Full Interviews Jack Mathews - ua-cam.com/video/nJkxpG5R9PI/v-deo.html Bryan Walker - ua-cam.com/video/4sWfE2x-ClM/v-deo.html Mike Wikan - ua-cam.com/video/hlbeRLmfCHk/v-deo.html Clark Wen - ua-cam.com/video/HU8nACs6jpI/v-deo.html
The other games have beautiful music that matched with the beautiful atmospheres they offer, like phendrana drifts from 1, sanctuary fortress from 2, and sky town from 3. I hope metroid prime 4 will have beautiful music and atmosphere
The music concrète analogy at the end was interesting. I never thought about it that much, but it makes sense as to why the atmosphere is so good in Metroid games. The SNES was the first game console that they could use audio samples on the sound card, so that's why you hear stuff like rain and thunder sounds sampled into Super Metroid, albeit just kind of bitcrushed due to limitations. I do like the idea of taking sounds like rocks crumbling, and resampling that as the basis for melodic or harmonic or percussive content for music. Mick Gordon sampled a chainsaw and turned it into a gnarly hybrid synth instrument for DOOM. I can't wait to hear the music and sound design of Metroid Prime 4.
I know playing with the Screw Attack in a 3D space is a challenge, but I hope they can improve on what Prime 2 and 3 were able to accomplish with it. It was tough to see it go from an endgame ultra-powerful item to something that had very little utility outside of specific areas and that really just came down to making the item work from a first person perspective. I'm not sure how it can be done, but the morph ball translated over well, so hopefully they find a way to make it more usable.
Damaging a flying boss? Gotta climb up, leap off into the air and screw attack into weak parts of the boss. Or maybe a giant boss is trying to climb out from inside the structure it's in and you have to use the screw attack to destroy parts of the wall so it can't pull itself out and get free?
I mean I would love a more large area game with bigger environments from a metroid title, because her kit would make for great massive world navigation (that isn't to say an open world game], but certainly not from a Prime game.
I would love it as well but I don't think its feasible on the Switch hardware. Jack is bang on the mark about it being at the expense of the beautiful environments
Even in the 2d series, there aren't really that many wildly open areas where Samus can run around and just have fun. Those are numbered and quite few. As Jack pointed out, the claustrophobia feeling in Metroid has to be there, that allows the rooms to be artistically detailed and also create that tension that Metroid is known for.
A BOTW Metroid Prime 4 is a bad idea, but it should have a restricted open world where Samus can get in her ship and land on a specific area on a planet. Have her get in random space dog fights on the way there and even have optional side quests like investigating derelict spacecrafts that offer rewards like suit armor upgrades or missile expansions. I always loved the way you could get in her ship in Prime 3 and mess around with the various buttons and controls. I hope they expand on that.
@@pythonxz That's not a bad idea, though the team may be going back to their roots and do a world similar to Prime 1 but more open (borderline semi-open world with the claustrophobia intact)
I don't consider side quests to be important in Metroid and while that certainly adheres to the occupation of our beloved bounty hunter, it doesn't mesh well with the already established formula.
I think the fact that Nintendo scrapped the scuffed version because it wasn’t up to their standards, says a lot. When it was originally announced that it was being made by (not Retro). I had my worries, and apparently rightly so. But in 2019, when they announced that they were reforming Retro (with as many as the original members as possible) specifically for this project, that gave me real hope that this will be something special. Keep in mind that 2019 wasn’t that long ago. Reforming Retro undoubtedly took some time. And they are very probably working with a new engine, which is also going to take some time. My point is that it isn’t surprising that we haven’t seen anything. One cannot compare it to Metroid Prime 2’s development time, where the studio was already in fullswing and making it using the same engine, code and shared assets. Nintendo didn’t show Dread until they had something to show, when the game was nearly finished.
I wrote a game design document for a successor to the original Trilogy for a design class in university. The game doesn't need to change much but here were a few ideas I had come up with that I'd still really like to see: I think the Grapple Beam should be able to be deployed at any time and should be able to attach to magnetic metals and alloys. Having specific grapple points is very "gamey" and it doesn't really make sense because the grapple beam is basically just energy. Integrate it into the world geometry and let players find what they can and can't grapple to (or make the scan visor integral in finding that information). It'd give the game a good amount of relayability and let speedrunners do crazy stuff for years. You should also be able to grapple armored enemies and fling them like ragdolls, as well as fling metal objects around to hurt enemies or solve puzzles. The Varia / Gravity suits should be expanded. Hot rooms shouldn't flick on with a room transition, it's gimmicky and not realistic at all. The ambient temperature should increase as you descend into the planet, barring areas with magma that obviously would cause temperatures to increase beyond that. The suits would have a max temperature limit. Areas just above that limit would drain energy slowly, like with the Dark Suit in Prime 2. Not a lock & key system that walls progression, but a timer that limits your ability to explore and pushes some urgency onto the player. Areas far above the temperature limit wouldn't be explorable at all without suit upgrades, you'd just disintegrate. I also think it's about time we allow Samus to dive into magma in 3D. Prime 2 sort of had that with the Light Suit and the Dark Torvus water but it's not as cool. The amount of collectibles needs to increase to compete with other games in the genre and match Nintendo's game length with their other 1st party releases. In my GDD, it was dead GFS troops that you could find hidden throughout the world. You reach them and retrieve a chip from their suit that gives you a lore entry, as well as credits that you could spend at GFS outposts to have an upgrade essentially 3D printed. I had relegated missiles entirely to that system. There were 3 or 4 upgrades to the Missiles that you could craft, but I also think they costed more missiles to actually fire. You'd end up with a really powerful missile upgrade near the end of the game, but you'd only have like like 25 max ammo instead of 250. If you wanted more ammo, you'd have to use a weaker missile. The last two bits are a personal fantasy of mine, but I actually think they will expand the Grapple Beam's functionality in the next game. Sandbox physics are popular and we've never really been able to do cool stuff with the grapple beam. Prime 3 tried but it was insanely gimmicky. If they don't expand that item at all, I'd be disappointed.
