Fun Fact: The Virtual Boy is now the _only_ released Nintendo system without an ACE exploit. (Assuming we count payloads stored on memory cards or loaded from the browser as ACE, which they are. Just not the kind of ACE that can be used for e.g. speedruns.)
DS-mode exploits do exist. Well, modifying a DS save file requires extra hardware, so maybe it doesn't quite count... but if we allow save modification then here's an example: web.archive.org/web/20160311170316/smealum.net/?page_id=301 And of course there's Sudokuhax for DSi-mode.
"However, since it is possible to play first-generation Pokemon games within Stadium at the GB Tower, it is still possible to do everything from within Stadium proper." full movie when
Probably not going to happen until the next time they have access to a N64 that can be TASed with, because emulators have problems with the GB Tower, due to it being an emulator itself.
@@computercat8694 Yep, N64 emulators would need a built-in GB emulator for it to work. We haven't even gotten real Super Game Boy emulation outside of Higan
@@DarkLink1996. Isn't that because the super game boy was basically just a game boy that plugged into your SNES cart slot? The SNES isn't really emulating the game boy.
This could make a legendary speedrun. Sure, speedrunning doesn't allow use of preexisting external setup, but speedruns of Pokemon Stadium are already so long it'd probably be faster to include the Pokemon Red save glitching. "Speedrunning Pokemon Stadium: step 1, play Pokemon Red."
That feel when the credits are longer than your total gameplay time. Seriously though, bravo! I wonder if there are any similar exploits in other N64 titles..
Play time would include setting up the glitched save file though. Anyway, doubtful that any other N64 titles have similar exploits (sans Stadium 2) because no other games use the transfer pak. There's not really any known way to install payloads like this into N64 memory cards without using a PC or some other software to inject it, rather than setting it up via gameplay (such as this glitched save file in the GB cart..)
I love the payload you put in there. 1. The name of the save changes to smiley face. 2. No button disappears and changed with Yes. 3. See for yourself!
but parallel universes > nebby No, seriously, great job with this! Just wondering, how many memory writes with ACE in Red/Blue would it take to set this up?(just the credits warp, not the nebby hack). I assume you'd use 8F to write the payload to sram byte by byte (for example, with walk through walls to spell out bytes based on the player's coordinates) but there is probably the extra difficulty in that the save file becomes corrupted, so there is less room to make mistakes while writing it.
Let's see. Disregarding the payload itself, there's 1 byte to set the number of pokemon in the box, 4 bytes to point to the payload, and 5 bytes to prevent crashing. Things add up fast when you count the payload itself, though, since every instruction is 4 bytes. I think the shortest to warp to the credits would be 16 bytes, something like this: lui $at 0x8003 addiu $v0 $r0 0xA478 sh $v0 0xB432($at) jr $ra So 26 in total. Also, in practice I think it's easier to write to wram then save, rather than to sram directly. Good idea with using walk through walls and player coordinates, though.
Ah, 26 bytes is not much, I peeked at the github repo and thought it'd be worse. Yeah writing to wram and then save is probably the best idea. In red/blue sram bank 0 is usually open though, but I'm not sure if you can execute code from there with the Pokemon Stadium exploit, or if it needs to be in the bank with the PC data.
Bank 0 is not loaded by Stadium at all. You have to write to wherever box 12 is read from, which is either the second bank or the fourth depending on whether your current box is box 12.
This is HUGE. Great work. Maybe this will reinvigorate work on N64 ACE. Still hoping to see ACE in Super Mario 64, or better yet, Ocarina of Time. If we can ACE Ocarina of Time we can re-implement the beta scene where Link gets the Triforce, and finally put 20 years of speculation to rest.
Heh, you should have seen the first thing I tried. I spent quite a while trying to find an exploit in the GB Tower, so that we could escalate from running arbitrary gameboy code to arbitrary N64 code. This didn't pan out, because the in-game emulator is actually well engineered, but if it had: this would _literally_ just be another Pokemon Red exploit.
More like the most entertaining broken games in existence. You don't necessarily run into glitches in normal game play, but if you know what you're doing you can run into them easily.
That's actually very possible. You can code anything in ACE. Heck, a common demonstration of ACE is putting pong into other games. It's painful to make, and difficult to pull off, but more then possible.
