I mean, it would help. People are desperate and addicted enough to GTA5 to pay up. However, almost all other games will not do well at that price point.
Because one issue was created by the other, you can't really solve the issue of shit games by not increasing pricing. Pricing has been a major issue since the mid noughties at this point, this is why micro transactions, DLC craze and all those much more scummy monitization tactics became popular. It's good to realize that when the 60 dollar standard became, well, standard was when the US dollar was double the value it is now and production cost were significantly lower. If pricing scaled with inflation you'd be looking at ~120 USD games, if they also scaled with development costs you'd be looking at 1000+ USD games for something like GTA. Modern game consumers are really just the people that expect hand crafted items by masters of their craft when buying products from Wish or Temu. (And the same goes for a lot of luxury items)
@@johnw9038 that could actually help the industry change course. A lot of core and casual fans are still going to buy it to play it and explore, even if they hear it's not great. If you make it cost $100+ though, that's going to deter a whole lot more people from trying it.
@ I don't know if it will be bad. GTA specifically I'm not a fan of. But I'm talking more in general, if you pay more development houses can more easily hire and maintain quality employees and put more time towards production. On top of that there would be much less need for aggressive monitization. Or to put it bluntly, you're getting what you pay for.
@golagiswatchingyou2966 yes, there are. Just not coming from the mainstream. Trepang2, Severed Steel for example if you like slowmo fps. Mud and Blood for chaotic and brutal ww2 battles. Beyond All Reason for rts... and whatever else you may find beyond my recommendations XP
@@golagiswatchingyou2966 1: Those games from 20 - 30 years ago still exist, bozo. 2: AAA is not the only gaming market, indies and middle-market games exist and they release good games on a very regular basis.
They want 400 dollar games for the prive of 5 dollars... Entitled 100 dollars is 60 dollars in 2001 adjusted for inflation. It's the customer who hates the industry
@@DrTheRich Thing is in 01 a $60 game wasn't 4 hrs of gameplay with a terrible gameplay loop. Even the shooters of the time would have 12 hr plus campaigns for first time runs. Now you can realistically beat many modern games on your first run in 5 maybe 6 hrs if you are playing on the hardest difficulty.
@@DrTheRich Welp, looks like someone hasn't been paying attention. That is a brain dead take. I don't give a crap about inflation. There hasn't been a game that we put out that's worth 100 bucks, they are barely even worth 60 bucks.
With the core team gone, the devs mostly consisting of wahmans, the leaked memos showing employees are forced to take DEI classes to earn certificates, I think I can find better ways to spend $100.
The reason why they say it will save the industry is that if GTA is overpriced then it allows other studios to charge more for their stuff. Like a game that would have been $40 would instead be $60 etc.
Yep. Devs of Cities Skylines charged $30 for the first game then jumped it to $50 for the half baked sequel. And it's a Paradox title so they will also beat you to death with $1000 of dlc too
$100 isn't overpriced for a peak game of its day. If you calculate inflations from beginning of 2000 when games started cost 60 you literally end up with 100 today.
It literally is setting a precedent to overcharge for video games but that also means increased expectations and would result in a gaming crash accelerating lol
Why aren't gaming companies not allowed to follow inflation? 60 dollars was the price of an AAA game 25 years ago... 100 dollars is that same price adjusted for inflation
@@DrTheRich They're allowed to charge whatever they want but not enough people will pay $100 for a video game to make that a sensible price for them to charge.
@@DrTheRichYou got it backwards. Inflation expresses the rise in prices (or devaluation of currency). But the prices are determined by market factors. So games wouldn't "follow" inflation, but rather you'd see their price rise along with it, if enough people were willing to buy them for that amount (i.e. value the games at that price, subjectively)
@@DrTheRich The real question you should be asking is: Why aren't normal people allowed to follow inflation? I'd gladly pay 100 bucks for a videogame... If i was paid as much as my costs have increased over the years... But no... somehow only big filthy rich companies get that right...
For along time it was ok. It waxed and waned. But in the early 2010's during the Obama presidency it went insane. Many large studios began dropping their old talent for new ones. Leadership that knew less then nothing about what gaming was or needed. And worst of all real world politization. I think a lot of it was the rapid rise of full fledged live service titles. All the sudden it seemed like massive money cow appeared and this resulted in putting monetization and marketing teams in charge rather then you know devs.
the gta guys are originally UK.. thats why they made a satire of the US, because they were outsiders.. in fact the ones in charge are still UK, but they are owned by 2K and hired shit califfornians.. so this is a meld of shitty UK and shitty US.. kinda like EA Bioware is a meld of shitty US and shitty Canada.. or Sony first party is now 85% shitty US and 15% shitty japanese... now Activision Blizzard, thats 100% shitty US..
Sad but true. I have a friend at work who justifies price increases to himself by telling me " It's that expensive because it's going to be that much better"
Why? Why not wish the game gets improved and become a success? Gamers are literally wishing burning their own entertainment to the ground....weird folk...
@@DrTheRich Gamers are burning their own entertainment to the ground by supporting anti-consumer practices and buying bad product. Gaming was better before modern console brainrot took over...
@@DrTheRich My friend, you are shilling way to hard for this game... Here is a tip, skip a few comments, go to another video and then come back... Don't just go from one comment to the next with the same talking points... Everyone can see you are being a paid shill that way...
Never forget that Rockstar Games said publicly that they are ashamed of their past and wants to correct it. The studio went woke or took cursed DEI money to be woke. This was years ago. So wait for the reviews before you buy.
Can you please provide a source for that claim. I've never heard R* or Take Two make such a statement (I've tried to search for your claim and couldn't find anything on that topic, so please tell me where to look)
@@randomserbianguy5677 Smash JT has a video on something similar, how employees were forced into diversity training, and they did remove certain jokes and characters from GTA V. So this would not surprise me.
@DarkForce2024 Cyberboi was able to debunk that diversity training was mandatory and that it was something only certain employees did out of their own validation. But regardless, that's not the information I'm looking for. I want to see where Rockstar stated that they are ashamed of their past and want to correct it. He said they made that statement publicly, but I have a hard time finding it. If I had to play the devil's advocate, he's probably referring to the statement where Rockstar or Take Two said they want to distance themselves from the frat-boy-toxic-work-culture and move towards being more serious company. But that has nothing to do with being woke.
I wish the world worked like this for us normal people... "yeah sure i have problems, but i can just ask for double the salary and be fine" It's insane that we let companies get away with stuf like this... Oh yeah this thing is now 3 times as expensive, or 4 times, for no reason other then to make some blighter rich...
i knew this the day the trailer came out, the gaming industry is dying out and thats a good thing. 100 bucks and a console for 1 game is just disrespectful and greedy, i will never buy a console to play gta 6 at 30 fps
Something tells me that this GTA will underperform. It'll still do well sales wise,but given the news from a lot of the original Rockstar team leaving after finishing GTA5, plus seeing how the more recent GTA5 ports to current consoles and PC, I don't think it'll break any record this time around.
yup, and you all forget that it will most likely be a console exclusive at launch, so greedy man. i just dont care about it anymore, ill just replay cyberpunk and doom eternal
I ain't paying 100 for a game that ain't no collectors edition or something. Looks like i'm waiting more years for gta6 and buy it second hand, in a sale, with no box lol
12 днів тому+5
Hell I paid $120 Aus for the old Diablo collection which came with Diablo 1, 2, the expansion for 2 and a huge book with amazing artwork, stories, info on classes, skills, enemies and so on. THAT was worth the price at the time (many years ago)
Realistically you miss NOTHING by playing GTA year-three after it releases. If the game will be good, it will be good at any point in the future... it's not like we don't have anything else to play and GTA games are this holy grail of gaming... it never was and given the direction studio decided to go, it never will be.
You mean GTA being 100 would help people buy games less. The media and companies love to say otherwise but games being 70 dollars have affected sales. As these things become more expensive, people are less willing to give stuff a chance buy. So go ahead and make them $100 😅see how fast people start only buying indie stuff that doesn't burn a hole in their banks
Who is this "analyst"? Any person with two rocks for brains would know that games make 90% of their money on microtransactions these days; not the sticker price.
