I have both MIDWAY ARCADE TREASURES 1 and 2 for my PlayStation 2. And i also noticed, that this game is not in none of them. I had this game for my Amiga 500 😺👍🕹️🕹️.
Omg, do you know this moment when you discover something on the internet that you held dear in your childhood but totally forgot about. This is it! I loved this game and somehow a virus made it impossible for me to play my dear game. And now imagine the struggle: no internet, no clue on how to get another copy since I were playing pirate copies from my older brother. Now its back! Thank you so much!!!
I was obsessed with this cabinet 30 years ago. Only got to play it a half dozen times and it wasn't until MAME that I really got to sink my teeth in to it.
I love that MAME allow us to go back to arcade cabinets that we were never able to complete as kids due to not having enough quarters and lets us play them in the comfort of our homes with limitless virtual "quarters".
I'll always remember playing this a few times with my grandad at an arcade on holiday in Weston Super Mare in the early 90s. Don't think we ever made it any further than the second boss.
Weston pier was every bit of 90s awesome packed into one building, such a shame it got destroyed, the one they rebuilt is just a souless cash grab gambling arcade
As goofy as this game might look by today's standards, I think that is actually the point, this game is like a parody of all those B-Movies from back in the day... And frankly, I think "The Reptilons" look kind of AWESOME! Could it be high time for a REMAKE to this game?
I used to play this all the time when I was a kid. Never got further than a few levels in though, so this is my first time actually seeing the later parts of the game.
@@steveoranges1960 it's too hard for humans. This game could be turned into a fun-blasting time with a tune up. As in not geared to get you excited just to kill you and tempt with another go! 😜 To me, this sort of gaming killed arcades.
@@stephanieprpa630 "Who was more idolizing?" Is the best way I can answer the question as a guy. They both had guns, they both got the girl(s) at the end. But...... Jake always reminded me as Roy Orbison who was one of my favorite singers as a kid back in those days, so...... there you go.
I know this is about 35 years too late, but you can actually "bomb" your way through the washing machine walls in the boss arenas and bypass having to fight them.
@@stephanieprpa630 used to really love this game. My mate nicknamed it "rubber monsters" because it's very b-movie. Can just imagine it as a movie with dodgy old school Who level effects 😅🤣😄
One of the local arcades in my hometown had this machine right next to Xenophobe. In my mind, there is no better combo of alien shooters on the market for that era.
My first videogame, at the age of 14...❤ I finished it many times, and after spending a lot of coins on this beautiful machine in the local arcade place... became a master of it..✊😃.After 33 Years, still looks super cool, and stylish, ...gonna find it, and play it again...If someone knows how, I would appreciate it..🙏Great memories...😇
Something a bit eye-rolling about an arcade game that overloads its own hardware to the point of slowdown and flicker for long segments. I appreciate the visual aesthetics, but I agree with those who say this was designed more to eat quarters than provide a great game experience.
@@Retro-Future-Land having just checked, the Amiga version has all the intermission art the ST version has. As for "smoother" scrolling, also not true. The only reason the game even has that lamentable scrolling method is because of the ST, the Amiga version should have been smooth 8 way scrolling like arcade. We know the ST version isn't better in any way because the Amiga version is simply an ST port using the same code base from the ST. Music comes down to preference and someone preferring the ST tunes which are different is absolutely fine, but the rest of the game is 100% the same.
@@Galahadfairlight The Amiga version I played was without what you said, and from recent times watching an Amiga Long Play there weren't any cut-scene art in that either, unless it had been edited out?
