I had a thought: what if the phrase "we are the eyes of the far shore" should be interpreted literally, in a 4th wall-breaking way? Putting this together with some of the other 4th wall-breaking meta narratives, such as the Librarian's research, players abandoning their ruin seekers, etc, could we surmise that WE as players ARE the all-powerful "eyes of the far shore?" In other words, we give the game world its power and life.
(spoilers) somewhere in the booklet if you translate it it says clearly that the goal of the ruin seeker is to conjure an extra-dimensional entity that can use the holy cross, that is clearly you the player
I love how this little game that showed up in my suggestions on Steam one day has turned out to be such a wonderful treasure trove of lore, storytelling, easter eggs, and secrets. Hats off to the game's creators for this wonderful rabbit hole disguised as a cute zelda-like game.
What if the eyes on the far shore is actually us... "We are the eyes of the far shore" rgb is the colors of pigments your tv outputs and there always shown as specs kinda like representative of a pigment like what a TV uses. Also that would make sense that the creature in the website is facing away from you , how you'd be facing while your playing the game. Also the way we see the game in perspective would kinda be us viewing it from like a point where were looking into there world
YES, this has been a theory that we have been toying with for a while but there isn't more evidence than what we have found :/ We are always open to new ideas too!
@@RodsKaden another piece of evidence from the manual is the line that the librarian will never enter the far shore. Where the holy cross is. The holly cross being the d-pad on the controller. Also we see that he’s hooked up a golden pad, so it seems he probably has entered the in game far shore. It just makes sense if you think about it.
Well the Librarian drawings, the holy cross and the manual prove that the real world exists in the lore of the game, and that the game world is canonically just a game. The fact that the manual is targetted at us players (showing the HUD, controls etc) instead of the fox also acknowledges that we can see the world and control the fox. So I'd say it's very likely that the real world is Far Shore and that we could be its eyes
I noticed that in the spectograms message 'we are the eyes' i was like wait, thats not the 'the' the rest of the game uses. In fact, the normal glyph for that is right there at the end of the sentence 'the far shore' "We are THEE eyes of the far shore" Its definitely trying to hammer home something. In game, i cant imagine anything more powerful or significant than the figure watching over the shadow oubliette. And what more powerful being of a game than the player? Or better yet; the devs. What if thats supposed to be Dicey, who put the heir there? The question is what significance that has. Id love a sequel, and to observe what the disquiet beings actually are and what they mean to do once they get to the games world now that there isnt a heir to fend them off. Its a question because i cant imagine us as devs or players wanting to destroy this place.
@@ZlykinThat's just how you pronounce "the" before a word that starts with a vowel sound. Look on page 8 for example, it also says "The Heir" with a long /i:/ sound.
Imagine the librarian learning about the world&secrets of tunic only to see that what their maker had put as one of the biggest secret was rythem heaven. It had a reason to go mad I guess!
It's like this game's conceit is sunk to the bottom of a cold dark lake and encrypted behind 50 different ciphers. Tunic doesn't JUST resist being understood, it impedes all attempts at comprehension and spits a curse eldritch enough to kill through terror alone. King Tut and Lovecraft have nothing on this madness.
I read the back cover riddle to a friend who was playing through the early game, and the single bit was an excellent punchline that even I didn't see coming.
this game is really genius. just unreal. like... a masterpiece. the fact that there are secret messages being communicated in the music? absolutely incredible. other than one major flaw (the lack of any kind of feedback, be it visual or audio, for the d-pad inputs with the holy cross and the absurd length and tedium of some of the input codes), I think it might be in the top 3 best experiences I've ever had in gaming. thanks for the awesome content!
RGB dots are that of the phosphorus dots on the inside of the CRT screen. When you look at the manual in game, you can move the manual around and see the game screen paused with a CRT "scanline" retro look to it. Anyways, I was hoping for a secret octopus boss as its somewhat alluded to with the iconography in the manual, the carvings in the cathedral, and the fact that you fight glowing blue (magic?) tentacles under the well and also in the swamp. But you never see the whole monster, you only hear of its anguish and don't know if it's truly defeated.