Imagine demanding a game be improved yet cost the same as 25 fucking years ago... 100 is literally in line with inflation since 2000 when AAA games started to cost 60. Not wanting the game devs to be paid fairly is EXACTLY why these devs left or got fired. Gamers are an ungrateful entitled bunch of people. Why would they keep bothering making nice stuff for you? People here claim to hate wokeness, but demand games should be handed to them for basically free, sounds like something a socialist would say.
People will still buy it because it's GTA6, but i can imagine it will alineate a portion of its audiance. But if other games try to do this, then you can expect low sales....
At this point it wouldn't be surprising if they put half of the content behind a paywall and make you pay multiple times that just to be able to play the game.
Instead, we get malaise. They can't spell. It's why there's always spelling mistakes in games. They need remedial English classes, they get DEI & CRT. Insanity I say.
_"GTA6 costing as much as 100$ could help video games industry rebound, analyst says."_ *WHO IS THAT JOKER? HOW DOES THAT WORK?* I'm sorry, but I won't pay almost 150$CAN for a game that will be 30$ some years later. I will either wait, or sail the Seven Seas.
its unrealistic but yeah, they are greedy asf. gotta buy a console if you dont have one, and now you may have to shell out 100 dollars! the gaming industry needs a wakeup call, and consumers need self control
@secretagentcat i get what you mean but the gaming Industry is doing perfectly fine its justs few rotten AAApples indie and A and AA games are doing great
People are unsatisfied with the state of gaming, so let's just charge way more for the same product. Sounds legit. If this becomes a thing, we will see more layoffs in 2025 than we did in 2024.
60 dollars was what an AAA game cost in 2001. If they asked 60 today, they would literally be asking less money for the same product... People will be later off because customers are entitled, and then they complain why there are no exciting games anymore. They people who made these games 25 years ago, don't want to live in cardboard boxes today
@DrTheRich oh yeah, poor Take-Two interactive. One of the most wealthy entertainment companies on planet Earth... who have been milking literal billions off the same damn game for 12 years, and they have devs living in cardboard boxes? Lol. Please. AAA gamedev pays very well. If anybody working at a AAA studio is living in a box, they have a crack habit or just really like boxes.
@@DrTheRich "They people who made these games 25 years ago, don't want to live in cardboard boxes today" oh no the poor multi billion dollar companies. "People will be later off because customers are entitled" tell that to the millions of workers that have had their wages increase by 20% while everything went up 100% LMAO "entitled" yeah forgive us for having standards and wanting to maximize our own interest in the free market. when companies do it its "growth" when customers want to spend less its "entitelment"
I remember going to the midnight release of every game after GTA3. I wish the core team that had made all those games was still at Rockstar. GTA 6 is going to be slop. I can stay disinterested longer than they can stay solvent.
One of the most impactful problems crippling the game industry is conceit. It is now common, nearly expected, to get an incomplete broken bug-ridden untested mess with lackluster or even insulting depraved story lines and swiss cheese plots, with cutscenes that amount to twisted morality lectures entirely disconnected from the historical framework in which they are set, with convoluted input mappings, with stilted combat mechanics, with physics that spontaneously launch objects tens of thousands of miles into the sky, players falling through the ground plane, getting frozen in structures and terrain so often they have to implement "Unstuck" buttons that teleport you to safety, performance measured in seconds per frame instead of frames per second, meanwhile all the creators are too busy congratulating themselves and labelling it a quadruple A masterpiece to deliver it in a playable state, let alone unbounded interest and awe. Denigrating their customers with every vile label they can seize and amplify. All on account of them being incapable of realistic self-valuation or humility. It isn't the games they feel are worth $100, it is rather themselves they attach those inflated numbers to. They are not saying "this game is worth it", they are instead saying "I am worth it, therefore it follows that this game must also be. Because every piece of it that I concocted is the purest gold achievable studded with the rarest precious gems ever dug up. A creation like me, worthy of a crown." The modern game industry is populated by conceited peasants pretending to be little King Midas clones, who explode into hissy fits every time it is uncovered that they are only emperors without clothes, duped by the lies told to them by herds of sycophantic journalists praising their newest fashions for influence, clout, favors, and partnership agreements permitting them to leverage each other's company trademarks. At $100 many more people will be willing to refund the game when they inevitably find it disappointing. When they discover it is not twice as good as a $50 game or even a $35 game. Gold plated recycled plastic. When they realize they can get two, three, or even four games they can attempt and fail to play at the same price. It's a hobby, not a lifesaving surgery. It's a painting of a spaceship, not an actual spaceship. It's a rendition of a person, not a real-life person. It's artificial intelligence, not actual intelligence. They are too conceited to distinguish the difference. It's why they reckon its worth equal to a spaceship. Raise the price at the bottom of a market hobbled by rampant inflation. Brilliant. I smell ivy league so I gotta go gag now. So long...
and that there was better writing than ie seen in some modern games whos writers were actually paid to write the lines. to anyone calling that a sermon, it'd still be a better one than what we've been getting.
To answer your question Vee, if its a success, basically it helps normalise the new standard for AAA game pricing. This will allow more game studios to justify raising their prices to that same standard.
Gamers also fucked up the industry by demanding games should still cost 60 bucks for 25 years despite inflation. Yet be bigger, complexer and fancier every month. Oh and when you create 1 wrong asset, or your social media manager tweets 1 incorrect thing, the game wil l be burned to the ground. Everyone is complicit here, there are no victims.
The problem. Sports games people also play GTA and COD, and nothing else. And they outnumber me and you. The people who pay $150 every year for 3 new jerseys and a worse campaign more, and then go on to spend untold hundreds on fantasy leagues. GTA can get away with charging $350 for the base game, They'd sell the the same amount as if it were $100. CoD could charge $269.99 for the base game, They would still make the same sales numbers they do today. These are the same people who will happily pay hundreds to watch a single sports game on their Dorito crumb glazed couch.
I don’t think people realize how much damage woke has caused and even normal people are noticing, mouth to mouth can spread fast, it will not earn money
GTAV was less advanced than GTAIV by a wide margin. Unless GTAVI is substantially more advanced than GTAIV, a game almost 2 decades prior, there is zero reason to buy it.
V always felt like an SA-lite. IV lost a lot of side content compared to SA, but arguably made up for it with the tone, satire and physics. V toned the systems down to make them more arcade-like whilst also adding more side stuff and skill points, but the story was basic and serviceable, certainly not comparable to IV or even SA.
100 DOLLARS may be expansive but what makes GTA stands out is that gamers can play same GTA till next version get launched as well as earn by posting playing it
6:08 What the guy is saying is since $70 or $60 for AAA is the industry norm, one AAA company charging $100 will set a precedent which will make it easier for more AAA companies to charge $100 as well as open up customers to the idea that $100 for a AAA is not unusual.
The norm of 60 dollars is from the start of the century. 25 years ago... If you calculate inflation since then 100 is exactly where you end up today. Games having to cost 60 till eternity is an insane thing to demand. In 150 years, when 500k $ is a minimum wage salary, games will still have to cost 60 right? Devs should just live in cardboard boxes. Yet still work 80 hour weeks to deliver you your GTA 27. Entitled...
@@DrTheRich But how come they've managed for the last 2-3 decades? Gaming makes more money than the film industry. It's pure greed and you're pushing for that for some fucking bizarre reason?
