I gotta say, this was one of the most fun cast to listen to. The combinaison of two guests I didnt expect would synergise so well, aswell as one of your best host performance, very thoughtful questions and superb balancing. Great cast!
Only 38 minutes in, but I was just blown away by Mat K’s thoughts on Project Zanaris. I felt like I got a glimpse into the future. I don’t understand how Jagex could have passed on his pitch.
good point mat makes about sailing around 40:00 we've seen the mechanics but we still don't really know what the actual purpose and value proposition for the sailing gameplay loop is outside of just being another skill to level. being a method of unlocking new islands does sound cool though
I laughed so hard when Sae was like "rooftops suck and are dry and painful!" and then immediately after the break Matt was like... "so anyways I'm the one who designed rooftop agility" 😆
54:45, I think tasty is spot on with the divide between endgame players and casual/early-mid game players. If you really think about it, the game in general really used to be almost a completely different game in terms of what the playerbase did, and partly due to more difficult content just not existing but it's definitely a different game than pre-eoc runescape. It used to be about skilling, getting 99s, and pking, and I guess staking. But it really used to be pretty much skilling and pking. The hardest content at that time I'm pretty sure was arma, or godwars in general. It never used to be about inferno, and raids etc. which require a lot more skill than the old runescape used to require in terms of bossing. Because pking always required a lot of skill even back then, I remember watching "ye im tank" who would probably be a good tribrid even in todays game. Long story short though, endgame players think the game should go in a certain direction, and I feel like the more casual players , or players who played pre-eoc, have a different view of what runescape actually is. It really never used to be about being great at pvm. But todays game is fully pvm focused for the majority. And I think both sides can be happy if they do it the right way. But I do feel like there is a definite divide in terms of like "you're trash because you don't have a infernal cape" etc.
Spot on, truly. For 11 years since we got OSRS I have fought a one-man crusade about how the peak of the game was 2005, when not only was it about skilling with the hard, expressive skill-based endgame being pking, but we lacked the instant kills that gate-keep people from said endgame. And people sometimes wonder what I mean by this so I'll elaborate; before things like void, dark bow, rfd gloves, lunars, torso existed the only way you were full stacking somebody was with a gmaul rush. Pking was about game knowledge and resource management, not mechanical skill, and it felt very gradually rewarding learning to pk. It wasn't some marathon of practicing switches, and we deserve that again. It is refreshing to see that it only took over a decade for other people to begin understanding what we lost. I really enjoyed Mat's take on the fact the Wilderness is STUFFED with non-pvp content thanks to all the revitalization projects, and that's been a huge missed mark.
woah hearing some of the stuff Mat K was saying about customer support and the anti-botting.. that stuff needs to be brought way into the light to the community..
Mat K is a Gem. If he ever comes back to Jagex im sure we would have some one advocating a lot more with projects and content for the players, you know he would be driving it more than anyone else has. Tasty is super chill, love how he clearly discussed the topics and gave great insight. Just a real, chill dude
I think saebae hits the nail on the head with the agility method that adds just a little bit of dodging/timing skill into it to make it engaging but not overwhelming for most players. It should just be a tiny bit more exp and probably a bit lucrative on some currency/new reward space. Also, someone should really look into the rooftop obstacles, and really jsut any obstacle, and see where the can smooth movement patterns so you don't hjave unnecessary tick delays. Btw animation stalls are awesome: when you click just as you land somewhere, your character stays idle to finish the animation, but the command goes through and you zoom to the next obstacle, those are the best!
Man, Matt talking about Artisan. That was the skill to be added. A skill for us who loved skilling. So many things could have been intertwined and put into that. A real shame it never became anything.
I love Mat K but he really thinks only 20 to 30 people cancelled their membership? it has to be way, way higher. this survey blew up, everyone made videos on it, reddit blew up, and the memes were incredible.
It's also about the quality of media and who is likely to come to OSRS. If Charlie blasts a video to 2 million viewers, almost all of them have heard of OSRS but probably few are active members. His video about maxing is good media, encouraging casuals to come back and try, but his video about corruption and mismanagement are only spreading a warranted sense of doubt and mistrust.
There are also many people like me who were outraged by the tone-deaf survey, but did not feel the need to cancel our membership at this stage. We blasted Jagex/CVC on Reddit and other social media channels in the hope that they would get the message: that *if* any of these proposed changes become a reality, then we will leave (and that’s not an empty threat for me, if OSRS succumbs to enshitification in this manner, I cannot justify continuing to play it when I have a huge backlog of other great games). But for now, my gaming experience has not changed and I’m continuing to play. Let’s hope they got the message.
maybe. but any publicity is good publicity, as they used to say. i have seen so many new players come to the game, looking to get into it because they saw it on Moist or Asmon or something.
@@eurotwink9740 so, in other words idiots? because CVC won't hear anything besides cancelations and there definitely were a hell of a lot more cancellations than that. i mean several hubdrets posted their screenshots on reddit. realistically, most don't do that. and the unsubscribe page was literally crashing from the load of users accessing it. it's definitely in the thousands YOU did not send a message at all. others did. if anything is reached, younare riding the coat tails of people who aren't dumb enough to think a social media post without financial impact matters.
Listened to that part yesterday so i could be remembering wrong, but wasnt he referencing other outrage events in the past where the community was pissed but only cause 30 people to unsub?
