The Alert Status (Star Trek)
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- Опубліковано 18 жов 2024
- Starships have a lot of operational protocols that the officers of Starfleet are expected to enact efficiently and none more important than the myriad of colour-coded alert statuses.
Yellow, Red, Blue Alerts all have specific uses and more functionality than just an alarm system.
let's have a look at them shall we?
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"Yellow alert! Captain to the bridge. Yellow alert!"
"Bridge, this is the captain. How can you have a yellow alert in spacedock!"
"Sir, someone is stealing the Enterprise!"
"I'm on my way."
- Excelsior first officer and Captain Styles, 2285 (Star Trek III: The Search for Spock)
If I remember correctly Yellow Alert also meant that the Crew also expected to stay in their quarters when not on duty. This is so the hallways were not occupied incase of an emergency.
You remember correctly
@Voltaic Fire Maybe incase they're naked...
Bit of a joke but seriously what if they're in the shower
@@Damo2690 That would have been interesting, if it involves Troi, or Lefler.
The Star Trek TNG technical manual gives a very detailed description of all the alert status' They are far more involved that mentioned here and the condition blue was planetary landing ONLY. Granet blue lighting is shown on the 1701-A when docking at the starbase but this was NOT blue alert, it was a signal of automated control on part of the starbase control station.
What about children in class and such?
you forgot the "gray alert" or condtion gray... this protocol is issued when a Vessel has to run on low energy due to a fuel shortage or othe situations they need to have the ships main power to a low level.
It makes sense... but wouldn't a simple announcement of, "secure ship for low- power operation" reduce crew confusion and simplify training rather than thirty different color- coded alert status'?
I suppose it all could be in an OPS manual and checklist I suppose.
@@jonskowitz by that logic, you could say "EVERYONE GRAB A GUN THE KLINGONS ARE HERE" instead of simply "red alert". Codes simplify things, and knowing those codes is just one of many things that should be expected of a Starfleet officer. Besides, there are only like five or six codes, and they're all fairly obvious. Especially on a starship, where they're all getting tossed around at least twice a month. Even if you don't know a code, nobody works alone and at least one other person in your department is hustling when that alert comes out. Ask him.
@@swishfish8858 on the other hand, an attack is an imminent threat that requires as few words as possible to get the point across, hence a red alert, while low power conditions are not necessarily an imminent threat as it's typically for power conservation in long... Voyages. My guess is it's only called Grey light alert because that's what the reduced lighting looks like so they made it an alert.
I would contend that the various alerts don't so much indicate a series of actions to undertake, but a change in general ship operations that will continue for an indignities period of time.
Therefore, the change in operations brought about by the Grey Alert low power operations (likely limited replicator use, rationed sonic showers, a change in the dilithium intermix, deactivated holodecks etc.) are better contained in the shorthand "Grey Alert" notification rather than a senior officer getting on the shipwide comms and notifying everyone of the specific changes.
Also white for "Omega Protocol"
The fact that Archer and the Enterprise didn't have an alert procedure before they left Earth is ridiculous.
It was all about it evolving into the ST that we know today. Not that shit show. Shit Trash Disaster.
@@jameswatsonatheistgamer that doesn't matter. Earth has an alert system now, and starfleet had been around for what - 30 years by that point? They should have an alert system already.
@@Eshanas Well they didn't
Not necessarily...in the real Navy, which much of the customs in ST are based upon, we used General Quarters, not red alert or battle stations. Believe me, there’s plenty of hazards that sailing through a medium that we’ve barely explored or know that much about presents, especially with a nuclear reactor fueling your vessel.
except the notorious brown alert
Data saying 'Oh shit' is the impending crash alert.
Imagine him saying oooohh shiiittt on a repeating tape, which is being broadcasted all over the ship
I would call that a "Brown Alert."
I need this in star trek Picard or I'm gonna lose it
@@tbimages38345 no that's a lifeless moon.
Seeing it in theatres was priceless
Rimmer: "Step up to Red Alert."
Kryten: "Are you sure, sir, it does mean changing the bulb."
most under rated comment here
Omg yes! I recently watched that
"Forget Red, let's go all the way up to Brown Alert!"
"But, Sir, there's no such thing."
