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sergio pang
Приєднався 31 бер 2015
Factorio MEDIUM demolisher cheap & easy kill (uranium free!!!)
200 turrets + piercing ammo + poison capsules
Переглядів: 9 229
Відео
Factorio small demolisher cheap & easy kill (uranium free!!!)
Переглядів 20 тис.14 днів тому
50 gun turrets 5 piercing ammo each some poison capsule Killing medium using same strategy : ua-cam.com/video/nVUviVFbOvk/v-deo.html
RimWorld - Way to extract relic quickly with small group
Переглядів 1353 місяці тому
RimWorld - Way to extract relic quickly with small group
cosmoteer - mine melting boss tier ships
Переглядів 8773 місяці тому
cosmoteer - mine melting boss tier ships
Yu Gi Oh - Drytron taking hits like a gigachad and heals back
Переглядів 293 місяці тому
song: Departure (Mega Man Zero 2) - GaMetal Remix (ua-cam.com/video/w3jQ6skEhFs/v-deo.html)
purrely draw 6 live showcase
Переглядів 385 місяців тому
1 sleepy 1 my friend purrely or street 1 random discard = opponent standby 6 draw 0:10 if opponent choose purrelyly, normal summon purrelyly, discard 1 more and summon purrely to excavate another sleepy. If unlucky, 1:30 activate sharely, draw 4 1. 1:00 I set sharely because I already have purrelyeap. Set purrelyeap if you not having it. 0:20 I treated purrely as random discard just for showcas...
Punish a maxx c player, the cyber angel way
Переглядів 526 місяців тому
Punish a maxx c player, the cyber angel way
Drytron Cyber angel catching every single Mikanko like palworld does
Переглядів 556 місяців тому
Drytron Cyber angel catching every single Mikanko like palworld does
Infinitrack 8 win streak Legend Anthology: Acceleration
Переглядів 619 місяців тому
Infinitrack 8 win streak Legend Anthology: Acceleration
Drytron turn skipper (crystal arcana beast version)
Переглядів 619 місяців тому
Drytron turn skipper (crystal arcana beast version)
Cosmoteer quick ships disassemble trick
Переглядів 1352 роки тому
Cosmoteer quick ships disassemble trick
Rimworld - How to open ancient danger at early game easily
Переглядів 13 тис.2 роки тому
Rimworld - How to open ancient danger at early game easily
RimWorld Kill Box against ranged group (No mod small & effective design)
Переглядів 60 тис.3 роки тому
RimWorld Kill Box against ranged group (No mod small & effective design)
RimWorld Kill Box (No mod against mechanoid cluster)
Переглядів 22 тис.3 роки тому
RimWorld Kill Box (No mod against mechanoid cluster)
RimWorld Kill Box (No mod small & effective design)
Переглядів 23 тис.3 роки тому
RimWorld Kill Box (No mod small & effective design)
룬 팩토리 rune factory 5 + 질풍가도 Highway in the Gale ??? ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Переглядів 9893 роки тому
룬 팩토리 rune factory 5 질풍가도 Highway in the Gale ??? ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Shilla's campaign ending theme
Переглядів 2065 років тому
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Shilla's campaign ending theme
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Samurais campaign ending theme
Переглядів 1155 років тому
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Samurais campaign ending theme
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Tang bandits campaign ending theme
Переглядів 2015 років тому
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Tang bandits campaign ending theme
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Intro by triggersoft
Переглядів 1,9 тис.5 років тому
장보고전 / The Legend of Dragon Island / Jang Bogo-jeon / 武士魂:适者生存 Intro by triggersoft
Just import 1 tank and 25 uranium cannon shells.
Tesla turrets are hella effective against demolishers as well.
Simplest way to kill a big worm? More Dakka.
Turn off logistic bots. Place ghost turret. Open map. Click on ghost turret. Add "ghost" ammo. Blueprint. Tada! Robots load the turrets for you
Or you can just use 1 atomic bomb for small demolisher. Just take 100 light uranium to Vulcanus.
can you upload a video for a small demolisher expensive and difficult kill next, ideally with uranium
True engineer spirit > If gun don't work, use more gun.
Noticed an even easier way: just calmly place turrets in any lactation. That will attract a worm and it will go straight to the turrets but with a low speed and without lava burps.
Any what now?
Same
You can stand farther away so it doesn't do it's fissure attack and destroy your turrets.
Hundreds of landmines works pretty well too
> watches him put in ammo by dropping it like a pre-2.0 loser somebody tell him you can have robos from your personal roboport deliver ammo to turrets now.
How?