I love how all 3 are respectful to each opinion - even if they don’t agree - really nice discussion and lovely flow throughout. Amazing pod as always Sae!
I think raising price and combining membership makes alot of sense to incentives legitimate game play. All the bot farms would still have to bond each one individually where all the legit players would benefit.
Hallowed Sepulchre is so good, if Agility had more content like that the skill would be top tier. It was also a great stepping stone into mastering pathing.
I cannot agree more with Matt's point about Project Zanaris potentially drawing in it's own player pool; We've seen the massive popularity of private server survival games like Valheim, especially among content creators and their fanbases. OSRS would be the PERFECT sandbox for that market of gamers.
Mat K's wildy idea at 1:14:00 is actually so good I was flabbergasted. Being able to lower your total level at will for skilling/pure purposes would be absolutely insane. People could practive PVP on lower levels, or make builds they wanted, it would be amazing.
@@EverTruu i mean i got 196 days left on my membership that i get to play out - which is what MattK is referring to. Players unsubscribing aka turning off recurring memberships. It doesn't necessarily mean their membership is over. Just that they aren't continuing - the 20-30 number that he was talking about.
@@EverTruu i mean it's okay to resub if you feel they're correcting behavior? That's an odd stance to take. Just because you unsub due to something you disagree with does not mean you won't ever play the game again.
I think that a great wilderness update would be to give a flat damage and accuracy reduction for all styles when attacking someone who doesn't retaliate. They could also make all teleblocks a half teleblock against people who don't retaliate depending on how divisive that would be. This would incentivize people to look for real fights and would make escaping far more realistic for the PvMers while still leaving the possibility of them being killed
1:10:13 on the topic of people wanting to get into pvp, for me personally I feel like that's not true, people want to get into pvp. But the toxicity and I think for a lot of people the cost of deaths are reasons why they don't. To actually compete, with a decent setup, you have to risk a pretty decent amount. But put the cost aside, the toxicity is really a huge turn off for me. I assume im like most players, I work a full time job, I come home and log in, and do a bit of gaming to relax. And if I were to dive into pvp, having to deal with all that toxicity after a long stressful workday isn't exactly what im looking for after work. I remember getting mad at someone on overwatch and messaging him, and he was like "Bro, I just off a 12 hour shift, could you not" and I fully understood where he was coming from, and I very rarely ever message someone and I took that experience and learned from it and acted differently in the future, but I think the toxicity is really the biggest turn off to pvp for me personally.
I was about to comment and say something similar. I think people do want to learn pvp but the skill gap is so incredibly wide and aside from LMS there's really no place to learn without losing a ton of money (the new duel arena is dead content). Imo I think they should take some sharks out of LMS and add a couple more brews to better simulate wilderness style NH. I think they could also toy around with some servers where you can only enter the wilderness if you're risking below a certain amount and maybe even disable the chat and emotes to remove some toxicity and give new pvpers a way to get into it while risking a minimal amount of gp. Also I kinda think they should limit the amount of worlds where the wilderness is able to be accessed. Like remove the wilderness from 20ish % of the servers.Just a thought and something that they could just try out for a time.
Mat K is so smart. His discussion on what Runescape could be as a platform for custom servers is the type of structure that make private servers and Roblox profitable. How do we get him in charge of Jagex?
i feel like tasty's point around 55-56 mins isn't entirely accurate old players don't hate new players as a whole, they hate new players who sign up for a game called old school runescape and then complain the game doesn't play like ffxiv or modern world of warcraft these are the people who sign up and then complain agility sucks, runecrafting sucks, fishing sucks, mining sucks, woodcutting sucks, basically any skill that doesn't get like 250k+ xp/h semi-afk sailing literally embodies these people perfectly, they hate skilling but because the polls let level 1200 total level dudes who play 15 mins a day on their phone vote on massive, sweeping changes to the game, combined with jagex having lowered the poll threshold for no reason in the past, now we're stuck with what is probably going to be an awful skill that 90% of the people who wanted it in the game will barely interact with it in any meaningful capacity yes the game needs new players but new players shouldn't come at the cost of destroying the game for people who already like it skilling updates shouldn't be making skilling more bearable for people who dislike skilling, it should be enhancing the aspects of people who like skilling by furthering the level of skill expression that the game permits, and unfortunately, jagex have completely given up on making good skilling updates which is why almost all of the big skilling updates that come out now, are just dumbing it down for people to be rewarded for barely putting in effort and turning them a minigame
OSRS would benefit a ton from having in game buyable cosmetics for sure. We don't want in-game purchases that make the game a pay-to-win, but simple cosmetics could generate steady flow for staff as well as give players extra in game options for character building. Which also increases the overall RPG aspect of the game. This community is pretty die hard and I for one love OSRS enough to spend a little extra money to make my character glow or something. :D
59:30 Players always confuse "easy" with "accessible". This same phenomenon happened with modern controls in fighting games, where veteran players think that making combo systems "easier" would reduce the difficulty of the game, where on the contrary, it just enabled new players to enjoy the experience more, and pro players to focus on strategy, timings, and reaction rather than if they input the correct 7 button combinations to pull off their move. Hotkeys wouldn't reduce the skill of the game, it would just make it a smoother experience for newer players.