"You wont be saying that in a minute! And don't say I didn't alert you!"
looks like someone drank too much prune juice again and the laxative effects are starting to kick in
Damm you just beat me to it.
by 4 years
Little known fact, a “Triple Red Alert” was the only type which would automatically close the bowling alley, pool, and snack bar.
What about the zoo and all the shops in the mall
And the three ring circus. Or was that just Spaceball One?
@@beepthemeep12 Well all the zoo animals have to report to battle stations at regular red alert, I guess people could still go for the food court
@@alakani Regular red alert - take all the zoo animals and secure them behind doors and force fields.
Double red alert - docile animals as above, any bears, tigers, wolves etc. onboard chain them to strategic locations boarders were likely to teleport into, or send them to the transporter room so they could be beamed onboard the enemy ship.
Triple red alert - no time for any of that, vent the animals to space :(
Where does the bearded lady go during red alert?
not mentioned: Condition Brown where all crew should have emergency pants ready for deployment.
This is why replicators really took off, lol. ^
It wasn't just the Earl Gray tea on demand.
Red Dwarf is a fantastic show. I wish more people knew about it.
@@KlingonCaptain A Brit scifi classic! Loved its original run!
entropy11 lol. Can’t stop laughing
@@teodorachim4757 TRY a BENZO for that!
Not to forget condition status Omega, as we saw in S T Voyager when the omega directive is inacted.
I forgot about that but that’s not really a ship wide alert is it?
There is no Status Omega. As Omega does not exist. Remember??? *wink wink. nudge nudge. points to security officers not very pleased with a civil bring up classified information*
@@Qardo Tuvok doesn't display emotions, but you can tell inside he's frowning.
Was more of a directive....fuck me I never thought I was a trekkie but I just heard myself😂
I think the ship went to red alert and dealt with the situation at the time or it was secretly dealt with later if it was less urgent.
Gj mentioning the reed, double red & blue alerts. I love those little obscure tidbits.
4Dmike except "Reed Alert" was more of a joke, and was just Reed musing about what such an alert would be called
When did we see the double red alert?
@@JestaKilla The Original Series, a phaser was set to overload and they needed to find it before it destroyed the section.
Captain Kirk once declared a double red alert during off-hours, when Spock detected the distinctive sound of a phaser on overload hidden in Kirk's quarters. Realizing that there were only a few seconds available to evacuate that section of the ship, Kirk ordered a double red alert. TOS1x12 "The Conscience of the King"
Love how he uses star trek online for his background footage
adam Ka do you play STO?
@@timer3770 I do :)
Lynx :D what’s your favorite faction
@@timer3770 Feds, by far.
Lynx :D same, but do you think all the noobs pick dominion
There was a use of Blue Alert in TNG in “Brothers”, where all of the oxygen had been depleted from the bridge. All of the alert displays and status bars were blue.
I feel like deoxygenation of a compartment like the bridge should warent a Red Alert at least.
@@novaiscool1 matches the colour the crew turned
that's not a blue alert, that was a medical emergency not an alert at all
@@andreww2098 except for the Bolians, who were already blue.
@@novaiscool1 it readily identifies (through windows or secutiry camera viewing) which compartments are depressurized...everywhere ELSE is probably showing red!
"Double Red Alert!"
There are times I just want to slap the stupid out of the writers.
As a writer myself, I am deeply offended that you think that would even be possible.
I would imagine it would imply the threat has gone from being a potential battle, to being onboard and external threats.
Slap the writers and I'll put you on *Double secret probation* unless this isn't your first offense in which case I'll give you the "Spock burial" and jettison you out of a torpedo tube 😆😃😄
I like Dr whos *Ultimate code red* for omg Earth is fucked, try to survive rather than suiciding our military
As far as I know, the only time it was used was when Kirk found a phaser that had been set to overload and explode in his quarters.
You sure you want to go to blue alert? It does mean changing the bulb :)
Nuts, you beat me to it. :-)
PURPLE ALERT! PURPLE ALERT!
@@VulpisFoxfire :D it had to be done, lol
Wasn't it supposed to be Magenta though... ?
Too lazy captain, ma legz begone
I loved the SF Debris joke about Black Alert.
"[Burnahm's] never heard of a Black Alert. Well, except for that time she went into a Paula Deen restaurant." Now every time they say it on DIS I chuckle a little bit.
