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Carriers need a fleet to protect them. A battleship protects fleets of ships. Don't know why this is an argument when 2 battleships and a carrier can be described as floating death.
Eh, 40k doesn't really have "Starfighter Combat" like Star Wars. It's more like Halo where Fighters are pretty much pointless unless Named Character needs an improbable escape from a Ship he set to explode.
"Hey Ministorum priest, what are we building ?" "A cathedral" "Oh cool, is it the type that becomes a mech and walks off to smite the enemies of the Emperor ?" "No" "Does it fly into the air and traverse the sea of stars ?" "No, its just a cathedral" "Man, you are lame !"
Naval combat in 40k is the one place I will never impose realism or hard sci fi rules on: it is not here to be Horatio Hornbkower or Honor Harrington, it is there to look at Star Wars ship battles, say "hold my beer" and never stop being stupid fun.
@@DetectiveLance Yeah, nearly everyone agrees on that one. Unless factories and so on in the Imperium operate the same way - which i doubt, because that seems awfully inefficient for the Mechanicus - there's absolutely no reason why they would do this on warships.
Personally I've always loved the art of the slaves loading the shell. To me it represents the total expandability of human lives and misery in the Imperium and the Navy. A broken human doesn't need a tech priest to repair it, they just replace it with another of the mass of human slaves onboard
Hard disagree, it can be extremely rewarding to impose hard rules on Warhammer universe, there is so much depth and character in the universe. It makes for fantastic hardcore world building when a setting takes itself seriously
I mean, GW can scream and cry all they want about the 3D printing of figures similar to what's available for 40k 10th edition for example, it's not gonna stop anyone lol, let alone anybody printing dead products. As long as people aren't putting up files that are 1-to-1 the same as GW's current on-sale products, it's a free market baby, and GW can't make everything they design rules for into proper models anyways. They can go hop on a stick and spin for all I care.
Thank goodness for community maintained games like BFG and epic. Turns out when lots of people care about a thing they'll work to make it better. Praying that James just leaves us alone
@@Supercohboy”No, my model “Astro Trooper” is not a 1:1 copy of GW’s “Space Marine.” You see, theirs has 3 bolts on the helmet, while mine has 4 AND is 2 milimeters taller!”
Lord High Admiral is an actual military rank. The Lord High Admiral was the head of the English and later British Royal Navy, but that position is now purely ceremonial and the last Lord High Admiral to actually go into battle did so in the 17th century.
We still have Sea Lords and the Lords of the Admiralty, which is nice. Sadly the Law Lords (British version of the Supreme Court) disappeared in the Blair sack-and-burn (can't really call them reforms) of the 90s.
@@harbl99 Blair conjuring up the UK Supreme Court from thin air for absolutely no reason except americanising the UK was ridiculous. The law lords system worked perfectly well and there was absolutely no reason for the UKSC to be pulled out of a magic hat like it was.
I just love how Warhammer's ships are literally just ships of the line (HMS Victory for example) fused with a gothic cathedral in space and the Warp travel resembles old seafaring. Just ingenious.
Types of 19th century Ironclad... 1: Broadside Ironclad: basically an Age of Sail warship with sails and gun-decks, but upgraded with armour plating and a Steam Engine (Example: HMS Warrior) 2: Monitor: An ironclad built low to the water but with a big gun, hard to hit but can't go far to sea (Example: USS Monitor) 3: Casemate Ironclad: Has a bunch of broadside guns in a big central box on top the ship (Example: CSS Virginia) 4: Center Battery Ironclad: Has the guns in an armoured box in the middle of the ship (Example: HMS Alexandria) 5: Barbette Ironclad: Has the guns on the deck in open air armoured circles. (example: French ironclad Vauban) 6: Turret Ironclad: Has the guns in armored turrets (example HMS Devastation)
HMS Warrior was the Atom Bomb of the 19th Century. The British had the Warrior, which was an automatic win in any fight, it wasn't even close. It had an indestructible citadel, your weapons won't work And it no longer has to fight according to which way the wind was blowing, it just steams up to your aft and deletes your rudder, game over. It did, of course, trigger a massive and expensive arms race 😂
In summation: the imperial navy is one of the few imperial organizations that functions well. Because it has to in order for there to be an imperium. Enough guardsmen can kill a Space Marine: enough tanks can hurt the god machine. But theres no alternative to the void
One of my favourite things about the Imperial Navy is that it's such a legacy force. It's a common wisdom in shipbuilding that warships take so long to build that they you basically cannot make any more during a war, if you want a navy you need to start building it 20 years before the war breaks out. The Imperial Navy, despite constant deployment, has been gradually building up its forces for 10,000 years, and clearly they've been doing well because they haven't been worn down to nothing despite 10 millennia of constant attrition. Most of the truly large ships in the Navy are THOUSANDS of years old, veritable relics, effectively small spacefaring civilisations in their own right. They can have their own culture, heck, the crewmen might well be the distant descendants of the first people to serve as crew. The Imperium would never be able to replace something like that, and so much of the Navy is made up of ships like these. It's even a general trend in Battlefleet Gothic that Chaos warships tend to be frailer because they're usually made up of Navy vessels that defected in the ancient past and are thus more primitive and poorly-maintained.
I don’t think they are primitive, Imperium lost a lot of technology since Great Crusade time, hell its one of the reasons why entire classes of ships are abandoned or mothballed by the IN, they don’t know how to repair or build the things they need to support those older ship classes. Many of the older Chaos warships are more advanced probably, but the lack of infrastructure and horrific degradation due to warp negates that advantage.
In the bfg game the chaos ships were more advanced than the imperial ones as they used technology that had been lost. That's why the imperial ships had the armoured prow to protect the imperial ships while they closed into their shorter weapons range. The lore has been completely fucked with since the game because gw doesn't bother with oversight.
I’d agree with you except for primitive. The older it is the more advanced it is, being closer to the dark age of technology where things were much more advanced. It’s a neat gimmick.
“MOAR KANNON=MOAR DAKKA=MOAR KILLIN!” -Thunderklapp Horatio Gharzogg Nawurud Nelson da Twohundridtwentysekond, ork big shipboss(grand admiral) and naval warfare savant, inventor of Da Big Red Button
My favorite piece of obscure Imperial Navy lore is that there is a ship class called Ironclads, which were developed before the Imperium relearned how to put Void Shields on their ships. In order to properly defend themselves, they instead put on so much armor that it would make the Earthforce from Babylon 5 blush, being wrapped in adamantium plating scores of meters thick.
Is my love of battlecarriers entirely born from the Venator class star destroyers from the clone wars? yes Does this disqualify them from being my favorite warship in real life? No
One small detail I would like to point out. Guilliman never said anything about not using Gloriana class ships. The only reason you don't usually see them is because each legion usually only had 1 (though some did have 2 or at most 3) and most of them were destroyed during the heresy. Most of those still around belong to First founding chapters (not counting ones owned by chaos like the vengeful spirit driven around the galaxy by abbadon) and those chapters who do still have them usually use them as their flagship. (I say usually because the Dark Angels do still have one but they jse the rock as their flagship because it's the rock)
@@charlesfisher-kh5sw Both sides would go to war with each other despite being the same only with a different shade of paint. I wouldn't want to live in ether of those two settings. They are both tyrannical dictatorships.
@@charlesfisher-kh5swWould it though? I feel like Helldivers are a mix of Astartes and Tempestus with lots of resposive orbital fire support to compensate for the lack of actual super-soldiers. For all intents and purposes, successful helldiver missions are very efficient in terms of damage dealt to resources spent, even if all helldivers sent are KIA including all the reinforcements. Imperium would have benefited greatly if they could provide similar fire support to the their ground assets, especially since superior resources is how they win wars.
@@charlesfisher-kh5swwhy would it? Helldivers are literal propaganda machines that encourage people to join the army and try your best to excel. Aggressive planet colonisation,, usage of extreme force, fighting for a state that depicts itself as the best thing since ice cream - it's like a dysfunctional combination of Astartes and an elite guard unit.
26:19 Actually what's funny is the regular person Is actually better at pushing that button cuz Space Marines get bored and want to smack the enemy with melee weapons. So arguably A regular person would be better because they would actually want to stay where the button is Edit: on the manually loaded things... I'm pretty sure it's because imperial Navy lore hasn't been updated in forever so it practically is a left over from rogue trader that hasn't been written out yet
0:09. My least favorite line is "Dreadnought isn't even a real class of ship and they're so impractical." Right before I glass their planet from orbit with my fleet dreadnoughts. It still hurts my feelings but they will never live to know that.
