To get the 100 step figurine I used the wheel, got stuck near the tamagochi and blocked the left stick of my controller with an headband so that I could cook dinner while getting over 10K steps and resetting the counter only to get back and seeing I overshot by a couple thousand steps.
The skull cup is easily accessed by saving into a slot, duplicating the slot then deleting the original slot if you die. The duplicated slot operates as a backup maintaining 0 deaths, which can itself be duplicated allowing you to essentially reload after dying without incrementing the death counter. The pink telephone functions as a reward for a legitimate deathless run, while the skull cup can be cheated easily using the save system.
I mean, yeah that's cool and all, but not exactly as impressive as you seem to think. There are lots and lots of complex "retro" platformers that come in well under 34MB. There are people who have released fully 3D FPS games like .kkreiger which is only 96 KILOBYTES. Q1K3 is a clone of Quake 1 in only 13 KILOBYTES. Like, don't get me wrong, Animal Well is a fantastic game, but it only being 34MB is not what makes it special. Literally every single game ever released for Super Nintendo is under 4MB and same with the Sega Genesis and many other consoles. Almost every single game released for the N64 is under 34MB with only a handful of specially designed releases being larger than that.
@@acreativeprogrammer It definitely has fantastic art direction and took real talent to make, I just don't think it being of a smallish file size is anything that really factors into what makes it great.
Was genuinely sad when I completed the base game and the puzzles became too complex to solve by myself. Getting to that skeleton eel only to find out that to beat it you needed to copy its movement pattern with the flute was where I assumed my sense of intuition had capped lol
Used this video as a guide to get the speedrun figurines, thank you so much! This is the first time I’ve tried out doing speedrun glitches and while I couldn’t pull off any others getting those exact ones right felt great! I’m gonna leave off getting the datamined figurines until we know the legitimate way to get them out but I’m looking forwards to them :)
For the datamined giraffe code, isn’t there statues of giraffes in game, and images of giraffes in the marketing? If that physical edition comes with a giraffe anywhere on it, I recommend putting an irl blacklight to it (and the bunny statue while we’re at it, that would be a nice touch).
I'm not on Discord so I've no idea if anyone has thought of this and tried it (I haven't tried it) but it occurred to me that there could be a secret hidden in the skulls. I think their orientation, left-center-right, is how you are facing when you die. I don't know if there is a connection between where you die and the skull position, as in which column, or what order they fill up, but the fact that the column heights are different suggests there is a connection. Maybe you need to die in specific locations, and/or facing certain ways, to arrange the skulls in a particular way to form a pattern. I know this sounds very far fetched but it really feels like there has to be more to the skulls, which are normally arranged randomly. The fact the game includes a cheater's ring and the 'ability' to warp with the bubble wand and wheel haven't been fixed as bugs, suggest there's definitely more to find and those tricks are there to make finding them a little easier. What do you think?
It fills me with so much joy that this game isn't fully solved yet. I know that I won't figure out those last puzzles on my own but at this point I don't want to. I'm just happy knowing that there's more left out there.
I was just in the community early on and helped solve / theorize about / collaborate with the other members of the community at that time on the ARG puzzles that the dev(s) were running. Thanks, I appreciate ya!
17:19 Those little yellow worms are oddly familiar. There are similar ones in a very old game I played in DOS back in the day. Funnily enough these little worms were also part of a secret in that game. I wonder if that might be a nice little reference.
Just spitballing, but is it possible that the song to access the big bunny statue could be a misinterpretation of BDTP? Like maybe adding all the bunnys up into pairs, and then decoding that provides the song? Or maybe the big bunny itself holds the key. With nibble and crumb, maybe the eating animation of the big bunny is a code, or theres some hidden secret in the design of the space bunny island itself. Another idea is connecting the dots between each bunny location to see if that looks like anything? I feel like if its not the collectors edition, the code has to be related to the bunnys.
Spoilers ahead In the room with the rabbits figurine, there are eight flower designs on the pillars. Eight flowers. Eight notes. Billy Basso said "Follow the flowers" and I can't shake the feeling that this could be what he was alluding to.