I’ve always called tactical alerts “Reed” alerts because of Star Trek enterprise and Malcolm Reed. It was kinda funny that lt. Reed even considered calling the tactical alerts that
I also believe that Blue alert is sounded when life support goes offline. I specifically remember this occurring in the TNG episode: S4 E3 "Brothers". In this episode, I believe that Data discreetly disables the bridge's life support which results in the blue alert. This lures the rest of the crew off the bridge so Data could lock the computer out for everyone apart from himself.
"Your Neutralness, it's a beige alert."
all i know is my gut says maybe
Tell my wife “hello”!
Or, for humor's sake: They've gone to plaid!
You missed the best alert status of all, Disco Alert where the crew dance off against there foes.
Pogo Alert ?
I think Q might have installed that one.
their*
lol Meet the Spartans merges with star trek!
Chris Ferguson Indeed, no one is supposed to talk about that, under the penalty of treason
And we mustn’t forget the “Alert alert”, intended to alert the crew to be alert for further alert changes due to conditional alerts.
VZ_ 342 lol!
Of course "alert alert" was only used in the 22nd-century as it has roots in the 21st-century practice of "meeting about a meeting."
I thought that was where the crew if a duty section alerted the bridge that they had successfully reached the station and were ready to be alert!
ST's alerts will always be iconic, but my personal favorite will always be Battlestar Galactica's:
*"Action stations, action stations, set condition one throughout the ship."*
“Red Alert!”
“Are you absolutely sure, sir? It does mean changing the bulb”
Yup we all fans of Star Trek universe need to know this,great job Certifiably Ingame. 👌😊
Blue alert also has popped up during main power failures (such as in Star Trek V), so it could also be an indicator that main power is being taken offline or is being routed to a very power hungry system.
The only kink in that theory is from Voyager with grey mode, however Voyager also had power problems from her launch which I suspect stems from shoving too many power-hungry systems into too small a frame as larger ships, like the Galaxy class, could operate at only somewhat reduced capacity when the warp core was taken offline. Likely due to the large number of fusion reactors (dialogue in TNG indicates that the Galaxy class had at least 9 of them).
Which incidentally also explains the rationing of power on Voyager and why they occasionally had to hunt for large quantities of deuterium. She had to constantly draw power from her antimatter reserves and even though she could make more in the field, that should take a lot of power.
It's also a good explanation for the smaller ships that popped up in the movies and DS9 that never appeared before, but have registries too low to be new ships. They were vessels that stuck closer to home ports in times of peace, likely on the more active borders, and also didn't have the fusion reactors to power most of the ship's systems solely. It's also great for explaining why smaller ships were still viable in combat. They're stripped down, sacrifices endurance for long smaller size, faster build times, and lower crew demands on vessels not meant to venture far beyond Federation space.
Sort of like cruisers built during and before early 20th century which would often be larger than the battleships of the era because room was needed for more powerful engines and even more room for fuel so they could fulfill their objective of very long range patrols and raiding missions.
RedShirt047 I’m only hypothesizing, but the grey alert could have been a recently developed alert in the same way red and yellow alerts grew from the old tactical alert. It’s also possible that grey alert was used as a planned power conservation mode while blue represented a sudden and unexpected catastrophic loss of system functionality. Like in Brothers (TNG) when the bridge life support suddenly failed and triggered a blue alert. It may be subtle and I may be grasping at straws, but that’s how I always saw the difference.
The thing that bugs me is Voyager is still repeatedly referred to as having "impulse reactors", which seem to be fusion too. The name might imply that they're solely for the impulse engines, but right back to TOS they talk about running only on impulse reactors and not the warp reactor. Voyager also can reroute power from life support to the impulse engines, so it seems to me that they should have been able to run most things from these fusion reactors; even if that required rationing of certain systems (which is completely consistent with what they do anyway).
DS9 has replicators from only fusion. If you think of it as a power-hungry transporter-powered 3D printer rather than turning the energy directly into matter, then having fusion-powered replicators seems pretty feasible. But of course, much as with whether or not the transporter converts you into energy, sends a template for your body, or sends a 1-atom wide beam of the exact atoms you were already made of.. it seems to depend on the episode how replicators are said to work.
