Yeah I wonder, if you tried draining an ocean via a pipe into a massive underground hole, how much of the ocean would fall in water level? Either the game has to load more and more ocean chunks until the whole ocean is loaded (and then you drop to 0 fps), or the ocean beyond render distance doesn't get drained, and then you get a magical parting of the sea that will suddenly fall over at the next block update.
@@mono__35 I think this might be the easiest solution. Besides, big source of water should actually take forever to drain anyways as they regulary get replenished via rain and ground water. One meter hole (or a water bucked with a dedicated mind) shouldn’t be able to drain an ocean
@@TheBananermanThefirst What you do is have one dispenser taking from the water supply, and another dispense dispensing the water. Then hopper chains to bring the water from one to the other.
I think one interesting thing to build with this is pumps and pipes. You can definitely make waterfalls, you just need to recycle the water at the bottom pretty aggressively.
Or what if the game added a spring block, a special dirt block or stone block that has a whole in one of its faces. And this hole constantly dispenses water, like a water bucket dispenser with the current water physics.
@@MatthiasDrinksH20 No, because, for technical reasons the ocean (or any **huge** water pool) won't get realistic water anyway, because 1. It would be impossible to simulate millions of water blocks. And 2. You couldn't represent the difference in water-hight anyway. So, the ocean (or any huge water pool) would just delete incoming water, which would, together with source blocks and erosion mechanics create an actual river system, with water starting at source blocks and ending in the ocean, carving channels on the way.
For this to work in Minecraft, the game would literally need to bump up its world generation realism to ludicrous levels. Every bit of every map would need to incorporate water cycle. This means groundwater, clouds, rain, streams, springs, etc… oh good lord how would we do that??
I think the first optimization that could be done is a water table to be generated along with the world, and everything below that water table level that isn't a solid block would be a permanent water source. Of course this water table would have to skip caves, but that's for the generation algorithm to worry about
dwarf fortress already does this, so its not so unbelievable. a weird solution might be unloaded chunk edges with continuous water sources should treat all water on the other end of it as infinite, so that it keeps flowing from the edge and you don't have to calculate everything. Either that or river or water connected to flowing sources or oceans will flow endlessly from the chunk border at its default level. Its already done in dwarf fortress, you don't need to simulate these sort of things, how about aquifers? How about rain creating puddles of water?
So so for there to actually be waterfalls in Minecraft, there would have to be a water cycle. Water would have to evaporate, be carried into clouds, rain, them gather off the sides of complex mountain systems and find it's path back to the ocean. That would actually be kind of epic.
Mojang would have to completely rethink and redesign world generation for realistic water to be compatible with minecraft something I don’t think they would feel like doing and I don’t blame them for it
I’m working on a prototype of a game like this - much simpler, say a sonnet to Minecraft’s epic, but with a closed water cycle and rivers that form naturally where the topography works out for them to do so.
you know, the finite water and lack of waterfalls could be remedied with a new water block source. Water usually comes out of rocks and soil IRL, so I could see that being implemented for "realistic purposes"
Here's a map idea, an escape map where you have to get out of some sort of tunnel or cave while water slowly rises. Puzzles and other obstacles could be added as well.
For those people who knew the OG game "The Blockheads", it observes water physics like this. I agree that it's quite annoying especially at the oceans, but there is a duplication method in that game. I really missed that game so much...
Haha, that game is fun! My mom used to call it, “free Minecraft”, before I could convince her to buy Minecraft for me when I was younger. Ah, the memories.
I once played with a friend on realistic water and bigger boats and the funniest thing was when were sailing the oceans and suddenly a cave would render underwater creating a drain we would have to avoid, and these werent exacly easy to notice in time
I also find myself curious about what happens if you make a 3 by 3 cube with a hollow inside filled with water, and a piston on only one side facing inwards. The water has nowhere it can flow outward to, right? So, what happens when that piston is activated, and the inside block is suddenly filled by the piston's extended block?
@Durza71, Yes and no. It's worth noting that different solid phases of water can have different densities and therefore occupy different volumes. For instance, ice Ih, which is the most common form of ice at standard pressure and temperature, has a lower density than liquid water and takes up more space. However, other exotic forms of ice, such as ice II, ice III, and ice V, can have a higher density than water and therefore occupy less space. So, it depends on the specific conditions under which water freezes as to whether its solid form takes up more or less volume than the liquid water it came from. Edit: Formatting
Yeah, outer piston door opens, you enter, and then it closes. After that, the inner door opens, you exit, the door closes. Dispensers with empty buckets would collect the water, which would then be transported to dispensers at the top of the elevator and dispensed back into the elevator. Then the buckets are sent back to the airlock dispensers. Alternatively, you could probably just build a J shape at the bottom of the elevator since I bet they didn’t simulate water pressure allowing the water to flow up.