So... As a PvMer, I am interested in getting into PvP. It's just legitimately overwhelming how much stuff works differently and it feels like everyone who already PvPs is SO far beyond me... I don't even know how to practice and learn the fundamentals without losing my bank. Fighting LMS bots only gets you so far. Where do you even go to learn this stuff if you weren't there by edgeville bank in 2007? I was always in F2P as a kid. And I'm not even sure there's a clean solution. In my head, an easiest fix is something with an elo system so you fight players of similar skill level. But PvP arena has this and it's dead content. Because of course. You need to have rewards that make the content worth doing or no one will do it. Which means it's either very easy to bring in an alt to die to you so you can farm the rewards, or the rewards have to be the loser's items.
Do PvM until you can afford 100s of sets of cheap gear. You will make that money back. Then buy sets of more expensive gear. That's how I think it could be done, as a noob myself
@@ThisIsMyUA-camAccount1 I don't disagree, but essentially that means the solution is "be so rich that losing your gear doesn't matter anymore." Like... Yeah, but that just feels awful. Like imagine if the meta to learn PvM was to first get rich enough to afford death fees and then slam your head against the wall until it clicks. There's a clear progression to follow and gradually get better, every stage of which is rewarding. PvP lacks this.
I'm all for the "elo" system however you know what it's like in terms of smurfing on games, like on every game you'll always get them - people using new accounts or their friends account but turns out to be Odablock or something. My personal method would be releasing "oldschool" type worlds based around the 2003-2008 eras and capping the ability to use combo foods, f keys and limiting the weapons to d scim, dds days and get rid of all the prodded weapons having all of us on an even playing field. I've not PKed in over 10+ years and I don't intend to try again now, PvM wise you can learn gradually but with PvP you get chucked in at the deep end and no way of learning - as you say LMS is just botted and full of already good PvPers.. that being said nothing will come good for PvP.
@@adamwoolston253 LMS exists but as someone who hasn't delved into LMS or PvP I hear it isn't that good for learning. They should either tune it differently or make a new minigame entirely. I miss being a kid in the 2000s and everyone was blasting each other right north of Varrock. It'd be cool to see that come back but I don't think it'll happen. If someone wants to do PvP they'll play Arena Breakout or CoD or something
@@KidzOnDidz smurfing will definitely be a thing, but I'd rather have an accessible PvP scene with the occasional Smurf than have it be impenetrable. One can hope and cope that with how long it takes to build an account and with decent anti-cheat (hahahaha), smurfing will be very minor
Early in the episode still, but I think I have a good solution for the whole character slot/membership discussion that would work out for the players as well as Jagex. They should decouple membership from your character and attach it to your Jagex account, and then you can log in on any character linked to your account and play on member worlds. Then you could play whatever character you feel like that day, and if you want to switch you just have to log out. Jagex could then introduce a multibox subscription or fee for the more extreme players that like to run multiple clients at once. They’d be able to still pull in the revenue of power users, while generating some good will with the community.
My question for Mat K, Tasty & Sae Bae - So you spoke about Jagex is a company that needs to keep the shareholders happy legally as it comes from a money perspective. So OSRS has fundamentally had no change for the last 12 years and its clearly grown better with more people being attracted to and coming to play, so my question is why after 12 years are we talking about potential implementation of MTX etc and why was this conversation/survey etc not brought up over a decade ago? Makes zero sense to what your answer was Mat K. Cheers.
@simplykody7248 yeah thats not my question bro. I'm saying OSRS has been fucking successful, so why the fuck are jagex talking about MTX now and not a decade ago - my point is it's been fine without.....
Disagree with you on the quitting part, saying they wont because "analytics" is moronic RS history has proved time and time again they will leave in droves if the game turns to shit. Mat K is right about people not actually quitting yet and reddit posts being faked, but when it comes to fucking with people's IRL money in the audacious ways Jagex proposed, you're just asking for them to leave. Edit: Mat K's comments on removing everything non-pvp from wild and allowing you to customize your stats is actually pretty cool, I'd try that
1:45:24 in terms of the skill tutorials. A spit ball idea would be, what if the “skill tutors” that are around the land had an option to do a tutorial on their specific skill that you could access by talking to them in game, so you’d only have to do the tutorial if you wanted to an the skill guide could advise you to speak to the tutor as a sign post of where to learn how to do the skill. Again just a spit ball idea
In terms of wow, people also pay for expansions rather than getting free updates. Every expansion is at least 60 bucks and most people buy the heroic/epic editions that are 100/120 bucks. Top that with a million cosmetic microtransactions, they get enough money to keep going but it’s also not that lucrative for blizzard. They do it because the players keep it alive not because it’s making a lot of money. They have made a million times more money off of Diablo immortal, heroes of the storm, and overwatch (until recently probably)
The fundamental problem with pvp in these games is that the pkers/pvpers never actually want fair fights. They actually very much do enjoy the sleazy and unfair predator-prey dynamic. This becomes exponentially worse when teams are introduced. They actually do want to grief and f with people. Mmo-pvp and specifically "open world pvp" is very different to other games pvp. There just is a lot of dishonesty and ego involved with all of it. Other games pvp is rather a more straightforward competition of who is the best. The actual balanced and competitive mode of pvp in mmos are things like wow arena or in Runescape lms to a lesser extent. Everything else is just glorified banditry with people coping and being dishonest. Pvp in these games is on a decline regardless. People value pve,grinding/progression over pvp either way. It will never be as big of a thing.