The TNG and DS9 tech manuals say they simply connect to tanks of hydrogen, oxygen, carbon and nitrogen, and that's why they still need to asteroid-mine metals and other rare minerals. But gold is also described as worthless and replicable.
But anyway, Voyager constantly runs out of dilithium and antideuterium, and repeatedly say that the warp core powers everything. I think it makes sense to tap some power off of the warp core when you're idling and you don't want to shut it down (because restarting it takes forever), or excess heat from the warp engine reaction anyway (like how cabin heating is "free" in an internal combustion vehicle), but why were they still running absolutely everything off of the warp core when in planetary orbit on a survey or so forth, instead of using the impulse reactors for most of it? Shouldn't the impulse/fusion reactors be powering most of the non-propulsion slash non-critical systems anyway, even if power CAN come from the warp core?
And don't even get me started on how the series couldn't decide whether or not the holodecks had their own generators.
I suppose it could make sense if Voyager is just too small to have fusion generators too.. but it's not actually THAT small. It's bigger than the Constitution-class in internal volume, and that had the capability to run on impulse/fusion generators as I just said.
I suppose I should just repeat the MST3K mantra to myself.. but we Trekkies do enjoy theorising on fictional technology and trying to make it all fit together, don't we?
“Shields up, Red Alert!” “Battle stations, Arm phasers!”
“Go to red alert’”
“Are you sure sir? It does mean changing the bulb.”
Voyager's red alert sound and dimming of the lights is my absolute favorite.
I thought it went
- Blue: Operation being performed.
- Green: (Scientific Mode) Deflectors and Shields up, Scanners to max.
- Yellow: Caution dangerous situation may be in coming...
- Red: Standard Assault mode...
Then I have heard of special Occasions of.
- White: Fleeing Mode, power to engines and shields, weapons only used as point defense, escape pods and shuttles at the ready.
- Orange: Weapons at the ready, prepared for combat just in case, basically a more cautious version of Yellow but not red.
- Crimson: All out Assault mode... tactics switch to targeting key systems, launch escape pods and prepare for ramming speed and self destruct.
- Black: TONIGHT.... WE DINE IN HELL... Last Stand Mode. Weapons, Shields, and integrity fields are Maxed in this mode... even over clocked.
- Violet: I recall it existing but don't remember what it did or was for.
Continue adding until at some point you have to refer to the RGB specific numbers for each color.
I remember "Security Alert" being mentioned a few times in the original series. I also remember "Condition Red" but I'm assuming that was an early scripted version of Red Alert.
I've never heard of Blue Alert or Black Alert until now (probably have but just don't remember).
Black is from discovery, used practically every other episode. Blue is only used a handful of times in all the series combined.
No Alert: We fine!
Yellow Alert: Grab Ahold of something!
Red Alert: Can all Red Shirts report to the coffin storage?
As far as I remember, there was no specific blue alert for when the Enterprise-D separated (presumably as the ship was always already under red alert at those times). The alert lights only flashed blue on the Enterprise-D in “Brothers” to signify the loss of atmosphere on the bridge during Data’s takeover.
If I recall my Scott's guide for the _Enterprise_ 1701 Refit, yellow alert had crewing orders as well that had nonessential personnel remanded to quarters and red alert had the off-going shift remain at post so that key stations were double manned in the event of injury.
would love to see a video on stealth/cloaking tech in the star trek universe.
I remember that one time that Riker said “Red Alert!”
That was actually clever Ingame, applying Blue Alert to both the Enterprise D's saucer separation, and the Defiant flying under cloak. Given the way it was used in Voyager, it totally fits both.
I’d love to see a video someday explaining where Starfleet officers got their latinum to pay for things at businesses on DS9.
Real Starfleet Officers do not play Dabo. They play Poker.......which I am deeply disappointed that it is not in STO but I guess is it is a gambling card game. It may be frowned on in a lot of states and countries. Sigh...
@@Qardo Well, you don't have to gamble to play poker. When they played poker in TNG, they were only "gambling" with fake currency just to give the game some objectivity.
@@JohnnyShagbot Well, the issue is that there are some states and countries that are so Anti-Gambling. Even if you are using fake currency. They will flip.
Even though I just do not have the heart to tell them that Life is the biggest gamble we all are forced to play. After all. You can place your chips done one night without knowing it and never wake up the next day. Bankrupt. Bust. Booted from the Casino of Humanity.
