Monster Hunter But Not Really | Dauntless in 2022

Поділитися
Вставка
  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 309

  • @darkerm76
    @darkerm76 Рік тому +383

    The reason I love Monster hunter for the Real and Natural feeling tof the Monster itself. They feels like real life creature.

    • @RagingBrachy
      @RagingBrachy Рік тому +55

      Yea and they look unique and also grounded, while dauntless looks like a 9 year old made the monsters

    • @lights_utopia1130
      @lights_utopia1130 Рік тому +4

      @@RagingBrachy Welll hey I only played dauntless because it was easier and fun easier to get or do things than monster hunter but now I have 300hrs on monster hunter still a low amount but I do enjoy the more grounded feel to.

    • @VVabsa
      @VVabsa Рік тому +7

      @@RagingBrachy Sorta. Rise/sunbreak monsters are based on Yokai and European folklore and it shows. Not to mention late game Frontier monsters. It's not bad actually, I quite expect getting more fantastical creatures as you get closer to Elder dragon level monsters.

    • @RagingBrachy
      @RagingBrachy Рік тому +6

      @@VVabsa in mon hun there is kind of a thing that basically is: if its super strong, its super unrealistic, its that the dauntless mons are all pretty unrealistic.
      But i still like em, i prefer mon hun

    • @slaayerr1
      @slaayerr1 Рік тому +1

      @@lights_utopia1130 well now is the best time to learn monster hunter since world and rise are so much easier than learning the earlier ones. Makes it less frustrating to learn the game than it was back in the ps2/psp days

  • @ambersandboyland6240
    @ambersandboyland6240 Рік тому +358

    I actually really liked the "Unstable Monster Attack" system in dauntless. It made fights like the Storm Claw's absolutley amazing. grounding a charging Shriek with a point blank pike blast is a rush I have not been able to find in monster hunter. While certain things like flash bombs do feel similar it doesn't hit the same. Also monster would flee in the old version of the game but they stopped after the hunting grounds were introduced.

    • @Valrok1870
      @Valrok1870 Рік тому +19

      They still do run. 65 seconds after 100% danger

    • @ericraululyeetusdelyeetus5028
      @ericraululyeetusdelyeetus5028 Рік тому +10

      Actually, monster hunter frontier had something like this!

    • @mangckyatmamon
      @mangckyatmamon Рік тому +13

      How about knocking out a huge ass monster with a shoulder bump?

    • @iExPreZz
      @iExPreZz Рік тому +10

      Certain monster moves in Monster Hunter can be straight up disrupted by a well timed attack at the right spot and it always feels amazing to pull off.

    • @shadowblazinx7689
      @shadowblazinx7689 Рік тому +2

      what do u mean? u mean a move that disrupts the monster's movement?

  • @sestican4666
    @sestican4666 Рік тому +152

    During the beta version of the game behemoths were able to flee an area. That was because most islands were a lot smaller back then and only had 3 locations to fight, with 1 behemoth on each island. However since the massive lobby update the devs changed the way hunts work, thus locking behemoths to a certain position on a map. The only way for it to flee now is to get the danger meter to 100%.

    • @zicmick2539
      @zicmick2539 Рік тому +4

      People did whine about chasing behemoths next door

    • @schmushschroom3873
      @schmushschroom3873 Рік тому +4

      Chasing system have some benefit tho. It gave a time to breath or re-strategize the situation.
      Then comes the massive power creep that makes everyone killing the behemoth in less than 5 mins, everyone keeps whining about chasing them wasted their time. So, the dev just up and destroyed said power creep Instead, thus destroying 100 of hours that people investing in that game. They could've introducing a cap to that system, releasing harder content or nerfing it but the dev opting to delete people progress instead.
      I'm still surprise this game still stand after all that backlashes from the players. These day not even a single person i used to play with are still playing this game.
      Also the server side lag spike problem still exists and probably never gonna go away, which is sucks especially for a game that relying this much on a tight dodge timeframe.

  • @crewvoid5627
    @crewvoid5627 Рік тому +256

    Long time player here to fill some gaps in this videos knowledge
    The game is actively updated. With high developer communication to its fans via social media and a (albeit slightly slow) road map showing upcoming plans, ideas, and backlog of possible content in the future
    There is a total of 7 weapon classes each with their own play style. All being relatively equal in power and excelling at some styles
    The dodge system is a bit confusing at start. Dodge towards the attack at the last second to avoid all damage
    There used to be a system of chase down the behemoth. It was removed in favor of faster shorter fights
    There is a fail state in the modes Escalation and Trials. And technically Hunting Grounds but it rarely ever happens
    If you have any questions feel free to ask and I'll explain to the best of my ability

    • @just_a_sushi
      @just_a_sushi Рік тому +2

      Hi, where do I go to get builds? Almost everyone has their own opinion and as a new player i don't know which build is best for each weapon. I understand there are weaknesses and strengths depending on the type of behemoth i fight but I'd still prefer only 1 build for all content (it doesn't need to be min-maxed, just something general)

    • @devilfox2339
      @devilfox2339 Рік тому +2

      @@just_a_sushi first 20 lvls weapon, weapon build wont do any good just check out the game and find what you prefer to use there is a lot off ppl on reedit and you tube who suggest beginner builds but they aren't really for fully beginners just best build is on test and errors and dauntless isn't that hard game to catch up on what is what ..

    • @just_a_sushi
      @just_a_sushi Рік тому

      @@devilfox2339 I've reforged couple of weapons but since there's no real solid build i feel like I'm wasting my aethersparks on random gear.

    • @crewvoid5627
      @crewvoid5627 Рік тому +2

      A build revolves entirely around the cells you have. I personally use a mix of survival dps using the cells Tough, Tenacious, Cunning, Berserker, Sturdy, and Zeal with the Iceborn Omnicell and Shrike lantern. This gets me through pretty much every mode other than trails. Where I use specialized builds for that week. Some general good armor you'll use along is shrowd helmet and timeweave legs

    • @just_a_sushi
      @just_a_sushi Рік тому +1

      @@crewvoid5627 what rank are those cells on your gear?

  • @noivern1735
    @noivern1735 Рік тому +57

    Dauntless is still fun to my eyes (even though I've only played for this year in total time), with the weapons feeling a little different to what MH has to offer (again, just a little). The battlepass that's in the game doesn't seem so bad, since you can just ignore its existence, and the reforge sometimes makes me feel like I started a new game in a way. Also is Christmas event right now, so I'm feeling a little extra happy about the game

  • @Pandamex187
    @Pandamex187 Рік тому +34

    I play dauntless pretty casually and I got a say, for a free game, you get a lot out of it. All the in-app purchases are for cosmetics and battle pass stuff but none of it is necessary, and you can get quite a few cosmetics and special items just by playing the game. All the weapons are available and all the monsters are available so long as your gear is strong enough. Solid game in my opinion.