Lelouch Vi Britannia possible. it's been done with r/b/y, but it's only due to the broken simplicity of those old games that it is possible to code in real time
@@MrCheeze Thank you so much! I think TAS would have a field day with analog joystick inputs, lol Edit: Maybe there's a way of pointing execution _towards_ the pak, and you could use one exploit to append data and a "runner" exploit to run this extra large exploit. You could have the runner exploit using some kind of 8F trickery to create a save editor, and use it to punch in the bytes in GB Tower. There's so many interesting possibilities with using PokeStadium ACE to write to a Controller Pak, and I really hope someday people will take advantage of this kind of stuff. Honestly, I think I know what I'm going to be spending my summer researching...
I wonder if smaller N64 games could be modified and stripped down to fit on the expansion pack memory, and then ran from there. You could load a few levels from SM64 straight from this exploit if so.
Damn, you even got the game to put a picture of Nebby in there. Did you have to do the Cosmog pixel by pixel? (Edit: Just read the description, nicely done.) That's very impressive, and that's before we've even got to the cool Mewtwo stuff.
All the jailbreaks on newer consoles that use a prepared save to jailbreak the console are arbitrary code execution and could do something similar in principle, for instance Twilight Princess and Brawl both have exploits on the wii
Would it be possible to generate the payload with an ACE on R/B/Y using Pokemon Stadium's GB Tower emulator, essentially being able to do this without having to generate the Payload with a tool external to the N64?
You mean, getting ACE in Pokemon Emerald, and escalating from there to Gamecube ACE? I really doubt it's possible, considering the Gamecube is doing practically nothing besides passing GBA graphics on to the TV.
Does anyone have the developer manual for Game Boy Player? In the Super Game Boy manual, there are well documented methods to ask the SNES to write/jump any location in SNES RAM. This led to the "total control' Twitch Chat hack at GDQ. Perhaps the same exists in the GBP?
It was supposed to allow developers to further enhance their games for the Super Game Boy beyond just adding colour palettes by letting them take full advantage of the SNES hardware. As far as I know Space Invaders was the only English game which actually used it.
Hang on, it's possible to transfer ACE from gen 1 to any GB and GBC game, allowing for a credits warp for any game. I guess it's a safe assumption the same is possible for the N64, meaning... WE CAN FINALLY BEAT SUPER MARIO 64 IN 0 A PRESSES! Someone tell Pannenkoek about this!
Wasn't there some older models of N64 that DID allow for hot swapping, with only the newer ones having the 1 second required time? I think the newer models were why Banjo-Tooie didn't have Stop N' Swop if memory serves.
1025 is a Homestuck reference; it's derived from some dates that important stuff happened in the comic. 14113 is a reference to a Homestuck fan adventure that's recently become popular called Cool and New Web Comic; it's the comic's index number, basically, on the site that it's hosted on.
With the specific code that I ran here, the texture is only replaced briefly, and it would be a normal Ditto in battle. But arbitrary code means ARBITRARY code, so it's possible to make a payload that would replace the texture in battle - or even the full 3D model, for that matter. (For another good example of the limitlessness of arbitrary code, check out MrWint's Yellow TAS over there in the recommended videos.)
I actually did watch his after I was done fangirling over this video. :P But if you could make an arbitrary code that could make a permanent 3D custom Pokemon of a future generation mon, that would be amazing, since I do love to battle the CPU on hard in Free Mode in Stadium with my 8F'ed perfect mons. It's kind of like the most legitimate form of competitive Pokemon, although I usually end up beating the CPU by a few mons most times. :P But if you actually made one that works permanently, I would have to seriously look around for a GB Save Transferer IRL. :P
Well. You need two pokemon save files, and those games need lots of A presses. To beat one (glitching the save file to do this glitch is harder) already takes 33 A presses and over 40 hours.
In normal gameplay, I believe you always unlock the Doduo tower before Mewtwo 1, and the Dodrio tower before Mewtwo 2. Thus, it's always in the nighttime view of the city that appears as mewtwo flies towards you.
I like how one of the Trainers is named "Payload". Is this an Overwatch movie? Are we escorting it or stopping it? D: PLAY OF THE GAME **PAYLOAD** as Nebby the Rainbow Ditto. That somehow knows Splash and Teleport. Put in the bag? (Yes/Yes) Also, dat Bulbasaur.
