I hope you do more Elder Scrolls lore videos, and maybe some videos about your thoughts on elves from other franchises (Lord of the Rings, Witcher, etc.)
Extra plot armor if their armor is painted the color of any of the original First Founding Chapters (Especially Ultramarines and Space Wolves) Except Iron Hands. Negative plot armor if they're Iron Hands.
The Harlequins have a total of 1 named character, Kyganil, and it's with the Sister of Battle. Only one named character and is only playable by other faction, the Imperium, the one with more named characters.
Honestly Baldermort is coming out with hands down the best kin stories the past few years. They aren’t even main characters, they are side characters in his inquisitor series but they are great.
I think the Tau's greatest strength is that (excluding the tyranids) they are the only players on the board that isn't on the decline. Basically every single faction is a shadow of its former self, but the Tau are in the early stages of a golden age. They're nowhere near any other major faction on their own, but they've got an upward trajectory they are constantly moving towards.
Unfortunately for the tau the declining empires have each controlled the galaxy at some point and reached a tech level were they engineered star systems and casually destroyed worlds because 3 of them awoke to and began the evolution to becoming godhead or gestalt consciousnesses and the other decided to forego biological evolution and have begun (an unfortunately forced) technological based evolution, we've seen the tau begin to realise that the xenos species and humanity aren't even close to what is truly horrific and what's awaiting them out there, the deathguard encounter, the entity forming around the concept of the greater good and the fire warrior protagonist actually being empowered by khorne are 3 examples. It also surprising these things happened because honestly thought the little blue vagina heads would be right up tzeentchs alley with all the tech-fuckery and CCP state secrecy
@@MasouShizuka technically everyone but the tau are having a resurgence now thay the galaxies been split in half and there's warp juice everywhere if you really think about it
Squat’s greatest strength is that they’re able to keep their mouths shut. Someone calls them “the Demiurg” and their response is “sure whatever, whatcha buying?”
A Demiurg, Squat, and a Heliosi Ancient walk into a bar. The bartender looks at all three, and kicks the Heliosi Ancient out for being a damned leaf lover.
"Yes, we are all that's left after our region was totally eaten by the Tyrannids. We absolutely got annihilated by an enemy that 1000 space marines were able to beat when thousands of years ago we fought the Imperium to a standstill and had all that time to build up. Yup, we got eaten and we are sad."
@@mordreek Tyranids are cracked. From a lore perspective they are eventually slated to win unless someone does something to stop it. Also Space Dawi are a cheap copy of the real thing.
The Chaos Knight’s greatest strength is being forgotten and thus no one ever prepares for them. That way, when the Chaos Knights do show up, their enemies are caught flat footed.
I think that might be Imperial Knight’s greatest strength too. The Tau might prepare for tanks and Dreadnoughts, possibly even Titans but they won’t expect a mini-Titan, let alone tens of them with even smaller titans, charging into their battle suits and ripping them apart.
@@leandrocastello309which is what happens when you make up half the factions and are given far more attention than the other factions and because they’re given more attention it leads to them selling better which results in them getting more attention which results in them selling better and so on and so forth in a pretty much endless loop.
@@sqocks8254 The faction that only ever looses? The punching bag for the last ten thousand years? With no significant victory under their belt since the end of the heresy? (I aint counting Cadia, cause by all means they even lost that and only were lucky the damn planet broke after they threw the already destroyed blackstone fortress on it) Either we are talking about a different chaos or these guys must be real masochists if their plot armour results in them loosing all the time. To be serious: As a fan of the Empire and Chaos I always wanted Chaos to take more wins. Substantially more. Chaos could take entire sectors out of the empire and still barely affect it. But on the narrative side this would not only feel less of a slap in the face of chaos fans, itd also give the Long War way more stake and tension than it currently has. Itd give the Empire more merit for holding Chaos at bay when they do and Chaos more merit cause.. well theyd actually win from time to time. But somehow Im expected to shiver in my boots because nurgle took 3 systems and dubbed them Scourge Stars. Chaos is meant to be the arch enemy of the Empire and in league with literal hell, but Id be more scared about the Tyranids at this point.. or a potential necron reawakening. The conflict really doesnt feel as epic as it should and that takes away from all sides for me.
Technically the Tyranids are jacks of all trades, but they cannot adapt and evolve at the terrifying speed the lore suggests or they would sweep a major portion of the board, and that might lead the story in a direction GW might not find as profitable.
@@KaiserAfini I mean the Tyranids can never really win anything major, since a Tyranid victory disrupts the status quo, while a Tyranid defeat is meaningless, since more bugs can come from wherever, and any notable morph can be respawned. The Tau can never really lose to the Tyranids whatsoever, because that loss would end their entire race more or less on the spot. Actually, kinda the Tau's narrative problem in a nutshell. If the Tau ever actually lose, they're out of the game.
@@aprinnyonbreak1290 Yep, exactly the problem. Its hard to sell the fantasy of the endlessly adaptable, devouring swarm when they can never win or evolve to be a threat that forces change. The need to preserve the status quo flattens their potential into everyone's punching bag, rather than the hungering eldritch ecosystem they are supposed to be.
I have always loved and played Dark Eldar. Reading how they operate just makes me love them even more. The fact Archon don't wear helmets out of vanity sums them up. When you said 'as far as they are concerned an invasion just means the slaves are coming to them' just cracked me up.
The only way to legitimately hurt their home is to attack it with some super weapon they cannot block. Now, something like that must exist in the WH40k universe, but it is probably in the hands of Necrons who are too busy reclaiming their old empire.
Yeah dark eldar are sooo cool.. elves that skin babies alive because they just want to. Very deep story and very interesting motives behind their actions
@@person4436they do that because if they don’t than Slaanesh will devour their souls, but yes they’re also just freaks who enjoy it. That’s the fun of Drukhari, they’re just comically evil sometimes.
The fifth Luthor Harkon did not give an opinion he just ate our representative and then ran off screaming into the night...we aren't sure how to count that...
9 in 10 Luther Harkons support looting Lizardman trinkets. (The 10th would prefer you load it into a cannon instead before pointing it at the nearest reptile.)
we need 40k luthor harkon. just make a rogue trader that has the black hunger for some fucking reason and just goes around looting anything from a csm warband to battlefleet gothic for shits and giggles. and when he enters his black hunger frenzy, instead of horus, he just really wants to kill some bald fuck named mannfred that no one knows about
@johnj.spurgin7037 necrons. and flayed ones will be chaff, with you trying your damndest to just use bloodied up soldiers or civs with murderhobo weapons as a stand in for flayed ones, so they can be passed off as zombies.
The tau are that one player faction in any given strategy game that harass you juuust enough to make them annoying, but not annoying enough to deal with them Then they go silent for a bit Boom, economic/science victory
You just hear a distant sound at first, unclear and faint. It only grows louder as Marbo rapidly approaches your location. “AAAAAAAAAAAAAAAARRRRRRRRGGGGGGGGGHHHHHHHHHH!!!!!!!!!”
No, you are facing an entire squad of them. The rest are camouflaged in the trees and playing cards while Sly Mario rips Chaos Marines apart for a pre-workout warmup.
Cuz Belisarius Cawl, an Archmagos BIOLOGIS. Just invented repulsor tech, mark X armor, like 3 new bolter patterns, las fusils, and all the new tech by his lonesome. Also it's stated Humanity Eldar and Necrons have each independently maxed out their respective tech trees at one point. They just need to make it work again. Remember somewhere in the galaxy is a human weapon that's literally capable of retconning things out of ever having existed
One more case of a fallen Sororitas: Sister Oleande in "Heart and Soul" (James Swallow, 'Sisters of Battle Omnibus') of the Argent Shroud fell to Khorne and caused the War of the Iconoclast.
if i remember right and i very much might not be but i remember reading that the sororitas has people take up the identities of those who fall to give off the impression none have
wasnt there also a anthor Sister who willing went to slaansh cant rember her name but the sisters went to her to try to turn her back and ever sister than went well... lets say became closer to the emperor in spirit cause no longer haven a body. and it happened so much that now the other sisters jsut say fuck it and jsut keep trying to hunt her down and she keeps killing all the parties that do
It's important to remember that sisters are only human. The reason they don't fall is not just because of their intense indoctrination it's also their human lifespans a space Marine might have hundreds of years to slowly fall to chaos from a magic sword he picked up. Your average sister of battle doesn't live long enough to actually be corrupted by chaos
@@stevecatpatrick8056 I think the problem isn't that the Eldar can't beat the imperium 1v1. They very much can. The problem is that when the Eldar fight the imperium it's usually 1v10,000
the space marines: have plot armor Sisters of battle : the will of The Emperor Eldar : See the future but never win anyway Exodite : *add data* The Tau : Big brother is watching you
'What is your greatest strength?' Necrons: Imprisoned star gods and almost immortal bodies Tau: Technologies Aeldari: Thousands over thousands years of experience Imperium: *RACISM*
11:03 I would argue the guards best trait is heroism. I’m a guard player so bias out of the way. Sure the guard have numbers, but the 9 guardsmen who run pale in comparison to the 1 who decides to stand. There are very few stories which the guard don’t step up to bat for the rest of the team. They will stand and die because that is what they have to do to save the day.
I disagree, at least in the context of this video; that might be their most _admirable_ trait or somesuch, but the video is talking about their greatest strengths compared to other factions. If you switched the tenacity/fleeing-aversion of the guard with space marines or sisters or what-have-you, guard would become _much_ more reliable, and the latter much less so, because the guard that choose to stand defiant in the face of overwhelming odds are the heroic exceptions, whereas for those other factions, that's just the unremarkable standard. It's a bit like saying that the Ork's greatest strength is their crazy tech; sure, sometimes they produce pretty neato gadgets that are astonishingly advanced compared to their usual, but the Necrons over there just have ludicrous tech by default. It's a neat boon, rather than their faction's specialty
Brief reminder that while necrontyr are now necrons, aeldari are now eldar, and krorks are now orks, ogryn is longer than ogre. I expect to hear about the ogryntyr empire by 50k
Sadly, the Eldar wouldn't quite have the advantage you give them. The Webway, while invaluable, is not omnipresent. Not every planet has a Webway gate and the Webway itself has seen better days and sees daemons invasion at several point (see Comorragh). So you can't just use it to go everywhere. If they could, neither the deldars nor the space elves would need to use spaceships. Honestly, I'd say the Eldar greatest strenght is that they don't HAVE to fight. Pretty much ever. If they wanted, and the writers remembered that they don't like dying, they could just piss off whenever an enemy came close to them.