  • @TheDestroyer_123
    @TheDestroyer_123 Рік тому +58

    Have you fought the keystone behemoths yet?:
    Malkarion
    Torgadoro
    Thrax
    Agarus
    Urska
    Chronovore
    You can fight them at the end of a 10-50 escalation

    • @MythicAce218
      @MythicAce218 Рік тому

      pretty sure there are 1 or 2 more

    • @TheDestroyer_123
      @TheDestroyer_123 Рік тому

      @@MythicAce218 ?

    • @TheDestroyer_123
      @TheDestroyer_123 Рік тому +2

      There’s only 1 for every element (we don’t talk about neutral)

    • @gendengraven5049
      @gendengraven5049 Рік тому

      @@TheDestroyer_123 We got neutral Keystone behemoth now? Stopped playing after reforge

    • @TheDestroyer_123
      @TheDestroyer_123 Рік тому

      @@gendengraven5049 no :( it would be cool though

  • @fabiopauli420
    @fabiopauli420 Рік тому +56

    10:10 the dauntless battlepass is probably one of the more customer friendly approaches, for example you can keep your battlepass even after the season ends, so you are never forced to play even when you dont feel like it aslong as you bought the pass, in edition the battlepass rotate, the current bp is the same we had back in 2020 with the release of Blaze Escalation

  • @officialc1459
    @officialc1459 Рік тому +35

    Despite playing mh for years I loved dauntless when it came out on console and played it for many years. After the reforge the game was ruined for me. I can only hope they roll this back. Anyway nice to see someone not just shitting on the game.

    • @Prioridad98
      @Prioridad98 Рік тому

      Kid

    • @officialc1459
      @officialc1459 Рік тому +10

      @@Prioridad98 what?

    • @eatmyphatphuckingass
      @eatmyphatphuckingass Рік тому +10

      @@Prioridad98 🤓

    • @Spriktor
      @Spriktor Рік тому +3

      Initial reforged update was clunky yes but they fixed those within no time afterwards, no progression was lost only fit into a new system

    • @officialc1459
      @officialc1459 Рік тому

      @@Spriktor I still prefer the older upgrade and hunting system.

  • @StyleshStorm
    @StyleshStorm Рік тому +7

    People change perspectives on games when the main fun game ultimately ends and no longer gets new updates but if the lesser game is still a live service continues to get live updates eventually that said game in any situation will eventually catch up to the big boys.
    That's precisely what's happening here.

    • @juskguy
      @juskguy Рік тому +2

      I just started dauntless so I hope the game will become more popular. For me, a big part or what makes a game good is a huge player base and many content creators.

    • @Omisoupo
      @Omisoupo Рік тому

      Not really. people get burnt out regardless if the game is in live service or not. Not unless they do a massive overhaul to appeal wider audience, the game will feel the same with a little bit of sprinkles on top of the old one.
      And it's not as if once the competitor is done with it's service it'll fully stop with the series, they'll just create an iteration with the sole purpose of better experience.

    • @StyleshStorm
      @StyleshStorm Рік тому +1

      @@Omisoupo I'm currently getting ready for work in the morning with a semi strong winter storm.
      Will reply properly tonight. Good counter comment.

    • @adknife2046
      @adknife2046 Рік тому +1

      i was playing this game and it was fun but when i bought monster hunter i can't return to dauntless because the gameplay for me isn't like monster hunter and on dauntless there isn't maj which was not good for me because i did all the escalation
      all the patrol so i don't know what should i do next

    • @haxsvg9372
      @haxsvg9372 Рік тому

      @@adknife2046 Enjoy MHW. It’s beautiful

  • @l-gzy7400
    @l-gzy7400 Рік тому +26

    You finding the combat clunky actually has a reason, you used to be able to stack way more attack speed but at some point they reduced the amount of attack speed in the game to give bump in base attack speed for all weapons

    • @loubar2134
      @loubar2134 Рік тому +1

      I miss half health discipline, iceborne, rage, wild frenzy meta. It was so fun, now I cant rly find a build that feels as good as old discipline did sadge

    • @Spriktor
      @Spriktor Рік тому +2

      @@loubar2134 the reworked discipline is 100x better more risk reward. At max stacks taking 50% more damage for alotta crit dmg its essentially beinf half hp. Berserker cells actively reducing hp for damage

    • @crewvoid5627
      @crewvoid5627 Рік тому +1

      Plus Revenant is like old discipline as you are locked to certain health for some time to gain some extra damage. I do agree on the combat being a bit clunky. Especially for the slower weapons like Axe and Hammer. A good work around (at the cost of damage and some user skill) is the Sturdy cell as it allows you to stand up to an attack without being knocked over

  • @Violetawa
    @Violetawa Рік тому +22

    I'd really recomend playing some scalations, they are basically elemental gauntlets and have a big boss monster at the end. Also something I really liked about dauntless is how you can hit the behemoth in some of it's attack animations (like when they have red marks on their heads) to make it fall over so you have a time window to hit them hard

  • @poccer7722
    @poccer7722 Рік тому +6

    overall the biggest thing MH has over dauntless for me is the rich world, with endless stuff to discover. The only reasons I play dauntless over MHW is that I find the skills more interesting, I like dauntless' theme more (I'm more of a futury kinda guy) and I like gun-type weapons, and the repeaters in dauntless are more fun to me than the bowguns

  • @Masquerade404
    @Masquerade404 Рік тому +34

    6:43 They flee 1 minute after the danger meter reaches 100%.. Effectively despawning..
    7:24 You can upgrade the effectiveness of the healing potions in Slayer's Path talent tree as well as the carry capacity up to 8.. I use Iceborne Omnicell for passive lifesteal most of the time.. Koshai Bloom lantern gives temporary lifesteal also.. Then you got the Parasitic Cell (Defense Cell) that grants temporary lifesteal after taking more than 10% of your max HP in damage in a single hit as well as taking a chunk of the damage your would have taken into a slow damage over time for the duration of the lifesteal..
    7:30 Whenever a player is downed, it raises the Danger Meter faster.. As long as there is a player down, the Danger Meter will continue to tick faster than normal.. The Danger Meter is the % amount in the triangle on the right side of your screen .. When it reaches 100% the monster will hit a lot harder and flee (despawn) after 1 minute.. The 1 minute timer will show up in center top of screen..
    8:38 The Slayer's Path is NOT a Battle Pass, it is your talent tree / skill tree.. It never resets.. The Hunt Pass is the Battle Pass in Dauntless..
    9:53 I am basically the same on the sentiment on Battle Passes in general.. The only ones done "right" are the ones you can buy and have permanent access to in order to unlock at your leisure.. If I recall correctly, Dauntless does exactly that with the 2 premium only passes that rotate more frequently, but have no free track.. I never been a fan of the ones where you only have a limited time to unlock everything you paid for or you miss out and wasted your money on a fraction of the product you paid for..

    • @apexpredator1699
      @apexpredator1699 Рік тому +1

      On your comment about battle passes and the time frame to earn what you paid for, I disagree. You can simply not purchase it until you’ve hit max rank and then buy it and get all the rewards. And it’s a guarantee. Or if you don’t fully finish it but still feel the rewards are worth it. Go for it. The actual problem is ppl buying it the day it drops. Not knowing if they will be able to complete it.
      Edit: I’m one of those ppl by the way lol, but I guess it does drive me to play the game more cuz I have another goal on top of any I have with said game.

