I played this way back in '97 and raved about it to my friends and family. I'd played many point and clicks of that time but none of them hit me in quite the same way as this did. "one, but one good one" is something I still say 'til this day. A truly unique videogame.
I loved this game when it originally came out. It was so different in the fact it felt truly immersive. Alongside all the different endings and storyline arcs, it was revolutionary and ahead of it's time. Having recently played it on Switch, I'm glad to say 25 years later, it still stands up.
Gaming has exploded and the majority of people have no idea this game exists. It's still largely unmatched in it's excellence. The fall of Westwood was a real blow to art. I know Annapurna is working on a NEW game and the teaser looks enticing. I just hope they can live up to Westwood's classic and not be overshadowed by it. Cause it could help bring some light back onto this classic. Great video.
@@MarJoPB They technically didn’t. They were a propriety of Virgin interactive, a deal that allowed Westwood a much bigger reach for their games. Virgin interactive was a somewhat big publisher at the time, famous for platformers, graphic adventures and , thanks to Westwood, strategy games. Some of the Games published by them were: beneath a steel sky, 7th guest, early broken sword games, early shiny games, and of course Westwood’s graphic adventures (lands of lore series, kyrandia series and blade runner) and RTS(do I need to say the titles?) Unfortunately, due economic failings, Virgin interactive was bought by various other companies: the American side by EA, the European side by Titus and Interplay. So Westwood didn’t had much a day in the matter. Many of the developers under Virgin didn’t had much better future either; just think at Shiny.
I recall launching Blade Runner for the first time and being absolutely floored by its presentation. The smooth transitions from FMV sequences right into gameplay were downright seamless, and when you combine the game's superb atmosphere with a solid plot, great detective-oriented mechanics/puzzles and multiple endings being a result of both your choices made along the way and certain segments of the game being randomized under the hood every time you launch it, you get something more than a fantastic point-and-click adventure - you get an experience that immerses you totally. Which is something I can say about very, very few games only.
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
The technology wasn't really voxels. It was something in between. You had fix vertical slices, where you had "polygonal rings" that you could rotate for the horizontal view (so you could turn the characters around). The coordinates of those rings in a vertical slices were projected and rasterized with "nearest neighbour" fill from left to right, scanline by scanline just like polygons back then. If you want a look of it just google "blade runner model ycombinator" there is a comment showing a JavaScript-rendering . It's just a LOT of polygons for the horizontal view. The idea is that you could turn the models and show them from every horizontal angle without having to calculate full 3D rotation. Which would speed up things for pasts 90mhz calculator software rendering which were called "personal computers" back then. Which only makes the more impressive.
Oh wow - thank you for the clarification! The link you're talking about is a great visualization of the tech and makes the game all the more impressive. Again - thanks.
From game director Louis Castle: "Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could render them from any angle though so I still consider them voxels. More like voxels lite then voxel plus. We also used a lot of sprite cards with zdepth and a quick normal hack for lighting. You had to cut corners where you could back then!!" I guess I should've done a bit more research LOL
@@masonstrother "I guess I should've done a bit more research LOL", you are doing a great job, don't worry. You are a reporter not a graphics specialist. They DID advertise the engine as "voxel" where it was neither true polygon nor true voxel, but what they did was impressive, it took the best of both worlds to work on low spec hardware of the time. His comment you picked out was AFTER people came back at him and asked questions about the "voxel engine" :D So yeah. However everything they did WAS super impressive. The deferred renderer as well. That was in a time where this was not the standard pipeline AT ALL. They came up with it by themselves. You can see the shading really well in the bradbury building. When McCoy walks through the lights and I think a spinning fan drops shadows on his model.
I'm just as worried as I am excited for the new game. Worried, because there's a trend to make walking simulators, hardly expecting the player to figure things out on his own these days - as opposed to proper adventure games with emphasis on puzzles, actual problem solving.. Hopefully, this won't be the case here!
@@F10F11hm Very fair. The developer/publisher has a great catalogue of well-received titles so that gives me hope! They’ve also had their share of puzzle, adventure, and story-rich games. Fingers crossed.
The fact that you matched the style of your video to that of the game you are promoting is brilliant and entertaining. Nobody does this, and it's awesome. 🎉
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
Same here! I still remember the first time I found it in my local Hastings and being captivated just looking at the box. Was already a huge fan of Blade Runner despite being way too young to understand most of it's themes. Saved my allowance for months and was one of those rare occasions where expectations were not only met but exceeded.
Same, man. I used to sit behind my older brother and watch him play this all night. When he went to college and work I would play it myself. It has never left my memory and me n him often talk about this game being one of the best we've ever played. I miss those days.
I played this one via GoG last year and it just blew me away. Their unique approach doesn't just make the game look beautiful; it really immerses you in the world. You feel tension when the character would feel tension, as you're getting closer to solving the mystery. Your character can die at many points, and I had a great time replaying or reloading to find out how different situations could have turned out. What's interesting about the VK test is it can be wrong, either intentionally or unintentionally.
One of the last game from the company that created the Command and Conquer series, this game has so much art they rendered for the game, Westwood admitted that they had close to PETABYTES of data almost 15 years ago! The interview was done in the old PC Gamer magazine... If you have that old magazine discussing Blade Runner, give it a whirl and understand that you are holding pc gaming history in your hands.
Westwood was an absolute gem, right alongside the likes of Looking Glass studios! As for the art and aesthetic, you can thank Westwood's Rick Parks for helping to bring it to life! Apparently he did the original pitch trailer for the game which got the project the greenlight. As a fan you may already know, but Rick Parks is also the artist behind the Lands of Lore series. Which, if you've ever played or seen any of it, has a most realistic yet ethereal quality to it. I specifically remember the Lands of Lore intro absolutely stunning my PC gamer friends when it came out in 1993. It went beyond to this beautiful dreamlike quality, while obviously being painted by a man who could translate the physical world into the pixelated. All without the help of 3d tools. The man literally saw light (prior profession was that of a painter). There are artists today who STILL try to recreate his aesthetic on things even as small as iconography for inventory items (i.e. the potions and such from Eye of the Beholder 2 and everything for Lands of Lore). As an avid fan, I will always bear a deep gratitude to Westwood for stirring my imagination and wonder in ways that no other developer or medium ever could. Also in no small part thanks to Frank Klepacki who started out with his Dune 2 soundtrack for Westwood. Unfortunately, we lost Rick Parks in 1997 and of course Westwood 6 years later in 2003. These original pioneers of the industry paved the way for everyone else to fall in. But as usual for pioneers, without much of the fanfare and recognition given to other developers who capitalized on their creation of the original path into this art space.
