 years as what we would consider normal. Everquest released an expansion just about one year after the original release date, and then one every 6 months for a while. You didn't buy it = you couldn't play the content. I don't like D4 at all, but you need to stop pretending like this just started. We are seeing the evolution of 30 years of gaming right now, this didn't happen just last week.
@@TheJohhnyE If we talking games in general not just blizzard games then maybe you have never played oblivion, dragon age, gta or some other games that actually would get you 10hours+ gameplay(oblivion was well over 40hours)? The difference between then and now is that you paying through your neck and you getting a version of a game that isnt even alpha basically. Its like you paying full price for something that is only 10% complete and its cosmetics store is 100% complete and then trying to pull your whole bank account for 1 skin or a horse. In the past the game was complete or playable at launch.
@@TheJohhnyE I mean, I remember a lot of games taking me more than 5 hours. starcraft 1 and 2 I know I spent around 40 hours to complete each (although I was a thorough completionist back then) , I probably spent 60 hours on ff7, maybe 20 hours on halflife 2, 10-15 hours on super metroid, i got 100% completion on super mario 64 and that took me like 20 hours, witcher 3 took me hundreds of hours. i can keep going. I dont really recall any 4 hour games (but possibly that's because I didn't like any 4 hour games due to the shortness idk)
Paladin is their free revive item, they won't release it until they need to revive the game, because they are scared that what they do is not good enough to mantain people playing the game.
Paladin is going to be used like everything else they do to try and retain people or bring people back, withhold content and slowly drop it in. What they don’t understand is there base game is not exciting. The way you grind for gear the itemization on the items the poorly boring designed boss fights the atmosphere to make you feel your in the world the music u name it. Figure all that out first, your d3.5 didn’t work. Yet again. Truly understand what made d2 amazing then modernize it and maybe then u can create a good game again.
Oh and stop worrying about casual gamers that’s your kryptonite. Worry about making an amazing game and the gamers will come on their own.
I hate that you are right.
This the dude who saw some “leak” about the xpan cost and pay to win. And early access. And made a big stink about it and everyone covered it. Allll for. Nothing.
@@dcepshn this supposes that blizzard could still make an amazing game. They can't. All of the talent has left. It's just the duds now, led by the guy who couldn't get titan off the ground.
I don't have anything against a cosmetic shop but $25-28 for a skin is just nuts! Why do these things cost more than $5-8? I haven't bought any skins so far but if they cost $5 I probably would have spend more than the $30 they want for a single skin right now. I really wish they would just lower the cost and let me spend my money in a guilt free and totally ridiculous way.
Just think about how many skins the game has for $60, 5-8 is already overpriced and the fact you don’t think so is because you’re already conditioned to spend…
Because a dev makes $150k.
Don’t complain about cosmetics. We should be encouraging that sort of microtransaction because it keeps the scourge of pay to win at bay. As long as the quality of the game is good, I’d much rather they got nuts with skins.
Yeah $30 is insane almost buying half a game price
Bet u still bought those skins lol
This is the first time in Diablo history that I found out about a new class being created and completely forgot about it, no excitement for the new class whatsoever.
Because a new class mostly means same boring paragon nodes to boost 1 possible viable build for that class that might be the weakest of the other classes.
Yeah there’s no excitement at all for anything in this game
Everything is dull, most of the game is just runing around one shorting scaling mobs, no iconic items, places, bosses (except Tom Lord lol). I can't play more then 1 week per season it's just boring. Skill tree is awful, paragon is ok I guess, itemization is bad, unique items are not exciting.
@@hsdExorcist They never take the lessons they learned from previous games and build on them. Diablo 4 should have been Diablo 3 on steroids in terms of content. Instead, after an entire year, we have just barely gotten to where Diablo 3 was when RoS launched. Mind you I am purely talking about content because in terms of bugs and balance, Diablo 4 is so far behind D3 it's not even funny. Blizzard is completely garbage and not even a shadow of the company they used to be.
@@Entreped it's a whole new team. None of the old-Blizz people are there. They all left. Yep, like you alluded to; Blizzard is now a soulless game making factory, and they've lost the ability to tell Stories and create Lore. They still coasting off of stuff that was created 25 years ago.
1 new class in a dlc that costs the price of a switch game is a cop out
1 new class no one wanted*
@@cameronroberts4296 something new is better then something like witch dr ew
No to defend them i think they said new skill trees to even though theyll probably not do a good job
@@TyroneisWhite wish we got monk or crusader
@@petebagwell6666 this has always been the case for Diablo expansions and RoS has cost the same back on 2013.
The class only is a part of the dlc.
The fact people are preordering the expansion is mind boggling to me. D4 JUST became playable a YEAR after launch with season 4. No chance I’m buying off the rip again. I’m holding back and ensuring this is worth the money after reviews come out. Fool me once….
Expansion will be free on game pass Xbox
Better late than never. Hopefully more people reach the same conclusion you did.
SIMP: sucker idolazing mediocre product
brain dead consumerism
@@GhostRaregame pass is definitely money worth
Bounties in D3 felt way better to me than the whispers do currently.
Bounties were garbage dude. What are you talking about
@@b.3713 where did I say they were good or great?
I said they felt better and they do.
Whispers are the hand me down version of bounties; a system you could work through as a group too, and could complete in 5 minutes for 13 caches with equal or greater reward to the current caches.
It's just another watered down form of content unnecessarily time gated/impeded.
Having played Diablo 1 & 2 growing up, and Diablo 3 being the biggest gaming disappointment in my life, I can say that of course there is no Diablo 2 in Diablo 4. The series isn't Diablo anymore, and it stopped being that after Diablo 2 LOD.
The creators of the original game Condor Studio who became Blizzard North, and were subsequently dissolved after failing to meet development timelines were the people who forged Diablo from an aspiration to a reality, and without those people, without their core tenants, you cannot continue a novel genre defining franchise without the great minds behind what made it unique and successful in the first place.
You're seeing businessmen and hired staff try to figure out how to branch a history they weren't a part of with a future that they got taught about in school, funded by a cosmetic store where a single flying mount can do more gross revenue than an entire game with a 20 year history.
