Essential Tips for Low Poly Scenes - Blender Tutorial

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 43

  • @RealGaryGibson
    @RealGaryGibson 21 день тому +5

    I just purchased the 6 course bundle for $30. What a great deal! Thanks Grant.

    • @grabbitt
      @grabbitt  21 день тому +1

      Hope you enjoy it!

  • @BlackJar72
    @BlackJar72 21 день тому +2

    One thing I often find even more useful than references (depending on what I'm making) are measurements -- its easy to get something like a table correctly proportioned but the wrong actual size (and they often aren't as tall as you might guess when you measure them).
    Then, I don't usually make scenes in Blender, so much as individual props so that I can build the scenes in a game engine (usually Unity at the moment).

  • @plueschAMAZONE
    @plueschAMAZONE 21 день тому +4

    I can recoment the course. Bought it some weeks ago and watched it straigt thru multible times. Grant gave me my love for blender back, after I loose the track after the release of 2.8 back in the days.

  • @a_blue_chicken1093
    @a_blue_chicken1093 21 день тому +4

    Great video!
    Learned a lot.
    The single vertex beveling is indeed useful, when used like you did!

  • @griffin5012
    @griffin5012 12 днів тому

    Love these videos Grant - thank you for all of the hard work that goes into making videos such as these. Could you PLEASE create a short series on box-modelling a pixar-style character and rigging of that character?

  • @astridtrisorio4894
    @astridtrisorio4894 20 днів тому

    great video as usual from Grant :) bought this course few weeks ago, is on the "to-do" list :)

    • @grabbitt
      @grabbitt  20 днів тому +1

      Hope you enjoy it!

  • @MagevoStudio
    @MagevoStudio 19 днів тому

    Super cool scene!

  • @EvgenyTroshkin
    @EvgenyTroshkin 21 день тому

    As always your video is awesome, Grant! Thanks! 🖖🏻

  • @marioVSN
    @marioVSN 20 днів тому

    This is really great! 🎉

  • @bovineox1111
    @bovineox1111 19 днів тому

    I actually made my own bundle for $30, not as cost effective but several courses that look useful for my work

  • @Chloe2ndLife
    @Chloe2ndLife 21 день тому +1

    I ❤ your Tutorials and own most of them on GDTV (but a tiny suggestion would be to re-record the ones that also have Rick in and make it just you, I'm sure he's a lovely guy .. just a little distracting x)

  • @1Gonkey1
    @1Gonkey1 14 днів тому

    can you make tutorial how to bake the low poly materials to one texture and import it to game engine such as Unity

    • @grabbitt
      @grabbitt  14 днів тому +1

      It's not particularly optimal but I do have a tutorial on that

  • @abigailb5706
    @abigailb5706 21 день тому +8

    babe wake up new grant abbitt video just dropped

  • @SolearGnG
    @SolearGnG 12 днів тому

    I really liked that lighting part at the end. Is that tutorial part of the gamedev TV 6pack or you have that on YT as well?

    • @grabbitt
      @grabbitt  11 днів тому +1

      Its part of the pack in the course. There are some tutorials about on UA-cam though I believe

    • @SolearGnG
      @SolearGnG 11 днів тому

      @@grabbitt Thanks. I have no problem getting the courses, they looked good.

  • @Spiffer
    @Spiffer 21 день тому

    I have never the Decimate modifier with Collapse, what purpose did that have?

    • @grabbitt
      @grabbitt  21 день тому +1

      The decimate gives it a low poly feel

  • @ProjectHelisexuality
    @ProjectHelisexuality 19 днів тому

    I've heard people say that game models should be all one model (rather than made up of separate objects). Is this true, or outdated thinking?

    • @grabbitt
      @grabbitt  19 днів тому +1

      It's generally unnecessary these days

  • @bovineox1111
    @bovineox1111 19 днів тому

    Some feedback that the link click through to the course renders badly on my iPhone 15 and a bit confusing. Will head to the desktop as I think I’ll snaffle this one…

    • @grabbitt
      @grabbitt  19 днів тому +1

      Thanks for the info

  • @Brickmatician
    @Brickmatician 20 днів тому

    This video was super helpful thanks! Do you ever think about doing live streams again?

  • @sarahdeecreates
    @sarahdeecreates 20 днів тому

    Hi Grant, I really love your tutorials and I've even got a few of your courses on Udemy. I just wish you would also offer LIVE classes based on the course materials you have already. It would be great to interact with you and I hope you consider this idea. 🙂

    • @grabbitt
      @grabbitt  20 днів тому

      I'm thinking through this idea and maybe there'll be something in the future

  • @sharashhasnine-nm4hy
    @sharashhasnine-nm4hy 21 день тому

    Please give some texturing tip's

    • @grabbitt
      @grabbitt  21 день тому

      ua-cam.com/video/Komry1kruHs/v-deo.html i did in my last video

  • @agungwidinugroho554
    @agungwidinugroho554 20 днів тому

    Is this a new course?

    • @grabbitt
      @grabbitt  20 днів тому

      Yes it's blender 4.2

  • @leegaul2161
    @leegaul2161 21 день тому +2

    My problem isn't low or high poly, rather my spatial coordination is absolute garbage. I can barely walk without crashing into things. Thinking to myself that I'm insane to take up learning 3D art when I can barely get perspective or proportions correct. I've been doing a practice project recently that should have taken a most a week, and I'm on month four, because I can't just get the size and shapes to "feel right." Doesn't help having symmetry/order OCD.

    • @STANY0307
      @STANY0307 21 день тому +4

      Don't jump into modelling first, make a blockout first and get the proportions and placement right. Render your blockout and bring it to any photo editing software. Put your render above your reference image and decrease its opacity. Compare the two and make changes accordingly. Do this until you get everything accurately placed. This excercise is going to improve your spatial coordination.

  • @bandor_man.
    @bandor_man. 21 день тому

    tsrif

  • @Norman_Peterson
    @Norman_Peterson 14 днів тому

    I'm back after 12 years and you're still here talking about topology, ngons and if they can cause problems in rendering. Jesus we are in 2025 almost, how is it possible that this is still a problem for this software>?

    • @grabbitt
      @grabbitt  14 днів тому +1

      It kind of isn't a problem but I still have to tell everybody 😂

  • @marufozkaya1058
    @marufozkaya1058 21 день тому +1

    Türkçe alt yazıyıda aktif edersen çok memnun olurum sürekli takipteyim benim için blendırın peygamberi gibisin

    • @grabbitt
      @grabbitt  21 день тому +1

      I'm not sure there's anything I can do this end but I'll take a look