Tekken 7 Lee Chaolan, Magic 4
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- Опубліковано 6 вер 2024
- Follow-ups to counter hits from Lee's magic 4 series.
Many of these are situational or otherwise just ridiculously hard to hit. Probably the only ones I would use often are the ones right at the start of the video--(CH) 4 and (CH) 4,4.
4,4 and even 4,4,4 are good because they realign you with an opponent who has sidestepped, which is why you might use 4,4 over 4 sometimes, even though strictly speaking the 4 leads to more damage.
You can always replace WR+3,4 as an ender with f+2,1, which is easier to hits and is used for carry, but does 1 less damage.
(CH) 4,u+3 and (CH) 4,3,4 only connect the second hit when you're further away from your opponent, hitting near the tip of the first kick, especially with 4,3,4.
The ff~d+2 versions are mainly just for show, but they do show it is possible to get that in there for 3 extra damage.
The reason I use the link to b+1:1~f,N so much here is that it both gets you deeper late into the juggle, and it also moves Lee slightly to his right, which is useful in these juggles since it helps realign things. While it is hard to time, that link it what makes a lot of these work.
After (CH) (4),(3),3, if you want to use u/b+3, wait a second and it will do more damage as it seems to change scaling once it no longer "combos," despite being inescapable.
After floor break, ff~SSR~d+2 variation does 1 more damage and the timing is tight... probably not worth it.
Post floor break in the video, the reason to use bb+4 is because they're backwards if you just use a normal hit. bb+4, S! allows you to finish the combo from the front.
If you get to a wall after floor break and juggle, because of the scaling on floor break (more/different than normal), 4,3,4 (low wall final hit--couldn't use right carrot because of UA-cam), b+2~f,N, f+4,3, d+3, and d+4,N+4,u+3 all do exactly the same damage.
Music is by Darren Korb again, from the Pyre OST. The tracks are "Forbidden Knowledge" and "The Herald."
I just realized I never spent time trying new Lee combo at all. 80% of my training time went into Acid Rain. The rest was for the bloody micro dash.
excellent bro
yeh bro
I can do some mediocre Mishima combos and pretty much reliable ewgfs. But I can't seem to get Lee's just frame moves to work (especially the one with the punch and the double kick) or his combos.
Idk why everyone says Mishimas are so difficult. At least on the lower levels Lee seems to be far more demanding to play. But maybe that's just me.
Excellent video!
Dualitiy what is the input for that? lol
+ranzudezu
The difficult one is 1, 3, 3, 3
+アブドゥラ
Good to know, thanks.
Maybe I should give Lee another try.
Dualitiy oh yeah lmao that one! I totally agree with you, it's such a good wall punisher though 😅🤗
アブドゥラ yeah 🤣 Lee is such an EXCELLENT character 🙌👌🔥
And on the 6th day, God created Lee.
I love how Xiaoyu is very cooperative while being chained.
I love doing magic 4 after 4,u+3. For some reason everyone thinks they're safe after the backflip. :)
the CH4 b11f 4u3 b2f b11f ws24 fff34 combo, how do you link the b1 after the b2f? is it just a frame perfect thing or is there a animation cancel of some sort
No cancel, just a timing thing. I've been doing it since T6:BR, so I just have lots and lots and lots of reps in by now. I don't think it's frame-perfect, but probably within 2-3 frames max.
i feel like its a just frame thing, if i just-frame the b1 it always connects, but if i input the b, a frame before the 1, it drops
Excellent.
Doing mist step cancel b+2 into b+1 is nearly impossible to me any tips?
It's a timing/muscle memory thing. Basically getting used to the rhythm so that you are kind of treating b+2~f,N, b+1:1~f,N as a single chunked move to be performed with a certain timing instead of thinking of it like two different moves.
Look at his leading foot. Mind u it will still be difficult. Also listen to his voice when you input b2. His leading foot shoots forward as soon as I see this input it again. Mind u, strict timing is still necessary but his leading foot will give u a visual cue.
@@TZMurakumo ok good tip cuz im having the same problem with the input after the last b2. Its like b1 whiffs
Nice work man great job
I hope you make it out to a tekken 7 tournament sometime. Not too many high level Lee players out there and I'm tired of people saying Lee is not a tournament character. As always, quality stuff, it's going to take a few hours in practice to incorporate it in my game play.
Master Cup this Saturday. honestly I haven't practiced enough though. Then EVO Japan in a couple months--hoping to be more prepared then.
TZMurakumo you can never really be 100% prepared for a tournament. Even if you know everyone you are going to play aganist. That is why I love tekken 7. There is an upset every tournament. Last tournament I went was a small one in ATL for TTT2. I didn't make it out of pools but It was the best memory i have from that game. Don't go just to try to win, go to have fun and experience the FGC.
Yea, I mean... it's more like I feel like I'm not as good of a player as I used to be (in addition to system changes I'm not liking for Lee). My best Tekken was probably BR (TTT2 was also not a good system for Lee... Lee would have been very good in a 1v1 tourney in TTT2 though).