Guys, this is Blizzard's last, last, last, last chance
anybody who plays it is just masochist
They better make it last while supplies last 🤣
I like all these sarcastic comments. While I'm out here actually not supporting it. Some of us actually did put our foot down. Just gotta stop stream simpin.
@@nikoder8790diablo 4 has had its ups and downs, for me season 2 and season 4 have been the highs, the rest the lows, I'm still smashing season 4, it's great
😂
D4 devs saying they went the D2 direction is insulting af.
If Vicarious Visions was part of D4 development, I'd have more hope for it being in the same vein as D2. They understand D2 and did a great job remastering it.
They tried and people bitched about it so much the game has changed tremendously since the beginning. Their ubers were suppose to be as hard to get as D2 people bitched about it, mobs were suppose to be harder and take longer and leveling was suppose to take longer people bitched and they had to change it. D2 you farmed like one two bosses, d4 had the same people bitched there wasn't enough to do. They went as close as possible to d2 and all people did was whine and complain just like how everyone is now about not getting paladin, I would rather see new stuff instead of a carbon copy of D2
@@reapered4683 It was nothing like D2, Diablo 2's lasting power is down to it's timeless itemization / loot hunt along with a lot of other timeless gameplay and atmosphere. Diablo 4 felt like there was nothing to do passed 60-70 because there wasn't anything to farm or target for your build. Build diversity was so shallow and items were so poor a long with a thousand other glaring issues that people warned them about in beta.
This they tried to make it like D2 is absolute rubbish.
@@reapered4683 I am not sure if u understand the difference of leveling in Diablo 2 and Diablo 4, Diablo 2 getting max level was not that necessary to min-max your character, unlike Diablo 4.
@@reapered4683 so much wrong here i cannot even address this
Diablo IV's main problem is that it's boring. Grinding the same limited pool of content over and over again isn't fun, and the only people who would enjoy it are hardcore loot gambling addicts... I say "would" because D4 loot sucks ass, so its hard for me to see how it would satisfy anyone. With D2, you'd play through the campaign, and then either play the same campaign again with a new character or on a higher difficulty level. This works because the progression through the campaign naturally provides variety and a constant goal to work towards (a goal that isn't something meaningless like grind 10,000 seasonal reputation points or whatever), while the campaign depth is deep enough that you don't feel like you are mindlessly repeating the same content. What does D4 do? It throttles the absolute shit out of your progression if you want to play the campaign (you can hit the lvl 50 soft cap easily just by playing through the 1st chapter), taking the fun out of the experience. Or you can skip the campaign and lock yourself into a tiny amount of repetitive and lackluster content... man, I sure do love sitting in one place farming 500 helltide bosses in a row. Or the same 4 boring, grindy Pit bosses again and again and again...
Countless people including me have ran those bosses over 68 times with no uber or better stat gear. Like dafuq at some point u should get guaranteed gear if you run it so much
I see where you get the gambling addicts from. Gambling for awesome 3 affix gears just to brick it in tampering. Lol. I think that's really only the smallest pool of players though.
@@kuja5809 Like a gacha pity system?
I love D2, but can we not act like it wasn't a mindless grind grinding bosses for uniques? Or runes? Jesus man.
@@Sarnatuile Only if you wanted it to be. I just made new characters most of the time. In D4 the seasonal system doesn't reward that type of play, and the base game isn't good enough on its own to support it.
I’m playing Elden ring, sitting in the POE2/Monster Hunter: Wilds waiting room. I refuse to play D4.
Good for you I guess.
So brave.
All of them better games, good choice.
Yo same on the mh wilds waiting room . Bought last epoch too tho
I admire your bravery.
Anyone else kind of mad that the loot goblins stopped dropping the loot bags? Its not like the drops from them were all that great, i think i got like 1 item that i actually used out of dozens of bags.
Why is Blizzard still removing inconsequential things? when they should be filling out the gameplay loop before the expansion.
In D2:LoD the itemization is just great. Whites, blues yellows, uniques and sets all have use. Things drops for all classes and isn’t tied to what your playing so it could literally drop an item that leads to building another toon. I’ve played d2 so much since I was a kid and still haven’t seen some items drop. The chase can last 4ever.
My D2 druid was built after my necromancer got a unique God tier ribcracker.
While the community claimed to want those things during development and I personally love D2's itemization, it took less than a week after release for most people to complain about not being able to get the rare drops, builds taking too long to become viable and dropping a unique only for it to not be usable on your character
Turns out people love having experienced it in D2 in a different gaming ecosystem but seemingly don't want to experience it now in a modern ARPG. We've seen it play out when D2R released so I'm not sure why they kept listening to the community
Tailored drops was one of the big things that really changed the diablo franchise for the worse for me. It's like you said, a big part of the fun in D2 was getting a really insane drop that was so powerful you could either trade it for a few pieces for your current character or roll a new char entirely to use it yourself (then trade it after!).
Who care we lived in a time to fully enjoy d2. Let them self destruct, blizzard and diablo don't exist anymore. They own the name and rights they can slap on dog shit but, they don't have the talent or spirit to create.
@@RamzaBeoulves I can't speak for everyone, but for me when D2 dropped I was in my early 20's and had nothing but free time. Grinding endless hours for gear, or starting from scratch when a build idea didn't pan out wasn't a big deal. These days, I don't often get that much time, and as such, I don't play games where I can't make meaningful progress in under an hour or two of play time per day, sometimes less. Going a week or more without any noticeable power increase, as in D2, just doesn't fly with me anymore. That's why I feel D3 and D4 are both superior. You CAN make progress in a couple of hours.
So many say they want 'old school', but when they get it they realize they no longer have time for it.