"Dreadnought isn't even a real class of ship and they're so impractical" Bitch, dreadnoughts rendered every other battleship in the world obsolete when they first launched.
@@bigmoe9856 Not quite. Dreadnoughts were an evolution of the battleship, with pre-dreadnought battleships being armed with a small number of big guns supplemented by a bunch of medium guns, and dreadnoughts dropping most or all of the secondary guns in exchange for more big guns. These ships also incorporated technological advances that pre-dreadnoughts often didn't due to being built before said advancements occurred, such as steam turbines for propulsion, instead of pistons, which made them faster than pre-dreadnoughts.
Dreadnought battlwship, super-drwadnought battleship and fast-drwadnought battleship, as well as dreadnought-battlecruiser are all very real ship classifications of the early 20th century. Coincidentally, 40 does not have any dreadnoughts in it, except for maybe the blackstone fortresses, becuse a dreadnought is characterised by being focused on long range accurate firepower from a relatively small number of large primary guns, whils maintaining the level of protection of previous capital vessels, abd baing faster than them, ro utilize this range advantage, to render them entirely obaolete. An imperial dreadnought in 40k would ve somezhing the size of a gloriana with nothing but 6-12 furret mounted nova canons as its armament, and acceleration comperable to cruisers.
Floating cathedrals of unimaginable size and grandeur. Their keels the length of entire provinces from the long forgotten history books of old terra. Their spires and flying buttresses etched with the most beautiful of ornamentation, each mile the work of many thousands. Cannons that shoot shells the size of entire asteroids. Halls adorned in ecclesiarchical royalty; their regalness, striking awe-inspiring in equal measure. A person on-board may never even see 10% of the interior of a ship in their entire lifetime due to the sheer grand scale of it all. A testament to the will and power of the God Emperor of Mankind, beloved by all. Forever vigilant. Forever watching. Forever commanding respect. The Emperor protects.
Yes, the Mechanicus reveres warships as sacred temples to the might of the Machine God, and we also have the best ships. Our nova cannons fire up to 20% more nova per cannon, and our maintenance rituals are superior. That's normally enough to wipe out any fleet in ludicrously short order, but for the SERIOUS work, even the largest Imperial Battleships cannot match an Ark Mechanicus. Part factory, part laboratory, part army transport, and all battleship because we just had that much room to spare. Nobody else is allowed to have a navy and an army under the same command, but we are because the rules do not apply to us. Rowboat Girlyman can make his own bolters if he doesn't like it.
Naval warfare in 40k is easily one of the best parts, my favourite thing about warships in this setting is the scene in blades of Damocles where the T’au shit themselves after realising the imperials can somehow tear holes in the fabric of reality to move faster than light.
To be fair, Tau space travel is probably the weakest part of their lore, like it doesn't make any sense ^^' You think the Imperial Fleet have a hard time responding to threats? Try calling reinforcments from the nearest star system at a speed lwoer than the speed of light! Even if they're in an incredibly dense part of the Galaxy, the nearest star is still like one light-year away, that's one real year of travel, if you go at the speed of light XD
@@krankarvolund7771 The Tau do have FTL, just with vastly less speed & range than everyone else, though in comparison to the Imperium specifically the Tau's method is much safer, as in completely safe (to my knowledge at least)
12:56 i think in some cases, having a primarch on the bridge could probably be seen as a hindrance. Ik there was no way ANGRON was adept in void warfare, or that he would even be bothered to help if he was
Well,true to what you're saying the Conqueror's signature weapon is the Ursus Claw, a barbed magnetic adamantine harpoon the size of a skyscraper designed to tow enemy ships into punching range so the World Eaters can board into melee instead of conventional void warfare lol. The books it's most prominently featured in notes that the amount of adamantium and slave labor required to build and run these weapons leads to whole worlds being mined to death and populations indentured en masse.
@@Grand_Admiral_Felix1 im not sure id call lotara a girlboss given the rather gruesome fate she consigns herself to in the name of the axe wielding tomato
Virgin everybody else: noooooooooooo you can’t just use broadsides in space it’s backward and completely unrealistic! Chad imperium: haha battleship go boom
The flavour behind the ramming action in Gothic was great. The captain gave the order, and then you had the whole bridge trying their damnedest to plot a course that'd allow you to actually collide with the enemy, cause space is kinda big and puny 10 mile long ships barely register
Everything has Broadsides in Space...it still makes sense. You still want the most guns possible pointed at the Enemy. You just have move directions to accomplish that with in Space than Water
@@justinlast2lastharder749I guess the more elaborate point would be "broadside exchanges" are dumb, just approach them from "below" so they can't return fire. Then again, that sentence used the word "below" in reference to a space battle which is pointless if we are down in the weeds like this. Might as well just have guns on all four lengths of the ship or barrel role it because no resistance and internal gravity. Tl;dr: Broadsides aren't just viable via "rule of cool", but would actually happen anyway.
even without autoloaders there's tons of better ways to load shells than having huge groups of slaves beasts of burden, cybernetically upgraded beasts of burden, any of the numerous tracked vehicles the Imperium can mass produce being used as forklifts, making conveyor belts/rail lines to get the shells from the magazines to the guns, using cranes, etc
@@specs.weedle they do use pretty much all of the systems you mentioned. most of the "manually loaded gun memes" stem from a single picture from the rogue trader era iirc and we don't even know the context of said image. for all we know it could depict a crew in battle using a last ditch effort to load one last shell while all of the other methods and tools have been damaged.
that comes from a single space marine chapter in the first farsight book, the scar lords, who belive that the pinnacle of devotion is to be maintained in scervice to the emperor. This is not standard to space marine chapters, let alone the navy in general. I wish UA-camrs would check sources before rattling off memes.
I can't shake the feeling that "Imperial Navy cannons are loaded manually" part is either a meme lore or some sort of an actual lore tidbit that was very ship/chapter/captain/whatever specific but has mutated into a general lore bit by people who should know better.
you are absolutely correct. its a meme dialed to 11 due to Chinese wispers and historical drift. the origin are a few lore snippets and a single picture showing a gun deck with hundreds of slaves pulling a shell into a breech. in various other pieces of lore and also videogames we can see that the imperium loads shells much like ww2 battleships do with cranes , pulley
@@KT-pv3klyeah there is just no way you're using human power to load asteroid sized shells... especially in a setting where jet planes and spacecraft are long since discovered technology
Helldivers super destroyers might not have slaves dragging the shells, but the standard ship right out the shipyard has to be loaded by the crew going outside to push in the explosives. That has to be atleast the second worse loading method
At least Imperium ship cannons are loadable from the inside (behind void shields and a fuckton of heavy armor) With THAT loading method you’re not reloading ship cannons in combat
Dude, I love the Imperial Navy so much. It's one of the few things in 40k that still has that remnant of "StupidCool" from the 80s and 90s. Also, I wanna sing WW2 Naval Midshipmen songs while I blast an Ork gunship to kingdom come. The Imperial Navy is so damn cool. W content, Pancreas. Thanks man.
Fun fact, several navies, including the US, are looking at reactivating their battleship lines. One of the biggest takeaways from Ukraine has been that not every target requires a $250,000+ projectile with 300+ mile range. Sometimes you just need to put several thousand pounds of detructive power over in that general area from 50ish miles offshore
Three biggest questions about imperial navy I have left is: 1)which is the biggest ship capable of planetary landing? 2)which is the smallest Warp capable ship? 3)which is the biggest/heaviest strike craft available? Context? 1 plus 2 give you ideal hero ahip like Millenium Falcon, Normandy, etc. Strap a dozen of them to Universe Class bulk carrier of your RT/Inquisitor. Strike craft ignore shields by rules of naval battles in 40k due to their maneuverability. So all you need to win every battle in space is find which strike craft can haul cyclonic torpedo.
1)Some of the midsized transports. Anything larger than a light cruiser is a pain to land. 2)The Cobra Destroyer at 1.5km 3)The average 40k fighter with any kind of range is large enough to be considered a corvette in Star Wars.
@@redenginner The Cobra is the smallest common navy ship, but there are smaller warp-capable vessels. It's just that they're mostly tiny things purely built for scouting or as couriers, and have no place in an actual battle.
