HARDEST skill to learn in Star citizen how to pre-turn
Вставка
- Опубліковано 13 жов 2024
- Referral code: STAR-75NX-N663 - robertsspacein...
Join R4M discord: / discord
Twitch: / vecshan
Thumbnail image by - Irmdall
www.flickr.com...
In this video I will explain how to pre-turn an enemy. You will receive all the information needed to start practicing this skill. Enjoy. - Ігри
This explanation is so good, and this kind of fancy maneuver is one of the reasons why i like the dogfight in sc.
Dancing until somebody dies!
Very well explained. Appreciated!
Mersi mult old man. I'll try and get my org to practice this.
Love your Videos Vecshan. Would love to train with you. GGs.
Nice explanation
Nice Video! THX. Can you make a Video about energy management please?
great explanations again mate - I need to practise that!
All hail the Preturnians! Great vid and explanation bro!
fk yeah the vampire guy BIGGGG VECSHAN
Awesome as usual 👌
Thanks Dude!
I can't turn, let alone pre-turn!
Will these skills matter when Master Modes is released to LIVE? That is my biggest question. I'm sure these skills will be somewhat transferable, but how much?
you can do the same thing, depends on how much they will limit 45*ing and recently is more about pitch and yaw is greatly reduced.
thanks V
is there a way to do such in Master Mode?
I am currently spending time in MM. i will gather as much info as possible this week.
And yes you can apply almost all of this in MM
Hardest skill to learn in SC is patience 🤭
since we have v thrust that is strong enought , hover fights are way better than trying to knife fight so close that you both joust into each other and loose aim
Not everyone wants to play a turret in space.
@@Vecshan you maybe dont want ,but sadly its the most effective way , same like people try to counter argument in planetside 2 against it but its the hard reality of space fighting ^^ for significant change they need to nerf v trust and make muzzel velocity higher wich , they defenetly wont do .
@@0BLACKESTFUN0 I never said is not the most effective way, currently is the "meta" way to play (aim-centric) but you can still be outplayed by a positional fighter if you make mistakes.
If you want to draw out the most fun with it, then dogfighting feels at its most satisfying in this game when you are sliding around each other’s canopies.
It’s because it’s the most difficult way to dogfight and at the same time by far the most rewarding.
Defensive distance kiting *cough “fighting” is just yawn.