Correction: If you have a +5 KD advantage and you don't delay your demon by at least 1 frame, the opponent WILL be able to jump after the screen freeze. Massive apologies for this misinformation!!
@@TheLostDude7 On regular hit, this combo will only work if you hit crouch medium meaty. This only works if you have a +7 knockdown advantage. You can see setups for that situation in this video
@@jeffrio Crouching medium punch has 3 active frames and is +6 on hit (when hit by the first active frame). To get a combo into crouching heavy punch which has an 8 frame startup you need a move that is +8 on hit. Fortunately, hitting a meaty crouching medium punch (meaning later than the first active frame) can get you up to an additionnal +2 on hit. So, using one of the setups for meaty crouching medium punch shown in this video it is possible to get +8 on hit when using crouching medium punch, letting you combo into crouching heavy punch!
Same! I just hit diamond and I’m like I love this character since SF4. Should I try and learn so I can get master and potentially legend? Now I’m am definitely going for it. So Thank you for the video ❤
Usually when you see an opponent wiff a throw against your wakeup in the corner, you think "OH, input error" and go to punish. Instead Akuma is still very much plus here and sticking out a "punish" is likely to get you lit up. Akuma, if he has a full tank of gas, does 10,000 in two touches. So you don't have to "right" very often with your shimmy to get a big reward. But you do have to put in the work and understand the situations like the above.
Thanks for the guide man, I've been using it to supplement my Akuma labbing a bit. At around 00:59 in the video, it shows you feinting the Demon Raid so you're +2, but when I try to replicate it, I end up side-switching but still +2. Is there something I'm missing here so I don't side-switch? To be clear, my problem isn't about the advantage but rather my positioning, sorry I suck at explaining things lol *Edit #2: Never mind I found the setting under the Dummy tab, thanks anyways for the vid!
@@jeako777 Don’t worry! You did (and do) a great job. Our approach is different enough that I’ll probably still look into it and put out an oki guide anyway. Keep up the good work.
What's the benefit of doing b HK into fireball on oki besides it beating people that mash on wake up? If they block this, I'm -4 with a little pushback. I can possibly get hit by a cr MK if the characters cr MK can reach me. Great video btw, i didnt think to do some of this stuff on oki
Midscreen you should only do b HK if you have a good read on them not blocking. b HK midscreen gives you a great combo for corner carry. And in the corner, OD fb is a nice way to continue pressure after b HK.
When will i use the back heavy kick? It's not meaty cause of the startup so what option am i lookong to beat with it? It seems like a fun tool but I'm unsure where to use it
@@jeako777 personally, I'm also not very sure, I think he's still decent but I think the character actually has numerous bad matchups now. Some of the changes are kind of worthless like the tackle being + meaty, and the DDT buff not only does the move do basically no corner carry and kind of a crappy oki situation, and expensive, but sometimes when you hit extended huttboxes with OD knuckle the move straight up misses. I do think he's still decent and viable but there's a good chance the character will slowly fizzle away as the season progresses and people will let him go once they realize how underwhelming he is and overwhelming some of the others are. But I also of course understand the nerfs he was simply too good.
Is +4 on double dash forward oki after light tatsu sweep really able to shimmy immediate throw with back walk? Or is this only if the opponent is delay teching?
@@jeako777 oh yeah I set them to mash crouch jab on wake up to test this meaty setup I'm such a dumbass hahaha thank you that was it, might have to drive rush to force standing, or just fireball at the end
@jeako777 bro I have a question for you that exact situation you just spoke of I hit them with the light adamant they are usually Spaced really close to me and blocking I know I'm very plus but whatshould. I do in that situation I always end up doing something unsafe if I'm lucky ill slide a cr.mk dr combo in there if they not Crouch blocking any suggestions
@@codybrown5229 I haven't used it enough to give a good answer, but so far I just do: - tiny forward walk into throw if I know they're gonna crouch block (you can't even see the forward walk) - shimmy if I think they're gonna tech - crLP, stLK if I know they're gonna press buttons or jump/backdash - cr.MK xx drive rush / fireball if I know they're gonna walk back
4:04 I thought this explanation was good enough but here's another one from the fighting game glossary: Whiffing attacks on purpose in order to very specifically time another attack. Let's say that, after you've knocked down your opponent, you want to try to perform a safe jump. But if you were to jump immediately, you'd be too early and your opponent would still be knocked down. After a bit of clever math and the help of some frame data, you realize you need to wait for 17 frames before jumping, and then the timing will be perfect. One option is to just try and get a sense for what 17 frames "feels like" and time it manually, but this is pretty difficult so people quickly tried to find something more reliable. For example, if you know that one of your moves takes exactly 17 frames to execute from start to finish, this is way better - simply whiff that move and you'll have "killed" those 17 frames perfectly with no need for guesswork or eyeballing anything. If you see people whiffing moves nonsensically when their opponent is knocked down, they're almost certainly setting up the timing for a future attack. It's closely linked with the concept of an attack being autotimed.