A million accounts paying $8-13 a month sounds like a decent return.. Y'all are undermining the fact that they contributed NOTHING to any of the plugins they are trying to paywall. The fact that they proposed essentially botting packages for 8 accounts. They are trying to charge us for customer service... $20 a month is a lot of money to people who don't get paid to play video games.
It's not what they did. It's what they had the audacity to propose. You want to afk? That'll be $5.99 extra per month. Wanna use plug-ins? That'll be another $4.99 per month. Can't afford $13.99 per month? You can play the game with McDonald's ads in the Lumbridge towers Want to guarantee your account's safety? That will be $15.99 per month extra
I cancelled membership with no intend of quitting. I believe it still gives a signal without affecting my own experience. I'm sure they have statistics on cancels and resubs and even if it doesn't cost them anything if I resub before membership expires, that temporary cancellation is an appropriate response for a PR screw up that didn't affect the game yet.
sailing will not be "important" or game breaking because we have teleports, why would we need to sail? its just something fun to do and fill the ocean with content.
If you want to experience an adult playing osrs that has genuinely never played watch MadSeasonShow’s series, he is the GOAT of WoW! Sae bae I highly recommend you will be hooked!
Kinda expected you to react a bit more engaging or "appreciative" of Mat's story about designing rooftops and the heartfelt "i really liked working on runescape" instead of "yeah... awesome". Kind of felt somehow bad for him. Maybe im overanalyzing
bringing agility into the combat system isnt a bad idea at all but it becoming more necessary might bring even more hate for the way it's trained. maybe small xp drops in pvm for agility would be good then
It’s not just EoC that was the issue, for example with dungeoneering they made all the best weapons free, literally a catastrophic blunder, one example that it’s not just eoc anyways
16:45 my biggest thing that rubbed me the wrong way about the whole thing was coming off of leagues seeing 250k people playing at once for a game thats honestly lucky to still exist the way it is being as old as is it, then jagex goes.... welll not good enough we need more money. like fk off
Mat K I like you, I have enjoyed everything you have said in this podcast but at 1:02:00 i completely disagree with you mate. I have played the game for 20 + years and still playing OSRS heavily to this day, Yes right click > Drop was the primary function for a very long time, Yes it was a skill to get good at doing it but it was simply voided once you were given the legal ability to utilise Auto Hotkey for a 1:1 keybind function using mousekeys to simply do the dropping. Shift dropping is a solid & positive QOL function added to the game.
I dunno if matts right only 20-30 people canceled. I canceled my auto-renew for the first time since quitting as a kid. I'm still playing, but if they start milking with negative qol additions I wont be re-subbing. I completely agree everyone 'quitting' is likely still playing, and also that people were sharing screenshots instead of their actual cancelations, but the fact that I did and never have before makes me think a good number of others actually felt the same.
If you want more pvp, dont make the risk highest, make it lower! People would pvp all the time if they didnt loose all their gear when they die! Making it so you loose everything makes pvp into something to avoid at all costs, not make it more popular!
no clue how i landed a spot on this one thanks for listening guys
That’s it?
We don’t know either.
One of the best episodes I've heard, but yeah I would be feeling the same way if I got in with MatK
You guys were great.
Honestly a great pairing
Mod Mat K does not hold back anything. What a legend. I never thought I would get this deep access to the operations at Jagex
Never expected that pairing, lmao. Looking forward to this one.
I can seriously listen to Mod Mat K ramble about anything runescape related for hours; one of the only people that can hold my attention this well
I gotta say, this was one of the most fun cast to listen to. The combinaison of two guests I didnt expect would synergise so well, aswell as one of your best host performance, very thoughtful questions and superb balancing. Great cast!
WHAT A COMBO KEEP THE CASTS COMING LETS GO
Only 38 minutes in, but I was just blown away by Mat K’s thoughts on Project Zanaris. I felt like I got a glimpse into the future. I don’t understand how Jagex could have passed on his pitch.
good point mat makes about sailing around 40:00 we've seen the mechanics but we still don't really know what the actual purpose and value proposition for the sailing gameplay loop is outside of just being another skill to level. being a method of unlocking new islands does sound cool though
the Duo we never expected
@@ubaru & ex mod jed cast next?
I laughed so hard when Sae was like "rooftops suck and are dry and painful!" and then immediately after the break Matt was like... "so anyways I'm the one who designed rooftop agility" 😆
lel
I could listen to Mat K talks about RuneScape every day.
54:45, I think tasty is spot on with the divide between endgame players and casual/early-mid game players. If you really think about it, the game in general really used to be almost a completely different game in terms of what the playerbase did, and partly due to more difficult content just not existing but it's definitely a different game than pre-eoc runescape. It used to be about skilling, getting 99s, and pking, and I guess staking. But it really used to be pretty much skilling and pking. The hardest content at that time I'm pretty sure was arma, or godwars in general. It never used to be about inferno, and raids etc. which require a lot more skill than the old runescape used to require in terms of bossing. Because pking always required a lot of skill even back then, I remember watching "ye im tank" who would probably be a good tribrid even in todays game. Long story short though, endgame players think the game should go in a certain direction, and I feel like the more casual players , or players who played pre-eoc, have a different view of what runescape actually is. It really never used to be about being great at pvm. But todays game is fully pvm focused for the majority. And I think both sides can be happy if they do it the right way. But I do feel like there is a definite divide in terms of like "you're trash because you don't have a infernal cape" etc.