I don't know much about tunic's lore yet and am making a leap of a guess here, but what if the Heir is supposed to be symbolic of load bearing code like how some games will have the integrity dependent upon a single item or entity being loaded for things to run smoothly. Considering the librarian seemed to figure out that they live in a game, maybe the past civilization understood that too, and was to some extent manipulate the code, and thus created the heir as an "anchor" code or load bearing code. (I am not a programmer by the way)
this short game packs more content than many other AAA games.. dang... the sound? REALLY??? those seemingly meaningless 8bit notes?? whoever figured it out is just as amazing as the one that made it
The eyes of the far shore seem to align with the keys we input to free the Heir--at least the ones present in the website. I think the one over the Heir is therefore a Disquiet Being as seen from within. The manual also mentions that the Magic Orb can partially summon a Disquiet Being, and it also shows the squid-like being on its facade. Raises some interesting questions considering who venerates this relic, and could answer how the Disquiet Ones entered the Canonical Plane.
I can see a fox at 3:19 forming on the bottom center mostly from dots for eyes and nostrals. I can see legs and arms standing up wearing an open shirt. Page 4 shows the creature and the unseen realm should be a dlc to access it from the broken pad.
What was your favorite secret in the video? Did you know about all of them, or were some of them new? I would love to hear your thoughts on what I should explore next! Thank you all for watching and supporting the channel! It is very appreciated!
The back cover secret, certainly. But I'm wondering, when the chest appeared was there more musical chime for the chest? Is the a Tuneic Cypher for the real meaning of the chest?
That is fair! That final chest is a known troll chest that doesn't have much to it (as of right now). Birdpips are also seem to have something more to them (other than providing a lot of mana), but for the most part are useless too (but cute). So its been a running joke in my videos although more subtle in the previous ones.
@@RodsKaden after i saw the video i tough it was a joke being that i don't understand why a video of rhythm heaven would play in game but i tough there was going to be something else, rushed to reinstall the game and... Nothing it's just a single coin. I even waited around to see if something else would happen
@@RodsKaden I’ve heard from some speedrun explanations that the little birds singing will activate the fairy (little robot thing) enemies even if you the player haven’t walked with in range to activate them yourself. They can’t themselves attack you but I believe they can alert some mobs to agro them into attacking you. That’s just a guess though but I think I’ve noticed some enemies get alerted by the birds and immediately go after you before you are close enough to agro them. I have confirmed this is true they can summon the fairy enemies this was confirmed by dicey during the SGDQ true ending run
Is the dancing bird video actually part of the last chest, or just part odd this YT vid? I see some Trunic symbols appearing in the bird legs as they're marching along. Easiest to see when it's just the four birds
I know you said you wouldnt, but a deep dive into more examples of tuenic would be amazing. Also I believe the last fairy is also hinting to the fact that time loops in the story so they'll eventually be "put back in" the box by the dev.
you know, the website kinda looks like its in negative colors, sort of like how you would reverse the colors of an image... wonder if that hints for something you should do in correspondence to something?
im sure this is obvious but isnt the creature in the website just the same as the squid monsters in the game fez? you know, 3 eyes, tenticles, able to corupt space,
So what do the notes that play when you hold the roll button (pray) transcribe to? I noticed they made a long chain of notes but didn't understand what they meant
What if the obelisks inside the Rooted Ziggurat are supposed to represent pixels on a screen? Since they are arranged in a massive grid and can glow RGB. That way, when the ancient civilization started relying more on them, they ended up giving a bigger view into the world. This would help tie the obelisks to the eyes of the far shore, and explains why using too many of them began to cause issues
This comment made me start thinking like the game world is upside down. In-game that location is described as being the root of the world. But to us itd be the surface; the screen. To the game, 'home' would be the circuitry, and/or the code, which is deeper in from our side as players. But when characters such as the librarian start doing their thing, adventuring further from home gets them closer to us. Which isnt an epiphany or anything, just thought id share and reinforce this theory. I cant see the reason for the void touched foxes being needed other than electricity/power to sustain the tv being on. If so, what in the world is with the starry area on the way down, what is that about? I cant imagine at all what the 'free' void touched would signify, even with the furthest of reaches.