In that imp-vs-eldar scenario it’s more likely that the deathwatch would blow up every webway gate they can find (and they *do* find them) and the eldar risk either being trapped in the webway or in realspace somewhere destructible.
@@JJJJJJJJJAAAAAA True. The most powerful ability they have, and that I'm surprised Pancreas didn't mention in much detail, is the ability to see the future. In the imp-vs-eldar scenario, the eldar see it coming a couple hundred years beforehand and use the opportunity to preemptively assassinate everyone in the Imperium that would have been even marginally a threat to them before they can become said threat outside of Custodes, Blanks, the Emperor, and maybe the Grey Knights and some of the other Marine chapters whose Librarians can counter the Farseers or at least minimize the damage. Every Craftworld's got at least enough Farseers for a Council of them, but not many Marine chapters have Librarians powerful enough and specialized enough in divination to counter a Farseer. And 99.99% of unaugmented human psykers are getting the floor wiped with them by the Farseer.
@@JohnDoe-ze5by There's also the fact that every Eldar warrior is basically supposed to be comparable to a Space Marine in ability. You wouldn't know that though from the way they're written.
@@58jharris Yep, which makes the surgical strikes they conduct on the orders of the Farseers even more effective. Oh, your Marine chapter can wipe out a Craftworld? Well guess what? Anyone who would have been a competent officer got a burst of shuriken catapult fire to the face at the age of two, long before they would have been recruited to become Aspirants, and the forge world that produces all your gear curiously just happened to somehow have a bunch of ork spores appear on it from somewhere.
I am very glad you put screenshots from battlesector in this video. Orkz are the most fun faction in that game because they have everything. Tanky units, squishy units, dodgy units, speedy units, and HQ Commanders to buff said units with offensive or defensive bonuses.
Another strength of the T'au that's been deenfaticed in the narrative is the fact that, in a setting of empires in decline, they're the only faction that's actually progressing. Their borders are expanding, their technology is getting better and their knowledge about the galaxy is improving. For a perfect example, the Damocles Crusade was absolutely devastating, but a similar conflict would not be as successful today. The T'au Empire is way bigger now than it was back then, and they've learned a lot about their enemies in the meantime. Hell, they hadn't even invented Riptides or Stormsurges at that point. People tend to forget that ignorance is a defect you grow out of. The T'au are stronger today than they were yesterday and, if not erradicated, will likely be stronger tomorrow.
Absolutely agree. People like to joke about how the Tau didn't think titans were real, but forget that, once they learned they *were* real, shrugged their shoulders, slapped a big rail gun on an airplane, and blew it up.
I think CSM is powerful based on their relatively free will and individualism, a stark contrast to their loyalist brothers. They're all their own entity, and while most/all are generally evil, all of their individual ambitions, motives, tactics, and resources make each encounter with them utterly unpredictable.
Even in the same Legion not everyone wants the same things. When talking about the Emperor's Children. Eidolon, Fabius or any other Lord move on their own and want different things. And the Undivided Legions even more so.
The only thing scarier than a hive fleet flying towards your planet is a hive fleet avoiding your more or less defenseless planet for no apparent reason.
That... sounds like the perfect opening hook for an Inquisition and/or Deathwatch focused Novel. "Why did the hive fleet avoid this planet? Why are they still avoiding it? WHY DID THE GENESTEALER CULT FLEE!?" Because what indeed could convince them to abandon ship, to GTFO of that?
Usually Necrons. They were the natural predators of Tyranids. If the Hive Fleet and Genestealer were suddenly gtfo that means theres Necrons tomb deep inside the Planet and its gonna Awakens. Other probably Orks, but Orks will instantly be spotted the moment one of them touch the ground from their spores.
Yeah, like an inquisitor on the planet notices the pattern in the records or something. And while everyone else is celebrating being blessed by the emperor and the like, the inquisitor is running around trying to convince people that something worse is coming and everyone should still be terrified. No one believed them, of course, and the end of the book could be the necrons clawing their way out of the ground and killing everyone, while the inquisitor has one last moment if vindication before they die. Wow, I didn't expect this to be this long
The Eldar barely managed to assassinate the leader of a small and demoralised company of Night Lords, how do they expect to take on the Infinite Empire
Not to pull an erm actually, but Vashtorr’s whole big Arks of Omen thing produced a big ass Chaos Caliban that can tunnel into the Webway and therefore use it so that faction wide strength isn’t exactly as assured as it once was
Yeah, Fabius Bile also has a ship that can open webway gates, and the Necrons have several instances of easily getting in, like when Orikan teleported in as a getaway or when Trazyn used it as a trash can for a magic bell
One of my favorite facts about Necron technology is that the Celestial Orrary (probably spelled that wrong) is considered one of the weakest super weapons that remains from the War in Heaven. The Silent King ordered most of their super weapons destroyed at the end of the War because they were more or less too dangerous, and the big map that could literally wipe out the galaxy if you're clumsy with it was deemed acceptable to keep around.
Imma be honest, I think the celestial orrary is one of the dumbest things in 40K lore, the point of the setting is that no one is able to really win, but the celestial orrary basically just means the Necrons can win whenever they want, and also removes all purpose for them fighting anyone when they could just poke them on the celestial orrary and delete them
@@-TheMachineGod-yes it’s an instant win button, if their goal was to destroy the galaxy, which it isn’t, they want to rule the galaxy, kinda hard to do that when you’ve blown up every planet in the galaxy.
@@Azorees-oj5zr yeah, its like saying humans in the Halo setting would set off the halo rings to win the Human Covenant war, because "well itll kill the covenant"
You forgot the GW faction. This factions strength is that if they give their favor to win a character can win even if they shouldn’t. Thisbgoes do far as to just ingore any other strength a opposing faction should have.
@@IhavethetouchYeah, he was overpowered. Especially with his ability that buffed all ultramarine and grey knights units. And don't get me started on his ability to switch all the rules of an enemy necron force!
Guardsman what happened to your weapon? Well sir, you aren't gonna believe this but a Khornate just kinda ripped it out of my hands and ate it in front of me.
Id also add for the Tau's strengths is their ability to adapt their doctrines and technology to combat their enemy. Where forces like the Imperium are locked in rigid dogma restricting their technology and tactics (to a point, Cawl & Guilliman are bringing about change in this to a degree) the Tau are able to rapidly shift their technology, battlesuits and tactics to outmaneuver and counter their foes. I can't recall the specific story but I do recall there being one particular case where they effectively out-evolved a Tyranid splinter fleet with their rapid advancement of Technology and tactics. Every time the Nids evolved a creature to counter the Tau, they'd alter tactics and use upgraded or altered weaponry and equipment to drive the attack off.
Think the best example was when the Tau first encountered titans. After they slapped themselves out of the stupour that titans were in fact not propaganda, they refitted their Tigersharks (or that was when tigersharks were developed i can never quite remember) with twin railguns which proved rather effective. Sure they havent encountered the really big titans (i think the biggestt they have encounyered is a reaver....and i have no idea if thats the right name) but if/when they do i see no reason why they cant adapt.
@@carlzerris6566They also developed KX139 Ta'unar Supremacy Armor. The largest battlesuit ever made that snipes Titans from another zipcode. People constantly talk shit about Tau being "naive" while ignoring how they quickly develope countermeasures to what they encounter. "Haha. Tau were too stupid to not believe Titans exist." Here. Have this giant battlesuit, gue'la.
@@shrakx8634eeh it's more that space marine chapters are practically hard coded to stick to a military doctrine whereas tau are much more flexible and will adapt there doctrine while fighting if need be
the sisters combination of light power armor, access to bolters and other heavier weapons than guard have, and not needing all their organs replaced, makes them an excellent compromise between marines and guard, and would be a model for a more cost effective fighting force than the marines if the imperium werent stuck in its rut
Expensive nonetheless. There’s a reason most human forces reserve power armor for elite units and leaders like Guard generals, Inquisitors and their retinues, or Imperial assassins. Still though, I think a lot of Guard regiments could benefit from power armored shock troops.
I wholeheartedly agree with the Guard being an extremely versatile faction, both in the lore and on the table top, but I have to admit, I think the Guard’s numbers are actually their most important feature. I don’t say this because you can throw a million men away in a single battle, I say this because you need those men to simply keep the Imperium standing. The Guardsmen are the grunts. They garrison the planets alongside the PDF soldiers, they root out Chaos and Genestealer Cults, and bring worlds back into line when planetary governors decide to go independent. Whenever something small (by 40K standards) happens, the Guard is there to deal with it. And when big things go wrong, when a Tyranid Hive fleet invades, a Chaos Cult begins summoning demons, or Orks launch another WAAAAGGH! the Guard is the first line of defense. Without them, reinforcements of Space Marines or Sisters of Battle or Imperial Knights would be arriving to destroyed or totally occupied worlds. The rest of the Imperial factions just don’t have the numbers to be everywhere at once. The Guard does.
Exactly, as strong as a custodian is, he can’t be everywhere at once, perhaps he can hold a building better than a guard regiment, but he will lose the rest of the city. In the words of Dalinar Kholin “Shardbearers don’t hold ground”
He’s an elf simp, what did you expect? The Imperium built a webway gate on Terra, the Emperor’s Children are able to open webway gates, the Necrons know how to get in pretty easily, Orikan teleported in as a getaway once and Trazyn used it as a trash can to throw away a magic bell
12:18 and then the Aeldari endup with the remnants of the entire Imperium doing what Lion el'Jonson was doing during the Siege of Terra: making damn sure that if the Imperium loses control over the Galaxy... there will not be much of a Galaxy left for its foes to control. And after that the Tyranids and Necrons will kill anything that survived *that*, and then the Necrons will go back to sleep for another few dozen million years to let the Tyranids wander off to a different galaxy so the Necrons can begin rebuilding.
if i am not mistaken, there is a story about the salamanders chapter invading commara to save some of their brothers, dark eldar got slaughter and the salamanders got out
That's because the leadership of the Dark Eldar saw a chance to do some spring cleaning, and as the Salamanders are want to say, "Nothing cleanses like fire." So they were essentially allowed in, to have fun, and allowed back out. Not that they knew that, nor should it downplay their contribution to the effort, nothing was done to make it easier, just to make it possible.