Petabytes? There is a major issue with that claim. A single gigabyte of connected hard drive storage still cost $20 or more in 1997 when this game was released, vs. mere cents today. A petabyte = 1000 terabytes, or a million gb, so the only way Westwood could have possibly had a petabyte of data easily accessible to the original production, was to spend about $25 million on project data storage alone. Maybe possible if they stored a lot of it on CDs/DVDs, though, as that was a bit cheaper per gb at the time... you could archive 650mb onto a CD for around $5 or so per disc, so in theory that might have brought the cost per gigabyte down a bit under $8, which *might* have made a petabyte of data feasible to store then for just under $10 million. But I doubt they mostly did that - would not have been convenient. And even then, though the game is gorgeous, it's unlikely this gamedev project spent as much on storage media alone as its major adventure gaming contemporaries like 'Riven' spent on every aspect of the entire production. (Riven was completed for $10 million in all, including salaries for all staff involved, and that was considered a very big, cutting edge 3d art project in the game industry at the time) There's simply no reason why a single petabyte, of project data, much less several, would have made any sense for any game production at that point in the '90s. My guess? The actual word they meant to use in the publication was 'terabytes' - the project involved a bunch of terabytes of graphics work - and they just screwed up the term in the interview because even the idea of a terabyte was still unfamiliar jargon to most people in tech and gaming at that point in time. The bottom line though, was that it was a lot of graphics files.
One other thing that gets overlooked: The soundscape (sounds) for the game are all from the ORIGINAL Blade Runner master effects reels. So for the effects, you're not hearing recreations of those sounds, you're hearing THE sound. These can be unpacked and converted to (.wav? IIRC) with tools online. I actually still own the game and its CDs after buying in shortly after release.
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
This is the golden standard for how any video essay should be done. You've earned yourself a sub. I only wish it was longer but you conveyed your information in an excellent fashion regardless.
Thank you so much!! Note taken. I had envisioned the video would be 8-10 minutes with the script I wrote but it ended up being a tad bit shorter than I expected. Thank you again!
@@masonstrother 10 min videos are ideal for the algorithm i imagine and they also aren't too short nor too long. It also will help you get some ad revenue but that's not the reason i'm saying this. Your video was excellent. I only wish it lasted longer. That's a GOOD problem to have.
@@LightTrack- Again - I really appreciate it!! I think 8 minutes is the threshold for midroll ads (down from 10 minutes in the past). Nevertheless, I’m really glad you enjoyed the video. Thank you.
@@masonstrother You're very welcome. I'm looking forward to more content! As for the ads, i'm no content creator so i wouldn't know. I just think you deserve to be rewarded for putting so much effort into the video. Ads aside, ~10 min is in my opinion the sweet spot for retaining most people's attention and making a fulfilling and simple beginning, middle and end to the video so the ending nor the beginning are neither rushed or drawn out too long.
Absolutely the most immersive game I played as a teen. I still have my original disc copy. It completely blew me away and is one of the few games I reminisce about.
I was a fan of Westwood's RTS games since their first ever Dune 2, but I played Blade Runner for the first time only in 2007... because my videocard died and I had to play software-rendered games for a while. Blade Runner was one of these and I was blown away by it. I'd say it's the best adventure game to this day and did with choices and consequences what Telltale only pretended to do since.
This game stood out and will always be something special for me. Westwood was one of the most innovative companies back then. I played that game as a kid BEFORE I knew there was a movie. The game came with an original story that felt like straight out of the movie. I didn’t know that Frank Klepacki made that score. I really thought it was vangelis. Also in my language they dubbed it real good. I love that game and I even have the original game discs and case here. I really hope petroglyph could get their hands on it and give us another masterpiece like this.
I also watched the movie after playing the game, i got the VHS free with the game, finally watching it was just an incredible experience getting to see all the same locations in a lot more detail and it's been my favourite movie ever since. Westwood were an amazing company, EA closing them was unforgiveable.
This game was my elementary school childhood. Until KotOR 1, probably my favourite game to play. I wasn't old enough to really understand the themes. I didn't yet speak English well enough to really understand the dialogue and the dialogue choices. But this game, as well as Full Throttle, were what taught me the language and what made me develop an appreciation for narrative-driven campaigns. It was the first, and to day probably the only movie-based game that really made me feel like I existed alongside the events of the movie. It was insanely good.
One of my favorite parts of the game for me was Voight Kampff-ing suspects and scanning the photos for clues, it really felt like I was playing in the movie. I hope they bring those elements back in the new game they're making (even though in 2049 the Voight Kampff is just an automatic eye scan).
Yes, there were different end twists depending on which characters were human or replicant and what you did whilst playing. It's the first game I can remember doing this and it was incredibly impressive back then.
Shocked that you're under 200 subscribers, and that this seems to be your first ever video essay. Very well done! Subscribed. Can't wait to see what you do next!
@@masonstrother Take all the time you need! The other channels that delve into some of this PC gaming realm are more successful when they are both patient and selective on what/when they release their content. Best you only release a well thought out and polished video every 3-4 months, vs. mediocre content every month. With your initial success there is no serious rush to start pumping content out. Although you'll want to follow up with your next release probably within that 3-4 month window, that will hopefully be enough time within your own life's schedule to create something you're proud of as well as content that is both pertinent and satisfying to your current and future audience. We are voting here for your continued success and also hoping it will be ultimately satisfying for you!
Remarkable. I’m floored. It looks stunning even now. This type of effort was probably the last time it was ever attempted if you look at the way modern games are constructed.
This is one of the first games that had me playing all through the night and into the next day. Pretty sure I bought my copy off the shelf at Babbages.
Westwood Studios was "The Shit", you find an interview founder Louis Castle here on YT. He said in an interview that Electronic Arts (EA) turned off the rendering computers too early, otherwise, the animated characters would have been less blocky / pixelated. 1997 was the year, the Playstation 1 was a next-gen console. They did an amazing job with the graphics.
Everyone - thank you so much for the response to this video! It means a lot to me. I’m planning to create more videos in this vein about all sorts of games, shows, and movies. What would you like to see me talk about?
