I found the scrap cannon being wielded by the 2-3 heavy I’ll armoured brutes you fight after picking up your thruster core. I’m only a few hours in but that’s where I’ve found it
@@gary7867 it's still a different weapon with different workings. It's kinda like saying having the br and dmr is redundant. But I don't mind having redundant weapons and vehicles.
I hope they add some sort of side mission where you play as your multiplayer spartan and you go and assist Master Chief with something. I miss being able to see my personal spartan like Reach.
Just started playing the campaign, so while I haven't encountered all the weapons, so far my favorite pairing is the Battle Rifle paired with the Bulldog shotgun.
I honestly wish they brought back the rec variants. No matter what you think of the rec system you got to admit that each one was different and unique.
*Udk why people are saying like "i hope the rec variants return" Bruh they already confirmed that they are coming back like even before the first flight*
Ya definitely would like some weapon customization instead of a bunch of different types of the same gun just give us the attachments to make the gun we want. And something similar with vehicles
It feels like what the Halo 2 magnum should have been. If the H2 magnum had it's mechanics revamped to be a copy/paste of the Sidekick, I'd be so happy. Dual wielding would feel godly and advantageous for once with it too.
@@caseyhall2320 There's a mod I really like called Halo 2 Rebalanced which makes every weapon in the sandbox useful on Legendary without making it too easy. The modified M6C Magnum is basically the Sidekick but dual wieldable.
@@KnoxCarbon it's funny you mention that. Because the following day, from my previous comment, I decided to play Ruby's Halo 2 Rebalance again and realized it was pretty much already identical to the Sidekick 😂. I love that rebalance, man. Bless Halo modders, they bring so much variety.
not big on how every special weapon follows the same color scheme, dark with yellow stripes for UNSC and white for alien weapons, I think every special weapon should have it's own unique coloring
I agree from a creative standpoint. From a gameplay standpoint however, the ease of identification is a big factor in why the variants are all similarly styled, and changing that might cause trouble if not done correctly. That being the case, I'd prefer they direct their attention to fixing the UI, adding mode select, adding report functionality, and hopefully either fixing the store crap or giving us more free customization options. Weapon stylistics can wait as far as I see it.
I think the blood blade is my favorite, ive always loved the energy swords in halo, and having one this op is just great, especially with the infinite ammo skull.
I get this is a showcase but.....I can't really tell the differences between a LOT of the weapons you show, since you are shooting at something so far away, there's no way to see the special affects the weapons have. Maybe shoot some enemies with them?
Would be great if infinite had variants for all of the vehicles. I say ‘for all of the vehicles’ because the chopper has a variant which appears in one of the main boss fights
Wasn't the OG plasma rifle in the original Halo: Infinite gameplay release? I could have sworn i saw an elite carrying it. They should have added it alongside the plasma carbine, Similar to how Reach did it. Oh well... Hopefully they add it in the future. Its such a staple of the franchise.
The Cindershot is supposedly replacing that, as it has similar mechanics to a Brute Shot. The Banished is mostly Brutes, yes, but Brute Shots were manufactured by the Covenant, not the Banished, and the Banished wish to be different than the Covenant. But I know what you mean, I do wish they could bring the Brute Shot back.
@@nightterrors2976 It can ricochet off of surfaces, but yeah, I agree on you with that. also when I saw your pfp I was like "Hol' up, is it really him?", and then I saw the username
im not sure what they did but i find myself using way more of the guns that i find off of enemies and weapon racks than compared to previous games where i would stick with my AR/Shotgun/Magnum
It feels like what the Halo 2 magnum should've been. If Halo 2 had its magnum revamped to act identical with the sidekick, it'd actually kick ass in campaign. And being a Halo 2 fan-boy, I'd cry tears of joy yo, haha.
Anybody else notice the Bolt carrier/charging handle on the Battle Rifle vibrates ever so slightly when you’re just standing there not shooting it/ that’s weird Edit: Actually I noticed multiple guns did that. Not just the BR, the shotgun after it too
I guess we'll obtain these (Upgraded or Custom guns) after boss fights and HVT. But I don't think that the UNSC guns will be obtained the same way. Either way I'm looking forward to tomorrow
@@spookytown7963 I am assuming the Spartan Laser's replacement is the Skewer, but what is the DMR's replacement? I assume it's the commando, but the commando is too weak to be a DMR?
Am I the only one who gives 5 marines at an FOB a Volatile Skewer, put them all in a Razorback and just drive to every overworld boss/target and watch them annihilate them
Here's my loadout razor back with 5 marines which have br 75 breachers and I have a gliched scorpion cannon and arkane sentinel beam How to get scorpion cannon you need to get to the open world in the Outpost Tremonious mission and you should see a ledge on the the ship to the right and you should be able to grapple up there and you should find 2, 2 barreled artillery cannons and on the first one go to the top of the left barrel and you should pick up if you don't you need to make a new save and don't delete your current one
I love the weapon animations. The only thing is that I wish it would happen more often instead of me having to wait like a whole minute or two minutes.