@@andressotil4671of course! To start the idea of broadside to broadside actions is a given but even some of the more subtle things like the upper ranks, lord High Admiral being a real rank in the royal navy, the First Lord of the Admiralty being a political position rather than military one, there being lords of the admiralty at all. Additionally the way that the Navy is supposedly the largest and most powerful, but ends up having to be spread out over such a large area is similar one of the major issues the Royal navy faced. even during its peak was the fact it often had to fight numerous powerful nations all at once and across the world. The Royal navy was able to maintain superiority in numbers in Europe itself but if a rival force was able to break the blockade that the RN had initiated it would often mean that a large force would have to be redirected. This brings me to what I think is the largest similarity and that’s the uncertainty and amount of time deployments would take during the age of sail. If a french or Spanish force was mustering in the Caribbean, it would take months for the RN to be able to hear about it and be able to respond, often leaving Officers in the region to have to fend for themselves. Additionally the perils of sailing during this era make it seem at least tangentially similar to the warp, instead of warp storms causing chaos in fleet maneuvers you have very real ones that could just as easily blow a ship hundreds of miles off course at best or sink them without a trace at worst.
@@andressotil4671 GW is British. Britain is an island nation, so basically all of our history relates to the Navy somehow. The Imperial Navy is essentially what would happen if you put Admiral Nelson in a WWI/WWII battleship and made it a spaceship.
They aren't. In Rogue Trader you get to play one. You decide which sort of navigator house you are part of and then roll what horrible mutation you got.
Virgin Tech Priest: Admiral Spire You can't solve all your problems by ramming your ships against the enemy Chad Admiral Spir: hehe battleship go chonch!
Both books of the "Twice-Dead King" really picture how terrifying a crusade fleet of the Imperium can be. It also describe a flagship of this fleet from outside and inside, it is... difficult too explain, but the descriptions really are detailed and you cannot help to be in pure awe, or be horrified by how big these things are, it puts things into perspective. Great books too, Necrons are cool to read about.
Yeah, I agree, the shells for the cannons being manually loaded by dozens, if not hundreds of slave, would be on my top 10 stupidest things in Warhammer 40k.
Can confirm re: the Mechanicus. Every Imperial Navy ship I've ever read about has an engineering crew of devout techpriests that are absolutely tickled to be there.
These kinds of crews are attached long term all over. On hive worlds some dudes can spend centuries in worship of an air scrubber or plasma generator. I liked to play up how few they are and how many tasks are done by rote-trained technicians.
Everybody wants an Alicorn until a Jet with Three Strikes shows up. Seriously, a flight sim in 40K would be amazing, play as a Crimson Hunter and humiliate an Imperator Titan by blasting its metaphorical balls off!
Gonna say that your videos help me fall asleep and I mean that as a compliment. Have been having trouble sleeping for weeks but the slideshow type of videos and your voice are perfect for it. It helps that I genuinely love what you talk about and how much you enjoy making this content.
I think its fascinating how the guns are manually operated, sometimes by families that live next to the gun, and are its sole operators generation after generation. Only they know how to do it, all the kinks and secrets of that particular gun, and the officer in charge better not offend them or the ship will have one less gun firing
12:45 I think there's a misunderstanding here. Space marines can't directly command the Imperial Navy or the Guard, yes. But they still have their own ships that are considered parts of the chapters, separate from the Navy. If that wasn't the case the Imperium would be even more fucked than it already is. This rule is why fleet based chapters like the Black Templars exist, and why the Ultramarines have retained control of the Macragge's Honour (Guilliman's old Gloriana class flagship) since the Crusade. He didn't just comandeer it from the Navy, even though he could have done that if he needed to.
Marine fleets in BFG are generally built for one job, planetary assaults. They exist to move companies of Marines to a planet and then support the landing. You could petition Marines in BFG. They could send a company of Marines, a Terminator squad, a ship etc. Marines are really good at boarding.
"The Gloriana is a 12,5 miles long ship" Just for comparison, the Liechtenstein, which is a small country in Europe, but not like a one-city country, is 15 miles long. You could park the Maccrage's Honour on the Liechtenstein, but it's a tight fit, that's how big that ship is XD
I absolutely love how ridiculously huge some of the ships can get. like an ark mechanicus being around 120km long is just...well its silly but also absolutely bad ass.
People think I'm crazy because of how badly space combat is portrayed in Scifi most times But the Battleship type is the type of ship you WANT for a Stellar Navy over Carriers, you want lots of armor between you and space, and you want that thing LOADED with railguns/coilguns (even lasers) that can yeet metal at your enemies from HUNDREDS of kilometers Over slow, static, unyieldy space fighters that can be detected easily from just heat signatures alone
The ideal space combat ship is probably very small, loaded with a gun bigger than itself and a strong enough sensors to give anybody using it instant cancer
I’ve always figured that the explanation for where the space wolf fleet came from is that people forget that the Fenresain sector is a sector technically. They do have other worlds under their control and despite taking horrific losses in the great Crusade their void assets were mostly intact at the end of the crusade. I always figured they had been husbanding some of those out in some kind of reserve fleet. They would explain why you get so many stories about void fairing Fenresians.
Hey there, I think you should cover the Solar Auxilia. I know you said you don’t like the Horus Heresy game, but these guys are really awesome, and a personal favorite of mine.
my headcanon for the macro cannon loading is normally done by lifts and automatic systems but they have the crew on hand to load them manually if battle damage stops the system from working but also if all the loading equipment gets slagged then it could be generations till that ship can be put into drydock for the time it would take to fix the loading systems
On the topic of battleships being rare: i don't know if this is true, but from what i gathered, battleships (and grad cruisers) were as common during the grand crusade as heavy and battlecruisers are now. So if everyone now has 3 in reserve, that would indeed make them rare in comparison.
Lord High Admiral was almost an actual rank after Fisher threw a hissy fit while making demands for his reinstatement into the Royal Navy, unfortunately he made other more insane demands and they all got rejected.
It comes from the farsight book and is specific to one particularly brutal space marine chapter that believes being maimed in scervice to the emperor is holy. Its not a navy think, it's just lazy lore youtubers, and people running on more memes than intelegence.
One of the best parts of Lion, Son of the Forest, is when a Khornate berserker decides to charge directly at a nova cannon. That worked out about as good as you might expect.
One should keep in mind that in space, shells go until they are stopped, while attack craft ran out of fuel. Remember that Mass Effect quote? That's a shell like an artillery. These are the size of a small skyscraper. Its going to hit something, sometime, and it will have the worst day ever.
Fun fact; the only semi-official stats I could find on Imperial Navy vessels come from the Rogue Trader TTRPG book, and they have to be completely wrong because the only way that ships of the given sizes could have the given weights is if they were made of balsa wood.
The moment i found this man on my fyp the dopamine receptors in my head knew they would have to work 10 times more from all the meat beating to his voice.
One big advantage to building BIG ships: The whole logistics issue you mentioned early on. If you have a huge ship ala Battlestar Galactica, and its escorts get lost in the warp, then the capital ships can carry on. It will have it's own spare parts, atmosphere recyclers, and maybe even hydroponics sections to grow food.
The age of the battleship will come back in space. Assuming we ever get far enough to conduct actual space war, of course. We wont have starcraft carriers to ruin the fun until much later, singular ships with efficient mass bombardment capabilities are objectively cheaper. They'll probably be more missile dependant, though. The gun problem is real.
Baring the people who keep the ships running the navy is probably the single most important and dangerous group in the Imperium. A rogue group of marines or chapter will be limited in number, a guard commander is naturally sort of stuck wherever they turned traitor baring massive personal charisma. However if an admiral decides to go heretic not only do they have the freedom to move around and be a menace but,” join me or I light your planet on fire,” is a pretty compelling argument. Point is the Admiral is probably not going to have too much trouble finding an army where a comparable guard general is going to have a harder time finding a fleet.
It takes bonkers resources to operate a large fleet. In Rogue Trader you struggle with supply chain a lot. Sometimes you set up colonies so you don't need to go all the way back to the Calixis Sector all the time. You can operate for several months in the void.
Lol you're overestimating the power of an admiral and underestimating planetary defences. Just because you can blow up a planet doesn't mean you are able to hold it and even if you do have an army of pressganged soldiers how will you keep them inline from not taking your ships over
@@urapooper362 Naval armsmen have one primary task, suppressing mutinies. Boarding and counterboarding is almost secondary. Its a throwback to what Royal Navy marines used to do. Who can walk around armed is very limited. A regiment being transported might have their arms locked up when not practicing. Navy ratings are only armed in emergencies. Transported regiments are confined to holds and not allowed to wander. In practice it means goons in armoured void suits with naval shotguns, hard points with heavy stubbers, ogryn suppression squads, murder-servitors built only to slice up everything that looks out of place etc.