Go! Bulbasaur! *Starts fight* Mewtwo used PSYCHIC! It's super effective! *Bulbasaur Level 6 Stays alive against a Level 100 Mewtwo* *Mewtwo faints* Good job, big head, you broke the game! (or you just speedrunned it with an pokémon that couldn't be removed of the freaking bag beause "YES YES")
Certainly it would be possible in principle to program a GBA emulator on the n64, but I don't think there's any room in ram to store the entire game. And you couldn't physically put the cartridge into a transfer pak either.
The code was pre-prepared in the Pokemon Blue save file. It could be written using any of the many ACE/memory manipulation glitches that game has, the details don't matter too much there.
Colton Rushton I did not actually use arbitrary code execution glitches in Pokemon Blue - all I did was manually edit the save which *in principle* could also be done via ACE in Blue.
Νικόλαος-Κοσμάς Ψαθάς Stadium 2 is much less trusting of the save file, since they knew even back then that RBY are pretty glitchy. I wasn't able to find a way to do anything with it.
Fun Fact: The Virtual Boy is now the _only_ released Nintendo system without an ACE exploit.
(Assuming we count payloads stored on memory cards or loaded from the browser as ACE, which they are. Just not the kind of ACE that can be used for e.g. speedruns.)
What's the exploit on Game Cube? GBP?
The only one I know of 20XX (a Melee hack which is automatically run by placing a modified save on the memory card).
I thought that wouldn't count. :P
How about DS?
DS-mode exploits do exist. Well, modifying a DS save file requires extra hardware, so maybe it doesn't quite count... but if we allow save modification then here's an example:
web.archive.org/web/20160311170316/smealum.net/?page_id=301
And of course there's Sudokuhax for DSi-mode.
brb, gotta find ACE on the Virtual Boy
Playing Pokemon Stadium Crashes Paper Mario
Playing Paper Mario Crashes Paper Mario.
But first we need to talk about parallel universes.
"However, since it is possible to play first-generation Pokemon games within Stadium at the GB Tower, it is still possible to do everything from within Stadium proper."
full movie when
Hurry up!
Probably not going to happen until the next time they have access to a N64 that can be TASed with, because emulators have problems with the GB Tower, due to it being an emulator itself.
Next time? Also, if GB Tower was an emulator, it would work. The problem is that it uses hardware simulation.
@@computercat8694 Yep, N64 emulators would need a built-in GB emulator for it to work.
We haven't even gotten real Super Game Boy emulation outside of Higan
@@DarkLink1996. Isn't that because the super game boy was basically just a game boy that plugged into your SNES cart slot? The SNES isn't really emulating the game boy.
Put in the bag? YES / YES
@Danielle Smith lmfao ur the most toxic person I've seen so far and I've seen a lot of ppl
@Danielle Smith ua-cam.com/video/dX3X6DZiRl8/v-deo.html
@Danielle Smith dude chill they didnt do anything to you bruhh
@@DawidO-mg8zn oh sup, i guess we commented at same time
@@vappyenjoyer24 sup
This could make a legendary speedrun. Sure, speedrunning doesn't allow use of preexisting external setup, but speedruns of Pokemon Stadium are already so long it'd probably be faster to include the Pokemon Red save glitching. "Speedrunning Pokemon Stadium: step 1, play Pokemon Red."
I mean, just start the timer as you start glighting the save
*turn on the Game Boy.
for a run of beating mewtwo in round 2, it might actually be quite a bit faster
That Nebby can be everywhere except in the f* bag.
This is history in the making. Props to everyone involved in this project. It's absolutely incredible to see ACE possibilities jump from SNES to N64.
itsFODDER Next, GCN ACE...
GCN already has ace through home bros or PSO
Speedrun viable ACE.
That feel when the credits are longer than your total gameplay time.
Seriously though, bravo! I wonder if there are any similar exploits in other N64 titles..
Play time would include setting up the glitched save file though. Anyway, doubtful that any other N64 titles have similar exploits (sans Stadium 2) because no other games use the transfer pak. There's not really any known way to install payloads like this into N64 memory cards without using a PC or some other software to inject it, rather than setting it up via gameplay (such as this glitched save file in the GB cart..)
