Creating realistic snow with V-Ray for 3ds Max

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 38

  • @ChaosOfficial
    @ChaosOfficial  7 місяців тому +2

    Project files now available here: drive.google.com/file/d/1TYd0nuS8w7lgpOFNonNvJsm2u28jVB3T/view

  • @DanFrederiksen
    @DanFrederiksen Рік тому +21

    Very nice. I'm sure if I try to duplicate it it will look nothing like this :)

  • @gellertn
    @gellertn Рік тому +3

    Where can we find textures like these? Usually where I waste time/fail is looking for the right maps.

  • @jokenadrian
    @jokenadrian Рік тому +3

    Will you share the textures?

  • @ratheeshkumar2591
    @ratheeshkumar2591 Рік тому +5

    Are these textures available at Chaos Cosmos ?

  • @bill_birba
    @bill_birba Рік тому +1

    The displacement settings implementation inside the VRayMtl would be a godsend. I'm, stuck to Corona just for this feature alone...So sad you have to mess around with many DispModifiers and vertex masks to achieve multiple displacements onto a single object.

  • @F10F11hm
    @F10F11hm Рік тому +3

    Could you share the scene file? It's a great lesson, but it would be useful for following along, especially the textures.

  • @ukkusu
    @ukkusu 3 місяці тому

    thank you very much, very informative tutorial ❤

  • @LightShadow
    @LightShadow Рік тому

    One word to say: WOW !

  • @JiriMatys
    @JiriMatys Рік тому +3

    Nice, but what are those textures?

  • @JonasNoell
    @JonasNoell Рік тому +5

    Cool, more of those a bit more advanced tutorials pls. Normally Chaos tutorials are always super basic 🙂
    Question: TexMin and Max is between -5 and 5. But your are using only simple jpgs. Any benefits for extending the range above 0 and 1 in that case?

    • @vmihaylov1986
      @vmihaylov1986 Рік тому +1

      There is no benefit of having range set above and below 0 to 1 in the case of using jpgs. It would only be beneficial if we use textures with values below 0 or above 1.

    • @JonasNoell
      @JonasNoell Рік тому

      ​@@vmihaylov1986 Yeah, ok thx for confirmation. Does it have any downsides to extend the range? Why not for example by default use -100 to 100 in order to cover any cases?

    • @psteels
      @psteels 8 місяців тому

      ​@vmihaylov1986 it actually has, if you add 2 bitmaps on top of each other, you might push your value above 1 and get a flat top effect (like if the surface was sanded)
      Using overlay keeps your values in check but with less dynamic

  • @wilismatrix9847
    @wilismatrix9847 9 місяців тому

    wow, crazy look !

  • @R1PPA-C
    @R1PPA-C Рік тому +2

    Beautiful!
    Can I ask what gpu you use for these demo reels? Mainly for the speed of the interactive render, is it one strong gpu or is this running from a render node?

  • @IskanderVFX
    @IskanderVFX Рік тому

    Awesome tutorial man!

  • @iannolisgeorgianimis4925
    @iannolisgeorgianimis4925 Рік тому +1

    Could you point the viewers to a source of these textures? Are they from a specific source or random ones collected for the purpose of this tutorial?

  • @Consciousnessbin
    @Consciousnessbin Рік тому

    Very interesting and useful, thanks

  • @abbas_real
    @abbas_real Рік тому

    Nice tips, Thanks

  • @jeffalonso01
    @jeffalonso01 Рік тому

    Wow! no words!

  • @3d-corner
    @3d-corner Рік тому +3

    fi you don't share the textures then this tutorial can be useful for us. :)

  • @PaulDuncan-g6g
    @PaulDuncan-g6g 11 місяців тому

    Hi do you have link to download this scene. Is that something you can share please?

  • @almahiabdein4398
    @almahiabdein4398 Рік тому

    vrey nice thanks🎉🎉🎉❤

  • @AfuziVedat
    @AfuziVedat Рік тому

    Love it!

  • @PedroRagazzi
    @PedroRagazzi Рік тому

    VERY Nice

  • @atly8550
    @atly8550 Рік тому +3

    Pls can you do it with Maya.

    • @MauroSanna
      @MauroSanna Рік тому +1

      You can easily follow this tutorial and apply the exact same principles in V-Ray for Maya. The V-Ray nodes are pretty much the same, and you will get the same result.

  • @Ильмир-ю3ф
    @Ильмир-ю3ф Рік тому

    Cool!

  • @buraqalsalhie1393
    @buraqalsalhie1393 11 місяців тому

    Can i do it in revit

  • @combojerman28
    @combojerman28 11 місяців тому

    where is the link to the scene-file?

  • @ThePoloid
    @ThePoloid Рік тому

    Спасибо

  • @danistepecik7068
    @danistepecik7068 10 місяців тому

    where are the textures please ?

  • @SeongGyu_
    @SeongGyu_ Рік тому

    As a Maya user, I find the interface of 3ds max difficult, so could you please make a Creating realistic snow Tutorial for Maya as well?

    • @R1PPA-C
      @R1PPA-C Рік тому +1

      Maya and max aren't too different, I used to use maya, it's only the layout that's really different, all the types of files for material editing and especially vray are the same

    • @SeongGyu_
      @SeongGyu_ Рік тому +1

      @@R1PPA-C No mask handling tutorials found for Vertex paint feature in Maya. That's why I can't follow him

    • @R1PPA-C
      @R1PPA-C Рік тому

      @@SeongGyu_ if it isn't part of maya you might have to try find a plugin or script which let's you vertex paint

    • @SeongGyu_
      @SeongGyu_ Рік тому +1

      @@R1PPA-C Hmm... I see. I hope Chaos TV can tell you the Maya version . Maybe I don't know the function well