It's mainly a time commitment, but sure. I guess you could classify it as clever. Assuming you didn't get any help between the beginning of you starting the game and that point.
Sheesh this game is so deep, glad people actually find this stuff, imagine a low graphic game that no one cares about has insane secrets but we will never know about them since no one who plays ever thinks of what may lie behind its surface.
I know this is an arg and all, but i Just like the fact that the tunic devs made an entire audio-only language spoken in music notes, and when thinking about what to use It for other than the arg, they Just decided to make one of the farry messages "what up lil Fox".
I know I'm a lil late to the party but I just did some digging through the sound effects audio and found some neat instances of Tuneic! When you activate a bell tower, it says "Ding Dong" and when you're near an active tower it says "Hear me". Also the turrets speak Tuneic! So far I've just done the aggro noises, they say "Huh?", "There!", "Freeze!" "Stay!", and "Halt!" I'm still looking to get at the noise for banging the tuning forks, haven't had any luck yet on that. Anyways, here's the notes for each of the messages, I use a dot to delineate octave change and a slash to delineate phoneme change: Turrets Aggro: C C# G G# . C# G# - 2 5 6 . 2 6 - Huh? F F# C F . C C# F - 2 5 8 . 5 6 8 - There! C G# / D# F# D# . E F# B / D F A A# - 6 / 3 8 . 2 3 6 / 3 5 6 - Freeze! C C# / B D G . C F# B - 2 / 3 6 . 2 5 8 - Stay! A# B F F# . C# F A# / C F# A / B D G# - 2 5 6 . 3 5 8 / 5 6 / 3 6 - Halt! Bells: A B E . C# A / A B C# / C D G . E G C / C D E - 2 5 . 3 8 / 2 3 / 2 5 . 3 5 8 / 2 3 - Ding Dong A B E F# . E A / A E . B C# F# - 2 5 6 . 5 8 / 5 . 2 3 6 - Hear me
i went into tunic totally blind, and i got pretty far in the arg before i gave up on it. it was SO much fun, but i just don't have the time or energy to do the tedious part of the tower. also, the game has accessibility for its puzzles!!!!!!!!!!!!!! My biggest problem with Witness was not only the lack of accessibility, but the dev publicly stating that if you have problems with hearing then just look up the answer to sound puzzles or don't play at all. I don't need the world to have accessibility everywhere for me, but holy crap its nice to find in a game when i really need it. also the input assistance menu was so amazing... i can't get over how much more fun it made the game. Tunic is BY FAR one of the best puzzle games i've ever played. i beat it months ago and i'm still thinking about it
Okay, this may now be one of my favorite games of all time. I could tell while playing that there was always something special about it. Not just amazing secretive gameplay and mechanics, but story, world building, and now ARG!!?! Definitely top 10 of all time, and most people don't even know about this game. I'm trying to spread it around the best I can!
I played through the entirety of this game, got _both_ endings, translated the language myself, and only read a _few_ hints on how to get to the Far Shore website, but this is _STILL_ the first I've heard of Tuneic. Though, I feel like the truth of the existence of Tuneic was always there, sitting at the back of my brain, not noticed but not unnoticeable. The exact same "It was there the entire time" feeling that I got from discovering the power of the Holy Cross and the way of the Golden Path, just not something I discovered on my own. This sort of deeply-embedded content is something the average player would otherwise never even _come across_, and takes a particularly capable and invested team to extrapolate, and I'm so glad that not only is the community up to task, but that the developers went to the abyss to hide this knowledge. Fantastic all around.
Phenomenal game, incredible secrets and fantastic video series. Thanks a lot for the videos! Was so chuffed working out the golden path with my brother and cousin was like an escape room inside a game I couldn't believe it
Mick Gordon would be proud of all the hidden audio stuff! I love such detailed secrets. Clearly speaks for the lengths some devs go for their own work.