Yet that is a whole other subject I ended up rambling about. I apologize for wasting your time.
I figured it was a matter of basic pay for leisure activities, keeping the morale high is fairly important to any standing force military or not.
Potential dangers like transporters when you get the molecular structure broken down into the relevant atoms to be reassembled back on the ship. A suicide box
Exactly the type of content I watch about fandoms I’m not even semi-aware about, at 1:30am on a school night.
Interesting take on Black alert. It does make sense. Though personally I prefer my own head canon that Black Alert is a fleet wide protocol for undertaking something top secret. As in all ship board data recording is to cease. No logs will mention your duties at this time. Etc.
You forgot purple alert where the techno music starts and the poles and dancers drop from the ceiling
@Certifiably Ingame -
And Grey Alert , to save power
It's described as "Grey Mode" in that episode, so maybe it's something different? Like an constant operation mode, whereas Alerts aren't meant to be permanent?
Like submarines running in silent mode, perhaps.
Also 'condition green' which was a status they used in 'Star Trek: Bridge Commander' when the ship was not on yellow or red alert - and it was effectively business as usual.
A similar one was used in BSG. Instead of colors, they were numbered. Whenever the ship was preparing for battle, the call went out to "set Condition One throughout the ship", letting the crew know what level of readiness to prepare for.
Brother, I learned very little in this presentation that I didn't already know. But I enjoyed the hell out of it and thank you for your effort. Brilliant.
There was also the blue alert at the beginning of the TNG episode " Brothers " when Data took over the bridge of the Enterprise. I am pretty sure it can mean there is some kind of biological or other health risk to the crew too.
The 'omega directive' should have been mentioned, since it puts ship systems into a locked out state and forces a briefing for the captain.
I suspect in any kind of real life with a ship of that complexity, Yellow Alert would cause hundreds of computer subroutines and thousands of adjustments throughout the ship, from minor to major.
I suspect a lot of the Yellow Alert subroutines would be toward shaving a few milliseconds of time in readying things like shields: for instance, immediately powering weapons and reinforcing the shields when the shields or scanners registered battle weapons firing nearby or directed at the ship.
Lastly, I can imagine ship computers are *massively* more complex than our era, so I can see possibly up to millions of changes in systems: cutting off internal computer communications (to possibly keep any kind of hacking from infecting multiple systems), or the like.
“Go to Red Alert!”
“Sir? Are you absolutely sure? It does mean changing the bulb”
The TNG technical manual goes into a good bit of detail about alerts and other non-alert operating conditions and what changes they specify (in addition to what's shown on screen). Yellow and red alerts activate automatic diagnostics on systems, call up crew from off-duty shifts, and change the readiness of shuttlecraft (immediate standby versus a couple hours' notice, much like Alert-5, 15, and 30 on helicopter decks and aircraft carriers).
Then there was reduced power mode where they didn't have enough power to run at regular cruise mode for whatever reason. And external support mode, which was activated when they were docked to a starbase, the warp core was shut off for maintenance, and they ran off the starbase's power supply.
Condition Grey, for low power mode when fuel was running low.
Double red alert was probably best described by Swear Trek: "Everything's f'kd and sh**'s on fire."
In a Star Trek Roleplay I've been involved with in the past, they also used Blue alert status when preparing the ship to enter warp, though of course that's not canon but it was still an interesting use for it.
Clearly, the alert system was constructed on the fly in universe. Ideally, it would have been modeled after similar systems in use in militaries around the world today. One other way of structuring it would be:
Alerts call a ship, station or area to a given status; conditions represent the current status.
Condition blue: someone else is responsible for security and protection (e.g. Spacedock - useful for repairs, credits and re-provisioning docks deep in home territory)
Condition Green: Normal operations
Condition Yellow: Full defensive posture. Useful when the situation is non-standard, but not decidedly hostile or when counter-attacks would be counter-productive.
Condition Red: Battle Stations
Condition Black: Vessel is disabled, adrift, "destroyed" or in some other non-operational state, but personnel may still be aboard. Useful if the vessel ignored in combat OR in a salvage yard.
These conditions mirror those currently in use in the military.