I can stomach not playing a Paladin because of the lore but what I can't is choosing a new class no one asked for over a legacy class (Witch doctor, Amazon, Assasin, Demonhunter, Monk), Blizzard has not yet even added curses for the Necro, fixed the Druid or given an actual offline mode and yet they had the cojones to compare D4 to D2. Thank God alternatives like POE, Last Epoch & Grim Dawn exist so that I don't have to constantly listen to blizzard's BS and how they "listen to the players' feedback"while constantly showing their "Lilith Only fans edition"
2:00 What? Nothing LITERALLY NOTHING about Diablo 4 is ANYTHING LIKE Diablo 2
I think what they meant with Diablo 4 having a bit of Diablo 2 in it was the darker scenery and at least for the necromancer class bringing back some of the abilities that was missing in Diablo III but as a fan of D3 I can't even be happy with D4 with the changes there's things that are missing in D4 that there was in D3 it just seems like D4 just can't please anyone from previous Diablo games to where they feel like it's a confident upgrade what a shame beautiful graphics and an ok story for D4 but that's it
Well, to be fair, 4 of the classes are spelt the same...
True. At least in diablo 4 you actually get item drops without grinding the same 2 bosses for literally thousands of hours, only for those items to be randomly deleted because of memory space glitches. 😂
I think they meant the loot grind is what they were after. Not necessarily the rest, except for the tone and look. Because everyone saying it isn't D2 is correct, because it isn't.
@@TheJohhnyE this a glitch that exists in d2r only since they increased stash space. another example of modern blizzard being incompetent.
The largest problem with D4 is mobs scaling up to your level. It kills any sense of progression and power fantasy.
this problem stops at lvl 100 tho
@@xmusic2049 you clearly don't understand what this guy is getting at and are exactly who diablo 4 is targeting lol
That's a very outdated opinion imo.
That's isn't the case since S2 and S4 makes you even stronger.
Lvl us just a number you put too many attention on.
I feel enemies getting weaker and weaker even if the lvl is basically the same.
Without lvl scaling the game would be terribly limited in terms of variety.
Nope...the biggest problem is classes are not fun to play. COZ skill tree is small and boring .
the largest problem is multiplicative damage, thats why we get trilions and quadralions of damage by my opinion, but the problem u mentioned is close second
Wait, at 19:00 he says he used the overlay in the corner. Which is basically what d4 has with a map in the corner.
Why d2 overlay was so awesome is because like d1, the overlay can go in the middle of your screen, taking up like 70% of your screen. Its transparent so you can still see the game and whats going on. It just makes it so you DONT end up staring at the corner like he said he was doing which is exactly what i do in d4 and which is why i want the oldschool overlay. Run on sentence forgive me.
Mercenaries available with the purchase of the expansion pack. We are effectively paying for features we used to have in base game diablos.
Yet you are still paying, so what's the issue?
*in the base game you paid extra for in ONE deablo game.
@@TheJohhnyEyou live under a rock?
@@TheJohhnyE are you smoking crack? It was part of the base game in D2 and D3?
I'm expecting very little from the expansion. I'm willing to bet the new zone will be tiny and will have all the exact same things to do as the base game, with no innovation, and all for the low low price of $60 CAD. Just like Diablo 3 I might just skip the expansions and stop playing, PoE2 is coming out soon enough anyway.
I just started playing again like a week ago. Got a hardcore character to 56 and died 😢 started right over again and am at 68. I really like the change’s they’ve made.
Maybe they should:
take notes from D2r, and make loot 1. impactful and unique, 2. much less loot.
implement single player offline,
and at least 10x stash.
I'd at least like to see twice the inventory space. Doing these Helltide altars can see you back in town every 10 minutes sorting, unless you're dropping legendaries on the ground constantly (which then get mixed in with the 100 rares and other legendaries that you've left there).
They 100% did NOT go in the direction of D2. If they did they would have introduced a completely different itemization system. The items are what makes or breaks these types of games and D4 is nothing like D2. I stopped playing within a short period because you are inundated with uniques and legendries (same problem with D3), but before you are level 30. From there you just replace the same item with the same item, only difference is ilvl and rolls. The diversity in itemization is lacking as well as the builds. I don't want to run around with +5,000% vulnerability damage. It is so egregious and dumb to look at.
.... I have an idea, just enjoy the game. Diablo 4 is it's own game like Diablo 1,2 ane 3, play it as DIablo 4 and stop wishing for it to be like a older version. BUT people online are so narrow minded, it's their way 100% which is impossible to make everyone happy or haters online.
@@KanoogThe dev team of diablo 4 said they made it to be like Diablo 2. People are commenting on that comparison.
Your comment does not make sense in this context, did you even watch the vid?
@@Kanoog My IQ is not low enough to enjoy Diablo 4...
Once you play another game after Diablo 4 it makes you feel like you've been wasting so much time.
That's exactly what I felt when I switched from D4 to PoE
Sound is WAY undervalued by gamers and often devs. For example, compare the Lilith fight with Ursfa, The Matron fight in PoE2. The audio in that fight is insanely good! (and creepy af)
They need to add a few dozen angelbreath to every whisper cache
I have been yawning so hard over the Spiritborn as soon as I heard it announced.
Really, is that the most exciting idea Blizzard has got for a class?
Bro what? Spiritborn looks really fun. It's more exciting than Paladin which is what everyone keeps yammering for.
Diablo IV is only Diablo because they bought the name. Just like how Star Wars is only in name since Disney bought it. I'm done being fooled by Blizzard lol. They took a loyal customer who bought everything and made me buy nothing for a while now and I don't see ever going back.
I guarantee you play or have played D4 or you wouldn’t be on this thread. I am betting you actually had fun with season 4 as many have. I like the Diablo games because each one is different in its own way. I am having a blast playing D2 for my first time and have loved D4, especially Season 4!
@@scrappymutt2047 Are you a bot?
BRING BACK SET ITEMS... But make them have badass stats. I remember in D2 full Trangouls made a Necro turn into a vampire and move much faster. Something like that for each character would be awesome and easy to do.
Wrong, sets sadly are dogshit in Diablo 2, only Tal Rasha Sorceress set is valuable with sockets and rainbow facets, won't talk about Druid set, absolute horse shit.
According to DM, Diablo IV is a litter of kittens. The game has endless lives. How many times has he said, "This is the end?"