I’d love a video going into how people translated the rune language. I honestly didn’t know where to start with it, and when I tried to look up hints it was always just finished translations. I could *tell* the game gave me all the tools to translate it, but I just wasn’t sure how to go about it. Would love to see how the community figured it out step by step
Not sure about other players, but here's my method of figuring it out. (Spoilers obviously) I started when I was talking to the ghosts around the town. I saw a ghost that was laying down on the grass, and his last line confirmed to me which letter was "Z". I thought it was useless at first, but then I saw said letter at the end of the heading of page 12, the controls. The table of contents confirmed what that said, so it occurred to me that words were spelled how they sounded rather than how they're spelled in real life. With this knowledge, I had more to work with when I got page 53. It showed me that every Trunic character had 2 components, and that the words "Sword" and "Fox" has something in common. After a bit of thought, I realized that the game was spelling "fox" as "foks", and the "s" sound was being shared. The rest was me running around the game word, talking to ghosts, reading signs, and looking though the manual, using letters I know to piece together words I didn't, and using context clues to fill in the gaps. Phrases like, "you are here", "the golden path", "use a shield", "well well well", "and "it uses stamina" were great helps in helping me piece together things. Hope you found this interesting!
@@howzittoyah thanks for the reply!!! Super cool to hear your thought process. I don’t think I ever would have figured out the thing about the spelling, wow!
It does kind-of suck for anyone who isn't fluent in English, though, since it's all written phonetically in English. None of the characters appear to change when switching languages.
Love these videos of tunic! Played the game and unlocked the tower myself, with the exception of some of the more obtuse secret treasures, but I never could have imagined there being a second language in the game, let alone a third. Looking forward to see what else there is to this game and any other game you'll cover!
Playing this on PS5 at the moment. Absolutely no way I could have got anywhere without your guides and other resources. I certainly don't have the patience even if I kid myself I have the required wit! The lengths the devs went to on this game to create and hide the secrets is remarkable. Matched only be the community for digging them up. Never would have crossed my mind to even look.....
Wow... Simply wow... I ended the game one week or so after the launch and would never imagined so many secrets after completed the game. Simply amazing. Very nice content, keep us posted for more
Tunic is one of my favorite games, I did a lot of puzzles although this one i did not do myself. I have introduced a couple others to the game and they have yet to explore the deep lore, but i will be there to give hints instead of the internet. Glad to see one of my fav youtubers covering it.
I didn't think I would like a video about the secrets of some game I've never heard of but I clearly underestimated the power of the "maple-syrup like" voice of FuryForged. I MUST know more!
Love your Noita videos so when i saw you making vids on this game i decided to bite the bullet and play it, didn’t know the awesome experience i was getting into, and got most of the secrets without any help which was incredibly satisfying! So thank you for giving me the motivation to play this game, and also for making videos like this one on the parts of the game I would never look this deeply into hahah 🙏
One thing i picked up myself was clear references to math /geometry. the trunic language is based off of graphing paper combined with phenomes. And i'm sure rotations in 3d space wold reveal something? The manual talks about folds in reality and the space between where apparently those tentacle creatures come from.
Do you think there could be a video on all the similarities between this game and Fez? This sounds weird, but it's possible the community will be met with puzzles which learning about Fez puzzles would help. In theory there could even be puzzles which require knowledge of Fez somehow, maybe by finding (initially meaningless and unplanned) patterns somewhere in Fez. The games could well be in the same canon universe, couldnt them?
How and why people concluded testing to change audio range frequency to those mentioned in the video? Now I'm curious to understand what have driven to people to those findings. Have just finished the main content of the game. If I was already amazed by this piece of art, now I don't have any more words. MAGICAL GAME EXPERIENCE, I'd like everyone who enjoys this style of game could experience and have great moments as I had. Great video by the way to handle my curiosity. I'm going to subscribe to you channel to see the updates! Thanks a lot!
I clicked this while playing through the game thinking it would be a simple barely spoil the game arg and you show the solved golden path and.... To say this game melted my brain is a understatement tbh, but the golden path I cannot phathom how people solved that, and i have tried putting it in and i cannot fathom that. I can't even do 4x4 parity alg and that has fewer steps
This stuff is wild. I just hope it actually leads to some sort of cool payoff, and doesn't veer off into a wild goose chase like video game secrets tend to, a-la Shadow of the Colossus's last secret.