Spot on, truly. For 11 years since we got OSRS I have fought a one-man crusade about how the peak of the game was 2005, when not only was it about skilling with the hard, expressive skill-based endgame being pking, but we lacked the instant kills that gate-keep people from said endgame. And people sometimes wonder what I mean by this so I'll elaborate; before things like void, dark bow, rfd gloves, lunars, torso existed the only way you were full stacking somebody was with a gmaul rush. Pking was about game knowledge and resource management, not mechanical skill, and it felt very gradually rewarding learning to pk. It wasn't some marathon of practicing switches, and we deserve that again.
It is refreshing to see that it only took over a decade for other people to begin understanding what we lost. I really enjoyed Mat's take on the fact the Wilderness is STUFFED with non-pvp content thanks to all the revitalization projects, and that's been a huge missed mark.
Couldn't have asked for a better duo for this episode! Great job setting this up
woah hearing some of the stuff Mat K was saying about customer support and the anti-botting.. that stuff needs to be brought way into the light to the community..
Easily one of the best episode I've listened to so far. It's always a treat when the mods get on the cast!
The casts keep on coming! Let’s goooooo 🔥🔥🔥
Free Rendi
@@ThaGreatWhite813 that’s a solid idea 👍🏿
Mat K is a Gem. If he ever comes back to Jagex im sure we would have some one advocating a lot more with projects and content for the players, you know he would be driving it more than anyone else has.
Tasty is super chill, love how he clearly discussed the topics and gave great insight. Just a real, chill dude
beast cast, good stuff guys. thank you!
I think saebae hits the nail on the head with the agility method that adds just a little bit of dodging/timing skill into it to make it engaging but not overwhelming for most players. It should just be a tiny bit more exp and probably a bit lucrative on some currency/new reward space. Also, someone should really look into the rooftop obstacles, and really jsut any obstacle, and see where the can smooth movement patterns so you don't hjave unnecessary tick delays. Btw animation stalls are awesome: when you click just as you land somewhere, your character stays idle to finish the animation, but the command goes through and you zoom to the next obstacle, those are the best!
Man, Matt talking about Artisan. That was the skill to be added. A skill for us who loved skilling. So many things could have been intertwined and put into that. A real shame it never became anything.
The last time I remember the community got this worked up was when Jagex tried to railroad the Runelite plugin developer
We need episode 2 of this! Tasty and Mat K together on the cast was the dream team!
Why can't Mat K just be my dad..
Perhaps I am, who is your mum?
@@RealMatKPapa ❤
great cast - thanks saeder
S tier episode, love Tasty Saebae and Mat K ❤
I love Mat K but he really thinks only 20 to 30 people cancelled their membership? it has to be way, way higher. this survey blew up, everyone made videos on it, reddit blew up, and the memes were incredible.
It's also about the quality of media and who is likely to come to OSRS. If Charlie blasts a video to 2 million viewers, almost all of them have heard of OSRS but probably few are active members. His video about maxing is good media, encouraging casuals to come back and try, but his video about corruption and mismanagement are only spreading a warranted sense of doubt and mistrust.
There are also many people like me who were outraged by the tone-deaf survey, but did not feel the need to cancel our membership at this stage.
We blasted Jagex/CVC on Reddit and other social media channels in the hope that they would get the message: that *if* any of these proposed changes become a reality, then we will leave (and that’s not an empty threat for me, if OSRS succumbs to enshitification in this manner, I cannot justify continuing to play it when I have a huge backlog of other great games).
But for now, my gaming experience has not changed and I’m continuing to play. Let’s hope they got the message.
maybe. but any publicity is good publicity, as they used to say. i have seen so many new players come to the game, looking to get into it because they saw it on Moist or Asmon or something.
@@eurotwink9740 so, in other words idiots? because CVC won't hear anything besides cancelations
and there definitely were a hell of a lot more cancellations than that. i mean several hubdrets posted their screenshots on reddit. realistically, most don't do that. and the unsubscribe page was literally crashing from the load of users accessing it.
it's definitely in the thousands
YOU did not send a message at all. others did. if anything is reached, younare riding the coat tails of people who aren't dumb enough to think a social media post without financial impact matters.
Listened to that part yesterday so i could be remembering wrong, but wasnt he referencing other outrage events in the past where the community was pissed but only cause 30 people to unsub?
This is honestly a hilarious pairing
I love how all 3 are respectful to each opinion - even if they don’t agree - really nice discussion and lovely flow throughout. Amazing pod as always Sae!
You can't expect the unexpected if you don't expect it
The endgame of project zanaris is people creating entire RPGs in it and selling access to them.
The duo we didn't know we needed ❤
Heck ya this one will be a banger
This is gonna be a good one I can tell
Holy shit beauty and the beast
Mod Matt K being the beauty yeah?
@Feelin_good naur mate
Can't believe you got Mat K on! And the other guy too I guess
crazy collab
@@asterix289 where is behe
Oh this is gonna be good.
Mod Mat K never disappoints 😂
i LOVE the idea of adding member skills to tutorial island.