Just finished Tunic this weekend. Been looking at lore videos. I for some reason thought that Rhythm Heaven bird part was actually a thing. Boy do I feel silly. Good one though. You had me standing there at that chest after I had opened it thinking, "I think I just got douped. Of course this wouldn't be in the game." hahaha.
What about the other tomb with a sword in it? There’s a location in the West right next to the well with the shop next to it. There is a door with a line puzzle on it. Inside there is a chest with a sword. When I first saw this I thought to my self why have a second sword just to throw away but maybe this is why.
So if the disquiet ones started invading the canonical plane from the far shore, and the questagon keys are literally their eyes, then somehow they are connected to the shadow oubliette. Also if the website video is what they would actually look like then holy shit that's terrifying, like Eldritch levels of terrifying. How the hell could a machine like a siege engine fight those?
So if you were to understand the Fairies perfectly as they speak, would that be like how Star Wars interprets understanding droid language? A bunch of beep boop bops and you got a conversation going. Fascinating.
The "We are the eyes of the far shore" music was simply intended as a Rosetta Stone to reveal the existence of Tuneic and translate it to Trunic. It is likely the existence of Tuneic was the final secret and there is nothing left to find. (As disappointing as it may sound.)
My theory is that somehow Tunic is connected with Fez. For example, those ¿octopus? at 2:45 are a oddly similar to the "visitants" of the world of Fez I hope someone with a big brain try to seek the real connection between these two awesome games.
@@RodsKaden honestly, Tunic's holy cross mechanic reminds me A LOT of Fez. If the esthetics is Zelda, and the mechanics is Souls likes, the secrets are Fez.
One of the things Dicey's commented on before in interviews was that Trunic was specifically designed from the standpoint of a "post-Fez world," knowing that people would readily disassemble a simple letter cipher and whatever he used would have to be deeper. Given that knowledge there's undoubtedly a massive amount of influence involved, and several directly derived elements of the plot at bare minimum.
I'm not sure it was just a joke and I didn't realize or not but when Rods Kaden says there are two things in the final secret chest at the end of the video, I thought there was only 1 coin in it. I haven't opened the chest yet myself but is that really all there is and there isn't anything else special or secret about it? In a video by the channel "Furyforged", he mentions this chest and that he would talk about the chest again when he makes a video about the Tuneic auditory language. Knowing all of this gets me confused
At some level the game doesn't want to be understood. I'd liken it to that of the unknowingness of an Eldritch god, like Cthulhu, which its clear that some of the imagery in the game takes inspiration from. What with the tentacles on the head and all. But I've always taken the phrase "far shore" to be the afterlife, since a portion of the store is about preventing it through immortality. It would fit the "fear" part of the mysterious message as a lot of the game's inhabitants just try to avoid the after life when possible. Which, is in this case another plane of existence it seems that is quantifiable to some degree.
You can get the first ending quite easily, in fact you are supposed to. The in game lore references this with the many cycles, the abandoned ruin seekers and the many replacements of the heir as being the actions of the playerbase itself.
I feel like the developers *think* they're clever, but I actually wish they had made a better game, for example, with a camera that can view from all angles, instead of the goofy "secrets" they added. For example, embedding characters from their contrived representation of English into an audio spectrogram is super dorky, but it's neither relevant to game play nor meaningful in any way. (It also assumes a certain kind of scale, both time and frequency, to be readable.) And calling the D-pad the "holy cross" is nauseatingly lame.
Calling it the holy cross is part of the puzzle. You think it’s some item in the game world you need to find from pages of the manual. But then it hits you over the head it’s just the d pad.
I had a thought: what if the phrase "we are the eyes of the far shore" should be interpreted literally, in a 4th wall-breaking way? Putting this together with some of the other 4th wall-breaking meta narratives, such as the Librarian's research, players abandoning their ruin seekers, etc, could we surmise that WE as players ARE the all-powerful "eyes of the far shore?" In other words, we give the game world its power and life.