Forced to stand by getting hit by Mk or C.Hp, so the crouch defense doesn't really invalid anything if you're getting hit by those two moves either as a combo starter or within a combo. Please sit there a crouch all day so Akuma can hit you with the high/low or shimmy mix-up.
Correction: If you have a +5 KD advantage and you don't delay your demon by at least 1 frame, the opponent WILL be able to jump after the screen freeze. Massive apologies for this misinformation!!
I can't crouch medium to crouch heavy. Does it only work on counter
@@TheLostDude7 On regular hit, this combo will only work if you hit crouch medium meaty. This only works if you have a +7 knockdown advantage. You can see setups for that situation in this video
why is this?
@@jeffrio Crouching medium punch has 3 active frames and is +6 on hit (when hit by the first active frame). To get a combo into crouching heavy punch which has an 8 frame startup you need a move that is +8 on hit. Fortunately, hitting a meaty crouching medium punch (meaning later than the first active frame) can get you up to an additionnal +2 on hit. So, using one of the setups for meaty crouching medium punch shown in this video it is possible to get +8 on hit when using crouching medium punch, letting you combo into crouching heavy punch!
It's insane that you put this out literally right as I'm thinking to myself "damn, I should make an effort to learn akuma"
Same! I just hit diamond and I’m like I love this character since SF4. Should I try and learn so I can get master and potentially legend? Now I’m am definitely going for it. So Thank you for the video ❤
This video was sent from heavens so everyone can embrace the sorrow and become the demon, thank you for the guide! Excelent content.
God send, this is the stuff i did not grasp and could not find.
bruhhhh….. u a lab monster wid all these tech tips….even the pros will appreciate ur work!!! thx!
Thank you!
Usually when you see an opponent wiff a throw against your wakeup in the corner, you think "OH, input error" and go to punish. Instead Akuma is still very much plus here and sticking out a "punish" is likely to get you lit up. Akuma, if he has a full tank of gas, does 10,000 in two touches. So you don't have to "right" very often with your shimmy to get a big reward. But you do have to put in the work and understand the situations like the above.
So many people putting up guides that even the people in Gold can read Akuma like a book 😂
Pure deutsche Effizienz hier.
Thank you, great guide.
Danke dir!
This what we all needed. Quality guide ! You spared me hours labbing.
Damn man. You need a spreadsheet to keep track of this stuff. Solid work
Thank you so much for your videos! ❤
Thanks for the guide man, I've been using it to supplement my Akuma labbing a bit. At around 00:59 in the video, it shows you feinting the Demon Raid so you're +2, but when I try to replicate it, I end up side-switching but still +2. Is there something I'm missing here so I don't side-switch? To be clear, my problem isn't about the advantage but rather my positioning, sorry I suck at explaining things lol
*Edit #2: Never mind I found the setting under the Dummy tab, thanks anyways for the vid!
Awesome bro thanks
thanks for the great guide bossman!
Damn, you beat me to the punch.
I‘m sorry!
@@jeako777 Don’t worry! You did (and do) a great job. Our approach is different enough that I’ll probably still look into it and put out an oki guide anyway.
Keep up the good work.
Haha still waiting for your gudie too Zach.
This is art. OMG
Loved your Luke vids so this is perfect 🫶
These videos are so good
Great job !
This is great, thanks!
Poor Luke
Any tips do I gotta beat the game first
What's the benefit of doing b HK into fireball on oki besides it beating people that mash on wake up? If they block this, I'm -4 with a little pushback. I can possibly get hit by a cr MK if the characters cr MK can reach me.
Great video btw, i didnt think to do some of this stuff on oki
Midscreen you should only do b HK if you have a good read on them not blocking. b HK midscreen gives you a great combo for corner carry. And in the corner, OD fb is a nice way to continue pressure after b HK.
@@jeako777 ok cool thanks
And here i am thinking im hot shit for finding 3 auto timed frame kill set ups
Hey you still are 👍
Brother can you make one for m.bison
06/13/2024
True tier list before the nerf:
true level layer?
S Tier
1. Ken
2. Luke
3. Dee Jay
A Tier
4. JP
5. Blanka
True?