The main reason I say I haven't practiced enough is I literally only have about 200 live matches in TTT2 under my belt, and I don't have enough opponent character knowledge. What really helped me get good in BR was, more than just learning Lee, learning my opponents and how to punish and what to avoid, cutting off their options, etc. I just haven't put enough time in to be anywhere close to that yet (work, life, other stuff). Hopefully I'll know a bit more by the time EVO Japan rolls around, but my lack of knowledge of changes and new characters could really potentially bite me bad right now. I could potentially get good again, but I just haven't been able to put the time into this game yet to get there.
TZMurakumo I hear that. Anyway, I love the content on your channel. Keep it coming.
Lol, I was horrible at the tourney (I think gave my opponent too much respect instead of going in in one case, and in the other case just being too rusty and not punishing properly against Xiao). After the tourney, I probably got another 50% of all the Tekken 7 matches I've ever played in, though--learned from teammates a bit more on how to fight Gigas and Eliza, got a bit consistent in stuff again (still more to go though), and surprise surprise, did much better against older characters that I know better.
My application for school will be done in a few days (Dec. 1st deadline), so I'll be trying to get a good couple months of practice in before Evo Japan after that. I knew I was rusty, but was actually pretty embarrassed with how poorly I performed yesterday (even with Lee weaker now)... team did okay, but no thanks to me,--I think I just lulled opponents into a false sense of security so my teammates could smash them, lol... training time from Dec.
man that music... Thanks for nostalgy
youre back !!!!
A little... this was the result of procrastinating on other stuff I have to take care of, lol.
TZMurakumo whatever it is good luck
Your content is criminally underrated and everything about your videos is awesome
Hey Murakumo, sick video as always. Just a question, what are the best options for Lee to tailspin after a floor break?
HeihachiChaolan b+2,4,3 if you haven't done many hits prior to floor break is pretty nice. b,b+4 is viable too.
It depends on a few factors, which are basically: How far is the opponent? Which way is the opponent facing? And are they face-up or face-down?... also how many hits into momentum are you?
When they're face down with their head toward you, like in this video, I like bb+4 because it recovers somewhat quickly and reorients them for a normal combo. I think b+2,4,3 might do this early in juggle too (lol on Kuma on non-FB!), but I forget, honestly.
I don't really use bb+4 after normal floor break... face-down they actually come down higher, but they can tech roll sooner when they hit the ground. I find bb+4 consistent on these face-down breaks, but not face-up.
If I break and they're face-up, I like to just combo off hit if momentum allows... like b+2's etc into WS+2,4... IWS+2,4 also works. When they're face-up, they are lower when they come down, but they can't tech super early, so you can even SSR+3+4 for a lot of damage, but it leaves you with a wonky angle... great to realign though if you were a bit left before.
If I'm only 1-hit into momentum (ala f+3+4 when they were grounded), and they're face up and they're close enough, I prefer to ff, 4,u+3, b+2~f,N, b+1:1~f,N,b,N+2,4, S!, ...
IWS+2,3, b+2~f,N... is also an option here.
Straight into b+2 is the easiest option here.
The orientation actually makes a difference at the wall, too. face-down break allows you to hit 4 as a high wall hit, where it won't face-up unless you're a bit away from the wall.
(w), 4,3,3, FB!, 1+2, u/b+3
(w), WR+3,4,, FB!, 4, d/f+3,2,3
(w), 1+2, FB!, 4,u+3, f+4,3, d+3
(Angle with wall slightly right) (w), 1+2, FB!, 4, 3~3:4, u/b+3
All of these use moves that put them face-down to break.
TZMurakumo to simply put it lol. If doing something like wr+3,4 and it floor breaks or ff+3+4, f+3+4. B+2,4,3 will reorientate them allowing for proper pick up :D
Thanks for your help guys! Very informative! I've totally forgotten about wall breaks. Do these tips apply to both floor and wall breaks?
nice and simple
Rip I kinda wanted combo lists because I don’t know any of the rage drive/ art confirms
nice video
Your awesome combo bro i like it.
Lee is just awesome, it's a total let down for me when I said he was too "lame" in Tekken 7 back when he was first released 😅
Even now I feel really underwhelmed by him. He has what would be great tools under a different system, but I still don't feel like he fits the current system all that well.
TZMurakumo why do you feel this way. I recall you saying they made his punishments weird in this game, but why doesn't his playstyle fit?
First is combo damage. Because of the scaling in this game he does a lot less. Part of this is because of B! to S!, too... in BR he could B! into FF, b+4, d+3. Now you can do that, but B recovery grounded makes some space really quickly, so you have to be really deep on the b+4, meaning you can only do it after a short combo. You do not get any more damage from this than his normal combos (the point being d+3 damage doesn't scale).
Secondly, because of S! combined with momentum, you cannot combo as far. Since the patch I've finally hit a 10-aerial hit combo, but everything has to be so ridiculously perfect that it's nowhere near reasonable. We're pretty much limited to 9 for carry now. In BR he could get 10 consistently if you could b+1:1~f,N link, and it was with IWS+2,3 post-bind, which was better for putting them on the wall (more time to run in).