Any media that you think is cool. Your style is what makes your videos interesting. Your unique take on the media. So, I say, just do what you find fascinating, or cool, or remarkable, or whatever, and I think people, myself included, will dig it because you're presenting it well and making it interesting. If you're on the fence, maybe do a little community poll and list your top four ideas right now and see what gets the most votes. Ultimately though, I think you'll do well no matter what.
@@Smooth_Shading Great suggestion - I really appreciate it! I’ll definitely do a community poll. I’m thinking of 2001: A Space Odyssey next. I just bought the book and am already scripting it!
I loved this game! My dad and I played through it together the first time, and I played it myself a few times after that. I also returned to it a few years ago and played all the way through. My father recently passed, now when I see any footage of it, it makes me think about playing with him back in the day. Great video, fellow Mason!
One of my favorite games growing up. I still have the box and all of the CDs that came with it. I actually played the game before watching the movie, I remember how awestruck I was when I saw the scenes in the movie which were directly out of my game. Unbelievable feeling.
It is 2023, I'm 50+ and I was recently telling my wife about how much I enjoyed this game. I was a young 20ish and playing this game by running it from DOS on Windows 3.1 "IBM Compatible" PC. I still have this game and hope to replay it soon.
These old detective style games are so amazing. The music and...lack of choices really helps build a vibe that you just can't recreate these days. If you liked this, I highly suggest looking into the "Alone in the Dark" series (the early ones), The 7th Guest, The 11th Hour, and Phantasmagoria.
You'd probably like the game Disco Elysium (2019) - a modern point & click game. You play as an alcoholic cop solving a murder case set in a fictional world resembling Europe in the 50s. I got it recently and have fallen in love with the art style and writing - it's rare for me to get into a game these days!
The Blade Runner PC Game just captured the spirit and feel of the original movie so well. First played it back in the late 90's and again recently on PS4... still holds up very well IMO.
To those of us who recall those earlier days of the pc gaming industry with such developers as Westwood, Looking Glass and many other small entities it was a time shortly before the inevitable megapublishers gobbled up every IP with potential. At that time it was the norm for games to be released in a relatively playable completed state, and more importantly, one that represented some developer's vision of game play. Play testing is now more typically focused upon metrics like "how many seconds will a 12 year old consumer play this game without a shooting encounter before putting it down to play something else." I'm still able to enjoy playing Blade Runner recompiled from my original disks after years ago discovering David Millington's 2008 article "The Blade Runner Game on Vista".
This game is revolutionary! I cant tell how many nights i've spend playing it and it was always something new. for those times the grafics were awe inspiring, it gave me a glimpse of what games could become in the future and it took a while for the game industry to achieve the same standard . I got 7 diferent endings and believe there are more to be discovered. I loved the pace and the storyline and to be a detective instead of just shooting everybody was and still is a unique and visionary take on a game till this very day. The enigmas were hard to crack but not to the point you're frustrated and thinking of giving up. The studio who created this game should be very proud of itself because that right there was the definition of greatness.
I always wished they would make a game along these lines for Miyazaki's Spirited Away. It would be so cool to interact with that universe. And Bladerunner was groundbreaking game like Command and Conquer, changed everything. And it had the line, "if there's grass in the field, it's time to play ball!"
I played it at the time and loved it, replaying it multiple times. The graphics in period were totally stunning. It was one of the first games to have a story which actually made me feel some emotion toward some of the characters. It's sad it's been slightly forgotten as I'd rate it in amongst the best games of all time.
This is the first game I ever played on windows 95, I must played through it over 10 times. Even looking at it now, it’s moody atmosphere still holds up. I was devastated when I found out the source code had been lost, it’s an absolutely perfect format for a mobile game.
For me this example showcases something we lost with 3d games: the atmosphere that fixed camera angles gives. It's important for story telling. I would implement fixed camera angles in many 3d games. Like for example having a wide angle to tell how small a character is in relation to the environment he's in is a powerful tool that we see rarely these days...
You're so right! Few games, like Grim Fandango or Monkey Island 4 tried this back then. I remember the control of the characters was a pain in the ass. Never the less, Grim Fandango imo is in an equal league than the Blade Runner game.
How have i never heard of this game! I just watched the OG bladerunner and i was blown away by it! I love the vibe, aesthetic, filming style and left saying "How is there not a videogame based off of this! Cyberpunk is nothing like the approach that this OG sci-fi Noire dystopian film took"
I was 13 years old in 1997, growing up in Poland I couldnt afford this game, but I remember seeing it in gaming magazine and has been dreaming about playing it ever since. My dream didnt come true though, who knows maybe someday.
I remember buying and playing this game... It was absolutely fantastic... I'm watching these video brown back so much memories... I love the game as much as I love the movie....
Fun fact-Since they couldn't reuse assets from the film (there were no sets left nor was the kind of scanning tech we have no available to them back then) they were struggling to come up with a way to replicate its memorable noir/sci-fi scenery. That's when the game's art director came up with a brilliant idea. Since the film used a mix of old sets and cast-off junk to create its scenery he limited the game's artists to using whatever 3-D assets they had in their CD-Rom-based asset library. This meant the artists had to come up with novel ways to utilize 3-D 'junk'...which led to the game looking so much like the original film that inspired it that very few people noticed it was entirely different.
When i heard the way you distort your voice in the video i was convinced that you where in part inspired by GxAce.. After opening the description it was so nice to see that you actually gave credit. Thats how art is supposed to be.. Inspiring each other to make awesome stuff! Much love.
Good ear! GxAce is a huge inspiration of mine. And I completely agree… all art is inspired by something or someone! More crediting and transparency only builds a better creative community IMO
Wow, first time I’ve seen gameplay from this in probably almost 25 years. I played this as a kid in the late nineties in my older sister’s room on her eMachines tower per her recommendation. It was one of the first real computer games I ever played at home. I hadn’t even seen the movie yet but I knew its caché, and the slow pace and dryly stylish gameplay made it seem so cool and adult. I’ve never really heard anyone talk about this game so I assumed it was a flop. I had never seen anything like it and now I see that wasn’t just because of my inexperience. The thing I remember most about it was the sound design-those footsteps and hums live deep in my mind now. I’m surprised seeing it all these years later how nicely designed the scenes are and how smooth some of the animations are, too. I’m glad this game is available now so others can try what I thought was a hidden gem. I might have to play it again. (And shoutout to my sister for recommending it, and Deus Ex, too, which I loved even more. These were the only games I ever remember her playing or recommending. Such taste!)
played this back in the 90s. One of the best games i have ever played and usually i look up guides for games like this but I completed it without as its mechanics are perfect imo
It was so good. The most talked about innovation of the game was that characters were picked at random at the start of every new game to be repliants which made each play feel very unique and the game had eight different endings. The lesser talked about innovation was that the characters interacted with the map and scenes in real time. So you often bumped into characters seemingly randomly (they isn’t always appear when you were looking for them or when the lot demanded it). This was very innovative for its time and no click and point adventure had this mechanic before. I can remember the reviews talking about a countdown bomb. Saying if you were in the scene you could diffuse it. If you were in another part of the map, it would explode. It was really a new way if doing games.