These are all great ideas! To play into that credit and outpost system, I've badly wanted actual bounty hunting for so long. Taking on bounties from the outpost and hunting down outlaws in return for credits which can then be exchanged for upgrades just sounds so fun.
Your first point I like some of it, but not all of it. Not a fan of using it on ANYTHING or anywhere, and speedrunners can fuck right off and fall in a bottomless hole never to be seen again. Your second point is ehhhh, it didn't flick on, your new suit was always active, it didn't flick on in hot areas. No, cause Samus's weapons being just printed off as if anyone with credits could make Samus's weapons is just not going to fly. The Chozo made her stuff, not a GFS Outpost lol. You already talked about the grapple beam? Pulling off armor and flinging enemies, ripping damaged rubble off walls and swinging yourself around is all you need. Four things with one ability is plenty. I'd like Prime 4 to improve on using Samus's Ship. How about a boss battle where we pilot Samus's ship and have to fight a giant flying creature high in the sky? After beating it, the boss's body falls down and crashed into a structure that Samus couldn't get into before, but now she can.
@@ItApproaches I don't think the grapple should be able to grapple to anything. I talked about metal structures, and only metal structures. Most planets in Metroid are natural formations and have few man-made structures. Often, those structures are made of stone or other refined rocks, which wouldn't have enough metal in them to be magnetic. Likewise, if the design team struggles with having too many metal structures, they can always make these structures rusted, since rust reduces conductivity. I feel like that gives designers enough space to design levels without too many constraints, and the artists are given enough space to make rooms look how they want. As for the comment on speedrunners, generally you want to design single-player games to have natural replayability. I think my suggestion keeps the core game accessible, but gives designers room to add shortcuts and sequence breaks via the grapple beam. It's just another dial they can tune to make the game have more life in the long run. Whether you like it or not, streaming is one of only the organic ways that single-player games maintain relevance. They constantly advertise your game for free, so it's best to keep them engaged. A non-organic way of inducing longevity would be DLC, or an update, which costs money, and is a lot harder of a sell than just designing the game with longevity to begin with. I wasn't suggesting that the suit wasn't working when you weren't in hot areas, I was suggesting that it's quite game-y and breaks immersion for a single blast shield to contain an inferno on the other side. It's a poorly hidden lock and key system. I think what I'm suggesting is more immersive, and better for gameplay. You get ample warning that you're entering a hot area, and can decide for yourself if you want to explore it at your own risk or turn back and find an upgrade that lets you explore it safely. Cycling back to longevity, I think it's better to let these areas sap your life gradually, and let people who want to route these areas gain access to some early upgrades. You still have the ability to have super-heated rooms as a lock and key system so that the game can't entirely be broken, but the rooms that lead up to it mask it. Missiles are a ballistic armament. I think the Chozo should absolutely have domain over energy weapons. They're a cool alien race that make a suit that can turn into a ball, anything is possible. The federation is never seen being able to replicate that technology and I think that's good. But when it comes to missiles, the federation absolutely makes their own, and they work with Samus' suit. For example, in Fusion, we receive all of our Missile and Bomb upgrades directly from the Federation via Data Rooms. Diffusion Missiles are specifically mentioned to be developed by the Federation. Meanwhile, Samus' Chozo upgrades have to be taken back from X parasites, because the Federation can't copy Chozo tech. Having the dichotomy of Chozo = Energy weapons and Federations = Ballistics is interesting, and completely lore compliant. As for your last point about ship combat. Absolutely! It'd be cool, I agree, but I don't think most Metroid fans play the games for ship combat. Metroid is about being a boots-on-the-ground soldier, alone on an alien world. I think ship combat would be great as a one-off scene, like for a boss battle, as you said. But shouldn't become a standard for the series. Prime 3's ship interactions were not well received, albeit, that system was apparently cut back significantly, and Retro wanted to do more with it.
Yup! Just like Prime 3, but give the player control over her ship in space, have her get into random dog fights on her way to another planet and have optional side missions set in space. Completing them rewards her with suit armor upgrade or missile expansion for herself or her ship. Have distress beacons in space that the player can locate using the ships controls. The first person controls in the ship in Prime 3 was great. I hope they keep it and expand on it.
@@Quickcat21MK Replayed multiple times & still the best way to play Samus compared with your terrible suggestion. Retro was brilliant to have incredible knowledge of the hardware limitations & made sure it consistently runs 60 fps.
Well I just hope they announce something Metroid related at E3 2023, I could care less if it's a new trailer for Prime 4 or a HD Remaster of the Metroid Prime Trilogy for the Switch. Just so as long at is it isn't something that disgraces the franchise like Other M and Federation Force.