    • @Masquerade404
      @Masquerade404 Рік тому +1

      @@apexpredator1699 True, you can wait until you finish the free track and then buy it, but not all games do that.. It is the games where there is only a premium track you cannot progress through without buying it first.. Those are the ones I have a problem with.. I do agree that it does give you an extra goal to set your sights on.. Which, by the way, is a good thing as it helps mitigate the "burnout" feeling of playing and not getting anywhere..

  • @azzyhaven2204
    @azzyhaven2204 Рік тому +3

    To the people who will see this video and go "yEaH i KnEw tHiS wAs A ChEap MoNsTeR hUnTeR rIpOfF". Let me cover some of the things he missed. So for one dauntless is a free game, pretty much every free game nowadays has a battle pass. Like you said it is just something that has happened in the gaming industry and that's just a part of it now, the other bottle passes he mentioned is just a less expensive couple tears of cosmetics that were recycled from past updates. AKA if you missed the Ninja set from the second season of the original launch there is a chance that you might eventually get it. The combat system is also way more involved than he makes it out to be, there is one thing that he completely neglected to mention which are cells. I would hardly call these mediocre stats considering there's cells from everywhere between giving you a little bit more health, to "hey you're able to one shot the thing now".
    There are also different game modes in dauntless, it's not just enter a map, kill shit, leave, repeat. There are game modes where you can fight one really strong monster with a bunch of modifiers to the mission from anywhere between the behemoths will stay enraged from 50% health to death, to the behemoth being able to one shot you, to it literally being able to flash bang you. Also we know that these monster hunting games enemies are pretty much all bosses. But dauntless has actual bosses, in escalation mode you fight through a gauntlet of behemoths of a certain element while sometimes fighting multiple at once. And if you do well against those behemoths you will be able to fight a giant boss. Being anywhere from a literal gigantic fucking dragon, to Randall from monsters Inc. and there is so much you are able to upgrade with different weapons and armors having different kinds of cells. And you can make pretty much whatever build you want, yes build. The character building in dauntless can very much be just as complicated as it is in monster Hunter. There are also wildly different abilities that each weapon can use. There's a weapon that's essentially boxing gloves, it can have a super ability that either a giant clap that deals a lot of damage. All the way up to essentially a Kamehameha. And every single weapon in the game does have multiple of these supers and other mods that you can hook onto each weapon. Some weapons in of themselves are just different than others, in the sense of he was using a pike throughout the video and he was showing off the shooting mod. However there is a exotic weapon in the pi category called The God hand which turns your missile into a giant laser beam. And there are multiple exotic weapons with their own backstories, oh yeah speaking of story. There is a story to this game, it's just not as front and center as it is in monster Hunter. If you want to see the full story you're going to have to look into item descriptions, character dialogue, etc etc. Think of it like the dark souls style of storytelling. This game is a constantly updating free to play that as someone who has played both monster Hunter and dauntless (and is very excited for rise coming to game pass). I would honestly say that I would prefer dauntless to the monster Hunter series. There are a lot of distinct differences between monster Hunter and dauntless, it's just that if you only play for 2 hours while just having monster Hunter on your mind then that's all you're going to see, the combat alone is very intricate in different ways for each game. Do you want your giant hammer to support your allies with its buff? Go ahead. Do you want that hammer to have less shells (yes shells, the hammer in this game is also a shotgun) but have those shells be more effective for whatever mode you use? Go for it. Or maybe you want to do the opposite and load more shells into your hammer to have a less effect but wider striking area or more snacks to a buff. There are all of those things and much much more and that alone is just the hammer. I do recommend that anyone who was a fan of monster Hunter to actually play for more than like 2 to 3 hours. Get into the game and unlock shit, and I guarantee that you will like it. Maybe for its similarities to months or hunter, maybe for its many differences from monster Hunter. Either way I can guarantee you will like it if you actually give it a chance.
    If you actually read towards the end thank you, this is a game that I am really passionate about and is absolutely amazing. This game has an amazing community and very active competitive scene. The people are very welcoming and you will find even a lot of monster Hunter veterans who picked up this game and loved it. In a way he was kind of on point with the whole description of "monster hunter like" this game isn't really a copy of monster Hunter but they are similar enough to have the same thrive. I can only hope that you will give this game a chance and if you're reading this far hopefully you've had your interest piqued by a veteran. Once again it's free so you have no downside of trying this.... I hope you give this wonderful game a try and I hope to see you in the hunt. So long slayer

    • @HL-hb4rn
      @HL-hb4rn Рік тому

      After that read I'm going to give this game another try. It'll be the perfect in-between while I wait for Rise, just going to treat it as it's own stand alone title this time rather than comparing it to Monster Hunter like I did last previously.

    • @azzyhaven2204
      @azzyhaven2204 Рік тому

      @@HL-hb4rn thank you

    • @angellara7040
      @angellara7040 Рік тому

      Cry harder nerd. Game is dog crap

  • @Nomad-bl4yw
    @Nomad-bl4yw Рік тому +3

    Spamy combat and fortnite artstyle prematurely killed any fun i had in this game

    • @Spriktor
      @Spriktor Рік тому +1

      Go fight things higher than lesser behemoths and learn to interrupt, stylised grqphics can be found in wow and many other games as well fortnite didnt invent them

  • @XmortoxX1990
    @XmortoxX1990 Рік тому +9

    One small Correction about WildHesrts, this is not an EA title, they just have the publishing righs under their "EA Originals". Is kinds like when Activision published Sekiro.
    I remember playing Dauntless ages ago, I left it because the servers were very laggy. I may play it again at some point. I remember liking War Pike and (Gun)Hammer a lot.

  • @Nikole36sp
    @Nikole36sp Рік тому +2

    Dauntless veteran here, I think Dauntless is a great game to introduce the style of game that monster hunter is, but other than that I just find it lacking after a while, even with the updates, when u reach endgame nothing can really be a problem u just kill everything in seconds, especially escalation. Sure lady fortune challenges exist but not everyone wants to actually try them and just play it more casually. I really love the game but I just think that many things feel missing and they should add a proper endgame challenge to keep ppl entertained.

  • @meestristan4491
    @meestristan4491 Рік тому +2

    Evading is just hard in dauntless, what I'm saying is that it's a skill issue.