I'll do my best here but I might get some of it wrong. Skewer explodes after landing, needler locks onto targets but has less ammo (insanely good tracking btw), rocket launcher is able to track vehicles and infantry, pulse carbine just has a higher fire rate and maybe less energy consumption, mangler shoots 3 'rivets' instead of 1 and I think has more ammo, AR has increased range and less spread, BR has less ammo but takes 1 less burst to kill and less recoil, Commando deals more damage and increased mag, sidearm does much more damage with less ammo I believe, ravager just makes the shots bounce (which is less useful in my opinion), cindershot has a sort of 'firework' effect after bouncing off a floor so you can kill most enemies with just 1 shot, sniper has more ammo and a larger mag, plasma pistol does more damage and shoots 5 charged shots instead of 1, original shock rifle shoots 3 bolts with each shot but the variant shoots 5, disruptor deals much more damage and I think has more ammo, duelist sword let's you jump slightly higher and I think has a quicker recovery after a kill, gravity hammer has a larger increase in jump height than the energy sword and longer range, sentinel beam has much less ammo but kills significantly faster and can destroy vehicles quite well, hydra has faster projectiles and tracks better, and lastly, the heatwave has a longer range and deals more damage when bouncing off a surface. Hope this helps
Is there a place to recharge these weapon red sword or the red hammer in campaign ? I’m stuck with both right now sword 0% and hammer at 60% is there a specific location to recharge them . I checked a couple FOBS and nothing 😅
I think it was removed for balance, I would like to see it come back but maybe reworked. It was way too easy to destroy everything in multiplayer with it
@@jacksonmiller7745 I don't really have a problem with it but it outshined the other power weapons alot, especially in halo 3 where the rocket launcher lost its lock on, and the fuel rod was only good at really close range
So it would be easier to see the difference if the weapon was on the ground. Lore-wise I bet that higher ranking individuals would be using these variants. Kinda like how a minor brute in Halo 3 has a light blue coating while the majors are a dark blue. Or minor grunts being orange and majors being red and ultras being white, etc.
Am I the only one that thinks the bullet-trail of the bulldog is WAY lower than it's supposed to? It looks like the spread is coming out of the magazine or even below the weapon rateher than from the barrel
sorry to be the bearer of bad new i guess. this is all that was in the game. i heard 343 will be adding new content to the game, maybe new weapons too.
I don't know, I feel that some plasma weapons should shoot only red plasma. As impressive as some brute weapons are, I feel that dual-wieldable Brute Plasma Rifles are the most violent from the Halo sandbox. Red signifies anger, energy, and extreme violence, yes? I would only accept the color Blue if the Covenant were present on Zeta Halo in-game, because even the plasma grenade should be Red. Also, where is the Spiker/Spike Rifle from Halo Wars 2? Speaking of dual wield weapons, I wish the Halo infinite brings dual wielding back for smaller arms such as sidearms and SMGs. Hell, make needlers do a wieldable gun, now that we have their match in game. Last but not least, all banished units from Halo Wars 2 should be present in Halo Infinite, including the Goliath. For there to be a handful of what are best considered a "skeleton crew" is a disservice for Halo infinite.
It makes sense for the banished to have covenant styled weapons, as they are known to use whatever they find including human weaponry. I also disagree with the idea that all banished units should be in the game. That would just cause bloat, and some enemies roles will likely overlap with others.
Those blue weapons were made by Elites, and Elites are in the game. The Banished take what they can get, it's why in game, some enemies are Banished-fied. And dual Wielding is bad for balancing issues, because you are doubling the stats on the weapon, a weapon that is already dual wielding would be good.
@@CommunityFan What you say is interesting. Last year, we're supposed to fight Covenant forces on Zeta Halo, only for that idea to be scrapped and retcon in favor of the Banished. I mean, were there Covies on that Ring, and they ended up joining the Banished? As for the idea of not needing every Banished unit from Halo Wars 2, I simply pointed out otherwise because the Banished forces on Zeta Halo look and feel almost like a skeleton crew. Then again, we aren't shown all the details.
@@stevenrusch6341 We were always going to be fighting Banished on Zeta lmao. And yes, Ex Covies joined the Banished, that's kinda what the Banished is, it was made from a Rebellion within the Covenant. This isn't the full Banished either, but a small group, this is just a group that is researching and taking supplies. The Covenant also died in Halo 3, The Covenant Remnant died in 5.
Most of the UNSC weapons sound so *BOOTY.* Especially their reload sounds. Like... what happened? Why did they sound so crisp and satisfying in 4, 5 and 2A, but not here? They fell off so hard, maaaaan.
@@mynamedoesntfi--6161 No, because there both different types of gun. They fire different types of rounds. It's clear the the variant of the Mangler is firing buckshot shotgun shells. Or at least a version of it.
@@burnttoast.2017 Exactly my point. The only thing these really have in common is that they are Pocket Shotguns, (Mangler is more of a hand canon) and they have the same rate of fire. They are 2 different guns, made by different alliances, which do 2 completely different things. Also, the Mangler shoot SlugShots, not BuckShots.
So, ignoring all the other ways and reasons the AR and BR wouldn't work irl, its actually believable (I'm not sure thats the right word to describe this) that they don't have moving charging handles. I assume that both guns (somehow) just have non-reciprocating charging handles, much like an AR-15 or a SCAR. Hopefully im not sounding like an ass, I dont mean to come off as one. Personally, I'm much more interested in the lore behind how they managed to get a full auto, 36 round capacity, .308, bullpup rifle to work as well as the AR does, or how tf they worked out 3 round burst to be an extremely accurate and effective mode of fire, and not just used in a suppressive role
@@r0hko well plenty of weapons, such as the ar15, have a charging handle but its only meant to 'rack' a round into the weapons chamber. The bolt, which is hidden away inside the weapon, is what gets pushed back by the gasses being released not the charging handle itself, that's why you only see them use it when the mag is completely empty and they have to put a round into the chamber again.
They shouldn't have reciprocating charging handles. If they did, the user would get hit in the face a ton. There's a reason we put charging handles on bullpups in spots our faces *won't* be.