I remember in Star Trek there was an episode where they were exploring a long dead galaxy spanning empire and they discovered the secret to there power was that there technology alowed them to open portals to anywhere they wanted It’s pretty hard to fight an enemy that can walk in and kill your entire command staff at any moment
Tau's greatest strength is that they play nice and lo and behold in a universe gone insane this unsurprisingly works. Long term they will get an Empire that is not only dedicated, productive and loyal, but technologically advanced and with enough personnel to survive against anyone's, but for now again making nice and being nice to others gains you unsurprisingly allies that bring with them all their industry, resources and personnel, who knew the power of friendship (or at least not obvious dickishness) works.
The chaos gods may only need emotions and concepts, but they definitely benefit from worship. It isn't just ego stroking, or they'd be more like the dark eldar. So, I think Big E's idea was that either the webway stopped that connection to the warp, so the emotions couldn't reach them to feed, or it was just to ensure nobody ever fell to chaos, and to weaken them to the point where they can be shoved in a tiny box and left there like the Eldar did. Maybe even make gods like the eldar once did (or the old ones did for them), and channel the emotions into those safe options.
Well, Chaos clearly knows about the Webway. Hell, they’re still piled up on the gate to Terra 10,000 years later like a beaver dam across the Mississippi. Drach’nyen managed to get in there. And while we don’t exactly know what happened to the daemons killed by the Custodes and others, presumably they went back to the Immaterium and were not permakilled. They’re also trying to make reservations at the Dark Eldar dine-n-go, so Chaos does have some way of getting in the Webway. How the Webway works in regards to Chaos makes it seem like it isn’t foolproof. The Harlequins that went to Terra definitely were feeling the Slaanesh vibes while in the Webway, and Slaanesh definitely knew they were in there. They went through a bunch of preparation beforehand, though in fairness it could be that getting so close to Big E and the Chaos presence circling him could have been a big factor. I guess my thoughts is that Big E felt the Webway would be easier to control, as humans would not have seen daemons bebopping around.
I think the direct goal was 'Steady FTL supply lines not easily disrupted by Warp Storms' but it's the Emperor, he's got more than two good motives for doing it.
I would rebuttal your Ork analysis and contend that their attitude towards fighting is their greatest strength. They do it constantly, they enjoy it, there is no real animosity between them (excluding Blood Axes), and they WILL come back after a defeat because it's a guaranteed good time. All the time, it improves all their physical attributes and unites the tribes for WAAGH, again a universal attitude towards fighting that improves them all in ways of quick technological enhancements, buffs and numbers.
That attitude is why Orks are (and always will be) winning 40k. Because the galaxy is exactly what they want it to be, and refuses to change. Extragalactic bug invasion? New thing to fight, nothing changes. Massive rip in the fabric of reality splits the galaxy in two? More fightin' to have. Why do none of the galaxy wide threats ever destroy it all? Because then there's less good fightn' ta do, and that's just wrong. The Imperium can't fall because Orks are convinced it'll always be there to fight them. All those new units and gear that GW puts out and 'were there the whole time'? Orks went 'Wouldn't it be neat to fight some kinda [thing here in Orkish]?' and enough of them wondered about it. 'What if that Eldar god of the dead was around enough we could fight em?' I could go on, but that's been my take on 40k, for my own amusement.
This Thousands Sons player would like to remind you that the Eldar WERE the masters of the immaterium. These days we can make your psychic hazardous to yourself and I don't see any counter play on your end except don't bring magic.
mention the name leman russ or bring a vacuum cleaner. the first gives your faction leader a morale roll that even a nat 20 wouldn't pass (please refer to tts for proof of this), the latter is for getting into mellee and sucking the dust bunny that is your sorry existence
I would argue that the greatest strength of the t'au is there adaptability and overwall practicality Like when there were raded on there space ships they needed closer range troops and thus the breacher was born they took one look at an imperial knight and another to there crisis suits and decided " we need bigger guns" and thus the stormsurge was born Or farsight creating a reverse codex astartes to use there tacticts against them The fact that they are learning at this rate... they could easely get the dark age of technology given the time... most imperial schoolars even see this So for me there greatest strength is the rate at wich that they are improving in a galaxy were every faction is slowly loosing ground
Another contender for the biggest strength of the mechanicus is all the good shit they hoard and refuse to share. As shown in the slapfest between Cawl and the silent king when push comes to shove the mechanicus can really bring some weapons to bear that Big E would have loved to have been able to use during the great crusade. Only downside with all those nice toys that the mechanicus have hoarded is that the techpriests get so excited they are finally able to use them they will lose their usual cool and cause massive amounts of friendly fire as they did during the fight against the silent king by deleting a third of the planet they were fighting on against the necrons. Another example of the Mechanics hoarding all the good shit for themselves is that their ships have autoloaders while the imperial navy and spacemarine ships use press-ganged crew to load their guns.
@@maxpower3990Lmao. but no, that pretty autoloader array gave jobs to 50 down on their luck servitor (brains) you see! Its not automation! its efficient human neuran resource usage!
"Even the Tau could come up with some Exterminatus weapons if they wanted" Farsight Enclaves has actually essentially exterminatus'd their own capitol twice. The first time they near-sterilized the environment with massive firestorms to kill off an ork infestation. The second time they totally eliminated the biosphere and air, with the exception of a poison bioweapon, to kill off a tyranid invasion.
Considering what they managed to do to that crystal planet of theirs, turning that tech into something more weapony wouldnt be too hard especially for O vesa. Honestly i could 100% see them making the nanomachine collosus weapon from stellaris
There also aren’t webway gates on every world, and the webway itself isn’t that hard to get into, and a single squad of Eldar isn’t going to do shit to a regiment of guardsmen and who knows how many more arbites and PDFs. We’ve also seen the Salamanders trash Commeragh, admittedly the higher ups of the dhrukari let them do it, but they still killed a ton of dark Eldar as only one chapter
Before hearing it, I'm speaking up for the T'au's strength being that they're the only species that's had a new, original idea of their own in the last 10,000 years
SM- toddlerbrain and easily corrupted, and when one is corrupted it’s a devastating blow for the imperium, not to mention the fallen sm’s immediate surroundings SoB- unquestioning faith means unquestioning obediance. See the age of apostasy; all it takes to turn the SoB on their allies is a corrupt cardinal or somesuch. IG- “even in numbers, a weakling is a weakling still.” Although their true weakness is probably administratum mismanagement. Sending valhallans to a desert or steel legions to a dense jungle. Admech- the mechanisms by which their ultimate victory could be achieved are not replicated, and are instead locked and forgotten under some world under miles of steel and parchment. Eldar- they require focus, whether that’s focus on causing pain or finding balance or blocking out emotion. And concentration can be broken. T’au- All it takes is for their ambition to exceed their reach. A water caste emissary making a promise they can’t back up, or for their delicate strategy failing to account for a rogue variable and then that gunline is suddenly fighting enemies too close to bring their rail rifles to bear on. Necron- their tech is corrupt and in many cases forgotten about. Tomb awakenings are rarely perfect, and often varying dynasties go about squabbling instead of reclaiming the galaxy. Orks- their love of fightin keeps them in check, as they will fight each other and not progress to the krork phase again. GSC- they engineer their own dooms every single time Nids- Synapse creatures are becoming recognised by their enemies as the “shoot here” glowing weakspot Chaos- they inherit the weaknesses of the followers they integrate. Petulant manchildren with superpowers, fickle nature of the gods turning champions into spawn instead of daemon princes, and daemons representing human nature’s worst aspects is a double-edged sword that requires no explanation if you have even a micron of media literacy.
I think that’s why he left the Custodes out of this video, in the greatest weakness video he’s gonna mention the Custodes greatest weakness and leave the Eldar out so he has the same number of factions in each video
One thing i can say I learned from this that i hadn't realized before is just how close Macrage is to the Tau, I didn't even realize they were anywhere near each other.
I'm exceptionally pissed that they haven't added the Sisters of Khorne and Loranna Utorian to the World Eaters codex/index. I want my Khornate waifu. Even if I can't take them in my Black Legion army.
You see, killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down. -zap branningan and also Imperium of man.
Another thing to note with drukhari is that their medical technology is crazy good, but instead of using it to make the galaxy a better place they use it to keep slaves alive longer and to turn people into cyborg meat monsters
I'd say that the Tyranids' biggest advantage are sheer, raw and unbridled numbers. Remember, the hive fleets that are entering the galaxy now are only the outermost tendrils of the outermost tendrils. According to the 5th edition codex they've eaten over a thousand other galaxies and I don't think that was ever retconned.
When hearing about how impenetrable and powerful Commorragh is I wonder what happened in Rogue Trader, where I killed everyone in the arena and outside of it and hopped in a webway myself to get out while flipping everyone off.
You escaped via the web way during a war between cabals. This is like a cat escaping because two dog packs are fighting. Also main character plot armor. Realisicly speaking you would have died in commoroth. If your lucky. You die fast. If i recall correctly a harlequen saved your behind.
There was actually another short story of a sister who legiy fell to chaos, this time to Khorne. It also reveals there have been other instances too, just the Imperium covers it up. Like, giving sisters facial reconstruct surgery to take the place of those who fall to chaos and pretend it didn't happen level of cover-up (this is what happened in this story)
I find it funny that the biggest Eldar fan thinks the Ynnari is a blowout, who else actually likes their potential? Blew my mind in Manflayer the Haemonculous is a proto-Ynnari and what they could do if writing favoured them
I like them! I like how good they are at rallying the other Eldar to one common cause, a dying race needs everyone it can get to band together and the Ynari are (technically) in a position to do that. I think it’d be cool to see a Farseer and Scourges fight together with a clown coming in for the right hook against whatever poor fool brought their ire. James willing we will add exodites to the list.
27:04 - I don't know why...but this sentence was SO SATISFYING to listen to. Curious if anyone else thinks so too, I'm baffled. "...sure, the best thing the chaos marines of each god have is whatever their special flavor of buffs their respective gods give..."