Not sure if this is relevant at all for the color language (Thuenic) or else, but we can see the eyes of the far shore are cubes that generate an interference pattern, not sure what to make of it. The whole being looks like a tall cube, just like the ones we activate on the world to generate power, I wonder if those were made to resemble the eyes of the far shore.
Love your summary! but .... COLOURS! YES! I've wondered if "the eyes of the far shore" are the three colours (not the same order in all places in the game??? but the few screenshots seem to have blue on top?? just tv phosphor colours up to this point until the glyph tower then EYES), Are they are three of the four buttons on the xbox? And the squid is a sideways controller suggesting that the xbox and the internet came along and started this whole mess? The Eyes are more of a equilateral tho, Like Tunic being a networking sequence modulo if RGB vs BRG leans something elsewhere? And do we have any lore on where the aliens came from, and if they came first and THEN the Heir drank the purple goo and THEN they start sacrificing their own people and THEN the goo got out, or...? They almost seem to be a statement of the current state of being rather than aliens themselves - a symbol of press these three buttons and sequence goo flys out (not just WE ARE THE EYES). And is there a tuneic generator so I can have custom phone notifications????? :cough: So, um, yes please on colours? And your thoughts on the above as I can't find anything the community has been working on the Glyph Tower other than Tuneic
Wow... a game where I actually knew all the secrets before fury found it lol. Seriously decoding the language was a blast, an ultimate puzzle for a game that loves its puzzles. One thing you did potentially miss out on is the area you find by dying in the mysterious file for the golden path, its an interesting area that may have some additional stuff hidden within it.
I actually have a bunch more videos already recorded - my explorations of the dev world is one of them ;) It'll be out at some point soon, but after spending a lot of time in there, breaking out of bounds and such, I was unable to find anything in it, and I ripped it to pieces. I recorded 14 Tunic videos - covering all the secrets and some other things - before I even uploaded the first one, and I'll just be uploading them as I finish writing and editing them (same as what I do with Noita, pretty much. I always have many videos in the works.)
Nope, no playthrough. I don't actually really record let's plays anymore. I stream some games, but Tunic is an example of a game I would much rather play on my own (people love to spoil stuff or backseat on streams, and I like to fully-immerse myself in the secret hunting of games like this.) I did absolutely love playing it, though!
@@FuryForged 100% get that, I look forward to the future videos then. As a completely random recommendation if you like obscure secrets and haven’t seen everything with it, soda drinker pro might be an interesting thing to get into.
but how did the people find out about tuneic and how did they decipher it? i deciphered trunic myself by stealing the alphabet from page 54 and starting with the trunic text that said "the heir" on a page with the heir, and sword from i think page 54, and eventually just deciphering lines of trunic and thinking of what text could be there, but tuneic? oh my god. whered they even start? and i cant imagine what pain the devs went through to make all these text alphabets and audio alphabets. my god. edit: what did the sound say at the end?
You see what I dont understand is the very existence of the manual. Its a manual for the game that acts as though the world is indeed a game, plus you need to go to an entirely different save file to do a secret, and dying there brings you to a dev map. This, the manual, and the mere fact that the screen has a CRT effect when viewing the manual makes me think that canonically everything is in a game, which makes me wonder how you get pages of it from within the game itself n stuff.
Just finished going through the game today going in blind. Completed the share the knowledge ending and remembered that you did some videos on it so thought I’d finally check them out and wow! I love the depth of this game and love the effort you put into your videos Fury, keep it up! Thanks for the videos!
This is beyond fascinating. It reminds me of the easter egg in the Trials game with the 5 keys that will open a box under the eiffel tower in the year 2113. Is there more information regarding the "Color language"?
@@FuryForged Any chance you could give a brief overview of the theories so far? Or point me towards where the research is being conducted for this? This is sort of thing I adore about videogames.