Please do HALO fleets aswell, once the 40K ones are done (although you can probably throw all the xeno fleets together in one video for all the attention GW gives them beyond "Tau long range, Eldar fast, Ork stupid version of imperium"). The HALO fleets are actually surprisingly well thought out, so much so that im surprised they haven't gotten their own version of BFG (excluding sins of the prophets), with tactics and fleet doctrines being visible in their designs. Instead of just walls of ships you get specialised ships for specialised jobs (like the ordinance ships in 40k). The artemis class is made to crack shields with EMP rounds so that smaller ships can rip them apart like rats. The Valiant is meant to be a command ship, so doesnt have the heaviest armour or guns since it's meant to be coordinating other ships that do get those guns and that armour. It is by far my favourite fictional fleet just because it kinda makes sense for the srtting and each fleet reflects their factions thinking extremely well, kinda like 40k but with more developement.
@@sosogo4real the only thing I know about hfb is that they made the epoch class of carrier that, at half the size of a punic class, couldn't only carry 4 bombers.
21:42 Eh nah, the Imperium was at a stalemate on Dylath and after breaking through the planetary defenses and the fleet guarding it, the Navy was pissing itself with worry that another T’au fleet would show up and catch the remaining fleet before reinforcements arrived. This was before the T’au made doctrinal and design changes to their navy. Now they have a “Battlefleet” which is designed to fight battles where they’re either outnumbered or facing larger ships. If you check out the Taros Campaign, you get an awesome example of how that fleet fights and its strengths.
Never forget that the Tau lost their first space battle with the Imperium because they didn't expect enemy ships to have broadside bombardment capabilities. After all, that tactic has been outdated since medieval times.
Presenting your side to the enemy was still standard in WW2. You had to allow the maximum number of your guns to track the enemy and that is where your belt armor gave you the most protection. In space it would be idiotic though because your best defense would be keeping as small of a profile pointed toward the enemy at all times.
Out of most of the lore books that I read it makes a pretty big point that the only things the imperial navy truly struggle with is the Necrons and the Eldar. Eldar ships being extraordinarily fast and heavy hitting and Necrons being specifically designed to fight Eldar ships.
I don’t do table top miniatures. Closest I’ve ever came to it was Advanced Squad Leader. That being said I do play Warhammer Tacticus! So your vids do kinda talk about my interest tangentially but now I have subscribed. I subscribed because of your dry sense of humor & your refusal to take it seriously. Great Job me druogges & talk to the boys on Mars about that pancreas, I’m sure they will fix ya right up & increase your efficiency while they are at it & remember next month it Kiss a Necron at work day, Peace oouut as the kids no longer say. Love your work 😊
Gloriana class ships are not banned from the astartes. They are both rare and bespoke to their original legions. Mostly they are held by first or second founding chapters.
I love the Imperial Navy, and space warfare in general in Warhammer. It's such a cool part of of the lore and it isn't talked about nearly as much as it should.
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How’d you feel about doing a 40K video on the Salamanders?
Praise be to sponsorblock
What was the ship at the beginning? Why does it have so many songs attributed to it?
Love this brother 🔥 had a good laphe or to also 😂 keep up the amazing work 👏
Guys I'm noticing a lack of sea battles in 40k
“You’re piloting a gun brick that’s the size of a freeway, and it’s probably called something like the litany of litany’s litany” - Mandaloregaming
What video was this
Battlefleet gothic 2.
And this is missing the best part of the quote:
“Use it to ram”
Thanks for this. Gotta go watch that video again.
“Use it to ram!”
I want to like but it's at 666 and that,as just too perfect.
As a carrier fan, counterpoint: Carriers are just ships built around one super-gun that fires giant bullets that have _their own guns._
Hear me out: a carrier that *also* has big fuck off cannons that fire cars at people
@@theinternetpolice2078 But that would mean not making the main gun as big as it could be!
@@somdudewillsonnot in space! you dont have to fight water to float in space!
Carriers need a fleet to protect them. A battleship protects fleets of ships. Don't know why this is an argument when 2 battleships and a carrier can be described as floating death.
Eh, 40k doesn't really have "Starfighter Combat" like Star Wars. It's more like Halo where Fighters are pretty much pointless unless Named Character needs an improbable escape from a Ship he set to explode.
"Hey Ministorum priest, what are we building ?"
"A cathedral"
"Oh cool, is it the type that becomes a mech and walks off to smite the enemies of the Emperor ?"
"No"
"Does it fly into the air and traverse the sea of stars ?"
"No, its just a cathedral"
"Man, you are lame !"
"We are making it touch the Moon with its top"
@@shooey-mcmoss “Now we are speaking the Emperor’s language!”
@@shooey-mcmossCan we make the top a massive statue with a sword?
@@Aceshot-uu7yx make it out of gold
I love the enthusiasm in the comment 😂
Naval combat in 40k is the one place I will never impose realism or hard sci fi rules on: it is not here to be Horatio Hornbkower or Honor Harrington, it is there to look at Star Wars ship battles, say "hold my beer" and never stop being stupid fun.
The whole 40k setting is ridiculously stupid in the exact same ways as the space combat, and that's why it's so fun!
Except for the loading.
@@DetectiveLance Yeah, nearly everyone agrees on that one. Unless factories and so on in the Imperium operate the same way - which i doubt, because that seems awfully inefficient for the Mechanicus - there's absolutely no reason why they would do this on warships.
Personally I've always loved the art of the slaves loading the shell. To me it represents the total expandability of human lives and misery in the Imperium and the Navy. A broken human doesn't need a tech priest to repair it, they just replace it with another of the mass of human slaves onboard
Hard disagree, it can be extremely rewarding to impose hard rules on Warhammer universe, there is so much depth and character in the universe. It makes for fantastic hardcore world building when a setting takes itself seriously
BFG is such a fun game. GW abandoned it, but that has a benefit. They don't vigorously protect the IP from 3D printers.
Until they see enough talk that they think there’s money there to grab. Shhhhhh.
I mean, GW can scream and cry all they want about the 3D printing of figures similar to what's available for 40k 10th edition for example, it's not gonna stop anyone lol, let alone anybody printing dead products.
As long as people aren't putting up files that are 1-to-1 the same as GW's current on-sale products, it's a free market baby, and GW can't make everything they design rules for into proper models anyways. They can go hop on a stick and spin for all I care.
Thank goodness for community maintained games like BFG and epic.
Turns out when lots of people care about a thing they'll work to make it better.
Praying that James just leaves us alone
@@Supercohboy”No, my model “Astro Trooper” is not a 1:1 copy of GW’s “Space Marine.” You see, theirs has 3 bolts on the helmet, while mine has 4 AND is 2 milimeters taller!”
@@Ballin4Vengeance and a funny lil mustache?
Lord High Admiral is an actual military rank. The Lord High Admiral was the head of the English and later British Royal Navy, but that position is now purely ceremonial and the last Lord High Admiral to actually go into battle did so in the 17th century.
British people... What the fuck is your problem with naming things?
We still have Sea Lords and the Lords of the Admiralty, which is nice. Sadly the Law Lords (British version of the Supreme Court) disappeared in the Blair sack-and-burn (can't really call them reforms) of the 90s.
@@harbl99 Blair conjuring up the UK Supreme Court from thin air for absolutely no reason except americanising the UK was ridiculous. The law lords system worked perfectly well and there was absolutely no reason for the UKSC to be pulled out of a magic hat like it was.
I just love how Warhammer's ships are literally just ships of the line (HMS Victory for example) fused with a gothic cathedral in space and the Warp travel resembles old seafaring. Just ingenious.
Imperium ships or their hulls atleast look like a Ship of the line just flipped upside down
I would argue they are closer to early ironclad battleships since they are able to engage in ramming attacks
@@afancypirate7754 Good point, however ships of Antiquity could also ram into each other.
@@afancypirate7754 I mean, ramming was one of the first naval tactics ever created, I think it's older than boarding and seting on fire the enemy.
@@jakb8401 Yeah, but that changed when we invented cannons XD
Aliens: HA! YOUR AIM SUCKS!
Imperium: Your right thats why i have more guns than sense.
Orks: Bruh, I have even MORE guns.
@@diamondhamster4320
Imperial Navy:
Silence scrapheap
You can be literally shooting at a planet
Within orbit
and somehow still miss
Oh yeah, dodge this(wall of cannon shells)
I was aiming at your planet
@@diamondhamster4320 They have even less sense so that compensates.