It might be possible they might make an appearance at The Video Game Awards this year, but I gotta stop giving myself hope so I won't feel disappointed
Nintendo will always look at a game and say "This not finished" even when the dev teams working under Nintendo feels like it's finished for good reason. Metroid Dread would have never come until the technology made it possible. It's a possibility Metroid Prime 4 will be for the next gen Nintendo console.
Personal opinion, I think Prime 4 should lean twords more horror, maybe have a enemy similar to Fusions SAX where if it sees Samus it freezes for a moment then runs full speed at you without warning, also maybe make some moments that startle the player, like a loud noise followed by a dead space pirate falling from the ceiling
No no, lets not change the Prime formula to just be Fusion again. They can definitely have horror moments such as the Space Pirates popping out scaring you and chasing you or a boss escape rush and such, but Prime's magic is it's atmosphere and being all about being alone and exploring. We don't need the E.M.M.I again.
I think it will take advantage of the clever design tricks that all good Metroids have. Those tricks made environments feel way more open than they are, by having them loop in on themselves.
I hope in Prime 4 we get to use Samus's ship and have an air battle, maybe a boss fight high in the sky. Our view is looking out the front window and you have a dog fight in the sky.
I'm interested to see something new. The Prime games came from GameCube era design and they ruled, but the new one's gonna have to control differently and have some kind of new element to it that sets it apart. I REALLY don't just want "another Prime game". I've played those, I'm done with them.
This has to be the best news we’ve heard in years. I too hope they implement the best qualities of the trilogy and refrain from an open world like botw… however… i do think it’d be cool to combine the narrow maze of pathways and platforms in and around a central large landscape. It absolutely needs to be 1st person as well but if they did experiment with having certain niche environments, puzzles, and boss battles engaging a 3rd person point of view that’d be awesome… I wouldn’t want more than 20-30% of the game to be 3rd person though, at least 70-80% needs to be in 1st person AND 100% of the game’s gotta be the trilogy (especially prime 1&3) on steroids combined with entirely different yet simultaneously retro/reminiscent environmental musical atmospheres.
It's Been So Long the Wait for Metroid Prime 4 and the 20th Anniversary of Metroid Prime Passed by and Still Nothing has been Released not a Metroid Prime Trilogy not the Rumored Metroid Prime Remake Nothing, I am Beginning to think that Nintendo does not Care anymore.
I know rite it's not like Halo Infinite wasn't a masterpiece for the ages that will be looked back upon as a timeless classic and not some broken, half-baked mess that suffered from a complete lack of vision and purpose and a meandering story with mediocre gameplay... Oh. Wait...
After all this time, I'm confident it's being moved over to the Switch's successor, a lot like Pikmin 3 which began as a Wii game but then got promoted during development to release exclusively as a WiiU game. I'm hoping it'll exclusively launch on the Switch's successor but I guess worse case scenario, it'll release on both.
@@conndor2753 When Prime came out in 2002, it was one of the most beautiful shooters out there. the graphics were really stunning. The only thing we will say about part 4 is that it's a good game, despite the old graphics. i think that's a pity, especially because prime thrives on the atmosphere.
@@Quickcat21MK No Metroid game has ever been open world. They're all (Prime included) very structured labyrinths with a deliberate pacing. You can't just go anywhere, you need to proceed through the game in a linear fashion to get to the end, which is the complete opposite of an open world game. An open world Metroid game would suck ass.
I hope it doesn't look like most triple A titles these days with little geometry. Horrid performance. Lighting done by a 2 year old. Music that makes no sense. Take time to put love into every room. Go back and look it over 8 Tim's if you need. Please. The expectations for every single little detail on Metroid Prime is insanely high. Don't fail it.
Metroid breath of the wild? ROFL Honestly Zelda has always been an open world game, well kinda but Metroid Prime 3 has the worst in the Trilogy becuase they went for the open world and dialogue approach in my opinion. For me Metroid is all about navigating a dark alien world with super high tech, the plot is needed yes but the dialogue is not, hope they go the same design they used in Prime 1 and 2, the remaster just cemented that Metroid has a great formula and there's no need to change it since it took 100% inspiration from Super Metroid and is a timeless masterpiece.
Nintendo should have gone with Retro Studios in the first place when it came to Metroid Prime 4 development. They've already had experience developing for Nintendo and the Metriod intellectual property, so it should have been a no brainer.
@@protocetid They all always say that. Sony said it for the PS2 and PS4, Microsoft for the 360 and the ONE, and Nintendo said it for the GBA, DS, Wii, and 3DS. They say it because yes, all those systems technically had more or less 10 year lifespans, but not how people often interpret it. The Xbox 360 launched in 2005 and was phased out around 2015-2016 when games stopped being cross-gen, so it had a 10-11 year lifespan of support, but the Xbox ONE still launched in 2013, that's what Nintendo meant when they said the Switch would have a lifespan of 10 or so years. They all always support the previous system for a while after the successor releases (especially if said previous system was successful enough and has a very large userbase). So yeah, the Switch was at half of its officially supported lifespan but rest assured, its successor is near and will probably be launching either in late 2023 or sometime in 2024. Maybe early 2025 at the absolute latest and that would probably be an exception due to supply chain issues and the economic situation.