  • @machozeuzzzz8780
    @machozeuzzzz8780 Рік тому +2

    he forgot about my favorite part of the game: Escalations

  • @ThePikeOfDestiny
    @ThePikeOfDestiny Рік тому +8

    This is a good review👍but I feel it is unfortunate the game didn't keep you long enough to delve into the Omnicells system though. You're missing out on what can be the best mechanic Dauntless has to offer. They are a bit deep into the midgame so I can't blame you for making a review before getting to them it's a big problem that Dauntless waits so long to introduce you to a core mechanic.
    I consider Omnicells to be the most fun part of the game and I wanna talk about one of my favorite concepts it brings to Dauntless that kinda flips the whole meta playstyle and builds of the game on its head.
    The Tempest Omnicell gives you a stack of a movement speed buff upon each successful dodge, you can sacrifice one of these stacks to perform a short lightning dash. Each 1% of movement speed you have increases the damage of this dash by 5%.
    This Omnicell is so influential it encourages you to change your entire build and playstyle to revolve around it, stacking every situational movement speed buff together in one build and trying to get them all to line up and trying to bait the Behemoth into being as aggressive as possible to farm stacks which is directly opposed to the current meta of the game.
    With interruptable attacks("boops"), staggers, part breaks and paralyze effects there are 4 different ways to stun a Behemoth in Dauntless which can easily be chained together to keep a Behemoth unconscious for the vast majority of the fight, this has been the optimal way to play the game for almost half a decade now and at times can get very boring but Tempest completely goes against that and in some cases it can actually outperform meta DPS stunlock builds and make even the sweatiest way to play the game an absolute blast.
    Most of the other Omnicells also bring fun ideas that change up your playstyle, but this one shines above as an example of what the mechanic can be and what I feel you're missing out on as an early game player.

  • @toskbrot5635
    @toskbrot5635 Рік тому +3

    I also just want to add to this that the battle pass system is actually quite fair and rewarding for the players. If you buy the main hunting pass for 950 platinum or whatever (basically 1000 platinum so 10 euro or dollars cant remember) you will get all the platinum back if you play through the entire pass because that exact amount of platinum is included in said pass. So if you buy the pass just once you can get the next one for free if you grind through the pass, effectively having infinite passes for one buy.
    I also played this game a lot (212h is a lot for me but I am sure that there are people who have played more and also easily have more game knowledge then i do) but not recently so maybe my information is flawed, just as an disclaimer (but tbh I dont think they changed this system)
    My Problem (and my friends problem) with the game is that although they are updating the game frequently, the updates often dont feel exciting or meaningful because they often dont add that much content to it. Now, this may be a hot take a lot of player disagree what i can totally understand. I just wanna say that phoenix labs really likes to remake their systems rather then adding new stuff that actually keeps you going for a bigger goal. Because of how cells and the effects of weapons/armors work you dont really ever need to change a build once you have optimized a perfect build.
    f.e. a new monster comes out but the weapon/armor you can craft from said monster will have any of the pre-existing effects on it that you have already seen in this game before. There is no real identity attached to the stuff you can craft from the new monster except from the cell slot and the element, therefore taking away from the excitement for crafting new equipment. When I slay a monster in monster hunter f.e. im excited to see what the new armor or weapon set will enable buildwise.
    I know this might sound confusing if you dont really know what i am talking about but i hope that the people who do get what i am saying.
    why even hunt a new shrike variation if there is nothing to gain from it, no need for grind attached to it. Sure its fun in and of itself to fight a new monster but that alone wont keep you on for another 3 months or so.
    I dont wanna offend anyone btw who played this game a lot and still enjoys it a ton. i just wanna say in my opinion the endgame could use more meaningful content especially for the long time players.
    However if you never played this game before I think it is definetly worth your time. the gameplay feels great (a lot less clunky or slow then monster hunter), the hits, part breaks and interrupts in particular feel very good. the escalation grind is very fun once you get a hold of the amps and the progression system plus the rewards with the escalation specific behemoth weapons also are superbe (escalation weapons are the best in the game and the only ones with unique abilities except for a few epic weapons). Also the Dev team actually listens to its players quite a lot.
    All in all i really love this game but i am also dissapointed by it. For a lack of better words i leave at that. Thanks for reading my comment even tho it may be long, confusing and all over the place. Again i dont wanna offend any hardcore experts, my knowledge/opinion might be out of date but last time i checked (around the time radiant escalation released) i still felt that way about the game.

  • @ashenphoenix6869
    @ashenphoenix6869 Рік тому +3

    Yeah I used to play dauntless. But then the great update attacked and I dropped it. All my gear was underpowered and the skills I had because of it broke ruining many builds. It is possible of course to get it all back with their new prestige system thing but personally I just quit. Wasnt worth it anymore. And I don't know if they are back but since they added the wild areas they took out pursuit hunts (hunt a single intentional target you pick like a regular quest in MH) since they did that waiting for the kill I needed to spawn in the wild areas was irritating. I also suffered from better game syndrome even while I was playing dauntless and enjoying it.

  • @DerGummiBaer
    @DerGummiBaer Рік тому +1

    there is more game modes then the "open" world thingy... even..... REALY hard modes

  • @ikophi7093
    @ikophi7093 Рік тому +1

    Play escalation, that's arguably the best part about Dauntless and what makes it unique when compared to MH

  • @nanniatheneko4524
    @nanniatheneko4524 Рік тому +3

    As far as the passes go. The main pass will always refund you the full amount if you previously bought it. The Slayer Commisions are 900 Plat and they give you 900 plates in return. Meaning you can buy the next one that comes around. So quite a few ayers only ever bought enough just to endlessly have the elite track of it every season since they wouldn't have to spend more. Unless they are like me and want certian cosmetics from the other passes them yes you are gonna spend the money. But I do think it's a wonderful system for a pass that upu just have to buy once and it always gives you the amount back that you spent initially

  • @AnaatthiGozo
    @AnaatthiGozo Рік тому +1

    Dauntless is definitely a great free-to-play alternative but as an established MH fan with both World and Rise and older titles, I really can't find a reason to play Dauntless over them

  • @deadjosh13
    @deadjosh13 Рік тому +1

    Hey Peak, love the video. As someone who has 3000+ hours in Dauntless and someone who actually switched over from Monster Hunter Series I really appreciate your video on the game. Huge respect to you that you gave Dauntless another try. In my opinion, Dauntless is great for new players and casual players, its fun, fast, and engaging. However I wouldn't say the same for endgame players (like me). The endgame experience is sub-par to say the least nowadays. Hope to see you in game one day or catch you streaming it cause that would be fun xD

  • @AuRaDRK
    @AuRaDRK Рік тому +2

    Ive played this since start they USED to run away were 1 monster took the whole map where you had to LOOK for that 1 monster you wanted to hunt

    • @Spriktor
      @Spriktor Рік тому

      Yes it USED to be a mh clone before they found their own vision, now its its own thing

  • @WhatNameShouldiType
    @WhatNameShouldiType Рік тому +1

    I've always loved the MH series, but holy crap did I love Dauntless more. The movement just felt more refined and the reward system for knocking a behemoth out of specific attacks felt amazing.
    Dauntless has its problems, but I've always enjoyed the gameplay from it more than MHW. I only wish that the game went super viral so that the devs could work with more money.