Also, did anyone notice that the outline is basically just one of the obelisks with some extra visuals to somewhat obfuscate it?
Well in some way the only reason this story come to an end is because we play the game.
@@vladyvhv9579 well yeah and it being mirrored would be like if we are inside the tomb, and power the game
(spoilers) somewhere in the booklet if you translate it it says clearly that the goal of the ruin seeker is to conjure an extra-dimensional entity that can use the holy cross, that is clearly you the player
I love how this little game that showed up in my suggestions on Steam one day has turned out to be such a wonderful treasure trove of lore, storytelling, easter eggs, and secrets. Hats off to the game's creators for this wonderful rabbit hole disguised as a cute zelda-like game.
What if the eyes on the far shore is actually us... "We are the eyes of the far shore" rgb is the colors of pigments your tv outputs and there always shown as specs kinda like representative of a pigment like what a TV uses.
Also that would make sense that the creature in the website is facing away from you , how you'd be facing while your playing the game. Also the way we see the game in perspective would kinda be us viewing it from like a point where were looking into there world
YES, this has been a theory that we have been toying with for a while but there isn't more evidence than what we have found :/ We are always open to new ideas too!
@@RodsKaden another piece of evidence from the manual is the line that the librarian will never enter the far shore. Where the holy cross is. The holly cross being the d-pad on the controller. Also we see that he’s hooked up a golden pad, so it seems he probably has entered the in game far shore. It just makes sense if you think about it.
Well the Librarian drawings, the holy cross and the manual prove that the real world exists in the lore of the game, and that the game world is canonically just a game. The fact that the manual is targetted at us players (showing the HUD, controls etc) instead of the fox also acknowledges that we can see the world and control the fox. So I'd say it's very likely that the real world is Far Shore and that we could be its eyes
I noticed that in the spectograms message 'we are the eyes' i was like wait, thats not the 'the' the rest of the game uses. In fact, the normal glyph for that is right there at the end of the sentence 'the far shore'
"We are THEE eyes of the far shore"
Its definitely trying to hammer home something. In game, i cant imagine anything more powerful or significant than the figure watching over the shadow oubliette. And what more powerful being of a game than the player? Or better yet; the devs. What if thats supposed to be Dicey, who put the heir there?
The question is what significance that has. Id love a sequel, and to observe what the disquiet beings actually are and what they mean to do once they get to the games world now that there isnt a heir to fend them off. Its a question because i cant imagine us as devs or players wanting to destroy this place.
@@ZlykinThat's just how you pronounce "the" before a word that starts with a vowel sound. Look on page 8 for example, it also says "The Heir" with a long /i:/ sound.
Imagine the librarian learning about the world&secrets of tunic only to see that what their maker had put as one of the biggest secret was rythem heaven. It had a reason to go mad I guess!
It's like this game's conceit is sunk to the bottom of a cold dark lake and encrypted behind 50 different ciphers. Tunic doesn't JUST resist being understood, it impedes all attempts at comprehension and spits a curse eldritch enough to kill through terror alone. King Tut and Lovecraft have nothing on this madness.
well written comment 😄
Man the Tuneic blows my mind. That the music holds messages in it is ridiculously involved on their part! It's great
I read the back cover riddle to a friend who was playing through the early game, and the single bit was an excellent punchline that even I didn't see coming.
this game is really genius. just unreal. like... a masterpiece. the fact that there are secret messages being communicated in the music? absolutely incredible. other than one major flaw (the lack of any kind of feedback, be it visual or audio, for the d-pad inputs with the holy cross and the absurd length and tedium of some of the input codes), I think it might be in the top 3 best experiences I've ever had in gaming. thanks for the awesome content!
There is a accessibility feature in the pause menu that helps to input the codes
Actually, pretty much everything you need to know is in the guide book. You just need to look and analyze every millimeter of it
[The Far shore is the display screen, we are the eyes of the far shore.]
I have thought about this so much. This is a theory I always hold as a possibility!
RGB dots are that of the phosphorus dots on the inside of the CRT screen. When you look at the manual in game, you can move the manual around and see the game screen paused with a CRT "scanline" retro look to it.