Might just be me, but a lot of these guns just sound weak. The spanker sounds like your shooting a bullet rather then a rocket and that sniper doesn't have the boom of any of the originals. The pistol really needed the manglers sound and the mangeler needed to sound like something that would break your arm to shoot if you weren't a spartan. Not enough to call the game bad but the sound design is at least a little questionable.
I won't forgive 343 industries for deleting Spartan laser, SMG, Bruteshot(in the game where's a BRUTES FUCCCK), M90shotgun, FUCKIN MAGNUM, and other ICONIC weapon in halo. Oh yea, I dunno, but MA40 lookin pretty cool, but.. they could add MA5C as variation of Ass rifle, don't ya think so?
@@Rubhen925 OMG i know. im saying what does it look like WITH THE HUD ON. the same as the regular version of the weapon? lol.. thats all im getting at here.
@@LoungingBacon Adding too many weapons to the sandbox just makes some other weapons pointless like with halo 4 and halo 5 there were so many pointless weapons in those games that shouldn't of ever been there
I'm curious about whatever happened to that forerunner pistol thing we got in toy form and in megablox, hasn't shown up in the game once to my knowledge
The sniper rifle sound doesn’t feel right. It’s doesn’t have that powerful shot sound when you fire it. Its more like a bb being shot. It doesn’t make you feel like you picked up a badass sniper.
@@misterbanshee7992 No they didn't lmao, there are ton of original weapons in the game. Assault Rifle BR Rocket Launcher Needler Plasma Rifle Sniper Rifle Energy Sword Hydra Sentinel Beam Grav Hammer Frags, Spikes, and Plasmas Turrets.
@@misterbanshee7992 There are no reasons, the Carbine serves no purpose, since the stalker Rifle, and the BR are what the Carbine was. The Carbine was literally just the BR, but not burst, it had the same damage, and same speed. The stalker Rifle is very similar but made into a Sniper. The Brute shot was also replaced by the cindershot and ravager.
I love a few of the weapons designs. Some however like the Bulldog scream Wolfenstein. The Magnum, the most Iconic Halo sidearm has been dumped. Like. WHAT?! But the sounds fail to impress me. Im not getting the metallic click and bang I was expecting. It sounds to.. dull, very flat almost as if the sounds are premuted. The BR sound from Halo 2 being made more snappy would have been spot on. Asfor the plasma weaponry. The plasma pistol now sounds like a todler,..especially the overcharge. Reach did that perfectly. The large crackle of circutry almost frying. The shaking of the hand as the heatsinks open up and near scald you. Infinite sounds to... fantasy. The needler fireing animation is spot. On. Thats how I expect a sharp needle flung at high speeds to look. But the sound is.. deploreable. I am not getting the .. explosive cracking glass thats the telltale sign of someone being porcupined. But overal the weapons sound to.. pewpew. Overall, artwise.. very well done. Soundwise this needs a major rework.
@@aedanshepard316 agreed. However Its design, unique look, sound and 2x zoom capabillity made it a fan favourite. Especially the recoil from Halo CE gave the impression that it was a hefty, heavy hitting pistol, even as a spartan fired it you saw the gun lurch back. Which would make sense as most covenant infantry had a shield or armour of some kind, which a heavy round could break or bypass. Which explained the one hit headshot capabillity it offered. The current handgun in my oppinion is to light in all departments. Especially in a game set in a future setting as Halo I would expect unique designs across the board wherever possible. So the drop of the original Magnum, in my oppinion. Feels like a let down to one of the most iconic handguns in the franchise.
NOTE - People keep asking about the Scrap Cannon. Never saw it in the game. If I do come across it I will update it in a new video. But it seems to function like the minigun and Plasma Cannon, so yea.
There are 50 weapons to mess around with in the campaign. Variants are included as well as Grenades, and melee weapons. Which one is your favourite? Let me know in the comments! Like and share! It helps the channel a lot! Timeline Below:
►TIMELINE:
1) MK50 Sidekick - 0:05
2) Striker Sidekick - 0:18
3) MA40 AR - 0:30
4) MA40 Longshot - 0:43
5) BR75 - 0:55
6) BR75 Breacher - 1:12
7) CQS48 Bulldog - 1:27
8) Convergence Bulldog - 1:44
9) VK78 Commando - 2:02
10) Impact Commando - 2:16
11) S7 Sniper - 2:33
12) S7 Flexfire Sniper - 2:47
13) M41 SPNKR - 3:04
14) M41 Tracker - 3:23
15) Hydra - 3:41
16) Pursuit Hydra - 4:00
17) Cindershot - 4:19
18) Backdraft Cindershot - 4:36
19) Heatwave - 4:54
20) Scatterbound Heatwave - 5:15
21) Disruptor - 5:40
22) Calcine Disruptor - 5:58
23) Mangler - 6:10
24) Riven Mangler - 6:25
25) Plasma Pistol - 6:40
26) Unbound Plasma Pistol - 7:15
27) Needler - 7:41
28) Pinpoint Needler - 7:56
29) Skewer - 8:11
30) Volatile Skewer - 8:34
31) Shock Rifle - 8:06
32) Purging Shock Rifle - 9:24
33) Pulse Carbine - 9:43
34) Rapidfire Pulse Carbine - 10:00
35) Stalker Rifle - 10:24
36) Stalker Rifle Ultra - 10:40
37) Ravager - 10:59
38) Ravager Rebound - 11:29
39) Sentinel Beam - 11:55
40) Arcane Sentinel Beam - 12:13
41) Minigun - 12:33
42) Plasma Cannon - 12:59
43) Frag Grenade - 13:19
44) Plasma Grenade - 13:25
45) Dynamo Grenade - 13:33
46) Spike Grenade - 13:42
47) Duelist Energy Sword - 13:51
48) Elite Bloodblade - 14:03
49) Rushdown Hammer - 14:16
50) Diminisher of Hope - 14:33
I miss the praetorians guns :(
I found the scrap cannon being wielded by the 2-3 heavy I’ll armoured brutes you fight after picking up your thruster core.