Cool that people still enjoy this. I too enjoyed it quite a bit back in the day. If youre in to those point and click type kind of adventure games and like Blade Runner it's a no brainer. If youre into voxel graphics and adventure games maybe youd like another old game called Outcast, very special and really unique worlds environments.
I remember playing this game a lot back in the day. Repeated playthroughs of the story kept looping me back to the same 2-3 endings, so I stopped playing after a while. I had no idea there were 13. The game brought me to the original movie, though, and for that I'm forever grateful.
The soundtrack to this game was so incredible. I'd play the game just to hear it. But now that I can't play the game anymore...which I still have believe it or not. But thanks to UA-cam, I can listen to the soundtrack and just turn the lights down and relax....
Thanks for giving attention to this game. It's a damn shame it's lost to time. It deserves a remaster, even if it's a complete recreation - worked for Red Alert, another Westworld game.
Games like this deserve a remastering. There are a ton of games that just fall to the waste side while other, newer ones are being remade, or remastered. Personally, I don't like see old game tossed aside simply because they're old.
Man, I really did enjoy this game back on the PC. Somewhere around 2001 if I remember correctly. It's one of those games that I never forgot about and circulates through my mind when I discuss classics.
Played this when it came out still have the 5 cds it came on. Currently playing through the remaster on nintendo switch. Never thought that would happen. Having this handheld is like a dream come true
I watched this video and was so excited the watch everything youve made. Excited this is early days for you, I look forward to whatever else you decide to make in the future
There was so much imagination in this game, with confidence to do new mechanics and execute them tightly & with such ambition, it’s really phenomenal. Worth noting it’s on PS4/5 these days as well, often for around ~£7.
I, too, enjoyed this game back in the day. The puzzles could be frustrating at times. So was frequently having to swap out CDs. But the story and atmosphere made it all worthwhile. Unfortunate an update/remake hasn't been developed. Westwood cranked out some real bangers during the 90s. Thanks for revisiting this one.
Westwood. Point & click. VOXELS. I miss the late 90s when games could come out of nowhere and without a $100 million ad campaign could become all-time classics. My family had some kind of crappy Gateway PC but this game (and all Westwood games) played PERFECTLY.
I hope they remake this game or start a new series of Blade Runner games. There's so much potential. They could be similar to Jedi Fallen Order with a combat system like the 3D anime Blade Runner Black Lotus.
Still have, still haven’t finished it 😂. I especially liked the way sometimes the camera would swoop round a corner to find the character. Such a beautiful game!
I played this way back in '97 and raved about it to my friends and family. I'd played many point and clicks of that time but none of them hit me in quite the same way as this did. "one, but one good one" is something I still say 'til this day. A truly unique videogame.
I don't know how but this one completely made it by me. but it looks amazing and I wish I had played it in its time.
YEah it had quite a lot of replay value, as there were about 5 endings
Yeah, I learned not to put info i gathered into the database a few playthroughs through.
Brilliant game.
@@thruddedify 13 endings.... now you need to go back and find the one you missed hahahha
i still play it from time to time, instantly takes me into another world ♡
I loved this game when it originally came out. It was so different in the fact it felt truly immersive. Alongside all the different endings and storyline arcs, it was revolutionary and ahead of it's time. Having recently played it on Switch, I'm glad to say 25 years later, it still stands up.
Gaming has exploded and the majority of people have no idea this game exists. It's still largely unmatched in it's excellence. The fall of Westwood was a real blow to art. I know Annapurna is working on a NEW game and the teaser looks enticing. I just hope they can live up to Westwood's classic and not be overshadowed by it. Cause it could help bring some light back onto this classic. Great video.
Westwood was such a great studio. Real shame what EA did to them.
Imagine how many more great gaming experiences we would have if EA didn't kill them all.
@@comediangj4955 Bioware, Westwood, DICE, their fuckery doesn't just end with Westwood.
@@krashd
BioWare and DICE killed themselves…
Why did they let themselves sold? I'm assuming EA bought them but I don't really know the full story 🤔
@@MarJoPB
They technically didn’t.
They were a propriety of Virgin interactive, a deal that allowed Westwood a much bigger reach for their games.
Virgin interactive was a somewhat big publisher at the time, famous for platformers, graphic adventures and , thanks to Westwood, strategy games.
Some of the Games published by them were: beneath a steel sky, 7th guest, early broken sword games, early shiny games, and of course Westwood’s graphic adventures (lands of lore series, kyrandia series and blade runner) and RTS(do I need to say the titles?)
Unfortunately, due economic failings, Virgin interactive was bought by various other companies: the American side by EA, the European side by Titus and Interplay.
So Westwood didn’t had much a day in the matter. Many of the developers under Virgin didn’t had much better future either; just think at Shiny.
I recall launching Blade Runner for the first time and being absolutely floored by its presentation. The smooth transitions from FMV sequences right into gameplay were downright seamless, and when you combine the game's superb atmosphere with a solid plot, great detective-oriented mechanics/puzzles and multiple endings being a result of both your choices made along the way and certain segments of the game being randomized under the hood every time you launch it, you get something more than a fantastic point-and-click adventure - you get an experience that immerses you totally. Which is something I can say about very, very few games only.
Even in 2023, its immersion is second-to-none. That's incredibly rare!
They did a fantastic job capturing the mood and sensibility with the technology of the day.
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
@@Funkteon ... and it wouldn't be complete when released, chock full of micro-transaction BS nobody wants, and a bolted on MP.
The technology wasn't really voxels. It was something in between. You had fix vertical slices, where you had "polygonal rings" that you could rotate for the horizontal view (so you could turn the characters around). The coordinates of those rings in a vertical slices were projected and rasterized with "nearest neighbour" fill from left to right, scanline by scanline just like polygons back then. If you want a look of it just google "blade runner model ycombinator" there is a comment showing a JavaScript-rendering . It's just a LOT of polygons for the horizontal view. The idea is that you could turn the models and show them from every horizontal angle without having to calculate full 3D rotation. Which would speed up things for pasts 90mhz calculator software rendering which were called "personal computers" back then. Which only makes the more impressive.