Anyways, I was hoping for a secret octopus boss as its somewhat alluded to with the iconography in the manual, the carvings in the cathedral, and the fact that you fight glowing blue (magic?) tentacles under the well and also in the swamp. But you never see the whole monster, you only hear of its anguish and don't know if it's truly defeated.
Tunis is such a special game. Really appreciate you putting these videos together.
Thank you! I really enjoy it as well, definitely one of the best games of the year for me!
I knew about none of these secrets, this is seriously fascinating. Thanks for the video !
Glad you found these to be fascinating! Tunic holds a lot of secrets and we don't even know all of them yet! So its just fun to research it for sure!
I don't know much about tunic's lore yet and am making a leap of a guess here, but what if the Heir is supposed to be symbolic of load bearing code like how some games will have the integrity dependent upon a single item or entity being loaded for things to run smoothly. Considering the librarian seemed to figure out that they live in a game, maybe the past civilization understood that too, and was to some extent manipulate the code, and thus created the heir as an "anchor" code or load bearing code. (I am not a programmer by the way)
* nodding * like the tf2 coconut jepg
this short game packs more content than many other AAA games.. dang... the sound? REALLY??? those seemingly meaningless 8bit notes?? whoever figured it out is just as amazing as the one that made it
I see, that last secret has a lot of lore
Implications could take us years to decipher
Funnily eneugh its actually reveals what all the single units of currency look like. 1 coin in the chest for the 1 coin at the back of manual
Wow the fairy secret is insane. Thank you so much for your hard work on these videos!
Could the shadow oubliette be made out of a corpse of a disquiet one? It's unlocked by what seems to be the eyes of a disquiet one
The eyes of the far shore seem to align with the keys we input to free the Heir--at least the ones present in the website. I think the one over the Heir is therefore a Disquiet Being as seen from within.
The manual also mentions that the Magic Orb can partially summon a Disquiet Being, and it also shows the squid-like being on its facade. Raises some interesting questions considering who venerates this relic, and could answer how the Disquiet Ones entered the Canonical Plane.
This game is insane
It really is! The love and care really shows through with how much detail was packed in!
I can see a fox at 3:19 forming on the bottom center mostly from dots for eyes and nostrals. I can see legs and arms standing up wearing an open shirt. Page 4 shows the creature and the unseen realm should be a dlc to access it from the broken pad.
Damn u right..
What was your favorite secret in the video? Did you know about all of them, or were some of them new? I would love to hear your thoughts on what I should explore next! Thank you all for watching and supporting the channel! It is very appreciated!
The back cover secret, certainly. But I'm wondering, when the chest appeared was there more musical chime for the chest? Is the a Tuneic Cypher for the real meaning of the chest?
Most of it was really cool, but the whole Tuneic thing was where it really hit me just how insane these creators are. In a good way, of course.
i think i missed the joke on the last part
That is fair! That final chest is a known troll chest that doesn't have much to it (as of right now). Birdpips are also seem to have something more to them (other than providing a lot of mana), but for the most part are useless too (but cute). So its been a running joke in my videos although more subtle in the previous ones.
@@RodsKaden after i saw the video i tough it was a joke being that i don't understand why a video of rhythm heaven would play in game but i tough there was going to be something else, rushed to reinstall the game and... Nothing it's just a single coin. I even waited around to see if something else would happen
@@RodsKaden I’ve heard from some speedrun explanations that the little birds singing will activate the fairy (little robot thing) enemies even if you the player haven’t walked with in range to activate them yourself. They can’t themselves attack you but I believe they can alert some mobs to agro them into attacking you. That’s just a guess though but I think I’ve noticed some enemies get alerted by the birds and immediately go after you before you are close enough to agro them.
I have confirmed this is true they can summon the fairy enemies this was confirmed by dicey during the SGDQ true ending run
Is the dancing bird video actually part of the last chest, or just part odd this YT vid?
I see some Trunic symbols appearing in the bird legs as they're marching along.
