so my intuition on how the pistons work so far is - a hot piston wants to extend, and a cold piston wants to retract - a piston that successfully does what it wants loses its temperature (but may immediately regain it if still connected to a temperature source) - pushing in a piston makes it hot (which may cause it to extend and lose its temperature again if able) - pulling out a piston (only possible if it's hooked on something or stuck to a wall) makes it cold (which may cause it to contract and lose its temperature again) you can also "undie" and are only in a failstate if you are still hot after all movement has resolved
The way that manually pushing/pulling a piston makes it hot/cold is basically thermodynamics, kinda. Oversimplifying things a bit for explanation's sake: When you push in a piston, the air inside the piston gets more pressurised, making the air particles bounce against the walls more often, translating to an increased temperature. When pulled, the air in the piston is less pressurised, making the air particles bounce less often against the walls, thus leading to temperature reduction. After that, whether or not the piston gets hot/cold again afterwards is basically just dictated by the surrounding blocks.
@@goosifyed9717 I think what he's getting at is the Joule-Thomson effect, or that when you compress a real gas or liquid it heats up, and when you expand it cools. This is the same property that is used in ACs and also why dust cleaner bottles get very cold when you use them. This is what causes the "pulse" of heat when he pushes in the plunger on the piston (which then dissipates due to the other rules of the game).
@@JustAnotherCommenter its a name of a computer software that abbreviates into itself basically its name is "GNU's Not Unix" which abbreviates into "GNU" again like your "CBA Battle Advanced" which is just CBA i thought it was funny and posted it pls dont hurt me😭😭😭
If you have a piston that is fully contracted and you make it cold what would happen A: it just makes the piston dissapear B: it makes a black hole after colapsing in on itself C: nothing happens D: it negatively exstends Ex for d: the block of the piston would go behind the piston instead of infront of it or maybe if there is already a block behind it(or a wall) it would destroy that
C. I get the intuition, but extension/retraction is a binary state, you can't double-extend or double-retract. An extended piston made hot will do nothing, and a retracted piston made cold will do nothing. The only way to change the state is by applying the temperature opposite to its current state.
I was amazed by this game because it had only mechanics that always appeared in the game since the beginning instead of a completelly new one previously, but here we are
i wish they didnt make sticky a dash line. it seemed to make more sense to have it like, if you put 2 borderless blocks next to each other, they are now 1 seamless block. but now there is a seam so it doesnt look like minimal different types of things anymore
pistons are really complicated this is what ive learnt from playing the game, im not sure that this is 100% right so please correct me if not: basically they have 2 modes, ill call them retract mode and expand mode. the mode a piston is in can be seen by the direction of the little arrow on the body. seperately, the arrow is filled if it is actively being "powered" by a temperature source. the actual piston part is just the body, and it can exist even without a head. in this case when i refer to "pushing" and "pulling", i actually mean causing something to enter or exit the body block, and when i refer to a "piston", i mean the body making the piston cold changes it to retract mode and heat changes it to expand mode.the pulse from pushing/pulling will remove the temperature source. when it is powered, it will immedaitely cause the piston to expand/retract for as long as it has a temperature (this is emergent due to the next point but important to note) a piston in expand mode stays expanded. it can be pushed in from the front or back, which causes it to instantly re-expand with a pulse of heat. the pulse dissipates on its own by the end of the move and doesn't affect the piston, but can affect other blocks within that time (which can in turn affect the piston) in retract mode, the same applies but in the reverse direction; when pulled it will re-retract and produce a pulse of cold. this can only be done if there is a way to have the piston "hook" onto something immovable if a piston cannot be pushed or pulled in the direction of the mode, aka you cant pull a piston that isnt storing a block or push one that is storing one if a piston has a temperature, the pulse from pushing/pulling will remove the temperature source (assuming no influence from other sources). this is because the pulse is actually due to 2 seperate events, when it is excited it gains temperature and when it returns to the desired state it loses it. this means that if it cant expand/retract, it will keep the temperature gained from pushing/pulling, and if it removes it's temperature source during the move, it can make an action without changing temperature when a piston expands, it will attempt to push the block inside of it out, basically pushing whatever it can infront of it using it's head. if it can't expandm it will attempt to move the body in the opposite direction, if it still cant, it will stay in an unstable retracted state. also applies to pulling piston bodies do not transfer temperature to their contents. it can transfer to the head if not insulated, it just ignores the block stored if one is. note that when retracting (by push or cold), the piston will not show the front face so you won't be able to see whether it is insulated. also note that the head may transfer temperature to the stored block, so if the body and the stored block arent insulated, then its possible for temperature to transfer between them piston bodies can store pretty much anything that isn't immovable, even the player pistons also have an order, and if multiple are activated in one turn, they will process their actions in that order. ... i think that's everything, that i know at least. i've only played to w8 and ive been struggling on the piston levels in it, so im definitely missing stuff or not utilising the mechanics fully
fun fact: the level I took a massive ungodly amount of time on in this video (4-14) got 'nerfed' recently to not be insanely cramped... lol
I had the same experience, glad it was nerfed to showcase the main idea without needless sokoban
69th like
wokoban
1:04
In a previous episode you wondered when red would ever be useful. Now you know!