Here's a temp invite to the Tunic Lore server where a good bit of theorycrafting happens on all kinds of subjects in Tunic. There are some other places as well that I'll dig up and post here soon: discord.gg/hj6XREWQ
That lore isn't a bomb, it's just the 'A' ending, in which you free the heir and become the heir yourself to repeat the cycle, as opposed to the B ending, where you follow the golden path to break the cycle
It always struck me as odd that you are asked if you want to read the found manual pages. Now I'm wondering if there is another secret to be found if you find all the pages but select not to view them. Or maybe you need to not view certain pages to reveal something, but if so, how can you tell which pages not to view? Hmm... 🤔
It's just the internet: different people with like-interests, but different skill-sets, get together in communities around games and BOOM. It becomes easy for us to break through and solve all of this. I'm an audio guy myself, and I always check at least the music of every game said to have secrets for hidden imagery or messages.
There is something hidden at the beginning of the game, where the character respawns on the right behind the walls, and which can only be accessed when we have the teleport. When we interact with it, a message appears, does anyone know what it means?
What makes a person think "How about we hide secrets in the audio beeps and boops itself?!" this is a kinda deep i fear to tread because i am not a deep person like this,
and here i felt clever solving the mountain door
You are clever
Dude, that's and accomplishment. Its so freaking cool!
But yeah I feel the same haha!
I solved the wind chimes puzzle and thought "I'm a genius". Then this came along
Facts
It's mainly a time commitment, but sure. I guess you could classify it as clever. Assuming you didn't get any help between the beginning of you starting the game and that point.
Sheesh this game is so deep, glad people actually find this stuff, imagine a low graphic game that no one cares about has insane secrets but we will never know about them since no one who plays ever thinks of what may lie behind its surface.
"I like to listen to the sound while making this recording"
The Sound: *Demonic Hell Screaming*
lmao, yes!
@@FuryForged i went to the website while watching this and laughed pretty hard when I realized what the audio really was
i was gonna laugh but then i remembered i enjoy listening to horror game soundtracks
I know this is an arg and all, but i Just like the fact that the tunic devs made an entire audio-only language spoken in music notes, and when thinking about what to use It for other than the arg, they Just decided to make one of the farry messages "what up lil Fox".
I know I'm a lil late to the party but I just did some digging through the sound effects audio and found some neat instances of Tuneic!
When you activate a bell tower, it says "Ding Dong" and when you're near an active tower it says "Hear me".
Also the turrets speak Tuneic! So far I've just done the aggro noises, they say "Huh?", "There!", "Freeze!" "Stay!", and "Halt!"
I'm still looking to get at the noise for banging the tuning forks, haven't had any luck yet on that.
Anyways, here's the notes for each of the messages, I use a dot to delineate octave change and a slash to delineate phoneme change:
Turrets Aggro:
C C# G G# . C# G# - 2 5 6 . 2 6 - Huh?
F F# C F . C C# F - 2 5 8 . 5 6 8 - There!
C G# / D# F# D# . E F# B / D F A A# - 6 / 3 8 . 2 3 6 / 3 5 6 - Freeze!
C C# / B D G . C F# B - 2 / 3 6 . 2 5 8 - Stay!
A# B F F# . C# F A# / C F# A / B D G# - 2 5 6 . 3 5 8 / 5 6 / 3 6 - Halt!
Bells:
A B E . C# A / A B C# / C D G . E G C / C D E - 2 5 . 3 8 / 2 3 / 2 5 . 3 5 8 / 2 3 - Ding Dong
A B E F# . E A / A E . B C# F# - 2 5 6 . 5 8 / 5 . 2 3 6 - Hear me
That's really interesting. Thanks for taking the time to find that out.
wow
In this point I really believe anything that you big brain people have to share. Thank You!