Big ship with big gun > massive ship with small plan
This ones getting pinned
Still not gonna bring your cruiser back...
Aesthetically? Absolutely.
In fantasy - sure why not.
Planes are basically big guns that can fly
Types of 19th century Ironclad...
1: Broadside Ironclad: basically an Age of Sail warship with sails and gun-decks, but upgraded with armour plating and a Steam Engine (Example: HMS Warrior)
2: Monitor: An ironclad built low to the water but with a big gun, hard to hit but can't go far to sea (Example: USS Monitor)
3: Casemate Ironclad: Has a bunch of broadside guns in a big central box on top the ship (Example: CSS Virginia)
4: Center Battery Ironclad: Has the guns in an armoured box in the middle of the ship (Example: HMS Alexandria)
5: Barbette Ironclad: Has the guns on the deck in open air armoured circles. (example: French ironclad Vauban)
6: Turret Ironclad: Has the guns in armored turrets (example HMS Devastation)
I'm not a huge enough boat dude to know what else is out there but I've always thought the hms monitor looked so cool.
@@whitekony1006 I don't think there ever was an HMS Monitor.
@@kyle857 haha woops Warhammer brain, yer probably right.
I meant to say the USS Monitor.
Shoutout HMS Thunderchild, the torpedo ram ironclad.
HMS Warrior was the Atom Bomb of the 19th Century.
The British had the Warrior, which was an automatic win in any fight, it wasn't even close.
It had an indestructible citadel, your weapons won't work
And it no longer has to fight according to which way the wind was blowing, it just steams up to your aft and deletes your rudder, game over.
It did, of course, trigger a massive and expensive arms race 😂
In summation: the imperial navy is one of the few imperial organizations that functions well. Because it has to in order for there to be an imperium.
Enough guardsmen can kill a Space Marine: enough tanks can hurt the god machine. But theres no alternative to the void
There*
@@kyle857 thank you 2005. That will teach me for posting at the gym.
They’re*
Their*
Theired*
One of my favourite things about the Imperial Navy is that it's such a legacy force. It's a common wisdom in shipbuilding that warships take so long to build that they you basically cannot make any more during a war, if you want a navy you need to start building it 20 years before the war breaks out. The Imperial Navy, despite constant deployment, has been gradually building up its forces for 10,000 years, and clearly they've been doing well because they haven't been worn down to nothing despite 10 millennia of constant attrition. Most of the truly large ships in the Navy are THOUSANDS of years old, veritable relics, effectively small spacefaring civilisations in their own right. They can have their own culture, heck, the crewmen might well be the distant descendants of the first people to serve as crew. The Imperium would never be able to replace something like that, and so much of the Navy is made up of ships like these. It's even a general trend in Battlefleet Gothic that Chaos warships tend to be frailer because they're usually made up of Navy vessels that defected in the ancient past and are thus more primitive and poorly-maintained.
I don’t think they are primitive, Imperium lost a lot of technology since Great Crusade time, hell its one of the reasons why entire classes of ships are abandoned or mothballed by the IN, they don’t know how to repair or build the things they need to support those older ship classes. Many of the older Chaos warships are more advanced probably, but the lack of infrastructure and horrific degradation due to warp negates that advantage.
In the bfg game the chaos ships were more advanced than the imperial ones as they used technology that had been lost.
That's why the imperial ships had the armoured prow to protect the imperial ships while they closed into their shorter weapons range.
The lore has been completely fucked with since the game because gw doesn't bother with oversight.
The imperium could still make both battleships and cruisers in the bfg game and pretty much the entire fleet had been built since the heresy.
I’d agree with you except for primitive. The older it is the more advanced it is, being closer to the dark age of technology where things were much more advanced.
It’s a neat gimmick.
Meanwhile, there's good old USA, who in 1940 alone produced more ships than the Japanese did in the previous 10 years.
mucho cannons=mucho damage
-recovered extract from an old terran country's naval doctrine, Holy Terra, c.M1-M2
This sounds very orks.
@@granienasniadanie8322 there’s a reason some call them “space cubans”
“MOAR KANNON=MOAR DAKKA=MOAR KILLIN!”
-Thunderklapp Horatio Gharzogg Nawurud Nelson da Twohundridtwentysekond, ork big shipboss(grand admiral) and naval warfare savant, inventor of Da Big Red Button
My favorite piece of obscure Imperial Navy lore is that there is a ship class called Ironclads, which were developed before the Imperium relearned how to put Void Shields on their ships. In order to properly defend themselves, they instead put on so much armor that it would make the Earthforce from Babylon 5 blush, being wrapped in adamantium plating scores of meters thick.
Expensive ship
I'd have both
I believe some of the Primarch gloria class were ironclads
Folks arguing about Battleships vs Carriers, my inconceivable ass loving Battlecarriers despite how useless they were.
I think you mean Battlestar 😂
Based
Is my love of battlecarriers entirely born from the Venator class star destroyers from the clone wars? yes
Does this disqualify them from being my favorite warship in real life? No
@@Ghost77210 Venator. But still, a man of culture.
@@ForgottenHonor0id be the coolest man in the world if I understood basic grammar and spelling
One small detail I would like to point out.
Guilliman never said anything about not using Gloriana class ships. The only reason you don't usually see them is because each legion usually only had 1 (though some did have 2 or at most 3) and most of them were destroyed during the heresy. Most of those still around belong to First founding chapters (not counting ones owned by chaos like the vengeful spirit driven around the galaxy by abbadon) and those chapters who do still have them usually use them as their flagship. (I say usually because the Dark Angels do still have one but they jse the rock as their flagship because it's the rock)
Bad guys be talkin' mad shit until the cathedral space boat throws a 2006 honda civic while blaring the helldivers theme.
the imperium would hate the whole concept of helldivers
@@charlesfisher-kh5sw Both sides would go to war with each other despite being the same only with a different shade of paint. I wouldn't want to live in ether of those two settings. They are both tyrannical dictatorships.
@@charlesfisher-kh5swidk? Brainwashed expendable shock troops that die on mass, there is almost definitely a guard regiment like it
@@charlesfisher-kh5swWould it though? I feel like Helldivers are a mix of Astartes and Tempestus with lots of resposive orbital fire support to compensate for the lack of actual super-soldiers. For all intents and purposes, successful helldiver missions are very efficient in terms of damage dealt to resources spent, even if all helldivers sent are KIA including all the reinforcements. Imperium would have benefited greatly if they could provide similar fire support to the their ground assets, especially since superior resources is how they win wars.
@@charlesfisher-kh5swwhy would it? Helldivers are literal propaganda machines that encourage people to join the army and try your best to excel. Aggressive planet colonisation,, usage of extreme force, fighting for a state that depicts itself as the best thing since ice cream - it's like a dysfunctional combination of Astartes and an elite guard unit.
26:19
Actually what's funny is the regular person Is actually better at pushing that button cuz Space Marines get bored and want to smack the enemy with melee weapons.
So arguably A regular person would be better because they would actually want to stay where the button is
Edit: on the manually loaded things...
I'm pretty sure it's because imperial Navy lore hasn't been updated in forever so it practically is a left over from rogue trader that hasn't been written out yet
0:09. My least favorite line is "Dreadnought isn't even a real class of ship and they're so impractical." Right before I glass their planet from orbit with my fleet dreadnoughts. It still hurts my feelings but they will never live to know that.
"Dreadnought isn't even a real class of ship and they're so impractical"
Bitch, dreadnoughts rendered every other battleship in the world obsolete when they first launched.
Dreadnaughts do exist.
They're basically cruisers updated with more guns to make them Battle Cruiser-like the USS Texas
@@bigmoe9856 Not quite. Dreadnoughts were an evolution of the battleship, with pre-dreadnought battleships being armed with a small number of big guns supplemented by a bunch of medium guns, and dreadnoughts dropping most or all of the secondary guns in exchange for more big guns. These ships also incorporated technological advances that pre-dreadnoughts often didn't due to being built before said advancements occurred, such as steam turbines for propulsion, instead of pistons, which made them faster than pre-dreadnoughts.
😂😂😂 for the emperor brother
Dreadnought battlwship, super-drwadnought battleship and fast-drwadnought battleship, as well as dreadnought-battlecruiser are all very real ship classifications of the early 20th century.
Coincidentally, 40 does not have any dreadnoughts in it, except for maybe the blackstone fortresses, becuse a dreadnought is characterised by being focused on long range accurate firepower from a relatively small number of large primary guns, whils maintaining the level of protection of previous capital vessels, abd baing faster than them, ro utilize this range advantage, to render them entirely obaolete.