Im glad you described space marines for what they are. They're no different from the bolt rounds they fire, they git hard and undeniably effective but when it comes down to their place in the imperium itself, well you dont ask your AR to set up the town fete.
No way he actually mentioned the Ravenguard, that has made my day. Also I really thought he would mention for the T'au that their greatest strength was their almost nonexistent warp presence. Without that they wouldn't be here and it allows them to avoid chaos as much as they can
Their biggest strength is being so narratively insignificant, that any major loss would take them out of the game permanently, so they can never really lose.
Thing is at this point im not sure one can really call that something they have anymore. Sure the Tau themselves are non exisitent in the warp but their auxilories are quite the opposite so from a certain point of view thats probably canceled out.
@@carlzerris6566it’s cancelled out nowadays, but at the start of the Tau empire, when they were small and squishy, their lack of demonic attention gave them a chance to become big and strong, so by the time they are attracting the eyes of Chaos they are strong enough to resist. Also I think it’s cool that the Tau evolved to have small souls because their planet was in a warp storm, so the Tau who survived were the ones who didn’t attract the attention of demons
@@-TheMachineGod- Oh that evolution theory is very cool. Instead of evolving a method to fight, they essentially evolved to camoflage themselves. I really like that idea.
The Tau’s trust and tolerance is a weakness as well though, like that one time where they trusted the Dark Eldar and it didn’t end well for them. It makes them vulnerable to trickery
I've said for a long time that if Eldar were portrayed correctly on the table, it wouldn't be on the table. It would be rolling off with anyone with a Thousand Sons or Lord of Change to determine the brackets.
Well in theory those 'even' tabletop battles represent those rare times where the risk is required in the eyes of the Farseer in charge. (or things have gone horribly wrong, as they usually do.) Eldar don't do 2k vs 2k point fights unless they have a compelling reason.
“Good enough is all you need” in terms of arms is basically the important lesson to learn from watching how the US outfitted the allies in WWII. There’s numerous instances where the War Department opted out of putting the cutting edge to the front because it wasn’t needed to win. Like the US army air corps could have rushed jets and got them in theater around the time as the Germans did, but they didnt need to.
The mechanicus is my favorite 40k faction. theyre probably the most original of them. not that i mind space elves or space orks, or think theyre bad for not being the most original. but how many other factions in fiction have a tech and knolwedge preserving cult that worships machines yet is responsible for the backsliding of civilisation just as much if not moreso than anyone else? May the blessings of Blake be upon you for reading this
The harlequins, I will ntoe, are the single most powerful faction in lore. The Harlequins just... don't lose. Ever. They are always successful. They pretty much never die. Are borderline untouchable It's at the point where if they show up on an imperium world to do a play, its monumentally easier to let them just do the play, because they will leave afterwards. Not even custodes were able to do anything about them on terra. Lore harlequins are fucking jacked. This is also comign from someone who fuckin hates eldar
As someone who absolutely adores the Quins, that custodes thing is absolutely horrible writing. Also, supposedly, the author didn't even know what the Custodes actually were, hence why the Quins chewed through them like chafe.
I might be misremembering cause it's been a minute since I read them, but in the Fabius Bile books, they just kept messing with him and his followers to the point that augmented CSM could barely even register they were there
maybe that in meta the case and for the custodes the author allready acknowledged and clarified that he made an upsi that boring meta stuff beside..... Regarding to all imperial records there is and there will be no lost. There by impeiral degree every battle within a sector where a custodes resides will be automatically docummented as a victory. Dones't matter if the custodes participated the present is enought to ensure imperial victory.
14:08 I should point out as good as their defenses are from what I understand daemons are slowly starting to bleed in in numbers even they are having issue dealing with.
Vlad von Carstein video next. The only undead (aside from settra) to give Nagash a run for his money, bring the empire to its knees, potentially go toe to toe with gotrek and still be a surprisingly good aligned character.
I'm glad what you picked for the tyranids IS genuinely the single strongest psychic-ish power in 40k. The hive mind expands across multiple galaxies controlling multiple fleets including those that have yet to actually enter the 40k setting proper. Not even the warp is fully certain the expand that far. Think about the level any creature or deity would have to have in terms of psychic ability to even reach that far let alone how many living entities are all controlled simultaneously at such great distances.
Download Asphalt Legends Unite now: gmlft.co/pancreasnowork
#asphaltlegendsunite #alupartner
Any plans on making a do or don’t chaos dwarf in total warhemmer 3 ?
My dude I am playing forza 4
Video 3 of asking for a Warhammer fantasy video of _’What would happen if Elden Ring suddenly popped into existence in it’?_
orks secret powers are being the best
I hope you do more Elder Scrolls lore videos, and maybe some videos about your thoughts on elves from other franchises (Lord of the Rings, Witcher, etc.)
7:52 "while the mechanicus is a shadow of the dark age of technology, that shadow looms over the entire galaxy" goes unreasonably hard
For real though. That got my nipples hard.
Which is funny because they are the reasons of the stagnation. And they keep LOOSING priceless tech 😂😂
Shadow? How about a ambitious potential new chaos facet? Vashtorr has some tech help and I'm for it.
@@berilsevvalbekret772LOSING*
@@berilsevvalbekret772 LOSING*
Space marines have the ability to generate plot armor by taking off their helmets.
your a man of dangerous insights. :)
Extra plot armor if their armor is painted the color of any of the original First Founding Chapters (Especially Ultramarines and Space Wolves)
Except Iron Hands. Negative plot armor if they're Iron Hands.
Just once I want to see a helmet less Space Marine start declaring his name only to get sniped by a DeathMark
@@frostbyte2384I remember hearing that it happened to the Space Wolves once.
And usually they do it not because they have a forcefield around their heads like what commanders usually have.
The strength of Humanity is we have the largest number of named characters. Your gods help you if they start showing their face in combat.
Eyup. Dat be true.
Abaddon, Typhus, Fulgrim, Kharn, Horus.
All humans.
The most powerful being in 40k is an Ultramarine without a helmet and a name. (Yes, I am including Guilliman.)
The Harlequins have a total of 1 named character, Kyganil, and it's with the Sister of Battle.
Only one named character and is only playable by other faction, the Imperium, the one with more named characters.
@@sayther01this is equally both hilarious and sad.
Leagues of Votann: having lore so underdeveloped no one bothers going after them
Lore you mean.
@DogseatDogs ROCK AND STONE
We need some good novels for the m
Honestly Baldermort is coming out with hands down the best kin stories the past few years.
They aren’t even main characters, they are side characters in his inquisitor series but they are great.
DID I HEAR A ROCK AND STONE?!?
Necrons: we literally have time travel
Sororitas: our faith grants us unwavering determination
Tau: the power of friendship (:
The power of friendship, and these plasma rifles...
And Chaos has the power of being edgelords, especially the Nightlords (is it Nightlord or NightLord?)
Don't underestimate the power of friendship...
ThE pOwEr of mAaaAaaanYyyYyy...
The power of friendship! And this gun I found!
I think the Tau's greatest strength is that (excluding the tyranids) they are the only players on the board that isn't on the decline. Basically every single faction is a shadow of its former self, but the Tau are in the early stages of a golden age. They're nowhere near any other major faction on their own, but they've got an upward trajectory they are constantly moving towards.
Unfortunately for the tau the declining empires have each controlled the galaxy at some point and reached a tech level were they engineered star systems and casually destroyed worlds because 3 of them awoke to and began the evolution to becoming godhead or gestalt consciousnesses and the other decided to forego biological evolution and have begun (an unfortunately forced) technological based evolution, we've seen the tau begin to realise that the xenos species and humanity aren't even close to what is truly horrific and what's awaiting them out there, the deathguard encounter, the entity forming around the concept of the greater good and the fire warrior protagonist actually being empowered by khorne are 3 examples. It also surprising these things happened because honestly thought the little blue vagina heads would be right up tzeentchs alley with all the tech-fuckery and CCP state secrecy
Slight disagree. Tyranids would be up there or even above the tau if there is a vast majority of tyranid fleets somewhere else, eating worlds, etc.
@@MasouShizuka technically everyone but the tau are having a resurgence now thay the galaxies been split in half and there's warp juice everywhere if you really think about it
Holy shit he actually mentioned harlequins
Of course
he is eldar fanboys ofc he will mention harlequins
I am in fact aware they exist
@pancreas please do a video on them or the empire of man please
He did the warhammer 40,000
And Pancreas" greatest strength is giving the Eldar some spotlight as James Workshop cant
I think it's producing digestive juices and insulin
I hate that guy. James is a real jerk.
"Fine. I'll do it myself."
What a kind Samaritan, I wonder what his opinion on a certain elven magical character from another setting is?
Weakness: pancreas
Squat’s greatest strength is that they’re able to keep their mouths shut. Someone calls them “the Demiurg” and their response is “sure whatever, whatcha buying?”
A Demiurg, Squat, and a Heliosi Ancient walk into a bar.
The bartender looks at all three, and kicks the Heliosi Ancient out for being a damned leaf lover.
A bentusim walks in
"Yes, we are all that's left after our region was totally eaten by the Tyrannids. We absolutely got annihilated by an enemy that 1000 space marines were able to beat when thousands of years ago we fought the Imperium to a standstill and had all that time to build up. Yup, we got eaten and we are sad."
@@mordreek Tyranids are cracked. From a lore perspective they are eventually slated to win unless someone does something to stop it. Also Space Dawi are a cheap copy of the real thing.
@@ethanwilliams1880we’re learning that the Squats hunt and harvest Tyranids as if they were space whales.
The Chaos Knight’s greatest strength is being forgotten and thus no one ever prepares for them. That way, when the Chaos Knights do show up, their enemies are caught flat footed.
NOBODY EXPECTS THE SPANISH INQUISITION (impossibly loud warhorn)
Like in Storm of Iron. The imperial were holding until a chaos Titan showed up.
Flat footed and therefor soon foot flattened
Ah do I enjoy playing a faction without lore or named charachters.
I think that might be Imperial Knight’s greatest strength too. The Tau might prepare for tanks and Dreadnoughts, possibly even Titans but they won’t expect a mini-Titan, let alone tens of them with even smaller titans, charging into their battle suits and ripping them apart.
Imperium of Man's greatest strength is being teacher's pet to GW.
