I do too, but I'm not getting my hopes up. The only way I could see it happening is if Nintendo took revenue from other franchises and used it to fund more Metroid games. Metroid within itself is barely profitable, especially after Other M was a collosal flop.
I want it bc I believe it deserves it! Metroid Prime 2 was the 1st time in a Metroid game where anxiety, claustrophobia, agoraphobia and just fear of the unknown kicked in all at the same time every time I entered the Dark world. Every time I had to enter one of those portals early game, my thoughts were, "Do I have to go back there?" Then just stand in front of that portal steeling myself for a min or 2.
Dude, Dark Aether is no joke. No map, toxic atmosphere, darkness, creepy creatures that steal your stuff… I’ve replayed MP2 many times, but Dark Aether still freaks me out every single time I play it. It never gets easier, but I love the game for that. I’ve never experienced anything quite like it in any other game.
Yes, correct. Everyone says their favorite thing about the whole Metroid series is that feeling of brutal, punishing, solitude. Just you, alone, versus the planet. But then they rag on Prime 2 specifically because of the dark world? No way! The dark world is Metroid at it's finest!
What he's saying about the workload makes so much sense. You gotta create and constantly reference a whole criteria around enhancing but staying completely faithful to the original visuals. They did a perfect job in the MP1 Remaster though.
They didn't do a *perfect* job. I'm not gonna deny that it's exceptionally good, but they fucked up the doors. They look decidedly worse, imo, and this had attention drawn to it by someone who'd allegedly put a fair bit of work into them for the first game
Prime's remaster is not perfect, but that doesn't mean it's less than what it is. That being, a wonderful recreation of the world many of us grew up with. Amongst stunning visuals and a faithful remaster crew. I couldn't be happier with its 9/10 upscale.
Did they though? Have you noticed the stark difference in art style and direction in Prime remastered compared to the original? It is technically impressive, and the team deserves credit and praise for their work, but I would not call it a "perfect" remaster because it changed one of the fundamental aspects of Prime 1's identity.
Man, maybe this is just me but I feel like gamers shame for never playing through Prime 2. I played until I got the dark world for the first time. Set it aside and never went back.
@@brijor6ff7 I have the og Prime Trilogy for Wii But I would love it if they bring Prime 2 + 3 in a simple HD, just like they did with Pikmin 1+2 I personally don't think they need to put all the effort they put into Prime Remastered (which looks like a Remake) This way we would have the entire Prime series on Switch, just like we can play all mainline Pikmin and soon all Xenoblade games
The one thing that always bothered me about Metroid Prime 2 is that there are a lot of lore entries that talk about the sheer overwhelming numbers of the Ing and how it seemed endless. We even get an early cutscene of the GF troops being overrun, yet during the gameplay we never see that many, ever. There needed to be some sections where the game just leans a bit more into a horror angle where there's too many and all you can do is run. Though for one that idea might clash with the idea of Samus being this badass bounty hunter who has a ton of military ordinance crammed into her arm cannon, and for another there wasn't any kind of sprint mechanic in the prime series to make you go faster in non-morph ball form. The boost ball would have ruined the tension of trying to run away in a scenario like that too. Just sort of disappointed we never got any "OMG THERE'S TOO MANY WE GOTTA GO NOW" type of gameplay from those lore entries.
Probably because of technological restraints. It's one thing to have a ton of them rendered in a cutscene, because you're not actively part of it, and another to render each body in real time to individually react to you and the environment around you
Man I can wait two more years and will pay 70 bucks for a remake of Echoes. I just want to see it done in a way that it deserves. It would also need a dynamic lighting system especially for dark world because it should be darker with lights directing you through the levels while still being very ominous and overbearing.
From a non-developer mindset, you simply had to know that remastering Prime 1 would create an unsatiable demand for the remainder of the trilogy. The fans will not stop. Ever.
It never sat right with me that Prime 2 & 3 were just getting the HD treatment instead of the full remastered package Prime got. I hope that's not true and Nintendo gives us a proper Prime 2 & 3 Remaster. Prime 2 deserves it.
Prime 3 has Bryyo Ice, Skytown Elysia, Phaaze, the Pirate Homeworld, and the GFS Valhalla. All of them would look jaw-dropping if given the Prime remaster treatment. No offense, but I wouldn't buy a random HD upscaling job, I only want the kind of love Prime 1 got.
So this is NOT a confirmation that Prime 2 isn't getting the Prime 1 remastered treatment. That being said, I DON'T want the difficulty toned down--not by default. The right path to take would be to make a casual mode, and then an original difficulty mode.
Would this original difficulty be the GameCube versions difficulty, or the trilogy difficulty? Because they did rebalance the game in subsequent rereleases.
The game is still quite impossible on the Wii Trilogy release if you ask me lol. Seriously though, I think this is more about accessibility for the casual mode. Like always having the option to see where you should go next if you are lost. Because I never struggled with the difficulty when I was little, I just got lost every 5 minutes!
I hope to see a remaster of echoes. When i first played it, i wasnt to pleased with it. But it soon became the prime game that i played through more than the others. The atmosphere and horror is unmatched
I'm coping that we'll get a full Metroid Prime 2 Remaster like we did with the first one mainly because those rumors of getting direct ports of 2 & 3 at the end of 2023 never came to fruition, so it has me hoping that the first one did well enough that it got considered worthwhile to give the second one the same treatment.
I can totally see what he's saying. Prime 2 has insane environment designs, but also kind of 'cheat' in their design by leaning on the low graphic fidelity of the gamecube, hiding the 'impossible' stuff inside a fog or a skybox. So that's much harder to make it work in a crystal-clear remastered edition.
I still think that they should give Prime Echoes and Prime Corruption the remastered treatment that Metroid Prime got. Maybe just do each one for their 20 year anniversaries like they did for Metroid Prime? Example: MP came out in 2002 and remastered was released in 2023. MP2 and MP3 came out in 2004 and 2007, so they could release remasters in 2025 and 2028. That would be the best way to gift the fans... if they don't do the titles sooner. Still so hype for Metroid Prime 4: Beyond! 🤙🏽
Prime 2 is my favorite game in the franchise and one of my favorite games of all time. Absolutely stellar atmosphere and sound. I got to play the game on PrimeHack with my nieces all the way through. My oldest niece said that the scene of Dark Samus reaching out to Samus after the final boss was an image that would stick with her. I don't need a remaster at all, but I would be ecstatic if it happened.