Oh wow - thank you for the clarification! The link you're talking about is a great visualization of the tech and makes the game all the more impressive. Again - thanks.
From game director Louis Castle:
"Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could render them from any angle though so I still consider them voxels. More like voxels lite then voxel plus. We also used a lot of sprite cards with zdepth and a quick normal hack for lighting. You had to cut corners where you could back then!!"
I guess I should've done a bit more research LOL
@@masonstrother "I guess I should've done a bit more research LOL", you are doing a great job, don't worry. You are a reporter not a graphics specialist. They DID advertise the engine as "voxel" where it was neither true polygon nor true voxel, but what they did was impressive, it took the best of both worlds to work on low spec hardware of the time. His comment you picked out was AFTER people came back at him and asked questions about the "voxel engine" :D So yeah. However everything they did WAS super impressive. The deferred renderer as well. That was in a time where this was not the standard pipeline AT ALL. They came up with it by themselves. You can see the shading really well in the bradbury building. When McCoy walks through the lights and I think a spinning fan drops shadows on his model.
Good video! Keep going.
I'm thinking Sega Saturn.
One of the most immersive adaptations ever. Can't believe how many obstacles they overcame.
hopefully the new blade runner game will be great. the teaser for it looks promising. it's about time we get a new game
Yes!! I’m tempering my expectations, but am very excited.
Wait! A new blade runner game!?
@@micaelal Yes! Check it out: ua-cam.com/video/l_tfihRqBnI/v-deo.html
I'm just as worried as I am excited for the new game. Worried, because there's a trend to make walking simulators, hardly expecting the player to figure things out on his own these days - as opposed to proper adventure games with emphasis on puzzles, actual problem solving.. Hopefully, this won't be the case here!
@@F10F11hm Very fair. The developer/publisher has a great catalogue of well-received titles so that gives me hope! They’ve also had their share of puzzle, adventure, and story-rich games. Fingers crossed.
The fact that you matched the style of your video to that of the game you are promoting is brilliant and entertaining. Nobody does this, and it's awesome. 🎉
Thank you! I really appreciate it.
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
www.youtube.com/@GxAce its not a new idea
i played the 4 cd version when i was kid. till today its one of the best gaming memories i had. this game is freakin magical
Same here! I still remember the first time I found it in my local Hastings and being captivated just looking at the box. Was already a huge fan of Blade Runner despite being way too young to understand most of it's themes. Saved my allowance for months and was one of those rare occasions where expectations were not only met but exceeded.
Same, man. I used to sit behind my older brother and watch him play this all night. When he went to college and work I would play it myself. It has never left my memory and me n him often talk about this game being one of the best we've ever played. I miss those days.
One of the best games I ever played in my teens. I’ve been waiting for a remake since.
I'm crossing my fingers that 'Blade Runner 2033: Labyrinth' is good!
I never even heard about it, what console was it for?
@@dcarson89PC
I played this one via GoG last year and it just blew me away. Their unique approach doesn't just make the game look beautiful; it really immerses you in the world. You feel tension when the character would feel tension, as you're getting closer to solving the mystery. Your character can die at many points, and I had a great time replaying or reloading to find out how different situations could have turned out.
What's interesting about the VK test is it can be wrong, either intentionally or unintentionally.
One of the last game from the company that created the Command and Conquer series, this game has so much art they rendered for the game, Westwood admitted that they had close to PETABYTES of data almost 15 years ago! The interview was done in the old PC Gamer magazine... If you have that old magazine discussing Blade Runner, give it a whirl and understand that you are holding pc gaming history in your hands.
Westwood was an absolute gem, right alongside the likes of Looking Glass studios! As for the art and aesthetic, you can thank Westwood's Rick Parks for helping to bring it to life! Apparently he did the original pitch trailer for the game which got the project the greenlight.
As a fan you may already know, but Rick Parks is also the artist behind the Lands of Lore series. Which, if you've ever played or seen any of it, has a most realistic yet ethereal quality to it. I specifically remember the Lands of Lore intro absolutely stunning my PC gamer friends when it came out in 1993. It went beyond to this beautiful dreamlike quality, while obviously being painted by a man who could translate the physical world into the pixelated. All without the help of 3d tools.
The man literally saw light (prior profession was that of a painter). There are artists today who STILL try to recreate his aesthetic on things even as small as iconography for inventory items (i.e. the potions and such from Eye of the Beholder 2 and everything for Lands of Lore). As an avid fan, I will always bear a deep gratitude to Westwood for stirring my imagination and wonder in ways that no other developer or medium ever could. Also in no small part thanks to Frank Klepacki who started out with his Dune 2 soundtrack for Westwood.
Unfortunately, we lost Rick Parks in 1997 and of course Westwood 6 years later in 2003. These original pioneers of the industry paved the way for everyone else to fall in. But as usual for pioneers, without much of the fanfare and recognition given to other developers who capitalized on their creation of the original path into this art space.
Petabytes? There is a major issue with that claim. A single gigabyte of connected hard drive storage still cost $20 or more in 1997 when this game was released, vs. mere cents today. A petabyte = 1000 terabytes, or a million gb, so the only way Westwood could have possibly had a petabyte of data easily accessible to the original production, was to spend about $25 million on project data storage alone. Maybe possible if they stored a lot of it on CDs/DVDs, though, as that was a bit cheaper per gb at the time... you could archive 650mb onto a CD for around $5 or so per disc, so in theory that might have brought the cost per gigabyte down a bit under $8, which *might* have made a petabyte of data feasible to store then for just under $10 million. But I doubt they mostly did that - would not have been convenient. And even then, though the game is gorgeous, it's unlikely this gamedev project spent as much on storage media alone as its major adventure gaming contemporaries like 'Riven' spent on every aspect of the entire production. (Riven was completed for $10 million in all, including salaries for all staff involved, and that was considered a very big, cutting edge 3d art project in the game industry at the time) There's simply no reason why a single petabyte, of project data, much less several, would have made any sense for any game production at that point in the '90s.