**Chaos*
That usually is likely to happen when you bring like 98% of revenue to the company. Yes.
@@leandrocastello309which is what happens when you make up half the factions and are given far more attention than the other factions and because they’re given more attention it leads to them selling better which results in them getting more attention which results in them selling better and so on and so forth in a pretty much endless loop.
@@sqocks8254 imperium fanboy spotted
@@sqocks8254 The faction that only ever looses? The punching bag for the last ten thousand years? With no significant victory under their belt since the end of the heresy? (I aint counting Cadia, cause by all means they even lost that and only were lucky the damn planet broke after they threw the already destroyed blackstone fortress on it)
Either we are talking about a different chaos or these guys must be real masochists if their plot armour results in them loosing all the time.
To be serious: As a fan of the Empire and Chaos I always wanted Chaos to take more wins. Substantially more. Chaos could take entire sectors out of the empire and still barely affect it. But on the narrative side this would not only feel less of a slap in the face of chaos fans, itd also give the Long War way more stake and tension than it currently has. Itd give the Empire more merit for holding Chaos at bay when they do and Chaos more merit cause.. well theyd actually win from time to time. But somehow Im expected to shiver in my boots because nurgle took 3 systems and dubbed them Scourge Stars. Chaos is meant to be the arch enemy of the Empire and in league with literal hell, but Id be more scared about the Tyranids at this point.. or a potential necron reawakening. The conflict really doesnt feel as epic as it should and that takes away from all sides for me.
The Imperium is a good reminder that the full saying is "A jack of all trades is master of none, but is often better than a master of one."
Technically the Tyranids are jacks of all trades, but they cannot adapt and evolve at the terrifying speed the lore suggests or they would sweep a major portion of the board, and that might lead the story in a direction GW might not find as profitable.
@@KaiserAfini
I mean the Tyranids can never really win anything major, since a Tyranid victory disrupts the status quo, while a Tyranid defeat is meaningless, since more bugs can come from wherever, and any notable morph can be respawned.
The Tau can never really lose to the Tyranids whatsoever, because that loss would end their entire race more or less on the spot.
Actually, kinda the Tau's narrative problem in a nutshell. If the Tau ever actually lose, they're out of the game.
Cawl starts pumping out masters of jack-killing
@@aprinnyonbreak1290 Yep, exactly the problem. Its hard to sell the fantasy of the endlessly adaptable, devouring swarm when they can never win or evolve to be a threat that forces change. The need to preserve the status quo flattens their potential into everyone's punching bag, rather than the hungering eldritch ecosystem they are supposed to be.
It's not the full original saying. There are no citations for the second part before the 21st century. It's a Mandela Effect delusion.
I have always loved and played Dark Eldar. Reading how they operate just makes me love them even more. The fact Archon don't wear helmets out of vanity sums them up. When you said 'as far as they are concerned an invasion just means the slaves are coming to them' just cracked me up.
The only way to legitimately hurt their home is to attack it with some super weapon they cannot block.
Now, something like that must exist in the WH40k universe, but it is probably in the hands of Necrons who are too busy reclaiming their old empire.
Yeah dark eldar are sooo cool.. elves that skin babies alive because they just want to. Very deep story and very interesting motives behind their actions
@@person4436they do that because if they don’t than Slaanesh will devour their souls, but yes they’re also just freaks who enjoy it. That’s the fun of Drukhari, they’re just comically evil sometimes.
@@northstar1402sometimes?
@@Azorees-oj5zrall of the time
Luthor harkon has enjoyed this video. Four out of five luthor harkon approve to watch this video
The fifth Luthor Harkon did not give an opinion he just ate our representative and then ran off screaming into the night...we aren't sure how to count that...
9 in 10 Luther Harkons support looting Lizardman trinkets. (The 10th would prefer you load it into a cannon instead before pointing it at the nearest reptile.)
we need 40k luthor harkon. just make a rogue trader that has the black hunger for some fucking reason and just goes around looting anything from a csm warband to battlefleet gothic for shits and giggles. and when he enters his black hunger frenzy, instead of horus, he just really wants to kill some bald fuck named mannfred that no one knows about
@@notoffensivenpc8400I know exactly what I want to do for a homebrew faction now. Now I have to decide what faction will host him. Maybe necrons?
@johnj.spurgin7037 necrons. and flayed ones will be chaff, with you trying your damndest to just use bloodied up soldiers or civs with murderhobo weapons as a stand in for flayed ones, so they can be passed off as zombies.
The tau are that one player faction in any given strategy game that harass you juuust enough to make them annoying, but not annoying enough to deal with them
Then they go silent for a bit
Boom, economic/science victory
"You dont just face one catachan warrior"
I think Sly Marbo has something to say about that
You probably don’t even see Sly Marbo before he kills you.
You just hear a distant sound at first, unclear and faint. It only grows louder as Marbo rapidly approaches your location. “AAAAAAAAAAAAAAAARRRRRRRRGGGGGGGGGHHHHHHHHHH!!!!!!!!!”
That's not a Catachan warrior, it's a catachan force of Nature.
No, you are facing an entire squad of them. The rest are camouflaged in the trees and playing cards while Sly Mario rips Chaos Marines apart for a pre-workout warmup.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The Tau's strength should have been LEARNING!
No one else actually does scientific research en masse.
Tau? I thought that was their whole thing
Cuz Belisarius Cawl, an Archmagos BIOLOGIS. Just invented repulsor tech, mark X armor, like 3 new bolter patterns, las fusils, and all the new tech by his lonesome.
Also it's stated Humanity Eldar and Necrons have each independently maxed out their respective tech trees at one point. They just need to make it work again. Remember somewhere in the galaxy is a human weapon that's literally capable of retconning things out of ever having existed
One more case of a fallen Sororitas:
Sister Oleande in "Heart and Soul" (James Swallow, 'Sisters of Battle Omnibus') of the Argent Shroud fell to Khorne and caused the War of the Iconoclast.
if i remember right and i very much might not be but i remember reading that the sororitas has people take up the identities of those who fall to give off the impression none have
Peter Fehervari's Requiem Infernal also features fallen sororitas. Very good book btw
wasnt there also a anthor Sister who willing went to slaansh cant rember her name but the sisters went to her to try to turn her back and ever sister than went well... lets say became closer to the emperor in spirit cause no longer haven a body. and it happened so much that now the other sisters jsut say fuck it and jsut keep trying to hunt her down and she keeps killing all the parties that do
It's important to remember that sisters are only human. The reason they don't fall is not just because of their intense indoctrination it's also their human lifespans a space Marine might have hundreds of years to slowly fall to chaos from a magic sword he picked up. Your average sister of battle doesn't live long enough to actually be corrupted by chaos
@@coolchrisable that is Miriael Sabathiel, who he mentioned.
Elf’s main power is out of universe simping
@@PublicAnemone1 can't help it, elf girl pretty
Clearly not from the people writing the setting.
Yea seriously. They don't have better control of the warp than tzeentch, and they wouldn't beat the imperium in a 1v1 lol.
I'd say T'au too, but the T'au simp material is often Krekk0vian, and triggered my midlife crisis.
@@stevecatpatrick8056 I think the problem isn't that the Eldar can't beat the imperium 1v1. They very much can.
The problem is that when the Eldar fight the imperium it's usually 1v10,000
the space marines: have plot armor
Sisters of battle : the will of The Emperor
Eldar : See the future but never win anyway
Exodite : *add data*
The Tau : Big brother is watching you
Orc: WAAAGH
Pancrease, you're greatest strength is giving Tau and Eldar more love than Gav Thorpe and Phil Kelly do
At least Kelly gave us a nice Mothra esc Warp Goddes to ward off the other Psychic factions.
Seeing pancreas talking positively about factions feels like some change in the timeline
Aeldari: Rule 34 submissions
Xd
Not me yesterday after watching a picture of yvraine where she had massive hips
And even then the T'au have more and better stuff
INQUISITOR!! WE FOUND THE HERECY!
@@yopoxikeweapescai9066Gooning to Yvraine is crazy. But i guess that's what being eldar fan is all about.
'What is your greatest strength?'
Necrons: Imprisoned star gods and almost immortal bodies
Tau: Technologies
Aeldari: Thousands over thousands years of experience
Imperium: *RACISM*
Not just your every day racism....
*ADVANCED RACISM*
Let’s celebrate what unites us all, *XENOPHOBIA*
The diversity and versatility of 40k is what make it such a great setting. So many stories to tell.
Which is a pity when 80% of it's lore and story is Space Marines.
11:03 I would argue the guards best trait is heroism. I’m a guard player so bias out of the way. Sure the guard have numbers, but the 9 guardsmen who run pale in comparison to the 1 who decides to stand. There are very few stories which the guard don’t step up to bat for the rest of the team. They will stand and die because that is what they have to do to save the day.
I disagree, at least in the context of this video; that might be their most _admirable_ trait or somesuch, but the video is talking about their greatest strengths compared to other factions. If you switched the tenacity/fleeing-aversion of the guard with space marines or sisters or what-have-you, guard would become _much_ more reliable, and the latter much less so, because the guard that choose to stand defiant in the face of overwhelming odds are the heroic exceptions, whereas for those other factions, that's just the unremarkable standard.
It's a bit like saying that the Ork's greatest strength is their crazy tech; sure, sometimes they produce pretty neato gadgets that are astonishingly advanced compared to their usual, but the Necrons over there just have ludicrous tech by default. It's a neat boon, rather than their faction's specialty
Brief reminder that while necrontyr are now necrons, aeldari are now eldar, and krorks are now orks, ogryn is longer than ogre. I expect to hear about the ogryntyr empire by 50k
They become so powerful because they ate all the Tyranids
Sadly, the Eldar wouldn't quite have the advantage you give them. The Webway, while invaluable, is not omnipresent. Not every planet has a Webway gate and the Webway itself has seen better days and sees daemons invasion at several point (see Comorragh). So you can't just use it to go everywhere. If they could, neither the deldars nor the space elves would need to use spaceships. Honestly, I'd say the Eldar greatest strenght is that they don't HAVE to fight. Pretty much ever. If they wanted, and the writers remembered that they don't like dying, they could just piss off whenever an enemy came close to them.
Pretty much, but the ultimate elf simp is gonna...well, simp for elves.