I’m only a few hours in but that’s where I’ve found it
Damn a story mission which I can't repeat. I'm dead...
@@Rubhen925 I mean you could've also found it in the wild. It's very powerful
There are 2 brutes you fight who use scrap cannons. You might not have picked them up. I don’t know any other point scrap cannons show up sadly
I hope as they add new weapons to the game over time, that they add them to the campaign as well. Not just the multiplayer
Waiting for the Spartan Laser to come back 🥺
@@PBart7 I don't think it will come back, it's role has been replaced by the skewer.
@@gary7867 it's still a different weapon with different workings. It's kinda like saying having the br and dmr is redundant.
But I don't mind having redundant weapons and vehicles.
I hope they add some sort of side mission where you play as your multiplayer spartan and you go and assist Master Chief with something. I miss being able to see my personal spartan like Reach.
@@Unchainedmaple888 I'm 100% willing to bet they will do this at some point
If they add all of these to multiplayer fiesta is going to be godly.
Keep fiesta as is, and have a second, crazier Super Fiesta, infinite ammo and every weapon variant.
Tbh halo 5 arsenal was leaps ahead of this despite in terms of variety.
Don't know if it's gonna beat halo 5's fiesta variants.
Halo 5s super fiesta is still in the crazy chaos but fun area infinites crazy enough with random weapons and equipment
They either won’t or it’ll be a skin in a bundle.
I wish the commando with the larger mag actually had a larger magazine model
This I wanna see it with a drum mag
Nah I kind of wished it had the role of the DMR
I wish the handling felt less finicky.
@@Mariocat99 That’s pretty much what the stalker rifle or flexfire sniper are for
pretty lazy from 343
Missed opportunity for the arcane sentinel beam to be gold with blue beam.
The thing still shreds tho
Yeah, a lot of the weapons aside from the UNSC ones seem to have a white color. Not really all that special for weapons that were just silver before.
Just started playing the campaign, so while I haven't encountered all the weapons, so far my favorite pairing is the Battle Rifle paired with the Bulldog shotgun.
Battle rifle is so good in this game, especially since it has double the ammo reserves that it had in other halo games
Battle Rifle + Pulse Carbine is insane
Mine is the commando and the sentinel beam, first is for general use and grunt killing, the second is for bosses/hunters/anyone who tried to rush me
Just finished the campaign - Breacher Battle Rifle plus either the Sentinel Beam or Convergence Bulldog shotgun.
i personally do the BR with the riven mangler
I honestly wish they brought back the rec variants. No matter what you think of the rec system you got to admit that each one was different and unique.
I think they might do something with weapon variations when the forge comes out
The rec system sucked ass
*Udk why people are saying like "i hope the rec variants return" Bruh they already confirmed that they are coming back like even before the first flight*
I think rec variants should be in pve stuff and custom games
Ya definitely would like some weapon customization instead of a bunch of different types of the same gun just give us the attachments to make the gun we want.
And something similar with vehicles
The pistol is my favorite weapon for combat it's accurate, reloads fast and decent amount of damage
I’m so used to swapping the pistol in the campaigns past halo CE, I went through the whole story without using the sidekick
It feels like what the Halo 2 magnum should have been. If the H2 magnum had it's mechanics revamped to be a copy/paste of the Sidekick, I'd be so happy. Dual wielding would feel godly and advantageous for once with it too.
@@SavorySoySauce Give it a try. It honestly surprised me how decent it is. Also kicks ass in multiplayer if you have decent aim.
@@caseyhall2320 There's a mod I really like called Halo 2 Rebalanced which makes every weapon in the sandbox useful on Legendary without making it too easy. The modified M6C Magnum is basically the Sidekick but dual wieldable.
@@KnoxCarbon it's funny you mention that. Because the following day, from my previous comment, I decided to play Ruby's Halo 2 Rebalance again and realized it was pretty much already identical to the Sidekick 😂.
I love that rebalance, man. Bless Halo modders, they bring so much variety.
7:16
Finally, the iPistol.
not big on how every special weapon follows the same color scheme, dark with yellow stripes for UNSC and white for alien weapons, I think every special weapon should have it's own unique coloring
And unique sounds too
Shut up
@@l3LACKMASK713 I wasn't saying anything at the time of you reading my comment
@@l3LACKMASK713 “don’t point out things you don’t like very much or I’ll cry”
I agree from a creative standpoint.
From a gameplay standpoint however, the ease of identification is a big factor in why the variants are all similarly styled, and changing that might cause trouble if not done correctly. That being the case, I'd prefer they direct their attention to fixing the UI, adding mode select, adding report functionality, and hopefully either fixing the store crap or giving us more free customization options. Weapon stylistics can wait as far as I see it.
I think the blood blade is my favorite, ive always loved the energy swords in halo, and having one this op is just great, especially with the infinite ammo skull.
I get this is a showcase but.....I can't really tell the differences between a LOT of the weapons you show, since you are shooting at something so far away, there's no way to see the special affects the weapons have. Maybe shoot some enemies with them?
The Diminisher Hope???
Awesome✨
the diminisher OF hope
Is that atriox weapon?
@@jlock9085 i think it's escharum's weapon
@Marco Patlan it is
Would be great if infinite had variants for all of the vehicles. I say ‘for all of the vehicles’ because the chopper has a variant which appears in one of the main boss fights
As far as I know, that boss fight is the only point where the chopper variant I’m talking about is seen in.