  • @flask_of_bean1983
    @flask_of_bean1983 Рік тому +1

    As an avid MH and dauntless fan, I can say that much of dauntless isn't like monster hunter where you refine each build perfectly, it's really quite easy to reach "peak" strength and doesn't take nearly as long as it does in MH. The difference however is when it comes to how you interact with your endgame and build system. The builds are not grindy, and because of this, you are encouraged to try as many as you can, changing cells (perks or decorations) as you see fit. The real dauntless endgame is really a speedruns competition. The new gauntlet mode pits guild against each other to get as far as they an in a sort of endless timed mode. The smallish playerbase had my guild and I really seeing results on the leaderboard after out time invested into the mode, and we had a fun time whilst doing it. (It also made all of us much better at the game after dealing with all the absurd level modifiers (yes vitality I'm looking at you)). The true endgame is very self driven. You'll never get anything to improve your loadout from Dauntless difficulty trials or late levels in the gauntlet mode. The endgame is refining your skillset to a tee, memorising behemoth attack patterns and hitboxes, experimenting with new builds that anybody can make.

  • @michaelcaley1359
    @michaelcaley1359 Рік тому +1

    I much prefer Dauntless. It's F2P, and way more user friendly than MH. The user interface in MH pushes me away. Dauntless is a lot of fun for a jump in jump out play session. I think with some additional weapons and monsters added in the future Dauntless is here for the long run.

  • @ItsEnderDiego
    @ItsEnderDiego Рік тому +1

    Just abit of extra info of someone who has played dauntless alot and a long time. Yes they used to flee, but that stopped as the hunt gamemode changed to hunting ground. and i do not like the hunt pass because you dont gain any platinum and the cosmatics may or not apear in the vault next season. when i saved up my first 950 platinum i thought this would be the start of me being able to more constistanlly get the battle pass just like with fortnite but after i got the pass i went to take a look at all the stuff i would get (i was foolish) but found that if you get the default hunt pass you can only lose platinum or get just youre 950 back but the hunt pass where you get cosmatics are worse as you will always lose platinum, the amount does vary per pass but you will never gain or get youre 950 back. so now i just look at the vault at its free and you gain the tokens with just playing the game

  • @twinarcher8123
    @twinarcher8123 Рік тому +1

    I will say this about dauntless compared to monster hunter, no weapon in monster hunter feels as satisfying to use as the pike in dauntless. That's just my opinion.

  • @rhysjordan6753
    @rhysjordan6753 Рік тому +2

    the main 'fail safe' in dauntless is if the behemoth is too strong and you can't kill it by the time the Danger meter (the triangle shaped percentage icon underneath the behemoth icon) reaches 100%, the behemoth will flee and you don't gain anything from that fight.

  • @twinsketchy8945
    @twinsketchy8945 Рік тому +1

    gotta reach those escalations my guy, the 3 insta rez system is only for the easy access areas

  • @markolatinovic812
    @markolatinovic812 Рік тому +1

    I quit after they fully reworked the sword moveset which was by far my favorite

  • @jandixon1867
    @jandixon1867 Рік тому +2

    Dauntless used to be so much fun. I played a little before console and did a bunch of hours on Ps4. I liked it better than MH at the time and played it with the family. Then the updates happened. At first it was fine and just annoying. Then the dreaded update happened and I had to quit. I hope they fix it eventually.

    • @echoworks3121
      @echoworks3121 Рік тому

      Which update?

    • @Spriktor
      @Spriktor Рік тому

      Initial reforged update was clunky yeah but those were fixed right away. No progress was lost you know only reformed in new systems. The old system was worse, endless patrol grind with no replayability and loading screens for days

  • @OnlyEggUploads
    @OnlyEggUploads Рік тому +1

    i tried to play dauntless last week, felt unbelievably slow and clunky

  • @jonservo
    @jonservo Рік тому +2

    If I remember correctly the battle pass can be unlocked by the in game currency, which I believe is platinum. So when you unlock the paid battle pass you're actually paying for the Platinum and completing the battle pass will basically reimburse you all the Platinum back. So the next season's battle pass you can just unlock if you save your platinum for that, so you don't technically have to keep buying it over and over which I think is a nice feature. Of course I haven't played in about a year so that might have changed but I do remember doing a couple battle passes and I would just keep making the Platinum back to pay for the next one

  • @izzydarkhart4144
    @izzydarkhart4144 Рік тому +1

    Literally never heard of wild heart till now and monster hunter is my favorite franchise lol but with that being said I looked it up and they are not being made by EA at all actually, just a publisher which is completely different.
    Also I remember loving dauntless but in the same boat as I just loved MH more and there was never a moment where I struggle matching with different people. Hell I still get constant help with SOS flares, MH rise has such a simplified multi-player system and the fact that it is nintendo exclusive makes playing with a full part very constant. So MH has never really died down to the point that I can never play the multi-player and enjoy gashes like dauntless.

  • @tigris115
    @tigris115 Рік тому +1

    There's actually an old game called "Dinosaur Hunting" that's pretty similar to MH, which came out a few months beforehand.

  • @Catalanskrr
    @Catalanskrr Рік тому +1

    I just wish they had a better Dmg model on the monsters.

  • @PedroIgori
    @PedroIgori Рік тому +2

    The game actually has a fail state, its the danger meter, it is kind of an enrage mechanic, once you reach 100% you can only ress using the personal instant ress you have and the monster deals more damage. The way the meter increases is over time and if a player is downed it increases by 5% give or take and if there are downed players it increases quicker over time.

  • @s.bregnest2857
    @s.bregnest2857 Рік тому +1

    Some things used to be a lot more like MH. You’d embark on a quest for a single behemoth. You and a team of up to three other players would land on the island, and you’d have to search around and actually find the behemoth, then throw a flare to let everyone know where it was. As you fought it, it would retreat to different parts of the map.
    You also initially required a lot less materials to make gear. Just needed to hunt a behemoth a handful of times to get the full armor set and a couple weapons.
    But they realized these systems didn’t work good for a long running live-service game, so they made the grindfest hunting grounds, and made gear take a ton more materials to make, so you really have to grind for just a single piece of gear.

  • @neronihil1710
    @neronihil1710 Рік тому +1

    Was really interested in the game and after some time I downloaded it. Played it for 3 days and quit. Good combat, not on paar with MH but you can see the passion in it.
    So, why did I quit?
    Because the community was so brutally anti beginner and overall toxic, that it makes the genshin community look like saints.
    Worst experience I've ever had and I've played a lot of games

    • @kentar3571
      @kentar3571 Рік тому

      funny
      I stopped playing monster hunter because people dislike my weapon of choice
      meanwhile dauntless you can use whenever weapon you want and people won't say anything ¯\_(ツ)_/¯

  • @ethanjohnson5085
    @ethanjohnson5085 Рік тому +1

    There are fails actually. I used to fail a lot in escalations. If everyone is dead after a few seconds without revive.. u fail. In frost escalations, if everyone freezes u fail. U also fail when dying in trials. The hunting grounds is just an expedition.. and like mhw u can't fail there either😅

  • @1doubleD
    @1doubleD Рік тому +2

    We need more games like Dauntless, this game is awesome.

