Super Mario Bros. 3: Running ACE by jumping in water

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 15

  • @DaveDemers69
    @DaveDemers69 3 роки тому +10

    Amazing video, had a blast watching

    • @100thCoin
      @100thCoin  3 роки тому +1

      Thanks! I also appreciate you helping me try to find another way to collect Item 83 back when I was routing this out! I'm glad you like the video!

  • @tom2722
    @tom2722 3 роки тому +6

    Thanks those videos are so interesting !

    • @100thCoin
      @100thCoin  3 роки тому +2

      Thanks! I'm glad you like it!

  • @aya-hl5bk
    @aya-hl5bk 2 роки тому +4

    Coming Soon: How 100th Coin ran ace by waiting on the title screen doing nothing.
    That would be epic if it actually happened though

    • @100thCoin
      @100thCoin  2 роки тому +3

      You know... I did find a way to crash the game on the title screen by waiting for it to loop after doing a trick I called "RAM Storage". Basically I just reload the title screen while skipping the part that clears RAM, (this is done through ACE in 7-1) and I never looked into why the crash occurs. It's possible that due to the whole "storing RAM" of it all, it could be manipulated, though I'm probably not going to look into it. At least not right now.

    • @aya-hl5bk
      @aya-hl5bk 2 роки тому

      @@100thCoin You never cease to amaze me!

    • @100thCoin
      @100thCoin  2 роки тому +3

      @@aya-hl5bk I decided to look into that crash. Due to the odd behavior that Ram Storage provides, when restarting the title screen after idly waiting for it to loop, the IRQ happens with the wrong banks loaded in, very similar to what happens in my 13 frame TAS, but a different bank. This makes an "infinite" loop of BRK instructions, which keep pushing things onto the stack until the IRQ mode is overwritten. Since the IRQ mode was overwritten, the game can now properly reach an RTI instruction, but the data being pulled off the stack isn't supposed to be used as a return address, which ends up executing code from $A836, which leads into an unavoidable game crash.

    • @aya-hl5bk
      @aya-hl5bk 2 роки тому

      @@100thCoin So no ACE. Ok

  • @robuxyyyyyyyyyy4708
    @robuxyyyyyyyyyy4708 7 місяців тому

    Does warping to the end always break it visually?

  • @masoncamera273
    @masoncamera273 2 роки тому

    Smb3 is full of ace glitches

  • @onyxhalo441
    @onyxhalo441 3 роки тому +3

    You really need more subscribers :D I decided to be one, this is quality content!

  • @genblinko589
    @genblinko589 2 роки тому +1

    1:46 What level is that and/or how do I access that part of the level?

    • @100thCoin
      @100thCoin  2 роки тому +2

      That's world 5 level 2. It's where you end up if you fall all the way down the very large vertical section.

    • @genblinko589
      @genblinko589 2 роки тому

      @@100thCoin Thanks! I'll look into that.