It seems like several of the problems with realistic water, in terms of gameplay, could be solved by including a different kind of water source or mystical item from which water can flow endlessly. This could be implemented in-game by having them randomly generate in the waterfalls we normally see around our worlds, as well as having a structure where several can be found. My idea would be a life-themed temple with these endless waterfalls built into the architecture as well as other plant themed designs.
Okay, but if with that realistic water, you would also have realistic rivers? That appear in one place and go all the way to the ocean? That would make waterfalls pretty possible
with finite water, you could even make some simple water pump designs that works like a human heart. just make a small tunnel with 3 sticky pistons that each push a block inside to close the path. the ones at each end can act as gates, and the one in the middle as a pump. so you can activate the piston at the input side to close the gate and deactivate the one at the output to open that one, then activate the middle piston to push water out (at the output since the input side is blocked by the piston), and now swtich the side pistons, output closed and input open, and deactivate the middle piston to pull water inside (from the input, because it's the only opening at that moment), now start again from the start using a simple redstone clock, and boom you got a water pump that works like one of your heart ventricles.
I think it'd be cool to have two separate waters (a realistic and a classic, for example) to incorporate into your builds. Like sometimes you might want an infinite water source for like a fountain sans redstone, sometimes you want realistic puddles, idk.
A fix for waterfalls could be a unique sand block to act as a natural spring, creating a slow but steady source block for a water stream, then another sand block that does the opposite by tsking water away There could be some kinks to work out as i can see that creating some odd situations
Okay but an airlock system for the water elevator that drains the water, moves it beneath the chamber, and uses pistons to push the water back into the chamber would be very cool
You can make it much more realistic without breaking game mechanics. You could have an infinite water source whenever you have so many water blocks nearby that taking one bucket would not reduce the average height by one increment. Depositing water into such a large body of water would also not increase it by one increment so you could empty your buckets into it.
One of the funnier effects of Caves & Cliffs is that you can end up with sinkholes in the sea. Not whirlpools or anything, just a bunch of water walls leading to a gentle stream below
With the pistons displacing water, with enough effort you could build a really cool water pump that pushes the water to the top of some sort of system that could be interesting
For the cobblestone generator, you could have a dispencer pick up the water and transport the waterbucket to another dispencer that can dispence it and then loop
Imagine seeing a lake at the bottom of the ravine, jumping down, and then suddenly losing 10 hearts and being unable to swim because you happened to bellyflop
If they added pumps along with this, then it would be actually pretty fun. Cuz as is it's just Terraria water without pumps, which sounds like a nightmare. But water wheels with pumps in Minecraft would be dope
This would be great if it also generated 'source' blocks in certain situations that behave a certain way. This way you can still get waterfalls and lavafalls, still have mob farms, move items, semi auto farms, etc.
I think the perfect way to fix the "ocean water drain" problem is making pure water being realistic, but ocean water (salt water) being as the all live water, or at least filling the underneat caves with salty water to avoid that kind of situations.
For those of you who are wondering, skip said "Water" 82 times
No, he said it 82,0 times.
@@gneu1527 bruh
Well ummmmm……. Thank you?
And now you have 82 likes.
Thats a surprisingly low amount
"Realistic water"
*Falls on tiny bit of water without breaking legs*
Ok granted steve is the one thats not being realistic here.
that's just the general physics being realistic, not just the water
@@RafaelMunizYT I think I might have done something wrong, I don't feel my legs anymore
well a large amount of water is even more dangerous to fall on, so...
@@nebula_unauthorized3093 it's only dangerous if you fall from very high up
This water physics honestly feels a lot like how water works in Terraria
I was thinking about that!
too similar lol
Definitely
I came to the comments just to see if anyone said this and I’m so happy someone did
That's what I was thinking
fills a bucket up with water from the ocean, game instantly crashes
Yeah I wonder, if you tried draining an ocean via a pipe into a massive underground hole, how much of the ocean would fall in water level? Either the game has to load more and more ocean chunks until the whole ocean is loaded (and then you drop to 0 fps), or the ocean beyond render distance doesn't get drained, and then you get a magical parting of the sea that will suddenly fall over at the next block update.
