Forbidden Shading Tips // Blender Tutorial

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 123

  • @CGMatter
    @CGMatter  15 днів тому +46

    hey gang - so this is what i got lol
    the wireframe solutions in particular have been bugging me - there must be a better way
    anyhow...
    if you wanted to try out brilliant here is that info:
    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/CGMatter/ . You’ll also get 20% off an annual premium subscription.

    • @cowbless
      @cowbless 15 днів тому +1

      Dude, I've been collecting ways to detect edges/wireframes, and it's a pain.
      It's simple enough by using geonodes and generating real geo, but doing it via shader only (especially in Eevee) is kinda hard.
      You can store edge angles as attributes and then use it for shading (good edge wear), I wish you could also use geonodes to mark edges freestyle - this, I believe, is yet to be exposed as a parameter to geonodes.
      One very funny thing you can do to edge detect in live is to create a gaussian blur edge detector shader, and use it as a lens for your scene. You'd have to use Glass BSDF + Shader to RGB to calculate it though, since we can't otherwise blur the result easily.

    • @us2ra
      @us2ra 15 днів тому

      @@cowbless can you give more info on the last one?

    • @BaronFactotum
      @BaronFactotum 15 днів тому +1

      Some great shader tips/hacks in this video. You should make a video on roughness truncation! I've got a tutorial on my channel but it'd be great if you popularized the technique.

    • @MikePouch
      @MikePouch 13 днів тому +2

      I have a simple way that I do wireframes that I never hear talked about. Not a shader (or worse, modifier), but rather, I just use the wireframe viewport shading, turn off or reduce X-Ray, turn off overlays, and then Viewport Render Image or Animation. "Renders" lightning fast, and you can adjust the colors of the lines in material settings, or just make them randomized per object. You could just render it completely black and white and then composite it over a real proper render.

  • @orcanimal
    @orcanimal 15 днів тому +84

    This man has achieved savant level understanding of Blender. Holy moly

  • @AlexFremdwelt
    @AlexFremdwelt 15 днів тому +121

    All I understood is that if you spoke twice as fast, you could show us about 40 tips in the same amount of time.

  • @HeiniGurke
    @HeiniGurke 15 днів тому +40

    There were quite a few tips where I initially thought "oh, I know this one" - immediately followed by: "OOoh, that's even cleverer", really really good collection. Appreciate your speed and conciseness too. Just imagine this was in the normal youtuber speed. The moment you'd get to the end, a newer blender version would have already come out making some of these obsolete...

  • @AHSEN.
    @AHSEN. 14 днів тому +10

    8:24 beware, this is a box blur and won't look very good. By summing a bunch of white noise nodes, you can get a sort of gaussian distribution (the more you have, the more accurate it will be, at the cost of performance), or you can build a circle distribution function by using xy from the white noise texture as polar coordinates and applying sqrt(x) on the radius.
    Good video as always :). I'll definitely use that ambient occlusion based procedural texturing technique!

  • @hardwire666too
    @hardwire666too 15 днів тому +15

    This might be some the most useful material tips I have ever seen. Some of them I have googled and found no answers for. *chefs kiss*

  • @plusonerabbit
    @plusonerabbit 14 днів тому +3

    4:11 just a note: this is reinterpreting the values that make up the normal vectors as points in 3D space and measuring the euclidean distance between them, so how big the output is doesn't really *mean* anything concrete besides 0 = same. it might also have a bit of an odd curve to its output. if you ever want to actually measure *how* different they are, rather than whether they're different at all, you should take the dot product of the two normals and pass it into an arc cosine, which will give you the angle difference in radians

  • @AtaurRaziq
    @AtaurRaziq 14 днів тому +2

    Imagine walking around Blender with this amount of knowledge. Thanks for your contribution to the Blender community

  • @micahsmith6472
    @micahsmith6472 14 днів тому +1

    I’ve actually used the point density node exactly once for a very specific use case. I was making a balloon animation of it inflating and deflating using cloth physics and the pressure settings, and I used point density to drive the mix factor between 2 shaders - one for the opaque, rough, darker colored deflated balloon and one for the translucent, shiny, lighter colored inflated balloon. It took a lot of time to dial in the settings but it turned out pretty good in the end.
    Of course, now a lot of that could be made much better and probably more easily with geometry nodes driving the factor with an attribute, but fields didn’t even exist yet back when I made it.