Late reply but there is a plush hugging code in the game, which also has some tuneic in it. translates to "best friend" iirc
The level of depth in this game is insane. Looking forward to see what you uncover next.
i went into tunic totally blind, and i got pretty far in the arg before i gave up on it. it was SO much fun, but i just don't have the time or energy to do the tedious part of the tower. also, the game has accessibility for its puzzles!!!!!!!!!!!!!! My biggest problem with Witness was not only the lack of accessibility, but the dev publicly stating that if you have problems with hearing then just look up the answer to sound puzzles or don't play at all. I don't need the world to have accessibility everywhere for me, but holy crap its nice to find in a game when i really need it. also the input assistance menu was so amazing... i can't get over how much more fun it made the game. Tunic is BY FAR one of the best puzzle games i've ever played. i beat it months ago and i'm still thinking about it
Okay, this may now be one of my favorite games of all time. I could tell while playing that there was always something special about it. Not just amazing secretive gameplay and mechanics, but story, world building, and now ARG!!?! Definitely top 10 of all time, and most people don't even know about this game. I'm trying to spread it around the best I can!
I played through the entirety of this game, got _both_ endings, translated the language myself, and only read a _few_ hints on how to get to the Far Shore website, but this is _STILL_ the first I've heard of Tuneic.
Though, I feel like the truth of the existence of Tuneic was always there, sitting at the back of my brain, not noticed but not unnoticeable. The exact same "It was there the entire time" feeling that I got from discovering the power of the Holy Cross and the way of the Golden Path, just not something I discovered on my own.
This sort of deeply-embedded content is something the average player would otherwise never even _come across_, and takes a particularly capable and invested team to extrapolate, and I'm so glad that not only is the community up to task, but that the developers went to the abyss to hide this knowledge.
Fantastic all around.
Exactly! And that's why a possible color language feels right, as the RGB has been all over the whole game and beyond.
Thank god other people did the hard work for me haha, more like doing an exam than playing a game!!!
Haven't played the game, but love learning about secrets like this and the process of how the community found them. Great video!
Absolutely insane the depth of the secrets in this game.. haha i'm kidding, those few ending seconds were great.😂
That's absolutely insane...last time I checked in on the progress that had been made, we only knew about the website
same
This is crazy.. As if one game with eye glyphs weren't enough, now we have a game with --ear glpyhs-- musical glyphs
Right?! Cauldrons, eyes, musical notes and potentially colors too? The simple games of these days are really compensanting behind the scenes.
"Chants of sennaar" is a good language translation game, similar to this in ways, I thoroughly enjoyed it.
Phenomenal game, incredible secrets and fantastic video series. Thanks a lot for the videos! Was so chuffed working out the golden path with my brother and cousin was like an escape room inside a game I couldn't believe it
Mick Gordon would be proud of all the hidden audio stuff! I love such detailed secrets. Clearly speaks for the lengths some devs go for their own work.
It's amazing how people are able to find this deep secrets. Tunic truly is an amazing game that holds a lot of secrets and misteries
I’d love a video going into how people translated the rune language. I honestly didn’t know where to start with it, and when I tried to look up hints it was always just finished translations. I could *tell* the game gave me all the tools to translate it, but I just wasn’t sure how to go about it. Would love to see how the community figured it out step by step
Not sure about other players, but here's my method of figuring it out. (Spoilers obviously)
I started when I was talking to the ghosts around the town. I saw a ghost that was laying down on the grass, and his last line confirmed to me which letter was "Z". I thought it was useless at first, but then I saw said letter at the end of the heading of page 12, the controls. The table of contents confirmed what that said, so it occurred to me that words were spelled how they sounded rather than how they're spelled in real life.
With this knowledge, I had more to work with when I got page 53. It showed me that every Trunic character had 2 components, and that the words "Sword" and "Fox" has something in common. After a bit of thought, I realized that the game was spelling "fox" as "foks", and the "s" sound was being shared.
The rest was me running around the game word, talking to ghosts, reading signs, and looking though the manual, using letters I know to piece together words I didn't, and using context clues to fill in the gaps. Phrases like, "you are here", "the golden path", "use a shield", "well well well", "and "it uses stamina" were great helps in helping me piece together things.
Hope you found this interesting!
@@howzittoyah thanks for the reply!!! Super cool to hear your thought process. I don’t think I ever would have figured out the thing about the spelling, wow!
It does kind-of suck for anyone who isn't fluent in English, though, since it's all written phonetically in English. None of the characters appear to change when switching languages.
@@edithprince5305 i would start by translating item names as you discover them and then compare them to each other.