In that imp-vs-eldar scenario it’s more likely that the deathwatch would blow up every webway gate they can find (and they *do* find them) and the eldar risk either being trapped in the webway or in realspace somewhere destructible.
@@JJJJJJJJJAAAAAA True. The most powerful ability they have, and that I'm surprised Pancreas didn't mention in much detail, is the ability to see the future. In the imp-vs-eldar scenario, the eldar see it coming a couple hundred years beforehand and use the opportunity to preemptively assassinate everyone in the Imperium that would have been even marginally a threat to them before they can become said threat outside of Custodes, Blanks, the Emperor, and maybe the Grey Knights and some of the other Marine chapters whose Librarians can counter the Farseers or at least minimize the damage. Every Craftworld's got at least enough Farseers for a Council of them, but not many Marine chapters have Librarians powerful enough and specialized enough in divination to counter a Farseer. And 99.99% of unaugmented human psykers are getting the floor wiped with them by the Farseer.
@@JohnDoe-ze5by There's also the fact that every Eldar warrior is basically supposed to be comparable to a Space Marine in ability. You wouldn't know that though from the way they're written.
@@58jharris Yep, which makes the surgical strikes they conduct on the orders of the Farseers even more effective. Oh, your Marine chapter can wipe out a Craftworld? Well guess what? Anyone who would have been a competent officer got a burst of shuriken catapult fire to the face at the age of two, long before they would have been recruited to become Aspirants, and the forge world that produces all your gear curiously just happened to somehow have a bunch of ork spores appear on it from somewhere.
I am very glad you put screenshots from battlesector in this video. Orkz are the most fun faction in that game because they have everything. Tanky units, squishy units, dodgy units, speedy units, and HQ Commanders to buff said units with offensive or defensive bonuses.
Another strength of the T'au that's been deenfaticed in the narrative is the fact that, in a setting of empires in decline, they're the only faction that's actually progressing. Their borders are expanding, their technology is getting better and their knowledge about the galaxy is improving.
For a perfect example, the Damocles Crusade was absolutely devastating, but a similar conflict would not be as successful today. The T'au Empire is way bigger now than it was back then, and they've learned a lot about their enemies in the meantime. Hell, they hadn't even invented Riptides or Stormsurges at that point.
People tend to forget that ignorance is a defect you grow out of. The T'au are stronger today than they were yesterday and, if not erradicated, will likely be stronger tomorrow.
Absolutely agree. People like to joke about how the Tau didn't think titans were real, but forget that, once they learned they *were* real, shrugged their shoulders, slapped a big rail gun on an airplane, and blew it up.
@@Nukefandango The literal definition of “Oh no! Anyway…” lmao
The setting runs of belief line is incredibly accurate, the belief that eldar might actually get a refresh after 30 years keeps the setting alive
I think CSM is powerful based on their relatively free will and individualism, a stark contrast to their loyalist brothers.
They're all their own entity, and while most/all are generally evil, all of their individual ambitions, motives, tactics, and resources make each encounter with them utterly unpredictable.
Even in the same Legion not everyone wants the same things.
When talking about the Emperor's Children. Eidolon, Fabius or any other Lord move on their own and want different things. And the Undivided Legions even more so.
Yep. While loyalists have personality, traitors have constructed characters. They can be comically evil or tragically monstrous.
its a double edged sword and you must inforce YOUR will over your brothers/cult members and that requires consistent usage of power
The only thing scarier than a hive fleet flying towards your planet is a hive fleet avoiding your more or less defenseless planet for no apparent reason.
That... sounds like the perfect opening hook for an Inquisition and/or Deathwatch focused Novel. "Why did the hive fleet avoid this planet? Why are they still avoiding it? WHY DID THE GENESTEALER CULT FLEE!?" Because what indeed could convince them to abandon ship, to GTFO of that?
@maltheri9833 Necrons. Tyranids avoid fighting them as much as possible.
Necron, mechanicus world or some chaos god
Usually Necrons. They were the natural predators of Tyranids. If the Hive Fleet and Genestealer were suddenly gtfo that means theres Necrons tomb deep inside the Planet and its gonna Awakens. Other probably Orks, but Orks will instantly be spotted the moment one of them touch the ground from their spores.
Yeah, like an inquisitor on the planet notices the pattern in the records or something. And while everyone else is celebrating being blessed by the emperor and the like, the inquisitor is running around trying to convince people that something worse is coming and everyone should still be terrified. No one believed them, of course, and the end of the book could be the necrons clawing their way out of the ground and killing everyone, while the inquisitor has one last moment if vindication before they die.
Wow, I didn't expect this to be this long
"Eldar can rewrite history with a thought!"
Necrons: Aww, isn't that cute? They think they're a threat!
The Eldar barely managed to assassinate the leader of a small and demoralised company of Night Lords, how do they expect to take on the Infinite Empire
Not to pull an erm actually, but Vashtorr’s whole big Arks of Omen thing produced a big ass Chaos Caliban that can tunnel into the Webway and therefore use it so that faction wide strength isn’t exactly as assured as it once was
Yeah, Fabius Bile also has a ship that can open webway gates, and the Necrons have several instances of easily getting in, like when Orikan teleported in as a getaway or when Trazyn used it as a trash can for a magic bell
votann fighting orks: mushroom! mushroom! mushroom! theres a mushroom here!
This made me laugh, I thank you. Rock and stone, brother!
One of my favorite facts about Necron technology is that the Celestial Orrary (probably spelled that wrong) is considered one of the weakest super weapons that remains from the War in Heaven. The Silent King ordered most of their super weapons destroyed at the end of the War because they were more or less too dangerous, and the big map that could literally wipe out the galaxy if you're clumsy with it was deemed acceptable to keep around.
"It's just star systems, we can always make more if we start running out of those." - Some Cryptek.
Imma be honest, I think the celestial orrary is one of the dumbest things in 40K lore, the point of the setting is that no one is able to really win, but the celestial orrary basically just means the Necrons can win whenever they want, and also removes all purpose for them fighting anyone when they could just poke them on the celestial orrary and delete them
@@-TheMachineGod-yes it’s an instant win button, if their goal was to destroy the galaxy, which it isn’t, they want to rule the galaxy, kinda hard to do that when you’ve blown up every planet in the galaxy.
@@Azorees-oj5zr yeah, its like saying humans in the Halo setting would set off the halo rings to win the Human Covenant war, because "well itll kill the covenant"
You forgot the GW faction. This factions strength is that if they give their favor to win a character can win even if they shouldn’t. Thisbgoes do far as to just ingore any other strength a opposing faction should have.
I've heard of this faction, I remember they have a Matt Ward unit
@@IhavethetouchYeah, he was overpowered. Especially with his ability that buffed all ultramarine and grey knights units. And don't get me started on his ability to switch all the rules of an enemy necron force!
Wow, you dont even bother to name a faction, just dump the most generic nagging out here.
@@leandrocastello309ultramarines, generic space marine chapter vs tyranid invasions
17:43 BOOLO CAP HERE!
Guardsman what happened to your weapon?
Well sir, you aren't gonna believe this but a Khornate just kinda ripped it out of my hands and ate it in front of me.
Id also add for the Tau's strengths is their ability to adapt their doctrines and technology to combat their enemy. Where forces like the Imperium are locked in rigid dogma restricting their technology and tactics (to a point, Cawl & Guilliman are bringing about change in this to a degree) the Tau are able to rapidly shift their technology, battlesuits and tactics to outmaneuver and counter their foes.
I can't recall the specific story but I do recall there being one particular case where they effectively out-evolved a Tyranid splinter fleet with their rapid advancement of Technology and tactics. Every time the Nids evolved a creature to counter the Tau, they'd alter tactics and use upgraded or altered weaponry and equipment to drive the attack off.
Think the best example was when the Tau first encountered titans. After they slapped themselves out of the stupour that titans were in fact not propaganda, they refitted their Tigersharks (or that was when tigersharks were developed i can never quite remember) with twin railguns which proved rather effective. Sure they havent encountered the really big titans (i think the biggestt they have encounyered is a reaver....and i have no idea if thats the right name) but if/when they do i see no reason why they cant adapt.
@@carlzerris6566They also developed KX139 Ta'unar Supremacy Armor. The largest battlesuit ever made that snipes Titans from another zipcode.
People constantly talk shit about Tau being "naive" while ignoring how they quickly develope countermeasures to what they encounter.
"Haha. Tau were too stupid to not believe Titans exist." Here. Have this giant battlesuit, gue'la.
@@Rawnblade13Tau haters seeing a 500lb uranium slug coming at them going Mach 7 (Suddenly the Tau no longer seem so naive)
So basically the imperium will just shoot and throw more bodies when shooting and throwing more bodies doesn't work?
@@shrakx8634eeh it's more that space marine chapters are practically hard coded to stick to a military doctrine whereas tau are much more flexible and will adapt there doctrine while fighting if need be
the sisters combination of light power armor, access to bolters and other heavier weapons than guard have, and not needing all their organs replaced, makes them an excellent compromise between marines and guard, and would be a model for a more cost effective fighting force than the marines if the imperium werent stuck in its rut
Expensive nonetheless. There’s a reason most human forces reserve power armor for elite units and leaders like Guard generals, Inquisitors and their retinues, or Imperial assassins. Still though, I think a lot of Guard regiments could benefit from power armored shock troops.
@@WASDLeftClickyeah, from what I remember, the reason that the Sisters have all that power armor is that the Ecclesiarchy is ridiculously rich.
@@orangvii3633Got entire Shrine Worlds covered in glimmering cathedrals. What do you think? They're the Catholic Church dialed up to a million.
I wholeheartedly agree with the Guard being an extremely versatile faction, both in the lore and on the table top, but I have to admit, I think the Guard’s numbers are actually their most important feature. I don’t say this because you can throw a million men away in a single battle, I say this because you need those men to simply keep the Imperium standing. The Guardsmen are the grunts. They garrison the planets alongside the PDF soldiers, they root out Chaos and Genestealer Cults, and bring worlds back into line when planetary governors decide to go independent. Whenever something small (by 40K standards) happens, the Guard is there to deal with it. And when big things go wrong, when a Tyranid Hive fleet invades, a Chaos Cult begins summoning demons, or Orks launch another WAAAAGGH! the Guard is the first line of defense. Without them, reinforcements of Space Marines or Sisters of Battle or Imperial Knights would be arriving to destroyed or totally occupied worlds. The rest of the Imperial factions just don’t have the numbers to be everywhere at once. The Guard does.