Prime 3 controls were great! Part of why it worked so well was the sensor bar. I don't want to wiggle a joicon on the switch and constantly have to reset the gyro. + i hate the joicons. So uncomfortable.
@@brijor6ff7 Really? I think it worked well on the 3ds. Having a 2nd screen made things easier with the map instead of having to pause every now and then to check where you're going
@alpha-boss well I should clarify. I don't have an issue with how the game functions. I honestly think it's a great game. I personally just can't stand playing games on a 3-inch screen. The 3ds hurts my hands and eyes, so any time a game gets ported to Switch, I'm all for it. Luigi's Mansion 2 would be another example. I like it on 3ds and love it on Switch!
I NEED remasters of 2 and 3. Like…biblically. The whole trilogy is a comfort experience for me. I arguably need them more than I need Prime 4, not that I’m not extremely grateful for that.
Every playthrough of Prime 2 gave me the feeling I was playing the best in the series, but I guess I also feel the same when I’m playing the other two. It’s just such a perfect trilogy.
@0:30 yes and no, definitely no if you have all source files. I mean if 1 person can completely remake the simpsons hit and run with all new tech features like 4k rendering by just ripping assets and repacking them on a higher scale or converting it to a different data type. In such case devs can do this aswel with the right tools, in yes very short time, with very small resources. If you going to remake it from scratch, then yes every pixel has to line up, but its defenitely not the way to go at all..
I would absolutely love a remaster of Prime 2 and 3, but even if we don’t get those, I still hope for a couple ports. Just to at least have the control options and the ability to play portably. The Prime games have aged quite gracefully imo. They could use a touch up here and there, mostly with aliasing and sprucing up some muddy textures, but the overall art design is still gorgeous.
I would love seeing Metroid Prime 2: Echoes Remastered. Its my favourite out of the three, cause of the story on how everything from that planet came to be, proceeded and came to an end. What i love also is that the mysterious vanishing of the Leviathan that crashed onto the planet and split Aether in 2 different versions of itself. The Ing are also one of my favourite race of alien lifeforms since they all act as a intelligent horde that uses their posession ability to use other creatures for their own gain to either strengthen the creature they posess, or even control it entirely if they cant come into the Light Aether, since, yknow, Dark Aether is not only their birthing place but also the only version of Aether they can survive on.
It is really good, the most challenging of the trilogy for sure, the boss battles... the game also introduced some cool new power ups too like the seeker missiles, always liked the look of the light suit as well...
Prime 2 was a scary place to be. I was ambivalent just like the light and dark worlds. Perhaps that was the intention? but regardless despite my feelings this game was mind-blowing. I couldn't believe how Retro studios/ Nintendo managed to expand the Prime world into the stratosphere. Simply phenomenal if not a little frustrating.
and people didn't believe me or got upset when i'd tell them not to expect prime 2 remastered or a remake within the next year of the release of the Metroid Prime Remastered being released, "oh it's just a texture upgrade, how long could that take?" well obviously long enough to not come out when you wanted it to originally come out.
I didn't have a Nintendo console when I was growing up. I have only just joined the club with the Switch, and after having played Prime Remastered, I sincerely hope they remake all of them. Prime Remastered was such a good game. Even without having any nostalgia for it, it was a masterfully crafted video game.
Metroid Prime 2 is my personal favorite of series and the one in Trilogy needs the Remastered treatment the most. While the art design and direction are absolutely TOP NOTCH and among the very best in series, there are some areas and aspects graphic-wise in the game that doesn't age very well, especially the Dark Aether. Imagine both Aether and Dark Aether getting all of the art and graphic polish that Metroid Prime 1 and 3 have gotten and being very true to those awesome concepts and sketches, those would make both these worlds truly alive.
I would argue that reverse engineer projects are essential to developing a completely new title. You could apply the same methodology to construction projects. You're not always working with the same crew and the patterns of workflow aren't uniquely yours No one's going to reinvent the wheel on a gig, there's always a template. But that leads me to a certain frustration, why don't they just map out companion pieces to an entry? Having to jive with an entirely new game and it's direction doesn't always stick the landing. Take super mario maker vs wonder for example. The structures behind Wonder are unique, but it wears off at a certain point. Games like that are designed to glean the most appeal from people in bite sized chunks so that they *don't* lose interest. However the conventions of what it means to be a game aren't compelling once you trace the DNA from prior titles. What did we learn? For starters, the elephant mascot seems to be a powerup they drew out of a hat. This makes the title feel like it was designed by AI. It's a construct that tries to understand what made the tanooki suit popular, without fully understanding the utility in its benefits to game design Just wowie zowie the kiddos into something that seems uh-maaazing but really grants little substance in the grand scheme of things. Meanwhile Mario Maker pulls from what people have become accustomed to playing flappy bird, angry birds, happy wheel madness, and indie titles like super meatboy. Then it says- well we can do that, we made the original platformer after all. Now the convention of the punisher challenge game is fleshed out in Mario's unique world So apply this to titles people love like Silent Hill 2. You have a chance to analyze the framework of what made the games sound without having to work out an entirely new premise and purpose some appeal It doesn't have to be a one for one remaster of the game, but one that indicates that they understand what made the original compelling and that se like to see that there's still life in those titles that we enjoyed There's an entire modder scene dedicated to reconstructive takes on old classics. People (self included) that have been keeping musings for years because of its impact on our childhood. Ive heard of people who have developed mods with scrapbooks of level design. Stuff commited to memory Returning to my construction example, you might hire on people with unique perspectives and methods of working a gig that spark everyone's imagination. This is the power of collaboration, you develop teams to influence the workability of a project knowing full well that the average take on work is challenging, you might as well get loose with it by comparing notes. Your way isn't perfect, but nobody's is really, so you communicate perspective and pull through It's just my opinion, but I can't imagine anything more invigorating than knowing you pulled a rabbit out of the hat that was unique to that moment
I'm not going to listen to people that don't work at retro studios anymore he clearly doesn't know what he's talking about. We can't have Metroid Prime 4 Beyond without the other 2 Metroid Prime games to get people ready for Metroid Prime 4 Beyond. When Metroid Prime 4 Beyond releases in late 2025 to early or mid 2026 I'm definitely playing it on the hardest difficulty.😁
The last guy saying hed like the difficulty to be "more even" and to see tutorials for bosses worries me The dark grity punishing atmosphere made it stand out amongst other Nintendo games. It gave you a real sense of achievement for figuring out the puzzles/bosses I hate when games straight up tell you what to do, like let me figure it out bro wtf
Honestly I wouldn't mind some help. I loved Prime 2, but I never ever finished it because some bosses were too difficult to manage and it was so easy to die after making a lot of progress. It was extremely frustrating to the point of never picking it up again.