My guess? The actual word they meant to use in the publication was 'terabytes' - the project involved a bunch of terabytes of graphics work - and they just screwed up the term in the interview because even the idea of a terabyte was still unfamiliar jargon to most people in tech and gaming at that point in time. The bottom line though, was that it was a lot of graphics files.
One other thing that gets overlooked: The soundscape (sounds) for the game are all from the ORIGINAL Blade Runner master effects reels. So for the effects, you're not hearing recreations of those sounds, you're hearing THE sound. These can be unpacked and converted to (.wav? IIRC) with tools online. I actually still own the game and its CDs after buying in shortly after release.
If you sent today's programmers back in time and gave them the same project to make this title, the game would be 47GB and require 1997's current supercomputer to run due to the shitty, lazy coding you get from today's programmers/game devs. There are now FAR less complex and replayable mobile games that use up 50x more HDD space than this game did...
@@matthewhornbostel9889 I’m paraphrasing the article from PC Gamer that talks about the near petabyte that was used to develop the game.
Nice production value on this video, man! Great writing, narration, and editing! Very impressive. Keep up the great work!
Hey thank you so much! I'm glad you enjoyed it. It was a blast to play, shoot, and edit this all.
This is the golden standard for how any video essay should be done. You've earned yourself a sub. I only wish it was longer but you conveyed your information in an excellent fashion regardless.
Thank you so much!! Note taken. I had envisioned the video would be 8-10 minutes with the script I wrote but it ended up being a tad bit shorter than I expected. Thank you again!
@@masonstrother 10 min videos are ideal for the algorithm i imagine and they also aren't too short nor too long. It also will help you get some ad revenue but that's not the reason i'm saying this.
Your video was excellent. I only wish it lasted longer. That's a GOOD problem to have.
@@LightTrack- Again - I really appreciate it!! I think 8 minutes is the threshold for midroll ads (down from 10 minutes in the past). Nevertheless, I’m really glad you enjoyed the video. Thank you.
@@masonstrother You're very welcome. I'm looking forward to more content!
As for the ads, i'm no content creator so i wouldn't know. I just think you deserve to be rewarded for putting so much effort into the video.
Ads aside, ~10 min is in my opinion the sweet spot for retaining most people's attention and making a fulfilling and simple beginning, middle and end to the video so the ending nor the beginning are neither rushed or drawn out too long.
@@LightTrack- Very fair! Look forward to some 10 minute+ projects in the future ;)
Absolutely the most immersive game I played as a teen. I still have my original disc copy. It completely blew me away and is one of the few games I reminisce about.
I remember buying this game and feeling it was actually underpriced. It was amazing.
Did you f**k.
I was a fan of Westwood's RTS games since their first ever Dune 2, but I played Blade Runner for the first time only in 2007... because my videocard died and I had to play software-rendered games for a while. Blade Runner was one of these and I was blown away by it. I'd say it's the best adventure game to this day and did with choices and consequences what Telltale only pretended to do since.
This game stood out and will always be something special for me. Westwood was one of the most innovative companies back then. I played that game as a kid BEFORE I knew there was a movie. The game came with an original story that felt like straight out of the movie. I didn’t know that Frank Klepacki made that score. I really thought it was vangelis. Also in my language they dubbed it real good. I love that game and I even have the original game discs and case here. I really hope petroglyph could get their hands on it and give us another masterpiece like this.
I also watched the movie after playing the game, i got the VHS free with the game, finally watching it was just an incredible experience getting to see all the same locations in a lot more detail and it's been my favourite movie ever since. Westwood were an amazing company, EA closing them was unforgiveable.
This game was my elementary school childhood. Until KotOR 1, probably my favourite game to play. I wasn't old enough to really understand the themes. I didn't yet speak English well enough to really understand the dialogue and the dialogue choices. But this game, as well as Full Throttle, were what taught me the language and what made me develop an appreciation for narrative-driven campaigns. It was the first, and to day probably the only movie-based game that really made me feel like I existed alongside the events of the movie. It was insanely good.
One of my favorite parts of the game for me was Voight Kampff-ing suspects and scanning the photos for clues, it really felt like I was playing in the movie. I hope they bring those elements back in the new game they're making (even though in 2049 the Voight Kampff is just an automatic eye scan).
What! 🤗 Who is making a new game?! Any info about it?
If you guys didn’t know there is a BR VR game that is short but awesome… the opening sequence riding in a hover car above the city is simply stunning.
This game was and still is a masterpiece. It was one of the first games to really surprise me with a big twist near the end.
Depends which ending you got. If I remember correctly there was 7 different endings.
Yes, there were different end twists depending on which characters were human or replicant and what you did whilst playing. It's the first game I can remember doing this and it was incredibly impressive back then.
I brought this game back in the late 90's and I never actually played it. I still have it to this day in the original package.
been playing gam,es for 35 years this is on my top 10 ever. what an amazing fkn game. it has the same vibe and nostalgia the earlier movie had
Shocked that you're under 200 subscribers, and that this seems to be your first ever video essay. Very well done! Subscribed. Can't wait to see what you do next!
Thank you so much! I've got much more planned - these projects just take a while to produce.
Agreed, really great production values, loved the retro monitor effect.
@@masonstrother Take all the time you need! The other channels that delve into some of this PC gaming realm are more successful when they are both patient and selective on what/when they release their content. Best you only release a well thought out and polished video every 3-4 months, vs. mediocre content every month.
With your initial success there is no serious rush to start pumping content out. Although you'll want to follow up with your next release probably within that 3-4 month window, that will hopefully be enough time within your own life's schedule to create something you're proud of as well as content that is both pertinent and satisfying to your current and future audience.
We are voting here for your continued success and also hoping it will be ultimately satisfying for you!
Remarkable.
I’m floored. It looks stunning even now.
This type of effort was probably the last time it was ever attempted if you look at the way modern games are constructed.
Absolutely loved this game! Nearly had a heart attack when I seen this thumbnail as I thought they made a new one
Anybody who talks about Blade Runner the way you do, earns my sub for sure! Great video about a great universe.
Welcome to the channel! I appreciate you.
This is one of the first games that had me playing all through the night and into the next day. Pretty sure I bought my copy off the shelf at Babbages.
I remember playing this when I was 12 and it really stuck with me since, so atmospheric considering the graphics and tech available at the time
Westwood Studios was "The Shit", you find an interview founder Louis Castle here on YT. He said in an interview that Electronic Arts (EA) turned off the rendering computers too early, otherwise, the animated characters would have been less blocky / pixelated.