Looks like they didn't let him touch any of the controls in this then, you can actually play robot monsters without the charcters tripping over their own shoelaces every 5 seconds
@@roderickstockdale1678 "Uh oh Whoa". Good thing Jake can hold on to the edge otherwise he would have fallen and hurt himself and then ended up in hospital 🚑🏥
@@roderickstockdale1678 What do you mean what? In reality if you would have fallen off the edge of a building or something and didn't hold on to the edge and got yourself back up like Jake you would break every bone in your body and ended up in hospital or worse you would die
I think underrated because it is an unnatural angle to play at and a lot of people get frustrated and give up on them before they have given themselves opportunity to adjust their eyes - there have been plenty of really good isometric games though so it's worth going through the learning curve
2 роки тому
Find and rescue "Cere Bellum" 🧠(Sara Bellum). Ha. Genius 🤓
Gotta compare it to Amiga version. I was crazy about this game back then. Music is cool but I like it more on Amiga. The sound for getting bombs and extra lives is ok, but its much better on Amiga with "yea!". Slightly scrolling screen seems a little better than Amiga's "moving by sector" method. There was no speaking on Amiga before bonus game or a sound "uh-oh" when you nearly fell off. And to be honest - the speaking sounds quite bad. Almost like amateur talking simulator on Amiga. "You've been detected!" - only on arcade In arcade version game gives you much more ray power per green ball. It was almost impossible to get it to 3rd zone on Amiga. Usually got it after boss fight but it was lost soon. And what's the point giving so may "ray balls" from boss as you cannot get them all? On two player game I understand it. Amiga version is easier because on arcade it gives only one health bar per cabinet food but on Amiga it was always one whole life and four spare lives seems to be maximum on arcade. Boss fights are too easy on arcade as there is no homing bullets. Those red robots were always a pain in the ass. They are much more forgiving on arcade as they don't hurt you so soon. Port-o-matic effect is slightly better on Amiga. Shuttle was full with lesser hostages and every full shuttle gave extra life (or one health if you were short of it). Usually I killed myself on purpose to get full life and extra lives with full shuttles. No jumping or crouching on Amiga (or then I didn't know about those) and less electrical floors/traps. Nice to see that you can get flat when certain robot runs over you! Wall spikes were faster on Amiga. Too bad you did not get caught even once, would like to see the effect :) Game gave much more bombs on Amiga before every boss fight. Btw. It was possible to run through exit door by using bombs! Don't know if its possible on arcade too. Cool game on arcade too but way too easy. But good player also makes it look easy. Edit. Extra spaces off.
I wish this game was on some Midway arcade compilation for modern consoles. It's such an underrated gem.
It’s been on NONE of them! Shame!
@@roderickstockdale1678 I still find the game character Jake hot. Wonder if I'll marry him 😍
I have both MIDWAY ARCADE TREASURES 1 and 2 for my PlayStation 2.
And i also noticed, that this game is not in none of them.
I had this game for my Amiga 500 😺👍🕹️🕹️.
@@ArttuTheCat if you want to play it at home best way is Pandora's box range 70-100$ that's what I play it on
Omg, do you know this moment when you discover something on the internet that you held dear in your childhood but totally forgot about. This is it! I loved this game and somehow a virus made it impossible for me to play my dear game. And now imagine the struggle: no internet, no clue on how to get another copy since I were playing pirate copies from my older brother. Now its back! Thank you so much!!!
Love it when that happens. One of the true joys that only UA-cam can bring.
I was obsessed with this cabinet 30 years ago. Only got to play it a half dozen times and it wasn't until MAME that I really got to sink my teeth in to it.
I love that MAME allow us to go back to arcade cabinets that we were never able to complete as kids due to not having enough quarters and lets us play them in the comfort of our homes with limitless virtual "quarters".
I've been looking for this game for over 30 years. It was in Blimpie on the corner of my block in the other Spanish Harlem. My life is complete
I friggin LOVE the graphics for this game. 😎👍
They seem downright CELL SHADED!
@@leaderstragg I dont think it means what you think it means.
And I love the game character Jake 😍
@@hamstrungharry259 Do you think Jake and I will get married?
@@leaderstragg Do you think Jake is hot and fit?
I'll always remember playing this a few times with my grandad at an arcade on holiday in Weston Super Mare in the early 90s. Don't think we ever made it any further than the second boss.
Weston pier was every bit of 90s awesome packed into one building, such a shame it got destroyed, the one they rebuilt is just a souless cash grab gambling arcade
As goofy as this game might look by today's standards, I think that is actually the point, this game is like a parody of all those B-Movies from back in the day... And frankly, I think "The Reptilons" look kind of AWESOME! Could it be high time for a REMAKE to this game?
I used to play this all the time when I was a kid. Never got further than a few levels in though, so this is my first time actually seeing the later parts of the game.
Yes, I certainly never got anywhere this far.
Somehow I missed this one as a kid. Playing it through emulation now. What a quarter hungry game!
Yeah I remember it being too hard for twelve year old me
@@steveoranges1960 it's too hard for humans. This game could be turned into a fun-blasting time with a tune up. As in not geared to get you excited just to kill you and tempt with another go! 😜 To me, this sort of gaming killed arcades.
@@markfostercrtgamer3201 Do you think the game player character Jake is handsome and fit enough for me to marry?