Maybe large sources of water just wont lower
@@mono__35 I think this might be the easiest solution. Besides, big source of water should actually take forever to drain anyways as they regulary get replenished via rain and ground water. One meter hole (or a water bucked with a dedicated mind) shouldn’t be able to drain an ocean
Water gonna just be lower on rendered chunks and if you render some this gonna go lower i tested out
I figure this would just lower the ~8 nearest blocks by one level. It's like when you place a bucket of water on flat ground, but in reverse.
imagine walking through a minecraft village with it raining, puddles could be forming and make it more realistic
@Lancer you're on every comment stop
It would also deal with the no more infinite water bit
m
And then your computer blows up
@@yungcash667 ye
I really wouldn't want this in vanilla since the amount of Redstone and stuff like waterslides would be ruined.
If they did it right then the Redstone and water slides would be possible, but different.
@@flameofthephoenix8395 no it wouldn’t because it just fill equally in all of them
Blocks
@@TheBananermanThefirst What you do is have one dispenser taking from the water supply, and another dispense dispensing the water. Then hopper chains to bring the water from one to the other.
And for builders,flowing fountain wont work anymore
I think one interesting thing to build with this is pumps and pipes. You can definitely make waterfalls, you just need to recycle the water at the bottom pretty aggressively.
Or what if the game added a spring block, a special dirt block or stone block that has a whole in one of its faces. And this hole constantly dispenses water, like a water bucket dispenser with the current water physics.
@@countrycoffeecup7772Wouldn't that slowly fill up the entire world, when this kind of water would be used?
@@MatthiasDrinksH20 touche
@@MatthiasDrinksH20 No, because, for technical reasons the ocean (or any **huge** water pool) won't get realistic water anyway, because 1. It would be impossible to simulate millions of water blocks. And 2. You couldn't represent the difference in water-hight anyway.
So, the ocean (or any huge water pool) would just delete incoming water, which would, together with source blocks and erosion mechanics create an actual river system, with water starting at source blocks and ending in the ocean, carving channels on the way.
@@MatthiasDrinksH20 they could make it so once the water from a spring block stops flowing down it stoped expanding or something
For this to work in Minecraft, the game would literally need to bump up its world generation realism to ludicrous levels. Every bit of every map would need to incorporate water cycle. This means groundwater, clouds, rain, streams, springs, etc… oh good lord how would we do that??
I think the first optimization that could be done is a water table to be generated along with the world, and everything below that water table level that isn't a solid block would be a permanent water source. Of course this water table would have to skip caves, but that's for the generation algorithm to worry about
I think it already does something like that
I'm okay with weather physics.
dwarf fortress already does this, so its not so unbelievable. a weird solution might be unloaded chunk edges with continuous water sources should treat all water on the other end of it as infinite, so that it keeps flowing from the edge and you don't have to calculate everything. Either that or river or water connected to flowing sources or oceans will flow endlessly from the chunk border at its default level. Its already done in dwarf fortress, you don't need to simulate these sort of things, how about aquifers? How about rain creating puddles of water?
right answer is that we dont
theres literally no excuse to make water realistic in a sandbox game like this
Now we just need to make Minecraft water in Terraria.
So so for there to actually be waterfalls in Minecraft, there would have to be a water cycle. Water would have to evaporate, be carried into clouds, rain, them gather off the sides of complex mountain systems and find it's path back to the ocean. That would actually be kind of epic.
Nope , there would have a new block just for that
Mojang would have to completely rethink and redesign world generation for realistic water to be compatible with minecraft something I don’t think they would feel like doing and I don’t blame them for it
I’m working on a prototype of a game like this - much simpler, say a sonnet to Minecraft’s epic, but with a closed water cycle and rivers that form naturally where the topography works out for them to do so.
@@benjaminnewman6772Ever planning on a public release? That sounds really cool!
@@pizzaslice3891 No need for redesign can be implemented in many ways.
It doesn't have to stimulate one to one physics.
if it was realistic wouldn't the water disappear into water and grass because water displaces into soil?
Maybe after a day cycle 🤔
And becomes mud?
So the question would be, which blocks WOULDNT water be able to escape from. 🤔 Maybe regular stone?