The Eyes of The Far Shore reminds me of those deep sea monsters that haunts the nightmares of sailors...
The fairies' sounds were suspicious, but no way I thought it would be a second language.
Written, sound, color. So many secrets still out there.
Love these videos of tunic! Played the game and unlocked the tower myself, with the exception of some of the more obtuse secret treasures, but I never could have imagined there being a second language in the game, let alone a third. Looking forward to see what else there is to this game and any other game you'll cover!
Oh my..... Just when I thought all of the layers of this game had been peeled back, AN ENTIRE DIMENSION REVEALS ITSELF.
Playing this on PS5 at the moment. Absolutely no way I could have got anywhere without your guides and other resources. I certainly don't have the patience even if I kid myself I have the required wit!
The lengths the devs went to on this game to create and hide the secrets is remarkable. Matched only be the community for digging them up. Never would have crossed my mind to even look.....
This game is the best Zelda like game I've ever played. Awesome game.
Wow... Simply wow... I ended the game one week or so after the launch and would never imagined so many secrets after completed the game. Simply amazing. Very nice content, keep us posted for more
Hey, no Tunic until you figure out the cauldron in Noita.
Tunic is one of my favorite games, I did a lot of puzzles although this one i did not do myself. I have introduced a couple others to the game and they have yet to explore the deep lore, but i will be there to give hints instead of the internet. Glad to see one of my fav youtubers covering it.
I didn't think I would like a video about the secrets of some game I've never heard of but I clearly underestimated the power of the "maple-syrup like" voice of FuryForged. I MUST know more!
I had some of where I was getting into playing this game, but DAMN! I didn't think it would get this deep. thank you for the analysis!
Love your Noita videos so when i saw you making vids on this game i decided to bite the bullet and play it, didn’t know the awesome experience i was getting into, and got most of the secrets without any help which was incredibly satisfying! So thank you for giving me the motivation to play this game, and also for making videos like this one on the parts of the game I would never look this deeply into hahah 🙏
If this game starts giving Noita a run for its money in terms of secrets and whatnot I'll be impressed.
The deprth of this game never ceases to amaze me.
I very very much fear the eyes of the far shore, thanks for asking!
One thing i picked up myself was clear references to math /geometry. the trunic language is based off of graphing paper combined with phenomes. And i'm sure rotations in 3d space wold reveal something? The manual talks about folds in reality and the space between where apparently those tentacle creatures come from.
Whoever designed this is either a madman, a genius and/or both.
Tunic's final mystery is a Shadow Of The Colossus-esque conspiracy
So we haven't found everything yet?
dear god. I love ARG games....
IF YOUR DOWNLOAD _THIS_ VIDEO, PRINT IT OUT AND MICROWAVE IT FOR 30 SECONDS THERES ANOTHER HIDDEN MESSAGE, TRUST ME GUYS
holy _shit_ they packed so much into this game. it's SO good
I'd love to see a vid about the 3rd hidden language
I honestly cracked up at the blooper at the end there, Fury XD
Do you think there could be a video on all the similarities between this game and Fez? This sounds weird, but it's possible the community will be met with puzzles which learning about Fez puzzles would help. In theory there could even be puzzles which require knowledge of Fez somehow, maybe by finding (initially meaningless and unplanned) patterns somewhere in Fez.
The games could well be in the same canon universe, couldnt them?
ohh look! its my website!!
How and why people concluded testing to change audio range frequency to those mentioned in the video?
Now I'm curious to understand what have driven to people to those findings.
Have just finished the main content of the game. If I was already amazed by this piece of art, now I don't have any more words.
MAGICAL GAME EXPERIENCE, I'd like everyone who enjoys this style of game could experience and have great moments as I had.
Great video by the way to handle my curiosity. I'm going to subscribe to you channel to see the updates!
Thanks a lot!
Great video Fury! This game is amazing. So much work was put into it and I can’t wait to see what else you cover on it❤
The complexity of this game is beyond nuts
Learning Trunic and now TUNEIC? The lore is deeper than a canyon!
Tunic never ceases to surprise me.