  • @SubsurfaceTalks
    @SubsurfaceTalks 14 днів тому +5

    Sampling a gradient!🤯🤯🤯🤯 Insane! Thanks!

  • @CGGeek
    @CGGeek 14 днів тому +7

    nice stuff mate! pro move -even tho its already fast paced, watch at 1.25x speed and get smarter even faster (definitely not me accidently doing that lol)

  • @jimmysgameclips
    @jimmysgameclips 14 днів тому +1

    I'm 3 minutes in and convinced this will probably be the greatest Blender tutorial ever made

  • @hameddesign70
    @hameddesign70 15 днів тому +18

    i remember a few years ago just before geometry nodes existed, this psychopath was modeling entire scene using shader nodes, literally like a person alone in a jail with lots of walls to draw on, he thinks the shader nodes are the walls btw

  • @omegaz476
    @omegaz476 11 днів тому +1

    peak video
    at 8:22, you should add a vector math node set to normalize between the subtract and scale nodes to make the blur even and remove the streaks

  • @HouseOfNifty
    @HouseOfNifty 15 днів тому +23

    That first tip made me yell "OH SHIT" involuntarily.

  • @WaterGuuru
    @WaterGuuru 2 дні тому

    you are truly a genius, I love your tutorials.

  • @xxhansonmaxx
    @xxhansonmaxx 13 днів тому

    you're the most consistent genius

  • @Optimus97
    @Optimus97 14 днів тому

    Where have you been with that gradient eyedropper tip all this time, I desperately needed that 🙏

  • @HerrWolfgangDe
    @HerrWolfgangDe 15 днів тому +2

    you‘re awesome 🤙

  • @user-le2zv6go3v
    @user-le2zv6go3v 9 днів тому

    this bevel shader, then ambient occlusion all that .. I was not ready for it, so cool!

  • @vipergx
    @vipergx 13 днів тому

    That last tip is golden

  • @fatcat5323
    @fatcat5323 12 днів тому

    I didn't know about any of these tips. Thank you so much!

  • @kenttimothy
    @kenttimothy 15 днів тому +1

    bro wtf my mind is so blown, insane tips

  • @man_art_man
    @man_art_man 14 днів тому

    As usual awesome amount of knowledge in a pressed format 👍🏻👍🏻👍🏻

  • @RaffoVFX
    @RaffoVFX 15 днів тому +1

    21 lazy tutorials all in 1.
    The rebar trick is my favourite

  • @a_blue_chicken1093
    @a_blue_chicken1093 15 днів тому +1

    man wtf is this. Such great tips! True forbidden knowledge.

  • @jamescombridgeart
    @jamescombridgeart 15 днів тому

    Omg the gradient one is nuts 🚀

  • @davidmcsween
    @davidmcsween 15 днів тому

    So glad all those coordinate shapes are in one handy place next time I forget them! Thanks ;-)

  • @salutcava1578
    @salutcava1578 15 днів тому +1

    Thank you mister CGMatter!

  • @ThatGuy_33
    @ThatGuy_33 15 днів тому

    A trick that I’ve used a couple of times is plugging the color from a vernoy texture Into the normal socket. This is some thing that I first saw in an old blender guru snow material tutorial.

  • @Dapper_the_slapper
    @Dapper_the_slapper 11 днів тому

    Jeez, I've been watching your vids for ages and wasn't subbed. Today that changes!

  • @ComputerClass-n7k
    @ComputerClass-n7k 13 днів тому

    a true master of craft

  • @phischphood
    @phischphood 13 днів тому

    I had been looking for how to get the vertex weight in the shader graph a few weeks ago, my Google search suggested using geometry nodes, setting an attribute and using that. Your way is much simpler!

  • @mihailazar2487
    @mihailazar2487 14 днів тому +2

    02:40 I can't believe you did not use the F2 option in the voronoi. it makes it look much more circuitboard-y

  • @yujinzushi9671
    @yujinzushi9671 14 днів тому

    Thanks for video, didn`t even know about Point Density node 🔥

  •  14 днів тому

    You're channel is a f.cking good source of knowledge !!! Respect and as usual, really great video.

  • @Vineeta1007
    @Vineeta1007 14 днів тому

    Thank you so much! These are really useful!!