@@heyokah he never said that 🤷🏼♂️
It was all last chances
One thing I hate is skins that break immersion, like pink vader or characters from other games I can't override with defaults. Any multi party game with skins I must assume will do this 4 years down the line so I must avoid such games until they are on massive discount.
i will be very unlikely to spend more cash on D4 with POE, POE 2, Last Epoch etc all in play
Same. So many better ARPG out there. D4 is just moving to slow. Maybe in 3 years it’ll catch up
Been playing Wuthering Waves. And one of their activities is a rogue like play through a mix of mobs and boss fights. But you get a choice of upgrades that are varied that at the end you are doing insane things that is not possible in the base game. Like spam your echos and chance on hit to rain down fire balls. Successful dodging gives increase crit rate etc.. at the end you get currency to go thru a tree of upgrades to make your next play throughs easier and or attempt harder content. Wish D4 would do something like that instead of just waves of harder mobs.
Did they not learn anything from Torghast? This will become a choir very quickly.
PvP would be ultimate endgame. Clan v Clan. Immortal did PvP very well.
definitely minimal elements of diablo 2. diablo 4 is a diablo 3 with dark shadows
No it didnt even have the good elements of D3 they tried to go between d2 and d3 and missed both.
Dont insult D3 like that... Jokes aside D3 is a better game than D4 currently.
Diablo 3 us far superior and a more fun and enjoyable game
If D4 would have rune words i could some what agree that it was a D2-like game.
But D4 as it is has nothing to do with D2.
Honestly D3 comes closer but that's because of the smooth gameplay itself.
@@Mas-ij3ti
Gtfo with that nonsense.
D3 has been an abomination from the very first day it released.
The way they killed Deckard Cain and the pathetic way Diablo gurgling sounds that represent sentences in Doablo 3 are an external black spot on the entire game.
Yes i played it, yes i bought it, yes i have the expansion and yes i mean what i say.
Diablo 3 is TRASH.
Saying “we went for a D2 direction and people didn’t like it” is gaslighting at its finest. rod continues being pathetic.
I'm not paying another penny on D4 until they give me a Paladin. And I really feel like they screwed us over when it wasn't in the base game.
That and a lot of other classes demon Hunter witch doctor list goes on
True. I want something new but also just carbon copies of what I already played before.
My kids and I started playing from Game Pass. I haven't played since Diablo 1.
I'm worried blizz thinks the new class is enough... and the new mode is enough... that to me doesn't sound like an expansion. I also hope they add new skills to classes like necro that seem to be lacking options. D2 had like 11 curses we have 2 and one is unusable
@@toast1211 new class, new mode, completely new/old zone, new dungeons, new skills, new paragon boards and legendary glyphs,more story and new bosses.
What is enough content for an expansion ?
@sonoftristram the new mode is a seasonal mechanic. New area in a open world arpg changes almost nothing. Like even now the different zones feel the same. And fixing the lack luster paragon boards and skills is something they should have already fixed in a live server setting. Not make me pay for their finally fixing them
@@toast1211 infernal hordes for season 5 isn't the seasonal mechanic, that comes for eternal realm as well.
With new mode I meant the co-op thing whatever that will be that comes with the expansion.
New zones adds a lot, without the different zones all the dungeons would look even more the same.
How do they all feel the same for you ?
As broken as the game is, the zones all have their own atmosphere and Theme.
Cry as much as you want that won't make the game better but there's enough content to justify an expansion.
Call it fixing but new content is new content.
I don't buy and you don't have to buy it either.
@sonoftristram right and there already is a jungle area so making a new one is stupid. And go run 20 different nm dungeon and tell me the themes are much different. And who cares about co-op in a arpg where most people play solo and/or all their friends quit after a week because they only played to see the session mechanic.
@@toast1211 oh you just enjoy to complain now I got it.
Swamp isn't jungle btw 😉
Keep complaining in UA-cam comments I'm sure it makes your day better...
Maybe building a cash shop first, then trying to figure out the game that would exist around it was a bad idea.
if the spirit born is the replacement for a Paladin & they do not plan to give us the Holy class
DEMONS!
oh hi
a class that doesnt wield a shield is not a replacement for paladin, thats the problem. it doesnt even need to be a paladin, it could be a spear+shield mix of amazon and paladin, but another 2handed weapon thats super slow and fragile melee gameplay? nope.
They think Spiritborne will save them. Tells me they still dont know whats up. Its cool.
People keep demanding the Pally but i can guarantee they will complain about it when it comes out.
Probably because it will suck, because this company is creatively bankrupt and it's over.
@@madprophetus my guess is, that they actually shift creative teams from wow to diablo and vice versa - wow is in very good shape now. seems creativity went into tww and the other 2 addons.
@@nataschajordan6053 I would not call wow's shape 'very good' under any circumstances. Dragonflight is abysmal and has experienced the fastest sub drop since the kiss of death (returning to the terrible expansion Battle for Azeroth after the last good wow content, Legion)
@@madprophetus you know I just thought about the fact that if they did release pally it probably wouldn't have auras and even if it did itd have like 2-3 like barb has warcries so it would be severely gimped compared to d2. They'd probably just have Zeal and maybe a damage aura.
the only thing i want from d4 is more stash tabs on d2...
Here's the thing I don't understand. What's the point in magic and rare items if they are never EVER useful or needed? D3 ran into this issue to the extreme.
It's leveling gear
@@bmark6971 They're not even leveling gear anymore. They're irrelevant by level 15.
90% of my PC gameplay is with no sound or 5% master volume. Randomly one day I fought Belmont in V Rising with audio and the voice acting and his lines gave me goosebumps. So good.
About the free Platinum, when the game launched the first rewards from that season where free Platinum. Still have my 666 plat. Hope they add it like you suggested.
It didn't give me any.
A big reason uber unique/chase items don't work in D4 is because 1. there is no trading of those highly sought after items, 2. having smart loot makes trading more limited for specific classes, 3. Like you said they all feel the same they are either busted or useless no specific use cases.
The D2 LOD grind to lvl 99 took forever...
For those who don’t know LOD = Lights of Determination
To be fair, level 99 wasn't really designed to be what you aimed for.
Have we been playing different games? We would play it in LAN and grind 2 chars to 99 over a weekend 🤔
@@luminaxar yeah LoD was ez to get to 99... D2 Classic.. not even the koreans made it to 99 lol. Highest I saw was 96, a Korean paladin named Sora.