Maybe this is why gacha games are popular. They are free and far better than they used to be when they started out. Like how Genshin Impact unironically has cities larger than Skyrim. Hopefully the game people are calling anime GTA is half as good as San Andreas. Highly doubt it since its a random studio but it might be fun for a bit at least.
this is a major reason, ill tell you that. people want to act like sticker shock doesn't exist, especially on entertainment products. I play gachas that are apparently outliers, but being free to play at the door lets you get the choice of being invested, and then by how much. some people will look at a gacha's battlepass + monthly system which tends to be among the more efficient ways to improve pull rates and go "well, I like this game a lot, i wanna see more for it" or so, and pay it, or even just only often the 5 dollar monthly from time to time. to put it in another perspective, the monthly pass+ base battlepass of most gacha's ive played in the same rates as a lot of the MMOs when i was little. whats more approchable? a game like that, or the current day game, where you don't even really own it just like the gacha, asks 60-70 up front, really expects you to pay 100+ adding in on disc equiv dlc... or this. 100 at the base. and if thats the idea, then the on disc'll put this at probably 130+ for one game maybe even 200+ for the uber mega edition, in an industry where many games are still in a sub 60 category, and all costs are competing, including all the other rising costs. they may be trying to say people will accept other games being more expensive after GTA6 is, like how blizzards push for always online made so many games functionally something you don't even own. would it work? ... considering the modern public, probably. but i bowed out the mainstream industry a long time ago...
GTA 5 basically just turned into a rich A-hole simulator, instead of the crime boss simulator all the other games were. Since you had to buy all the best cars in the game, instead of stealing them. So it makes perfect sense that GTA6 would extend that rich A-hole simulation into the real world.
Why all of a sudden are the games advancing in price so fast? It took decades for the price to go from 60 to 70. But suddenly its 100? I want to see a justification for it, and I don't think they have it.
Don't you think it's kinda weird that inflation went up over those decades from where 60 dollars in 2001 is 100 now, yet people are still demanding it costs 60. Its like demanding a new car should still cost the same as a Model T did a 100 years ago... Type 60 dollars in an inflation calculator from 2001, there is your justification Mental
@@DrTheRich Not really, they can sell to a much larger audience without needing hard copies like a disc due to digital shops, also a lot of these games have cash shops in them. This level of monetization isn't necessary for a successful game, especially with one of the most successful IP's in the video game industry that should sell many millions of copies.
@@DrTheRich A $60 game 20-30 years ago was still outrageous. Games usually averaged between $39 and $49. The Median household income in the United States from 1990 to 2023 has only increased by about 20.25%. Inflation has massively outpaced income. A $100 game is insane for most people. Games shouldn't be anymore than $70 max currently if they don't want gaming to go back to being a niche hobby.
@@DrTheRichidk where you are getting 60 dollar games back in 2001 when i remember paying 40 dollars for the whole PS2 generation for a new game!! So you are putting out misinformation
Everything has an optimal price. If you're undercharging you're be losing money. But if you're overcharging you're also losing money, because discerning customers (who may have previously bought it) will now refuse to pay for an overpriced product.
Been following gacha news in general, I predict gacha games will take significant foothold in the PC market 2025, anticipated titles like Ananta(aka Anime GTA, Asmongold like it too), Endfield(ClosedBeta currently running now), NTE etc. Their gacha system is also getting friendlier(maybe fierce competition), production value getting better & better too.
NieR reincarnation before it shutdown was surprisingly one of the more fair and reasonable gatcha games I’ve played if you had enough patience and waited for seasonal events you eventually got what you wanted from the game
Someone needs to introduce the industry to Eddings and Princess Arissa from the Elenium. "The key to riches, is to sell cheaply to many." Let's face it, the gaming industry and Princess Arissa have a lot in common.
Its very important to remember that back in the day piracy was far easier to do and much more rife than now and the gaming industry STILL exploded in size, how did that happen? I remember being surprised as a child that you could buy games from specialist shops because it was always copied tapes and disks passed around between friends.
This is a test. If GTA6 makes money at this price point. All AAA will go up to that price. This is how they "own the chuds". They bring up the price to offset the customer loss. It's stupid in the long run, but right now it could work.
@@DrTheRich LMAO if only. the actual price including microtransactions is something like hundreds of time the price. with the exception of devs like larian or fromsoft. and somehow the ones that charge the least make the best games
If they fire the DEI department and the company gets a lot more lean, efficient and they don't rely on customers to offset the costs. They can save themselves
If Fromsoftware and Namco managed to charge 40 bucks for a DLC. And after the amount of other studios did charged for overpriced DLCs. I can't wait if they have the balls for Rockstar for charging 100 dollars for their game to see if the X franchise Consumer would actually buy their games on that price. But then i remember, there were people who actually spend it for the most expensive sharkcards over GTA Online...
I don’t think it would be excused for most developers. Ubisoft can’t even get people to buy their games at $70 or even $60. No way they’ll get $100. Maybe for Assassin’s Creed, but if it doesn’t work there, then it would fail for any of their other games.
So for someone like me in Australia that $100 USD would be $160 AUD (As much as Star Wars Outlaws Gold Edition). Take 2 and Rockstar better like following Ubisoft in not selling games and having their stock price tank.
Even if the game was woke-free and a perfect 11/10, I would *not* pay $100 for it. Unlike the "expert", I don't own a money-shi++ing donkey or a pot of gold. Games are supposed to be a mass-affordable form of entertainment.
I'm old enough to remember when PC games were cheaper than console since there were no licensing costs. These companies need to get their budgets under control and make games that are worth the price they want to ask for. I'm a customer, not a charity for game developers and especially not for a bloated and inefficient industry that hates me. These companies really think they're entitled to people's money.
this is going to go over as well as a wetfart in church because the economy itself needs to rebound first if they want this new price to stick.
12 днів тому+3
Exactly, hell here in Australia we got people living in tents in the fkn bush. I think a lot of people, kids included, would rather a roof over their head and food in the belly, instead of an overpriced game that will insult most of its player base and promote dumb crap.
and even if you subtract the dumb crap, you are still looking at a hefty price tag for what sounds like the base game. Eg you aren't getting the Halo 3 Legendary Edition Master Chief Helmet version of the game. You are instead getting the basic plastic clamshell version, which may or may not even have a physical instruction booklet. It would be one thing if this was the release with lots of collectable single production swag but sure doesnt sound like it.
Quality won't make any difference of any kind. This thing is going to make ridiculous amounts of cash. They have a massive built in audience that will give them whatever they ask, eat the slop, and beg for seconds.
I can’t say for certain if GTA6 will fail or not. The game has a decade long hype train behind it, but I do know that if it doesn’t live up to expectations, the DLC and GTA7 will fail. I doubt the game will meet those expectations will how twisted and corrupt AAA games studios have become. Much like how Destiny 1 broke me as a Bungie fan, I imagine a disappointing GTA6 will break people as Rockstar fans.
Nope. Let me break this down. I already get taxed damn near ten percent on video games. Already. Where games are now 70 dollars new where it may as well be 80. So are the controllers which in less than a month I see stick drift. And this industry has the nerve to demand *more*? How about learn how to spend money. Stop asking people to pay for your inability to spend money intelligently. How about while your at it, you stop friggin lying to my face. Remember the whole push for digital because it was cheaper only to be more. And more. Expensice than physical copies? You lied once. Why should I believe you now?
I feel like Rockstar knows this will be a disaster no matter what so they are getting out in front and fortifying their martyr status in any conceivable way they can. Any way they can blame the game's failure on anything but the content of said game itself.
100 for the base game ? mhh .... the sea is calling me again, i better ready my ship and my crew
12 днів тому
Yo ho, yo ho, a pirate's life for me We pillage plunder, we rifle and loot Drink up me hearties, yo ho We kidnap and ravage and don't give a hoot Drink up me hearties, yo ho Yo ho, yo ho, a pirate's life for me
If a whole bunch of people that I trusted told me something like: the gameplay is a great and feels as groundbreaking as gtasa, and the atmosphere is a great as gtavc then i would CONSIDER paying for it
I'm gonna say it: Games in the 90s were 50-70 bucks as well. Inflation is a thing so 100 bucks is basically equal to what we were paying for games 30 years ago. So if they let us own our games like in the 90s, with no microtransactions like in the 90s, deliver a finished product with no need for patches like in the 90s and maybe a paid expansion 2 years later like in the 90s, on physical media like in the 90s and with a big printed manual like in the 90s, then and only then am I willing to pay for a game like in the 90s. Otherwise I'm going to wait for a heavy discount or maybe not pay for it at all. Maybe I'm not even going to play it in the first place, depending on reviews.