An imperial dreadnought in 40k would ve somezhing the size of a gloriana with nothing but 6-12 furret mounted nova canons as its armament, and acceleration comperable to cruisers.
Floating cathedrals of unimaginable size and grandeur. Their keels the length of entire provinces from the long forgotten history books of old terra. Their spires and flying buttresses etched with the most beautiful of ornamentation, each mile the work of many thousands. Cannons that shoot shells the size of entire asteroids. Halls adorned in ecclesiarchical royalty; their regalness, striking awe-inspiring in equal measure. A person on-board may never even see 10% of the interior of a ship in their entire lifetime due to the sheer grand scale of it all. A testament to the will and power of the God Emperor of Mankind, beloved by all. Forever vigilant. Forever watching. Forever commanding respect. The Emperor protects.
Yes, the Mechanicus reveres warships as sacred temples to the might of the Machine God, and we also have the best ships. Our nova cannons fire up to 20% more nova per cannon, and our maintenance rituals are superior. That's normally enough to wipe out any fleet in ludicrously short order, but for the SERIOUS work, even the largest Imperial Battleships cannot match an Ark Mechanicus. Part factory, part laboratory, part army transport, and all battleship because we just had that much room to spare. Nobody else is allowed to have a navy and an army under the same command, but we are because the rules do not apply to us. Rowboat Girlyman can make his own bolters if he doesn't like it.
Yup!
You could play a mechanicus fleet in BG.
I remember a random table with techno-buggery.
Naval warfare in 40k is easily one of the best parts, my favourite thing about warships in this setting is the scene in blades of Damocles where the T’au shit themselves after realising the imperials can somehow tear holes in the fabric of reality to move faster than light.
We go to Hell to get through space.
We ride through hell bitches
To be fair, Tau space travel is probably the weakest part of their lore, like it doesn't make any sense ^^'
You think the Imperial Fleet have a hard time responding to threats? Try calling reinforcments from the nearest star system at a speed lwoer than the speed of light! Even if they're in an incredibly dense part of the Galaxy, the nearest star is still like one light-year away, that's one real year of travel, if you go at the speed of light XD
@@krankarvolund7771 The Tau do have FTL, just with vastly less speed & range than everyone else, though in comparison to the Imperium specifically the Tau's method is much safer, as in completely safe (to my knowledge at least)
@@gingermcgingin4106yeah according to lore they skim the warp than jumping right in
12:56 i think in some cases, having a primarch on the bridge could probably be seen as a hindrance. Ik there was no way ANGRON was adept in void warfare, or that he would even be bothered to help if he was
yeah why do you think he left that stuff to girlboss Lotara Sarrin
FIRE THE URSUS CLAWS!!! *pout*@@Grand_Admiral_Felix1
Well,true to what you're saying the Conqueror's signature weapon is the Ursus Claw, a barbed magnetic adamantine harpoon the size of a skyscraper designed to tow enemy ships into punching range so the World Eaters can board into melee instead of conventional void warfare lol.
The books it's most prominently featured in notes that the amount of adamantium and slave labor required to build and run these weapons leads to whole worlds being mined to death and populations indentured en masse.
@@Grand_Admiral_Felix1 im not sure id call lotara a girlboss given the rather gruesome fate she consigns herself to in the name of the axe wielding tomato
@@everythingsalright1121 the lady shittalked angron and refused to elaborate and lived ... I'm fairly sure that qualifies.
Virgin everybody else: noooooooooooo you can’t just use broadsides in space it’s backward and completely unrealistic!
Chad imperium: haha battleship go boom
If I wanted logic I wouldn't expect 3 generations of Gun loader to push this macro shell into the breach
The flavour behind the ramming action in Gothic was great. The captain gave the order, and then you had the whole bridge trying their damnedest to plot a course that'd allow you to actually collide with the enemy, cause space is kinda big and puny 10 mile long ships barely register
Everything has Broadsides in Space...it still makes sense. You still want the most guns possible pointed at the Enemy. You just have move directions to accomplish that with in Space than Water
@@justinlast2lastharder749I guess the more elaborate point would be "broadside exchanges" are dumb, just approach them from "below" so they can't return fire.
Then again, that sentence used the word "below" in reference to a space battle which is pointless if we are down in the weeds like this. Might as well just have guns on all four lengths of the ship or barrel role it because no resistance and internal gravity.
Tl;dr: Broadsides aren't just viable via "rule of cool", but would actually happen anyway.
@@matt_9112 *rotates the ship so the guns are pointing below*
fully agree on the manually loaded cannons, even the godforsaken mechanicum would look at that and be like "thats a needless waste of human life"
even without autoloaders there's tons of better ways to load shells than having huge groups of slaves
beasts of burden, cybernetically upgraded beasts of burden, any of the numerous tracked vehicles the Imperium can mass produce being used as forklifts, making conveyor belts/rail lines to get the shells from the magazines to the guns, using cranes, etc
@@specs.weedle they do use pretty much all of the systems you mentioned. most of the "manually loaded gun memes" stem from a single picture from the rogue trader era iirc and we don't even know the context of said image. for all we know it could depict a crew in battle using a last ditch effort to load one last shell while all of the other methods and tools have been damaged.
@@KT-pv3klActually, it was simple as they lost the STC for the pnuematic arms.
It explains why a space battle turn in rogue trader is 30 minutes
that comes from a single space marine chapter in the first farsight book, the scar lords, who belive that the pinnacle of devotion is to be maintained in scervice to the emperor.
This is not standard to space marine chapters, let alone the navy in general.
I wish UA-camrs would check sources before rattling off memes.
I can't shake the feeling that "Imperial Navy cannons are loaded manually" part is either a meme lore or some sort of an actual lore tidbit that was very ship/chapter/captain/whatever specific but has mutated into a general lore bit by people who should know better.
you are absolutely correct. its a meme dialed to 11 due to Chinese wispers and historical drift. the origin are a few lore snippets and a single picture showing a gun deck with hundreds of slaves pulling a shell into a breech. in various other pieces of lore and also videogames we can see that the imperium loads shells much like ww2 battleships do with cranes , pulley
@@KT-pv3klyeah there is just no way you're using human power to load asteroid sized shells... especially in a setting where jet planes and spacecraft are long since discovered technology
Ratings have other fun jobs such as working with radioactive shielding and crawling into places to repair stuff.
When you said "a fighting city of steel" it unlocked all of the season intros all at once in my brain.
Brought to you by Enterprise Rent-A-Car
Any chance of the other species' fleets? I've always loved Necron and Eldar ship designs.
And Tau
Heresy
Anything besides Ork fleets is good
excellent idea.
I bought a California king for my wife, our 4 dogs and myself. I get 1/8th of it. I feel your pain.
Helldivers super destroyers might not have slaves dragging the shells, but the standard ship right out the shipyard has to be loaded by the crew going outside to push in the explosives. That has to be atleast the second worse loading method
At least Imperium ship cannons are loadable from the inside (behind void shields and a fuckton of heavy armor)
With THAT loading method you’re not reloading ship cannons in combat
Dude, I love the Imperial Navy so much. It's one of the few things in 40k that still has that remnant of "StupidCool" from the 80s and 90s. Also, I wanna sing WW2 Naval Midshipmen songs while I blast an Ork gunship to kingdom come. The Imperial Navy is so damn cool. W content, Pancreas. Thanks man.
Quick reminder: the most popular battleship in the Imperial Navy is the Emperor class, which is mostly a carrier.
mostly
Fun fact, several navies, including the US, are looking at reactivating their battleship lines. One of the biggest takeaways from Ukraine has been that not every target requires a $250,000+ projectile with 300+ mile range. Sometimes you just need to put several thousand pounds of detructive power over in that general area from 50ish miles offshore
Three biggest questions about imperial navy I have left is:
1)which is the biggest ship capable of planetary landing?
2)which is the smallest Warp capable ship?
3)which is the biggest/heaviest strike craft available?
Context?
1 plus 2 give you ideal hero ahip like Millenium Falcon, Normandy, etc. Strap a dozen of them to Universe Class bulk carrier of your RT/Inquisitor.
Strike craft ignore shields by rules of naval battles in 40k due to their maneuverability. So all you need to win every battle in space is find which strike craft can haul cyclonic torpedo.
1)Some of the midsized transports. Anything larger than a light cruiser is a pain to land.