@@luminaxar you must have not played when it took around 5k baal runs players 8 to hit 99 that's not a weekend thing especially for two chars. So I'd say yes your playing a different game. A way early version before they nerfed the xp gain in cows.
Have they fixed the character creation yet so you can customize your characters? Will give it another shot then
Nope! I just remembered the game existed last week so figured I would see if the game has gotten better. Character creation is still garbage, but the gameplay feels way better......not good by any means but close to decent at this point. I almost do not regret getting this game for free when I upgraded my graphics card last year.
they need a system that uses xp past lvl 100. D3's Paragon, DI's paragon, I like D4's paragon boards (kinda, they need a ton of work), but something to also want to make u grind out more xp along with the loot search
D2 is still king. You don’t get any excitement from gear drops is in D4 like D2. POE2 looks more in line with pace and probably gear progression. D4 is just a auto loot game and season 4 was easy
really wish they made D2R moddable online. PD2 in D2R engine would be absolutely insane. (if you havent seen/tried it before its a D2LoD mod with alot of poe inspired stuff for additional endgame etc etc)
They are making POE2 more accessible, decluttered, and simplified. I highly doubt they are going to make items too extreme with rarity.
I agree that D4 rare loot just generates itself, but the big issue would be diversity in where we actually get certain pieces, right now we have 6 bosses and like a handful of uniques, the ratios are tarnished, slice up loot into an additional 6 new bosses and see how farm times and game play can change
If you wanna play D2, then play D2. Have fun being stuck in 2000
For me path of exile is the successor of diablo 2. It was created by an indie company back then but now, ggg i no longer an indie company and im excited to see what they can do. Diablo 4 was great on release but the game is so simple, you can plqy through it and move on. The monetization is the only thing that fits a live service game. I probably will play the story of d4 and then go back to different games. I feel like, this way i can get the most out of d4.
We're continually framing the issues around gameplay and its systems, but the basic problem with D4 is that drops aren't stimulating enough. The heart of POE is the loot lottery and build diversity, and how both of these feed and feed off of the economy. Varied and unique item power is what drives this. When you play POE you can find something that is so powerful that it's worth an insane amount of currency, so interesting it drives you to make a new build, or both. Item value is inherently driven by the trading economy, which just doesn't exist in D4. To take us back to 1992, "It's the economy, stupid." In POE we're willing to slog through rehashes of the same loot pinatas because of this. The leagues are table settings and recipes, but it's the same meat being cooked, and we're here to eat, not to taste.
I'm a hardcore Diablo fan who has played Diablo 2 religiously since 2001 and all Diablo 3 seasons prior to Diablo 4's launch. Diablo 4 is trash, it's my least played ARPG out of my seasonal rotation list of D2R, LE and POE. That should not be the case. Considering Diablo 2 has zero new content, Diablo 4 should be played more. The leader of this team has no idea what the fuck he is doing. Time to clean house and fix this monstrosity. I don't even have that much time to play games (I'm Blizzard's target audience) and it's JUST NOT FUN.
"D4 is trash" isn't a very useful comment. What about it is trash, and what can they do better?
@@relyks8645 when you design a game, you do not frantically create unfinished content just to have options for your players. That's what they're doing. They're going for quantity and not quality. For how large the team is, they should be able to create a single source of end game that is enjoyable to play and is replayable. This game has nothing like this.
Amen. Diablo 3 ended with a big bang despite having a painful launch.
Agreed, I don't think any of the Dev team are ARPG fans at all based on what has been implemented.
The infernal hoard should have been the prelude to the Lilith fight because that's what the cinematics suggested.
blizzard is a storied pc gaming company that sells games off name recognition alone. i enjoy d4 enough, but lets not pretend the game itself and not the franchise and game studio name sold those copies.
every diablo game is going to be the fastest selling diablo game. gaming in general has grown exponentially and will continue to do so.
Blizzard saying they used D2 as inspiration for D4 is like Ford saying they used the ‘67 Mustang Boss as inspiration for the 2024 EcoBoost SUV Mustang. There is absolutely no comparison.
Itemization, and also the feeling of EARNING those items, is paramount to ARPGs like these. To this day it’s so difficult to find a game that does this as well as Diablo II did, which is a huge reason why people still play D2. It just feels good to play
i used all my baneful hearts up actually, people dont like spending theirs which is silly since they dont get rewards so i always get stuck using all of mine,
We all expect a certain base level from Blizzard products, but they are not the same studio. The people who made the games we love are long gone
Idk, paying to play a game I already paid for last year is kinda crazy to me. It took them so long to fix it that they want me to pay for diablo 4.5
@@villiamthegreat you don't pay for the game you already bought and you never have to.
Want the expansion, buy it, want the game you already bought then don't buy it 🤷🏼♂️
They had like 4 years of making this game, had over 9000 employees working on this game and wasted like 300 million dollars on this game and this is what they got to show. 😂
More like 7+ years, those 9k employee numbers are stupidly padded and no doubt including marketing teams, localization etc. all over the world, people who are absolutely not day to day devs.
I realized the biggest issue with D4 is the static map. The blind exploration of the old Diablo was so engaging but in D4 it’s run across the map to the objective as fast as possible to a boring dungeon. What happened to the mega dungeons?
V Rising took over D4 for me.
I still have it installed but I’m gonna go back to it years later when it’s officially complete.
I’ll treat it like D2 lol
283 points to shape a build. Players are penalized to reassign each point. D4 punishes players to try out different builds.
I agree, d4 was never like d2 or an upgraded version of d2
Accurate. They have nothing in common.
It was never supposed to be. It was supposed to be Diablo: Immortal 2.
@@KingNiros They removed everything they had in common because it turns out players didn't want the things they said they wanted
Having to do all content again on every character (3 times even) and every season. Leveling slower, build taking weeks to come online, uber drops being exceptionally rare, difficulty in re-specing, overall lack of flare and bland cosmetics
All things people requested as a way to avoid making a D3 clone and come back to a more D2 experience. It took less than a week for everyone to complain about the very thing they asked for during the entirety of development
@@RamzaBeoulves I take it you haven't played much D2 from that response.