When will i use the back heavy kick? It's not meaty cause of the startup so what option am i lookong to beat with it? It seems like a fun tool but I'm unsure where to use it
I mean I showed multiple knockdowns where it does hit meaty. Anytime you're +8 or higher, it will hit fast enough
Cool video 🙂 our former guy kinda cooked huh? I moved to Ryu personally haha
I think Luke is still chilling, but not sure. Ryu is looking really strong this season, have fun with him!
@@jeako777 personally, I'm also not very sure, I think he's still decent but I think the character actually has numerous bad matchups now. Some of the changes are kind of worthless like the tackle being + meaty, and the DDT buff not only does the move do basically no corner carry and kind of a crappy oki situation, and expensive, but sometimes when you hit extended huttboxes with OD knuckle the move straight up misses. I do think he's still decent and viable but there's a good chance the character will slowly fizzle away as the season progresses and people will let him go once they realize how underwhelming he is and overwhelming some of the others are. But I also of course understand the nerfs he was simply too good.
Any google docs on this?
1:32 how does he do regular forward jump into dive kick? I can only do dive kick from demon flip!
Hold down in the air and press MK
@@jeako777 dude people crouching defense stop dreaming
Is +4 on double dash forward oki after light tatsu sweep really able to shimmy immediate throw with back walk? Or is this only if the opponent is delay teching?
Yeah I should've clarified, thanks for asking. It's only for delay tech.
I’m playing sf6 now and I don’t know what to do to unlock akuma on the world tour mode
There's plenty of guides online for that
1:07 - it won't connect tatsu after 2LK, 2LP, what might I be doing wrong
Is the enemy crouching? L tatsu whiffs on crouchers
@@jeako777 oh yeah I set them to mash crouch jab on wake up to test this meaty setup I'm such a dumbass hahaha thank you that was it, might have to drive rush to force standing, or just fireball at the end
@@parchemiarz Lmao no worries. L adamant flame is pretty good too there. Or even H DP if you're fast enough with the crouch confirm
@jeako777 bro I have a question for you that exact situation you just spoke of I hit them with the light adamant they are usually Spaced really close to me and blocking I know I'm very plus but whatshould. I do in that situation I always end up doing something unsafe if I'm lucky ill slide a cr.mk dr combo in there if they not Crouch blocking any suggestions
@@codybrown5229 I haven't used it enough to give a good answer, but so far I just do:
- tiny forward walk into throw if I know they're gonna crouch block (you can't even see the forward walk)
- shimmy if I think they're gonna tech
- crLP, stLK if I know they're gonna press buttons or jump/backdash
- cr.MK xx drive rush / fireball if I know they're gonna walk back
My opponents block too much, what do i do?
Condition them to stop blocking by throwing them
@@jeako777 Thanks! I thought this was right just needed a second opinion. 🙏🏾
What are the purpose of frame kills?
4:04 I thought this explanation was good enough but here's another one from the fighting game glossary:
Whiffing attacks on purpose in order to very specifically time another attack. Let's say that, after you've knocked down your opponent, you want to try to perform a safe jump. But if you were to jump immediately, you'd be too early and your opponent would still be knocked down. After a bit of clever math and the help of some frame data, you realize you need to wait for 17 frames before jumping, and then the timing will be perfect.
One option is to just try and get a sense for what 17 frames "feels like" and time it manually, but this is pretty difficult so people quickly tried to find something more reliable. For example, if you know that one of your moves takes exactly 17 frames to execute from start to finish, this is way better - simply whiff that move and you'll have "killed" those 17 frames perfectly with no need for guesswork or eyeballing anything. If you see people whiffing moves nonsensically when their opponent is knocked down, they're almost certainly setting up the timing for a future attack. It's closely linked with the concept of an attack being autotimed.
@@jeako777 oh i didn't notice you had it written. Thanks again. I though that was it but i really needed to be sure.
Well this just seems busted xd
crouching defense invalid all your setup sorry akuma is mied tier and a gift and easy 4 grapplers stop dreaming!!
Forced to stand by getting hit by Mk or C.Hp, so the crouch defense doesn't really invalid anything if you're getting hit by those two moves either as a combo starter or within a combo. Please sit there a crouch all day so Akuma can hit you with the high/low or shimmy mix-up.
@lastpointabsolute7468 Interessing! Hello friend, please, who are the 6 strongest characters??? Please BE SINCERE
Nah just use visual ques , no one gonna remember all these timings
You don‘t have to remember ALL of them. This is just a compilation of different setups. You can pick and choose which ones you want to remember.
You don’t need to know all of them lol. Just pick a couple that suit your choice of combo routes
If you go with visual cues, you'll miss the timings A LOT.
Just learn one or two for moves you use a lot and run with it.
delete this... lol