Pretty much the variant is gold and when you charge it the wheel and the side blades get energized with the same colour as the bloodblade
I remember that one, yeah
Yeah it was called the Catulus chopper
@@joejfad6280 catalyst chopper, and its a god damn shame 343 didnt make it a vehicle you could spawn, it looks so good
It would be nice if they can continue to add missions and new stuff to the campaign over time.
I heard somewhere this is the last halo for another 10 years (don’t quote me on this though) and they are gonna add lots of dlc
Apparently Microsoft have already patented something called Halo: The Endless which I assume with be like a destiny style DLC
I’d love to see more stuff added to the base game, but I feel like it’s going to be separate campaigns.
Maan I miss the covenant guns, the plasma rifle, the carbine, fuel rod cannon :(
Same, I’m hoping they’ll add them to the game later on
Yeah, feels so weird not seeing fuel rod grunts.
Wasn't the OG plasma rifle in the original Halo: Infinite gameplay release?
I could have sworn i saw an elite carrying it.
They should have added it alongside the plasma carbine, Similar to how Reach did it.
Oh well... Hopefully they add it in the future. Its such a staple of the franchise.
That one marine that’s like “chief? U good?”
As he just mag dumps into the distant not hitting anything
I just can't believe that with halo infinite revolving so much around the banished (a brute faction) that they did not bring back the brute shot
The Cindershot is supposedly replacing that, as it has similar mechanics to a Brute Shot.
The Banished is mostly Brutes, yes, but Brute Shots were manufactured by the Covenant, not the Banished, and the Banished wish to be different than the Covenant.
But I know what you mean, I do wish they could bring the Brute Shot back.
@@TheFreshPrinceofEvergreen the brute shot was used by the banished, it's also a brute weapon, not covenant
@@proper7439 true that lol
@@TheFreshPrinceofEvergreen the cinder shot is more analogous to the UNSC grenade launcher than the brute shot
@@nightterrors2976 It can ricochet off of surfaces, but yeah, I agree on you with that.
also when I saw your pfp I was like "Hol' up, is it really him?", and then I saw the username
Elite blood blade looks beautiful
Yeah, sort of reminds of the crucible.
All I know is that forge is gonna be lit based on these maps
Even though I didn't like Halo 5, it easily had the best forge by far, and this one is going to be even better
Minus the ridiculously overpowered weapon-Req combinations
Oh my god… He doesn’t have a HALO 1 PISTOL! Everyone get him!
Gawd I cant wait till they add that gun in
...
You forgot the Brute turret that the skewer Target was carrying
im not sure what they did but i find myself using way more of the guns that i find off of enemies and weapon racks than compared to previous games where i would stick with my AR/Shotgun/Magnum
I love the sidekick bro it's like the Halo 2 pistol !!!
It feels like what the Halo 2 magnum should've been. If Halo 2 had its magnum revamped to act identical with the sidekick, it'd actually kick ass in campaign. And being a Halo 2 fan-boy, I'd cry tears of joy yo, haha.
Shock Rifle reminds me of that Wonder Weapon from BO1 Moon Zombies, the one that split apart into two pistols
Anybody else notice the Bolt carrier/charging handle on the Battle Rifle vibrates ever so slightly when you’re just standing there not shooting it/ that’s weird
Edit: Actually I noticed multiple guns did that. Not just the BR, the shotgun after it too
Coder: "how fast do you want the needles to sho-"
Devs: *yes*
The bandit really calls for the upgraded stalker rifle
I love the red and black on some of these weapons…
I guess we'll obtain these (Upgraded or Custom guns) after boss fights and HVT. But I don't think that the UNSC guns will be obtained the same way. Either way I'm looking forward to tomorrow
UNSC guns are acquired through Valor
@@Gwynbleidd_117 Yes now that i'm playing campaign i understand. Personally, i equip BR75 and Convergence Bulldog.
@@benthomas2232 same mostly lol. Except sometimes I swap a commando for the br
@@Gwynbleidd_117 Me too, i just change when low on ammo and no way to replenish.
The only UNSC weapon locked behind a HVT is the M41 Tracker. My current setup is BR75 and Flexfire Sniper/Hydra
Between the bloodblade and duelist. Unsure which has you run the fastest
Bloodblade gives less bonus, but deals at least 2 times the damage
See that as a win
Duelist seems to be faster, but the bloodblade does crazy damage, on top of disintegrating anything it kills.
6:27
What every Tenno fears.......
(Warframe Reference)
To open it
Kill 3 brutes with a headshot while flying
I bet Chief got a bad roll with his Riven.
I like the stalker rifle paired with the elite blood blade.
What happened to the fuel rod cannon, plasma rifle, beam rifle, spartan laser, DMR, and the SMG?
Gone, reduced to atoms.
Spartan Laser and DMR already have replacements, but the others could work
@@spookytown7963 Not worthy replacements tbh.
@@EmilioMetralleta they literally do the exact same things but better
@@spookytown7963 I am assuming the Spartan Laser's replacement is the Skewer, but what is the DMR's replacement? I assume it's the commando, but the commando is too weak to be a DMR?
12:25 - ARCANE!
Where and how do you get the unique UNSC weapons? I want the Striker.
Lol...my favorite gun that i literally used throughout the whole campaign was the mangler. It is OP i never ran out of ammo once 😆
Am I the only one who gives 5 marines at an FOB a Volatile Skewer, put them all in a Razorback and just drive to every overworld boss/target and watch them annihilate them
I had a bunch of Marines with the unique shotgun and a sniper rifle once, it was a bloodbath
I have never thought about that
I did that with the tracking spnkr. Melted through enemies
Try the arcane beam, most op thing ive seen yet.