Easiest to see when it's just the four birds
No, you dont.@@who_likes_chicken6098
I know you said you wouldnt, but a deep dive into more examples of tuenic would be amazing. Also I believe the last fairy is also hinting to the fact that time loops in the story so they'll eventually be "put back in" the box by the dev.
you know, the website kinda looks like its in negative colors, sort of like how you would reverse the colors of an image... wonder if that hints for something you should do in correspondence to something?
im sure this is obvious but isnt the creature in the website just the same as the squid monsters in the game fez? you know, 3 eyes, tenticles, able to corupt space,
duuuuuuuuuuuuuuuuude
@@carloxparadoxx i just checked and yes the developer of fez was involved in the beta of tunic, theres even notes in the code directed at him xD
That web page just smells of ARG, which is honestly awesome.
So what do the notes that play when you hold the roll button (pray) transcribe to? I noticed they made a long chain of notes but didn't understand what they meant
I think the notes just change to harmonize with the background music and doesn't mean anything
What if the obelisks inside the Rooted Ziggurat are supposed to represent pixels on a screen? Since they are arranged in a massive grid and can glow RGB. That way, when the ancient civilization started relying more on them, they ended up giving a bigger view into the world. This would help tie the obelisks to the eyes of the far shore, and explains why using too many of them began to cause issues
This comment made me start thinking like the game world is upside down. In-game that location is described as being the root of the world. But to us itd be the surface; the screen. To the game, 'home' would be the circuitry, and/or the code, which is deeper in from our side as players. But when characters such as the librarian start doing their thing, adventuring further from home gets them closer to us.
Which isnt an epiphany or anything, just thought id share and reinforce this theory. I cant see the reason for the void touched foxes being needed other than electricity/power to sustain the tv being on. If so, what in the world is with the starry area on the way down, what is that about? I cant imagine at all what the 'free' void touched would signify, even with the furthest of reaches.
Just finished Tunic this weekend. Been looking at lore videos. I for some reason thought that Rhythm Heaven bird part was actually a thing. Boy do I feel silly. Good one though. You had me standing there at that chest after I had opened it thinking, "I think I just got douped. Of course this wouldn't be in the game." hahaha.
So the birds.marching is a really in the game!?
@@megamanx2293 no. Its a joke. All that is in the chest was one bit.
The attention to detail in this game is next level
What's the deal with the lines of light found across the walls within the Eastern Vault interior?
Amazing content, giving this gem of a game the credit it deserves ! Thank you ✨
There seems to be written something in trunic on the ice rod, you can see best when picking up the item. Has it been translated yet?
rare core conduit
For that strange entity's eyes, they are arranged in the same way you place down the hexagons to break the seal on the heir.
What about the other tomb with a sword in it? There’s a location in the West right next to the well with the shop next to it. There is a door with a line puzzle on it. Inside there is a chest with a sword. When I first saw this I thought to my self why have a second sword just to throw away but maybe this is why.
I recall this sword was left by the developers specifically for Speedrunners to use.
Rods! Best video so far! Your pacing was fantastic!!
You think so? Thank you for your kind words!
So is there a hidden message in the audio when you solve the back cover puzzle, or was that just a troll?
There is, it translates as CDGADGA CGADEA, or "Holy"
@@rocketlanterns Thanks!
I respect the dev team
So if the disquiet ones started invading the canonical plane from the far shore, and the questagon keys are literally their eyes, then somehow they are connected to the shadow oubliette. Also if the website video is what they would actually look like then holy shit that's terrifying, like Eldritch levels of terrifying. How the hell could a machine like a siege engine fight those?
So if you were to understand the Fairies perfectly as they speak, would that be like how Star Wars interprets understanding droid language? A bunch of beep boop bops and you got a conversation going. Fascinating.
That video explained it very well, thank you for making it!!!
Hey, thank you! Glad you enjoyed it!
All hail the march of the birdpip
Any update on any new discoveries?
That website looks terrifying lol
What's the meaning of the earrape sounds when I open the obelisks?
The "We are the eyes of the far shore" music was simply intended as a Rosetta Stone to reveal the existence of Tuneic and translate it to Trunic. It is likely the existence of Tuneic was the final secret and there is nothing left to find. (As disappointing as it may sound.)