As for binding move, Lee also lacks a single-hit fast B! option like many other characters have, so his are either slow or combo in strings only.
The next area S! screwed us is because, honestly, a lot of characters can juggle as far or nearly as for as Lee now (and with better damage). Part of Lee's strength in BR was that if he didn't need the full 10-aerial hit carry to get to wall (which was tied for farthest carry in game, along with Nina's max carry), he could go up to 8 hits and save the B! for the wall. However, S! doesn't work on the wall now, so there is really no benefit to him have a long non-S! carry.
So my beef with his treatment in combos now is essentially that he has a high degree of execution difficulty for medium reward (better than pre-patch, though). The juggles above in the video actually do more damage than from his normal launcher. The only one that is reasonable for normal match, not situational, and does somewhat heaps is from normal standing (CH) 4 (71 without rage, 88 with rage). Before, in BR, he has a high skill cap but probably the best combos in the game, rewarding you with better max distance, better distance pre-bind to save B! for wall and thus more damage, and just outright more damage on his combos than almost anyone in the game. Now other characters go about as far, do as much or more damage, and he gets nothing extra for making it to wall without S!... and the kicker is most others have easier execution, too.
So what else about the system? The okizeme game is mostly gone. This is true for all characters, but I feel like Lee benefited for it far more than most--so, so, so many matches in BR, I would catch an opponent once and that would be the round, because they didn't get a chance to get up, and Lee was completely safe behind these layers of oki, so even if they guessed right and got up/out of these layers, I risked nothing. Now that it basically all gone mid-stage, and at the wall he has minimal mixups for comeback potential, but they're very dangerous, too--block the mid, I'm -13, block the low, you can delayed hopkick me. If we're not at a wall, it will take 3 juggles to kill for sure, instead of 1 into a 50/50... one option guessed wrong gave Lee more damage and carry, and if you got to a wall, more damage and repeated oki (still might not get up). The other option led to a kill or juggle about (depending on your starter), and if it wasn't quite going to be a kill, you could put them in an oki spot again... if they guessed correctly on these, Lee was at frame advantage in one case, and totally safe in the other. This is just gone, gone, gone, gone, gone... he lost so much.
So basically, the system changed and in that happening it took away some of his strongest traits in comparison to other characters. If he had his current moves in BR system, he would have been one the best in the game no doubt. This system just took way, way more than it gave, especially in comparison to other characters.
TZMurakumo wow this is deep. I'm going to watch some br Lee and see if I can notice the difference.
TZMurakumo I really like Lee more in T7 lol 🤗😅
Amazing lee
Hell yea. Are there microsteps involved n his combos?
(CH) 4,4, ff~d+2, b+2...
(CH) 4,u+3, ff~b+2~f,N, b+2...
(CH) 4,u+3, ff~d+2, b+2...
... f+3+4, FB!, ff~SSR~d+2, b+2...
The only starter it's really necessary on for these is from (CH) 4,u+3... the d+2 options add something like 2 damage. The Floor break variation with the micro sidestep only adds one damage, lol. Best to avoid the microsteps where possible in real matches.
TZMurakumo ok. Thanks for such fast reply.
Hey is it possible that i can add you if u play on pc. i would like to learn from an expert lee player
it just took me a half hour to do that first combo cool s***
Is b1,1 f much easier to connect after b2f ?
Much easier than... what? It's basically the same to connect as it used to be, which is to say, "Possible with practice, but harder than linking b+2 to itself."
It does make WS+2,4 connect better afterwards, though, particularly from the angle you're at after CH 4.
TZMurakumo I see. So it's still a just frame like in 6. TY for info
@@TZMurakumo I have been using Lee since T6 but this is the first time that I have faith in using multiple b+2~f in combos. Now, I am stuck in the dilemma connecting b+1,1~f (after b+2~f) upon seeing this masterpiece.
How do you do it? I mean what is your timing?
@@prfesalbon
I actually did a video on how to do it about 9 years ago, just after I started using it myself. The information is still good as the timing and my technique really hasn't changed since then:
ua-cam.com/video/S7VgFmML2yk/v-deo.html
I learned that it COULD connect after seeing some footage during a Lee-off in Japan, and I had to do a double take (The first person I ever saw use it was a player named YuuMura [1st generation--there ended up being another player later who also took the name YuuMura]).
FWIW, I think I saw a video later (rewatching) from Tekken 5 that should have clued me into it hitting. It was by LTrav2k I think, and he did something like:
[CH] b+4, SSL+2~f,N, b+1:1~f,N, 2, b+1:1~f,N, 2,1,1
... or something like that.
While the input changed in BR from SS+2 to b+2, the frames otherwise seemed to stay the same, so if I had been paying attention, Trav's clue probably could have tipped me off to it linking in T6 way earlier! =P
Why do you hit on little girls??