Other non-standard conditions:
Condition Orange: Vessel-wide, vessel-impacting experiment in progress
There really doesn't need to be a separate condition for multi-vector assault mode or separated vessels. Each piece would have it's own alert status, just as if they'd launched shuttles, fighters, the Captain's yacht, or worker bees.
Black Alert isn't used very often because of the weird black light effect it has on things 😉
I've always preferred Plaid Alert because it pretty much covers everything mundane.
Paisley Alert was used for a short while but was eventually discontinued because it generally clashed with the ship's interior decorum.
Ludicrous speed!
When I was playing a server on minecraft that used galactic craft with the warp drive mod and a undisclosed add on that allowed it to not be confined to the normal solar system, I did make my ship to have red and yellow alert, we had many victory’s and near death experiences, I finally saved the ship file before the server shutdown, god I miss those days
I think about the hum-drum droll of day to day life in Star Trek every time I enter sector space in STO. Like, how many actual days to my characters is that 20 second flight I take from Earth to Vulcan?
"Switch to Red Alert!"
"Sir, are you absolutely sure? It does mean changing the bulb..."
There is also the Omega alert. Used in Voyager once.
@Manek Iridius i think you are right.
Another item that would or could be triggered would be damage containment bulkheads that would be triggered once the crew had signed into the section's duty station. Typically used during a red alert but in the event of some ship-wide effects, it could be triggered in a blue or yellow alert depending on the situation. Damage control bulkheads may trigger immediately upon a phaser or torpedo strike without the alert system being triggered. They may also be triggered without duty station officers having signed in if station officers are killed, injured, or blocked by other sections of the ship being sealed off before they can clear that section.
Double red alert was an alert status signal for extremely dire situations, especially when a nearly instantaneous response was required. Also more commonly known as, BattleStations!
yea but the normal red Alert does require all hands to their stations including battlestation as fast as possible so to double that makes no sense since the crew can't be faster just cause the command changes ^^ except for scotty of coarse he works faster the lesser time he has but that is an exception.
one of my fav alert sounds is the Enterprise-B.
I love how ENT had the opportunity to show so much of the origins of the Starfleet we know...shame on them for cancelling
Had the _opportunity_ but decided to do a strange alternate timeline thing and barely touched on the things of interest.
Travis Smith ENT not DIS
@@-M0LE So, the whole Xindi thing that did not happen in the pre-Ent lore is the main timeline? Fallout from the temporal cold war causing the launch of NX-01 prior to when it was supposed to and historically did?
I agree, it got really good in the 3rd and 4th seasons.
I love how STD had to be special by adding their own alert colour that already could have been covered by Blue Alert.
i can garantee you a STD is always a red alert
I mean it does make sense logistically.
Blue Alert fits for a standard function of the class, but not one that may be regularly used, like accessing the command line of your computer. The process is understood and expected, but the crew might not be readily familiar with the procedure. (Voyager probably had crew report to unique stations to deploy landing gear and shut down correctional thrusters for example).
Black Alert by contrast, is less "The ship is doing something non-standard but expected" and more "Science is happening, don't stop anything but watch out". The Crossfield class are science vessels after all, and while Discovery's only major project was the displacement activated spore hub drive, presumably other experiments like reproducing the subspace improbability field seen in Strange New Worlds "Subspace Rhapsody" or feeding tachyons to the warp core to make a time loop would ALSO qualify to put a Crossfield under Black Alert.
The two alerts have overlapping use cases, but are not the same.
I loved the warp away part.
Yellow Alert was used often. But nicely done.
Also - several types of security alerts
Direct response to incident - location known. For example, intruder in a specific area.
Search response - possible intruder with assumption that intruder might attempt to evade detection
Search response - missing person, assuming person is not consciously trying to evade search
"Level 2 security alert": Armed guards all decks. Also puts an armed guard in the bridge head.
Search response
What you described makes sense, but Wrath of Khan didn't comply with the yellow alert description. In that movie, yellow alert didn't raise shields but did prepare phasers and torpedoes.
These alerts or readiness postures have modern day equivalents in the Navy. Red alert is similar to General Quarters (GQ or battle stations). Yellow alert similar to modified condition zebra, the closing of water tight doors in a certain area, For example closing all the water tight doors below the water line when going through a strait. Blue alert sounds similar to the special sea and anchor detail, set when entering or leaving port for example.