@mamadrxgon as someone who grew up with the original metroid, prime 2 wasn't that difficult. There's always save stations nearby so if a boss gave you issue just run it back Prime 2 was from an era where Nintendo tried to adults to buy the GameCube. Hense, they got a contract to have resident evil 1 re., re0, and re4 as exclusives to Nintendo Removing the difficulty would change the target audience and lose part of what made it unique. Keep the game as a gritty time capsule for when Nintendo wanted adults to buy their console Only issue the game had was some backtracking for keys towards the end. I'd imagine that's where most people quit
About two weeks ago I went ahead and completed Prime 2 on Hard for the first time since I never took the challenge on when I was a kid. I can say for certain, if this were to be a thing, difficulty tuning would be greatly appreciated for some of the boss encounters as well as some enemy encounters meant to be more challenging (I'm looking at you, Dark Space Pirate Commandos). I would love a remaster/remake of the second game to round off excitement for Prime 4, but until then, I may just replay Prime 1 Remaster on Hard.
So some notes here. These are FORMER Retro devs, not current devs. They didn’t work on Prime Remastered. They’re just speculating on Prime 2/3 Remastered the same as about everyone else is. They have more knowledge about the development of the second game and the development process, but nothing about the status of a potential remaster or anything.
I get what he means about making the ing look more "inky" but they should also retain the ethereal visual presence as well, because they're literally dimension-shifting beings, they wouldn't look that "liquid-like" in form, maybe in texture and color.
I think if there were additional bosses (nothing too big or fancy) for the artifact hunt that would help. I like having a reason to go back through the world after getting all the power ups and feeling like a total bad ass. But not like dread where bosses can still kill you in like 5 hits despite getting all the E-tanks.
interesting that he brings up the multiplayer. I would love to see Prime 4 come with a highly realized Multiplayer mode in which it rivals the greats like CoD and classic Halo, but I know this wont happen. Still though, an arcade style 1st person arena shooter in which you could create your own bounty hunter, with customization ranging from federation, to solo bounty hunters, to even the space pirates, would truly be something else. Would be pretty cool to see that from nintendo too, as Metroid would be the perfect IP for it.
I wouldn’t lose hope yet. Nintendo has yet to say literally anything about Prime 2 or 3 so only time will tell. Even if it were true that they were thinking of porting it originally, maybe they saw how much people liked Prime 1 Remastered and decided to give the sequels the same treatment.
@@timbert1092 We can certainly still hold out hope, you’re very correct! In any case, I hope the best of efforts are being given to MP4. And that MP4 will be as free from Sakamoto’s writing and general influence as possible.
But the story, mechanics, maps, soundtrack, and everything else that is the game does not have to be redeveloped. Don't act like it's not easier to remaster than to build a new game.
prime 2 with qol controls would be lovely to where i dont mind if the graphics are still 20 years old :P. i loved playing it on the wii but beam-switching via holding select and aiming the wiimote was my biggest struggle (espescially against some of the bosses) so that function made easier on a modern controller is all i need. still love Echoes to death, hoping we could get something of it on modern hardware eventually!
Quadraxis is still one of my all-time favorite boss reveals in any game ever. Walking through that door into that room and seeing that big robot, only to ride the elevator down to realize just how massive it really is has always stuck with it. It looks big from far away, but once you get closer, it’s just gargantuan. Super cool fight, awesome music… I loved it so much.
@susiegrace hell yeah. Boosting into that pirouetting bastitch, boosting off the platforms onto the head, and finally breaking that motherfluffer down is such a satisfying fight. Definitely more fun than Chykka, but both fights are so much fun. Definitely agree with you.
I think these late game key/artifact hunts at the end of the game would be better if there was just kind of quick path that you can take to access all of them. They kind of do this in Other M where you find all these shortcuts that connect the world together at the end.
Well to a point they needed to remaster prime 1 because it is older then prime 2 and 3 so to a it ok as long they bring the controls and improvements from prime 1 to 2 and 3. So it ok as long we get them soon to the road to prime 4. 😅
2:45 It's like Zelda 64 remakes. Some things are better some are worse, but as someone who didn't experience those games in their original versions or at least the gamecube collection i think they're well done, i've seen the comparisons and think originals look better in some aspects and as for bosses some are a bit better too, nonetheless i enjoyed them a lot. I have less of a problem with these kind of remakes than with questionable remasters like most of the PS3 collections, like DMC 1-3 or Prince of Persia to name a few.
True, but Nintendo is the richest company in Japan and is at their highest point ever in their gaming existence. So they wouldn't mind paying for it. They already scrapped Prime 4 after 2 years of work and tossed that money away.
@@AICW Sigh...I really hate when people speak without doing any research to understand what they are talking about. Nintendo is the richest company overall in Japan, they have ZERO debt, and the most CASH ON HAND in Japan. A google search will show you many articles from back in February of this year. You are bringing in companies that have dept and money (value) locked up in other places. Overall Nintendo is the richest company in Japan.
@@AICW From google itself "Although Nintendo Switch sales have slowed as the console reaches the tail-end of its lifecycle, as a company, Nintendo is entirely debt-free and sitting on a Scrooge McDuck pile of money - over $11 billion USD or 1.7186 trillion Yen.Feb 20, 2024"
Unless there's contents they haven't revealed I feel the trilogy art book having a separate section for prime 1 remastered and nothing else makes me think 2 and 3 won't get the same overhaul at least not for another few years
Agree that Retro has to handle the remakes of their own games. Look at DKCR HD....that's not Retro and it's looking worse in a lot of ways then the 3DS version and original Wii version...Nintendo learned their lesson though when Namco was making Prime 4 and it failed utterly. So Retro is the only ones who understand their games and can do them justice. We have to get Prime 2 Remastered and then 3. Though 3 doesn't need a full remaster, just the Skyward Sword HD treatment would be fine.