@@steveoranges1960 Wonder if I will get married to Jake. If he's real that is
I loved this game growing up! I couldn't remember the stupid name for the longest time. So glad I found it again.
I had to keyword in "planet x", and "robots".
@@mikez.6309 Do you think the game character Jake is good looking?
@@mikez.6309 Who's your favourite Jake or Duke?
@@stephanieprpa630 "Who was more idolizing?" Is the best way I can answer the question as a guy. They both had guns, they both got the girl(s) at the end. But...... Jake always reminded me as Roy Orbison who was one of my favorite singers as a kid back in those days, so...... there you go.
@@mikez.6309 Mine is definitely Jake as I'm in love with him. I hope I marry him 😍
The game has so much 1950s and 60s sci-fi cheese.
When Jake/Luke pick up the bombs, the "Yeah" sounds alot like "Adult Male #1, American English" from Speakonia
Jake is my man to marry if he's real
This game kinda seems like a predecessor to Zombies Ate My Neighbors.
Mike Matei is played this tonight, better to watch it here, thanks for the legendary work that you people are doing!!!
Probably the longest title ever for a video game at that time.
This needs to be a part of the Arcade Archives series and released to all consoles. Who do I contact at Hamster Corp. to make that request?
I used to play this 2-up as a kid for hours!.. it was so satisfying.
I know this is about 35 years too late, but you can actually "bomb" your way through the washing machine walls in the boss arenas and bypass having to fight them.
thanks I will try this when I play it later
Narrated by Stephen Hawking, brilliant...
They had that type of narration for a few of their games.
@@roderickstockdale1678 Totally. Quite a few games did. The amiga had a prog called 'say' which was always fun.
@@13thcentury And the hunky game character Jake voiced by Stephen Hawking too
@@stephanieprpa630 used to really love this game. My mate nicknamed it "rubber monsters" because it's very b-movie. Can just imagine it as a movie with dodgy old school Who level effects 😅🤣😄
@@13thcentury Who did you always used to play as Jake or Duke?
That voice sounds like the voice module for the Intellivision/Colecovision.
Amiga Say what just like this
The voice also sounds like Stephen Hawking but is it really him?
@@13thcentury Bet you can remember my favourite game character in Escape from the Planet of the Robot Monsters
@@13thcentury Do you think Jake is good looking?
@@13thcentury Do you think I'll marry Jake?
OMG coincidence! I watched a playthrough of this earlier today, but the Amiga version
I remember this in the arcade. Is this a spiritual successor to Berzerk?
Escape from The Planet of The Death-Metal Robot Monsters !
I just found this game and I love it
15:17 I think the synthesized voice just had a stroke.
Mame doesnt emulate the speech chip perfectly...
One of the local arcades in my hometown had this machine right next to Xenophobe. In my mind, there is no better combo of alien shooters on the market for that era.
Used to play the Amiga port in may 1990
My first videogame, at the age of 14...❤ I finished it many times, and after spending a lot of coins on this beautiful machine in the local arcade place... became a master of it..✊😃.After 33 Years, still looks super cool, and stylish, ...gonna find it, and play it again...If someone knows how, I would appreciate it..🙏Great memories...😇
Now, This should have been ported to the Genesis!! *sigh*
It would have been a good play, probably the best game for it, next to Ghouls ‘N Ghosts.
I said that back then!
How did this game escape having a timer on the normal levels? Seems like virtually every game other than most scrolling shooters had a time limit.
I think this influenced the Moonwalker arcade..
This looks bad ass! how come ive never seen or heard of this? No console ports or anything, wtf??? We were all robbed.
was ported to Amiga & Atari but yeah a console port would have been cool
@@LucasJodokast Which is the best version Amiga or Atari?
Voice and soundeffects sounds like atari roadblasters
Same POKEY and tms5220 Speech chip.
I used to play this on my Amiga 500 back in the day!! I never did get past the final boss...
Something a bit eye-rolling about an arcade game that overloads its own hardware to the point of slowdown and flicker for long segments. I appreciate the visual aesthetics, but I agree with those who say this was designed more to eat quarters than provide a great game experience.
This is a rare game which looks and plays better on the Atari than it does on its rival, the Amiga!
Bold claim, other than the music they were 100% the same.
@@Galahadfairlight Not quite, but mostly. The Amiga version didn't have the gorgeous cut-scenery art and was also a lot less smooth.
@@Retro-Future-Land having just checked, the Amiga version has all the intermission art the ST version has. As for "smoother" scrolling, also not true. The only reason the game even has that lamentable scrolling method is because of the ST, the Amiga version should have been smooth 8 way scrolling like arcade.