Ocarina of Time just got it in the past few months!
congratulations, mewtwo, you played yourself.
TigeriPlaysGames Yes, Mewtwo owned itself...
TigeriPlaysGames Mewtwo an heroed itself!
But how did you put Nebby in the bag?
LOL
>put in the bag?
YES YES
i'm fucking done
greenknight9000 Lillie likes this XD
HAHAHAHAHAHAHAHAHAHA! XD
I mean, you're not wrong
Lazarus Nazareth Using autism as an insult, how cute.
Lazarus Nazareth For being easily amused, right? How pathetic of you.
I love the payload you put in there.
1. The name of the save changes to smiley face.
2. No button disappears and changed with Yes.
3. See for yourself!
but parallel universes > nebby
No, seriously, great job with this! Just wondering, how many memory writes with ACE in Red/Blue would it take to set this up?(just the credits warp, not the nebby hack). I assume you'd use 8F to write the payload to sram byte by byte (for example, with walk through walls to spell out bytes based on the player's coordinates) but there is probably the extra difficulty in that the save file becomes corrupted, so there is less room to make mistakes while writing it.
Let's see. Disregarding the payload itself, there's 1 byte to set the number of pokemon in the box, 4 bytes to point to the payload, and 5 bytes to prevent crashing.
Things add up fast when you count the payload itself, though, since every instruction is 4 bytes. I think the shortest to warp to the credits would be 16 bytes, something like this:
lui $at 0x8003
addiu $v0 $r0 0xA478
sh $v0 0xB432($at)
jr $ra
So 26 in total. Also, in practice I think it's easier to write to wram then save, rather than to sram directly. Good idea with using walk through walls and player coordinates, though.
Ah, 26 bytes is not much, I peeked at the github repo and thought it'd be worse. Yeah writing to wram and then save is probably the best idea. In red/blue sram bank 0 is usually open though, but I'm not sure if you can execute code from there with the Pokemon Stadium exploit, or if it needs to be in the bank with the PC data.
Bank 0 is not loaded by Stadium at all. You have to write to wherever box 12 is read from, which is either the second bank or the fourth depending on whether your current box is box 12.
*The Legend of Zelda: Ocarina of Time has now joined the ACE club.*
This is HUGE. Great work. Maybe this will reinvigorate work on N64 ACE. Still hoping to see ACE in Super Mario 64, or better yet, Ocarina of Time. If we can ACE Ocarina of Time we can re-implement the beta scene where Link gets the Triforce, and finally put 20 years of speculation to rest.
Sauraen ...Or even put a Mew event under the truck !
Faruga Chickasaurus already did that :P
Make sure the super mario 64 ace can be done without a button
Yeah lol
erica It'll probably require an exact series of inputs & HOLP manipulation, but yes, it could probably be done.
What the hellllllll, did you just put a picture of Cosmog into Pokemon Stadium, that shit doesn't even make sense, I can't MY HEAD ugh
Love Death ACE?
Pew!
Pew
*P E W*
P E W
lmao of course its a pokemon game
Heh, you should have seen the first thing I tried. I spent quite a while trying to find an exploit in the GB Tower, so that we could escalate from running arbitrary gameboy code to arbitrary N64 code. This didn't pan out, because the in-game emulator is actually well engineered, but if it had: this would _literally_ just be another Pokemon Red exploit.
nathanisbored "nathanisbored"? that's a name I haven't heard in years
holy shit you're alive
Rukir he streams on twitch at least a few times a month, if not a week 👍
Why didn't you make a video in 2 years?
0:53 No, I don't want to put Nebby in the bag.
WAIT WHY ARE THERE TWO YES OPTIONS
YES/YES
_presses B_
Further proof that the Gen I Pokémon games are probably the most broken games in existence.
Macrepeh Chances are you're not going to find any anomaly if you're not seeking them, though.
More like the most entertaining broken games in existence. You don't necessarily run into glitches in normal game play, but if you know what you're doing you can run into them easily.
yeah but anything crashes paper mario
How original. Never heard this joke before.
+123TeeMee Doing ACE in Pokemon Stadium crashes Paper Mario.