  • @X862go
    @X862go Рік тому +1

    Dauntless is still fun

  • @fabiopauli420
    @fabiopauli420 Рік тому +1

    7:55 this is only in the hunting ground, in escalation and trials once you lost your thrid revive you will not get a new one, also the more times you get downed in the hunting grounds (and not get revieved by a player) the longer your recharge will take and when a behemoth reaches 100% danger it will flee, causing you to effectively fail

  • @raur4862
    @raur4862 Рік тому

    9:50. I actually really like the battlepass in Dauntless. I've never bought it and have always used the free battlepass, but I can see that they're very fair with the pricing. First, the free battlepass gives you platinum, which you can use to buy the paid battlepass eventually. Also, completing the paid battlepass awards you with enough platinum to buy next season's battlepass, which is nice because you only have to earn the platinum once. Second, buying the battlepass is retroactive, so you can wait until you've compelted it before you buy the paid battlepass, meaning you're not out of luck if you miss a season. Which brings me to my third point: seasons are VERY long. You've got several months to complete each battlepass, and it does not take that long if you're playing consistently. If you played a few hours each weekend you could probably finish the battlepass with a few months to spare. If you play during the week, you'll get it done even faster. At the end of the day, if you don't want to complete the 5 free seasons to earn unlimited paid battlepasses, it's only 10$ to get the platinum for unlimited paid battlepasses. By far not the worst battlepass I've ever seen.

  • @raur4862
    @raur4862 Рік тому

    7:50. There is a fail-state... sorta. While you're hunting you can see a danger meter on the right side of your screen. This will progressively build as the fight goes on, building faster the worse you and your buddies are doing. If it reaches 100% you will have 1 minute to finish off the behemoth or else, it will flee. During events the behemoth gets empowered during this minute and begins one-shotting everyone it hits. This only ever really happens if you're taking on a behemoth that wayyyy outlevels you (or if there's a few randos on the hunt with you that really shouldn't be in that area yet).
    In conclusion: it's a lot like MonHun's fail-state on an expedition: you could technically get downed as many times as you want and slam your forehead into a monster that you're not ready for, but it'll leave in about 50 minutes.

  • @denisvarga2794
    @denisvarga2794 Рік тому

    When people talk about EA i always can bring the "Pessimist and Optimist" discuss.
    Pessimists when talking about EA - Sims, Battlefield 2042, Battlefront, Anthen, FIFA, Madden etc
    Optimists when talking about EA - It Takes Two, Fallen Order, Dante's Inferno, Dead Space, Battlefield Hardline.

  • @jimman-beard2167
    @jimman-beard2167 Рік тому

    I used to love Monster Hunter on the 3DS Generations was my favorite and I got Worlds and Felt that game to be soooo much grindier then Dauntless, takes like 30 mins to kill a monster sometimes, and I found the hunting it down aspect to be annoying, like there were many times I go to hunt it down to find out it was one or two strikes away form death... this was annoying not fun. The cooking animations form the palicos is cool only one time, then you guessed it it gets old, you almost have to eat to and items were a necessity so going on gather hunts to gather items, and using those items just felt bad, for example if your low on health you would start taking your potion and the animation gets you hit... this wasn't enhancing the game, just annoying.... I beat MH Worlds and wanted another game and found Dauntless... Been playing it ever since just prior to Reforge update, and I am not a fan of the reforge system, overall I found that Dauntless had a lot less annoying mechanics then Monster Hunter... best mechanic is cross platform compatibility, I played Worlds on PS4, my friends have an X-box, and PC, we cant all play MH Worlds together as its wasn't cross platform compatible. Dauntless is. And got friends into a Monster Hunter game, and they didn't have to pay $60 for it, and one friend I have would never have liked Monster hunter as those pesky annoying systems would have been too much and so Dauntless being Free to play, and easier in many ways was perfect. I know the MH community is die hard for MH, and no other game came outdo MH in their eyes... but you gotta admit there are some annoying aspects to MH games that do not enhance the player experience... Dauntless has some systems too, but at least with Dauntless a quick Google search can solve some of things that might be hard to figure out as a new player (builds, cells, do I need to farm Items? (answer is no BTW) .. But nothing stops the need to eat food and the dumb cutscene that has to be skipped every time before almost every hunt! or the dumb drinking animation/ that crap will annoy forever!

  • @josh___something
    @josh___something Рік тому

    Ehh, I've warmed up to battlepasses the more I think about them, with one major caveat.
    As monetization goes, it seems to be pretty lucrative, considering how many games spin up a Battle/Hunt/season/what-ever-the-fuck pass once it got popular. But, with how it's structured, I see it more as a form of pseudo-subscription. Like a subscription, it expects a player to pay money every so often, locking content for those who don't. But unlike a subscription, you're only locked out of either impressively-made cosmetic items, or locked out of the newer content. You are still allowed to continue playing, and you have access to what you paid for. It's a bit less ideal than microtransactions if you are only looking for the level 100 item, but way less predatory overall imo.
    The line between Non-predatory and predatory Microtransactions can get really thin in some cases, where even the most "innocent" form of them (Cosmetics) can fall easily into that side based on your audience, like Fortnite.
    Meanwhile, a Battlepass/Season pass/ etc. is like a contract players sign to say "I'm gonna play this game a lot more" in exchange for whatever's in the paid track. It's generally expected to be lower costed than what it would be if it were an equivalent microtransaction, specifically because of the time investment it asks of you. It's a player retention tool, that also doubles as a means to further fund the game (or studio). I find it less egregeously money-hungry because it only asks for an amount of money upfront for a set period of time, whereas Gachas and microtransactions are hoping to snag "Whales", which is a double edged sword if they're paying for power in a multiplayer game.
    Basically, it's more broadly asking the playerbase for money, so they don't have to resort to having unreasonably priced items, or wholesale locking players out of a game they spent time on. [when dealing with continually updating games]... The caveat I have though is the price of admission(F2P or not)... If I have to pay full price for a game, the game better not be locking substantial amounts of shit behind season passes.

  • @iNeo1
    @iNeo1 Рік тому

    It was great when the game was new, imo. I stopped playing because constant power creep was making all the fun things more and more meaningless. Stats like part damage and defense no longer mattered. You just build max dps, nuke the thing in 2 minutes, back to Ramsgate, repeat. It made me spend more time in the lobby and loading screen than actually fighting. I miss the teamwork, strategy, and feeling of achievement after a long fight. Now it's just a grind of speed runs.
    Maybe that has changed since I last played, but from this video it doesn't seem like it.

  • @25Jake
    @25Jake Рік тому

    I played dauntless after release for a little while but was soon hit with a HUGE WALL of grinding as u got towards end game and i said fuck that. Never played again. Dauntless can be fun with friends but never gave me enough reason to grind. (Although this was before 90% of the updates meaning no perk trees or anything to really actually grind for) And the maps themselvs feel dead.