They’re treading on thin ice. Difference in the 90’s was the industry was smaller, so it required a higher price, but the cost of living was affordable so people had more disposable income. Today is not the case. The industry’s larger, with more methods to monetize, but people can only be pushed so far as the cost of everything with stagnant wages is horrendous. People don’t even think they’ll be able to afford a house in their lifetime, and yet these chuckleheads think just charging more will “save” the industry? Not a chance. What’ll happen is people will spend the same or less on fewer games. They won’t actually get more. I don’t know what it would take to get more people into gaming, but if they want more money, they better start finding/lobbying for ways to ease the living expenses and taxes on people. Because companies aren’t going to hand out huge wage increases, and there’s not much else people can cut out and justify on leisure. Or this specific leisure.
You're being dishonest. The variable pricing was entirely to do with the chipset included on cartridges. Squaresoft RPGs were absolutely massive compared to other games and justified the 70 dollar price tag. Same with games like Star Fox and Donkey Kong Country that included upgraded processor tech in the cart to go beyond the limits of the standard 16 bit environment. This is probably why Nintendo was dragged kicking and screaming into the optical disc format. The rigid conformity prevents them from innovating with hardware on a game by game basis.
There reaches a certain point when your brain should put two and two together to figure out and realize that's it's not actually inflation. Or in your case, maybe not
Oh, yeah, increasing the price of videogames is a good thing. Here are a list of things that are or would be just as good : -"rising cost of groceries will save the food industry" -"rising cost of energy will save the country" -"your car costing twice as much will save a lot of jobs" -"we should raise the price of home ownership to save the real estate industry" -"rising the price of healthcare will save the hospitals". -"increasing the student loan debt will save the education system"
If GTA6 is successful then investors will still have hope and keep investing in the DEI (they switched the letters around, it's EDI now) slop so ironically, for the actual good of the western games industry, GTA6 has to fail, and if they price it at 100$ in a time when people can't fill their shopping carts, it means you're making people choose between food and entertainment. Since you can live without entertainment but can't without food, the games industry is saved.
The guys who pay $100 for a game that doesn't let you play *who* you want *how* you want are the same who allow their girlfriend to have an open relationship. Call it... Destiny.☝️🙂↔️
It will sell like crazy no matter what, the amount of "casual" gamers waiting for this is so big they could sell it at $120 and still break records. Did Ubitrash not try to sell Star Wars Outlaws Ultimate Edition for $130 already? My guess is there will be some edition costing around the 140 to 150 bucks with some online shit attached to it.
Live stream channel www.youtube.com/@RomanianTVeeLivestream
Tip jar!! Tip Jar!! www.subscribestar.com/vee
www.patreon.com/Veemonro
Now we're at, "help the marginalized by paying more". Also on another note Vee, how do you fell about your elections being cancelled?
Hey, gypse u know this is happening cuz of capitalism.
Hey Vee, where and when will your succubus game be available ?
It looks amazing !
I wouldn't even pay £30 for this mediocre slop....
;-p
Hahah imagine thats probably why we havent seen it how are they gonna sell it
They should charge $200 to save the game industry twice as good.
I mean, it would help.
People are desperate and addicted enough to GTA5 to pay up. However, almost all other games will not do well at that price point.
No $1,000 should do it.
@@cactusrosi1409 $1000 with rebates based on global rankings of personal ESG scores.
And $50 in China
If they'd ask gamers for $200 they would save the gamers of the slop.
They should 10k and you have to sign an NdA where they own everything you own that would really save the gameing industry!!
*God please let GTA6 flop it would be so fucking funny*
The flop to out flop all flops for all flopping time.
@@merafirewing6591 i'm flopping myself just thinking about it.
Wishing gta 6 to flop is like wishing your mother to die. 😆Wish harming others is very childish.
No GTA has ever flopped at launch.
Rockstar does not miss.
@@SubjectiveFunny Rockstar isn't the same company anymore. A lot of the people who made great games like GTA V or Red Dead Redemption 2 are gone now.
Their answer to industry trouble isn't "make better games," it's "just charge more 5head."
@@Gamerguy-ud1zo
It better be the best game ever made if base price is $100 and we all know it won't be 😂😂
Because one issue was created by the other, you can't really solve the issue of shit games by not increasing pricing. Pricing has been a major issue since the mid noughties at this point, this is why micro transactions, DLC craze and all those much more scummy monitization tactics became popular.
It's good to realize that when the 60 dollar standard became, well, standard was when the US dollar was double the value it is now and production cost were significantly lower. If pricing scaled with inflation you'd be looking at ~120 USD games, if they also scaled with development costs you'd be looking at 1000+ USD games for something like GTA. Modern game consumers are really just the people that expect hand crafted items by masters of their craft when buying products from Wish or Temu.
(And the same goes for a lot of luxury items)
@@relo999 Ok but the game will still be bad so people don't want to pay that even if it's a "fair" market price
@@johnw9038 that could actually help the industry change course.
A lot of core and casual fans are still going to buy it to play it and explore, even if they hear it's not great.
If you make it cost $100+ though, that's going to deter a whole lot more people from trying it.
@ I don't know if it will be bad. GTA specifically I'm not a fan of.
But I'm talking more in general, if you pay more development houses can more easily hire and maintain quality employees and put more time towards production. On top of that there would be much less need for aggressive monitization.
Or to put it bluntly, you're getting what you pay for.
the industry doesn't need gta6 to thrive...there's thousands of games out there
There are mods that will be more fun than GTA 6 i bet.
There are? Maybe if you go back 20-30 years.
@@golagiswatchingyou2966just ignore the good games that came out the past 5 years ffs
@golagiswatchingyou2966 yes, there are. Just not coming from the mainstream. Trepang2, Severed Steel for example if you like slowmo fps. Mud and Blood for chaotic and brutal ww2 battles. Beyond All Reason for rts... and whatever else you may find beyond my recommendations XP
@@golagiswatchingyou2966 1: Those games from 20 - 30 years ago still exist, bozo.
2: AAA is not the only gaming market, indies and middle-market games exist and they release good games on a very regular basis.
IDGAF about saving an industry that hates its consumers. "Gamers don't know what they want." They don't want 100$ games.
They want 400 dollar games for the prive of 5 dollars... Entitled
100 dollars is 60 dollars in 2001 adjusted for inflation.
It's the customer who hates the industry
@@DrTheRichBut the salary is not adjusted for inflation so thats just a silly argument.
@@DrTheRich Thing is in 01 a $60 game wasn't 4 hrs of gameplay with a terrible gameplay loop. Even the shooters of the time would have 12 hr plus campaigns for first time runs. Now you can realistically beat many modern games on your first run in 5 maybe 6 hrs if you are playing on the hardest difficulty.
@@DrTheRich Say what you want. I’m still not spending $100 for the base version of the game.
@@DrTheRich
Welp, looks like someone hasn't been paying attention. That is a brain dead take. I don't give a crap about inflation. There hasn't been a game that we put out that's worth 100 bucks, they are barely even worth 60 bucks.
Virgin 100$ video game vs Chad 100$ donation to The Pirate Bay
Based.
That $100 donation got me $6000 of free content easily
absolutely based
Nice. Did Pirate Bay make a comeback in recent times?
@@mrconroy4672 the OG domain is still up
With the core team gone, the devs mostly consisting of wahmans, the leaked memos showing employees are forced to take DEI classes to earn certificates, I think I can find better ways to spend $100.
Wah man don't need to lead in business like this
I will buy 20+ games for that 100$
I'm playing Prey right now (excellent fun, do recommend) and bought it bundled with Dishonored 2 for 6$ Canadian.
yep
Aaawww....
I remember when I was broke.
I don't care if wahmuns play games, but don't F-ing make games.
The reason why they say it will save the industry is that if GTA is overpriced then it allows other studios to charge more for their stuff.
Like a game that would have been $40 would instead be $60 etc.
*cough* Nintendo *cough*
Yep. Devs of Cities Skylines charged $30 for the first game then jumped it to $50 for the half baked sequel. And it's a Paradox title so they will also beat you to death with $1000 of dlc too
@Paulie820
Also all of the remasters/remakes charging killer prices. And oftentimes far worse than the originals.