@@davidsalazar2077 You are correct, wouldn’t predict the Switch successor to hit store shelves late 2023. Murmurs of a new console tend to precede the arrival of a new machine, news sites will have anonymous sources backing them up. Patents are filed soon after. To say MP4 will be compatible on Nintendo’s future hardware is a presumption on your part. We don’t know what approach they’ll take this time, the Japanese gaming juggernaut has no qualms throwing us a curve ball. PS3 and X360 sure lasted long, I want their contemporaries to match the lengthy lifespan. XSX and PS5 generation has been lacking in games, it’s like it never truly started. Publishers are afraid to dedicate titles to them cus AAA development costs have become enormous.
Now that Retro Studios isn't half the same it was years ago, we can not expect a 4th title in this franchise to either reach the same level of awesome or even to top it off. No way that's gonna happen. People just keep the hype alive for years now. People that weren't even born when Prime got released on the GameCube in November 2002.
That is making it sound like you would have been ok if Nintendo decided to keep working with whoever was developing the game before. Regardless if Retro isn't composed by all the same people as before, going back to the original studio that still has some veteran devs is better than a studio that doesn't have any. No matter how the game turns out in the end, pulling back the same company is both the safest and best move to do than going for one that never worked on the trilogy at all, that is not something that anyone can argue against.
@@basementreviewer788 Retro Studios has never been able replicate the success of the first Metroid Prime game. Besides, Retro Studios has been losing staff members since 2008. Also, Retro Studios has been dead silent since the release of tropical freeze on the Wii U.
@@Austinator0630 so? you were talking about the metroid franchise, not retro studios specifically. Prime 4 just needs to be good to sell well enough(~4~~5 million units). It doesnt even need to be great at this point, the switch + the success of dread will make the sales happen.
MP4 will never come out. I will eat crow if I'm ever proven wrong - and I won't. Retro will be shut down before MP4 ever comes out. Mark my words. ...or the game will come out and blow absolute ass. Either way, don't expect much. All of the original talent from Prime trilogy is long gone from the company. Current Retro Studios doesn't know how to make anything other than cheap games with original Xbox-level graphics (at best), and making those two tiki tower models from one single stage in Mario Kart 7 for the 3DS. That's literally all they have done in 15 years. They will be dissolved in the next five years, once they release absolutely nothing. ((This is not necessarily a slight against current Retro, or its employees, but more against Nintendo itself, which has zero idea how to use its resources - especially one that is non-Japanese))
Those last two paragraphs literally contradict each other. Very unnecessary comment, why did you even post this after the Prime Remaster proves you wrong?
@@Leee275 I'm one of the biggest Metroid fans around and have been for 30 years. But come on, do you really think Prime 4 is going to come out? If it does, we'll have at least 3 more mainline Zelda and 3D Marios in between - so basically 15+ years. And I'm not gonna lie, I'm afraid the game is going to suck. I wasn't even that big of a fan of Dread, but everyone seems to love that one and call it the best Metroid ever, so eh, whatever.
Metroid prime 3 came out in 2007. That was 16 years ago. It’s been four years since we’ve even had a update on mp4 no updates, preview, trailers nothing. We haven’t gotten anything. the’ve had plenty of time to develop Metroid prime 4. Instead Nintendo and retro studios wastes time, money, and resources to remaster the first Metroid prime. Nobody cares about remastering old fucking games.
Full Interviews
Jack Mathews - ua-cam.com/video/nJkxpG5R9PI/v-deo.html
Bryan Walker - ua-cam.com/video/4sWfE2x-ClM/v-deo.html
Mike Wikan - ua-cam.com/video/hlbeRLmfCHk/v-deo.html
Clark Wen - ua-cam.com/video/HU8nACs6jpI/v-deo.html
Hearing them have their utmost faith in it is reassuring to me. And I think I need this right now.
I love this series. Always #1
The other games have beautiful music that matched with the beautiful atmospheres they offer, like phendrana drifts from 1, sanctuary fortress from 2, and sky town from 3. I hope metroid prime 4 will have beautiful music and atmosphere
Metroid Prime 4 Beyond
The music concrète analogy at the end was interesting. I never thought about it that much, but it makes sense as to why the atmosphere is so good in Metroid games. The SNES was the first game console that they could use audio samples on the sound card, so that's why you hear stuff like rain and thunder sounds sampled into Super Metroid, albeit just kind of bitcrushed due to limitations. I do like the idea of taking sounds like rocks crumbling, and resampling that as the basis for melodic or harmonic or percussive content for music. Mick Gordon sampled a chainsaw and turned it into a gnarly hybrid synth instrument for DOOM. I can't wait to hear the music and sound design of Metroid Prime 4.
0:10
Absolute fucking King shit, S++ tier take.
I know playing with the Screw Attack in a 3D space is a challenge, but I hope they can improve on what Prime 2 and 3 were able to accomplish with it. It was tough to see it go from an endgame ultra-powerful item to something that had very little utility outside of specific areas and that really just came down to making the item work from a first person perspective. I'm not sure how it can be done, but the morph ball translated over well, so hopefully they find a way to make it more usable.
Damaging a flying boss? Gotta climb up, leap off into the air and screw attack into weak parts of the boss. Or maybe a giant boss is trying to climb out from inside the structure it's in and you have to use the screw attack to destroy parts of the wall so it can't pull itself out and get free?
I mean I would love a more large area game with bigger environments from a metroid title, because her kit would make for great massive world navigation (that isn't to say an open world game], but certainly not from a Prime game.
I would love it as well but I don't think its feasible on the Switch hardware. Jack is bang on the mark about it being at the expense of the beautiful environments
Maybe something similar to Monster Hunter Rise where instead of an open world it's more like a open hub.