Hey Fury. just wanted to send a big thanks to you for your videos. I found your channel through animal well and then found Noita through your channel. After 120 hours I made the sun but locked myself out by doing the void moon earlier on lmao. at least I know what to do now 💜
We love to see it! It's almost a shame how fast everything got discovered. Feels like we ate all the dessert at once, it's been a great time though. edit:typo
@@strangevol5264 We love sand in this household but okay. *desert => dessert It's a bit silly on my end how long it took for me to figure out what you meant. Thinking on it though, eating dessert too fast is a little disappointment, but eating ALL THE DESERT AT ONCE sounds creation myth levels of impressive.
I feel like a specific number of saves done in a run affects something. That just feels like it would. Could probably tell a data-miner to investigate the save amount in the code
I suspected save scumming could be used to get the skull, but I wanted to do it legitimately anyways. I saved on the telephones out of habit. I had no idea the telephone even existed before that :( Well time to get the saveless run now. Good luck with finding more secrets.
Quick question, why did you use a wrongwarp to go backwards through the house in order to get to the clock after getting the flute when you could have done the "top of the well" teleporting song? does it lock you out of being able to open the doors if you haven't hit the firework trigger?
You can’t get past the bird at the top of the well without the lantern, so “top of the well” is useless for speedruns…because of one tiny, little bird.
Heyy. So I'm not planning on covering Lorelei, but here is what I *am* working on over the next few weeks: -Noita (always) -A preview video of Blue Prince (it's my most anticipated game - I put over 40 hours into the demo) and I plan to FULLY cover it when it comes out. -A small video on Eldritchvania, a free La-Mulana-like. Then, later, video essays on: Daniel Mullins, Rain World, Environmental Station Alpha, Fez, La-Mulana, Void Stranger, Basilisk2000, etc. It's not so much *puzzles* that I'm into, but secrets, mysteries, ARGs, artistically-challenging games, lore. It just so happens that a lot of secrets involve puzzles, cryptography and the like.
I'm upsest that not in a million years I wouldn't find out about any of this because (a) I not have the required IQ points for it and (b) I don't have the patience for it. But it's cool to watch you STILL unraveling new things. Will the secrets ever be done??
Unfortunately, method with warping to the house does not work for me at all. No matter what i do i warp in different place or get teleported back into the place from where i warped. Did over 100 attempts and it still does not work
What is the logic behind the weird bubble platforming to teleport to the cage room, in whixh you have to pause the game to get a perfect round bubble? Why does this happen?
That's not necessary, it's just a very good way to cut down on time in order to be able to get all the speedrunning figurines easily. But, in short, it's a technique called a "wrong warp." Many games have such bugs, similar to how most games allow you to break out of bounds if you know what to do. Wrong warps can be triggered when a game has a fast travel or warp mechanic. For this bubble warp, basically we have one foot on the bubble and one foot on solid ground. The bubble wants to move lower in the y axis because we are standing on it, but because we have one foot on solid ground, the game gets confused and also allows the bubble to naturally float upwards into us. The flute takes the player character's x, y coordinates and updates them to the new x, y coordinates at the end of the teleport. However, because we are on the bubble, the BUBBLE also tries to update our y coordinate immediately as the teleport triggers. So instead of teleporting to the x, y of the teleport hub room where the flute song normally takes us, we instead teleport straight up along the y axis from the teleport room and straight across along the x axis from where we perform the warp...and the result of that is we teleport into the bobcat room because it is straight up from the teleport hub and straight across from where we warped from :D
i had no idea that was the clock. ha. ugh. nice. thankyou. one minute in and an aha moment for me. noooooooooooooooooooo way im ever getting the skull cup or pink phone.
Wait, so no dataminer found out if there is a teleport music to shortcut the floor is lava bunny? Because i really don't want to believe that is the way to do that
@@FuryForgedthat makes sense I panicked went to my menu to go back to my last save.i tried to wheel warp from the dog room. Can't escape the wheel maybe a glitch that's been fixed or I'm doing it wrong. Thanks so much for your great videos.
It's part of the hidden bunny "quest" so if you really want all the details, I have a separate video on it. That particular bunny song is learned either from interacting with the printer, printing up origami instructions, making the origami and then getting the song (you need a printer connected to a computer for this, obviously) OR, if you aren't on PC or just don't have a printer, you can get that same bunny song from the grass barcode in the dog biome.