1:54
Mewtwo: "Ur Mom Gay"
Bulbasaur: "No U"
Mewtwo: "AAAAAHHH---!" *disintegrates*
what if someone just made a straight up fan game entirely out of ACE
Amber
not possible.
That's actually very possible. You can code anything in ACE. Heck, a common demonstration of ACE is putting pong into other games. It's painful to make, and difficult to pull off, but more then possible.
Lelouch Vi Britannia possible. it's been done with r/b/y, but it's only due to the broken simplicity of those old games that it is possible to code in real time
It has been done on the snes by coding flappybird into super mario world
Nebby's a nice touch.
But can you do this without pressing the A button? Asking for a friend.
i can do it in 0.5 A presses
So we can get Nebby in an n64 cart BUT NOT IN THE GOD DAMN BAG!?
moss257 Nebby's already in the Bag :P
***** The bloody Ditto named Nebby, not you... You weren't the Nebby I was talking about...
Maybe we could use this to get a Controller Pak memory editor and spread the ACE to other games. Nice work!
That is... actually an extremely clever idea.
@@MrCheeze Thank you so much! I think TAS would have a field day with analog joystick inputs, lol
Edit: Maybe there's a way of pointing execution _towards_ the pak, and you could use one exploit to append data and a "runner" exploit to run this extra large exploit. You could have the runner exploit using some kind of 8F trickery to create a save editor, and use it to punch in the bytes in GB Tower. There's so many interesting possibilities with using PokeStadium ACE to write to a Controller Pak, and I really hope someday people will take advantage of this kind of stuff. Honestly, I think I know what I'm going to be spending my summer researching...
1:55 "Mewtwo used SUICIDE! Wait, that's not right! *mewtwo fainted* Oh JESUS CHRIST! Bulbasaur is immortal!"
Did I just see someone pull off ACE on an N64 *and* get Nebby in the bag in less than a minute?! Mind-blowing.
oh shit. This aint viral yet
That Nebby joke is 10/10
What the hell happened here?
that destiny bond bulbasaur is very op
Bulbasaur actually makes Mewtwo think so much when using psychic that he break his own mind
Pokemon name is Nebby.
"Put in the bag?"
genius
Arbitrary code execution is the greatest thing to ever happen in the speedrunning/TAS community. Imagine all the possibilities.
I wonder if smaller N64 games could be modified and stripped down to fit on the expansion pack memory, and then ran from there. You could load a few levels from SM64 straight from this exploit if so.
Bulbasaur: Omae wa mou... shinderu
Mewtwo: Nani??
*the sound effect you’re probably hearing in your head right now*
Damn, you even got the game to put a picture of Nebby in there. Did you have to do the Cosmog pixel by pixel? (Edit: Just read the description, nicely done.) That's very impressive, and that's before we've even got to the cool Mewtwo stuff.
This is so awesome! Never knew that something like this was possible on a Console with 3D Games
All the jailbreaks on newer consoles that use a prepared save to jailbreak the console are arbitrary code execution and could do something similar in principle, for instance Twilight Princess and Brawl both have exploits on the wii
When the glitch activates from the payload game
Me from that point till the end of the video: *I'm sorry, what just happened?*
They put Nebby in the bag, duh.
Lvl6 bulbasaur beats lvl100 mew two before his turn? *SEEMS LEGIT*
That is some very nice music in the credits.
is the thing with mewtwo oneshotting itself related to nebby?
The part where mewtwo uses psychic was insane!
"Put in the bag?: Yes or Yes?" i get it XD
Would it be possible to generate the payload with an ACE on R/B/Y using Pokemon Stadium's GB Tower emulator, essentially being able to do this without having to generate the Payload with a tool external to the N64?
Yes, certainly. You'd have to do it on a proper console, though, since the GB Tower doesn't really work in N64 emulators.
Nice, that's awesome!
MrCheeze I'd love to see an N64 emulator with FULL GB Tower support...
Doesn't the Pokemon Stadium cartridge have actual GB hardware in it?
ComputerCat It probably does, meaning PJ64 will need to have a locked-down GB emulator built in to use the GB functions of Stadium/Stadium 2.
I wonder if this could work with the gameboy player, I know there is a gameboy advanced stuffed in there but it talks so maybe™.