Is it normal that when I join your Discord, it's empty - no themes at all?
My theory is that somehow Tunic is connected with Fez.
For example, those ¿octopus? at 2:45 are a oddly similar to the "visitants" of the world of Fez
I hope someone with a big brain try to seek the real connection between these two awesome games.
This would be really cool, I still need to play Fez, I only ever hear great things!
@@RodsKaden honestly, Tunic's holy cross mechanic reminds me A LOT of Fez.
If the esthetics is Zelda, and the mechanics is Souls likes, the secrets are Fez.
One of the things Dicey's commented on before in interviews was that Trunic was specifically designed from the standpoint of a "post-Fez world," knowing that people would readily disassemble a simple letter cipher and whatever he used would have to be deeper. Given that knowledge there's undoubtedly a massive amount of influence involved, and several directly derived elements of the plot at bare minimum.
Does somebody know what is the sword in far ahore
I'm not sure it was just a joke and I didn't realize or not but when Rods Kaden says there are two things in the final secret chest at the end of the video, I thought there was only 1 coin in it. I haven't opened the chest yet myself but is that really all there is and there isn't anything else special or secret about it? In a video by the channel "Furyforged", he mentions this chest and that he would talk about the chest again when he makes a video about the Tuneic auditory language. Knowing all of this gets me confused
There’s gotta be some people who can datamine a unity game.
Still - hiding messages in the damn music and audio stings is Aaaaaaaaaaaaaaaa
We have been datamining it on the Lore Discord, so far we haven't found anything more interesting...
The Disquiet Ones remind me a lot of the Visitors from Fez
At the back of the manual in the rgb overlap there is a triforce. Nice zelda. Nod
Wow, so cool if the tendrils are a path for the holy cross!
mfs be like "do you fear the eyes of the far shore" and then hit you with 3:03 like WELL I DO NOW
There was one coin....nothing else.
What am I missing?
penny for your thoughts :P
Whered you go?
No more lore vids ?
On god all the creators that contributed to tunic lore/secrets stopped posted at like the same time
Like they got trapped in the far shore
At some level the game doesn't want to be understood. I'd liken it to that of the unknowingness of an Eldritch god, like Cthulhu, which its clear that some of the imagery in the game takes inspiration from. What with the tentacles on the head and all. But I've always taken the phrase "far shore" to be the afterlife, since a portion of the store is about preventing it through immortality. It would fit the "fear" part of the mysterious message as a lot of the game's inhabitants just try to avoid the after life when possible. Which, is in this case another plane of existence it seems that is quantifiable to some degree.
Has anyone tried if Oscilloscope would yeld any results?...
I DONT GET THE FINAL ONE? A COIN AND YOU?
rythem heaven
Flockstep
If LOVE the idea of using music as a language.
This game makes me feel dumber than a sack of rocks. Hfs I had no idea the depth of the lore...
the website thing appears cthulhu
please make translation video great content!
That's not the correct spelling for "whoa".
Ugh, I’m not going to finish this game. It’s too obtuse and unsatisfactory in its story and puzzles.
You can get the first ending quite easily, in fact you are supposed to. The in game lore references this with the many cycles, the abandoned ruin seekers and the many replacements of the heir as being the actions of the playerbase itself.
I feel like the developers *think* they're clever, but I actually wish they had made a better game, for example, with a camera that can view from all angles, instead of the goofy "secrets" they added. For example, embedding characters from their contrived representation of English into an audio spectrogram is super dorky, but it's neither relevant to game play nor meaningful in any way. (It also assumes a certain kind of scale, both time and frequency, to be readable.) And calling the D-pad the "holy cross" is nauseatingly lame.
Luckily for us, it wasnt you who made this game.
This is a guy who looks at genius in the eyes and says 💁. Thank God you are probably an accountant or something and not a games developer
Calling it the holy cross is part of the puzzle. You think it’s some item in the game world you need to find from pages of the manual. But then it hits you over the head it’s just the d pad.
@@julianlak1017 No shit, sherlock. I am saying that this is stupid. I got it, but it made me vomit because it was so lame.