@@davidbielsa5188 Exactly. I have a printer in my kitchen connected via network. When I first found the computer in AW, I clicked on it 4 or 5 times and it didn't do anything. Then I went inside to grab a drink and saw paper all over my floor, haha.
There appears to be a bug in the recent Xbox release of Animal Well where the in game timer starts from zero each time the game is launched. I managed to accidentally get all the speedrun figurines because of this
nice video, it's worth mentioning that the Duck Figurine can be obtained without knowing about the ARG. If you pay attention to the chord progression of the first ending, the last 8 chords when translated to flute notes will give you the figure, because it's the same progression as Pachalbel's Canon (this is how I unlocked it initially). For some more details, here are the chords: FM CM FM GM CM GM Am GM FM CM FM GM *_CM GM Am Em FM CM FM GM_* which becomes 4 1 4 5 1 5 6 5 4 1 4 5 *_1 5 6 3 4 1 4 5_* (spoilers for the datamined section) The giraffe figurine is absolutely puzzling to me. I will say it sounds very similar to the "Love Theme" from Tchaikovsky's Romeo and Juliet, just chopped up. (ua-cam.com/video/9VMCiewc7mE/v-deo.html the important part starts at around 10 seconds) Similar to Pachelbel's canon, it's a very well known melody from classical music, unlike Pachelbel's canon its original key is actually in A major, which is conveniently the same key the flute is tuned to. It's not perfect though but there's a lot of similarities. I'll highlight the important common notes in bold: G# *_A C#_* D *_E B A_* D *_C# A#_* B 7 *_8 3_* 4 *_5 2 1_* 4 *_3 #1_* 2 compared to 8 3 (7) 5 2 1 3 1 Interesting that both notes skipped in the melody are 4, and they are skipped at a certain pattern (so that the melody notes are grouped as 2, 3, 2), and that the only note out of place is 7, which is the same as the number of notes not out of place. Even the sharpened 1 can be accounted for; holding the R trigger while playing the flute will sharpen any note you play, and for all of my testing this doesn't affect the game registering flute songs at all, you can do this randomly in the middle of any flute song and it will still accept it. Therefore if you played this holding R for the last note, it would resemble the melody fairly closely and still be registered by the game. There's enough out of place that it can't confirm anything for certain like the duck fig, but enough evidence that I can't dismiss it and it will permanently gnaw at me as a potential lead.
From the site "Etymonline" : pedometer (n.) instrument for measuring distances covered by a walker, 1723, from French pédomètre, a hybrid coined from Latin pedis (genitive of pes "foot," from PIE root *ped- "foot") + - meter, from Greek metron "a measure" (from PIE root *me - "to measure"). At first Englished as waywiser. Related: Pedometric.
@@warcatbattalion same site : odometer (n.) "instrument used for measuring the distance passed over by any wheeled vehicle," 1791, from French odomètre (1724), from Greek hodos "a way, path, track, road," a word of uncertain origin (see Exodus), + - meter. First recorded in writings of Thomas Jefferson. Here you go 🙂
Acho bem sem graça o fato de que as recompensas por esses puzzles mais complexos serem apenas figuras, não me da vontade alguma de procurar a resolução de mais nenhum, tô vendo tudo online
About that final figurine and the secret room area. You really think they would lock an entire area and secret behind the purchase of the collector's edition? Wouldn't that be sort of a huge F U to all of the people who bought the game on release only to be like, if you want the COMPLETE game you now need to buy the Collector's Edition as well HAHA. Seems like if that is the case, it was really not that well thought out and is likely going to make a lot of people mad.
He did say “no, you don’t need the CE.” But nobody has turned up any way to access the room yet, after months of searching, and that same large rabbit monument is on a piece of the CE physical items, along with a pen that probably has a UV light in it. Soooo, maybe? Don’t get me wrong, a few months is not long at all for solving everything a game like this has buried in it. I’ve taken part in the Fez solving 12 years ago and have also been trying to solve both the EYES and cauldron in Noita for the last few years, but something feels a little off. No one has found even a single hint or lead. Nothing. Even people ripping the game apart, decompiling and reverse engineering it.