You mean, getting ACE in Pokemon Emerald, and escalating from there to Gamecube ACE? I really doubt it's possible, considering the Gamecube is doing practically nothing besides passing GBA graphics on to the TV.
MrCheeze Any GBA/GBC game, a flash card could work as well. Just an idea that probably won't happen ever.
Does anyone have the developer manual for Game Boy Player? In the Super Game Boy manual, there are well documented methods to ask the SNES to write/jump any location in SNES RAM. This led to the "total control' Twitch Chat hack at GDQ. Perhaps the same exists in the GBP?
200porcupines Why is that even a command? :-P
It was supposed to allow developers to further enhance their games for the Super Game Boy beyond just adding colour palettes by letting them take full advantage of the SNES hardware. As far as I know Space Invaders was the only English game which actually used it.
Hang on, it's possible to transfer ACE from gen 1 to any GB and GBC game, allowing for a credits warp for any game. I guess it's a safe assumption the same is possible for the N64, meaning... WE CAN FINALLY BEAT SUPER MARIO 64 IN 0 A PRESSES! Someone tell Pannenkoek about this!
I believe the N64 does not allow hot swapping, only the NES and GB.
Isn't the required time around 1 second?
So it just crashes if you pull out the cart, even if you hang the CPU?
Wasn't there some older models of N64 that DID allow for hot swapping, with only the newer ones having the 1 second required time? I think the newer models were why Banjo-Tooie didn't have Stop N' Swop if memory serves.
Sadly, you would need to press A in Pokemon Red or Blue. Getting past the intro already takes way too many A presses.
You sir just blew my mind.
Lesson learned: Don't fuck with Bulbasaur
So, simple N64 homebrew with no additional hardware?
Well, two transfer paks and two GB cartridges is still additional hardware of sorts.
MrCheeze It's still revolutionary homebrew, this... It one-shot itself...
Nice Trainer ID numbers. They're both pretty cool, although Matt's is newer for sure.
Was hoping someone would notice :^y
Could you explain? Are they speedrun times or special numbers or...?
meme numbers, not at all relevant to ace/speedruns/pokemon/etc
1025 is a Homestuck reference; it's derived from some dates that important stuff happened in the comic.
14113 is a reference to a Homestuck fan adventure that's recently become popular called Cool and New Web Comic; it's the comic's index number, basically, on the site that it's hosted on.
I need to know...can you actually battle with 'Nebby', or at least Rainbow Ditto? That pretty much blew my head off! xD
With the specific code that I ran here, the texture is only replaced briefly, and it would be a normal Ditto in battle. But arbitrary code means ARBITRARY code, so it's possible to make a payload that would replace the texture in battle - or even the full 3D model, for that matter. (For another good example of the limitlessness of arbitrary code, check out MrWint's Yellow TAS over there in the recommended videos.)
I actually did watch his after I was done fangirling over this video. :P But if you could make an arbitrary code that could make a permanent 3D custom Pokemon of a future generation mon, that would be amazing, since I do love to battle the CPU on hard in Free Mode in Stadium with my 8F'ed perfect mons. It's kind of like the most legitimate form of competitive Pokemon, although I usually end up beating the CPU by a few mons most times. :P But if you actually made one that works permanently, I would have to seriously look around for a GB Save Transferer IRL. :P
One does not simply put nebby in the bag
Hello people in 2017 and also HOLY, WHAT DID YOU DO
So ACE is now possible on the N64? Can we use it to skip the pole in BitFS?
not in 0.5x A presses
You need to BLJ your way into 255 parallel universes then you can ACE.
Well. You need two pokemon save files, and those games need lots of A presses. To beat one (glitching the save file to do this glitch is harder) already takes 33 A presses and over 40 hours.
Now I'm just wondering how long it will be before someone finds a cartswap exploit and fakes the 1000 dollar glitch in Mario 64
How did you put the picture of Nebby on the PC box slot?
Submitted to HAD. ^^
I find it rather odd that it shows the Dodrio GB Tower shows as you pick VS Mewtwo, is it just for show?
In normal gameplay, I believe you always unlock the Doduo tower before Mewtwo 1, and the Dodrio tower before Mewtwo 2. Thus, it's always in the nighttime view of the city that appears as mewtwo flies towards you.