2)The Cobra Destroyer at 1.5km
3)The average 40k fighter with any kind of range is large enough to be considered a corvette in Star Wars.
1: probably Astartes strike cruisers 2: barring random cargo ships Claymore Class Corvette i believe 3 Shark Assault Boat at ~44 meters
If you blow up the planet and tow a piece of it in the hold, the planet landed on you.
@@redenginner The Cobra is the smallest common navy ship, but there are smaller warp-capable vessels. It's just that they're mostly tiny things purely built for scouting or as couriers, and have no place in an actual battle.
The absolute smallest imperial warp ship is a scout sloop at 600m long, but it literally is just engines, reactor, and sensors
As someone who actively studies the Royal Navy of the age of sail, I find the connections between it and the Imperial Navy very fascinating
Could you please elaborate?
@@andressotil4671of course! To start the idea of broadside to broadside actions is a given but even some of the more subtle things like the upper ranks, lord High Admiral being a real rank in the royal navy, the First Lord of the Admiralty being a political position rather than military one, there being lords of the admiralty at all.
Additionally the way that the Navy is supposedly the largest and most powerful, but ends up having to be spread out over such a large area is similar one of the major issues the Royal navy faced. even during its peak was the fact it often had to fight numerous powerful nations all at once and across the world. The Royal navy was able to maintain superiority in numbers in Europe itself but if a rival force was able to break the blockade that the RN had initiated it would often mean that a large force would have to be redirected.
This brings me to what I think is the largest similarity and that’s the uncertainty and amount of time deployments would take during the age of sail. If a french or Spanish force was mustering in the Caribbean, it would take months for the RN to be able to hear about it and be able to respond, often leaving Officers in the region to have to fend for themselves. Additionally the perils of sailing during this era make it seem at least tangentially similar to the warp, instead of warp storms causing chaos in fleet maneuvers you have very real ones that could just as easily blow a ship hundreds of miles off course at best or sink them without a trace at worst.
@@andressotil4671 GW is British. Britain is an island nation, so basically all of our history relates to the Navy somehow. The Imperial Navy is essentially what would happen if you put Admiral Nelson in a WWI/WWII battleship and made it a spaceship.
I'm fairly sure Navigators are not soul-bound, Astropaths are.
They aren't. In Rogue Trader you get to play one. You decide which sort of navigator house you are part of and then roll what horrible mutation you got.
Virgin Tech Priest: Admiral Spire You can't solve all your problems by ramming your ships against the enemy
Chad Admiral Spir: hehe battleship go chonch!
Both books of the "Twice-Dead King" really picture how terrifying a crusade fleet of the Imperium can be. It also describe a flagship of this fleet from outside and inside, it is... difficult too explain, but the descriptions really are detailed and you cannot help to be in pure awe, or be horrified by how big these things are, it puts things into perspective. Great books too, Necrons are cool to read about.
Necrons got their funky discs that could turn on a dime and blast nova cannons.
words cannot describe how much i physically reject the method of how the cannons are loaded, thanks for bringing it up
It's not about battleship vs aircraft carrier, its all about the nuclear sub with the thermo-nuclear ICBMs.
Boomers are fn trash bro. It's all about the attack class.
Yeah, I agree, the shells for the cannons being manually loaded by dozens, if not hundreds of slave, would be on my top 10 stupidest things in Warhammer 40k.
Can confirm re: the Mechanicus. Every Imperial Navy ship I've ever read about has an engineering crew of devout techpriests that are absolutely tickled to be there.
These kinds of crews are attached long term all over. On hive worlds some dudes can spend centuries in worship of an air scrubber or plasma generator.
I liked to play up how few they are and how many tasks are done by rote-trained technicians.
Everybody wants an Alicorn until a Jet with Three Strikes shows up.
Seriously, a flight sim in 40K would be amazing, play as a Crimson Hunter and humiliate an Imperator Titan by blasting its metaphorical balls off!
A 40K Ace Combat gane would be amazing.
Dogfights inside of hive cities would be "fun"
There was a specialist game where you play ork bombers. And Aeronautica Imperialis.
Stick with Lieutenant Trigger and you'll make it, sailor.
Gonna say that your videos help me fall asleep and I mean that as a compliment. Have been having trouble sleeping for weeks but the slideshow type of videos and your voice are perfect for it. It helps that I genuinely love what you talk about and how much you enjoy making this content.
To quote Tex from the BPL "Because in war, good enough, is fucking perfect."
"Praise z0rg brother! May his flames wash over you and judge you worthy!"
3 minutes and drowning bacause of 30 hours of non-stop heavy rain in central Chile gang, where yo' at?
5 minutes of sunshine in a week of overcast skies in coastal Peru gang here
I think its fascinating how the guns are manually operated, sometimes by families that live next to the gun, and are its sole operators generation after generation. Only they know how to do it, all the kinks and secrets of that particular gun, and the officer in charge better not offend them or the ship will have one less gun firing
12:45 I think there's a misunderstanding here. Space marines can't directly command the Imperial Navy or the Guard, yes. But they still have their own ships that are considered parts of the chapters, separate from the Navy. If that wasn't the case the Imperium would be even more fucked than it already is. This rule is why fleet based chapters like the Black Templars exist, and why the Ultramarines have retained control of the Macragge's Honour (Guilliman's old Gloriana class flagship) since the Crusade. He didn't just comandeer it from the Navy, even though he could have done that if he needed to.
Marine fleets in BFG are generally built for one job, planetary assaults. They exist to move companies of Marines to a planet and then support the landing.
You could petition Marines in BFG. They could send a company of Marines, a Terminator squad, a ship etc. Marines are really good at boarding.
That one part of twice dead king were the necron court look in horror at a imperium crusade chasing down an ork waagh.
Love that Pacreas is a fellow Battle 360 enjoyer
I know Patton 360 was also made by the same guys. I'm wondering if the series "Dogfights" was as well?
@@mill2712 I am not sure, but it would not suprise me if it was. I'm getting reminded of all my childhood documentaries now lol
"The Gloriana is a 12,5 miles long ship"
Just for comparison, the Liechtenstein, which is a small country in Europe, but not like a one-city country, is 15 miles long. You could park the Maccrage's Honour on the Liechtenstein, but it's a tight fit, that's how big that ship is XD
To be Fair Liechtenstein is the smallest country in the world that's not a city-state
@@mtbrain1 Yeah, but it's still a country XD
Meanwhile Transformers:
“Amateurs ”
Xeelee Sequence: “Wimps”
Gurren Lagann: “Babies”
Yes. Yes. And yes.
Fortress Maximus and Tengen Toppa Gurren Lagann would like a wird.
I absolutely love how ridiculously huge some of the ships can get. like an ark mechanicus being around 120km long is just...well its silly but also absolutely bad ass.
People think I'm crazy because of how badly space combat is portrayed in Scifi most times
But the Battleship type is the type of ship you WANT for a Stellar Navy over Carriers, you want lots of armor between you and space, and you want that thing LOADED with railguns/coilguns (even lasers) that can yeet metal at your enemies from HUNDREDS of kilometers
Over slow, static, unyieldy space fighters that can be detected easily from just heat signatures alone
The ideal space combat ship is probably very small, loaded with a gun bigger than itself and a strong enough sensors to give anybody using it instant cancer
or you could have stealthy ships with really good cooling and sensors that fire missile barrages from tens of thousands of KM away
@@leojohn1615hahahahahahahaha
wait are you serious
I’ve always figured that the explanation for where the space wolf fleet came from is that people forget that the Fenresain sector is a sector technically. They do have other worlds under their control and despite taking horrific losses in the great Crusade their void assets were mostly intact at the end of the crusade. I always figured they had been husbanding some of those out in some kind of reserve fleet. They would explain why you get so many stories about void fairing Fenresians.
Make a video about penal guards. Savlar Chem Dogs are one my favorite guard regiments. They are very interesting.
Honestly, you going over different faction's Naval/not so mainstream forces in an overview is really entertaining!
Hey there, I think you should cover the Solar Auxilia. I know you said you don’t like the Horus Heresy game, but these guys are really awesome, and a personal favorite of mine.
my headcanon for the macro cannon loading is normally done by lifts and automatic systems but they have the crew on hand to load them manually if battle damage stops the system from working but also if all the loading equipment gets slagged then it could be generations till that ship can be put into drydock for the time it would take to fix the loading systems
8:47 yes and yes.
On the topic of battleships being rare: i don't know if this is true, but from what i gathered, battleships (and grad cruisers) were as common during the grand crusade as heavy and battlecruisers are now. So if everyone now has 3 in reserve, that would indeed make them rare in comparison.