@@FuryForged Well, regardless of what happens with this particular mystery it is still a fantastic game, but I do hope that whenever it is finally solved legitmately it doesn't end up requiring people to buy a whole other version of the game to do so as something like that, even if it's only a very small part of the overall game, will come across as rather predatory.
At this point I wouldn't be surprised it it's discovered that someone finds animal well 2 in animal well
All in the 32 MB
frog fractions type shit
To get the 100 step figurine I used the wheel, got stuck near the tamagochi and blocked the left stick of my controller with an headband so that I could cook dinner while getting over 10K steps and resetting the counter only to get back and seeing I overshot by a couple thousand steps.
Did the same
The skull cup is easily accessed by saving into a slot, duplicating the slot then deleting the original slot if you die. The duplicated slot operates as a backup maintaining 0 deaths, which can itself be duplicated allowing you to essentially reload after dying without incrementing the death counter. The pink telephone functions as a reward for a legitimate deathless run, while the skull cup can be cheated easily using the save system.
34 megabytes btw.
500 years to find everything!
I mean, yeah that's cool and all, but not exactly as impressive as you seem to think. There are lots and lots of complex "retro" platformers that come in well under 34MB. There are people who have released fully 3D FPS games like .kkreiger which is only 96 KILOBYTES. Q1K3 is a clone of Quake 1 in only 13 KILOBYTES. Like, don't get me wrong, Animal Well is a fantastic game, but it only being 34MB is not what makes it special. Literally every single game ever released for Super Nintendo is under 4MB and same with the Sega Genesis and many other consoles. Almost every single game released for the N64 is under 34MB with only a handful of specially designed releases being larger than that.
@@pbjandahighfive Still incredible how gorgeous they make the game looks with just the simplest graphics.
@@acreativeprogrammer It definitely has fantastic art direction and took real talent to make, I just don't think it being of a smallish file size is anything that really factors into what makes it great.
Was genuinely sad when I completed the base game and the puzzles became too complex to solve by myself. Getting to that skeleton eel only to find out that to beat it you needed to copy its movement pattern with the flute was where I assumed my sense of intuition had capped lol
YES!!!!!
Used this video as a guide to get the speedrun figurines, thank you so much! This is the first time I’ve tried out doing speedrun glitches and while I couldn’t pull off any others getting those exact ones right felt great! I’m gonna leave off getting the datamined figurines until we know the legitimate way to get them out but I’m looking forwards to them :)
I’m so happy it helped!
For the datamined giraffe code, isn’t there statues of giraffes in game, and images of giraffes in the marketing? If that physical edition comes with a giraffe anywhere on it, I recommend putting an irl blacklight to it (and the bunny statue while we’re at it, that would be a nice touch).
I'm not on Discord so I've no idea if anyone has thought of this and tried it (I haven't tried it) but it occurred to me that there could be a secret hidden in the skulls. I think their orientation, left-center-right, is how you are facing when you die. I don't know if there is a connection between where you die and the skull position, as in which column, or what order they fill up, but the fact that the column heights are different suggests there is a connection. Maybe you need to die in specific locations, and/or facing certain ways, to arrange the skulls in a particular way to form a pattern.
I know this sounds very far fetched but it really feels like there has to be more to the skulls, which are normally arranged randomly. The fact the game includes a cheater's ring and the 'ability' to warp with the bubble wand and wheel haven't been fixed as bugs, suggest there's definitely more to find and those tricks are there to make finding them a little easier. What do you think?
Absolutely, positively, the highlight of my day. Thank you FuryForge ❤
It fills me with so much joy that this game isn't fully solved yet. I know that I won't figure out those last puzzles on my own but at this point I don't want to. I'm just happy knowing that there's more left out there.
Me, who reached the regular ending of this game upon release: "Huh."
I just realized your name actually in credit scene haha.
Love your content anyway.
I was just in the community early on and helped solve / theorize about / collaborate with the other members of the community at that time on the ARG puzzles that the dev(s) were running.
Thanks, I appreciate ya!
I waited for this video, thanks a lot, love it !