Even in the 2d series, there aren't really that many wildly open areas where Samus can run around and just have fun. Those are numbered and quite few. As Jack pointed out, the claustrophobia feeling in Metroid has to be there, that allows the rooms to be artistically detailed and also create that tension that Metroid is known for.
@@Quickcat21MK Well, now I'm hoping Prime 4 _is_ a first-person linear game, just to spite you.
@@KIWITALKZ Certainly will be possible on the Switch 2 😉
A BOTW Metroid Prime 4 is a bad idea, but it should have a restricted open world where Samus can get in her ship and land on a specific area on a planet. Have her get in random space dog fights on the way there and even have optional side quests like investigating derelict spacecrafts that offer rewards like suit armor upgrades or missile expansions. I always loved the way you could get in her ship in Prime 3 and mess around with the various buttons and controls. I hope they expand on that.
I think they may go with more of a hub design, with a connected series of larger areas.
@@pythonxz That's not a bad idea, though the team may be going back to their roots and do a world similar to Prime 1 but more open (borderline semi-open world with the claustrophobia intact)
@@ThatGuy-ky2yf With some smart design, a balance can be struck.
I don't consider side quests to be important in Metroid and while that certainly adheres to the occupation of our beloved bounty hunter, it doesn't mesh well with the already established formula.
Sort of like hunters and corruption style planetary movement with landing hubs.
This gives me hope for mp4
If Jack misses working for Nintendo, I'm sure he could go back to Retro and the team would welcome him back with open arms...
Metroid Prime 4 will be great.
One can hope. 🫥
Indeed
We will see
I think the fact that Nintendo scrapped the scuffed version because it wasn’t up to their standards, says a lot.
When it was originally announced that it was being made by (not Retro).
I had my worries, and apparently rightly so.
But in 2019, when they announced that they were reforming Retro (with as many as the original members as possible) specifically for this project, that gave me real hope that this will be something special.
Keep in mind that 2019 wasn’t that long ago. Reforming Retro undoubtedly took some time. And they are very probably working with a new engine, which is also going to take some time.
My point is that it isn’t surprising that we haven’t seen anything.
One cannot compare it to Metroid Prime 2’s development time, where the studio was already in fullswing and making it using the same engine, code and shared assets.
Nintendo didn’t show Dread until they had something to show, when the game was nearly finished.
I wrote a game design document for a successor to the original Trilogy for a design class in university. The game doesn't need to change much but here were a few ideas I had come up with that I'd still really like to see:
I think the Grapple Beam should be able to be deployed at any time and should be able to attach to magnetic metals and alloys. Having specific grapple points is very "gamey" and it doesn't really make sense because the grapple beam is basically just energy. Integrate it into the world geometry and let players find what they can and can't grapple to (or make the scan visor integral in finding that information). It'd give the game a good amount of relayability and let speedrunners do crazy stuff for years. You should also be able to grapple armored enemies and fling them like ragdolls, as well as fling metal objects around to hurt enemies or solve puzzles.
The Varia / Gravity suits should be expanded. Hot rooms shouldn't flick on with a room transition, it's gimmicky and not realistic at all. The ambient temperature should increase as you descend into the planet, barring areas with magma that obviously would cause temperatures to increase beyond that. The suits would have a max temperature limit. Areas just above that limit would drain energy slowly, like with the Dark Suit in Prime 2. Not a lock & key system that walls progression, but a timer that limits your ability to explore and pushes some urgency onto the player. Areas far above the temperature limit wouldn't be explorable at all without suit upgrades, you'd just disintegrate. I also think it's about time we allow Samus to dive into magma in 3D. Prime 2 sort of had that with the Light Suit and the Dark Torvus water but it's not as cool.
The amount of collectibles needs to increase to compete with other games in the genre and match Nintendo's game length with their other 1st party releases. In my GDD, it was dead GFS troops that you could find hidden throughout the world. You reach them and retrieve a chip from their suit that gives you a lore entry, as well as credits that you could spend at GFS outposts to have an upgrade essentially 3D printed. I had relegated missiles entirely to that system. There were 3 or 4 upgrades to the Missiles that you could craft, but I also think they costed more missiles to actually fire. You'd end up with a really powerful missile upgrade near the end of the game, but you'd only have like like 25 max ammo instead of 250. If you wanted more ammo, you'd have to use a weaker missile.
The last two bits are a personal fantasy of mine, but I actually think they will expand the Grapple Beam's functionality in the next game. Sandbox physics are popular and we've never really been able to do cool stuff with the grapple beam. Prime 3 tried but it was insanely gimmicky. If they don't expand that item at all, I'd be disappointed.
Good ideas
These are all great ideas! To play into that credit and outpost system, I've badly wanted actual bounty hunting for so long. Taking on bounties from the outpost and hunting down outlaws in return for credits which can then be exchanged for upgrades just sounds so fun.
Halo Infinite's Grappleshot is a good template to look at.
Your first point I like some of it, but not all of it. Not a fan of using it on ANYTHING or anywhere, and speedrunners can fuck right off and fall in a bottomless hole never to be seen again.
Your second point is ehhhh, it didn't flick on, your new suit was always active, it didn't flick on in hot areas.
No, cause Samus's weapons being just printed off as if anyone with credits could make Samus's weapons is just not going to fly. The Chozo made her stuff, not a GFS Outpost lol.