The spider guardian is my second favorite boss in the entire metroid series besides obviously the final boss of metroid dread. Idk why it gets so much hate. In my eyes it doesn’t really need to be “fixed” other than the boost jump from wii trilogy being utilized like it was in MPR
1. It was a long multi-stage fight. 2. It required more time-sensitive precision with the morph ball and bombs than any challenge before it. 3. The save station was really far away. Those three reasons were why people did not like it.
Honestly I'd actually like them to reintroduce the original gamecube difficulty for normal and hard. The addition of easy mode is more than enough difficulty tweaking, let people choose that instead. Though it should be possible to lower the difficulty at any time, not just when you start the game.
I actually hate checkpoints. Im all for save points before tough bosses but with exploration i like save points well spaced out. Checpoints removes frustration but also all risk and tension from the gameplay. There needs to be a real risk of loss to make gameplay tense. Its like playing poker with real money on the line vs with plastic worthless play chips. I would only be interested in playing with money on the line. Makes it so much more interesting.
I always see complains about the late game keys, sure some of them can be annoying to get but it doens't changing, it's not something like the controls that can adapt, the keys are supposed to test your knowledge of the game you've been exploring for hours at that point. A lot of people says the keys just padding or unecessary, i see them as an opportunity to get more upgrades or the ones i missed before, so i don't see much of a point of complaining about them if they give more reason for exploration.
I doubt anyone would flinch to buy this game again, in a remastered format, for $60....I know i'd immediately purchase it for myself and a friend....so i'd be getting 2 copies!!! RETRO PLEASE
I love 1 WAY MORE than 2. But I feel like out of all of them, 2 was the one that deserved and needed the remaster. I think I’d love the remake way more than the OG and I’m all for it. I’d spend good money for it
It sounds like the first person is describing a remake not a remaster like Metroid Prime 1 remaster is a remaster not a remake didn't take too much work to make besides all the different control options that took a lot work to do. I'm not listening to someone that doesn't work at retro studios anymore this is the same people that said Metroid Prime remastered couldn't happen. 🙄
wait im kinda confused...wth dose tis mean?? tere not gonna do prime 2? cuz im notz buying intu tat...wif how tey made the OGS and ten the shadow remasters hit on the OG prime 1 yoo N.RETRO KNWS wtfh tere doing & tey knw tey are more tens capable of remastering 2&3 hands down
Remakes are also generally not super profitable unless a large amount of time has passed or they are more of a remaining like the new FF7 games. Re mastering a game is cheap but again it also dosn't make much money unless the game is one of those all time greats like Ocarina of Time or Resident Evil 4. Remaining is one of the best solutions. Create a more exaggerated, more idealic, more expansive verson of something
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I want Rundas from prime 3 to get his own game or for his history be rewritten as he has extreme potential
Counterpoint: Sanctuary Fortress would be eyeball blastingly beautiful.
That music 🔥
True
That and Bryyo from the 3rd game have to be some of my favorite areas.
Prime 2 is the best in the series in my opinion.
I just want it done justice like the prime 1 remaster
Agree
Aye!
Agreed
I do too, but I'm not getting my hopes up. The only way I could see it happening is if Nintendo took revenue from other franchises and used it to fund more Metroid games. Metroid within itself is barely profitable, especially after Other M was a collosal flop.
What makes it the best? I'm not sure it bests the first game in any category save maybe being a bit prettier to look at.
I want it bc I believe it deserves it! Metroid Prime 2 was the 1st time in a Metroid game where anxiety, claustrophobia, agoraphobia and just fear of the unknown kicked in all at the same time every time I entered the Dark world. Every time I had to enter one of those portals early game, my thoughts were, "Do I have to go back there?" Then just stand in front of that portal steeling myself for a min or 2.
Yes! This!
Same. It was masterfully done.
Dude, Dark Aether is no joke. No map, toxic atmosphere, darkness, creepy creatures that steal your stuff…
I’ve replayed MP2 many times, but Dark Aether still freaks me out every single time I play it. It never gets easier, but I love the game for that. I’ve never experienced anything quite like it in any other game.
Yes, correct. Everyone says their favorite thing about the whole Metroid series is that feeling of brutal, punishing, solitude. Just you, alone, versus the planet. But then they rag on Prime 2 specifically because of the dark world? No way! The dark world is Metroid at it's finest!
Too much morph ball and light/dark zone switching made this game a bit frustrating towards the 2/3rd mark.
What he's saying about the workload makes so much sense. You gotta create and constantly reference a whole criteria around enhancing but staying completely faithful to the original visuals. They did a perfect job in the MP1 Remaster though.
They didn't do a *perfect* job. I'm not gonna deny that it's exceptionally good, but they fucked up the doors. They look decidedly worse, imo, and this had attention drawn to it by someone who'd allegedly put a fair bit of work into them for the first game
Prime's remaster is not perfect, but that doesn't mean it's less than what it is. That being, a wonderful recreation of the world many of us grew up with. Amongst stunning visuals and a faithful remaster crew. I couldn't be happier with its 9/10 upscale.
Did they though? Have you noticed the stark difference in art style and direction in Prime remastered compared to the original? It is technically impressive, and the team deserves credit and praise for their work, but I would not call it a "perfect" remaster because it changed one of the fundamental aspects of Prime 1's identity.
@@pretzel1313it really didn't.
@@novustalks7525 you've really changed my mind with your compelling retort.
I can still recall the last scene of the game Samus waves goodbye with her back to the camera. It is so cool.
Samus is so cool. She’s way cooler than I’ll ever be 😂
Well she's not real so you're probably cooler. @@susiegrace
I'm the biggest fan of Prime 2 and i'd love to see the remaster!
No i'm the biggest fan of prime 2!!!! lol
Man, maybe this is just me but I feel like gamers shame for never playing through Prime 2. I played until I got the dark world for the first time. Set it aside and never went back.
@ridley2172 No, impossible. I'm definitely the biggest fan!!!!! Lol 😆
@J0Diaz well, if the leaks are true, you'll have a chance at redemption soon!