17:19 Those little yellow worms are oddly familiar. There are similar ones in a very old game I played in DOS back in the day. Funnily enough these little worms were also part of a secret in that game. I wonder if that might be a nice little reference.
Just spitballing, but is it possible that the song to access the big bunny statue could be a misinterpretation of BDTP? Like maybe adding all the bunnys up into pairs, and then decoding that provides the song? Or maybe the big bunny itself holds the key. With nibble and crumb, maybe the eating animation of the big bunny is a code, or theres some hidden secret in the design of the space bunny island itself.
Another idea is connecting the dots between each bunny location to see if that looks like anything? I feel like if its not the collectors edition, the code has to be related to the bunnys.
Spoilers ahead
In the room with the rabbits figurine, there are eight flower designs on the pillars. Eight flowers. Eight notes. Billy Basso said "Follow the flowers" and I can't shake the feeling that this could be what he was alluding to.
Hey Fury. just wanted to send a big thanks to you for your videos. I found your channel through animal well and then found Noita through your channel. After 120 hours I made the sun but locked myself out by doing the void moon earlier on lmao. at least I know what to do now 💜
We love to see it!
It's almost a shame how fast everything got discovered.
Feels like we ate all the dessert at once, it's been a great time though. edit:typo
Mmm yes I love samd
@@strangevol5264 We love sand in this household but okay. *desert => dessert
It's a bit silly on my end how long it took for me to figure out what you meant.
Thinking on it though, eating dessert too fast is a little disappointment,
but eating ALL THE DESERT AT ONCE sounds creation myth levels of impressive.
Giraffe figurine is going to be something related to the last of us.
When I think Giraffe, I think of that one dunkey vid.
so glad there's still more content on this
I feel like a specific number of saves done in a run affects something. That just feels like it would. Could probably tell a data-miner to investigate the save amount in the code
I suspected save scumming could be used to get the skull, but I wanted to do it legitimately anyways. I saved on the telephones out of habit. I had no idea the telephone even existed before that :(
Well time to get the saveless run now. Good luck with finding more secrets.
awesome video, one small issue though: How do I leave the place in the DATAMINED SPOILERS section??
The song to tele to the animal head room
Play the same song you played to enter ;)
Quick question, why did you use a wrongwarp to go backwards through the house in order to get to the clock after getting the flute when you could have done the "top of the well" teleporting song? does it lock you out of being able to open the doors if you haven't hit the firework trigger?
You can’t get past the bird at the top of the well without the lantern, so “top of the well” is useless for speedruns…because of one tiny, little bird.
@@FuryForged I completely forgot about the ghost bird at the top! Billy's always 1 step ahead... Thank you very much
new furyForge lets go
So excluding the bunny figurine, we have
6 speedrun figurines
2 collectables
6 non-speedrun figurines
Found your channel after starting Animal Well. Hope you do a series of Lorelei and the Laser Eyes videos if you ever get to a new puzzle game.
Heyy. So I'm not planning on covering Lorelei, but here is what I *am* working on over the next few weeks:
-Noita (always)
-A preview video of Blue Prince (it's my most anticipated game - I put over 40 hours into the demo) and I plan to FULLY cover it when it comes out.
-A small video on Eldritchvania, a free La-Mulana-like.
Then, later, video essays on: Daniel Mullins, Rain World, Environmental Station Alpha, Fez, La-Mulana, Void Stranger, Basilisk2000, etc.
It's not so much *puzzles* that I'm into, but secrets, mysteries, ARGs, artistically-challenging games, lore. It just so happens that a lot of secrets involve puzzles, cryptography and the like.
hmm..
P.meter
Stopwatch
P. Phone
animal well on PSP confirmed??
Animal Peak ‼️
I just randomly felt like looking up some Animal Well videos and I see this just came out. Huh.
Maybe late, but is there any way to fully reset animal well so I can pick up figurines again? They are like account bound items, I'm stumped.
I love this game, it’s like a mix between Halo 2 and Halo 3
I'm upsest that not in a million years I wouldn't find out about any of this because (a) I not have the required IQ points for it and (b) I don't have the patience for it. But it's cool to watch you STILL unraveling new things. Will the secrets ever be done??
And if you get all figurines does that conclude all the layers of the game or is there more?
