Unreal Engine (Path tracing) vs Blender (Cycles)

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  • Опубліковано 7 тра 2023

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    Difference betwen Cycles and Path tracing render engines
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КОМЕНТАРІ • 116

  • @zahwa242
    @zahwa242 Рік тому +572

    Cycles looks better but man i can't wait a whole week to render a few seconds

    • @fadhil4008
      @fadhil4008 11 місяців тому +37

      Noise threshold just put it to some higher value like .1 then turn on denoiser. This could even be faster than any path tracing engine out there

    • @radsgd
      @radsgd 10 місяців тому +28

      cycles isnt actually that slow once you know how to tweak the engine settings and i assume its the same for ue path tracing

    • @xanzuls
      @xanzuls 10 місяців тому +8

      Cycles is way faster than most path tracers and lumen does take much longer than realtime if you have anti aliasing turned on.

    • @zizzonedibattipaglia6247
      @zizzonedibattipaglia6247 9 місяців тому

      Well, just read the comment below 👇...

    • @Eradifyerao
      @Eradifyerao 8 місяців тому +4

      @radsgd The difference is Cycles was designed as a to be best by hard rendering frames, Unreal Engine was designed to run in real-time. This new path-tracing feature sounds very experimental and is probably using a lot of noise filtering, but I still think the biggest benefit is a significantly less rendering time. The disadvantage - you have to import all of your assets into UE, set up materials, particle systems, lighting, and Post-processing, and you don't have to freedom of procedural modifiers galore that can be told to render from the workspace. Blender has some amazing plugins that can be set up and rendered as-is.

  • @zizzonedibattipaglia6247
    @zizzonedibattipaglia6247 9 місяців тому +56

    Cycles looks better, but a) it STRONGLY depends on the settings used in both cases b) generally in UE I prefer using lumen w/ hardware rtx support, its faster and the results are awesome.
    Btw path tracing takes a lot to render in both engines

  • @pravinrenders
    @pravinrenders 9 місяців тому +33

    I think cycle has more accurate light bouncing than unreal

  • @nguyenhuy-kr8yv
    @nguyenhuy-kr8yv 11 місяців тому +20

    The light sun in ue5 is better but the quality in blender better than ue5

  • @fadhil4008
    @fadhil4008 11 місяців тому +82

    Just so you know, path tracing in UE is also as slow as Cycles. I mean, what do you expect in terms of speed from path tracing?

    • @Denomote
      @Denomote 9 місяців тому +6

      he's clearly comparing the looks

    • @fadhil4008
      @fadhil4008 9 місяців тому +10

      @@Denomote I think I just made some misunderstanding for people, My comment meant to reply others who said Cycles is just too slow

    • @Denomote
      @Denomote 8 місяців тому

      @@gn2727 that's a different thing

    • @Eradifyerao
      @Eradifyerao 8 місяців тому

      a feature that was built into a real-time rendering engine... I wish you hadn't told me that... I will keep using Unity HDRP and render phenomenal stuff is a fraction of the time. Unity is cheaper than UE (for now), and fall back on Cycles for the seriously high-caliber stuff...

    • @hyphinx
      @hyphinx 7 місяців тому +1

      @@Eradifyeraounreal also has real time ray tracing.
      I mean unity was good but now it’s shit so just switch to godot or something

  • @Almirante001
    @Almirante001 7 місяців тому +5

    i think what's causing the most difference is at least to me it feels like theres some post processing going on in UE, like the extra atmosphere and slight haze, flares and light streaks

  • @Peluche070
    @Peluche070 10 місяців тому +12

    Man there are so many tweaks that needed to be done in path Tracing which can make it look better no?

    • @rexiah1506
      @rexiah1506 9 місяців тому +2

      it is made for games , and it looks fantastic for the purpose , it is obviously no match form actual 3d animation softwares in rendering

    • @flicks2206
      @flicks2206 7 місяців тому

      i disagree, mandalorian fx was made in ue, specifically backgrounds. lumen is basically real life@@rexiah1506

    • @rgiles524
      @rgiles524 Місяць тому

      @@rexiah1506 Path Tracing is not made for games... It isn't a real time renderer. @peluche070 is correct. There are plenty of options he could have tweaked to make it look a ton better.

  • @experiment_bez_video
    @experiment_bez_video 4 місяці тому +6

    *Blender is an absolutely winner! 🏆*

  • @gridvid
    @gridvid 9 місяців тому +1

    Now we need Gaussian Splattering 😊

  • @Venous_fx
    @Venous_fx Рік тому +25

    Very close, both look similar in accuracy. Whats the render time comparison?

    • @Urban6crets
      @Urban6crets 11 місяців тому +6

      CYCLES 18.000X SLOWER =)))

    • @gabrielgonach6330
      @gabrielgonach6330 11 місяців тому +14

      @@Urban6crets did you realize they used UE Path tracing as well? The render times might be pretty similar

    • @suslik6571
      @suslik6571 10 місяців тому

      @@gabrielgonach6330 between 2.000 hours?