1997 was the year, the Playstation 1 was a next-gen console. They did an amazing job with the graphics.
I like the GxAce inspiration. Great work and congrats on the views!
Thank you so much!! GxAce is my favorite UA-camr so I had to find a way to pay him homage.
Everyone - thank you so much for the response to this video! It means a lot to me. I’m planning to create more videos in this vein about all sorts of games, shows, and movies. What would you like to see me talk about?
You're doing Mercer's work.
Any media that you think is cool. Your style is what makes your videos interesting. Your unique take on the media. So, I say, just do what you find fascinating, or cool, or remarkable, or whatever, and I think people, myself included, will dig it because you're presenting it well and making it interesting. If you're on the fence, maybe do a little community poll and list your top four ideas right now and see what gets the most votes. Ultimately though, I think you'll do well no matter what.
@@Smooth_Shading Great suggestion - I really appreciate it! I’ll definitely do a community poll.
I’m thinking of 2001: A Space Odyssey next. I just bought the book and am already scripting it!
do classic porn review.. 👍
youtube is okay, just don't show the nude parts
@@masonstrother Nice! I look forward to it.
One of the best games I’ve ever played! Great tribute!
I loved this game! My dad and I played through it together the first time, and I played it myself a few times after that. I also returned to it a few years ago and played all the way through. My father recently passed, now when I see any footage of it, it makes me think about playing with him back in the day.
Great video, fellow Mason!
Maannn - that’s so special. Thank you for sharing. And welcome to the channel fellow Mason!
One of my favorite games growing up. I still have the box and all of the CDs that came with it. I actually played the game before watching the movie, I remember how awestruck I was when I saw the scenes in the movie which were directly out of my game. Unbelievable feeling.
It is 2023, I'm 50+ and I was recently telling my wife about how much I enjoyed this game. I was a young 20ish and playing this game by running it from DOS on Windows 3.1 "IBM Compatible" PC. I still have this game and hope to replay it soon.
These old detective style games are so amazing. The music and...lack of choices really helps build a vibe that you just can't recreate these days.
If you liked this, I highly suggest looking into the "Alone in the Dark" series (the early ones), The 7th Guest, The 11th Hour, and Phantasmagoria.
You'd probably like the game Disco Elysium (2019) - a modern point & click game. You play as an alcoholic cop solving a murder case set in a fictional world resembling Europe in the 50s. I got it recently and have fallen in love with the art style and writing - it's rare for me to get into a game these days!
The Blade Runner PC Game just captured the spirit and feel of the original movie so well. First played it back in the late 90's and again recently on PS4... still holds up very well IMO.
To those of us who recall those earlier days of the pc gaming industry with such developers as Westwood, Looking Glass and many other small entities it was a time shortly before the inevitable megapublishers gobbled up every IP with potential. At that time it was the norm for games to be released in a relatively playable completed state, and more importantly, one that represented some developer's vision of game play. Play testing is now more typically focused upon metrics like "how many seconds will a 12 year old consumer play this game without a shooting encounter before putting it down to play something else." I'm still able to enjoy playing Blade Runner recompiled from my original disks after years ago discovering David Millington's 2008 article "The Blade Runner Game on Vista".
This game is revolutionary! I cant tell how many nights i've spend playing it and it was always something new. for those times the grafics were awe inspiring, it gave me a glimpse of what games could become in the future and it took a while for the game industry to achieve the same standard . I got 7 diferent endings and believe there are more to be discovered. I loved the pace and the storyline and to be a detective instead of just shooting everybody was and still is a unique and visionary take on a game till this very day. The enigmas were hard to crack but not to the point you're frustrated and thinking of giving up. The studio who created this game should be very proud of itself because that right there was the definition of greatness.
I always wished they would make a game along these lines for Miyazaki's Spirited Away. It would be so cool to interact with that universe. And Bladerunner was groundbreaking game like Command and Conquer, changed everything. And it had the line, "if there's grass in the field, it's time to play ball!"
I played it at the time and loved it, replaying it multiple times. The graphics in period were totally stunning. It was one of the first games to have a story which actually made me feel some emotion toward some of the characters. It's sad it's been slightly forgotten as I'd rate it in amongst the best games of all time.
I beat this game so many times and I just know that I am missing alternate endings and a ton of clues still.
Thanks for the nostalgia trip
This is the first game I ever played on windows 95, I must played through it over 10 times. Even looking at it now, it’s moody atmosphere still holds up. I was devastated when I found out the source code had been lost, it’s an absolutely perfect format for a mobile game.
IKR
I was able to recompile and enjoy the original game after reading an article by David Millington about "Blade Runner Game on Vista".
For me this example showcases something we lost with 3d games: the atmosphere that fixed camera angles gives. It's important for story telling. I would implement fixed camera angles in many 3d games. Like for example having a wide angle to tell how small a character is in relation to the environment he's in is a powerful tool that we see rarely these days...
You're so right! Few games, like Grim Fandango or Monkey Island 4 tried this back then. I remember the control of the characters was a pain in the ass. Never the less, Grim Fandango imo is in an equal league than the Blade Runner game.
the gxace is strong in this one! Great work
One of those things that is 100% pure emotion.
To this day, anytime I am in an elevator I hear the sound effects from McCoy's apartment building.
This was one of the Games i played back in the days and never forgot
How have i never heard of this game! I just watched the OG bladerunner and i was blown away by it! I love the vibe, aesthetic, filming style and left saying "How is there not a videogame based off of this! Cyberpunk is nothing like the approach that this OG sci-fi Noire dystopian film took"
I was 13 years old in 1997, growing up in Poland I couldnt afford this game, but I remember seeing it in gaming magazine and has been dreaming about playing it ever since. My dream didnt come true though, who knows maybe someday.
I remember buying and playing this game... It was absolutely fantastic... I'm watching these video brown back so much memories... I love the game as much as I love the movie....
Fun fact-Since they couldn't reuse assets from the film (there were no sets left nor was the kind of scanning tech we have no available to them back then) they were struggling to come up with a way to replicate its memorable noir/sci-fi scenery. That's when the game's art director came up with a brilliant idea. Since the film used a mix of old sets and cast-off junk to create its scenery he limited the game's artists to using whatever 3-D assets they had in their CD-Rom-based asset library. This meant the artists had to come up with novel ways to utilize 3-D 'junk'...which led to the game looking so much like the original film that inspired it that very few people noticed it was entirely different.
the coolest thing about the Blade Runner game (aside from its randomization) is that it still holds up so well.