Silent Hill 2, Final Fantasy X, etc.
$100 isn't overpriced for a peak game of its day. If you calculate inflations from beginning of 2000 when games started cost 60 you literally end up with 100 today.
Yes, but fewer people will buy them and more will turn to piracy
It literally is setting a precedent to overcharge for video games but that also means increased expectations and would result in a gaming crash accelerating lol
They already cried about Elden Ring and Baldurs Gate. If GTA is 80% it's usual quality, it's still going to put them on notice
@mobbs6426 the devs who built GTA left after red dead 2 I doubt it'll be the same quality.
For 100$ I expect an actual hooker come to me trough the screen when I pick one in the game.
@@mobbs6426 the devs need diversitah training, the quality won't be 80%
@mobbs by "they" do you mean western devs generally? And/or journos?
I think the logic behind GTA6 being $100 "saving the industry" is that it will allow other companies to also raise their prices.
Agreed. Buuut...they would have to make excellent games for this strategy to work. And so far, they proved they can't do that.
Why aren't gaming companies not allowed to follow inflation? 60 dollars was the price of an AAA game 25 years ago... 100 dollars is that same price adjusted for inflation
@@DrTheRich They're allowed to charge whatever they want but not enough people will pay $100 for a video game to make that a sensible price for them to charge.
@@DrTheRichYou got it backwards.
Inflation expresses the rise in prices (or devaluation of currency). But the prices are determined by market factors. So games wouldn't "follow" inflation, but rather you'd see their price rise along with it, if enough people were willing to buy them for that amount (i.e. value the games at that price, subjectively)
@@DrTheRich The real question you should be asking is: Why aren't normal people allowed to follow inflation?
I'd gladly pay 100 bucks for a videogame...
If i was paid as much as my costs have increased over the years...
But no... somehow only big filthy rich companies get that right...
"Is there something mentally wrong with the American gaming industry?"
- Always has been.
No. It was fine until at least Doom 2, maybe HL1.
For along time it was ok. It waxed and waned. But in the early 2010's during the Obama presidency it went insane. Many large studios began dropping their old talent for new ones. Leadership that knew less then nothing about what gaming was or needed. And worst of all real world politization. I think a lot of it was the rapid rise of full fledged live service titles. All the sudden it seemed like massive money cow appeared and this resulted in putting monetization and marketing teams in charge rather then you know devs.
the gta guys are originally UK.. thats why they made a satire of the US, because they were outsiders.. in fact the ones in charge are still UK, but they are owned by 2K and hired shit califfornians.. so this is a meld of shitty UK and shitty US.. kinda like EA Bioware is a meld of shitty US and shitty Canada.. or Sony first party is now 85% shitty US and 15% shitty japanese... now Activision Blizzard, thats 100% shitty US..
It happened when gaming became "cool" to normies.
Another reason to avoid GTA6.
Twerking was the only option I needed.
@@SnowRaver-p2vand everything that isn't Japanese.
The milking of GTA V online was all the reason I needed
@stormsand9 True that.
@secondchance6603 They will probably sell you a disc with a web installer and a game code on it.
*The Saints Row reboot was but a preview.*
Saints Row Reboot : I'm the worst GTA clone ever!
GTA6 : Hold my rocket launcher
Driver: Allow me to introduce myself
100 dollars for a video game that you dont own btw, 100 dollars for a service that can be taken away at their whim.
And on top of all things it will be full of "current year" agendas...
Tons of normies will buy it for $100.
It annoys me. In street fighter 6 TMNT skins were like 20/30 dollars each per turtle and you can't use em in a real match, yet ppl paid it lol 🤦♂
Uh, even normies would be thinking twice.
@@merafirewing6591normies will buy it, they might complain but the wallets will still open
Will still sell millions of copies
Sad but true. I have a friend at work who justifies price increases to himself by telling me " It's that expensive because it's going to be that much better"
GTA 6 needs to fucking fail
Why? Why not wish the game gets improved and become a success?
Gamers are literally wishing burning their own entertainment to the ground....weird folk...
@@DrTheRich Gamers are burning their own entertainment to the ground by supporting anti-consumer practices and buying bad product. Gaming was better before modern console brainrot took over...
@@DrTheRichyou cant improve or fix rot and filth stop being stupid
@@DrTheRich My friend, you are shilling way to hard for this game...
Here is a tip, skip a few comments, go to another video and then come back...
Don't just go from one comment to the next with the same talking points...
Everyone can see you are being a paid shill that way...
It'll make it's money back, but we'll see if it has longevity.
Never forget that Rockstar Games said publicly that they are ashamed of their past and wants to correct it. The studio went woke or took cursed DEI money to be woke. This was years ago. So wait for the reviews before you buy.
Nah, I'm good... I'll just browse the indie studios
Can you please provide a source for that claim. I've never heard R* or Take Two make such a statement (I've tried to search for your claim and couldn't find anything on that topic, so please tell me where to look)
Or just wait for the pirates to crack it lol.
@@randomserbianguy5677 Smash JT has a video on something similar, how employees were forced into diversity training, and they did remove certain jokes and characters from GTA V. So this would not surprise me.
@DarkForce2024 Cyberboi was able to debunk that diversity training was mandatory and that it was something only certain employees did out of their own validation. But regardless, that's not the information I'm looking for. I want to see where Rockstar stated that they are ashamed of their past and want to correct it. He said they made that statement publicly, but I have a hard time finding it.
If I had to play the devil's advocate, he's probably referring to the statement where Rockstar or Take Two said they want to distance themselves from the frat-boy-toxic-work-culture and move towards being more serious company. But that has nothing to do with being woke.
Gaming crash 2: electric boogloo will be glorious
Hmmm I wonder what game will be the one dumped in a desert like ET was?
Right on time for McCarthy 2: Pedowood boogaloo
None, it's all digital now basically.
Instead of games it'll be absurdly expensive hardware and consoles
I already don't buy 70$ games. They expect 100$ games to be bought? lol
Can't remember the last AAA game I bought or was even interested in tbh
Same here
im sure The Modern Audience (tm) gonna have the money for that... all 56 of them...
Do you even inflation bro? SNES games were 60 thirty years ago
I think we are going to see a gaming bubble like the 80s. No one is going to buy their games!
I wish the world worked like this for us normal people...
"yeah sure i have problems, but i can just ask for double the salary and be fine"
It's insane that we let companies get away with stuf like this...
Oh yeah this thing is now 3 times as expensive, or 4 times, for no reason other then to make some blighter rich...
Wow. The western gaming industry really is banking on GTA6's success.
i knew this the day the trailer came out, the gaming industry is dying out and thats a good thing. 100 bucks and a console for 1 game is just disrespectful and greedy, i will never buy a console to play gta 6 at 30 fps
Gta6 costing 100 usd will not make the game successful.
Heck, some games flopped for being $60 or $70.
Over 120$ here
With shark cards.
Maybe if they add more current year stuff...
Something tells me that this GTA will underperform. It'll still do well sales wise,but given the news from a lot of the original Rockstar team leaving after finishing GTA5, plus seeing how the more recent GTA5 ports to current consoles and PC, I don't think it'll break any record this time around.
That's basically what I was thinking. It'll probably sell as well as RDR2 which sold less than V.
I've been playing gta since the top down days in london. I have aleady written gta6 off. Charging $100 makes forgetting about it even easier.
yup, and you all forget that it will most likely be a console exclusive at launch, so greedy man. i just dont care about it anymore, ill just replay cyberpunk and doom eternal
I don't care what game it is, I am NEVER spending 100 dollars for it. Make Piracy Great Again.
I ain't paying 100 for a game that ain't no collectors edition or something. Looks like i'm waiting more years for gta6 and buy it second hand, in a sale, with no box lol
Hell I paid $120 Aus for the old Diablo collection which came with Diablo 1, 2, the expansion for 2 and a huge book with amazing artwork, stories, info on classes, skills, enemies and so on.