I wonder what it would be like in an alternate universe where icely’s comments section contained messages other than puns ahout improved chess combat
it wasn't my fault that chess combat got improved :(
chess battle advanced chess battle advanced chess battle advanced chess battle advanced chess battle advanced chess battle advanced chess battle advanced chess battle advanced chess battle advanced
such a universe does not exist. source: i have the time stone and can see all timelines
so my intuition on how the pistons work so far is
- a hot piston wants to extend, and a cold piston wants to retract
- a piston that successfully does what it wants loses its temperature (but may immediately regain it if still connected to a temperature source)
- pushing in a piston makes it hot (which may cause it to extend and lose its temperature again if able)
- pulling out a piston (only possible if it's hooked on something or stuck to a wall) makes it cold (which may cause it to contract and lose its temperature again)
you can also "undie" and are only in a failstate if you are still hot after all movement has resolved
The way that manually pushing/pulling a piston makes it hot/cold is basically thermodynamics, kinda.
Oversimplifying things a bit for explanation's sake:
When you push in a piston, the air inside the piston gets more pressurised, making the air particles bounce against the walls more often, translating to an increased temperature.
When pulled, the air in the piston is less pressurised, making the air particles bounce less often against the walls, thus leading to temperature reduction.
After that, whether or not the piston gets hot/cold again afterwards is basically just dictated by the surrounding blocks.
@@tcxd1164 we doesn't even need air, just call the glass some abstract material with said property so the volume add up
Pushing a piston and then having it immediately push you back is sooo satisfying, it's like pressing a button :3
The kids yearn for tactile feedback
_where is my_ *tactile feedback*
the piston mechanic is somewhat thermodinamically accurate. That is soo cool
Heat expands, cold contracts. Makes sense
@@goosifyed9717 I think what he's getting at is the Joule-Thomson effect, or that when you compress a real gas or liquid it heats up, and when you expand it cools. This is the same property that is used in ACs and also why dust cleaner bottles get very cold when you use them. This is what causes the "pulse" of heat when he pushes in the plunger on the piston (which then dissipates due to the other rules of the game).
@@Evilmon2 ohhhh
Nah they're cursed already in this world
this game series is definitely chess battling my advanced
okay real note, i am enjoying this game series very much
When I saw postons I immediately thought of alternators
contraction box amazement
CBA Battle Advanced
-----
| |
| CBA ∞ |
patriCk's paraBox hAs been mentioned?
"GNU is Not Unix" moment
@@Player-Leli tf is a GNU
@@JustAnotherCommenter its a name of a computer software that abbreviates into itself basically
its name is "GNU's Not Unix" which abbreviates into "GNU" again like your "CBA Battle Advanced" which is just CBA
i thought it was funny and posted it pls dont hurt me😭😭😭
I have a feeling pistons are gonna be retracting levels in world 6
Cold balance advanced
21:19 wow you can make a high-temperature from nothing that kind of reminds me of maxwell's demon
In this case it's more of a weird Joule-Thomson effect.
i like the part where icely was playing a maxwells demon inspired game
Thermal expansion gained a whole new damn meaning
If you have a piston that is fully contracted and you make it cold what would happen
A: it just makes the piston dissapear
B: it makes a black hole after colapsing in on itself
C: nothing happens
D: it negatively exstends
Ex for d: the block of the piston would go behind the piston instead of infront of it or maybe if there is already a block behind it(or a wall) it would destroy that
C
C. I get the intuition, but extension/retraction is a binary state, you can't double-extend or double-retract. An extended piston made hot will do nothing, and a retracted piston made cold will do nothing. The only way to change the state is by applying the temperature opposite to its current state.