18:25 @modmatk Bit of a geeza moment innit bruv?
what a fucking lineup wtf
I think raising price and combining membership makes alot of sense to incentives legitimate game play. All the bot farms would still have to bond each one individually where all the legit players would benefit.
Hallowed Sepulchre is so good, if Agility had more content like that the skill would be top tier. It was also a great stepping stone into mastering pathing.
Yeaaaaah
I cannot agree more with Matt's point about Project Zanaris potentially drawing in it's own player pool; We've seen the massive popularity of private server survival games like Valheim, especially among content creators and their fanbases. OSRS would be the PERFECT sandbox for that market of gamers.
Mat K's wildy idea at 1:14:00 is actually so good I was flabbergasted. Being able to lower your total level at will for skilling/pure purposes would be absolutely insane. People could practive PVP on lower levels, or make builds they wanted, it would be amazing.
Wow good episode
Unexpected combo but I love em both
i canceled my membership
@@EverTruu i mean i got 196 days left on my membership that i get to play out - which is what MattK is referring to. Players unsubscribing aka turning off recurring memberships. It doesn't necessarily mean their membership is over. Just that they aren't continuing - the 20-30 number that he was talking about.
@@EverTruu i mean it's okay to resub if you feel they're correcting behavior? That's an odd stance to take. Just because you unsub due to something you disagree with does not mean you won't ever play the game again.
I think that a great wilderness update would be to give a flat damage and accuracy reduction for all styles when attacking someone who doesn't retaliate. They could also make all teleblocks a half teleblock against people who don't retaliate depending on how divisive that would be.
This would incentivize people to look for real fights and would make escaping far more realistic for the PvMers while still leaving the possibility of them being killed
1:10:13 on the topic of people wanting to get into pvp, for me personally I feel like that's not true, people want to get into pvp. But the toxicity and I think for a lot of people the cost of deaths are reasons why they don't. To actually compete, with a decent setup, you have to risk a pretty decent amount. But put the cost aside, the toxicity is really a huge turn off for me. I assume im like most players, I work a full time job, I come home and log in, and do a bit of gaming to relax. And if I were to dive into pvp, having to deal with all that toxicity after a long stressful workday isn't exactly what im looking for after work. I remember getting mad at someone on overwatch and messaging him, and he was like "Bro, I just off a 12 hour shift, could you not" and I fully understood where he was coming from, and I very rarely ever message someone and I took that experience and learned from it and acted differently in the future, but I think the toxicity is really the biggest turn off to pvp for me personally.
I was about to comment and say something similar. I think people do want to learn pvp but the skill gap is so incredibly wide and aside from LMS there's really no place to learn without losing a ton of money (the new duel arena is dead content). Imo I think they should take some sharks out of LMS and add a couple more brews to better simulate wilderness style NH. I think they could also toy around with some servers where you can only enter the wilderness if you're risking below a certain amount and maybe even disable the chat and emotes to remove some toxicity and give new pvpers a way to get into it while risking a minimal amount of gp. Also I kinda think they should limit the amount of worlds where the wilderness is able to be accessed. Like remove the wilderness from 20ish % of the servers.Just a thought and something that they could just try out for a time.
Mat K is so smart. His discussion on what Runescape could be as a platform for custom servers is the type of structure that make private servers and Roblox profitable. How do we get him in charge of Jagex?
This wasn't on my 2025 bingo
i feel like tasty's point around 55-56 mins isn't entirely accurate
old players don't hate new players as a whole, they hate new players who sign up for a game called old school runescape and then complain the game doesn't play like ffxiv or modern world of warcraft
these are the people who sign up and then complain agility sucks, runecrafting sucks, fishing sucks, mining sucks, woodcutting sucks, basically any skill that doesn't get like 250k+ xp/h semi-afk
sailing literally embodies these people perfectly, they hate skilling but because the polls let level 1200 total level dudes who play 15 mins a day on their phone vote on massive, sweeping changes to the game, combined with jagex having lowered the poll threshold for no reason in the past, now we're stuck with what is probably going to be an awful skill that 90% of the people who wanted it in the game will barely interact with it in any meaningful capacity
yes the game needs new players but new players shouldn't come at the cost of destroying the game for people who already like it
skilling updates shouldn't be making skilling more bearable for people who dislike skilling, it should be enhancing the aspects of people who like skilling by furthering the level of skill expression that the game permits, and unfortunately, jagex have completely given up on making good skilling updates which is why almost all of the big skilling updates that come out now, are just dumbing it down for people to be rewarded for barely putting in effort and turning them a minigame
wow finally starting an alt nice
every person on reddit needs to listen to this podcast episode (jagex too)
OSRS would benefit a ton from having in game buyable cosmetics for sure. We don't want in-game purchases that make the game a pay-to-win, but simple cosmetics could generate steady flow for staff as well as give players extra in game options for character building. Which also increases the overall RPG aspect of the game. This community is pretty die hard and I for one love OSRS enough to spend a little extra money to make my character glow or something. :D
Mat K podcasts before GTA 6 🔥🔥🔥
whoa
You know how bad they shit the bed?
Both osrs and rs3 players for once stood together just to say he'll naw cut this owty.
