One thing I often find even more useful than references (depending on what I'm making) are measurements -- its easy to get something like a table correctly proportioned but the wrong actual size (and they often aren't as tall as you might guess when you measure them). Then, I don't usually make scenes in Blender, so much as individual props so that I can build the scenes in a game engine (usually Unity at the moment).
I can recoment the course. Bought it some weeks ago and watched it straigt thru multible times. Grant gave me my love for blender back, after I loose the track after the release of 2.8 back in the days.
Love these videos Grant - thank you for all of the hard work that goes into making videos such as these. Could you PLEASE create a short series on box-modelling a pixar-style character and rigging of that character?
I ❤ your Tutorials and own most of them on GDTV (but a tiny suggestion would be to re-record the ones that also have Rick in and make it just you, I'm sure he's a lovely guy .. just a little distracting x)
Some feedback that the link click through to the course renders badly on my iPhone 15 and a bit confusing. Will head to the desktop as I think I’ll snaffle this one…
Hi Grant, I really love your tutorials and I've even got a few of your courses on Udemy. I just wish you would also offer LIVE classes based on the course materials you have already. It would be great to interact with you and I hope you consider this idea. 🙂
My problem isn't low or high poly, rather my spatial coordination is absolute garbage. I can barely walk without crashing into things. Thinking to myself that I'm insane to take up learning 3D art when I can barely get perspective or proportions correct. I've been doing a practice project recently that should have taken a most a week, and I'm on month four, because I can't just get the size and shapes to "feel right." Doesn't help having symmetry/order OCD.
Don't jump into modelling first, make a blockout first and get the proportions and placement right. Render your blockout and bring it to any photo editing software. Put your render above your reference image and decrease its opacity. Compare the two and make changes accordingly. Do this until you get everything accurately placed. This excercise is going to improve your spatial coordination.
I'm back after 12 years and you're still here talking about topology, ngons and if they can cause problems in rendering. Jesus we are in 2025 almost, how is it possible that this is still a problem for this software>?
I just purchased the 6 course bundle for $30. What a great deal! Thanks Grant.
Hope you enjoy it!
One thing I often find even more useful than references (depending on what I'm making) are measurements -- its easy to get something like a table correctly proportioned but the wrong actual size (and they often aren't as tall as you might guess when you measure them).
Then, I don't usually make scenes in Blender, so much as individual props so that I can build the scenes in a game engine (usually Unity at the moment).
I can recoment the course. Bought it some weeks ago and watched it straigt thru multible times. Grant gave me my love for blender back, after I loose the track after the release of 2.8 back in the days.
Thanks
Great video!
Learned a lot.
The single vertex beveling is indeed useful, when used like you did!
Love these videos Grant - thank you for all of the hard work that goes into making videos such as these. Could you PLEASE create a short series on box-modelling a pixar-style character and rigging of that character?
great video as usual from Grant :) bought this course few weeks ago, is on the "to-do" list :)
Hope you enjoy it!
Super cool scene!
As always your video is awesome, Grant! Thanks! 🖖🏻
This is really great! 🎉
I actually made my own bundle for $30, not as cost effective but several courses that look useful for my work
I ❤ your Tutorials and own most of them on GDTV (but a tiny suggestion would be to re-record the ones that also have Rick in and make it just you, I'm sure he's a lovely guy .. just a little distracting x)
can you make tutorial how to bake the low poly materials to one texture and import it to game engine such as Unity
It's not particularly optimal but I do have a tutorial on that
babe wake up new grant abbitt video just dropped
I really liked that lighting part at the end. Is that tutorial part of the gamedev TV 6pack or you have that on YT as well?
Its part of the pack in the course. There are some tutorials about on UA-cam though I believe
@@grabbitt Thanks. I have no problem getting the courses, they looked good.
I have never the Decimate modifier with Collapse, what purpose did that have?
The decimate gives it a low poly feel
I've heard people say that game models should be all one model (rather than made up of separate objects). Is this true, or outdated thinking?
It's generally unnecessary these days
Some feedback that the link click through to the course renders badly on my iPhone 15 and a bit confusing. Will head to the desktop as I think I’ll snaffle this one…
Thanks for the info
This video was super helpful thanks! Do you ever think about doing live streams again?
Maybe some day
Hi Grant, I really love your tutorials and I've even got a few of your courses on Udemy. I just wish you would also offer LIVE classes based on the course materials you have already. It would be great to interact with you and I hope you consider this idea. 🙂
I'm thinking through this idea and maybe there'll be something in the future
Please give some texturing tip's
ua-cam.com/video/Komry1kruHs/v-deo.html i did in my last video
Is this a new course?
Yes it's blender 4.2
My problem isn't low or high poly, rather my spatial coordination is absolute garbage. I can barely walk without crashing into things. Thinking to myself that I'm insane to take up learning 3D art when I can barely get perspective or proportions correct. I've been doing a practice project recently that should have taken a most a week, and I'm on month four, because I can't just get the size and shapes to "feel right." Doesn't help having symmetry/order OCD.
Don't jump into modelling first, make a blockout first and get the proportions and placement right. Render your blockout and bring it to any photo editing software. Put your render above your reference image and decrease its opacity. Compare the two and make changes accordingly. Do this until you get everything accurately placed. This excercise is going to improve your spatial coordination.
tsrif
I'm back after 12 years and you're still here talking about topology, ngons and if they can cause problems in rendering. Jesus we are in 2025 almost, how is it possible that this is still a problem for this software>?
It kind of isn't a problem but I still have to tell everybody 😂
Türkçe alt yazıyıda aktif edersen çok memnun olurum sürekli takipteyim benim için blendırın peygamberi gibisin
I'm not sure there's anything I can do this end but I'll take a look