I remember playing this game when it came out. I had a lot of fun with it. Great video.
When i heard the way you distort your voice in the video i was convinced that you where in part inspired by GxAce.. After opening the description it was so nice to see that you actually gave credit. Thats how art is supposed to be.. Inspiring each other to make awesome stuff! Much love.
Good ear! GxAce is a huge inspiration of mine. And I completely agree… all art is inspired by something or someone! More crediting and transparency only builds a better creative community IMO
Westwood was legendary red alert was my childhood ❤️
Allen!! Big fan. Indeed - Westwood was great. I’m gonna have to get into more of their games now that I’ve played Blade Runner.
I used to play this game for hours and hours with my (now) wife.... Loved it so much.....
Wow, first time I’ve seen gameplay from this in probably almost 25 years. I played this as a kid in the late nineties in my older sister’s room on her eMachines tower per her recommendation. It was one of the first real computer games I ever played at home. I hadn’t even seen the movie yet but I knew its caché, and the slow pace and dryly stylish gameplay made it seem so cool and adult. I’ve never really heard anyone talk about this game so I assumed it was a flop. I had never seen anything like it and now I see that wasn’t just because of my inexperience. The thing I remember most about it was the sound design-those footsteps and hums live deep in my mind now. I’m surprised seeing it all these years later how nicely designed the scenes are and how smooth some of the animations are, too.
I’m glad this game is available now so others can try what I thought was a hidden gem. I might have to play it again. (And shoutout to my sister for recommending it, and Deus Ex, too, which I loved even more. These were the only games I ever remember her playing or recommending. Such taste!)
Short, succinct and well produced video. Well done. I really hope your channel grows. ✌️
played this back in the 90s. One of the best games i have ever played and usually i look up guides for games like this but I completed it without as its mechanics are perfect imo
Loved loved loved this game back in the day. Have not played it in a lot of years now but still remember it fondly.
It was so good. The most talked about innovation of the game was that characters were picked at random at the start of every new game to be repliants which made each play feel very unique and the game had eight different endings.
The lesser talked about innovation was that the characters interacted with the map and scenes in real time. So you often bumped into characters seemingly randomly (they isn’t always appear when you were looking for them or when the lot demanded it). This was very innovative for its time and no click and point adventure had this mechanic before.
I can remember the reviews talking about a countdown bomb. Saying if you were in the scene you could diffuse it. If you were in another part of the map, it would explode. It was really a new way if doing games.
Loved this game and great ending too. Didn’t realize how many endings.
This is the kind of reviews I miss. To the point and not overly produced.
This guy's going places. Good video!
Thank you so much! I really appreciate it
Cool that people still enjoy this. I too enjoyed it quite a bit back in the day. If youre in to those point and click type kind of adventure games and like Blade Runner it's a no brainer. If youre into voxel graphics and adventure games maybe youd like another old game called Outcast, very special and really unique worlds environments.
I remember playing this game a lot back in the day. Repeated playthroughs of the story kept looping me back to the same 2-3 endings, so I stopped playing after a while. I had no idea there were 13. The game brought me to the original movie, though, and for that I'm forever grateful.
Wonderful review, my man. Cool cuts. Dig the vibe.
This together with 'Bad Mojo' were the best adventure games back then.
Yes, this game is awesome, I played it when it first came out and I never grew tired of it.
Kyrandia, dune, lands of lore, blade runner....Westwood was my childhood ❤
Found your video randomly and its really awesome. Great work! I was engaged the whole time and now I'm looking up where to play this. TY
The soundtrack to this game was so incredible. I'd play the game just to hear it. But now that I can't play the game anymore...which I still have believe it or not.
But thanks to UA-cam, I can listen to the soundtrack and just turn the lights down and relax....
I will pick it up on the Switch one of these days. Played it many years ago and it isn't perfect but a fan of Blade Runner like myself would love it.
wow, what a throwback...I remember enjoying this game very much. Thank you for the trip down memory lane! :)
Ah, Westwood studios. That makes sense. Legends in their field.
I remember when this came out, I absolutely loved it. What a nice hit of nostalgia, thank you.
Totally forgot about this game, I was blown away by how it looked
"the Ascent" is the best cyberpunk game
Thanks for giving attention to this game. It's a damn shame it's lost to time. It deserves a remaster, even if it's a complete recreation - worked for Red Alert, another Westworld game.
Games like this deserve a remastering. There are a ton of games that just fall to the waste side while other, newer ones are being remade, or remastered. Personally, I don't like see old game tossed aside simply because they're old.
Man, I really did enjoy this game back on the PC. Somewhere around 2001 if I remember correctly. It's one of those games that I never forgot about and circulates through my mind when I discuss classics.
Played this when it came out still have the 5 cds it came on.
Currently playing through the remaster on nintendo switch. Never thought that would happen. Having this handheld is like a dream come true
I watched this video and was so excited the watch everything youve made. Excited this is early days for you, I look forward to whatever else you decide to make in the future
There was so much imagination in this game, with confidence to do new mechanics and execute them tightly & with such ambition, it’s really phenomenal. Worth noting it’s on PS4/5 these days as well, often for around ~£7.
When this game came out you couldn't get any closer to be in an actual movie.
I, too, enjoyed this game back in the day. The puzzles could be frustrating at times. So was frequently having to swap out CDs. But the story and atmosphere made it all worthwhile. Unfortunate an update/remake hasn't been developed.
Westwood cranked out some real bangers during the 90s. Thanks for revisiting this one.
Thank you for this one! Planescape Torment and Blade Runner!
This took me back to one of my all time favorite gaming experiences, thank you!
Westwood. Point & click. VOXELS.
I miss the late 90s when games could come out of nowhere and without a $100 million ad campaign could become all-time classics.
My family had some kind of crappy Gateway PC but this game (and all Westwood games) played PERFECTLY.
Played this back then. The music was good in it and the visuals for the time.
As a child I loved all the Westwood games
I still have the OG game in its box. Loved it.
I hope they remake this game or start a new series of Blade Runner games. There's so much potential. They could be similar to Jedi Fallen Order with a combat system like the 3D anime Blade Runner Black Lotus.
Still have, still haven’t finished it 😂. I especially liked the way sometimes the camera would swoop round a corner to find the character. Such a beautiful game!
Blade Runner is my favorite movie, but I somehow went until last year without playing the game. I agree, the game is fantastic.