@@KingNiros Quite the opposite
I even gave several examples that the community was very vocal about
Contrary to most people mentioning D2 here, I don't operate on nostalgia alone and actually played D2 in the last decade and played D2R
The auto pickup should be increased to boss summon materials, not reduced that rare materials are not picked up automatically.
Somebody is Bellulars channel made a comment that I found funny.
D4 devs made a great store for a meh game
The store wasn't even great either
diablo 4 just a sales floor for their $$$ shop.
Crazy the price tag for the expansion. it's embarassing.
I got the Xbox game pass just to try D4... And as a D2 player still to this day, I refuse to play d4 at lvl 23 I well full geared out in legendary items.. and at that point when you realize you can just do a helltide and move all your core legendary powers onto gear, you realize right there you already beat the game... In D2 you have to spend countless hours getting to lvl 92 to just get to a point that you can actually craft good items... And @Darthmicrotransaction TV, did you beat the under bosses and farm the keys to get a torch? Did you actually kill uber Diablo? That's when the game gets intense, being a lvl 86 hardcore player and fighting Uber Diablo shit gets wild making sure you don't die... Because that's countless hours, not just like, 6 hours of play
Lvl 23 gear is not maxed. You haven't even scratched the surface, your opinion is null and void. And ignorance like yours is what gets in the way of great games.
@@jesterofwoe420 if I'm in ALL legendary gear, and the only reason to even pick up yellows and blues and turn them into legendaries... Yes I'm at full build . Using the same legendary affixes I found in the first 23 levels, and at lvl 54, I was still using the same affixes... So yes.. it's full build, just scaling gear.. not fun... You ever even grinded for Destruction keys fighting hell nithalak? In hardcore mode? I highly doubt it.. and if you did in fact do that, you would understand the difference in D2 and D4 and how my opinion isn't just some baseless idea.. it holds value, in my friend group... 1 of my friends likes d4, but the other 4 would prefer to play D2 out of the ones who actually play the genre. So it's clearly just not my opinion, and my friend group is just a very small sample... No one is telling you not to go play d4, you should definitely go do that, just understand comparing the games isn't even close.
I... kinda get what you are saying. But legendary aspects are not everything to you character.
It's exactly the scaling game that enables different builds. You need to optimize stuff to get going. A lot of your power comes from having certain stats breakpoints in your build through the systems. And your character goes from water to wine.
I guess that's not what you are after.
@@themooniscoming His point is more to the fact that he has the 'highet tier of items'. Which yeah... you could say blah blah greater affix BS. But in reality there's not much to look forward to once you've gone from white to unique in 23 lvls. Once you hit that point you're not looking for some GG amazing thing that will totally change your game, you're looking for incremental gains until a certain breakpoint.
Totally different from d2 or poe and more like a slot machine slowly stealing your money with its 99.7% win rate.
@@jesterofwoe420 D4 is not a great game !! You sound like a woke who got his felling hurt !! Loll
If poe2 was already out no one would be talking about this
Tried D4 from Game Pass with a friend in a co-op before S4, i got bored and annoyed with it in the first 3 Acts.
Friend was Barbarian and he kinda liked it, i was Sorc and hated it, always stuck without mana or in cooldowns. And in all that play time the story and game play didnt do anything for us
Campaign Just introduces Basic things to you. You really play campaign only if you wanna know the story. Seasonal gameplay is Very, Very different from campaign
The game doesn’t have good progression from 1-100. Last Epoch has a much more fun leveling journey.
D4 has a meh talent tree and a meh paragon board system. they don’t really give any true power or agency.
you only start having fun when you get to level 100 and get the most rarest items in D4
In LE your Power can go crazy right when you start. Making it super fun to make builds.
Poe is similar but you can’t change your builds. So it’s more risky.
Since D3 those fuckjbg cold down ruined the game
It's not that bad, just wait until you get in to the end game and have to spend 20 hours farming to find an upgrade that it's 1% better than your current. It's so fun.
@@848hjhmg You do HAVE to finish the campaign at least once to unlock the seasonal content.
I think going Spirit Born instead of Paladin is Rod saying "we still know better" and that's going to be an issue. It felt like at the start of D4 Blizzard had this attitude that they knew what was best, when the empirical evidence pointed to that they really did not. Creators like Rax have gone on record saying lots of fixes that have come in over the seasons were things they brought up in like alpha testing. The biggest success thus far in season 4 is just Blizzard implementing a bunch of things the fans have directly asked for such as copying LE's exalt system, removing "damage on tuesdays" affixes and giga-buffing helltides.
So instead of being like "hey if we do things the players want the players are happy" they decided "F the players we are doing this new class nobody has ever asked for instead of Paladin which literally everyone has constantly asked for". Bold decision to willingly ignore all the lessons you just learned over the last year.
Paid expansions in a seasonal live service game is a HUGE fk no.
Yearly $40+ paid expansions, and the new classes are probably locked to the expansion.
Yeah its fucking absurd. Poe can crank out new leagues with new skills, new support gems, way more new uniques, and core expansions with just their cosmetic shop. D4 has no fucking reason to charge for expansions.
The number one issue with the game is the game itself. This game was not made to be played, it was made to sell cosmetics and mount skins.
It's not just about character progression for me. It's about account progression. My goal is always to progress several characters. I want more items to be usable on multiple characters. I feel like that's something D2 did incredibly well. You can find an item that maybe isn't that useful on your current character, but is insane on another. That incentivizes people to want to play all of the classes in the game.
Exactly, finding an amazing Sorc drop on your barb makes you WANT to go make a Sorc to try it out. Not this forced grind D4 creates, while completely missing this opportunity.
@@Drago6817forced grind? I have some really bad news for you about the D2 you obviously don't remember very well. 😂
Yeah having class only affixes and X class can only use X gear is fucking stupid. There is a reason good arpgs dont do this.
I don't think itemization can be the answer to his question, honestly I think it starts with a strong rebirth system that ties into account and character progression in a way that is meaningful yet balanced.
The problem with D4 is that they are trying to make it like D2 when they don't have the capacity for it (the actual developers of that game left) and are just coming up with similar and worse ways. While also some things in D2 may not work on today's gaming experience either, such as taking months to farm one rare piece of gear, or even longer to max level a character. In today's gaming experience, we have a LOT more alternatives than back then, so players can easily stop a game when it gets boring and go for something else.