  • @shakaama
    @shakaama 8 місяців тому +1

    is there anyway to import that to unreal? i guess baking?

  • @anwarpalliyalil2193
    @anwarpalliyalil2193 8 місяців тому +1

    both are good, i feel 1 shot in different "Cameras" 😅

  • @iPEMiC.
    @iPEMiC. 10 місяців тому +4

    Can you compare both with Omniverse path tracing also ?

  • @Taimur_Gates
    @Taimur_Gates 10 місяців тому +6

    better graphics vs better light

    • @TheLuconic
      @TheLuconic 4 місяці тому +1

      So basically Blender beats Unreal cuz Blender has both? Is what you are saying. Just from this video alone.

  • @TangleWireTube
    @TangleWireTube 11 місяців тому +3

    What where the render times per frame?

  • @AGCreationsflorida
    @AGCreationsflorida Місяць тому

    Unreal without path tracing looks pretty decent and has way faster render times.

  • @Fuffan8004
    @Fuffan8004 Місяць тому

    Nice

  • @TheMissingxtension
    @TheMissingxtension 2 місяці тому

    Overall I prefer cycles. On the trucks, blender has nicer glass but ue5 has more reflection on chrome. On the racing car UE is way too dark and blender produces more lustre on the chrome wheels. On the Cars UE5 seems to render something weird on the background Porsche fog lights.

  • @djg-u-b-s9888
    @djg-u-b-s9888 Рік тому +25

    Blender engine is obviusly better on quality, but UE is realtime

    • @armaanc.684
      @armaanc.684 Рік тому +26

      The path tracing rendering is usually not real time

    • @Zaz-zy
      @Zaz-zy Рік тому +4

      True

    • @xanzuls
      @xanzuls Рік тому

      @@armaanc.684 Unless you have a 4090 and optimized scene then it can be. And I don't think the comparison here is between render times.

    • @binyaminbass
      @binyaminbass Рік тому

      @@xanzuls but is the unreal path tracer faster?

    • @Atimo133
      @Atimo133 11 місяців тому +6

      This is not real time, its path tracing

  • @AishwaryaRajesh965
    @AishwaryaRajesh965 16 годин тому

    Which is faster in rendering??

  • @Sh1matta
    @Sh1matta 2 місяці тому

    look closely at the scene with the pink cars. shadow border)

  • @Ilya_Yatsko
    @Ilya_Yatsko 11 місяців тому +19

    Blender looks so much better

  • @mooneylooney8421
    @mooneylooney8421 10 місяців тому +3

    Song?

  • @irtezarahman704
    @irtezarahman704 7 місяців тому

    I just love cycles.

  • @Illuminator99
    @Illuminator99 Місяць тому

    both? both. both are good

  • @32317
    @32317 3 місяці тому

    Númber 100

  • @yearight1205
    @yearight1205 10 місяців тому +3

    I bet that come Unreal Engine 6, we'll start to see a strong push towards Unreal Engine being a one stop shop. It's getting better with every update.

  • @SidhuaAndPochaRuti
    @SidhuaAndPochaRuti 17 днів тому

    How many samples for cycles? 24?

  • @JAFGDP
    @JAFGDP 6 місяців тому

    I guess this means blender has a worthy come competitor

  • @user-ei6il9pe2f
    @user-ei6il9pe2f 3 місяці тому

    0:01

  • @Xezem
    @Xezem 6 місяців тому +1

    Cycles is definitely better but at what cost?😢

  • @KhanShafkat
    @KhanShafkat 2 місяці тому

    Blender(cycles) carries everything equal

  • @miroslavlassiter7342
    @miroslavlassiter7342 6 місяців тому

    And render times 🤔

  • @TheDoctorSilver
    @TheDoctorSilver 8 місяців тому

    There's a reason why editors recommend Blender

  • @mhmdisnob
    @mhmdisnob 7 місяців тому

    blender is better
    but the lighting and the shadows of that very pricey path tracing takes the lead

  • @EMNM66
    @EMNM66 8 місяців тому +1

    5mins vs 3days

    • @toonanimationstudio
      @toonanimationstudio 7 місяців тому

      😂😂😂

    • @user-nr5xp6yd8z
      @user-nr5xp6yd8z 7 місяців тому +1

      UE's Path Tracing is not real time, you are confusing it with RAY Tracing.
      "PATH" Tracing and "RAY" Tracing are not the same thing.