Here's my loadout razor back with 5 marines which have br 75 breachers and I have a gliched scorpion cannon and arkane sentinel beam
How to get scorpion cannon you need to get to the open world in the Outpost Tremonious mission and you should see a ledge on the the ship to the right and you should be able to grapple up there and you should find 2, 2 barreled artillery cannons and on the first one go to the top of the left barrel and you should pick up if you don't you need to make a new save and don't delete your current one
Scrap cannon?
Did anyone else run the BR75 threw out the whole campaign
I love the weapon animations. The only thing is that I wish it would happen more often instead of me having to wait like a whole minute or two minutes.
This one video took around 3 hours to record because those stupid idle animations wouldn't trigger for like minutes on end lol
@@Rubhen925 ok that answers a lot, i thought we can do this everytime :(
What do the Variants do besides the color change?
They have more ammo do more damage and sometime have other enhancements.
@@Rubhen925 So would that mean I would be able to kill a Spartan with a OHK at arms length instead of using 3 shots?
I'll do my best here but I might get some of it wrong. Skewer explodes after landing, needler locks onto targets but has less ammo (insanely good tracking btw), rocket launcher is able to track vehicles and infantry, pulse carbine just has a higher fire rate and maybe less energy consumption, mangler shoots 3 'rivets' instead of 1 and I think has more ammo, AR has increased range and less spread, BR has less ammo but takes 1 less burst to kill and less recoil, Commando deals more damage and increased mag, sidearm does much more damage with less ammo I believe, ravager just makes the shots bounce (which is less useful in my opinion), cindershot has a sort of 'firework' effect after bouncing off a floor so you can kill most enemies with just 1 shot, sniper has more ammo and a larger mag, plasma pistol does more damage and shoots 5 charged shots instead of 1, original shock rifle shoots 3 bolts with each shot but the variant shoots 5, disruptor deals much more damage and I think has more ammo, duelist sword let's you jump slightly higher and I think has a quicker recovery after a kill, gravity hammer has a larger increase in jump height than the energy sword and longer range, sentinel beam has much less ammo but kills significantly faster and can destroy vehicles quite well, hydra has faster projectiles and tracks better, and lastly, the heatwave has a longer range and deals more damage when bouncing off a surface. Hope this helps
@@chasehill7271 So why weren't in Fiesta? seriously, the most fun mode of Halo
is it just me or the pulse carbine is missing the right side vent cover ?
The flexfire sniper is deffinetly my weapon of choice!
Edit:i forgot the name of the commando variant byt that aswell
Is there a place to recharge these weapon red sword or the red hammer in campaign ? I’m stuck with both right now sword 0% and hammer at 60% is there a specific location to recharge them . I checked a couple FOBS and nothing 😅
Haven’t played halo since halo 4 little disappointed to not see the Spartan laser in the last halo game
I think it was removed for balance, I would like to see it come back but maybe reworked. It was way too easy to destroy everything in multiplayer with it
@@threadworm437 It's a fucking superlaser. It should be op. It's not like it was a common weapon.
@@jacksonmiller7745 I don't really have a problem with it but it outshined the other power weapons alot, especially in halo 3 where the rocket launcher lost its lock on, and the fuel rod was only good at really close range
The Skewer is the new spartan laser
Covenant weapons slap
In a good way
Why do all the Covenant (except for energy sword) and Forerunner weapon variants have a plain white coating??
The unsc weapons are all yellow and black. It's to signify the change in variety.
So it would be easier to see the difference if the weapon was on the ground. Lore-wise I bet that higher ranking individuals would be using these variants. Kinda like how a minor brute in Halo 3 has a light blue coating while the majors are a dark blue. Or minor grunts being orange and majors being red and ultras being white, etc.
They're not covenant
@@chasehill7271 You do get the variants from Banished Leaders, so you are right
The Warhammer looks like Marauder's axe from Doom Eternal almost
I think Backdraft Cindershot is the guy who plays Dr. Strange
Am I the only one that thinks the bullet-trail of the bulldog is WAY lower than it's supposed to? It looks like the spread is coming out of the magazine or even below the weapon rateher than from the barrel
It is. Not to mentions almost all of the weapons feature non moving charging handles which bother me a lot
Is the Elite Bloodblade and the Diminisher of Hope stronger than their classics?
What happened to the Magnum? Or other classic/iconic weapons from the other games? ):
sorry to be the bearer of bad new i guess. this is all that was in the game. i heard 343 will be adding new content to the game, maybe new weapons too.
Apparently the Saw from 4 and 5 is in the files and works for the most part
Gone reduced to atoms
The game doesn't need the magnum the mangler is basically a more balanced brute verison of the ce magnum
@@xUseTheForks So? Wouldn't hurt to also have the Magnum or any of the other weapons from previous games
The arcane sentinel beam is kinda too overpowered because it turns enemies to dust in seconds
Looks bootiful, as always
OK where do i go to find my weapons that I got from bosses? Like where is my storage crate or whatever that their in?
You forgot the last turret is was the scrap cannon
Isnt shock rifle supposed to be at 9:06?
The pinned comment shows it to be at 8:06
the diminisher of hope? okay whos idea was it to slap energy blades onto a gravity hammer? cause they need a raise!
I don't know, I feel that some plasma weapons should shoot only red plasma. As impressive as some brute weapons are, I feel that dual-wieldable Brute Plasma Rifles are the most violent from the Halo sandbox. Red signifies anger, energy, and extreme violence, yes?