THAT was worth the price at the time (many years ago)
Realistically you miss NOTHING by playing GTA year-three after it releases. If the game will be good, it will be good at any point in the future... it's not like we don't have anything else to play and GTA games are this holy grail of gaming... it never was and given the direction studio decided to go, it never will be.
Well 120 in Aus money would be like 60/70 dollars or like 50 pounds so even better lol 🤔
@ Fr AND!... All dlc and expansions are already released lol I just bought RDR2 after Christmas😅
You mean GTA being 100 would help people buy games less. The media and companies love to say otherwise but games being 70 dollars have affected sales. As these things become more expensive, people are less willing to give stuff a chance buy. So go ahead and make them $100 😅see how fast people start only buying indie stuff that doesn't burn a hole in their banks
Who is this "analyst"? Any person with two rocks for brains would know that games make 90% of their money on microtransactions these days; not the sticker price.
It’s the reason why they didn’t even do DLC for GTA 5. The micro-transactions were so profitable that it wasn’t worth diverting their attention.
@@mrshmuga9 The only thing they did do for GTA5 was remove content that offended people.
Imagine paying $100 for a GTA not even made by the bulk of people who made all the other GTAs what they were. Yeah...no.
Imagine demanding a game be improved yet cost the same as 25 fucking years ago...
100 is literally in line with inflation since 2000 when AAA games started to cost 60.
Not wanting the game devs to be paid fairly is EXACTLY why these devs left or got fired. Gamers are an ungrateful entitled bunch of people. Why would they keep bothering making nice stuff for you?
People here claim to hate wokeness, but demand games should be handed to them for basically free, sounds like something a socialist would say.
I remember my PS2 games costing $40 and then wondering if getting 2 $20 GBA games was worth it instead. Now everything’s expensive.
Yeah, the answer is to just make one really good game and charge $2000 for it… this will save the gaming industry!
🎩
🐍 no step on snek🇺🇸🇭🇰
I just imagined a scary future when games are really that expensive and people take out loans to play it 😨
Yeah yeah! Great idea! Just skip the "really good game" part... we are overbudgeted already... will still work though! Greenlight it!
People will still buy it because it's GTA6, but i can imagine it will alineate a portion of its audiance. But if other games try to do this, then you can expect low sales....
I wasn't going to buy it already, but if any game costs that much, I'm not buying it. The cost is $60. Take it or leave it.
At this point it wouldn't be surprising if they put half of the content behind a paywall and make you pay multiple times that just to be able to play the game.
No kidding. "You want more missions? $$ please, oh you want online? $$$$ please."
It does, sort of. Expect a GTA+ subscription service on top of PS+/Xbox Live
The game industry needs a Javier Milei
Dyed hair Afuera
@@mikefloyd3152Half shaved head Afuera.
Everyone needs a Milei.
Instead, we get malaise. They can't spell. It's why there's always spelling mistakes in games. They need remedial English classes, they get DEI & CRT. Insanity I say.
Why? Bad games are failing and bad studios are closing
I am happy to be nonbuynary
_"GTA6 costing as much as 100$ could help video games industry rebound, analyst says."_
*WHO IS THAT JOKER? HOW DOES THAT WORK?*
I'm sorry, but I won't pay almost 150$CAN for a game that will be 30$ some years later. I will either wait, or sail the Seven Seas.
yarr matey
The thing is with how much money they made from gta5 they could make this base game free and be monetarily fine
Exactly. They should pull a Todd Howard. "It's available to download in 3...2...1... Right now"
its unrealistic but yeah, they are greedy asf. gotta buy a console if you dont have one, and now you may have to shell out 100 dollars! the gaming industry needs a wakeup call, and consumers need self control
@secretagentcat i get what you mean but the gaming Industry is doing perfectly fine its justs few rotten AAApples indie and A and AA games are doing great
Investment analyst in gaming: "Just charge more"
Investment analyst look at numbers, but not at product itself.
People are unsatisfied with the state of gaming, so let's just charge way more for the same product. Sounds legit.
If this becomes a thing, we will see more layoffs in 2025 than we did in 2024.
60 dollars was what an AAA game cost in 2001. If they asked 60 today, they would literally be asking less money for the same product...
People will be later off because customers are entitled, and then they complain why there are no exciting games anymore.
They people who made these games 25 years ago, don't want to live in cardboard boxes today
@DrTheRich oh yeah, poor Take-Two interactive. One of the most wealthy entertainment companies on planet Earth... who have been milking literal billions off the same damn game for 12 years, and they have devs living in cardboard boxes? Lol. Please. AAA gamedev pays very well. If anybody working at a AAA studio is living in a box, they have a crack habit or just really like boxes.
@@DrTheRich There was a used games market in 2001.
@@DrTheRich "They people who made these games 25 years ago, don't want to live in cardboard boxes today"
oh no the poor multi billion dollar companies.
"People will be later off because customers are entitled"
tell that to the millions of workers that have had their wages increase by 20% while everything went up 100%
LMAO "entitled" yeah forgive us for having standards and wanting to maximize our own interest in the free market.
when companies do it its "growth" when customers want to spend less its "entitelment"
@@DrTheRich tell take two to stop being so entitled.
Yet it'll be free when my "friends" let me "borrow" it.
Breaking the sound barrier cost less...
100$ for a likely unoptimized nightmare console release is guaranteed to fail.
I remember going to the midnight release of every game after GTA3. I wish the core team that had made all those games was still at Rockstar.
GTA 6 is going to be slop. I can stay disinterested longer than they can stay solvent.
One of the most impactful problems crippling the game industry is conceit.
It is now common, nearly expected, to get an incomplete broken bug-ridden untested mess with lackluster or even insulting depraved story lines and swiss cheese plots, with cutscenes that amount to twisted morality lectures entirely disconnected from the historical framework in which they are set, with convoluted input mappings, with stilted combat mechanics, with physics that spontaneously launch objects tens of thousands of miles into the sky, players falling through the ground plane, getting frozen in structures and terrain so often they have to implement "Unstuck" buttons that teleport you to safety, performance measured in seconds per frame instead of frames per second, meanwhile all the creators are too busy congratulating themselves and labelling it a quadruple A masterpiece to deliver it in a playable state, let alone unbounded interest and awe. Denigrating their customers with every vile label they can seize and amplify. All on account of them being incapable of realistic self-valuation or humility.
It isn't the games they feel are worth $100, it is rather themselves they attach those inflated numbers to. They are not saying "this game is worth it", they are instead saying "I am worth it, therefore it follows that this game must also be. Because every piece of it that I concocted is the purest gold achievable studded with the rarest precious gems ever dug up. A creation like me, worthy of a crown." The modern game industry is populated by conceited peasants pretending to be little King Midas clones, who explode into hissy fits every time it is uncovered that they are only emperors without clothes, duped by the lies told to them by herds of sycophantic journalists praising their newest fashions for influence, clout, favors, and partnership agreements permitting them to leverage each other's company trademarks.
At $100 many more people will be willing to refund the game when they inevitably find it disappointing. When they discover it is not twice as good as a $50 game or even a $35 game. Gold plated recycled plastic. When they realize they can get two, three, or even four games they can attempt and fail to play at the same price. It's a hobby, not a lifesaving surgery. It's a painting of a spaceship, not an actual spaceship. It's a rendition of a person, not a real-life person. It's artificial intelligence, not actual intelligence. They are too conceited to distinguish the difference. It's why they reckon its worth equal to a spaceship.
Raise the price at the bottom of a market hobbled by rampant inflation. Brilliant. I smell ivy league so I gotta go gag now. So long...
Bravo Sir, wel said!
I could not agree more.
and that there was better writing than ie seen in some modern games whos writers were actually paid to write the lines. to anyone calling that a sermon, it'd still be a better one than what we've been getting.
Grand Theft game pricing 6.
GTA players are massive paypigs. They will pay those 150.
True, just look at the crap they pay real money for in game.
I love being hustled out of things I enjoyed as a kid to an endless mob
To answer your question Vee, if its a success, basically it helps normalise the new standard for AAA game pricing. This will allow more game studios to justify raising their prices to that same standard.