@@brijor6ff7 I have the og Prime Trilogy for Wii
But I would love it if they bring Prime 2 + 3 in a simple HD, just like they did with Pikmin 1+2
I personally don't think they need to put all the effort they put into Prime Remastered (which looks like a Remake)
This way we would have the entire Prime series on Switch, just like we can play all mainline Pikmin and soon all Xenoblade games
The one thing that always bothered me about Metroid Prime 2 is that there are a lot of lore entries that talk about the sheer overwhelming numbers of the Ing and how it seemed endless. We even get an early cutscene of the GF troops being overrun, yet during the gameplay we never see that many, ever. There needed to be some sections where the game just leans a bit more into a horror angle where there's too many and all you can do is run. Though for one that idea might clash with the idea of Samus being this badass bounty hunter who has a ton of military ordinance crammed into her arm cannon, and for another there wasn't any kind of sprint mechanic in the prime series to make you go faster in non-morph ball form. The boost ball would have ruined the tension of trying to run away in a scenario like that too. Just sort of disappointed we never got any "OMG THERE'S TOO MANY WE GOTTA GO NOW" type of gameplay from those lore entries.
Probably because of technological restraints. It's one thing to have a ton of them rendered in a cutscene, because you're not actively part of it, and another to render each body in real time to individually react to you and the environment around you
Man I can wait two more years and will pay 70 bucks for a remake of Echoes. I just want to see it done in a way that it deserves.
It would also need a dynamic lighting system especially for dark world because it should be darker with lights directing you through the levels while still being very ominous and overbearing.
Two more years? We gotta have 2 and 3 before 4.
I won't pay more than $40
@@cqllel5186it is nintendo, of course it will be full price
@JoRoBoYo First game was $40. I'm sure the next 2 will be. MP4 will likely be full priced
@@adam145 Switch 2 remaster of Echoes would be baller
From a non-developer mindset, you simply had to know that remastering Prime 1 would create an unsatiable demand for the remainder of the trilogy. The fans will not stop. Ever.
It never sat right with me that Prime 2 & 3 were just getting the HD treatment instead of the full remastered package Prime got. I hope that's not true and Nintendo gives us a proper Prime 2 & 3 Remaster. Prime 2 deserves it.
Prime 3 has Bryyo Ice, Skytown Elysia, Phaaze, the Pirate Homeworld, and the GFS Valhalla. All of them would look jaw-dropping if given the Prime remaster treatment. No offense, but I wouldn't buy a random HD upscaling job, I only want the kind of love Prime 1 got.
So this is NOT a confirmation that Prime 2 isn't getting the Prime 1 remastered treatment. That being said, I DON'T want the difficulty toned down--not by default. The right path to take would be to make a casual mode, and then an original difficulty mode.
Would this original difficulty be the GameCube versions difficulty, or the trilogy difficulty? Because they did rebalance the game in subsequent rereleases.
@@CoffeeDrinkerKim gamecube
@@kcato5879 based
The game is still quite impossible on the Wii Trilogy release if you ask me lol.
Seriously though, I think this is more about accessibility for the casual mode. Like always having the option to see where you should go next if you are lost.
Because I never struggled with the difficulty when I was little, I just got lost every 5 minutes!
I don't remember Prime 2 being that hard?
I hope to see a remaster of echoes. When i first played it, i wasnt to pleased with it. But it soon became the prime game that i played through more than the others. The atmosphere and horror is unmatched
I'm coping that we'll get a full Metroid Prime 2 Remaster like we did with the first one mainly because those rumors of getting direct ports of 2 & 3 at the end of 2023 never came to fruition, so it has me hoping that the first one did well enough that it got considered worthwhile to give the second one the same treatment.
Its deff coming but Corruption we will probably never see since motion controls being on Wii.
@@deciduousoutdoors436 the Prime 1 remaster already has Wii controls and the joycons work perfectly
While a remaster would be crazy it would still be hype to see it get ported to Switch before Prime 4
I can totally see what he's saying. Prime 2 has insane environment designs, but also kind of 'cheat' in their design by leaning on the low graphic fidelity of the gamecube, hiding the 'impossible' stuff inside a fog or a skybox. So that's much harder to make it work in a crystal-clear remastered edition.
I still think that they should give Prime Echoes and Prime Corruption the remastered treatment that Metroid Prime got. Maybe just do each one for their 20 year anniversaries like they did for Metroid Prime? Example: MP came out in 2002 and remastered was released in 2023. MP2 and MP3 came out in 2004 and 2007, so they could release remasters in 2025 and 2028. That would be the best way to gift the fans... if they don't do the titles sooner. Still so hype for Metroid Prime 4: Beyond! 🤙🏽
I really wanted Prime 2 with the same treatment of Prime 1 Remaster :(
Prime 2 is my favorite game in the franchise and one of my favorite games of all time. Absolutely stellar atmosphere and sound.
I got to play the game on PrimeHack with my nieces all the way through. My oldest niece said that the scene of Dark Samus reaching out to Samus after the final boss was an image that would stick with her.
I don't need a remaster at all, but I would be ecstatic if it happened.
Even if Prime 2 and 3 get just an enhanced ports. That's ok. I just want re-releases and better controls for Prime 3.
Hey hey I won't tolerate slander against Prime 3's controls. They're fantastic
Hey, we don’t do that here. Prime 3 controls are perfect.
Skill issue
Prime 3 controls were great! Part of why it worked so well was the sensor bar.
I don't want to wiggle a joicon on the switch and constantly have to reset the gyro.
+ i hate the joicons. So uncomfortable.
If you just want that go play Prime Hack on Dolphin Emulator. Mouse and keyboard controls with 4K resolution is unbeatable.
Thank you, Kynan Pearson, for designing such a gem of a game and giving your time to be interviewed! Thank you, KIWITALKZ for hosting this interview!
I never got to own a Gamecube as a kid so i wish they would release a playable Trilogy on the next Switch
I'd welcome a HD port of Metroid Samus Returns at this point, as early as it is for that.
@robertkenny1201 Yes, quite a good game, but I personally hate playing on handheld systems.
If it's on switch that wouldn't be an issue^
@FoxySpartan117 yes, I meant I like the game but the 3ds ruins it for me. Switch would be fine!
@@brijor6ff7 Really? I think it worked well on the 3ds. Having a 2nd screen made things easier with the map instead of having to pause every now and then to check where you're going
@alpha-boss well I should clarify. I don't have an issue with how the game functions. I honestly think it's a great game. I personally just can't stand playing games on a 3-inch screen. The 3ds hurts my hands and eyes, so any time a game gets ported to Switch, I'm all for it. Luigi's Mansion 2 would be another example. I like it on 3ds and love it on Switch!