"bigger gun is bigger fun" is the design philosophy of every space engineers player and imperial ship builders
I like big ships and I cannot lie, when that broadside hits I get stunned, then I pull up stuck.... And return fire!
Lord High Admiral was almost an actual rank after Fisher threw a hissy fit while making demands for his reinstatement into the Royal Navy, unfortunately he made other more insane demands and they all got rejected.
Lord High Admiral is a real rank. Its moatly ceremonial, but a few centuries ago it fulfilled the position of the First Sea Lord.
I love the imperial navy it’s just great. This guy just nailed it. Battle ships are just awesome.
I'm so glad you brought it up at the end. The method of how they load the guns may actually be the dumbest thing ever written in the setting.
It comes from the farsight book and is specific to one particularly brutal space marine chapter that believes being maimed in scervice to the emperor is holy.
Its not a navy think, it's just lazy lore youtubers, and people running on more memes than intelegence.
3:33 correct usage, well done
I appreciate all the content you’ve been able to put out recently Pancreas. Don’t lose your mind please
One of the best parts of Lion, Son of the Forest, is when a Khornate berserker decides to charge directly at a nova cannon. That worked out about as good as you might expect.
4:47 hey that's my house
One should keep in mind that in space, shells go until they are stopped, while attack craft ran out of fuel. Remember that Mass Effect quote? That's a shell like an artillery. These are the size of a small skyscraper. Its going to hit something, sometime, and it will have the worst day ever.
00:01 Battleships are cool but pré-Dreadnaught battleships are the hottest!
Fun fact; the only semi-official stats I could find on Imperial Navy vessels come from the Rogue Trader TTRPG book, and they have to be completely wrong because the only way that ships of the given sizes could have the given weights is if they were made of balsa wood.
Weber foam. It's classic scifi to have ships that are way too light for their size. Authors don't understand scale is a common phrase for a reason.
The moment i found this man on my fyp the dopamine receptors in my head knew they would have to work 10 times more from all the meat beating to his voice.
One big advantage to building BIG ships: The whole logistics issue you mentioned early on. If you have a huge ship ala Battlestar Galactica, and its escorts get lost in the warp, then the capital ships can carry on. It will have it's own spare parts, atmosphere recyclers, and maybe even hydroponics sections to grow food.
The age of the battleship will come back in space. Assuming we ever get far enough to conduct actual space war, of course.
We wont have starcraft carriers to ruin the fun until much later, singular ships with efficient mass bombardment capabilities are objectively cheaper. They'll probably be more missile dependant, though. The gun problem is real.
Nah. Space war will be glass cannons wielding sledgehammers in an environment where stealth is a physical impossibility.
Finally I can say I know the one other person who remembers Battle360 loved it on the History channel in the 2000s and 2010s
So.. they are the Russian navy ? (10:28) Eating missles... See Blip Enhancement USN, If you loose the fleet.. see Guadalcanal campaign
Those big tubs pushing through the water. Fantastic. Battleships all the way.
Baring the people who keep the ships running the navy is probably the single most important and dangerous group in the Imperium. A rogue group of marines or chapter will be limited in number, a guard commander is naturally sort of stuck wherever they turned traitor baring massive personal charisma. However if an admiral decides to go heretic not only do they have the freedom to move around and be a menace but,” join me or I light your planet on fire,” is a pretty compelling argument.
Point is the Admiral is probably not going to have too much trouble finding an army where a comparable guard general is going to have a harder time finding a fleet.
It takes bonkers resources to operate a large fleet. In Rogue Trader you struggle with supply chain a lot. Sometimes you set up colonies so you don't need to go all the way back to the Calixis Sector all the time. You can operate for several months in the void.
Lol you're overestimating the power of an admiral and underestimating planetary defences. Just because you can blow up a planet doesn't mean you are able to hold it and even if you do have an army of pressganged soldiers how will you keep them inline from not taking your ships over
@@urapooper362 Naval armsmen have one primary task, suppressing mutinies. Boarding and counterboarding is almost secondary. Its a throwback to what Royal Navy marines used to do. Who can walk around armed is very limited. A regiment being transported might have their arms locked up when not practicing. Navy ratings are only armed in emergencies. Transported regiments are confined to holds and not allowed to wander.
In practice it means goons in armoured void suits with naval shotguns, hard points with heavy stubbers, ogryn suppression squads, murder-servitors built only to slice up everything that looks out of place etc.
OH MY GOD FINALLY SOMEONE ELSE WHO WAS OBSESSED WITH BATTLE 360 AS A KID!!!
Please do HALO fleets aswell, once the 40K ones are done (although you can probably throw all the xeno fleets together in one video for all the attention GW gives them beyond "Tau long range, Eldar fast, Ork stupid version of imperium").
The HALO fleets are actually surprisingly well thought out, so much so that im surprised they haven't gotten their own version of BFG (excluding sins of the prophets), with tactics and fleet doctrines being visible in their designs. Instead of just walls of ships you get specialised ships for specialised jobs (like the ordinance ships in 40k). The artemis class is made to crack shields with EMP rounds so that smaller ships can rip them apart like rats. The Valiant is meant to be a command ship, so doesnt have the heaviest armour or guns since it's meant to be coordinating other ships that do get those guns and that armour. It is by far my favourite fictional fleet just because it kinda makes sense for the srtting and each fleet reflects their factions thinking extremely well, kinda like 40k but with more developement.
Halo Fleet Battles was a thing. It died years ago.
@@sosogo4real the only thing I know about hfb is that they made the epoch class of carrier that, at half the size of a punic class, couldn't only carry 4 bombers.
I really appreciate the use of sneaky snitch as the backing track to your sponsorships
Imperial guard or imperial navy. Which would be worse to serve in?
Uh, Guard? I think? LOL, that's actually a really good question 😂
Generally guard, unless you're "loading crew" in the navy 😂
Was just bingeing the channel, HELL YEAH NEW POST
14 second gang!
Yup
14 minute gang!
21:42 Eh nah, the Imperium was at a stalemate on Dylath and after breaking through the planetary defenses and the fleet guarding it, the Navy was pissing itself with worry that another T’au fleet would show up and catch the remaining fleet before reinforcements arrived.
This was before the T’au made doctrinal and design changes to their navy. Now they have a “Battlefleet” which is designed to fight battles where they’re either outnumbered or facing larger ships. If you check out the Taros Campaign, you get an awesome example of how that fleet fights and its strengths.
Never forget that the Tau lost their first space battle with the Imperium because they didn't expect enemy ships to have broadside bombardment capabilities. After all, that tactic has been outdated since medieval times.
Presenting your side to the enemy was still standard in WW2. You had to allow the maximum number of your guns to track the enemy and that is where your belt armor gave you the most protection. In space it would be idiotic though because your best defense would be keeping as small of a profile pointed toward the enemy at all times.
The Tau's first fleet was also just converted merchant vessels. Once they got their warships sorted out they closed the gap immediately.
The script for this vid was on POINT. Pancreas understands The Mission.
3:33 a pretentious what????
Twat
Tw@t
@@lelouchvibritannia7809 he said twot though :/
The Imperial Navy.
A spoon full of butter to spread on a mile of toast
"Mucho cannons - mucho damage" given form
The note at the ending is pure gold and felt like my own voice being spoke
Going from a picture of Admiral Piett to a picture of an airlift was not what I expected for a WH Navy video
Out of most of the lore books that I read it makes a pretty big point that the only things the imperial navy truly struggle with is the Necrons and the Eldar. Eldar ships being extraordinarily fast and heavy hitting and Necrons being specifically designed to fight Eldar ships.
Wow, I love this channel. You have so much personality. Like you are made of the stuff.
I don’t do table top miniatures. Closest I’ve ever came to it was Advanced Squad Leader. That being said I do play Warhammer Tacticus! So your vids do kinda talk about my interest tangentially but now I have subscribed. I subscribed because of your dry sense of humor & your refusal to take it seriously. Great Job me druogges & talk to the boys on Mars about that pancreas, I’m sure they will fix ya right up & increase your efficiency while they are at it & remember next month it Kiss a Necron at work day, Peace oouut as the kids no longer say. Love your work 😊
Gloriana class ships are not banned from the astartes. They are both rare and bespoke to their original legions. Mostly they are held by first or second founding chapters.
I love the Imperial Navy, and space warfare in general in Warhammer. It's such a cool part of of the lore and it isn't talked about nearly as much as it should.