Gaming companies fked up their own industry so people need to paynmore, I cant with that logic
Gamers also fucked up the industry by demanding games should still cost 60 bucks for 25 years despite inflation. Yet be bigger, complexer and fancier every month.
Oh and when you create 1 wrong asset, or your social media manager tweets 1 incorrect thing, the game wil l be burned to the ground.
Everyone is complicit here, there are no victims.
We want the star citizen audience
Yup, and they'll sell cars for the online mode at SC prices too!
What, you mean selling JPGs with vague promise of there being a game at some point in the undefined, unspecified future?
The problem. Sports games people also play GTA and COD, and nothing else. And they outnumber me and you.
The people who pay $150 every year for 3 new jerseys and a worse campaign more, and then go on to spend untold hundreds on fantasy leagues.
GTA can get away with charging $350 for the base game, They'd sell the the same amount as if it were $100. CoD could charge $269.99 for the base game, They would still make the same sales numbers they do today.
These are the same people who will happily pay hundreds to watch a single sports game on their Dorito crumb glazed couch.
I don’t think people realize how much damage woke has caused and even normal people are noticing, mouth to mouth can spread fast, it will not earn money
Game developers need to get used to not owning our money.
GTAV was less advanced than GTAIV by a wide margin. Unless GTAVI is substantially more advanced than GTAIV, a game almost 2 decades prior, there is zero reason to buy it.
Rdr2 was way more advanced
@@DrTheRichRDR2 was also the last game made by the OG team.
V always felt like an SA-lite. IV lost a lot of side content compared to SA, but arguably made up for it with the tone, satire and physics. V toned the systems down to make them more arcade-like whilst also adding more side stuff and skill points, but the story was basic and serviceable, certainly not comparable to IV or even SA.
100 DOLLARS may be expansive but what makes GTA stands out is that gamers can play same GTA till next version get launched as well as earn by posting playing it
6:08 What the guy is saying is since $70 or $60 for AAA is the industry norm, one AAA company charging $100 will set a precedent which will make it easier for more AAA companies to charge $100 as well as open up customers to the idea that $100 for a AAA is not unusual.
The norm of 60 dollars is from the start of the century. 25 years ago... If you calculate inflation since then 100 is exactly where you end up today.
Games having to cost 60 till eternity is an insane thing to demand.
In 150 years, when 500k $ is a minimum wage salary, games will still have to cost 60 right? Devs should just live in cardboard boxes. Yet still work 80 hour weeks to deliver you your GTA 27.
Entitled...
@@DrTheRich
Make a finished product
Justify increasing the price while providing less content and increased costs
@@DrTheRich But how come they've managed for the last 2-3 decades? Gaming makes more money than the film industry. It's pure greed and you're pushing for that for some fucking bizarre reason?
Good thing i have zero interest in anything Rockstar does anymore.
Maybe this is why gacha games are popular. They are free and far better than they used to be when they started out.
Like how Genshin Impact unironically has cities larger than Skyrim.
Hopefully the game people are calling anime GTA is half as good as San Andreas. Highly doubt it since its a random studio but it might be fun for a bit at least.
this is a major reason, ill tell you that. people want to act like sticker shock doesn't exist, especially on entertainment products. I play gachas that are apparently outliers, but being free to play at the door lets you get the choice of being invested, and then by how much. some people will look at a gacha's battlepass + monthly system which tends to be among the more efficient ways to improve pull rates and go "well, I like this game a lot, i wanna see more for it" or so, and pay it, or even just only often the 5 dollar monthly from time to time. to put it in another perspective, the monthly pass+ base battlepass of most gacha's ive played in the same rates as a lot of the MMOs when i was little.
whats more approchable? a game like that, or the current day game, where you don't even really own it just like the gacha, asks 60-70 up front, really expects you to pay 100+ adding in on disc equiv dlc... or this. 100 at the base. and if thats the idea, then the on disc'll put this at probably 130+ for one game maybe even 200+ for the uber mega edition, in an industry where many games are still in a sub 60 category, and all costs are competing, including all the other rising costs. they may be trying to say people will accept other games being more expensive after GTA6 is, like how blizzards push for always online made so many games functionally something you don't even own. would it work? ... considering the modern public, probably. but i bowed out the mainstream industry a long time ago...
GTA 5 basically just turned into a rich A-hole simulator, instead of the crime boss simulator all the other games were. Since you had to buy all the best cars in the game, instead of stealing them. So it makes perfect sense that GTA6 would extend that rich A-hole simulation into the real world.
Why all of a sudden are the games advancing in price so fast? It took decades for the price to go from 60 to 70. But suddenly its 100? I want to see a justification for it, and I don't think they have it.
Don't you think it's kinda weird that inflation went up over those decades from where 60 dollars in 2001 is 100 now, yet people are still demanding it costs 60.
Its like demanding a new car should still cost the same as a Model T did a 100 years ago...
Type 60 dollars in an inflation calculator from 2001, there is your justification
Mental
@@DrTheRich Not really, they can sell to a much larger audience without needing hard copies like a disc due to digital shops, also a lot of these games have cash shops in them. This level of monetization isn't necessary for a successful game, especially with one of the most successful IP's in the video game industry that should sell many millions of copies.
@@DrTheRich You want things to cost more?
Mental
@@DrTheRich A $60 game 20-30 years ago was still outrageous. Games usually averaged between $39 and $49. The Median household income in the United States from 1990 to 2023 has only increased by about 20.25%. Inflation has massively outpaced income. A $100 game is insane for most people. Games shouldn't be anymore than $70 max currently if they don't want gaming to go back to being a niche hobby.
@@DrTheRichidk where you are getting 60 dollar games back in 2001 when i remember paying 40 dollars for the whole PS2 generation for a new game!! So you are putting out misinformation
Why do I feel like it would actually help the game industry heal more if GTA VI flopped?
Do it. I hope they do it. Haven't liked GTA since GTAIV.
Do it. I want to see who'll buy it.
Everything has an optimal price. If you're undercharging you're be losing money. But if you're overcharging you're also losing money, because discerning customers (who may have previously bought it) will now refuse to pay for an overpriced product.
Been following gacha news in general, I predict gacha games will take significant foothold in the PC market 2025, anticipated titles like Ananta(aka Anime GTA, Asmongold like it too), Endfield(ClosedBeta currently running now), NTE etc.
Their gacha system is also getting friendlier(maybe fierce competition), production value getting better & better too.
If anime GTA eats GTA 6's lunch that'll be so funny considering anime mods are one of the most popular mods in GTA games
NieR reincarnation before it shutdown was surprisingly one of the more fair and reasonable gatcha games I’ve played if you had enough patience and waited for seasonal events you eventually got what you wanted from the game
It costs a lot to employ an army of HR hags and DEI minders.
Someone needs to introduce the industry to Eddings and Princess Arissa from the Elenium. "The key to riches, is to sell cheaply to many." Let's face it, the gaming industry and Princess Arissa have a lot in common.
Its very important to remember that back in the day piracy was far easier to do and much more rife than now and the gaming industry STILL exploded in size, how did that happen?
I remember being surprised as a child that you could buy games from specialist shops because it was always copied tapes and disks passed around between friends.
People are still wondering whether gta6 will be good? Bros, you have to know when to let go.
It's like they read the history of the Model T in reverse and said "This makes sense!"
Blame the squeakers an whales for emboldening rockstar hope the shark cards was worth it
40$ is my maximum digital purchase for games. Anything more I better be getting a physical copy lol
I paid 10 bucks for FTL and I'm pretty sure I've put around 10,000 hours into it.
AAA has never given me that kind of value.
This is a test. If GTA6 makes money at this price point. All AAA will go up to that price. This is how they "own the chuds". They bring up the price to offset the customer loss. It's stupid in the long run, but right now it could work.
I'm a little concerned that this growing incompetence is happening in utilities and infrastructure too.
People demanding a game be priced the same as 25 years ago despite inflation, yet wondering why the product become worse...