I would only accept the color Blue if the Covenant were present on Zeta Halo in-game, because even the plasma grenade should be Red. Also, where is the Spiker/Spike Rifle from Halo Wars 2?
Speaking of dual wield weapons, I wish the Halo infinite brings dual wielding back for smaller arms such as sidearms and SMGs. Hell, make needlers do a wieldable gun, now that we have their match in game.
Last but not least, all banished units from Halo Wars 2 should be present in Halo Infinite, including the Goliath. For there to be a handful of what are best considered a "skeleton crew" is a disservice for Halo infinite.
They said no dual wielding and not everything has to be from halo wars 2
It makes sense for the banished to have covenant styled weapons, as they are known to use whatever they find including human weaponry. I also disagree with the idea that all banished units should be in the game. That would just cause bloat, and some enemies roles will likely overlap with others.
Those blue weapons were made by Elites, and Elites are in the game. The Banished take what they can get, it's why in game, some enemies are Banished-fied. And dual Wielding is bad for balancing issues, because you are doubling the stats on the weapon, a weapon that is already dual wielding would be good.
@@CommunityFan What you say is interesting. Last year, we're supposed to fight Covenant forces on Zeta Halo, only for that idea to be scrapped and retcon in favor of the Banished. I mean, were there Covies on that Ring, and they ended up joining the Banished?
As for the idea of not needing every Banished unit from Halo Wars 2, I simply pointed out otherwise because the Banished forces on Zeta Halo look and feel almost like a skeleton crew.
Then again, we aren't shown all the details.
@@stevenrusch6341 We were always going to be fighting Banished on Zeta lmao.
And yes, Ex Covies joined the Banished, that's kinda what the Banished is, it was made from a Rebellion within the Covenant.
This isn't the full Banished either, but a small group, this is just a group that is researching and taking supplies.
The Covenant also died in Halo 3, The Covenant Remnant died in 5.
Does anyone else not like the gun sounds?
I love them
Most of the UNSC weapons sound so *BOOTY.* Especially their reload sounds.
Like... what happened? Why did they sound so crisp and satisfying in 4, 5 and 2A, but not here? They fell off so hard, maaaaan.
how does the needler work
Why is the pulse carbine firing from your helmet?
Huge missed opportunity on not calling the Riven Mangler the Mauler
But the Mauler is more of a Scatter Shotgun and the Riven Mangler is more of a Slugshot Shotgun.
@@mynamedoesntfi--6161 it still fires more than one shot per round. It's buckshot, man.
@@burnttoast.2017 The BR75 and Pulse Carbine both shoot burst, are they the same?
@@mynamedoesntfi--6161 No, because there both different types of gun. They fire different types of rounds. It's clear the the variant of the Mangler is firing buckshot shotgun shells. Or at least a version of it.
@@burnttoast.2017 Exactly my point. The only thing these really have in common is that they are Pocket Shotguns, (Mangler is more of a hand canon) and they have the same rate of fire. They are 2 different guns, made by different alliances, which do 2 completely different things. Also, the Mangler shoot SlugShots, not BuckShots.
Raven Mangler acts like a mauler.
love how in the video we see the energy sword and grav hammer variants but not the actual weapons
Every weapon does something Special if you could Maybe showcase what they do that would be Wonderful but I love the Content thank you💯👾
The bloodblade is back baby
Idc for any other weapon as I do for that energy sword
Is it just me or do the ar and the br have non moving charging handles?
@@yaroslav7458 it wasnt animated. check the video out in .25 speed
So, ignoring all the other ways and reasons the AR and BR wouldn't work irl, its actually believable (I'm not sure thats the right word to describe this) that they don't have moving charging handles. I assume that both guns (somehow) just have non-reciprocating charging handles, much like an AR-15 or a SCAR. Hopefully im not sounding like an ass, I dont mean to come off as one.
Personally, I'm much more interested in the lore behind how they managed to get a full auto, 36 round capacity, .308, bullpup rifle to work as well as the AR does, or how tf they worked out 3 round burst to be an extremely accurate and effective mode of fire, and not just used in a suppressive role
@@r0hko well plenty of weapons, such as the ar15, have a charging handle but its only meant to 'rack' a round into the weapons chamber. The bolt, which is hidden away inside the weapon, is what gets pushed back by the gasses being released not the charging handle itself, that's why you only see them use it when the mag is completely empty and they have to put a round into the chamber again.
I have no idea but I know for a fact previous games had a reciprocating handle.
They shouldn't have reciprocating charging handles. If they did, the user would get hit in the face a ton. There's a reason we put charging handles on bullpups in spots our faces *won't* be.
what was that scream? 1:18
Btw it's a chain gun turret
Wheres the Scrap Cannon and Bandit Rifle DMR?
So many negative crybabies in the comments. Good video dude im super pumped to get in, explore, theorise and have a blast
So having an opinion of your own makes you a negative crybaby? Ya virgin.
that needler bullet travel speed is so scary lmao
I miss the smg:(
Might just be me, but a lot of these guns just sound weak. The spanker sounds like your shooting a bullet rather then a rocket and that sniper doesn't have the boom of any of the originals. The pistol really needed the manglers sound and the mangeler needed to sound like something that would break your arm to shoot if you weren't a spartan.
Not enough to call the game bad but the sound design is at least a little questionable.
I won't forgive 343 industries for deleting Spartan laser, SMG, Bruteshot(in the game where's a BRUTES FUCCCK), M90shotgun, FUCKIN MAGNUM, and other ICONIC weapon in halo. Oh yea, I dunno, but MA40 lookin pretty cool, but.. they could add MA5C as variation of Ass rifle, don't ya think so?