Is there something connecting with bringing ghost cat to manticore?
Can you warp to the end with out finding the 4 fires
When I bubble warp to the linx cage I play the notes but no open cage? I'm still haven't got the 4 flames??hmmm?
Just got the game its awesome just a few hours in
Playing a switch download on my small handheld
It worked got the wheel 😊
Unfortunately, method with warping to the house does not work for me at all. No matter what i do i warp in different place or get teleported back into the place from where i warped. Did over 100 attempts and it still does not work
Does anyone think it’s possible to put Animal Well on the Playdate console?
1:52 warhammer darktide spotted!!!
Try using the eye directions as notes it probably wouldn’t do anything but it would be funny (I’m talking about the eyes from Noita)
I feel like the secret in the last room is telling you the second song
What is the logic behind the weird bubble platforming to teleport to the cage room, in whixh you have to pause the game to get a perfect round bubble? Why does this happen?
That's not necessary, it's just a very good way to cut down on time in order to be able to get all the speedrunning figurines easily. But, in short, it's a technique called a "wrong warp." Many games have such bugs, similar to how most games allow you to break out of bounds if you know what to do. Wrong warps can be triggered when a game has a fast travel or warp mechanic.
For this bubble warp, basically we have one foot on the bubble and one foot on solid ground. The bubble wants to move lower in the y axis because we are standing on it, but because we have one foot on solid ground, the game gets confused and also allows the bubble to naturally float upwards into us.
The flute takes the player character's x, y coordinates and updates them to the new x, y coordinates at the end of the teleport. However, because we are on the bubble, the BUBBLE also tries to update our y coordinate immediately as the teleport triggers. So instead of teleporting to the x, y of the teleport hub room where the flute song normally takes us, we instead teleport straight up along the y axis from the teleport room and straight across along the x axis from where we perform the warp...and the result of that is we teleport into the bobcat room because it is straight up from the teleport hub and straight across from where we warped from :D
@@FuryForged thanks a lot for the detailed answeer
how is there still more in this game!! i thought we reached the end?!?!
i had no idea that was the clock. ha. ugh. nice. thankyou. one minute in and an aha moment for me. noooooooooooooooooooo way im ever getting the skull cup or pink phone.
honestly kinda nuts that the first manticore can be used to get to space
Wait, so no dataminer found out if there is a teleport music to shortcut the floor is lava bunny? Because i really don't want to believe that is the way to do that
The developer has confirmed that is the intended way.
@@FuryForged T_T
When you wheel jump even if you see the manicore room.the manicure will follow you to the dog room the manicor is afraid to follow were the disk room
After warping into the rabbit room and getting the rabbit fig I'm locked out can't warp out of the room guess I broke my game?
You need to use the same song you used to get in.
@@FuryForgedthat makes sense I panicked went to my menu to go back to my last save.i tried to wheel warp from the dog room. Can't escape the wheel maybe a glitch that's been fixed or I'm doing it wrong. Thanks so much for your great videos.
I dont understand the printer thing. What do i print? How?
It's part of the hidden bunny "quest" so if you really want all the details, I have a separate video on it. That particular bunny song is learned either from interacting with the printer, printing up origami instructions, making the origami and then getting the song (you need a printer connected to a computer for this, obviously) OR, if you aren't on PC or just don't have a printer, you can get that same bunny song from the grass barcode in the dog biome.
@FuryForged yes, i saw the othwr video as well, but i still dont understand how the physical printer interacts with the game
The game just sends a signal to your printer for it to print something, if you have one connected via cable or net.
@@FuryForged wow. I would just scare jump if my printer just starts buzzing
@@davidbielsa5188 Exactly. I have a printer in my kitchen connected via network. When I first found the computer in AW, I clicked on it 4 or 5 times and it didn't do anything. Then I went inside to grab a drink and saw paper all over my floor, haha.
i think the bunny figurines are related to the ultra-secret bunnies out of bounds, just a theory though.
There appears to be a bug in the recent Xbox release of Animal Well where the in game timer starts from zero each time the game is launched.