They don’t understand what made d2 the iconic game of ARPGs. I see nothing that makes me play d2 till this day in d4. Confused how they can try and say they tried making another d2 when all that does is put a terrible name on D2. Don’t try and bring down d2 to the level of your shitty D3,D4 games.
No, the problem with D4 is that its nothing like D2 outside of the most shallow surface level ARPG elements. D2 was inspired by pen and paper table-top RPGs like D&D, which is to say its designed towards a character building game with deeper more nuanced mechanics. For example, in D2 attacks and spells are fundamentally different, each of the damage types has different inherent mechanics, and there is no main stat or homogenized global damage scaling. D4 is the opposite. Damage skills are almost all coefficients of the same damage source and most of the combat mechanics are baked into the class or aspects. Effectively the players aren't really building the character as much as they are choosing a loadout and then finding gear that scales the numbers.
Its like the difference between LEGOs (D2) and a toy that comes with snap on configurations (D4).
@@arcc4@arcc4 LOL, the deep D2 mechanics of discovering buying mana potions and playing with inventory open to spam them, investing all points into life after having enough strength to equip gear, and using D2 JSP to quickly buy runes for enigma and teleport past all enemies to one-shot bosses over and over and over.
The developers don’t seem to have any interest in the genre or even play other games in the genre. It’s like they’re just applying elements they learned in a game dev psychology course and don’t actually understand the game or what keeps players going.
I absolutely cant stand Belluars' constant head shifting and blinking to not so covertly hide the fact he is reading a script.
It just fucking kills me. 🔥💀🔥
Literally all the in-game gear looks like trash
The no moustache scared me😂
D4 is fun until the season content is maxxed, and that does not take all that long.
Plus Tempering sucks
I feel like my job is complete when I get all my battle pass rewards
Yea it makes all my gear overpowered af@Brownsfan77
@@Yonny316 only if you don't brick so much gear! Sure!
@@Brownsfan77 I don't mind tempering at all but I understand why people do.
Masterworking on the other hand I absolutely hate, completely killed my enthusiasm for the end game and trying to beat the tormented bosses for the first time as a new player.
4:40 that argument is no-sense... they could still do Diablo 4 for oldschool fans AND grab new fans too... it's not one or antoher... they could have done D4 good like D2 was and still gather a bunch of new fanbase.
I'd say a better merge of the two ideas, D4 has a lot of things I enjoy over D2 and vice versa.
Well this season was my first D4 season since it came to gamepass, all I have to say I'm glad I didn't spend 70-100€ on it. Its fun for a bit but between normal and uber bosses the gap feels too big and by the time I reach that point to start grinding for ubers I'm already bored with my class. Should have some different kind of content its basically 2 kind of the same dungeons (one being just greater rifts), bounties and helltide(which I found the most fun but after leveling 2 characters through it I had enough). But idk what they could do, loot isn't memorable/interesting other than like 2 uber uniques, also it doesn't feel impactful to get a bis unique or legendary, if you are in between the normal and uber bosses it just makes you kill trash mobs a tiny bit faster. Classes are meh having like 3 builds that are "supported" by the devs, everything else is leagues under those, there is no hidden mechanics/interactions to find. Bosses are ok but I miss the PoE audio queues because here the boss just does something that you have to react to in half a second, or its a red highlight on red/dark ground. I could rant more but probably noone will read this anyway lmao
It's not itemization, it's what effect does the item, aspect, paragon, etc. brings to the character. In D3, my Disintegrate Wizard spits out Arcane Orb, pops Black Hole, and casts down Blizzard while channeling Disintegrate -- this effect comes from one item, Etched Sigil. Now compare that to the effects from the items, aspects, paragon, etc in D4 for the Sorc...nothing even comes close. They have problems deeper than just fenagling the numbers.
BRO! You shaved the stache!?!?!?
I'm devastated
ua-cam.com/video/ARTwLLhQZHw/v-deo.htmlsi=jX9Bnz1dsWRQwOLe
The only thing "D2-like" in D4 is the Diablo name.... The game only sold like it did BECAUSE of the name. IF people had waited to see reviews and watch gameplay, it would not have sold as much, not nearly as much.
I still play season 4. Best season so far.
I agree 100% itemization makes or breaks the game long-term. Season 4 moved it from pointless and broken to barely passable by ARPG standards and look what happened. People WANT to play this game but terrible design choices make it painful(nightmare dungeons anyone? Who thought having 3 different mechanics that chase you around so you cant stand still was fun/engaging/upped the difficulty beyond just annoyance???? How did this make it out of the concept room???). I hope they keep moving in the D2 direction as you stated. I have a fear that the devs are going to focused on the simplification part of the season 4 changes and not the forging/masterwork power creep fantasy. Some variety needs to be added back in without the atrocious damage on Tuesday mess that it was before. Craftable uber-uniques and how they were implemented in general also worries me. At this point I fear that non one on the dev team has even played Diablo 2, or can even do math based on how the game launched and the continuing problems with multiplicative vs additive slingshoting some classes/builds. Their answer so far seems to be to cap everything, capping paragon nodes next season, capping armor, capping movement speed etc, which sucks and takes away from the build variety and the choices you have to make in itemization, just fix the damn math like every other ARPG. It seems like each class was it's own separate design team and they did NOT communicate or share a common goal for where they wanted power/mechanics to be by end game, also half of them flunked their high school math class. I hope they can understand WHY season 4 is so successful and try to trap a little bit more of the lightning in a bottle that was D2. Props to the D4 story team though, great campaign/story/cinematics/worldbuilding, it's such a shame that the bones of the game were so bad at launch giving the whole title a bad name when parts of it really were incredible.
2:15 Im fine with never finding an uber unique. All the streamers complained that they werent finding after all the time they put in and new people were finding. So what, that's RNG and thats what made them "Omfg I FOUND ONE". My guess is D2 didnt originally have seasons that reaet things though
Ubers need to be 4x stronger and twice as rare. Most people shouldn't ever see one. But the people that do need to see a massive jump in their power
with very little effort ive gotten every single uber in the game in less than 2 weeks, if anything they are too easy to get.