@@jmanroXDfun fact: stones and rocks are pretty porous, meaning they can hold a surprising amount of water in them
@@adil0028 Interesting! It could maybe house a fish the size of a pufferfish in that case. This means a LOT of the ocean is gonna be drained...
you know, the finite water and lack of waterfalls could be remedied with a new water block source. Water usually comes out of rocks and soil IRL, so I could see that being implemented for "realistic purposes"
like turning mud into clay would fill a cauldron beneath it instantly
Could have a block that produces infinite water in intervals
Oceans could just maintain their levels even if water is poured on them too then you actually got flowing rivers
Here's a map idea, an escape map where you have to get out of some sort of tunnel or cave while water slowly rises. Puzzles and other obstacles could be added as well.
Seeing that puddle of water run across a mountain once it was poured on the ground.
Ah yes, realistic water physics.
For those people who knew the OG game "The Blockheads", it observes water physics like this. I agree that it's quite annoying especially at the oceans, but there is a duplication method in that game.
I really missed that game so much...
Wait what happened?
Ohh i loved that game
Haha, that game is fun! My mom used to call it, “free Minecraft”, before I could convince her to buy Minecraft for me when I was younger. Ah, the memories.
what happened to the game?
Now I'm happy that water is unrealistic
this is an AMAZING quote if you don't know the context at all
They should make rain fill up river,ocean,pools and ponds so if there's a hole they won't be completely dried up because of a a hole
@Lancer when it rains
@Lancer potion,turn dow the volume(boom boom risk),don't wear leather armour
@Lancer I'm on my last brain cells
@Lancer I'm on my last 8 subs before 100
Very resource intensive. Minecraft was supposed to have finite water. But the horrendous amount of block updates scaled ambition back.
I was so relieved to find out this isn't going into vanilla.
Terraria : "Get a load of this guy"
I once played with a friend on realistic water and bigger boats and the funniest thing was when were sailing the oceans and suddenly a cave would render underwater creating a drain we would have to avoid, and these werent exacly easy to notice in time
I feel like if you were to hold a water bottle and move too fast or get hit, a small splash of water should come out
I like that idea!
cool ambiance detail idea
What would happen if you make a hollow J-shaped structure and fill that with water from the highest point?
I also find myself curious about what happens if you make a 3 by 3 cube with a hollow inside filled with water, and a piston on only one side facing inwards. The water has nowhere it can flow outward to, right? So, what happens when that piston is activated, and the inside block is suddenly filled by the piston's extended block?
@Dragex It would turn into ice, or the piston would be pushed back.
@@Signal_Lost. I'd imagine it would still get pushed back if it turned into ice. Lmao
@@Signal_Lost. Pressure increases for water don't result in condensation to ice because ice takes up more volume. The piston would have to push back
@Durza71, Yes and no. It's worth noting that different solid phases of water can have different densities and therefore occupy different volumes. For instance, ice Ih, which is the most common form of ice at standard pressure and temperature, has a lower density than liquid water and takes up more space.
However, other exotic forms of ice, such as ice II, ice III, and ice V, can have a higher density than water and therefore occupy less space. So, it depends on the specific conditions under which water freezes as to whether its solid form takes up more or less volume than the liquid water it came from.
Edit: Formatting
Does air simply disappear? If not, than it might be possible to create an airlock to re-enable water elevators.
Well I suppose that could work
Yeah, outer piston door opens, you enter, and then it closes.
After that, the inner door opens, you exit, the door closes.
Dispensers with empty buckets would collect the water, which would then be transported to dispensers at the top of the elevator and dispensed back into the elevator. Then the buckets are sent back to the airlock dispensers.
Alternatively, you could probably just build a J shape at the bottom of the elevator since I bet they didn’t simulate water pressure allowing the water to flow up.
“Water is a finite resource”
Cauldron:” am I a joke to you?”
"Realistic" water simply translates to Terraria water.
"With realistic water, this make the water always constantly updating, and one of the first things you'll notice is lag."
7:27 perfect design for a mini volcano if replaced by lava
Isn't it weird that developers try to make games realistic but the reason we play games is to escape reality
Right? That's literally what games evolved to become at one point in time.
We live in a simulation already
Most devs don't focus too much on realism but a set of logic that is consistent with itself rather than being necessarily consistent with reality.
Only gamers want realistic games, devs know you wouldn't be playing if realistic was fun
@@UltraAryan10 clearly you haven’t played the forest
The lag would be unbelievable!