They better give Prime 2 the Prime 1 treatment, it's the best one of the trilogy.
PLEASE! YES! SANCTUARY FORTRESS REMADE!
I NEED remasters of 2 and 3. Like…biblically. The whole trilogy is a comfort experience for me. I arguably need them more than I need Prime 4, not that I’m not extremely grateful for that.
Every playthrough of Prime 2 gave me the feeling I was playing the best in the series, but I guess I also feel the same when I’m playing the other two. It’s just such a perfect trilogy.
Prime 2 remaster please! Those concept videos looked SO GOOD!
@0:30 yes and no, definitely no if you have all source files. I mean if 1 person can completely remake the simpsons hit and run with all new tech features like 4k rendering by just ripping assets and repacking them on a higher scale or converting it to a different data type. In such case devs can do this aswel with the right tools, in yes very short time, with very small resources. If you going to remake it from scratch, then yes every pixel has to line up, but its defenitely not the way to go at all..
I would absolutely love a remaster of Prime 2 and 3, but even if we don’t get those, I still hope for a couple ports. Just to at least have the control options and the ability to play portably. The Prime games have aged quite gracefully imo. They could use a touch up here and there, mostly with aliasing and sprucing up some muddy textures, but the overall art design is still gorgeous.
I would love seeing Metroid Prime 2: Echoes Remastered. Its my favourite out of the three, cause of the story on how everything from that planet came to be, proceeded and came to an end. What i love also is that the mysterious vanishing of the Leviathan that crashed onto the planet and split Aether in 2 different versions of itself. The Ing are also one of my favourite race of alien lifeforms since they all act as a intelligent horde that uses their posession ability to use other creatures for their own gain to either strengthen the creature they posess, or even control it entirely if they cant come into the Light Aether, since, yknow, Dark Aether is not only their birthing place but also the only version of Aether they can survive on.
Prime 2 is my favourite!
It is really good, the most challenging of the trilogy for sure, the boss battles... the game also introduced some cool new power ups too like the seeker missiles, always liked the look of the light suit as well...
@artisanjames182 yeah it's a awesome game 🎯
Same here!
Prime 2 was a scary place to be. I was ambivalent just like the light and dark worlds. Perhaps that was the intention? but regardless despite my feelings this game was mind-blowing. I couldn't believe how Retro studios/ Nintendo managed to expand the Prime world into the stratosphere. Simply phenomenal if not a little frustrating.
I'd be happy with just a freaking upscaled port at this point.
and people didn't believe me or got upset when i'd tell them not to expect prime 2 remastered or a remake within the next year of the release of the Metroid Prime Remastered being released, "oh it's just a texture upgrade, how long could that take?" well obviously long enough to not come out when you wanted it to originally come out.
I didn't have a Nintendo console when I was growing up. I have only just joined the club with the Switch, and after having played Prime Remastered, I sincerely hope they remake all of them. Prime Remastered was such a good game. Even without having any nostalgia for it, it was a masterfully crafted video game.
Metroid Prime 2 is my personal favorite of series and the one in Trilogy needs the Remastered treatment the most. While the art design and direction are absolutely TOP NOTCH and among the very best in series, there are some areas and aspects graphic-wise in the game that doesn't age very well, especially the Dark Aether. Imagine both Aether and Dark Aether getting all of the art and graphic polish that Metroid Prime 1 and 3 have gotten and being very true to those awesome concepts and sketches, those would make both these worlds truly alive.
Dude if I can just get prime 2 playable on switch if be happy enough
I would argue that reverse engineer projects are essential to developing a completely new title. You could apply the same methodology to construction projects. You're not always working with the same crew and the patterns of workflow aren't uniquely yours
No one's going to reinvent the wheel on a gig, there's always a template. But that leads me to a certain frustration, why don't they just map out companion pieces to an entry?
Having to jive with an entirely new game and it's direction doesn't always stick the landing. Take super mario maker vs wonder for example. The structures behind Wonder are unique, but it wears off at a certain point. Games like that are designed to glean the most appeal from people in bite sized chunks so that they *don't* lose interest. However the conventions of what it means to be a game aren't compelling once you trace the DNA from prior titles.
What did we learn? For starters, the elephant mascot seems to be a powerup they drew out of a hat. This makes the title feel like it was designed by AI. It's a construct that tries to understand what made the tanooki suit popular, without fully understanding the utility in its benefits to game design
Just wowie zowie the kiddos into something that seems uh-maaazing but really grants little substance in the grand scheme of things. Meanwhile Mario Maker pulls from what people have become accustomed to playing flappy bird, angry birds, happy wheel madness, and indie titles like super meatboy. Then it says- well we can do that, we made the original platformer after all. Now the convention of the punisher challenge game is fleshed out in Mario's unique world
So apply this to titles people love like Silent Hill 2. You have a chance to analyze the framework of what made the games sound without having to work out an entirely new premise and purpose some appeal
It doesn't have to be a one for one remaster of the game, but one that indicates that they understand what made the original compelling and that se like to see that there's still life in those titles that we enjoyed
There's an entire modder scene dedicated to reconstructive takes on old classics. People (self included) that have been keeping musings for years because of its impact on our childhood. Ive heard of people who have developed mods with scrapbooks of level design. Stuff commited to memory
Returning to my construction example, you might hire on people with unique perspectives and methods of working a gig that spark everyone's imagination. This is the power of collaboration, you develop teams to influence the workability of a project knowing full well that the average take on work is challenging, you might as well get loose with it by comparing notes. Your way isn't perfect, but nobody's is really, so you communicate perspective and pull through
It's just my opinion, but I can't imagine anything more invigorating than knowing you pulled a rabbit out of the hat that was unique to that moment
As long as the controls are modern, the native resolution is scaled up and it’s smooth in 60fps like the original, I’m happy.
Metroid prime 2 is one of the greatest game of all time.
I'm not going to listen to people that don't work at retro studios anymore he clearly doesn't know what he's talking about. We can't have Metroid Prime 4 Beyond without the other 2 Metroid Prime games to get people ready for Metroid Prime 4 Beyond. When Metroid Prime 4 Beyond releases in late 2025 to early or mid 2026 I'm definitely playing it on the hardest difficulty.😁
I love the prime trilogy but Corruption is my favorite, even if it did seem like they had more in mind for it.