  • @RobertLandivar
    @RobertLandivar 13 днів тому

    Incredible video. I love your channel

  • @theminecraft4202
    @theminecraft4202 15 днів тому

    hey, who knew i could still learn one or two tricks with the shader editor

  • @boukhfouad2095
    @boukhfouad2095 14 днів тому

    those are a really helpful tips thank you man

  • @MohammedAhmed-tu5es
    @MohammedAhmed-tu5es 14 днів тому

    Amazing tutorial! Is this the speed you normally speak or did you speed up the video in editing?

  • @MilanRys
    @MilanRys 7 днів тому

    Awesome! Mindblowing during first seconds a now I am somewhere deep in space :)

  • @Joshua_S
    @Joshua_S 15 днів тому +1

    Love the hairclip

  • @gaia35
    @gaia35 15 днів тому

    Thanks for the vid, try eating cap and stem of mushroom.

  • @Mix3Design
    @Mix3Design 15 днів тому +1

    Some useful stuff here mate 😮

  • @optiphonic_
    @optiphonic_ 12 днів тому +1

    I appreciate this so much thanks

  • @janebalmy
    @janebalmy 14 днів тому

    so good! thank you!

  • @zurasaur
    @zurasaur 14 днів тому

    I never seen anyone understand the vector math so well 😂 man created voronoi shapes from scratch

  • @Newemka
    @Newemka 15 днів тому

    Great knowledge compilation! Thanks!

  • @kingkonefpv4553
    @kingkonefpv4553 15 днів тому

    you made my life better, not even a minute in =O thxx yous - E and drag

  • @deedyago
    @deedyago 15 днів тому

    he literally managed to render smth out without any object.... what a legend

  • @WannabeMarysue
    @WannabeMarysue 15 днів тому

    cool tips, will help with some NPR I've been doing

  • @nirmansarkar
    @nirmansarkar 15 днів тому +1

    You've become the Dr. Manhattan of Blender.

  • @William-nw4sk
    @William-nw4sk 15 днів тому

    Underrated.

  • @yujinzushi9671
    @yujinzushi9671 14 днів тому

    21:20 this method has a nuance if you want one face gap between selection cause of vertex storing attribute. That can be annoying to fix this by using two vertex groups for nearby vertexes, but "Shift Ctrl Numpad +" hotkey (Select Next Active) can be usefull in these cases. I`ve also heard about edges groups and faces groups addons. Seems cool but didn`t use them

  • @BlenderInferno
    @BlenderInferno 15 днів тому +1

    Awesome video!

  • @stillremain.artwork
    @stillremain.artwork 8 днів тому

    Watching these "hacks" made my brain unwrap, quad remesh, triangulate, calculate the distance from the UV coordinates to the edge of the mesh and retopologize. thank you daddy

  • @iamMCL
    @iamMCL 15 днів тому

    This is actually so useful tysm for this vid

  • @YentaTheGamer
    @YentaTheGamer 14 днів тому

    I completely zoned out from "which looks nothing like a circuit board" to "and just like that"

  • @zacsamuel7295
    @zacsamuel7295 15 днів тому

    great stuff! thanks

  • @webinatic216
    @webinatic216 15 днів тому

    First tip had my jaw on the ground.

  • @tendividedbysix4835
    @tendividedbysix4835 15 днів тому

    awesome tips!

  • @ritpop
    @ritpop 14 днів тому

    Wtf You blow my mind in less than a minute!!!

  • @Jerdeeen
    @Jerdeeen 15 днів тому

    Hell yeah dude love your videos

  • @gardenstein
    @gardenstein 14 днів тому

    I love you so much for this

  • @byAndreasEkberg
    @byAndreasEkberg 14 днів тому

    thank you for your service ; )

  • @IrocZIV
    @IrocZIV 15 днів тому

    Soooo much info!

  • @pn4960
    @pn4960 15 днів тому

    Super nice !

  • @abdullahimuhammed6550
    @abdullahimuhammed6550 10 днів тому

    2 mins in and I know I'm not going to sleep tonight.

  • @yppep1282
    @yppep1282 15 днів тому +1

    I love you bro

  • @alkavyrus
    @alkavyrus 2 дні тому

    51 seconds in and I already had to like this video you psycho3dmagician

  • @frostDAirk
    @frostDAirk 13 днів тому

    Greate tips!!!

