"When do you not need them" kinetic railguns/rail assisted with little powder and on craft so small and cheap that if they get hit by anything they're dead reguardless.
Killing ammo intakes doesnt hurt the firerate of your gun short term btw! For larger systems you might not even notice a intake missing within 10 minutes of fire. Since they only reload the shells as long as the clip is still in tact the loader will still load faster
For the heavy head aps used in the example you would probably notice the extra damage after roughly 16 minutes! (Within that time the fight is usually over)
Theres actually also a strategy when building a gun that you intentionally skip a intake, this can be very worth it on special cases -> look at the hypernova (sd godly craft)
In fact, a lot of my 4 clip Tetris guns have a ammo intake limit that is lower than fire rate, so that is fine, but I think the praxis is bad as said, often people swap ammo and don’t wanna rebuild the turret… or forget, and loosing a ammo clip is fine but a bad praxis is the ejection alignins with LWCs or the like :)
Honestly, I hate how cheap and easy it is to included EEDs. Ammunition SHOULD be a weakpoint in all ships, whether it be in the ammo boxes OR the turret. Honestly, I do think it would make for an excellent shipbuilding choice if EEDs didn't fit so easily in most shells. Do you sacrifice firepower? If you don't, do you instead add more armor to the turret to compensate or is that an opportunity cost you can't afford as well?
Yeah now it's just a noob thing not a choice per say, ammo boxes still explode naturally but problem is that if all APS turrets where this weak, everyone would just use lasers and crams so then one would have to make sure all weapon systems kinda explode, otherwise it is just a unfairly applied APS nerf..
@@GMODISM Yeah, that's a fair point. I don't mess with a lot of the future tech unless I need to, so I didn't even consider it. Still, unless I was doing something wrong, Beltfed Autoloaders can't use EEDs, so there's that at least.
Yeah, deck mounted guns are easy to make with ejectors flying out of the turrets! As for ejection through hulls: no that won’t happen unless, you need to make sure they can actually escape through a hole in hull then
thanks for telling me! so this is the newest and best version I could find, is there a newer one somewhere? steamcommunity.com/sharedfiles/filedetails/?id=3387617106
"When do you not need them" kinetic railguns/rail assisted with little powder and on craft so small and cheap that if they get hit by anything they're dead reguardless.
Indeed, and for small caliber chem and where they can be ejected safely!
Also if you’re using them with the simple weapons, a defuse has no effect on them.
@@Shaun_Jones and DIF guns, but first do keep in mind that not having ejectiors per say means no fuse needed
you play with inverted Y axis?
we have a punishment roulette when we play lethal company and that is one of them
hahaha yeah I do, but you need some week to get used to it lol
Killing ammo intakes doesnt hurt the firerate of your gun short term btw! For larger systems you might not even notice a intake missing within 10 minutes of fire. Since they only reload the shells as long as the clip is still in tact the loader will still load faster
For the heavy head aps used in the example you would probably notice the extra damage after roughly 16 minutes!
(Within that time the fight is usually over)
Theres actually also a strategy when building a gun that you intentionally skip a intake, this can be very worth it on special cases -> look at the hypernova (sd godly craft)
In fact, a lot of my 4 clip Tetris guns have a ammo intake limit that is lower than fire rate, so that is fine, but I think the praxis is bad as said, often people swap ammo and don’t wanna rebuild the turret… or forget, and loosing a ammo clip is fine but a bad praxis is the ejection alignins with LWCs or the like :)
me who only uses APS for pure railgun shells with no explosive component: ejecting shells? What for?
Honestly, I hate how cheap and easy it is to included EEDs. Ammunition SHOULD be a weakpoint in all ships, whether it be in the ammo boxes OR the turret. Honestly, I do think it would make for an excellent shipbuilding choice if EEDs didn't fit so easily in most shells. Do you sacrifice firepower? If you don't, do you instead add more armor to the turret to compensate or is that an opportunity cost you can't afford as well?
Yeah now it's just a noob thing not a choice per say, ammo boxes still explode naturally but problem is that if all APS turrets where this weak, everyone would just use lasers and crams so then one would have to make sure all weapon systems kinda explode, otherwise it is just a unfairly applied APS nerf..
Cram HE pellet did used to explode when destroyed, although with reduced damage
@@howardxu8050 at least they are pretty flammable now!
@@GMODISM Yeah, that's a fair point. I don't mess with a lot of the future tech unless I need to, so I didn't even consider it. Still, unless I was doing something wrong, Beltfed Autoloaders can't use EEDs, so there's that at least.
The ejector on the kinetic wasn't clicking for me, but when you showed the HESH... 💡now it makes sense lol
That's one little advantage for 'deck' mounted guns, no defuser needed. Also, can you eject heat shells through your hull?
Yeah, deck mounted guns are easy to make with ejectors flying out of the turrets! As for ejection through hulls: no that won’t happen unless, you need to make sure they can actually escape through a hole in hull then
I would love you to fix marts ship
Why not just use the version he fixed himself? The fixed yamato actually used in campaign.
thanks for telling me! so this is the newest and best version I could find, is there a newer one somewhere? steamcommunity.com/sharedfiles/filedetails/?id=3387617106
@GMODISM, i am wrong. Thanks for clarification. Have also commented in other places about the same thing.
Love u! ❤
Asking the importand Questions today, are we?
Empirical testing is always about really nerdy nitpicking and comparisons ;)