Exactly, as strong as a custodian is, he can’t be everywhere at once, perhaps he can hold a building better than a guard regiment, but he will lose the rest of the city. In the words of Dalinar Kholin “Shardbearers don’t hold ground”
You forgot to mention that the necrons straight reverse engineered the webway gate once.
He’s an elf simp, what did you expect? The Imperium built a webway gate on Terra, the Emperor’s Children are able to open webway gates, the Necrons know how to get in pretty easily, Orikan teleported in as a getaway once and Trazyn used it as a trash can to throw away a magic bell
@@-TheMachineGod-Yeet the Bell (Trazyn)
Alderi in Webway : Who The F throw that
12:18 and then the Aeldari endup with the remnants of the entire Imperium doing what Lion el'Jonson was doing during the Siege of Terra: making damn sure that if the Imperium loses control over the Galaxy... there will not be much of a Galaxy left for its foes to control.
And after that the Tyranids and Necrons will kill anything that survived *that*, and then the Necrons will go back to sleep for another few dozen million years to let the Tyranids wander off to a different galaxy so the Necrons can begin rebuilding.
if i am not mistaken, there is a story about the salamanders chapter invading commara to save some of their brothers, dark eldar got slaughter and the salamanders got out
The Salamanders used an ancient and forbidden technique of war from the Dark Age of Technology known as “kink-shaming”.
Vect orchestrated it, and said “I’ll fuckin do it again if you fucks don’t play ball”
That's because the leadership of the Dark Eldar saw a chance to do some spring cleaning, and as the Salamanders are want to say, "Nothing cleanses like fire." So they were essentially allowed in, to have fun, and allowed back out. Not that they knew that, nor should it downplay their contribution to the effort, nothing was done to make it easier, just to make it possible.
@@Sorain1 yeah, you are right, i left some details out of my TLDR. there is more to the story then i posted.
I know you didn't say it, but after the blurb about what the Necrons can do and have done, in my heart, I heard "Such is the power of the Necrons."
Such is the power of Szarekh
I remember in Star Trek there was an episode where they were exploring a long dead galaxy spanning empire and they discovered the secret to there power was that there technology alowed them to open portals to anywhere they wanted
It’s pretty hard to fight an enemy that can walk in and kill your entire command staff at any moment
“You aren’t touching the dark eldar”
Bro doesn’t know what the salamanders did
Help vect get rid of rivals?
Tau's greatest strength is that they play nice and lo and behold in a universe gone insane this unsurprisingly works.
Long term they will get an Empire that is not only dedicated, productive and loyal, but technologically advanced and with enough personnel to survive against anyone's, but for now again making nice and being nice to others gains you unsurprisingly allies that bring with them all their industry, resources and personnel, who knew the power of friendship (or at least not obvious dickishness) works.
I will believe the Tau are good at saying please and thank you, when I see more Auxiliaries on the Table Top!
I'd love it if they made it possible to play Imperial Guard as Gue'vesa auxiliaries
I mean they just refreshed the kroot range and apparently they sold well so might be less of a pipe dream than one thinks
@@screamingcactus1753 by that logic, CSMs should get the same for traitor guard.
Im all for both, we need more flexibility
The chaos gods may only need emotions and concepts, but they definitely benefit from worship. It isn't just ego stroking, or they'd be more like the dark eldar. So, I think Big E's idea was that either the webway stopped that connection to the warp, so the emotions couldn't reach them to feed, or it was just to ensure nobody ever fell to chaos, and to weaken them to the point where they can be shoved in a tiny box and left there like the Eldar did. Maybe even make gods like the eldar once did (or the old ones did for them), and channel the emotions into those safe options.
Well, Chaos clearly knows about the Webway. Hell, they’re still piled up on the gate to Terra 10,000 years later like a beaver dam across the Mississippi. Drach’nyen managed to get in there. And while we don’t exactly know what happened to the daemons killed by the Custodes and others, presumably they went back to the Immaterium and were not permakilled. They’re also trying to make reservations at the Dark Eldar dine-n-go, so Chaos does have some way of getting in the Webway.
How the Webway works in regards to Chaos makes it seem like it isn’t foolproof. The Harlequins that went to Terra definitely were feeling the Slaanesh vibes while in the Webway, and Slaanesh definitely knew they were in there. They went through a bunch of preparation beforehand, though in fairness it could be that getting so close to Big E and the Chaos presence circling him could have been a big factor.
I guess my thoughts is that Big E felt the Webway would be easier to control, as humans would not have seen daemons bebopping around.
@@TheSpicyLeg part of it is also that the web way is damaged and in disrepair after the fall. Though fair points.
I think the direct goal was 'Steady FTL supply lines not easily disrupted by Warp Storms' but it's the Emperor, he's got more than two good motives for doing it.
I would rebuttal your Ork analysis and contend that their attitude towards fighting is their greatest strength. They do it constantly, they enjoy it, there is no real animosity between them (excluding Blood Axes), and they WILL come back after a defeat because it's a guaranteed good time. All the time, it improves all their physical attributes and unites the tribes for WAAGH, again a universal attitude towards fighting that improves them all in ways of quick technological enhancements, buffs and numbers.
That attitude is why Orks are (and always will be) winning 40k. Because the galaxy is exactly what they want it to be, and refuses to change. Extragalactic bug invasion? New thing to fight, nothing changes. Massive rip in the fabric of reality splits the galaxy in two? More fightin' to have. Why do none of the galaxy wide threats ever destroy it all? Because then there's less good fightn' ta do, and that's just wrong. The Imperium can't fall because Orks are convinced it'll always be there to fight them. All those new units and gear that GW puts out and 'were there the whole time'? Orks went 'Wouldn't it be neat to fight some kinda [thing here in Orkish]?' and enough of them wondered about it. 'What if that Eldar god of the dead was around enough we could fight em?' I could go on, but that's been my take on 40k, for my own amusement.
This Thousands Sons player would like to remind you that the Eldar WERE the masters of the immaterium. These days we can make your psychic hazardous to yourself and I don't see any counter play on your end except don't bring magic.
mention the name leman russ or bring a vacuum cleaner. the first gives your faction leader a morale roll that even a nat 20 wouldn't pass (please refer to tts for proof of this), the latter is for getting into mellee and sucking the dust bunny that is your sorry existence
I would argue that the greatest strength of the t'au is there adaptability and overwall practicality
Like when there were raded on there space ships they needed closer range troops and thus the breacher was born
they took one look at an imperial knight and another to there crisis suits and decided " we need bigger guns" and thus the stormsurge was born
Or farsight creating a reverse codex astartes to use there tacticts against them
The fact that they are learning at this rate... they could easely get the dark age of technology given the time... most imperial schoolars even see this
So for me there greatest strength is the rate at wich that they are improving in a galaxy were every faction is slowly loosing ground
Another contender for the biggest strength of the mechanicus is all the good shit they hoard and refuse to share.
As shown in the slapfest between Cawl and the silent king when push comes to shove the mechanicus can really bring some weapons to bear that Big E would have loved to have been able to use during the great crusade.
Only downside with all those nice toys that the mechanicus have hoarded is that the techpriests get so excited they are finally able to use them they will lose their usual cool and cause massive amounts of friendly fire as they did during the fight against the silent king by deleting a third of the planet they were fighting on against the necrons.
Another example of the Mechanics hoarding all the good shit for themselves is that their ships have autoloaders while the imperial navy and spacemarine ships use press-ganged crew to load their guns.
You mean the Navy creates jobs while the Ad Mech automates everything.
@@maxpower3990Lmao.
but no, that pretty autoloader array gave jobs to 50 down on their luck servitor (brains) you see! Its not automation! its efficient human neuran resource usage!
"Why did you destroy a third of the planet just to kill a squad of Necron warriors??"
Cawl: "funi."
"Even the Tau could come up with some Exterminatus weapons if they wanted"
Farsight Enclaves has actually essentially exterminatus'd their own capitol twice.
The first time they near-sterilized the environment with massive firestorms to kill off an ork infestation. The second time they totally eliminated the biosphere and air, with the exception of a poison bioweapon, to kill off a tyranid invasion.
I’m guessing they have advanced terraforming technology.
Considering what they managed to do to that crystal planet of theirs, turning that tech into something more weapony wouldnt be too hard especially for O vesa. Honestly i could 100% see them making the nanomachine collosus weapon from stellaris
"A squad of eldar per planet" my brother in pelinal there aren't that many eldar
There also aren’t webway gates on every world, and the webway itself isn’t that hard to get into, and a single squad of Eldar isn’t going to do shit to a regiment of guardsmen and who knows how many more arbites and PDFs. We’ve also seen the Salamanders trash Commeragh, admittedly the higher ups of the dhrukari let them do it, but they still killed a ton of dark Eldar as only one chapter
@-TheMachineGod- that is both inconvenient and lessens the power level/projection of the knife ears and therefore cannot be used 😂
Big E is like that scene of Vegeta in TFS
"I'll kill enough civilians if it mean killing you"
As an elderscrolls fan this is a formal request for more elderscrolls lore vids. Your Pelinal vid is still my favorite of all your videos
Before hearing it, I'm speaking up for the T'au's strength being that they're the only species that's had a new, original idea of their own in the last 10,000 years
So when is the follow up of every factions greatest weakness? Symmetry is a beautiful thing, Mr. Pancreas
SM- toddlerbrain and easily corrupted, and when one is corrupted it’s a devastating blow for the imperium, not to mention the fallen sm’s immediate surroundings
SoB- unquestioning faith means unquestioning obediance. See the age of apostasy; all it takes to turn the SoB on their allies is a corrupt cardinal or somesuch.
IG- “even in numbers, a weakling is a weakling still.” Although their true weakness is probably administratum mismanagement. Sending valhallans to a desert or steel legions to a dense jungle.
Admech- the mechanisms by which their ultimate victory could be achieved are not replicated, and are instead locked and forgotten under some world under miles of steel and parchment.
Eldar- they require focus, whether that’s focus on causing pain or finding balance or blocking out emotion. And concentration can be broken.