  • @jkartz92
    @jkartz92 15 днів тому +1

    while using box mapping, should we use generated or object and what's the difference between them?

    • @theminecraft4202
      @theminecraft4202 15 днів тому +1

      both will behave the same as long as your object has uniform/applied scale. Basically the difference is that generated will deform when you scale your object and object will not. ua-cam.com/video/_6o7FTU1jvI/v-deo.html

    • @gordon7936
      @gordon7936 15 днів тому +1

      protip: use geometry position and it will use real constant position no matter object scale/rotation

  • @infobybala
    @infobybala 15 днів тому

    mind blown!

  • @megazinji
    @megazinji 12 днів тому +1

    just wow

  • @murilosuzuki1264
    @murilosuzuki1264 15 днів тому

    this is the blender equivalent of the library of alexandria

  • @adiiiiii1
    @adiiiiii1 15 днів тому

    This clip should be named "I have PhD in Blender" 😄

  • @jk44593
    @jk44593 15 днів тому

    Here for the beard. Santa Clause is real.

  • @Type_A_films
    @Type_A_films 15 днів тому

    dude is GOD

  • @pn4960
    @pn4960 14 днів тому +1

    The vertex group attribute doesn't work for me, even when I connect attribute factor to view (I spelled the group correctly since I copy-pasted the name).

    • @pn4960
      @pn4960 14 днів тому

      I'm becoming insane over this

    • @pn4960
      @pn4960 14 днів тому

      I'm using blender 4.2

    • @sylpisophiasforge162
      @sylpisophiasforge162 3 дні тому

      @@pn4960 While you have the face selected, press Ctrl-G then click "Assign to new group". If you just select the face and clicked assign, it will not work.

  • @gordonbrinkmann
    @gordonbrinkmann 15 днів тому

    To reset the UVs you don't have to make any seams at all.

  • @deslomator
    @deslomator 12 днів тому

    When the video ended I realized I was hardly breathing.

  • @wfthkttn
    @wfthkttn 13 днів тому

    I'm here just for the thumbnails

  • @haest21
    @haest21 15 днів тому

    Wow, it's not clickbait

  • @azerqerty2277
    @azerqerty2277 15 днів тому

    5:25 wooow

  • @RenderRides
    @RenderRides 15 днів тому

    i fucking love you.

  • @fabriziolorito
    @fabriziolorito 14 днів тому

    Great

  • @inanis_exe
    @inanis_exe 15 днів тому

    4 years in, feel like newbie again, bro cooked

  • @kingbakul7436
    @kingbakul7436 13 днів тому

    AMEZINGGG..

  • @baskapes762
    @baskapes762 14 днів тому

    Bro knows Blender ❌ Bro is Blender ✅

  • @GaryParris
    @GaryParris 14 днів тому

    excellent! :O)

  • @nathan_smith
    @nathan_smith 15 днів тому +2

    Blegend

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo 15 днів тому

    god bless you

  • @harpoonlobotomy
    @harpoonlobotomy 10 днів тому

    I've managed to get everything working except the geo proximity at 22:38 - I just have a blank face with no sign of the string. It's such a simple little node tree but I can't figure out what on earth I'm doing wrong. I can preview the meshed curve, I can preview the plane, but once I connect the Distance noodle to the viewer it's pure white. Connecting the plane geometry and the Distance to the group output just shows the plane. Any ideas?

    • @harpoonlobotomy
      @harpoonlobotomy 10 днів тому

      Ah shit, I didn't subdivide the plane enough. At least now I know what I was doing wrong.

  • @Jaenschken93
    @Jaenschken93 15 днів тому +1

    I get the distinct impression that you know how to do math.

  • @Ismailoff_eth
    @Ismailoff_eth 14 днів тому

    nah if someone says CGMatter simulated particles in shading node I didn't get exited

  • @ckiborg
    @ckiborg 14 днів тому

    click & drag for collors 🤯🤯🤯🤯🤯🤯🤯🤯

  • @biniyambelay2665
    @biniyambelay2665 15 днів тому

    does this all live your mind😭

  • @alexandermoyle9034
    @alexandermoyle9034 13 днів тому

    m'thanks m'Blend Sage

  • @004307ec
    @004307ec 14 днів тому