I managed to accidentally get all the speedrun figurines because of this
nice video, it's worth mentioning that the Duck Figurine can be obtained without knowing about the ARG. If you pay attention to the chord progression of the first ending, the last 8 chords when translated to flute notes will give you the figure, because it's the same progression as Pachalbel's Canon (this is how I unlocked it initially). For some more details, here are the chords:
FM CM FM GM CM GM Am GM FM CM FM GM *_CM GM Am Em FM CM FM GM_*
which becomes
4 1 4 5 1 5 6 5 4 1 4 5 *_1 5 6 3 4 1 4 5_*
(spoilers for the datamined section)
The giraffe figurine is absolutely puzzling to me. I will say it sounds very similar to the "Love Theme" from Tchaikovsky's Romeo and Juliet, just chopped up. (ua-cam.com/video/9VMCiewc7mE/v-deo.html the important part starts at around 10 seconds) Similar to Pachelbel's canon, it's a very well known melody from classical music, unlike Pachelbel's canon its original key is actually in A major, which is conveniently the same key the flute is tuned to. It's not perfect though but there's a lot of similarities. I'll highlight the important common notes in bold:
G# *_A C#_* D *_E B A_* D *_C# A#_* B
7 *_8 3_* 4 *_5 2 1_* 4 *_3 #1_* 2
compared to
8 3 (7) 5 2 1 3 1
Interesting that both notes skipped in the melody are 4, and they are skipped at a certain pattern (so that the melody notes are grouped as 2, 3, 2), and that the only note out of place is 7, which is the same as the number of notes not out of place. Even the sharpened 1 can be accounted for; holding the R trigger while playing the flute will sharpen any note you play, and for all of my testing this doesn't affect the game registering flute songs at all, you can do this randomly in the middle of any flute song and it will still accept it. Therefore if you played this holding R for the last note, it would resemble the melody fairly closely and still be registered by the game. There's enough out of place that it can't confirm anything for certain like the duck fig, but enough evidence that I can't dismiss it and it will permanently gnaw at me as a potential lead.
Pedometer????
From the site "Etymonline" :
pedometer (n.)
instrument for measuring distances covered by a walker, 1723, from French pédomètre, a hybrid coined from Latin pedis (genitive of pes "foot," from PIE root *ped- "foot") + - meter, from Greek metron "a measure" (from PIE root *me - "to measure"). At first Englished as waywiser. Related: Pedometric.
@@loucantnot so odometer?
@@warcatbattalion same site :
odometer (n.)
"instrument used for measuring the distance passed over by any wheeled vehicle," 1791, from French odomètre (1724), from Greek hodos "a way, path, track, road," a word of uncertain origin (see Exodus), + - meter. First recorded in writings of Thomas Jefferson.
Here you go 🙂
When the noita video?
When it’s finished ✅
Acho bem sem graça o fato de que as recompensas por esses puzzles mais complexos serem apenas figuras, não me da vontade alguma de procurar a resolução de mais nenhum, tô vendo tudo online
Acho que isso vai além das figuras em si. A satisfação de resolver esses puzzles por conta própria é mais compensadora que qualquer figure no jogo
About that final figurine and the secret room area. You really think they would lock an entire area and secret behind the purchase of the collector's edition? Wouldn't that be sort of a huge F U to all of the people who bought the game on release only to be like, if you want the COMPLETE game you now need to buy the Collector's Edition as well HAHA. Seems like if that is the case, it was really not that well thought out and is likely going to make a lot of people mad.
He did say “no, you don’t need the CE.” But nobody has turned up any way to access the room yet, after months of searching, and that same large rabbit monument is on a piece of the CE physical items, along with a pen that probably has a UV light in it.
Soooo, maybe?
Don’t get me wrong, a few months is not long at all for solving everything a game like this has buried in it. I’ve taken part in the Fez solving 12 years ago and have also been trying to solve both the EYES and cauldron in Noita for the last few years, but something feels a little off.
No one has found even a single hint or lead. Nothing. Even people ripping the game apart, decompiling and reverse engineering it.
@@FuryForged Well, regardless of what happens with this particular mystery it is still a fantastic game, but I do hope that whenever it is finally solved legitmately it doesn't end up requiring people to buy a whole other version of the game to do so as something like that, even if it's only a very small part of the overall game, will come across as rather predatory.
Brah...