Wild that Tasty said 50 hours a month is casual. 1-2 hours a day is a massive time commitment, in my opinion.
nah
59:30 Players always confuse "easy" with "accessible". This same phenomenon happened with modern controls in fighting games, where veteran players think that making combo systems "easier" would reduce the difficulty of the game, where on the contrary, it just enabled new players to enjoy the experience more, and pro players to focus on strategy, timings, and reaction rather than if they input the correct 7 button combinations to pull off their move. Hotkeys wouldn't reduce the skill of the game, it would just make it a smoother experience for newer players.
I can only speak for myself, but i 100% would quit, and i cancelled my membership
would quit if...?
@uniquehandle-u9p He's talking about if the membership changes they surveyed were actually introduced ingame...
any single one of them?
I also cancelled mine so there's 2 of the 30 LOL
OSRS the only game with a players union
27:55
"Your own personal Polish person"
So you're telling me I can pay money and just call Settled?
about the pvp talk
yall should check albion online `s pvp system. raids,gathering, clanwars etc all with full loot pvp and its rly well designed.
good pod. disagree on the wildy. I think the rewards are good enough. The voidwaker ironman grind is risky and fun.
So... As a PvMer, I am interested in getting into PvP. It's just legitimately overwhelming how much stuff works differently and it feels like everyone who already PvPs is SO far beyond me... I don't even know how to practice and learn the fundamentals without losing my bank. Fighting LMS bots only gets you so far. Where do you even go to learn this stuff if you weren't there by edgeville bank in 2007? I was always in F2P as a kid.
And I'm not even sure there's a clean solution. In my head, an easiest fix is something with an elo system so you fight players of similar skill level. But PvP arena has this and it's dead content. Because of course. You need to have rewards that make the content worth doing or no one will do it. Which means it's either very easy to bring in an alt to die to you so you can farm the rewards, or the rewards have to be the loser's items.
Do PvM until you can afford 100s of sets of cheap gear. You will make that money back. Then buy sets of more expensive gear. That's how I think it could be done, as a noob myself
@@ThisIsMyUA-camAccount1 I don't disagree, but essentially that means the solution is "be so rich that losing your gear doesn't matter anymore." Like... Yeah, but that just feels awful. Like imagine if the meta to learn PvM was to first get rich enough to afford death fees and then slam your head against the wall until it clicks. There's a clear progression to follow and gradually get better, every stage of which is rewarding. PvP lacks this.
I'm all for the "elo" system however you know what it's like in terms of smurfing on games, like on every game you'll always get them - people using new accounts or their friends account but turns out to be Odablock or something.
My personal method would be releasing "oldschool" type worlds based around the 2003-2008 eras and capping the ability to use combo foods, f keys and limiting the weapons to d scim, dds days and get rid of all the prodded weapons having all of us on an even playing field. I've not PKed in over 10+ years and I don't intend to try again now, PvM wise you can learn gradually but with PvP you get chucked in at the deep end and no way of learning - as you say LMS is just botted and full of already good PvPers.. that being said nothing will come good for PvP.
@@adamwoolston253 LMS exists but as someone who hasn't delved into LMS or PvP I hear it isn't that good for learning. They should either tune it differently or make a new minigame entirely. I miss being a kid in the 2000s and everyone was blasting each other right north of Varrock. It'd be cool to see that come back but I don't think it'll happen. If someone wants to do PvP they'll play Arena Breakout or CoD or something
@@KidzOnDidz smurfing will definitely be a thing, but I'd rather have an accessible PvP scene with the occasional Smurf than have it be impenetrable. One can hope and cope that with how long it takes to build an account and with decent anti-cheat (hahahaha), smurfing will be very minor
Early in the episode still, but I think I have a good solution for the whole character slot/membership discussion that would work out for the players as well as Jagex.
They should decouple membership from your character and attach it to your Jagex account, and then you can log in on any character linked to your account and play on member worlds. Then you could play whatever character you feel like that day, and if you want to switch you just have to log out. Jagex could then introduce a multibox subscription or fee for the more extreme players that like to run multiple clients at once. They’d be able to still pull in the revenue of power users, while generating some good will with the community.
The monkey's paw curls a finger. You can no longer maintain membership on non-Jagex accounts.
57:50 LAUGHING OUT LOUD 😂
Mat K the goat
My question for Mat K, Tasty & Sae Bae -
So you spoke about Jagex is a company that needs to keep the shareholders happy legally as it comes from a money perspective.
So OSRS has fundamentally had no change for the last 12 years and its clearly grown better with more people being attracted to and coming to play, so my question is why after 12 years are we talking about potential implementation of MTX etc and why was this conversation/survey etc not brought up over a decade ago? Makes zero sense to what your answer was Mat K. Cheers.
I assume it was understood that people would've left if they added mtx early on. Osrs wouldn't be what it is now if they had
@simplykody7248 yeah thats not my question bro.
I'm saying OSRS has been fucking successful, so why the fuck are jagex talking about MTX now and not a decade ago - my point is it's been fine without.....
@@ThendorienNew venture capital ownership trying to milk OSRS dry
Nice 👍
Disagree with you on the quitting part, saying they wont because "analytics" is moronic RS history has proved time and time again they will leave in droves if the game turns to shit.
Mat K is right about people not actually quitting yet and reddit posts being faked, but when it comes to fucking with people's IRL money in the audacious ways Jagex proposed, you're just asking for them to leave.