The last guy saying hed like the difficulty to be "more even" and to see tutorials for bosses worries me
The dark grity punishing atmosphere made it stand out amongst other Nintendo games. It gave you a real sense of achievement for figuring out the puzzles/bosses
I hate when games straight up tell you what to do, like let me figure it out bro wtf
Honestly I wouldn't mind some help. I loved Prime 2, but I never ever finished it because some bosses were too difficult to manage and it was so easy to die after making a lot of progress. It was extremely frustrating to the point of never picking it up again.
@mamadrxgon as someone who grew up with the original metroid, prime 2 wasn't that difficult. There's always save stations nearby so if a boss gave you issue just run it back
Prime 2 was from an era where Nintendo tried to adults to buy the GameCube. Hense, they got a contract to have resident evil 1 re., re0, and re4 as exclusives to Nintendo
Removing the difficulty would change the target audience and lose part of what made it unique. Keep the game as a gritty time capsule for when Nintendo wanted adults to buy their console
Only issue the game had was some backtracking for keys towards the end. I'd imagine that's where most people quit
I want to see Sanctuary Fortress in the Prime Remaster style, I want to see what they can do. Because it is truly beautiful.
About two weeks ago I went ahead and completed Prime 2 on Hard for the first time since I never took the challenge on when I was a kid. I can say for certain, if this were to be a thing, difficulty tuning would be greatly appreciated for some of the boss encounters as well as some enemy encounters meant to be more challenging (I'm looking at you, Dark Space Pirate Commandos). I would love a remaster/remake of the second game to round off excitement for Prime 4, but until then, I may just replay Prime 1 Remaster on Hard.
There's simply no being satisfied with a vanilla HD port of Prime 2 and 3 after the glorious job done with the original.
So some notes here. These are FORMER Retro devs, not current devs. They didn’t work on Prime Remastered. They’re just speculating on Prime 2/3 Remastered the same as about everyone else is. They have more knowledge about the development of the second game and the development process, but nothing about the status of a potential remaster or anything.
I get what he means about making the ing look more "inky" but they should also retain the ethereal visual presence as well, because they're literally dimension-shifting beings, they wouldn't look that "liquid-like" in form, maybe in texture and color.
great reporting here - fascinating stuff!
Really hoping we get ports/remakes of 2 and 3. Feels weird to only have 1
I think if there were additional bosses (nothing too big or fancy) for the artifact hunt that would help. I like having a reason to go back through the world after getting all the power ups and feeling like a total bad ass.
But not like dread where bosses can still kill you in like 5 hits despite getting all the E-tanks.
interesting that he brings up the multiplayer. I would love to see Prime 4 come with a highly realized Multiplayer mode in which it rivals the greats like CoD and classic Halo, but I know this wont happen. Still though, an arcade style 1st person arena shooter in which you could create your own bounty hunter, with customization ranging from federation, to solo bounty hunters, to even the space pirates, would truly be something else. Would be pretty cool to see that from nintendo too, as Metroid would be the perfect IP for it.
I’m still quite disappointed that we won’t get the same remaster treatment that Prime 1 got for Prime 2
I wouldn’t lose hope yet. Nintendo has yet to say literally anything about Prime 2 or 3 so only time will tell. Even if it were true that they were thinking of porting it originally, maybe they saw how much people liked Prime 1 Remastered and decided to give the sequels the same treatment.
@@timbert1092 We can certainly still hold out hope, you’re very correct!
In any case, I hope the best of efforts are being given to MP4. And that MP4 will be as free from Sakamoto’s writing and general influence as possible.
@@arc7375what’s wrong with sakamoto? He was absolutely behind the main story of the 2D Metroid games
@@ArtemisWasHereThe problem was he made Other M, the worst Metroid game that was made compared to the others.
@ he still made the others.
I can't imagine how good is gonna look the dark world if they do a remaster, and imagine online multiplayer
But the story, mechanics, maps, soundtrack, and everything else that is the game does not have to be redeveloped. Don't act like it's not easier to remaster than to build a new game.
prime 2 with qol controls would be lovely to where i dont mind if the graphics are still 20 years old :P. i loved playing it on the wii but beam-switching via holding select and aiming the wiimote was my biggest struggle (espescially against some of the bosses) so that function made easier on a modern controller is all i need. still love Echoes to death, hoping we could get something of it on modern hardware eventually!
I'm so looking forward to fighting Chykka and Quadraxis in remastered. Best bosses in the Prime series.
Quadraxis is still one of my all-time favorite boss reveals in any game ever. Walking through that door into that room and seeing that big robot, only to ride the elevator down to realize just how massive it really is has always stuck with it. It looks big from far away, but once you get closer, it’s just gargantuan.
Super cool fight, awesome music… I loved it so much.
@susiegrace hell yeah. Boosting into that pirouetting bastitch, boosting off the platforms onto the head, and finally breaking that motherfluffer down is such a satisfying fight. Definitely more fun than Chykka, but both fights are so much fun. Definitely agree with you.
@@OmnicoranGamingcareful, you’re making me want to replay that whole game again, and I just don’t have the time! 😂😅
@susiegrace see you next mission ^.^
Does this mean we getting Prime 2 on Switch?
I think these late game key/artifact hunts at the end of the game would be better if there was just kind of quick path that you can take to access all of them. They kind of do this in Other M where you find all these shortcuts that connect the world together at the end.
Well to a point they needed to remaster prime 1 because it is older then prime 2 and 3 so to a it ok as long they bring the controls and improvements from prime 1 to 2 and 3. So it ok as long we get them soon to the road to prime 4. 😅
Prime 2 is the best one.
One more point for actual remasters (something like MP trilogy running in an emu with higher res) than a remake.
2:45 It's like Zelda 64 remakes. Some things are better some are worse, but as someone who didn't experience those games in their original versions or at least the gamecube collection i think they're well done, i've seen the comparisons and think originals look better in some aspects and as for bosses some are a bit better too, nonetheless i enjoyed them a lot. I have less of a problem with these kind of remakes than with questionable remasters like most of the PS3 collections, like DMC 1-3 or Prince of Persia to name a few.
I hope Prime 3 gets standard controls
Brings up great point about cost.
True, but Nintendo is the richest company in Japan and is at their highest point ever in their gaming existence. So they wouldn't mind paying for it. They already scrapped Prime 4 after 2 years of work and tossed that money away.