  • @allywaycreep4988
    @allywaycreep4988 Рік тому

    Thank you for this review. Some things I wanna say as I do have a couple thousand hours in the game. First. Is the more mid to end game stuff. Once you reach the mid game, the game expands a pretty decent amount. You unlock a lot more challenges and hunts along with really cool behemoths. It reminds me how I felt when I played monster hunter rise. I played dauntless years before I played my first monster hunter game which was rise. Now. My absolute favorite thing to do in dauntless are escalations. Those are so fun. They work a bit more like normal hunts in monster hunter. You still have 3 self revives but once you run out you either have to be revived by a teammate or, if your soloing, you simply fail and have to restart. But if you make it to the end you fight a keystone behemoth which is basically a legendary behemoth. The weapons you can craft from these behemoths are so cool and have special abilities unique to each one. So far there is one keystone behemoth for each element besides neutral. That being said. The end game.. there really isn't anything left to do.. once you level all the escalations. And fought every behemoth countless of times it just kinda ends. But not really? I dunno. But with the most recent updates it is keeping me playing which is surprising. But as of right now. They are making something out of end game very slowly. Also.. some behemoths hotboxes are... Bad.. to say the least. With behemoths like drask and charogg. While these aren't hard behemoths to fight it's just kind of annoying to be standing on the complete opposite side of a behemoth and it still hit you. Most noticable with charogg. You're attacking he's left arm and he'll do a swipe with his right and it will just hit for no reason. Other than little things like that. I just really enjoy the game personally.

  • @bluestar_kun
    @bluestar_kun Рік тому

    Wow there's a few things to point at.
    Monsters in hunts used to be able to flee back in pursuit but now that's gone, dodging is weird but it also depends on what weapon you use, chain blades being more of a dash than a roll, the revival wait gets about 15 seconds longer every time and can't be used during Max danger.
    The battle pass is currently trash because they've been recycling past passes for a while now, tho I haven't played since the last Nevermore event which was pre-gauntlet. And as for the frequent updates don't be fooled they're mostly just bug fixes and minor patches.

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_ Рік тому

    I was in the closed Alpha and Beta and I played a lot during that time, stopped a bit after release as no major changes were made from the tests.
    Played again a few months ago and for all it's improvements it has some major issues now. Some bugs, but the thing that kills it is the massive amounts of grind and you can't even target the monster you want having to wait or kill other monsters you don't care about for a chance the monster you want spawns and an even smaller chance you break and get the part you want which you likely need multiple of.
    If you have a friend group and you will play together it's easily worth a try, if you're solo/random I think you will get tired of it fairly fast

  • @silver_j_night8563
    @silver_j_night8563 Рік тому

    It's true, it's a monster hunter like, but not monster hunter. I remember a period in witch I switched between mh and dawntless because they are similar, but also different, so they give me a different kind of fun. But the pass before was autopayed (you buy the pass and then you just play the game, make more money and buy the next one with the currency you made in game), but now it's very different and I don't quite like to purchase it anymore. But it's still fun free to play

  • @GameDevyn
    @GameDevyn Рік тому

    “No real fail state” rubbed me wrong. When my homie squad played, the fail state is everyone getting downed enough to when everyone is down, thus nobody alive to revive. The game was always challenging enough that we failed hunts regularly because of this.

  • @vrez114
    @vrez114 Рік тому

    Played this game since closed beta
    Gameplay is fun, weapons feels pretty unique from one another, but there's really only 2-3 different build you will ever use in the entire game which gets boring pretty quickly
    Map is empty asf
    Monsters feel like robots with moves that's easy to predict and they don't act any different from whichever different areas they are running to, or not anymore.
    The developers well abandoned the actual fun game since the big update awhile ago dont remember when which was the one they pretty much make you lose almost all of your progress you've made and forced to leveling up to cap then repeat for a bit of upgrade. Well not really lose it, but you get the idea it's too repetitive and boring. Made me quit and a majority of old players and they only focus on pumping well, only cosmetics every month and I think there's barely anything worth going back for.
    There's still no new weapon since the latest one i dont remember but its quite long ago
    So ye, pretty much a cash grab now just new skins one after another and artificially inflated difficulties whree you get 1 hit and dies, welp each their own if you enjoy it then good on you. Me personally nah, it's way below Monster hunter, had potential but dunk down the sewer to me lol miss my old guild in the game there when we always hit the trials leaderboard

  • @devilfox2339
    @devilfox2339 Рік тому

    You missed 80% off games just by thinking first 13 lvls will show you all the game Escalations trials events maps for lvl 16+20+ whit a lot more bigger monsters lvl 60+ escalations whit big boys at end . + devs actually communicate whit community that includes support . and to buy or not buy thos battle pass wont really give you any advantages

  • @Daigon95
    @Daigon95 Рік тому

    I can understand the concern with EA. But they did confirm its under their Partners banner so only thing they can do is market and publish it; No creative interference from them.
    And is made by the same dev team who also made other "MonHun Likes": Toukiden 1 and 2.

  • @TNTspaz
    @TNTspaz Рік тому

    Dauntless feels like monster hunter for kids but monster hunter already has its own monster hunter for kids. With Stories and arguably early World and Rise. Monster Hunter has been working to bring in a broader audience with the mainline games. Mainly in the early game portions. And it has largely worked.

  • @skvltdmedia
    @skvltdmedia Рік тому

    Don't forget that its free. It was definitely a very neat way to hold over for World release on PC back in '18, but honestly it's combat is way too shallow for how abysmally grindy this thing is given its MMO first of a style.

  • @alphenhousplaysgames4565
    @alphenhousplaysgames4565 Рік тому

    the good:
    it's a free monster hunter game, and it's pretty good for something you don't pay for.
    you also get to fight a nargacuga wannabe pretty early on.
    the bad:
    most updates are just monster variants, queue times are way too high.
    the ugly:
    the variety is so so so bad, the monsters are so robotic, the movesets are so lifeless(both monsters and hunters), there are no shields, so it's more like 2 longsword and 2 dagger users trying to hunt rather than a nice party. the higher rank monsters aren't really...high in a good way. they're higher just for their better stats. nothing else.

  • @VanceHelw
    @VanceHelw Рік тому

    Good thing fleeing and tracking monsters were removed in these kind of game if it add nothing to the experience other than wasting people time. Modern MH games pretty much remove tracking and fleeing monster do give opportunity for monsters clash, environmental damage, better area to fight, or setup bomb/traps.

  • @omarsabeur9039
    @omarsabeur9039 Рік тому

    I didn't buy Wild Hearts for the same reason I never played Dauntless. I haven't completed all of the content in Monster Hunter lol.Dauntless looks fun , but I'm not a huge fan of the art style, I will probably eventually try it when I run out of stuff to do

  • @arch_imedes7108
    @arch_imedes7108 Рік тому

    I played Dauntless when it was in Beta and enjoyed it a bunch, but after i played Monster Hunter and then returned to Dauntless after reforged, I can confidently say that Monster Hunter is a lot better is almost every way, and i only mean the combat itself. Dauntless feels like a meatgrinder without much impact and with a very shallow combat system.