I like how one of the Trainers is named "Payload". Is this an Overwatch movie? Are we escorting it or stopping it? D:
PLAY OF THE GAME
**PAYLOAD**
as Nebby the Rainbow Ditto. That somehow knows Splash and Teleport. Put in the bag? (Yes/Yes)
Also, dat Bulbasaur.
Goddammit Nebby.
...nebby, GET IN THE BAG!
Go! Bulbasaur!
*Starts fight*
Mewtwo used PSYCHIC!
It's super effective!
*Bulbasaur Level 6 Stays alive against a Level 100 Mewtwo*
*Mewtwo faints*
Good job, big head, you broke the game! (or you just speedrunned it with an pokémon that couldn't be removed of the freaking bag beause "YES YES")
Now we need super mario 64 ace now
um. mewtwo used psychic on mewtwo? is that right?
oh my god
mewtwos like goodbye cruel world
How to get Nebby in the bag in 0.5. A presses? Please Help
Get in the bag, Nebby!
I lost it with that Nebby reference xDD
why cant u make nebby battle xdd
I don’t know if you wanna say that’s arbitrary code because it requires an external device in order to successfully execute it.
uhh mewtwo, I think that attack managed to bounce off bulbasaur's face and hit you... are you sure you aimed that psychic correctly?
What? How did you get cosmog? Umm…
Now add an entireley new Pokemon into the game using ACE
Albin9000
He did. Nebby.
Is there a way to mod Pokemon Stadium 2 so that you & NPC trainers use all 6 pokemon instead of 3 vs 3?
I wanted to see Nebby fight.
How long until we put STRAIGHT UP *LUIGI IN SUPER MARIO 64???*
it happened. it ACTUALLY HAPPENED! Thank you Kazay.
Mewtwo beaten by a Bulbasaur... what a shame!
To be honest he just killed himself...
it's called "dragged down into the grave"! :-)
Bulbasaur used full conter
Is supet effective
What have you done to the payload? You're supposed to deliver it, not glitch it!
Could using ace perhaps override the check that only allows pokemon games to be played in the gba tower, and cause any gba game to be played?
Certainly it would be possible in principle to program a GBA emulator on the n64, but I don't think there's any room in ram to store the entire game. And you couldn't physically put the cartridge into a transfer pak either.
wait what. where did you wrote code and where did you execute it?
The code was pre-prepared in the Pokemon Blue save file. It could be written using any of the many ACE/memory manipulation glitches that game has, the details don't matter too much there.
MrCheeze What code did you use? What items correspond to such code?
Colton Rushton I did not actually use arbitrary code execution glitches in Pokemon Blue - all I did was manually edit the save which *in principle* could also be done via ACE in Blue.
How did you get the nebby sprite in there?
_Nebby's pokedex number is shown as 132 instead of 789_
LITERALLY UNPLAYABLE
top percentage
needs more crazy glitches
How many A presses does this take?
I'm serious, maybe this could save some A presses in SM64.
Since SM64 any% is at 1 A press, there would have to be absolutely no A presses, and I doubt that's possible. It might help with 100% though.
Is ACE possible in Pokemon Stadium 2?
Νικόλαος-Κοσμάς Ψαθάς Stadium 2 is much less trusting of the save file, since they knew even back then that RBY are pretty glitchy. I wasn't able to find a way to do anything with it.
Mewto has the worst aim ever he hit himself with a move he shouldn't even be able to
nebby isnt having a good day...
Nice Video
Could you turn the game into Pong or something or is that still not possible?
Yep, arbitrary code means that anything the N64 can do, you can do too.
But does this really count as native ACE as the payload comes from a foreign source? I think we need to find a way to execute arbitrary code natively.
CrAzYgIrL GB Tower lets you play GB games inside of Stadium, so...
mewtwo played himself
Why did no one talk about this
How did you land a 'cosmog' class pokemon lmao
Why'd you leave the credits in?
is it possible to ACE with cart swapping?
The N64 has a chip that prevents cartridge swapping. (So does the SNES and one of the models of the NES.)
MrCheeze welp, that sucks
can you remove it then
NEBBY GET IN THE FRICKIN` BAG
i love ACE lol