T’au- All it takes is for their ambition to exceed their reach. A water caste emissary making a promise they can’t back up, or for their delicate strategy failing to account for a rogue variable and then that gunline is suddenly fighting enemies too close to bring their rail rifles to bear on.
Necron- their tech is corrupt and in many cases forgotten about. Tomb awakenings are rarely perfect, and often varying dynasties go about squabbling instead of reclaiming the galaxy.
Orks- their love of fightin keeps them in check, as they will fight each other and not progress to the krork phase again.
GSC- they engineer their own dooms every single time
Nids- Synapse creatures are becoming recognised by their enemies as the “shoot here” glowing weakspot
Chaos- they inherit the weaknesses of the followers they integrate. Petulant manchildren with superpowers, fickle nature of the gods turning champions into spawn instead of daemon princes, and daemons representing human nature’s worst aspects is a double-edged sword that requires no explanation if you have even a micron of media literacy.
I think that’s why he left the Custodes out of this video, in the greatest weakness video he’s gonna mention the Custodes greatest weakness and leave the Eldar out so he has the same number of factions in each video
The Orks' greatest strength is that they're the only ones genuinely having fun.
One thing i can say I learned from this that i hadn't realized before is just how close Macrage is to the Tau, I didn't even realize they were anywhere near each other.
I'm exceptionally pissed that they haven't added the Sisters of Khorne and Loranna Utorian to the World Eaters codex/index.
I want my Khornate waifu. Even if I can't take them in my Black Legion army.
We need Sisters of Nurgle now!!
@@falajose3080yuck
Tell me of the sisters of khorne?
@@bonefetcherbrimley7740 The lore is spoiler heavy. I'd recommend starting with Storm of Iron.
@@chrisbingleyhow about you just tell us
Hey I love your both explanation and interpretation of the lore.
Keep the videos coming!
Hope this helps you buy insulin!
The eldar meatriding is CRAZY in this video
You see, killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down.
-zap branningan and also Imperium of man.
Another thing to note with drukhari is that their medical technology is crazy good, but instead of using it to make the galaxy a better place they use it to keep slaves alive longer and to turn people into cyborg meat monsters
Have you read about Panacea? The Imperium STL that could be used to heal any disease, but the Dark Eldar stole it to make more super poison?
Last bit about "Hate" made me want a video from you about Malus Edgeblade.
"With hate, all things are possible!"
The greater god has arrived, nourishing us with 40k lore....The god of our pancreas
I'd say that the Tyranids' biggest advantage are sheer, raw and unbridled numbers. Remember, the hive fleets that are entering the galaxy now are only the outermost tendrils of the outermost tendrils. According to the 5th edition codex they've eaten over a thousand other galaxies and I don't think that was ever retconned.
When hearing about how impenetrable and powerful Commorragh is I wonder what happened in Rogue Trader, where I killed everyone in the arena and outside of it and hopped in a webway myself to get out while flipping everyone off.
You escaped via the web way during a war between cabals.
This is like a cat escaping because two dog packs are fighting.
Also main character plot armor.
Realisicly speaking you would have died in commoroth.
If your lucky.
You die fast.
If i recall correctly a harlequen saved your behind.
Considering that 4th edition of AoS is coming/has come out recently, it would be neat to see a video like this for Age of Sigmar.
the Imperiums greatest strength is the meat tabogins
Is this referencing to what i think it is referencing
@@slalehc5194SAOA is the only thing going through my mind
@@somerandommenyeah that makes me want to re watch it again
@@slalehc5194 Same dude. It's been a few months since I've rewatched it.
@@somerandommen it is time
7:50 "While the Mechanicus is a shadow of the Dark Age of Technology, that shadow looms over the entire galaxy"
Sold. And what a poetic line
I could hear this guy talk about damn near anything
Pancreas and GiantGrant are my irrevocable go-tos for lore yapping.
There was actually another short story of a sister who legiy fell to chaos, this time to Khorne. It also reveals there have been other instances too, just the Imperium covers it up. Like, giving sisters facial reconstruct surgery to take the place of those who fall to chaos and pretend it didn't happen level of cover-up (this is what happened in this story)
GRAET
I need more Votann content so bad
Space Dwarves > Space Elves
ROCK AND STO-wrong space dwarfs
13:24 during a 9th edition game 2 friends of mine were in a battle, Aeldari Vs Thousand Sons. The Aeldari demolished them in the psychic phase.
I find it funny that the biggest Eldar fan thinks the Ynnari is a blowout, who else actually likes their potential? Blew my mind in Manflayer the Haemonculous is a proto-Ynnari and what they could do if writing favoured them
I like them! I like how good they are at rallying the other Eldar to one common cause, a dying race needs everyone it can get to band together and the Ynari are (technically) in a position to do that. I think it’d be cool to see a Farseer and Scourges fight together with a clown coming in for the right hook against whatever poor fool brought their ire. James willing we will add exodites to the list.
27:04 - I don't know why...but this sentence was SO SATISFYING to listen to. Curious if anyone else thinks so too, I'm baffled.
"...sure, the best thing the chaos marines of each god have is whatever their special flavor of buffs their respective gods give..."
The strongest faction in Warhammer 40k is one made entirely out of ogryns
Isnt that basically just the orks?
Im glad you described space marines for what they are. They're no different from the bolt rounds they fire, they git hard and undeniably effective but when it comes down to their place in the imperium itself, well you dont ask your AR to set up the town fete.
No way he actually mentioned the Ravenguard, that has made my day. Also I really thought he would mention for the T'au that their greatest strength was their almost nonexistent warp presence. Without that they wouldn't be here and it allows them to avoid chaos as much as they can
Their biggest strength is being so narratively insignificant, that any major loss would take them out of the game permanently, so they can never really lose.
Thing is at this point im not sure one can really call that something they have anymore. Sure the Tau themselves are non exisitent in the warp but their auxilories are quite the opposite so from a certain point of view thats probably canceled out.
@@carlzerris6566it’s cancelled out nowadays, but at the start of the Tau empire, when they were small and squishy, their lack of demonic attention gave them a chance to become big and strong, so by the time they are attracting the eyes of Chaos they are strong enough to resist. Also I think it’s cool that the Tau evolved to have small souls because their planet was in a warp storm, so the Tau who survived were the ones who didn’t attract the attention of demons
@@-TheMachineGod- Oh that evolution theory is very cool. Instead of evolving a method to fight, they essentially evolved to camoflage themselves. I really like that idea.
bro, I love your videos, you’re stupid, wrong, no pancreas, but correct, intelligent, still no pancreas. Thank you!!!
17:46 ROCK AND STONE
When you Rock and Stone, YOU'RE NEVER ALONE!!
BY THE BEARD!
FOR KARL!
The Tau’s trust and tolerance is a weakness as well though, like that one time where they trusted the Dark Eldar and it didn’t end well for them. It makes them vulnerable to trickery
DID I HEAR A ROCK AND STONE?!?!?!?!
6:21 Nids: Are we a joke to you?
I've said for a long time that if Eldar were portrayed correctly on the table, it wouldn't be on the table. It would be rolling off with anyone with a Thousand Sons or Lord of Change to determine the brackets.
Well in theory those 'even' tabletop battles represent those rare times where the risk is required in the eyes of the Farseer in charge. (or things have gone horribly wrong, as they usually do.) Eldar don't do 2k vs 2k point fights unless they have a compelling reason.
“Good enough is all you need” in terms of arms is basically the important lesson to learn from watching how the US outfitted the allies in WWII. There’s numerous instances where the War Department opted out of putting the cutting edge to the front because it wasn’t needed to win. Like the US army air corps could have rushed jets and got them in theater around the time as the Germans did, but they didnt need to.
The mechanicus is my favorite 40k faction. theyre probably the most original of them. not that i mind space elves or space orks, or think theyre bad for not being the most original. but how many other factions in fiction have a tech and knolwedge preserving cult that worships machines yet is responsible for the backsliding of civilisation just as much if not moreso than anyone else?
May the blessings of Blake be upon you for reading this
Plus, giant steampunk war machines are cool
@@-TheMachineGod- its hard to go wrong with giant stompy robots, no matter the flavor
2:00 You know he had to constrain himself from saying "plot armor".
The harlequins, I will ntoe, are the single most powerful faction in lore.
The Harlequins just... don't lose. Ever.
They are always successful. They pretty much never die. Are borderline untouchable
It's at the point where if they show up on an imperium world to do a play, its monumentally easier to let them just do the play, because they will leave afterwards.
Not even custodes were able to do anything about them on terra.
Lore harlequins are fucking jacked.
This is also comign from someone who fuckin hates eldar
As someone who absolutely adores the Quins, that custodes thing is absolutely horrible writing. Also, supposedly, the author didn't even know what the Custodes actually were, hence why the Quins chewed through them like chafe.
I might be misremembering cause it's been a minute since I read them, but in the Fabius Bile books, they just kept messing with him and his followers to the point that augmented CSM could barely even register they were there
maybe that in meta the case and for the custodes the author allready acknowledged and clarified that he made an upsi that boring meta stuff beside..... Regarding to all imperial records there is and there will be no lost. There by impeiral degree every battle within a sector where a custodes resides will be automatically docummented as a victory. Dones't matter if the custodes participated the present is enought to ensure imperial victory.
14:08 I should point out as good as their defenses are from what I understand daemons are slowly starting to bleed in in numbers even they are having issue dealing with.
The Future Skaven Faction Strengths in 40k: Numbers, Ridicously, Overpowered Weapons, Plagues that turn Humans into Skaven, etc
The future Skaven faction strengths: The Imperium of Man but slightly more hygienic
No on would be able to tell a difference between then and the Imperium
Vlad von Carstein video next. The only undead (aside from settra) to give Nagash a run for his money, bring the empire to its knees, potentially go toe to toe with gotrek and still be a surprisingly good aligned character.
I'm glad what you picked for the tyranids IS genuinely the single strongest psychic-ish power in 40k. The hive mind expands across multiple galaxies controlling multiple fleets including those that have yet to actually enter the 40k setting proper. Not even the warp is fully certain the expand that far. Think about the level any creature or deity would have to have in terms of psychic ability to even reach that far let alone how many living entities are all controlled simultaneously at such great distances.