You already talked about the grapple beam? Pulling off armor and flinging enemies, ripping damaged rubble off walls and swinging yourself around is all you need. Four things with one ability is plenty.
I'd like Prime 4 to improve on using Samus's Ship. How about a boss battle where we pilot Samus's ship and have to fight a giant flying creature high in the sky? After beating it, the boss's body falls down and crashed into a structure that Samus couldn't get into before, but now she can.
@@ItApproaches
I don't think the grapple should be able to grapple to anything. I talked about metal structures, and only metal structures. Most planets in Metroid are natural formations and have few man-made structures. Often, those structures are made of stone or other refined rocks, which wouldn't have enough metal in them to be magnetic. Likewise, if the design team struggles with having too many metal structures, they can always make these structures rusted, since rust reduces conductivity. I feel like that gives designers enough space to design levels without too many constraints, and the artists are given enough space to make rooms look how they want.
As for the comment on speedrunners, generally you want to design single-player games to have natural replayability. I think my suggestion keeps the core game accessible, but gives designers room to add shortcuts and sequence breaks via the grapple beam. It's just another dial they can tune to make the game have more life in the long run. Whether you like it or not, streaming is one of only the organic ways that single-player games maintain relevance. They constantly advertise your game for free, so it's best to keep them engaged. A non-organic way of inducing longevity would be DLC, or an update, which costs money, and is a lot harder of a sell than just designing the game with longevity to begin with.
I wasn't suggesting that the suit wasn't working when you weren't in hot areas, I was suggesting that it's quite game-y and breaks immersion for a single blast shield to contain an inferno on the other side. It's a poorly hidden lock and key system. I think what I'm suggesting is more immersive, and better for gameplay. You get ample warning that you're entering a hot area, and can decide for yourself if you want to explore it at your own risk or turn back and find an upgrade that lets you explore it safely. Cycling back to longevity, I think it's better to let these areas sap your life gradually, and let people who want to route these areas gain access to some early upgrades. You still have the ability to have super-heated rooms as a lock and key system so that the game can't entirely be broken, but the rooms that lead up to it mask it.
Missiles are a ballistic armament. I think the Chozo should absolutely have domain over energy weapons. They're a cool alien race that make a suit that can turn into a ball, anything is possible. The federation is never seen being able to replicate that technology and I think that's good. But when it comes to missiles, the federation absolutely makes their own, and they work with Samus' suit. For example, in Fusion, we receive all of our Missile and Bomb upgrades directly from the Federation via Data Rooms. Diffusion Missiles are specifically mentioned to be developed by the Federation. Meanwhile, Samus' Chozo upgrades have to be taken back from X parasites, because the Federation can't copy Chozo tech. Having the dichotomy of Chozo = Energy weapons and Federations = Ballistics is interesting, and completely lore compliant.
As for your last point about ship combat. Absolutely! It'd be cool, I agree, but I don't think most Metroid fans play the games for ship combat. Metroid is about being a boots-on-the-ground soldier, alone on an alien world. I think ship combat would be great as a one-off scene, like for a boss battle, as you said. But shouldn't become a standard for the series. Prime 3's ship interactions were not well received, albeit, that system was apparently cut back significantly, and Retro wanted to do more with it.
With how beautiful Prime 3 looks on an emulator, we just need more of the same. It will be glorious.
IDK by MP3 the Prime formula felt kind of stale, the subseries could use a shake up
Yup! Just like Prime 3, but give the player control over her ship in space, have her get into random dog fights on her way to another planet and have optional side missions set in space. Completing them rewards her with suit armor upgrade or missile expansion for herself or her ship.
Have distress beacons in space that the player can locate using the ships controls. The first person controls in the ship in Prime 3 was great. I hope they keep it and expand on it.
AGREED
Even on the Wii Prime 3 looks good. Hell prime ONE looks great even on the gamecube.
@@Quickcat21MK Replayed multiple times & still the best way to play Samus compared with your terrible suggestion. Retro was brilliant to have incredible knowledge of the hardware limitations & made sure it consistently runs 60 fps.
Well I just hope they announce something Metroid related at E3 2023, I could care less if it's a new trailer for Prime 4 or a HD Remaster of the Metroid Prime Trilogy for the Switch. Just so as long at is it isn't something that disgraces the franchise like Other M and Federation Force.
It might be possible they might make an appearance at The Video Game Awards this year, but I gotta stop giving myself hope so I won't feel disappointed
@@conndor2753 I'm not expecting anything official about Metroid from Nintendo until E3 2023.
All we know for sure us Metroid Prime exists its in development and it has no chance of being cancelled now espically after Dreads sales.
We know for sure? Oh great. Did any religious text book tell that to you?
@@niemand7811 *tips fedora*
Metroid hype!!!
Nintendo will always look at a game and say "This not finished" even when the dev teams working under Nintendo feels like it's finished for good reason. Metroid Dread would have never come until the technology made it possible. It's a possibility Metroid Prime 4 will be for the next gen Nintendo console.
Personal opinion, I think Prime 4 should lean twords more horror, maybe have a enemy similar to Fusions SAX where if it sees Samus it freezes for a moment then runs full speed at you without warning, also maybe make some moments that startle the player, like a loud noise followed by a dead space pirate falling from the ceiling
So you want a realistic down-to-earth show that's completely off the wall and swarming with magic robots.