Picard: Shields up, Red Alert!
**iconic red alert alarm rings**
officer on a random station: shieeet
**some time later**
Picard: Cancel Red Alert.
**red alert is off**
officer on a random station: oof
I'm surprised there was no mention of Pikard's use of a Black Alert to warn of an enemy ship with "no potential to harm the Enterprise".
Kirk did use Green alert during the Original Series. Which meant that the crew were not to act until further instructions from the Commanding officer. It was reserved for when there was a situation that could potentially lead to a higher alert level but any issuing of that higher alert might too endanger the delicate situation.
Episode?
@@HAL_NINER_TRIPLE_ZERO Season 2 Episode 25 "Bread & Circuses" The Captain and away team are in trouble but the Enterprise crew is not to attempt a rescue.
Automatic "Red Alert" for self destruct sounds counter productive, it could direct crew to stations rather than evacuation. Especially so during silent or short countdowns, plenty of reasons someone could miss an direct evacuation order like system failures or wounds and depleted oxygen causing confusion.
iirc... Red Alert and the older Tactical Alert were also set to automatically activate whenever the ship sustained damage. Or when a emergency situation is perceived to be taking place. In Voyager we see Red Alert automatically activating when the crew have to put themselves in suspended animation leaving just Seven and the EMH to handle things... The red alert was triggered by a malfunctioning bio-neural gel pack leading the computer to think that the containment field around the Anti-matter tank was failing when in reality there was nothing wrong.
"The Hunt For Red October" Alert (dimming the lights in critical workspaces) - replaces regular TV episode Red Alert in Star Trek movies.
damn that star trek online looks like a beautiful game! its come along way from Klingon academy in 2001
Missed one Rick. Grey Alert. Seen in "Year of Hell" in VOY. It is a low power energy conservation operating mode for the entire ship.
You forgot to explain why they would still yell "FULL POWER TO SHIELDS AND WEAPONS" multiple times even after engaging red alert...
Because its cool
I thing it was mostly a writer thing to look/sound cool since as mentioned, the computer automatically does that. And even if the computer didn’t whoever was manning tactical should have been checking and doing that as just SOP for that alert condition. After all, the whole point is people hear that condition and they already know what to do.
Maximum shields! (they should already be maxed)
Reminds of the Stargate episode where Daniels tells the tactical officer “You should probably prepare to fire.” The guys looks and him and tells him that all he has to do is push this button right there. Not much to prepare for.
@redbaron A possible answer comes from games like Bridge Crew, where standard operating levels have equal recharge power going to all systems, engines, sensors, shields, weapons. By increasing weapons and shields to "Full" (above their standard 100% power levels) you reduced max output for engines amd sensors, but increased recharge and function of the other systems.
a Lipsense Alert designates the ships crew is about to burst into song and spectacular choreographed interpretive dance sequences as a means of first contact protocols with a species heavily influenced with old earth musicals
Correct me if I am wrong but I do also recall that there was a green alert. This meant that every thing was under normal conditions and that the crew should be doing normal duties so the lighting was normal not green.
Green alert isn't cannon I dont think but it's pretty much exactly that
I thought they just said condition green if they said anything at all? You don't really need an alert to signal everyone to go about their business
Condition Green was normal operating procedures. You'd not call it alert because there was nothing to alert about
Yeah, they usually just cancel whatever alert they had
Yellow Alert doesn't necessarily raise shields. That's at commanding officer's discretion.
Yellow Alert has ship systems and personnel ready for critical response if needed.
For systems, that includes things like energizing shields (I think of it as "pre-heating")
For personnel, that means having multiple redundancy (Star Trek II - the mostly-cut scene where Peter Preston is stationed at the second backup control station for Auxiliary Power)
When Voyager used the tech in the Delta Quadrant, it would have been classified as Black Alert :O
I used Black Alert whenever I went into Chicago
@@andymiller6661 man I used brown alert when I went to taco bell 💀💀💀💀
As DarkNachtarLP stated you forgot Gray Alert as well as Green Alert. Green Alert could be seen on the alert wall of the Excelsior bridge in Star Trek III when Captain Styles enters the bridge. I would imagine Green Alert just means no emergency at all and all crew can just go about their duties like normal. This was below Yellow Alert.