Somehow, I knew the tunes meant something. Crazy people actually translated them... Wow
You mentioned at the end something about a language of color. I haven’t seen or heard anything else about that before and am very curious
the rabbit hole just keeps getting deeper, does it end?
It’s wonderful when secrets like this can’t be datamined and there’s pure organic discovery.
me: haha golden path goes brrr..
game: this is just the beginning
Pardon my french but this is fucking insane
Yeah haha just like playing the game blind.
My God! The rabbit hole is truly deep!
Now im intrigued if Fez has same kind of depth...
oh tuneic is cute! it'd be neat if everyone we read speak glyphs were speaking it
I clicked this while playing through the game thinking it would be a simple barely spoil the game arg and you show the solved golden path and.... To say this game melted my brain is a understatement tbh, but the golden path I cannot phathom how people solved that, and i have tried putting it in and i cannot fathom that. I can't even do 4x4 parity alg and that has fewer steps
This stuff is wild.
I just hope it actually leads to some sort of cool payoff, and doesn't veer off into a wild goose chase like video game secrets tend to, a-la Shadow of the Colossus's last secret.
Insane the work they put in
Omg a new tunic vid yay. I am very much subscribed
yup, this game definitely qualifies as art
Thanks for being our endgame :)
I am not big brained enough for this 😵💫
Sweet Jesus
Even without all these hidden layers, the game was amazing
Not sure if this is relevant at all for the color language (Thuenic) or else, but we can see the eyes of the far shore are cubes that generate an interference pattern, not sure what to make of it.
The whole being looks like a tall cube, just like the ones we activate on the world to generate power, I wonder if those were made to resemble the eyes of the far shore.
yo that’s really interesting
This game is something else
Love your summary! but .... COLOURS! YES!
I've wondered if "the eyes of the far shore" are the three colours (not the same order in all places in the game??? but the few screenshots seem to have blue on top?? just tv phosphor colours up to this point until the glyph tower then EYES),
Are they are three of the four buttons on the xbox? And the squid is a sideways controller suggesting that the xbox and the internet came along and started this whole mess? The Eyes are more of a equilateral tho,
Like Tunic being a networking sequence modulo if RGB vs BRG leans something elsewhere?
And do we have any lore on where the aliens came from, and if they came first and THEN the Heir drank the purple goo and THEN they start sacrificing their own people and THEN the goo got out, or...? They almost seem to be a statement of the current state of being rather than aliens themselves - a symbol of press these three buttons and sequence goo flys out (not just WE ARE THE EYES).
And is there a tuneic generator so I can have custom phone notifications?????
:cough:
So, um, yes please on colours? And your thoughts on the above as I can't find anything the community has been working on the Glyph Tower other than Tuneic
devs really made a game with more complex secrets than fez
I love when games use Steganography to increase the depth of their created world.
Tunic is awesome, the secrets never end!
Wow... a game where I actually knew all the secrets before fury found it lol. Seriously decoding the language was a blast, an ultimate puzzle for a game that loves its puzzles.
One thing you did potentially miss out on is the area you find by dying in the mysterious file for the golden path, its an interesting area that may have some additional stuff hidden within it.
I actually have a bunch more videos already recorded - my explorations of the dev world is one of them ;) It'll be out at some point soon, but after spending a lot of time in there, breaking out of bounds and such, I was unable to find anything in it, and I ripped it to pieces.
I recorded 14 Tunic videos - covering all the secrets and some other things - before I even uploaded the first one, and I'll just be uploading them as I finish writing and editing them (same as what I do with Noita, pretty much. I always have many videos in the works.)
@@FuryForged cool to hear, I do wonder did you potentially record a playthrough of it? Completely fine if not but I imagine you had a blast playing.
Nope, no playthrough. I don't actually really record let's plays anymore. I stream some games, but Tunic is an example of a game I would much rather play on my own (people love to spoil stuff or backseat on streams, and I like to fully-immerse myself in the secret hunting of games like this.)
I did absolutely love playing it, though!
@@FuryForged 100% get that, I look forward to the future videos then. As a completely random recommendation if you like obscure secrets and haven’t seen everything with it, soda drinker pro might be an interesting thing to get into.