Cat on toast with toast on cat
piss a ton
I was amazed by this game because it had only mechanics that always appeared in the game since the beginning instead of a completelly new one previously, but here we are
i wish they didnt make sticky a dash line. it seemed to make more sense to have it like, if you put 2 borderless blocks next to each other, they are now 1 seamless block. but now there is a seam so it doesnt look like minimal different types of things anymore
Sticky doesn't have a dashed line?
Oh
There's an option to put it back
Icely, are you ever gonna play the letter (A, B, C, D, E,...) levels you got left? Thank you, I love your content
*E, D, C, B, A
@@rayzhao491 C, B, A, D, E*
why does the pisston go inside when its cold??
im gonna pisston inside when it’s cold
I think the idea is it's about how metals expand and contract depending on temp
pistons are really complicated
this is what ive learnt from playing the game, im not sure that this is 100% right so please correct me if not:
basically they have 2 modes, ill call them retract mode and expand mode. the mode a piston is in can be seen by the direction of the little arrow on the body. seperately, the arrow is filled if it is actively being "powered" by a temperature source.
the actual piston part is just the body, and it can exist even without a head. in this case when i refer to "pushing" and "pulling", i actually mean causing something to enter or exit the body block, and when i refer to a "piston", i mean the body
making the piston cold changes it to retract mode and heat changes it to expand mode.the pulse from pushing/pulling will remove the temperature source. when it is powered, it will immedaitely cause the piston to expand/retract for as long as it has a temperature (this is emergent due to the next point but important to note)
a piston in expand mode stays expanded. it can be pushed in from the front or back, which causes it to instantly re-expand with a pulse of heat. the pulse dissipates on its own by the end of the move and doesn't affect the piston, but can affect other blocks within that time (which can in turn affect the piston)
in retract mode, the same applies but in the reverse direction; when pulled it will re-retract and produce a pulse of cold. this can only be done if there is a way to have the piston "hook" onto something immovable
if a piston cannot be pushed or pulled in the direction of the mode, aka you cant pull a piston that isnt storing a block or push one that is storing one
if a piston has a temperature, the pulse from pushing/pulling will remove the temperature source (assuming no influence from other sources). this is because the pulse is actually due to 2 seperate events, when it is excited it gains temperature and when it returns to the desired state it loses it. this means that if it cant expand/retract, it will keep the temperature gained from pushing/pulling, and if it removes it's temperature source during the move, it can make an action without changing temperature
when a piston expands, it will attempt to push the block inside of it out, basically pushing whatever it can infront of it using it's head. if it can't expandm it will attempt to move the body in the opposite direction, if it still cant, it will stay in an unstable retracted state. also applies to pulling
piston bodies do not transfer temperature to their contents. it can transfer to the head if not insulated, it just ignores the block stored if one is. note that when retracting (by push or cold), the piston will not show the front face so you won't be able to see whether it is insulated. also note that the head may transfer temperature to the stored block, so if the body and the stored block arent insulated, then its possible for temperature to transfer between them
piston bodies can store pretty much anything that isn't immovable, even the player
pistons also have an order, and if multiple are activated in one turn, they will process their actions in that order.
... i think that's everything, that i know at least. i've only played to w8 and ive been struggling on the piston levels in it, so im definitely missing stuff or not utilising the mechanics fully
they become cursed in world 6? The only way I predict that happening is that you get infinite loops where turns are never allowed to end.
Maybe they give pistons without an attacked block? And you use stickiness to make pistons?
Why do i have feeling pistons gonna be retracting pistons
weren't there C, B, A, ... levels in w3?
nice
Frog
hear me out
3h after post
Well thanks for the spoilers
47:20 I woke up from slumber when antichamber got mentioned
cube gun advanced
Meow.
hi, hej, helo, hola, a-hoj, goten tag, halo, konnichiwa, bonjour ♤] ¡$ #€£
Meow
The only curses I like are the ones that cause your stomach to rupture and eyes to bleed.
a
3:32 this is interesting the tab shows you die then undie
20:03 this moan 🥵🥵
Good Thermal Dynamics Escalated though
23:52 thanks dirdy mind
26:55 penits