At 2:28 that irl waterfall is silver falls state park located in Marion county,Oregon.
It seems like several of the problems with realistic water, in terms of gameplay, could be solved by including a different kind of water source or mystical item from which water can flow endlessly. This could be implemented in-game by having them randomly generate in the waterfalls we normally see around our worlds, as well as having a structure where several can be found. My idea would be a life-themed temple with these endless waterfalls built into the architecture as well as other plant themed designs.
1:17 Ah yes , i love this new water bucket durability feature.
Realistic water is quite cool but will mess up and maybe ruin many redstone contraptions.
Okay, but if with that realistic water, you would also have realistic rivers? That appear in one place and go all the way to the ocean? That would make waterfalls pretty possible
with finite water, you could even make some simple water pump designs that works like a human heart. just make a small tunnel with 3 sticky pistons that each push a block inside to close the path. the ones at each end can act as gates, and the one in the middle as a pump. so you can activate the piston at the input side to close the gate and deactivate the one at the output to open that one, then activate the middle piston to push water out (at the output since the input side is blocked by the piston), and now swtich the side pistons, output closed and input open, and deactivate the middle piston to pull water inside (from the input, because it's the only opening at that moment), now start again from the start using a simple redstone clock, and boom you got a water pump that works like one of your heart ventricles.
Can you make a waterfall by making a river from edge of ocean to a huge drop?
@Lancer *possibly he meant the waterfall puzzle where you dodge rocks which is also where you can find the old tutu*
Spammers.
@@youtubeuniversity3638 wdym? He was just making an Undertale reference
@@youtubeuniversity3638 Just because he made his words bold, doesn't mean he's a spammer in any way, you can easily do it yourself
I think it'd be cool to have two separate waters (a realistic and a classic, for example) to incorporate into your builds. Like sometimes you might want an infinite water source for like a fountain sans redstone, sometimes you want realistic puddles, idk.
Skip: "be careful not to dig down from a river to a cave"
Me who knows that all too well from playing Terraria: 👁👄👁
I guess some other aspects of IRL water would need to be added, such as underground water table, and rainfall topping up surface bodies of water.
Number 24. computer would crash the moment your 2 render distance reaches the ocean
Should have evaporation, so the sun could fix some mistakes.
To make it more realistic, you should make it so that water passively despawns (evaporation)
yeah lets make the water super realistic in a block game where you store items in your tummy
If this ever comes to Minecraft hope there's an option where you can turn it off
Sounds like pain but to be honest Minecraft always has been but we all still love it and it’s still definitely the best game
@Lancer yes you are
@Spamton G Spamton™ robot activity
@NumberOneRated97 If you think that you're annoying, no one is forcing you to write comments. You can stop whenever you want
A fix for waterfalls could be a unique sand block to act as a natural spring, creating a slow but steady source block for a water stream, then another sand block that does the opposite by tsking water away
There could be some kinks to work out as i can see that creating some odd situations
This seems more like terraria water rather then realistic water
It’s the physics that makes is realistic. That pretty much it
Realistic water would be cool as a toggleable option.
2:12 Golden hopper?
4:43 So this is how the water caves are made...
Now they just need to implement a water cycle with evaporation and rain, to make rivers work
5:15 or you could make the generator correctly and put a hole in the floor a block past the source to stop the water from flowing into the lava
Okay but an airlock system for the water elevator that drains the water, moves it beneath the chamber, and uses pistons to push the water back into the chamber would be very cool
You can make it much more realistic without breaking game mechanics. You could have an infinite water source whenever you have so many water blocks nearby that taking one bucket would not reduce the average height by one increment. Depositing water into such a large body of water would also not increase it by one increment so you could empty your buckets into it.
You could still have water source blocks as well, you would just have to treat them as different from regular water
Sounds fun. But there'd have to be a water cycle system with rain refilling rivers and melting snow to provide water for waterfalls.
dude seriously watching oceans being drained is the most satisfying thing i've ever seen in my entire life
imagine having to actually use pistons to pump water up just to get a decent water stream
For water to be more realistic, imagine if water could evaporate over time
I play minecraft to avoid reality, not to experience it again in box form
2:26 A random command block in the background
7:22 i think that i can create a fountain thing with this!
Yes but you need to find some water source for that. For example place it near some river probably.