@@ItApproaches Who told you that? The richest company in Japan is Toyota. Nintendo doesn't even make the top 10 list.
@@AICW Sigh...I really hate when people speak without doing any research to understand what they are talking about. Nintendo is the richest company overall in Japan, they have ZERO debt, and the most CASH ON HAND in Japan. A google search will show you many articles from back in February of this year. You are bringing in companies that have dept and money (value) locked up in other places. Overall Nintendo is the richest company in Japan.
@@ItApproaches "Zero debt" no billion dollar corpo has zero debt, you are believing wishful thinking.
@@AICW From google itself "Although Nintendo Switch sales have slowed as the console reaches the tail-end of its lifecycle, as a company, Nintendo is entirely debt-free and sitting on a Scrooge McDuck pile of money - over $11 billion USD or 1.7186 trillion Yen.Feb 20, 2024"
Unless there's contents they haven't revealed I feel the trilogy art book having a separate section for prime 1 remastered and nothing else makes me think 2 and 3 won't get the same overhaul at least not for another few years
As someone who never got to play Prime 2 and 3, I would kill for this, or at least an official gamecube emu from nintendo finally
Dolphin on your phone bruh. You're missing out
@@NinjaXFiles touch screen controls are a nightmare though.
@@NinjaXFiles 100%, I have an emu that could run it, but after playing Prime Remastered I want the other 2 as well lmao
Agree that Retro has to handle the remakes of their own games. Look at DKCR HD....that's not Retro and it's looking worse in a lot of ways then the 3DS version and original Wii version...Nintendo learned their lesson though when Namco was making Prime 4 and it failed utterly. So Retro is the only ones who understand their games and can do them justice. We have to get Prime 2 Remastered and then 3. Though 3 doesn't need a full remaster, just the Skyward Sword HD treatment would be fine.
The spider guardian is my second favorite boss in the entire metroid series besides obviously the final boss of metroid dread. Idk why it gets so much hate. In my eyes it doesn’t really need to be “fixed” other than the boost jump from wii trilogy being utilized like it was in MPR
That was annoying as hell. Entirely morph ball. Felt like bomber man
1. It was a long multi-stage fight.
2. It required more time-sensitive precision with the morph ball and bombs than any challenge before it.
3. The save station was really far away.
Those three reasons were why people did not like it.
Never got the opportunity to play Prime 3 but Echoes is my favorite of the trilogy (quadrilogy?) so far
These guys sound like good devs, given how they talk about staying truethful to the original.
Is the first guy a current Retro dev or former one?
Honestly I'd actually like them to reintroduce the original gamecube difficulty for normal and hard. The addition of easy mode is more than enough difficulty tweaking, let people choose that instead. Though it should be possible to lower the difficulty at any time, not just when you start the game.
I heard this on UA-cam that Metroid prime 2 and 3 are not getting the remaster treatment like Metroid prime remaster for the current switch consoles.
I actually hate checkpoints. Im all for save points before tough bosses but with exploration i like save points well spaced out. Checpoints removes frustration but also all risk and tension from the gameplay. There needs to be a real risk of loss to make gameplay tense. Its like playing poker with real money on the line vs with plastic worthless play chips. I would only be interested in playing with money on the line. Makes it so much more interesting.
I'd love a remaster, but all I really need is the updated controls.
I always see complains about the late game keys, sure some of them can be annoying to get but it doens't changing, it's not something like the controls that can adapt, the keys are supposed to test your knowledge of the game you've been exploring for hours at that point.
A lot of people says the keys just padding or unecessary, i see them as an opportunity to get more upgrades or the ones i missed before, so i don't see much of a point of complaining about them if they give more reason for exploration.
Metroid Prime 3 was by far the best one to me. I really hope it gets the treatment it deserves.
Still my fav Metroid game but some change to the key system would be okay with me. But make it harder!
So fucking remaster it and charge me full price
I have no issue with the Sky Temple Keys. Finding the keys is a great way to really see the power that the Light Suit brings.
I fghin knew it. The metroid prime games were the most graphical advance games of that time.
I doubt anyone would flinch to buy this game again, in a remastered format, for $60....I know i'd immediately purchase it for myself and a friend....so i'd be getting 2 copies!!! RETRO PLEASE
Ton load of videos titled "Metroid Prime 2 Remastered." Zero confirmations. Clickbait is here to stay.
Give an option to turn off the ammo system. Perfect game then.
If this happens plz don’t Nerf the Spider Guardian , I love the difficulty of this boss sad they gave it the casual treatment in the hd
I want the game to get harder
They ain’t wrong! Prime 2 in today’s graphics would be next level. Just copy Zelda a link to the past for light world dark world mechanics bros.
??? i beat this when i was 11 why are they worried about difficulty. absolute boomer take
I love 1 WAY MORE than 2. But I feel like out of all of them, 2 was the one that deserved and needed the remaster. I think I’d love the remake way more than the OG and I’m all for it. I’d spend good money for it
I guess that's why Dead Space took so long, they were literally remaking the game from scratch
harder to recreate than create? that's complete BS
They arent going to make this to serve a small fan base
People hated the ammo system. I Liked It.
Make it optional?
It sounds like the first person is describing a remake not a remaster like Metroid Prime 1 remaster is a remaster not a remake didn't take too much work to make besides all the different control options that took a lot work to do. I'm not listening to someone that doesn't work at retro studios anymore this is the same people that said Metroid Prime remastered couldn't happen. 🙄
if they don't make two and three remaster Nintendo is going to piss off a lot of people
The games are already made but it’s just sitting until the right time
@@therealjaystone2344 i really hope so jaystone
I get it. But make the damn game @nintendo
wait im kinda confused...wth dose tis mean?? tere not gonna do prime 2? cuz im notz buying intu tat...wif how tey made the OGS and ten the shadow remasters hit on the OG prime 1 yoo N.RETRO KNWS wtfh tere doing & tey knw tey are more tens capable of remastering 2&3 hands down
Remakes are also generally not super profitable unless a large amount of time has passed or they are more of a remaining like the new FF7 games. Re mastering a game is cheap but again it also dosn't make much money unless the game is one of those all time greats like Ocarina of Time or Resident Evil 4.
Remaining is one of the best solutions. Create a more exaggerated, more idealic, more expansive verson of something