  • @justiceburke6451
    @justiceburke6451 Рік тому

    I used to play this game almost religiously for like 2 and a half years and then I hit late game stuff and it lost all of its appeal and new stuff wasn't being added to the game fast enough for my liking, so I just uninstalled and moved on to different games. It's been a good while since I've played it tho, so I might need to go back and check it out, see how much it's changed since I've been gone 🤔

  • @noahonplaystation2503
    @noahonplaystation2503 Рік тому

    Dauntless felt like monster hunter but it is basically like a Fortnite but given monster hunter when I got world I became hooked instantly but when rise release's on console I will go ape on magnamlo and yes you May not like rise but I will love because well I just love hunting monsters but the hunter saying stuff needs to stop I loved my mute chad in world because he just silently agreed

  • @バナナお爺さん
    @バナナお爺さん Рік тому

    Dauntless is the first monster-hunter like game I played, because that is like the only thing that ran on my laptop at the time
    It had a good run and was pretty fun, some monsters had phases where you had to destroy specific things in a time period
    Soon dropped it about 6months of its release and it changed into something I didn't know, new systems pushed on all the time, some broke the game entirely.
    Though it still is the cause I bought mhw and iceborne and spent god knows how many hours in them

  • @zachcook3907
    @zachcook3907 Рік тому

    honestly I understand the better game syndrome here but it's kind of deserved with this game. The gameplay is so close to being good but just comes off as unpolished. The monsters in dauntless also feel extremely bland compared to monster hunter, and when some of the more complex behemoths are only as complex with their attacks and mechanics as something like zinogre which existed a lot earlier than dauntless it just seems a lot less developed of a game.

  • @pineappleoverlord9k462
    @pineappleoverlord9k462 Рік тому

    the only true challenge this game has anymore is the god awful arena from lady luck, and that new gamemode they added that is basically a boss fight gauntlet that lets you fight over and over again getting more intense fights to have a number saying your better than others.
    i put in like 5k hours or so in dauntless and well... its just dull, it has nothing new enough for older players and the only reason newer players would like this is because its all there already.
    they havent updated it enough to make the game worth playing anymore for older players and newer players can finish this game and have the best gear/s withen about a month of simple gameplay

  • @nissan5026
    @nissan5026 Рік тому

    That intro music from pokemon gave me some n̶a̶m̶ f̶l̶a̶s̶h̶b̶a̶c̶k̶s̶ nostalgia of being stuck in tunnels for days 🤣

  • @mjasterix1667
    @mjasterix1667 Рік тому

    I dont know why but i really hate this game.maybe its because my friend said it was better than monster hunter or the fact that it has microtransactions or it just looking really generic overall.

  • @xpisporshotx
    @xpisporshotx Рік тому

    There is only one battle pass. You are confusing the slayer paths and challenges as a second battle pass. I'm not sure how you can confuse them, but whatever. It's a decent game.

  • @silitradragos5318
    @silitradragos5318 Рік тому

    On dauntless the battle passes are actually decent and not really predatory. You charge only once money for a battle pass and once you finish it(which is easy to be done since you play the game on a very chill manner) they give you more than enough platinum to buy the next battle pass. The extra ones are for cosmetics only, that if you really want them.

  • @adknife2046
    @adknife2046 Рік тому

    the legendary weapon the hunger sword was very epic in dauntless it's still my best weapon
    for me the game was lack of maj because when you did everything
    the game was not good enough to let me play it so i don't come back and this is bad because if they made more maj with more behemot i will return but now i did everything so compare to monster hunter
    i definitively play monster hunter with iceborn extension

  • @SnowsThresh
    @SnowsThresh Рік тому

    i feel like the game is so close to being something id really enjoy. its probably my own fault im notoriously bad at liking video games but yeah

  • @Raidon484
    @Raidon484 Рік тому

    I'm sorry to say but I find no enjoyment in this game. Most late game monsters seem to just be an AoE fiesta and most don't give you clear incentives on how to dodge. I'm sorry, that's it.

  • @chillcannongames5758
    @chillcannongames5758 Рік тому

    Every time I go to play dauntless I am reminded that it's graphics are not on par with monster hunter. But the first man. The first are great.

  • @void_coffe8376
    @void_coffe8376 Рік тому

    I tried playing Dauntless for the third time last year but i cannot play it cuz i think it's a boring game :/
    Maybe it's just the start but the game is not for me

  • @geldbeutel506
    @geldbeutel506 Рік тому

    Well I played dauntless for about 3 years till they made a update that just deleted 80% of my progress so I stopped playing it because of that.

  • @overseer1018
    @overseer1018 Рік тому

    Its fun and exciting at times but the game has gotten so slow i played the game from the start but everytime i take breaks its because i gotten to ingame and there isnt much they reset and reworked almost everything but alot of the monsters are the same but with a twist same attack patterns and most time opening which you can stun them the only truly unique ones are ones that either have a legendary item tied to it or you have to go through this annoying gauntlet that your teammates can screw you over more then actually rng fest of random monsters its a good game but till they do another huge update i aint playing it again i give it 5 apples out of 10 bees

  • @Silverduck-xd8yp
    @Silverduck-xd8yp Рік тому

    They can flee if you let the danger triangle thing on the top right get to 100 o4 dangerous and then it has a countdown and then it flees or liken1.0.0 when it could go to a different place

  • @toxinuwu
    @toxinuwu Рік тому

    i think one problem is the armor it just doesnt feel like killing and farming a bady worth it dont get me wrong theres cool armor but like idk it just doesnt feel cool when u unlock it like idk

  • @erichdegurechaff9515
    @erichdegurechaff9515 Рік тому

    The monsters could flee in the past, the majority of players didnt like it, so they remove from the game.

  • @jared1109
    @jared1109 Рік тому

    There is also like more abilities like super special powers like Omni cell ice spear or legendary abilities that be combined together to do awesome things

  • @Sky_Master_of_the_Void
    @Sky_Master_of_the_Void Рік тому

    Well it used to be different you used to sellect the monster you want to hunt . They also used to be harder and run away when they are half wayish dead
    Tdr
    It used to be a different monster and is now a watered down grind game

  • @kymaeraa8631
    @kymaeraa8631 Рік тому

    lmao the fact that you've never seen them flee means that either you or your teammates beat them up too quickly. They didn't even get a chance to flee

  • @kennethkim1221
    @kennethkim1221 Рік тому

    I can hear the Yukumo village theme on the background 🤣🥹🥹🥹

  • @steviesliger3669
    @steviesliger3669 Рік тому

    7:40 they do have hunt fails the monster can escape if you and your teammates die too much to the monster

  • @spookyinc.3444
    @spookyinc.3444 Рік тому

    I feel like you would've enjoyed old Dauntless more, used to not feel as empty

  • @kurhooni5924
    @kurhooni5924 Рік тому

    I like toukiden 2, i know lot of ppl dont consider it as a monster hunter like but i do

  • @martir851
    @martir851 Рік тому

    Path of Exile is objectively better than Diablo, in all honesty.

  • @marc-antoinehamelin1625
    @marc-antoinehamelin1625 Рік тому

    i tried Dauntless before but the Fortnite look and feel just put me off.

  • @poetscotty
    @poetscotty Рік тому

    I'm sticking with Monster Hunter and Dogma