We know the ST version isn't better in any way because the Amiga version is simply an ST port using the same code base from the ST.
Music comes down to preference and someone preferring the ST tunes which are different is absolutely fine, but the rest of the game is 100% the same.
@@Galahadfairlight The Amiga version I played was without what you said, and from recent times watching an Amiga Long Play there weren't any cut-scene art in that either, unless it had been edited out?
@@Retro-Future-Land you might have played the early pre-release cracked by Oracle.
0:38 So that's what she did before moving to Townsville.
This game was designed by one of the creators of Dark Castle for macintosh. No wonder the game design is so good!
Looks like they didn't let him touch any of the controls in this then, you can actually play robot monsters without the charcters tripping over their own shoelaces every 5 seconds
"Traps make walls disappear!"
Classic Midway prop. Ever play Gauntlet?
Excuse me, Atari.
This would be a sick Doom mod.
The boss music was very scary damn
Professor 'Sarah Bellum'
I bet it took some serious 'brain' power to come up with that name... (ahem)
"Don't shoot the slaves!"
Civil War veteran: uhhhh.....
CONFEDERATE Veteran:Uhhh.....
@@roderickstockdale1678 "Uh oh Whoa". Good thing Jake can hold on to the edge otherwise he would have fallen and hurt himself and then ended up in hospital 🚑🏥
Stephanie Prpa what?🤷🏾♂️
@@roderickstockdale1678 What do you mean what? In reality if you would have fallen off the edge of a building or something and didn't hold on to the edge and got yourself back up like Jake you would break every bone in your body and ended up in hospital or worse you would die
Stephanie Prpa i didn’t know what you meant by “uh oh whoa”.
Thank you.
Can you play this on any retro emulators?
When you collect food, it sounds like "Owner of a lonely heart" By Yes.
The amiga version has better music...
+jarrad2000 Yeh man, i still remember that infinite loop of music
VideoDeadGaming Me too... :)
+jarrad2000 It has only a crappy music loop. The graphic was ugly, the screen had a push scroll, it was slow and totally unplayable.
I'm starting to think that isometric games might be either underrated, or possibly the isometric Sonic games ruined them :/
I think underrated because it is an unnatural angle to play at and a lot of people get frustrated and give up on them before they have given themselves opportunity to adjust their eyes - there have been plenty of really good isometric games though so it's worth going through the learning curve
Find and rescue "Cere Bellum" 🧠(Sara Bellum). Ha. Genius 🤓
Gotta compare it to Amiga version. I was crazy about this game back then.
Music is cool but I like it more on Amiga. The sound for getting bombs and extra lives is ok, but its much better on Amiga with "yea!". Slightly scrolling screen seems a little better than Amiga's "moving by sector" method. There was no speaking on Amiga before bonus game or a sound "uh-oh" when you nearly fell off. And to be honest - the speaking sounds quite bad. Almost like amateur talking simulator on Amiga. "You've been detected!" - only on arcade
In arcade version game gives you much more ray power per green ball. It was almost impossible to get it to 3rd zone on Amiga. Usually got it after boss fight but it was lost soon. And what's the point giving so may "ray balls" from boss as you cannot get them all? On two player game I understand it.
Amiga version is easier because on arcade it gives only one health bar per cabinet food but on Amiga it was always one whole life and four spare lives seems to be maximum on arcade. Boss fights are too easy on arcade as there is no homing bullets. Those red robots were always a pain in the ass. They are much more forgiving on arcade as they don't hurt you so soon.
Port-o-matic effect is slightly better on Amiga. Shuttle was full with lesser hostages and every full shuttle gave extra life (or one health if you were short of it). Usually I killed myself on purpose to get full life and extra lives with full shuttles.
No jumping or crouching on Amiga (or then I didn't know about those) and less electrical floors/traps. Nice to see that you can get flat when certain robot runs over you! Wall spikes were faster on Amiga. Too bad you did not get caught even once, would like to see the effect :)
Game gave much more bombs on Amiga before every boss fight. Btw. It was possible to run through exit door by using bombs! Don't know if its possible on arcade too.
Cool game on arcade too but way too easy. But good player also makes it look easy.
Edit. Extra spaces off.
Was this a sequel to Robotron?
Nope, that's an arcade game called Blaster. Look it up.
No, since this game here was by Atari and Robotron was by Williams. The Computer versions of Robotron were done by Atarisoft under license however