Oh, I found a video that explains it: ua-cam.com/video/oRCVRXmgndA/v-deo.html Put a ghost down and in map mode you can add ammo to the ghost and then blueprint it.
Nice. I ended up sending a tank and the uranium piercing shells. They make short work of a small demolisher.
I really like these demolishers because they made me actually sit and think about combat strategy instead of just "more gun, more damage". After I discovered they're hella weak to poison I set up a simple poison capsule factory and stockpiled a bunch. Took about 100 to take down my first demolisher, just had it running in circles through a dense cloud.
tank: just exists
Why not speak up?
would be useful if we can see research bonus for damage/shooting speed
1:05 right side gun turret status: shooting speed : 10 + 15 /s, Damage: 8 + 24 Physical
I just used uranium cannon shells with all the upgrades and one shot them
Needs amod that plays the terraria boss kill sound effect when these things die
just a tank and uranium shells (not the explosive ones) will also do the trick with a 5-6 shots
ну и зачем все эти танцы с бубном? Ядерная Ракета уничтожает с Первого раза.
На одну ядерку требуется 100 урана-235, в ракету влезает 20 урана. Ядерки вообще не поднимаются на орбиту. А вообще если использовать уран, то можно делать танковые крупнокалиберные снаряды из урана-238, 5 снарядов кладут мелкого червя, на старте этого с головой хватит. Потом возвращаешься с аквильской рельсой и ваншотаешь любых червей.
U can just stack poison in one place and let him come in to the cloud, I took me about 100 of them to kill one
GG ! very fun and utile
Ayo i made like 70 artillery thingies i shoot a couple to find the damn thang than i go brrrrrrrrrrrrrrra on them fire proof cocks till they brick up
Is this without yellow science upgrade?
@@javierguerrero9910 should be able to do it without yellow, or you can add landmines to guarantee the kill.
Thanks for this purely engineering solution. A few bots + this great feature of 2.0 should make this setup in a couple of click ua-cam.com/video/oRCVRXmgnd/v-deo.html
Baja Blast is the way.
bro needs evenly distribute.... spending 90% of the video loading those turrets .lmao
You can also blueprint ammo into turrets
I just made 15 artillery and 15 shells use manual targetting then spam all 15
The point is to kill it before making the science, not to manually mine tungsten to unlock artillery
@@javierguerrero9910 ohhhh I see
Spam it with tank canon shells, later on if you can ship uranium canon shells from Nauvis even better
non uranium tank shell alone sadly wont work 😢
@@sdfPZXCDon't use explosive ones, also aim for the head
the first time i used 18 guns in 2 clusters, i died. 2nd time i used 144 guns.
How were you adding only one mag at a time to each gun?
grab magazine and point to a turret, hold z and drag to other turrets
If you hold an item and press Z, you drop a single unit of this item. If you hover your cursor over the structure that can accept this item, it drops it into the inventory instead of the ground.
THANK YOU!
I would greatly recommend to play the tutorial levels and read the tips and tricks, you will learn massive amounts of knowledge to help you utilize the game's features better and mitigate annoyances. The 2.0 update has added many cool new things too, some of which are specifically to help with large or independent bases.
@tomsterbg8130 lol I have over 2,000 hours in the game, I just hadn't thought about adding one by one to an inventory. It's one of those things that I do on the ground all the time, but totally forgot that I could do it into a building one by one.
Спасибо за то что сэкономил моё время
the description of the creature's resistance is kind of odd, did not make sense to me. The attribute electric is 20/20% and physical 5/50%, wtf that even means? the rest is pretty much forward. 100% fire, 100% for fire, impact and laser, poison 50%. Because I tried red ammo which I think it is physical damage( I think it has some impact damage also?! not sure, but the beast is immune to this property) the red ammo could give some doubts as it did not gave any damage to the creature, possible bug here for the update on the beast health? then the electric is confusing as well. So what does the values really means 20/20% not sure how to math that, in one way 20/20% = 100, 20% = 0,2 so 20/0,2 = 100, which seems 100% immune to electric and as tests goes well, it does not gave any damage to the creature, as expected from the math if that is correct. Why not say electric is 100% in the first place? is there a way to make the creature weak to the electric some how? That 20 from the formula 20/20%, if we can drop that 20 value and divide by 20% it will result in less than 100%. If I am right about this, that means that the best bet is physical just because the result already starts at 50% of resistance, which if we can lower the 5 points there it will lower the resistance below 50% which is the most effective way to damage the beast, poison is fixed in 50% resistance, but physical if am correct is the only one that starts at 50% and can go lower than that. Assuming that the electric value of 20 can get to lower values than 10, it also means less resistance than 50%, the problem is that it basically starts in 100% resistance so unless you know how to drop that value down the beast will remain immune to electric. But what bugs me the most is that shooting with red ammos did not gave any damage at all, and fallowing the though on the subject it does not make sense. If I could done some damage with bullets and not with electric it would be valid as explained physical starts at 50% resistance but electric starts at 100%, as I did nothing to get the beast resistance to lower that would have made some sense. But no damage whats or ever.