Great episode as always.
So there is a writen language. Another secret audio language. Just waiting for the comunity to find a 3rd one like color/lighting language lol
but how did the people find out about tuneic and how did they decipher it?
i deciphered trunic myself by stealing the alphabet from page 54 and starting with the trunic text that said "the heir" on a page with the heir, and sword from i think page 54, and eventually just deciphering lines of trunic and thinking of what text could be there, but tuneic? oh my god. whered they even start? and i cant imagine what pain the devs went through to make all these text alphabets and audio alphabets. my god.
edit: what did the sound say at the end?
You see what I dont understand is the very existence of the manual. Its a manual for the game that acts as though the world is indeed a game, plus you need to go to an entirely different save file to do a secret, and dying there brings you to a dev map. This, the manual, and the mere fact that the screen has a CRT effect when viewing the manual makes me think that canonically everything is in a game, which makes me wonder how you get pages of it from within the game itself n stuff.
maybe the last secret is a combination of all languages and it will reveal the 4th key as the fox spirits mentions to get the true ending
Just finished going through the game today going in blind. Completed the share the knowledge ending and remembered that you did some videos on it so thought I’d finally check them out and wow! I love the depth of this game and love the effort you put into your videos Fury, keep it up! Thanks for the videos!
you went in blind and got the shared knowledge ending in one day?? hahahahaha
@@julianlak1017 haha I wish. Finished the game that day but took me a few weeks
Glyphs in audio files? what the fuck?
This is beyond fascinating. It reminds me of the easter egg in the Trials game with the 5 keys that will open a box under the eiffel tower in the year 2113.
Is there more information regarding the "Color language"?
There are some theories, but nothing concrete quite yet. I've explored it a bit, but if anyone finds out more then I'll be making a video about it.
@@FuryForged Any chance you could give a brief overview of the theories so far? Or point me towards where the research is being conducted for this? This is sort of thing I adore about videogames.
Here's a temp invite to the Tunic Lore server where a good bit of theorycrafting happens on all kinds of subjects in Tunic. There are some other places as well that I'll dig up and post here soon: discord.gg/hj6XREWQ
That lore isn't a bomb, it's just the 'A' ending, in which you free the heir and become the heir yourself to repeat the cycle, as opposed to the B ending, where you follow the golden path to break the cycle
It always struck me as odd that you are asked if you want to read the found manual pages. Now I'm wondering if there is another secret to be found if you find all the pages but select not to view them. Or maybe you need to not view certain pages to reveal something, but if so, how can you tell which pages not to view? Hmm... 🤔
that's it, i gotta get the game now...
We want the video on the other secret langage !!
time to play this game
i love lore
and here I thought the sound effects were just flourishes with no deeper meaning....
I thought the fairies were thanking me in some made up beeps only to find out, they were actually thanking me in a real language
WHAT THE FUCK
HOW IS THIS GAME SO FULL OF SECRETS????
Somebody need to make a mod where the entire games translated
supporting commentary
More meta than Fez. Who exactly discovers all of this ?? Or is it later sent to player by the game devs?
It's just the internet: different people with like-interests, but different skill-sets, get together in communities around games and BOOM. It becomes easy for us to break through and solve all of this.
I'm an audio guy myself, and I always check at least the music of every game said to have secrets for hidden imagery or messages.
There is something hidden at the beginning of the game, where the character respawns on the right behind the walls, and which can only be accessed when we have the teleport.
When we interact with it, a message appears, does anyone know what it means?
haha haha haha haha ok I can't deal with the outro anymore
Do we know if there have been any updates on the sound translations or the color language yet? Really curious to know the current theories
I wonder if the colour that changes for the prayer for some reason(maybe fur colour???) May hold a secret.
What makes a person think "How about we hide secrets in the audio beeps and boops itself?!" this is a kinda deep i fear to tread because i am not a deep person like this,
have we got the 3rd video for the languages? where it at pls?
This game puts most other "archaeology" and "ARG/knowledge-based" games to shame.
Do we have any clue to what the written characters at the top of page 54 mean?