Edit: Mat K's comments on removing everything non-pvp from wild and allowing you to customize your stats is actually pretty cool, I'd try that
make it like you have an x/1000 chance to "dodge" an incoming hit where x is your agility lvl
1:45:24 in terms of the skill tutorials. A spit ball idea would be, what if the “skill tutors” that are around the land had an option to do a tutorial on their specific skill that you could access by talking to them in game, so you’d only have to do the tutorial if you wanted to an the skill guide could advise you to speak to the tutor as a sign post of where to learn how to do the skill. Again just a spit ball idea
No timestamps?
How tf did you get this couple together? Lol
@@cestandmuni3849 cocaine and ketchup
In terms of wow, people also pay for expansions rather than getting free updates. Every expansion is at least 60 bucks and most people buy the heroic/epic editions that are 100/120 bucks. Top that with a million cosmetic microtransactions, they get enough money to keep going but it’s also not that lucrative for blizzard. They do it because the players keep it alive not because it’s making a lot of money. They have made a million times more money off of Diablo immortal, heroes of the storm, and overwatch (until recently probably)
The fundamental problem with pvp in these games is that the pkers/pvpers never actually want fair fights. They actually very much do enjoy the sleazy and unfair predator-prey dynamic. This becomes exponentially worse when teams are introduced. They actually do want to grief and f with people.
Mmo-pvp and specifically "open world pvp" is very different to other games pvp. There just is a lot of dishonesty and ego involved with all of it.
Other games pvp is rather a more straightforward competition of who is the best.
The actual balanced and competitive mode of pvp in mmos are things like wow arena or in Runescape lms to a lesser extent.
Everything else is just glorified banditry with people coping and being dishonest. Pvp in these games is on a decline regardless. People value pve,grinding/progression over pvp either way. It will never be as big of a thing.
A million accounts paying $8-13 a month sounds like a decent return.. Y'all are undermining the fact that they contributed NOTHING to any of the plugins they are trying to paywall. The fact that they proposed essentially botting packages for 8 accounts. They are trying to charge us for customer service... $20 a month is a lot of money to people who don't get paid to play video games.
It's not what they did. It's what they had the audacity to propose.
You want to afk? That'll be $5.99 extra per month.
Wanna use plug-ins? That'll be another $4.99 per month.
Can't afford $13.99 per month? You can play the game with McDonald's ads in the Lumbridge towers
Want to guarantee your account's safety? That will be $15.99 per month extra
I cancelled membership with no intend of quitting. I believe it still gives a signal without affecting my own experience. I'm sure they have statistics on cancels and resubs and even if it doesn't cost them anything if I resub before membership expires, that temporary cancellation is an appropriate response for a PR screw up that didn't affect the game yet.
sailing will not be "important" or game breaking because we have teleports, why would we need to sail? its just something fun to do and fill the ocean with content.
If sailing doesn't come out til the end of 2026 thats insanity
If you want to experience an adult playing osrs that has genuinely never played watch MadSeasonShow’s series, he is the GOAT of WoW! Sae bae I highly recommend you will be hooked!
Why is tasty trying to rizz me up in a yt thumbnail
1:01:02 We all know the reason you don't like shift click drop Mat K. "Little bit of technique in there as well."
why is tasty doing the Ilia Tuporia face
@@rgzrgz 😂😂😂😂😂😂
@@rgzrgz 😂😂😂😂
Kinda expected you to react a bit more engaging or "appreciative" of Mat's story about designing rooftops and the heartfelt "i really liked working on runescape" instead of "yeah... awesome". Kind of felt somehow bad for him. Maybe im overanalyzing
The lineup?!?
bringing agility into the combat system isnt a bad idea at all but it becoming more necessary might bring even more hate for the way it's trained. maybe small xp drops in pvm for agility would be good then
It’s not just EoC that was the issue, for example with dungeoneering they made all the best weapons free, literally a catastrophic blunder, one example that it’s not just eoc anyways
16:45 my biggest thing that rubbed me the wrong way about the whole thing was coming off of leagues seeing 250k people playing at once for a game thats honestly lucky to still exist the way it is being as old as is it, then jagex goes.... welll not good enough we need more money. like fk off
Mat K I like you, I have enjoyed everything you have said in this podcast but at 1:02:00 i completely disagree with you mate.
I have played the game for 20 + years and still playing OSRS heavily to this day, Yes right click > Drop was the primary function for a very long time, Yes it was a skill to get good at doing it but it was simply voided once you were given the legal ability to utilise Auto Hotkey for a 1:1 keybind function using mousekeys to simply do the dropping. Shift dropping is a solid & positive QOL function added to the game.
add mounts, they only work outside of wilerness/pvp worlds, have them move at +1 base run speed with no energy cost
How am I first again for an absolute banger.
I dunno if matts right only 20-30 people canceled. I canceled my auto-renew for the first time since quitting as a kid. I'm still playing, but if they start milking with negative qol additions I wont be re-subbing. I completely agree everyone 'quitting' is likely still playing, and also that people were sharing screenshots instead of their actual cancelations, but the fact that I did and never have before makes me think a good number of others actually felt the same.
If you want more pvp, dont make the risk highest, make it lower! People would pvp all the time if they didnt loose all their gear when they die! Making it so you loose everything makes pvp into something to avoid at all costs, not make it more popular!