read the wiki, the wiki on damage. 5 is the flat resistance and then it reduces the rest by 50%
@@zeferoth225224wikis probably shorter than this guys comment
It has 2.4k health regen per second. The damage you deal with your personal smg is just healed away basically instantly, so you dont see any damage.
you can put ghost ammo into a ghost turrets and blueprint that. Construction bots can supply the ammo.
How? When I put ghost ammo in and blueprint it, there is no ghost ammo when the blueprint is placed
@@Noxxender7 ua-cam.com/users/shorts8-FpIpDKD7M?feature=share
@@Noxxender7 I figured it out. Pick up a turret, press shift and build, make sure it still in ghost form. Go to map and zoom in and press the turret, add ghost ammo in it, save it as blueprint
@@sergiopang7837 Ah. I was placing ghost ammo in a built turret. Derp. Thanks!
Thank you very helpful tip
mines
nice, bro! thanks for sharing
Just use a few tesla turrets they shred the fuck out of destroyers and only cost power
That is nice to know! Can you share a video to kill demolisher using only tesla turrets?
@@sergiopang7837 I just did it on my test save ua-cam.com/video/IEg-vFH2NaE/v-deo.htmlsi=IOhLAYna-2HRBlvN
Tesla only kills ua-cam.com/video/IEg-vFH2NaE/v-deo.htmlsi=YTgaODaVnC0kj9an
driving with a tank from behind seems to be a very simple and cheap solution.
Lisan al Gaib
i feel like u even overprepared, i just killed them with some tower i just placed on the fly and a tank.
Not for a medium demolisher.
1 танк с урановым снарядами и все
insane. thanks bruv. nuclear shit does not work on these mofos
uranium cannon shells (regular not explosives) work just fine at damage upgrade 9. demolishers are basically immune to explosives so using artillery, explosive shells, or nukes is not viable but fast fire rate on a rare tank with plenty of shields got me my first medium kill last night.
@@hauvrichunter2488 using the Tank is the intended way to kill them i think
"...and if that don't work, use more gun."
THAAANKS bro i dont know how it works but thanks so very much because he has a very much Health but you help me thanks so much
He has no poison Resistance and each segment counts as an entity that can take damage which counts towards over all health.
nuclear bomb is a way more cooler
sadly you can't take nuclear rocket anywhere exept nauvis :(
@mathismarcelle9277 why? You can launch 5 rockets with 20 uranium235 on each!
@@_Alari_ well my bad i forgot you could launch the missile piece by piece XD
@@mathismarcelle9277But that isn't cheap 😅
I was thinking to restart because I went to vulcanus without urnaium until watched this strategy. Thanks buddy! You saved my run
You can still build a rocket and get back to nauvis without killing any worms.
getting there with uranium doesn't make you kill them, I got there with uranium cannon shell, uranium ammo, and they take 0 damage, you have to have shooting speed at high level then physical damage as well, or a gazilion amount of turrets
@@Sworn973 but most of the strategy I found are uranium weapons
@@sawyermccall2370 yes but I ran out of resources only for science in there. Misplay D:
@@o0tommyzzzzz0o I'm not saying to not use uranium, just saying that alone is not enough, its mandatory to have shooting speed for cannon shells if you want to do damage. I got there with shooting speed, but was only for normal weapons, cannon shell take bonus only for high level of shooting speed, so it just don't do damage
big problems require big constructions
nothings beat the 4 nuclear reactor setup nice vid !
this is not a 4 nuclear reactor setup btw...
@@sergiopang7837 yes i could tell with the 50 gun turrets i was just pointingout my fav method of killing small demolisher
@@mathismarcelle9277 which, I guess, does not involve 50 gun turrets...
@@hadson2460 no way !!! how could you tell are you a medium or something ?
@@mathismarcelle9277 12-15 rounds of uranium for a tank and no small destroyers
Исследовал огнестрельный урон на +200%. Танк и урановые снаряды. Червь отъезжает на 4й подаче.
Я сделал тоже самое ток до +400 докачал, улетает от 3 урановых зарядов, а если и по качеству редким выстрелить то и 2 хватит
Первое мнение об этом враге было слишком обманчиво, он оказался довольно слабым
this one is without uranium tho
Я просто с нависа притащил материалы для ядерной боеголовки...