@@Noxxender7 I figured it out. Pick up a turret, press shift and build, make sure it still in ghost form. Go to map and zoom in and press the turret, add ghost ammo in it, save it as blueprint
uranium cannon shells (regular not explosives) work just fine at damage upgrade 9. demolishers are basically immune to explosives so using artillery, explosive shells, or nukes is not viable but fast fire rate on a rare tank with plenty of shields got me my first medium kill last night.
На одну ядерку требуется 100 урана-235, в ракету влезает 20 урана. Ядерки вообще не поднимаются на орбиту. А вообще если использовать уран, то можно делать танковые крупнокалиберные снаряды из урана-238, 5 снарядов кладут мелкого червя, на старте этого с головой хватит. Потом возвращаешься с аквильской рельсой и ваншотаешь любых червей.
the description of the creature's resistance is kind of odd, did not make sense to me. The attribute electric is 20/20% and physical 5/50%, wtf that even means? the rest is pretty much forward. 100% fire, 100% for fire, impact and laser, poison 50%. Because I tried red ammo which I think it is physical damage( I think it has some impact damage also?! not sure, but the beast is immune to this property) the red ammo could give some doubts as it did not gave any damage to the creature, possible bug here for the update on the beast health? then the electric is confusing as well. So what does the values really means 20/20% not sure how to math that, in one way 20/20% = 100, 20% = 0,2 so 20/0,2 = 100, which seems 100% immune to electric and as tests goes well, it does not gave any damage to the creature, as expected from the math if that is correct. Why not say electric is 100% in the first place? is there a way to make the creature weak to the electric some how? That 20 from the formula 20/20%, if we can drop that 20 value and divide by 20% it will result in less than 100%. If I am right about this, that means that the best bet is physical just because the result already starts at 50% of resistance, which if we can lower the 5 points there it will lower the resistance below 50% which is the most effective way to damage the beast, poison is fixed in 50% resistance, but physical if am correct is the only one that starts at 50% and can go lower than that. Assuming that the electric value of 20 can get to lower values than 10, it also means less resistance than 50%, the problem is that it basically starts in 100% resistance so unless you know how to drop that value down the beast will remain immune to electric. But what bugs me the most is that shooting with red ammos did not gave any damage at all, and fallowing the though on the subject it does not make sense. If I could done some damage with bullets and not with electric it would be valid as explained physical starts at 50% resistance but electric starts at 100%, as I did nothing to get the beast resistance to lower that would have made some sense. But no damage whats or ever.
you can put ghost ammo into a ghost turrets and blueprint that.
Construction bots can supply the ammo.
How? When I put ghost ammo in and blueprint it, there is no ghost ammo when the blueprint is placed
@@Noxxender7 ua-cam.com/users/shorts8-FpIpDKD7M?feature=share
@@Noxxender7 I figured it out. Pick up a turret, press shift and build, make sure it still in ghost form. Go to map and zoom in and press the turret, add ghost ammo in it, save it as blueprint
@@sergiopang7837 Ah. I was placing ghost ammo in a built turret. Derp. Thanks!
Thank you very helpful tip
True engineer spirit
> If gun don't work, use more gun.
Turn off logistic bots.
Place ghost turret.
Open map.
Click on ghost turret.
Add "ghost" ammo.
Blueprint.
Tada! Robots load the turrets for you
driving with a tank from behind seems to be a very simple and cheap solution.
Just import 1 tank and 25 uranium cannon shells.
nice, bro! thanks for sharing
Спасибо за то что сэкономил моё время
GG ! very fun and utile
Just use a few tesla turrets they shred the fuck out of destroyers and only cost power
That is nice to know! Can you share a video to kill demolisher using only tesla turrets?
@@sergiopang7837 I just did it on my test save ua-cam.com/video/IEg-vFH2NaE/v-deo.htmlsi=IOhLAYna-2HRBlvN
Tesla only kills ua-cam.com/video/IEg-vFH2NaE/v-deo.htmlsi=YTgaODaVnC0kj9an
would be useful if we can see research bonus for damage/shooting speed
1:05 right side gun turret status: shooting speed : 10 + 15 /s, Damage: 8 + 24 Physical
Lisan al Gaib
insane. thanks bruv. nuclear shit does not work on these mofos
uranium cannon shells (regular not explosives) work just fine at damage upgrade 9. demolishers are basically immune to explosives so using artillery, explosive shells, or nukes is not viable but fast fire rate on a rare tank with plenty of shields got me my first medium kill last night.
@@hauvrichunter2488 using the Tank is the intended way to kill them i think
i feel like u even overprepared, i just killed them with some tower i just placed on the fly and a tank.
Not for a medium demolisher.
ну и зачем все эти танцы с бубном? Ядерная Ракета уничтожает с Первого раза.
На одну ядерку требуется 100 урана-235, в ракету влезает 20 урана. Ядерки вообще не поднимаются на орбиту. А вообще если использовать уран, то можно делать танковые крупнокалиберные снаряды из урана-238, 5 снарядов кладут мелкого червя, на старте этого с головой хватит. Потом возвращаешься с аквильской рельсой и ваншотаешь любых червей.
the description of the creature's resistance is kind of odd, did not make sense to me. The attribute electric is 20/20% and physical 5/50%, wtf that even means? the rest is pretty much forward. 100% fire, 100% for fire, impact and laser, poison 50%. Because I tried red ammo which I think it is physical damage( I think it has some impact damage also?! not sure, but the beast is immune to this property) the red ammo could give some doubts as it did not gave any damage to the creature, possible bug here for the update on the beast health? then the electric is confusing as well. So what does the values really means 20/20% not sure how to math that, in one way 20/20% = 100, 20% = 0,2 so 20/0,2 = 100, which seems 100% immune to electric and as tests goes well, it does not gave any damage to the creature, as expected from the math if that is correct. Why not say electric is 100% in the first place? is there a way to make the creature weak to the electric some how? That 20 from the formula 20/20%, if we can drop that 20 value and divide by 20% it will result in less than 100%. If I am right about this, that means that the best bet is physical just because the result already starts at 50% of resistance, which if we can lower the 5 points there it will lower the resistance below 50% which is the most effective way to damage the beast, poison is fixed in 50% resistance, but physical if am correct is the only one that starts at 50% and can go lower than that. Assuming that the electric value of 20 can get to lower values than 10, it also means less resistance than 50%, the problem is that it basically starts in 100% resistance so unless you know how to drop that value down the beast will remain immune to electric.
But what bugs me the most is that shooting with red ammos did not gave any damage at all, and fallowing the though on the subject it does not make sense. If I could done some damage with bullets and not with electric it would be valid as explained physical starts at 50% resistance but electric starts at 100%, as I did nothing to get the beast resistance to lower that would have made some sense. But no damage whats or ever.
read the wiki, the wiki on damage. 5 is the flat resistance and then it reduces the rest by 50%
@@zeferoth225224wikis probably shorter than this guys comment
It has 2.4k health regen per second. The damage you deal with your personal smg is just healed away basically instantly, so you dont see any damage.