The Spiker was in halo wars 2 but didnt make it to Infinite. But it's not the end of the world. Let alone Halo. Cuz it's Infinite 🤪
The spiker wouldn't serve much of a purpose in the sandbox, unless they changed it
The spiker is in the game files but it's incomplete. Maybe they'll finish it and make it useable later?
So what exactly does the Diminisher of Hope do?
just like the other hammer. explosion is larger.
why all this with the hud off.. are the huds all the same?
It looks clear without the HUD
@@Rubhen925 I know but i duno if the aim cursors look identical or not. im assuming the blooms gunna look different and he turned all that off.
@@Rubhen925 OMG i know. im saying what does it look like WITH THE HUD ON. the same as the regular version of the weapon? lol.. thats all im getting at here.
Yo when is the Sentinel Beam mixtape dropping
Why do all the special versions of weapons just look like they were made by fucking Dewalt?
Are all of these in multiplayer as well?
Not sure if the variants are in mp
@@Rubhen925 Some showed up in custom fiesta, so maybe in the future we will get weapon variants for custom MP.
@@keldricharts might have been an non-intentional error or an bug
What’s the difference between regular UNSC guns and the yellow UNSC guns
How you playing this early 🤯
Still waiting for all the og guns 😑
Not every halo game needs to have the same guns over and over again I'm glad they did being back a few but I'm glad they added a bunch of new ones
@@xUseTheForks so?
It adds to the sandbox regardless.
Plus halo usually goes for cool factor and lots of og guns were cool factor
@@LoungingBacon Adding too many weapons to the sandbox just makes some other weapons pointless like with halo 4 and halo 5 there were so many pointless weapons in those games that shouldn't of ever been there
@@xUseTheForks it may seem pointless but it's not. Every counterpart of every gun had enough different to become viable in different scenarios.
@@LoungingBacon Maybe in halo ce h2 and H3 but not any other halos
I'm curious about whatever happened to that forerunner pistol thing we got in toy form and in megablox, hasn't shown up in the game once to my knowledge
The sniper rifle sound doesn’t feel right. It’s doesn’t have that powerful shot sound when you fire it. Its more like a bb being shot. It doesn’t make you feel like you picked up a badass sniper.
Sounds fine to me in game. Course I got a headset on.
Seems alright to me, gun go boom
Is campaign out already ?
Global launch 8th 1pm est. I got permission from MS to post some footage today
@@Rubhen925 sucks they took out all the original weapons :/
@@misterbanshee7992 No they didn't lmao, there are ton of original weapons in the game.
Assault Rifle
BR
Rocket Launcher
Needler
Plasma Rifle
Sniper Rifle
Energy Sword
Hydra
Sentinel Beam
Grav Hammer
Frags, Spikes, and Plasmas
Turrets.
@@CommunityFan they need carbines and brute shots lol
@@misterbanshee7992 There are no reasons, the Carbine serves no purpose, since the stalker Rifle, and the BR are what the Carbine was. The Carbine was literally just the BR, but not burst, it had the same damage, and same speed. The stalker Rifle is very similar but made into a Sniper. The Brute shot was also replaced by the cindershot and ravager.
I just want a shotgun that's worth a damn.
Same bro, same
14:08 esto era de Jega, no?
Yes
I just started the game play is there any spoilers???? I need a respond like asap
Can you do a video on how to unlock all of them at the fobs?
Unsc weapons are acquired through valor, look at the fob menu to see your progress. Other weapons are from high value targets or beating the campaign.
I love a few of the weapons designs. Some however like the Bulldog scream Wolfenstein. The Magnum, the most Iconic Halo sidearm has been dumped. Like. WHAT?!
But the sounds fail to impress me.
Im not getting the metallic click and bang I was expecting. It sounds to.. dull, very flat almost as if the sounds are premuted. The BR sound from Halo 2 being made more snappy would have been spot on.
Asfor the plasma weaponry. The plasma pistol now sounds like a todler,..especially the overcharge. Reach did that perfectly. The large crackle of circutry almost frying. The shaking of the hand as the heatsinks open up and near scald you. Infinite sounds to... fantasy. The needler fireing animation is spot. On. Thats how I expect a sharp needle flung at high speeds to look. But the sound is.. deploreable. I am not getting the .. explosive cracking glass thats the telltale sign of someone being porcupined. But overal the weapons sound to.. pewpew.
Overall, artwise.. very well done.
Soundwise this needs a major rework.
The magnum wasn't in Halo 2 either.
@@aedanshepard316 agreed. However Its design, unique look, sound and 2x zoom capabillity made it a fan favourite. Especially the recoil from Halo CE gave the impression that it was a hefty, heavy hitting pistol, even as a spartan fired it you saw the gun lurch back. Which would make sense as most covenant infantry had a shield or armour of some kind, which a heavy round could break or bypass. Which explained the one hit headshot capabillity it offered. The current handgun in my oppinion is to light in all departments. Especially in a game set in a future setting as Halo I would expect unique designs across the board wherever possible. So the drop of the original Magnum, in my oppinion. Feels like a let down to one of the most iconic handguns in the franchise.
I like the weapons, but I feel like Infinite is missing some
Isn't the scrap cannon there?
didn't see it anywhere in the game.
@@Rubhen925 I've seen other people show it in campaign. Maybe it just didn't spawn where your were
You forgot the normal energy sword and gravity hammer. They have two variants each. You did the variants but not the normal versions.
How do you inspect weapons? (Also how do you do so on console)
Maybe just wait 1-2 mins holding the weapon, doing nothing
@@sagarkardam9977 I see, thank you
You forgot one weapon a brute minigun there's a UNSC covenant and brute minigun and you forgot the brute