Reed alert. Red alert. I was onto that straight away. I liked that episode.
"Blue Alert? Who'd be crazy enough to attack the pride of the MCRN?"
jedigecko06 Remember the Cant!
You missed out Condition Green, which is often given by away team members who may have been taken hostage, or be under duress.
That's not an actual status, more like a code word to insert into your communication made to sound like a status
The tactical alert also included securing the warp core.
I would assume that was part of the 'vital systems' mentioned.
Seems it would've been hard to secure the warp core on the NX-01... I mean, what could they do to secure it, besides put armed guards around it... They couldn't even eject it in an. emergency, and that was a problem that didn't get fixed until the NCC-1701 experimented with it's first vertical warp core.
General quarters general quarters, all hands man your battle stations. Up and forward on the starboard side, down and aft on the port side. Set Condition Red throughout the ship! General quarters, general quarters.
"Condition Green, all is well..." ;)
I think it's less that the NX-01 didn't have an alert procedure and more that Reed automated much of the functions.
The NX-01 was also the largest Starfleed ship to date, and older models had small enough crews that they could get away with a more informal system. Not to mention that thanks to their short range and the fact that Earth enjoyed Vulcan protection Starfleet never got into fights before.
One instance where different nomenclature was used in the episode with the supersoldier Rogan; Riker orders General Quarters instead of Red Alert.
Rimmer: Go to Red Alert!
Kryten: Are you sure Sir? It does mean changing the bulb...
"Brown Alert! Brown Alert! Evacuate the lower decks." :P
Ya know I agree on the alerts, but... You missed one alert status that was on pretty much 80% of most star trek shows, games, movies and books. Although I'm also not surprised as the alert is there, it's known, but its very rarely stated.
Condition Green, or as noted in some games based in the 23rd century (I.E. Star trek Starfleet Command, & Star Trek Bridge Commander) Green Alert.
And anybody who hasn't pointed this out yet or does not know this alert status, majority of the time it's on nearly 24/7 on a starship when there is nothing to be of cause for alarm. Normal ship operations were to be maintained. It also marked the end of when one of the above alert status' were ending. For example when ever the Captain or Admiral would state to Cancel Red Alert, that also meant to return to Condition Green, at which point the crew are notified to return to normal duties.
Technically it's not an alert status, but Green Alert/Condition Green was also a thing that again, was and is around, but is one of those unspoken alerts.
I was about to comment of the lack there of being Condition Green :P
The best red-alert I ever heard was the one used in Star Trek: The Motion Picture.
On another note I wonder if there's a pink-alert.
Pussy means pussy time
Yellow and red alert would also act as a call to general quarters for all non-combat personnel on ships that carried such personnel; such as the Galaxy Class starships.
Something we never really see in Star Trek, at least not often enough imo, is an actual ship-wide response to an alert. While yes we are usually focusing on the bridge, engineering, or whatever the plot requires for that movie/episode; I feel it would be nice to see a more crew-level response. Security teams leaping out of bed and rushing to stations, the mess hall being cleared out, holodecks actually being shut down. It would bring more believability to any situation to have a few panning shots like this in an alert configuration.
Also, I'm curious how often they get "False Alarms" due to worn isolinear chips, gel packs, ect. It never really seems to be a plot line of "Oh ffs there goes the fire alarm on deck 5 again", having the response teams waste their time getting down there because you *have* to just in case it's a real emergency, shut off the faulty panels, and fight with misbehaving containment fields.
Also, the shut down of laundry services. Some dude in the bathroom.
I take it that full shields with Yellow Alert was adopted after Kirk had that embarrassing whoopsie when Khan made Swiss cheese out of the Enterprise. Screens just don't cut it. BTW, have you covered screens yet? Are they related to hull polarization? Just what is hull polarization, anyway?
Hi, Ric I hope you are well this night, I am finding the insightful look at the ALERT system and when it was adopted to the Federation ships interesting. I did see the episode when Malcolm Reed and the crew where under the influence of an alien attack. You have done NOTHING on the new series LOWER DECKS are you not interested in it? have a wonderful evening Ric
I would have only suggested adding in the different scenes where the alert is called and the alarm goes off.
otherwise very nice video!
Black Alert? Sounds like my local Neighborhood Watch.