@@DrTheRich LMAO if only.
the actual price including microtransactions is something like hundreds of time the price.
with the exception of devs like larian or fromsoft. and somehow the ones that charge the least make the best games
If they fire the DEI department and the company gets a lot more lean, efficient and they don't rely on customers to offset the costs. They can save themselves
If Fromsoftware and Namco managed to charge 40 bucks for a DLC. And after the amount of other studios did charged for overpriced DLCs.
I can't wait if they have the balls for Rockstar for charging 100 dollars for their game to see if the X franchise Consumer would actually buy their games on that price.
But then i remember, there were people who actually spend it for the most expensive sharkcards over GTA Online...
I don’t think it would be excused for most developers. Ubisoft can’t even get people to buy their games at $70 or even $60. No way they’ll get $100. Maybe for Assassin’s Creed, but if it doesn’t work there, then it would fail for any of their other games.
I had to defend terrible practices, but elden ring DLC was practically a complete game that was almost just 2 instead of DLC
@@prettyboyjeremy just because is Fromsoftware it did bring an awful trend to just charge you more for even a DLC.
The article should be titled: How to become the most stolen game in video gaming history
So for someone like me in Australia that $100 USD would be $160 AUD (As much as Star Wars Outlaws Gold Edition). Take 2 and Rockstar better like following Ubisoft in not selling games and having their stock price tank.
GTA ain't GTA without the Houser brothers.
Even if the game was woke-free and a perfect 11/10, I would *not* pay $100 for it. Unlike the "expert", I don't own a money-shi++ing donkey or a pot of gold.
Games are supposed to be a mass-affordable form of entertainment.
I'm old enough to remember when PC games were cheaper than console since there were no licensing costs. These companies need to get their budgets under control and make games that are worth the price they want to ask for. I'm a customer, not a charity for game developers and especially not for a bloated and inefficient industry that hates me. These companies really think they're entitled to people's money.
It's not only 100 Dollars...
You need the console nobody want's...
2 billion when the gameplay will be 80% like the previous titles is insane.
this is going to go over as well as a wetfart in church because the economy itself needs to rebound first if they want this new price to stick.
Exactly, hell here in Australia we got people living in tents in the fkn bush.
I think a lot of people, kids included, would rather a roof over their head and food in the belly, instead of an overpriced game that will insult most of its player base and promote dumb crap.
and even if you subtract the dumb crap, you are still looking at a hefty price tag for what sounds like the base game. Eg you aren't getting the Halo 3 Legendary Edition Master Chief Helmet version of the game. You are instead getting the basic plastic clamshell version, which may or may not even have a physical instruction booklet.
It would be one thing if this was the release with lots of collectable single production swag but sure doesnt sound like it.
Quality won't make any difference of any kind. This thing is going to make ridiculous amounts of cash. They have a massive built in audience that will give them whatever they ask, eat the slop, and beg for seconds.
I can’t say for certain if GTA6 will fail or not. The game has a decade long hype train behind it, but I do know that if it doesn’t live up to expectations, the DLC and GTA7 will fail. I doubt the game will meet those expectations will how twisted and corrupt AAA games studios have become.
Much like how Destiny 1 broke me as a Bungie fan, I imagine a disappointing GTA6 will break people as Rockstar fans.
8 months later, while browsing your digital storefront of choice. 'Hey man, wanna buy our game 50% off'
Nope.
Let me break this down. I already get taxed damn near ten percent on video games. Already. Where games are now 70 dollars new where it may as well be 80. So are the controllers which in less than a month I see stick drift. And this industry has the nerve to demand *more*?
How about learn how to spend money. Stop asking people to pay for your inability to spend money intelligently. How about while your at it, you stop friggin lying to my face. Remember the whole push for digital because it was cheaper only to be more. And more. Expensice than physical copies? You lied once. Why should I believe you now?
I feel like Rockstar knows this will be a disaster no matter what so they are getting out in front and fortifying their martyr status in any conceivable way they can. Any way they can blame the game's failure on anything but the content of said game itself.
100 for the base game ? mhh .... the sea is calling me again, i better ready my ship and my crew
Yo ho, yo ho, a pirate's life for me
We pillage plunder, we rifle and loot
Drink up me hearties, yo ho
We kidnap and ravage and don't give a hoot
Drink up me hearties, yo ho
Yo ho, yo ho, a pirate's life for me
If a whole bunch of people that I trusted told me something like: the gameplay is a great and feels as groundbreaking as gtasa, and the atmosphere is a great as gtavc then i would CONSIDER paying for it
I'm gonna say it:
Games in the 90s were 50-70 bucks as well. Inflation is a thing so 100 bucks is basically equal to what we were paying for games 30 years ago.
So if they let us own our games like in the 90s, with no microtransactions like in the 90s, deliver a finished product with no need for patches like in the 90s and maybe a paid expansion 2 years later like in the 90s, on physical media like in the 90s and with a big printed manual like in the 90s, then and only then am I willing to pay for a game like in the 90s.
Otherwise I'm going to wait for a heavy discount or maybe not pay for it at all. Maybe I'm not even going to play it in the first place, depending on reviews.
They’re treading on thin ice. Difference in the 90’s was the industry was smaller, so it required a higher price, but the cost of living was affordable so people had more disposable income. Today is not the case. The industry’s larger, with more methods to monetize, but people can only be pushed so far as the cost of everything with stagnant wages is horrendous. People don’t even think they’ll be able to afford a house in their lifetime, and yet these chuckleheads think just charging more will “save” the industry? Not a chance. What’ll happen is people will spend the same or less on fewer games. They won’t actually get more. I don’t know what it would take to get more people into gaming, but if they want more money, they better start finding/lobbying for ways to ease the living expenses and taxes on people. Because companies aren’t going to hand out huge wage increases, and there’s not much else people can cut out and justify on leisure. Or this specific leisure.
You're being dishonest. The variable pricing was entirely to do with the chipset included on cartridges. Squaresoft RPGs were absolutely massive compared to other games and justified the 70 dollar price tag. Same with games like Star Fox and Donkey Kong Country that included upgraded processor tech in the cart to go beyond the limits of the standard 16 bit environment. This is probably why Nintendo was dragged kicking and screaming into the optical disc format. The rigid conformity prevents them from innovating with hardware on a game by game basis.
There reaches a certain point when your brain should put two and two together to figure out and realize that's it's not actually inflation. Or in your case, maybe not
Oh, yeah, increasing the price of videogames is a good thing.
Here are a list of things that are or would be just as good :
-"rising cost of groceries will save the food industry"
-"rising cost of energy will save the country"
-"your car costing twice as much will save a lot of jobs"
-"we should raise the price of home ownership to save the real estate industry"
-"rising the price of healthcare will save the hospitals".
-"increasing the student loan debt will save the education system"
A lot of risky jokes that were in the radio stations got removed from Gta V as well. Gta VI is gonna be stale and boring.
Rdr2 wasn't stale..
@DrTheRich Rdr2 online was extremely stale...
Now i just want for GTA to completely crash and maybe the entirety of Rockstar if this happens.
Agreed
GTA6? Don't care, so anyway have you been replaying Watch_Dogs 1? This game is pretty awesome in 2025 with its PC mods.
If GTA6 is successful then investors will still have hope and keep investing in the DEI (they switched the letters around, it's EDI now) slop so ironically, for the actual good of the western games industry, GTA6 has to fail, and if they price it at 100$ in a time when people can't fill their shopping carts, it means you're making people choose between food and entertainment. Since you can live without entertainment but can't without food, the games industry is saved.
The guys who pay $100 for a game that doesn't let you play *who* you want *how* you want are the same who allow their girlfriend to have an open relationship. Call it... Destiny.☝️🙂↔️
It will sell like crazy no matter what, the amount of "casual" gamers waiting for this is so big they could sell it at $120 and still break records. Did Ubitrash not try to sell Star Wars Outlaws Ultimate Edition for $130 already? My guess is there will be some edition costing around the 140 to 150 bucks with some online shit attached to it.
That game didn’t sell though….
@@dwightmanne true but the intent was already there. Just a matter of time until some game breaks the mold and the $99 price tag becomes common.
I wouldn't even pirate GTAVI