Great video. It would be cool to see how to add a player model and maybe give the player hands, allow them to hold objects, or some form of a basic HUD.
Super helpful, been really loving this tutorial series! I would love to see how to make a day/night cycle with occasional rain and snow. Thanks for the videos!
Idea: When its snowing... -First have your terrain ready (finished product) -Than sculpt slowly a snowy terrain on top (like a 2nd terrain layer) -Lower that layer when its not snowing or cold -Higher that layer when its snowing -Polish out and optimise Done, you now have a physcial layer of snow that appears when it snows... You could also lower plant models a little to make it easier and render them out saving on that render space... You can add similar ideas to houses and other things and even add some custom snow support... This is an idea I had playing Breath of the wild when I saw how the devs made water puddles...
Having seen a few comments for you to do caves, I think the best solution at the moment would be to refer back to the other biome portal. Make a cave entrance and have an invisible portal to teleport the player to the "cave".
I always wanna do inventory as part of this series but inventories get so complicated so fast....I'm not sure its a 5 minute topic. I may make a separate series on it though =)
Hard helping without knowing your settings and Code. Try implementing this: RenderSettings.skybox.SetFloat("_Exposure", Mathf.Sin(Time.time * Mathf.Deg2Rad * 100) + 1);
how would we make it, so that the rain particle plays every like idk 20 minutes just a random timing weather system, that also changes the skybox based on when its raining could you make a video tutorial on that?
I’m planning on adding that stuff in the next video but I’ve been working on a different series. I’ll come back to this soon :). You’d have to make a c# script and trigger the rain particles to be visible every 20 mins by counting with a timer
It's something I'm looking into right now. It looks like Built-in pipeline and URP does not support native volumetric clouds/fog, so trying to find some good 3rd party solutions.
This channel deserves way more subscribers 🎉
Great video. It would be cool to see how to add a player model and maybe give the player hands, allow them to hold objects, or some form of a basic HUD.
Yessss
Brother you truly deserve enormous praise, we would all like to thank you for these tutorials. Keep em coming!
I think some underwater growth would be stunning! like some underwater grass, or coral
Super helpful, been really loving this tutorial series! I would love to see how to make a day/night cycle with occasional rain and snow. Thanks for the videos!
great video! i would love to learn how to add more game-play elements like collecting items, using tools/weapons, and general interactive stuff.
Loving the series, following along. 🙂
I'd like to be able to fell trees and build with the wood next?
Or a points system maybe.
Found your Channel yesterday. Great content (you deserve more subscribers)- thank you very much! :)
these videos are so helpful
These tutorials are great! These are exactly what I was looking for! Could you maybe do animals or caves next?
LOooooooove those simple and useful tutorials! Keep them coming!
These are great! Thank you I’m slowly learning 😊
Idea: When its snowing...
-First have your terrain ready (finished product)
-Than sculpt slowly a snowy terrain on top (like a 2nd terrain layer)
-Lower that layer when its not snowing or cold
-Higher that layer when its snowing
-Polish out and optimise
Done, you now have a physcial layer of snow that appears when it snows... You could also lower plant models a little to make it easier and render them out saving on that render space...
You can add similar ideas to houses and other things and even add some custom snow support...
This is an idea I had playing Breath of the wild when I saw how the devs made water puddles...
Having seen a few comments for you to do caves, I think the best solution at the moment would be to refer back to the other biome portal. Make a cave entrance and have an invisible portal to teleport the player to the "cave".
Exactly what I was looking for 🔥
excellent tutorial.. cannot wait to have whole project
Mind Blowing
Can you show how to add NPCs and a player model?
Looks like the snow was moving with the camera, should be able to run the particle simulation in world space coords for that though I think
Good call! I'll make this change for next tutorial when we fully implement the weather system
would love to be able to see a inventory and holding objects
I always wanna do inventory as part of this series but inventories get so complicated so fast....I'm not sure its a 5 minute topic.
I may make a separate series on it though =)
love the vids bro
Why can't I change the exposure of the day/night cycle skybox?
Hard helping without knowing your settings and Code.
Try implementing this:
RenderSettings.skybox.SetFloat("_Exposure", Mathf.Sin(Time.time * Mathf.Deg2Rad * 100) + 1);
Post in on steam it seems pretty
maybe add biomes or like a procedural generation would be cool to
Please can you make a house that you can go in and collide with please
How to add snow on terrain and trees? Changing seasons?
It's looking like part 6 will be about a more complex weather system where I'll have time to look at those topics =). Part 6 will be my next release.
Nice ! That's what I need for my game, it started with your part 1 🔥
how would we make it, so that the rain particle plays every like idk 20 minutes just a random timing weather system, that also changes the skybox based on when its raining could you make a video tutorial on that?
I’m planning on adding that stuff in the next video but I’ve been working on a different series. I’ll come back to this soon :).
You’d have to make a c# script and trigger the rain particles to be visible every 20 mins by counting with a timer
@@spaderdabomb Great to hear back from you! I'm looking forward to it Thank you :)
could you make a part 6 for adding a save like cloud save what could save the game and lets say items if you have a inventory?
I’ve done this before so would be pretty easy for me to add, will try to fit it in soon!
@@spaderdabomb thank you see all the tutorials on that is out dated so you might get a lot of people watching it to
how to add multiplayer?
Moving clouds?
It's something I'm looking into right now. It looks like Built-in pipeline and URP does not support native volumetric clouds/fog, so trying to find some good 3rd party solutions.