@@SuperLifestreamthis system works well in the context of D2.
in D4 everything else sucks. So it feels boring until you get the uniques and “Ubers”
@DietMtnDew well they are now that you can just craft them. I don't think any of the ubers are actually that good. (Sorc player, rip sorc)
@@SuperLifestream its driving me crazy how everyone and their moms and dogs are finding uber uniques like candy
Here is what I think D4 would greatly benefit from: first off we should be able to farm ANY boss from the campaign in WT4 ( lvl 100 version ) and take away mats for duriel and all the other bosses, instead we can just reset the dungeon and farm those bosses for specific mats to have a chance to drop from them along with the items, when X amount of mats from specific bosses are collected we can use said mats to fight an uber version of those bosses for example like uber Andariel, Duriel, and Lilith and if you defeat each of them you get to go back to uber tristram and fight all 3 at once along with minions but take away the annoying floor mechanics and this would also be the perfect way to bring back charms into the game just like the annihilus or torches from D2. To me the saddest part about D4 is the tempering system being horrible and the fact that almost every major boss fight the real challenge is the environment, you're fighting the floor not the boss and thats a HUGE disappointment, its not exciting whatsoever. At least this way we would have an excitingly big fight to have that would give a real sense of accomplishment when beaten and it would introduce new items to D4. There is absolutely no excuse for there to not be a tormented and farmable version of every boss fight from the campaign we should have had this since launch, we've been able to do it in every Diablo game except D4.
Why do all D4 coverage creators side note how this was a success for Blizzard?
Who the fuck cares? I don't, is the game fun because it made alot of money? No. Was it good for the players that Blizzard made alot of money? No. Who in the Hell doesn't get pissed off at that little cliff note that creators put it, like some P.R. cheerleader
it's not a cheerleader. its a clear note to understand that the disconnect that can happen between gaming companies, and community members like yourself, can happen because of bottom line. If a company's game isnt well received, but makes massive profits, they may decide its a win regardless of public feedback. it's relevant information. no one is adding it as excitement for blizzard , its a point about how a corporation can see success based upon investment return.
The game making a lot of money on box sales does mean a lot. It means all these youtube videos, reddit posts and forum threads are just a vocal minority and the majority of people like the game. My guess is Blizzard's main market is a customer who can accommodate the price, plays a bit and then returns for the next expansion - blizzards main market arent people posting comments on youtube or forums.
So yes, box sales is a success for Blizzard when we are talking the range of nearly 1 BILLION dollars per release.
it matters because it gives us an idea which direction the company will be heading to in the future
It makes Blizzard want to put the work in to keep people playing. If D3 was more successful at the start, they would have made more expansions.
@dmdiablo4 using a whole lotta words to say nothing
I think when they said they wanted to make D4 more like D2, they more than likely just meant the visuals. Instead of it looking like it was made by Disney like D3, they actually darkened things up.
i tried d4 via gamepass, felt boring. No spirit to it whatsoever, but the cinematics were nice, maybe their cinematic guys are still passionate about these things. The game is visionless therefore it has no soul, their vision is 'what will make the most money', which isnt really a good vision at all for a game imo. Its different when things spring to life because of inspiration and a vision, like when metzen made that map of azeroth. When you have no vision you will just try to emulate the success of the past, and they thought it was Diablo 2 way of doing things, but times change, and without eyes, you wont see that.
vision and spirit are intangible non-measurable things that everyone can define by themselves. this this metric should never be used to accurately judge the quality of a game.
bias also has a HUGE influence on perceived spirit and vision, because if you have a negative outlook on a company beforehand, you will more likely perceive every detail negatively before considering a more positive viewpoint.
I waited to play D4 till this patch. I played with my SO and we had a good time overall. I can see the game play is good, the story is decent, and the graphics great. But the bones... the systems behind the scenes are just so lacking. I just hit 100 and now i cant find a reason to continue playing. I have found the same 5 uniques and none of them are interesting. The same 10 affixes and only 2-3 are useful. The legendary system is interesting but with only a handful of legendary affixes i want to use i find no variety. The Armor is the exact same on every item now. The "greater affix" is interesting but... yay double life? There is no hint at what to look forward to. Idk, there loot 2.0 just left me with nothing to grind to. At least i didnt see a hint of what to grind to.
Bellular is sus can’t say I fully trust his angles, blaming d2??? Wtf
D2 is a 20 year old game. It's a good game for its time, but it really doesn't hold up to 2024's standards.. Imagine doing 20.000 pindleskin runs. I'm done with that man. There's way too many other games all trying to get my attention so I don't have time to nolife a game anymore.
20 years ago bro, move on bro. It was a pioneer in the genre, 20 years ago, since then shit has improved on many fronts in the genre.
@@noobkaka567true. But there are without a doubt 20 year old games that hold up today. Not saying this is one, just that there are some
@noobkaka567 nope. Pvp is the only thing that matters in the genre. It's why d2 stands and the rest fall. No one believes me, but its clear when you think about it. Why grind all that gear? For what? What happens when you max out? You move on to another game. Not d2. Pvp still alive 20 years later. Use your brain man
@@Slothizyea now you'd rather play 20000 warzone matches. Dumb take lol
As a casual player (a few times a week for 2 hours or so each) I have enjoyed season 4. Last week I finally beat Uber Duriel and Anduriel. I am still trying to get my 4th spark to craft an HC. So as you can see for me the season content has lasted and kept me engaged. All the things are cool Helltides, whispering tree, Pits etc. I'm enjoying the Bash Bleed Barb easy play style and just having a good time. I have a couple of minor complaints, drop more Stygian Stones. I can't grind for 8 hours a day to get them. Out of 10 Pit runs 101 I often get NONE. World Boss rarely any. I had a bunch drop when i completed Iron wolves which got me to Duriel, then he dropped some so I could get to Andy. This makes it real hard for us casual folks to grind for Ubers. Not only that but mucus eggs and Shards (sharts) are a pain in the ass to run back and forth to collect this crap. Those are my only complaints. So that's my 2 cents as a casual player.