No no, lets not change the Prime formula to just be Fusion again. They can definitely have horror moments such as the Space Pirates popping out scaring you and chasing you or a boss escape rush and such, but Prime's magic is it's atmosphere and being all about being alone and exploring. We don't need the E.M.M.I again.
The newest Pokemon games are reason enough for me to not want Metroid going the open world route.
I wonder why you did not ask why they modeled samus suit with the arms so far apart to the point that it looks dislocated?
I think it will take advantage of the clever design tricks that all good Metroids have. Those tricks made environments feel way more open than they are, by having them loop in on themselves.
I hope in Prime 4 we get to use Samus's ship and have an air battle, maybe a boss fight high in the sky. Our view is looking out the front window and you have a dog fight in the sky.
I'm interested to see something new. The Prime games came from GameCube era design and they ruled, but the new one's gonna have to control differently and have some kind of new element to it that sets it apart. I REALLY don't just want "another Prime game". I've played those, I'm done with them.
You don't fix what's not broken. Of course there will be some new quirks, but Prime must stay true to Prime.
Is Hildur composing the soundtrack for metroid prime 4???
No, she's not.
I think an semi open world if done right it could work
I really hope it's story focused and has the federation in it . But it also needs to be balanced with a gameplay focus
This has to be the best news we’ve heard in years. I too hope they implement the best qualities of the trilogy and refrain from an open world like botw… however… i do think it’d be cool to combine the narrow maze of pathways and platforms in and around a central large landscape. It absolutely needs to be 1st person as well but if they did experiment with having certain niche environments, puzzles, and boss battles engaging a 3rd person point of view that’d be awesome… I wouldn’t want more than 20-30% of the game to be 3rd person though, at least 70-80% needs to be in 1st person AND 100% of the game’s gotta be the trilogy (especially prime 1&3) on steroids combined with entirely different yet simultaneously retro/reminiscent environmental musical atmospheres.
It's Been So Long the Wait for Metroid Prime 4 and the 20th Anniversary of Metroid Prime Passed by and Still Nothing has been Released not a Metroid Prime Trilogy not the Rumored Metroid Prime Remake Nothing, I am Beginning to think that Nintendo does not Care anymore.
God I hope they don't go open world
I know rite it's not like Halo Infinite wasn't a masterpiece for the ages that will be looked back upon as a timeless classic and not some broken, half-baked mess that suffered from a complete lack of vision and purpose and a meandering story with mediocre gameplay... Oh. Wait...
I hope this releases in Nintendo’s next console. Switch feels old now.
pity that it is developed on the hardware of the switch.
After all this time, I'm confident it's being moved over to the Switch's successor, a lot like Pikmin 3 which began as a Wii game but then got promoted during development to release exclusively as a WiiU game. I'm hoping it'll exclusively launch on the Switch's successor but I guess worse case scenario, it'll release on both.
They were able to port doom eternal to switch. The game will be fine
You say that like its a bad thing. While it's not as high end as a PC, Nintendo's always got some tricks to make it look great no matter what.
@@conndor2753 When Prime came out in 2002, it was one of the most beautiful shooters out there. the graphics were really stunning. The only thing we will say about part 4 is that it's a good game, despite the old graphics. i think that's a pity, especially because prime thrives on the atmosphere.
I'll be shocked if we get this game in the next three years.
Possibly this year.
I don't want Metroid prime open world i hope Prime 4 is like Prime 1 and Prime 2 i want that type of difficulty and immersion
@@Quickcat21MK No Metroid game has ever been open world. They're all (Prime included) very structured labyrinths with a deliberate pacing. You can't just go anywhere, you need to proceed through the game in a linear fashion to get to the end, which is the complete opposite of an open world game.
An open world Metroid game would suck ass.
How is this logo real
Thumbnail got changed
@@Tomtycoon wow what a scam
@@adrianlugo1130i mean Kiwi talks changed it to the currently Prime 4 logo
Big brain move: make the real logo look fake so nobody believes it's real if it gets leaked.
I hope it doesn't look like most triple A titles these days with little geometry. Horrid performance. Lighting done by a 2 year old. Music that makes no sense. Take time to put love into every room. Go back and look it over 8 Tim's if you need. Please. The expectations for every single little detail on Metroid Prime is insanely high. Don't fail it.
Metroid Breath of the Wild lol
Nice
Metroid breath of the wild? ROFL
Honestly Zelda has always been an open world game, well kinda but Metroid Prime 3 has the worst in the Trilogy becuase they went for the open world and dialogue approach in my opinion.
For me Metroid is all about navigating a dark alien world with super high tech, the plot is needed yes but the dialogue is not, hope they go the same design they used in Prime 1 and 2, the remaster just cemented that Metroid has a great formula and there's no need to change it since it took 100% inspiration from Super Metroid and is a timeless masterpiece.
Prime 1 sticks out the most because of the environments within the map. 2 was just so bland imo. Haven’t played 3 yet.
2 had a reason for being bland, which was the planet was literally imbalanced, and believe me I understand that complaint
Nintendo should have gone with Retro Studios in the first place when it came to Metroid Prime 4 development.
They've already had experience developing for Nintendo and the Metriod intellectual property, so it should have been a no brainer.
This game needs to be crossgen at least......
Nintendo said last year or so the Switch has only reached half of its lifespan
@@protocetid They all always say that. Sony said it for the PS2 and PS4, Microsoft for the 360 and the ONE, and Nintendo said it for the GBA, DS, Wii, and 3DS.