1:42 bro went "BYEEEEEEEEEEEE MFR"
One of the funnier effects of Caves & Cliffs is that you can end up with sinkholes in the sea. Not whirlpools or anything, just a bunch of water walls leading to a gentle stream below
So does that mean if you destroyed the lowest level of bedrock (using a glitch) you could theoretically drain the oceans?
With the pistons displacing water, with enough effort you could build a really cool water pump that pushes the water to the top of some sort of system that could be interesting
Adding pumps and pipes would solve most problems
I think they did do that at some point
I believe a hourglass powered by water is called an clepsydra
1:17
is nobody going to talk about the bucket losing durability
THIS PERSON HAS RAZOR SHARP VISION WE MUST COMPLEMENT THEM!
@@gaje954 ...
I can't tell if this is sarcasm or serious
@@sponeater serious
@@gaje954 oh
then ty
I saw it too xd
For the cobblestone generator, you could have a dispencer pick up the water and transport the waterbucket to another dispencer that can dispence it and then loop
Terraria physics
7:48 Replacing the buttom 2 rows and all exits exept the one at the top with a 2x3 pool should make this work.
Terraria liquids be like:
Imagine seeing a lake at the bottom of the ravine, jumping down, and then suddenly losing 10 hearts and being unable to swim because you happened to bellyflop
1:23 Dripstone: Am I a joke to you?
1:16 why did that bucket have durability
0:50 what if you press shift
I’d go in the middle of an ocean and dig a few holes straight to the void, and when it’s drained I’d make a base
5:03 bedrock players: I am 4 parallel universe ahead of you
If they added pumps along with this, then it would be actually pretty fun. Cuz as is it's just Terraria water without pumps, which sounds like a nightmare.
But water wheels with pumps in Minecraft would be dope
Making water a finite resource in the highest difficulty survival would actually be awesome
Awesome to watch, but I don't wanna play that lol
It would be really cool if there was a new liquid that behaved this way, maybe found in specific biomes.
Wow he managed to talk about it for 9 minutes. 👏👏
I was expecting it to be 3 minute max.
说实话,这模组真的很棒,太符合我对minecraft流体物理的理想表现了。不过这模组的流体蒸发速度太快了,下雨都填不上,之前用别的模组生成海岛地图搞生存,玩了较长一段时间发现海平面水位下降一格了,种田的水根本不够,因为这些搞得我不想打1.16.5,总之我只想请求一下这模组怎么关闭流体蒸发功能,最好能教一下这模组大量刷水的方式,谢谢。
Water wouldn’t be a finite resource, actually; Wandering Traders occasionally sell buckets with fish in them, so you’d still be able to get more!
He also mentioned cauldrons too but weirdly only for skyblock?
Instead of the water destroying the pressure plates, shouldn't the water just flow over them?
1:07 "Water isn't infinite anymore"
I guess i can't make the joke about the teacher saying nothing is infinite me anymore waaaahhhh
cry about it.
You could just drain an entire ocean just the Straight down until you hit a cave and all the water off until he gave
"You'd see with Minecraft's new physics"
You made it sound like that's 1.20 feature. Don't scare people like that
I was scared too for a moment there
This would be great if it also generated 'source' blocks in certain situations that behave a certain way. This way you can still get waterfalls and lavafalls, still have mob farms, move items, semi auto farms, etc.
8:37 uh ok
I too, am always looking for a crack to slip into
@@southpoundhamno, the pause it does
this will ruin almost every auto sorting storage
this would actually be really cool as a feature that could be toggled per world
8:01 Ok but that mine cart elevator is sick AF and now I want to know how to build it
how many times can "what if minecraft had realistic water?" be made? I swear I've seen like dozens of these.
11,111,111,111 times. (Not counting duplicate uploads)
2:36 are you implying that we can make a waterdrop irl? I'll have to try
2:12 why are the hoppers golden
realistic and limited water pretty cool
anything realistic would ruin minecraft
Not really, hunger mechanic and villager ran into their house when the bell rang is "realistic", at least to me.
@@Amin_777-z8v bro minecraft does have realism. If not then minecraft just could make it so you get cobblestone from destroying a tree
@@TuPapa... But I did say that it has realism
I think the perfect way to fix the "ocean water drain" problem is making pure water being realistic, but ocean water (salt water) being as the all live water, or at least filling the underneat caves with salty water to avoid that kind of situations.
What about rain?