    • @EMNM66
      @EMNM66 7 місяців тому

      thank you@@user-nr5xp6yd8z

  • @homeblue7667
    @homeblue7667 11 місяців тому

    Now do Unreal 5.2

  • @elizaafreen8300
    @elizaafreen8300 5 місяців тому

    Do a UE5 (Lumen) VS Blender (Cycles)

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 4 місяці тому

      Cycles is more accurate and realistic

    • @elizaafreen8300
      @elizaafreen8300 4 місяці тому

      @@Grass_rock-kb7gi Nope, Lumen turned out better in my projects

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 4 місяці тому

      @@elizaafreen8300 that's hard to believe

  • @cportellamotiondesigner
    @cportellamotiondesigner 8 місяців тому

    cycles is fast rendering?

    • @mosesonerhime9974
      @mosesonerhime9974 7 місяців тому

      No, Eevee is fat rendering for blender. Lumen for unreal engine

    • @oluwadamilola6233
      @oluwadamilola6233 5 місяців тому

      depends on your graphics card

  • @homborgor
    @homborgor 5 місяців тому

    Why is this even being compared? They’re designed for completely different things

  • @ErkenSelami
    @ErkenSelami 8 місяців тому

    Blender (Cycles) +1

  • @drysengeoghegan8660
    @drysengeoghegan8660 7 місяців тому

    Biggest benefit is that we have Nanite in unreal

  • @SanOcelotl
    @SanOcelotl 8 місяців тому +1

    Blender definitely looks better, but why would you use unreal if you sre not going to use the real time capabilities?

    • @VejtasaArt
      @VejtasaArt  8 місяців тому

      I prefer to use the unreal engine because I find it has a simpler workflow when creating scenes (Blender is easier when creating anything more complex) and I use Lumen for previewing but Pathtrace just looks better when rendering.

    • @aurelienmartineau3D
      @aurelienmartineau3D 7 місяців тому

      Simpler workflow? In blender you open the software and boom you start to create. In unreal you fist create an empty project that weight 30go or more and you setup a lot of thing and you create your assets in a DCC software and you import and…. Yes simpler indeed ;)

    • @VejtasaArt
      @VejtasaArt  6 місяців тому

      It's literally easier to create scenes because you just open a project and start compositing assets, it's easier to work with light and you can see the whole scene in realtime from the start. It's also better optimized, because when I use complex assets in Blender, it's slow and impossible to work with and takes much longer to render than in UE.
      Anyway for each asset you need several software from zbrush or speedtree, blender etc then you need to make textures in Q Mixer or Substance and then you don't care if you put it in blender or UE anyway. As for the UE file it's also better because the whole project is saved in one folder where the whole project is which makes it easier to manipulate and send the file.
      If you have learned the whole process it's much easier. I think it's not the software but you. ;)
      @@aurelienmartineau3D

  • @FentanylMonkey
    @FentanylMonkey 3 місяці тому

    Unreal is more realistic but cycles just looks better

  • @Himerdinger
    @Himerdinger 9 місяців тому

    Вывод: эпики сдают позиции

    • @orangesoupd
      @orangesoupd 8 місяців тому

      Че? Lumen почти реалтайм рендерер, сайклас может по 40 минут один фрейм рендерить.

  • @user-uk9er5vw4c
    @user-uk9er5vw4c 6 місяців тому

    UE5 looks more photorealistic

  • @JojoJoget
    @JojoJoget 23 дні тому

    Cycles is better but Unreal is realtime.

  • @Artstudio-jd8gj
    @Artstudio-jd8gj 5 місяців тому

    Cycle is the better

  • @zynkel
    @zynkel 9 місяців тому

    blender is interestingly more realistic

  • @iCore7Gaming
    @iCore7Gaming 8 місяців тому

    Don't forget one is real time where one takes ages to render 1 frame.

  • @shu6hedits
    @shu6hedits 8 місяців тому

    unreal literally takes 5 minutes render one shot meanwhile blender 😬

  • @tijeyofficial
    @tijeyofficial 5 місяців тому

    Blender more realistic

  • @gamertonbw1599
    @gamertonbw1599 7 місяців тому

    UE is just graphic in game, not that realistic

  • @TheThebeep
    @TheThebeep 8 місяців тому

    UE is great for games and landscapes. That's all. If you do animation, product visualisation, architecture UE is waste of time.

    • @VejtasaArt
      @VejtasaArt  8 місяців тому +2

      I don't agree with that, realtime architecture visualization is becoming popular nowadays, because I'm working on such a project myself in one company. It's true that product animations are probably easier in other software, but architecture is definitely in demand in UE. Well, in general I see that Unreal engine is more and more desirable skill nowadays so I would say it's definitely not a waste of time on the contrary it's quite profitable.

    • @andstien
      @andstien Місяць тому

      @@VejtasaArtbut he compares to ue path tracer
      Path tracer in ue takes almost same time as cycles, but cycles more physically accurate
      I think ue is useful only when u use lumen

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 7 місяців тому

    Unreal always wins.