They say it because yes, all those systems technically had more or less 10 year lifespans, but not how people often interpret it.
The Xbox 360 launched in 2005 and was phased out around 2015-2016 when games stopped being cross-gen, so it had a 10-11 year lifespan of support, but the Xbox ONE still launched in 2013, that's what Nintendo meant when they said the Switch would have a lifespan of 10 or so years.
They all always support the previous system for a while after the successor releases (especially if said previous system was successful enough and has a very large userbase).
So yeah, the Switch was at half of its officially supported lifespan but rest assured, its successor is near and will probably be launching either in late 2023 or sometime in 2024. Maybe early 2025 at the absolute latest and that would probably be an exception due to supply chain issues and the economic situation.
@@davidsalazar2077 You are correct, wouldn’t predict the Switch successor to hit store shelves late 2023. Murmurs of a new console tend to precede the arrival of a new machine, news sites will have anonymous sources backing them up. Patents are filed soon after. To say MP4 will be compatible on Nintendo’s future hardware is a presumption on your part. We don’t know what approach they’ll take this time, the Japanese gaming juggernaut has no qualms throwing us a curve ball. PS3 and X360 sure lasted long, I want their contemporaries to match the lengthy lifespan. XSX and PS5 generation has been lacking in games, it’s like it never truly started. Publishers are afraid to dedicate titles to them cus AAA development costs have become enormous.
A Nintendo game, cross-gen? Bwahahahahahahahahaha....!
Clickbait
If they do open world, they NEED to do third person
Glad to see that "ex" title on someone who prefers graphics over playable framerates
he's literally advocating for both graphics and playable framerate, or did you forget we are talking about a switch title here?
Now that Retro Studios isn't half the same it was years ago, we can not expect a 4th title in this franchise to either reach the same level of awesome or even to top it off. No way that's gonna happen. People just keep the hype alive for years now. People that weren't even born when Prime got released on the GameCube in November 2002.
Without Android Jones, Metroid Prime 4 will be less enchanting that the Prime 1 and 2.
That is making it sound like you would have been ok if Nintendo decided to keep working with whoever was developing the game before. Regardless if Retro isn't composed by all the same people as before, going back to the original studio that still has some veteran devs is better than a studio that doesn't have any.
No matter how the game turns out in the end, pulling back the same company is both the safest and best move to do than going for one that never worked on the trilogy at all, that is not something that anyone can argue against.
Metroid is essentially the next Nintendo IP to drop dead after Star Fox.
Dread literally released last year and was a financial success, wtf are you on about lol?
@@basementreviewer788 Retro Studios has never been able replicate the success of the first Metroid Prime game. Besides, Retro Studios has been losing staff members since 2008. Also, Retro Studios has been dead silent since the release of tropical freeze on the Wii U.
@@Austinator0630 so? you were talking about the metroid franchise, not retro studios specifically.
Prime 4 just needs to be good to sell well enough(~4~~5 million units). It doesnt even need to be great at this point, the switch + the success of dread will make the sales happen.
@@basementreviewer788 Let's be honest, Metroid is in danger of sharing the same destiny as F-Zero.
@@Austinator0630 No it isnt. Unlike f-zero, there's people at nintendo always pushing for new metroid games.
Tbh I forgor this game existed 💀
MP4 will never come out.
I will eat crow if I'm ever proven wrong - and I won't.
Retro will be shut down before MP4 ever comes out. Mark my words.
...or the game will come out and blow absolute ass. Either way, don't expect much. All of the original talent from Prime trilogy is long gone from the company.
Current Retro Studios doesn't know how to make anything other than cheap games with original Xbox-level graphics (at best), and making those two tiki tower models from one single stage in Mario Kart 7 for the 3DS. That's literally all they have done in 15 years. They will be dissolved in the next five years, once they release absolutely nothing.
((This is not necessarily a slight against current Retro, or its employees, but more against Nintendo itself, which has zero idea how to use its resources - especially one that is non-Japanese))
Those last two paragraphs literally contradict each other.
Very unnecessary comment, why did you even post this after the Prime Remaster proves you wrong?
@@Leee275
I'm one of the biggest Metroid fans around and have been for 30 years.
But come on, do you really think Prime 4 is going to come out? If it does, we'll have at least 3 more mainline Zelda and 3D Marios in between - so basically 15+ years.
And I'm not gonna lie, I'm afraid the game is going to suck. I wasn't even that big of a fan of Dread, but everyone seems to love that one and call it the best Metroid ever, so eh, whatever.
@@N.i.E.M.O I highly doubt they would update the RUDE engine just to never use it again, so yes, it will release.
You are now officially a crow-eater
Metroid prime 3 came out in 2007. That was 16 years ago. It’s been four years since we’ve even had a update on mp4 no updates, preview, trailers nothing. We haven’t gotten anything. the’ve had plenty of time to develop Metroid prime 4. Instead Nintendo and retro studios wastes time, money, and resources to remaster the first Metroid prime. Nobody cares about remastering old fucking games.
Horrible, horrible game on the way. Let's pray it's not going to be as bad as new COD
Get laid loser, you need it.
>Describes the game as horrible, and then immediately contradicts himself by saying he hopes it won't be bad.
Low tier bait.
I’d love a Prime of the Wild
Would it even still be a Metroid game at that point? Just mod Samus into BOTW on an emulator and there you go.
@@MrPoeGhost Not exactly like Botw
Metroid Prime 4 does not exist, period.
This aged like milk