The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion

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  • Опубліковано 31 січ 2021
  • In this 2018 GDC session, Future Friends Games' Thomas Reisenegger discusses practical elements such astools, rough timelines and checklists you can consider for each stage of your PR campaign.
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КОМЕНТАРІ • 36

  • @StevenYen
    @StevenYen 2 роки тому +19

    I've watched a few of these gaming marketing talks now and this is by far the best one I've seen. Great overview of everything that needs to happen in a successful plan with easy to understand explanations. Thank you!

  • @stuckfart
    @stuckfart 2 місяці тому +1

    9:21 i lept out of my chair when he mentioned niche! literally one of my favorite games lmao

  • @prubenheeren707
    @prubenheeren707 3 роки тому +20

    Very valuable free advice. This guy knows his stuff, awesome talk!

  • @harrysanders818
    @harrysanders818 3 роки тому +5

    Clicked like during the first 90 seconds. What a simple but great metaphor. Genius!

    • @Noixelfer
      @Noixelfer 3 роки тому +1

      Same. You know that is going to be a good talk when he has such a great start (And I wasn't disappointed, the talk was really good)

  • @h2ygames
    @h2ygames 2 роки тому +3

    This is a great and inspiring talk. I started looking at marketing from a broader perspective.
    Thanks to Thomas Reisenegger and the GDC channel :D

  • @jeremynunns7496
    @jeremynunns7496 2 роки тому +1

    This was a very concise, practical and helpful guide! Watched parts multiple times and will have to make some noes when i get home!

  • @PolygonHive
    @PolygonHive 3 роки тому +4

    Very interesting subject! Thanks for sharing 😉

  • @fascinationproductions5973
    @fascinationproductions5973 3 роки тому +26

    Is it just me, or did the UA-cam dislike bar said -1 because of the campaign strats in this video, either way, fantastic topic!

  • @aussieraver7182
    @aussieraver7182 2 роки тому

    Amazing video, great talk!

  • @Joshuahendrix
    @Joshuahendrix 3 роки тому +2

    Great topic!

  • @JustDaZack
    @JustDaZack 9 місяців тому

    Good talk. :)
    Interesting how much has changed since 2018.

  • @Triod_999
    @Triod_999 3 роки тому +2

    Good stuff!

  • @cryenginetutorialsitaeng7354
    @cryenginetutorialsitaeng7354 2 роки тому

    Gold, thank you

  • @karigatum
    @karigatum 5 місяців тому

    Great talk!! GDC talks are really good, although sometimes they lack a little bit of data and real examples going along with the topics… i.e. How many organic and paid sales / how much money to invest in mkt / what is a good community in terms of number of people / etc. But grat talks anyways :)

  • @NeatGames
    @NeatGames Рік тому +1

    Just to clarify, Store feature == Steam featured the game on new and trending / other things like that?

  • @adventuresingamedevelopmen5708
    @adventuresingamedevelopmen5708 2 роки тому

    Friggin awesome

  • @TheBugB
    @TheBugB 3 роки тому

    Nice

  • @sasha493
    @sasha493 Рік тому

    It's the best video about game marketing in internet, too short unfortunately (

  • @aka_wallie
    @aka_wallie Рік тому

    As a starting indie developer that nobody knows about I can't imagine that a reveal would interest the press in the slightest. I'm assuming you'd have to get way more content out than just a gif before taken seriously. Does anyone has some good insight into this?

  • @TESkyrimizer
    @TESkyrimizer 2 роки тому +1

    What if my game is free? Is it a viable strategy to make a game free to build a community so that you can have better exposure to your sequel?

    • @maze._
      @maze._ 2 місяці тому

      This has happened with a lot of games that started as game jam games where a small community started to build around that game and the devs decided to keep working on it. I can't speak to it being a viable strategy for the majority of game devs-I'm no expert (yet) :P

  • @bishop999
    @bishop999 3 роки тому +5

    Tough sell.. I only drink tea 🤔

    • @LinoWalker
      @LinoWalker 3 роки тому +3

      Even better - that means the coffee seller is spending money trying to sell you his coffee, and this whole time here was no chance in hell you were going to buy it. He would have been better off trying to sell it to someone who acutally drinks coffee :)

  • @hersancoello3
    @hersancoello3 2 роки тому +1

    what does he mean by "do not announce your game before passing certs"?

    • @MrSnaztastic
      @MrSnaztastic 2 роки тому +4

      if shipping on console, you need to pass Sony / Microsoft's TRC checks. if they don't certify your game, they won't allow you to release. there's always *something* that they flag up when a game is submitted for certification (certs) and it can take weeks to get a game certified. so, the advice is don't give a solid release date before you've passed cert, because you'll probably end up having to change it if they find a bug in cert that takes you weeks to fix.

  • @BaseRealityVR
    @BaseRealityVR 3 роки тому +7

    I can Tell you right away that the reason Blackwood crossing got paraise from those outlet but didn't sell very well Is quite frankly that Most Gamers DO NOT! trust those outlets anymore and a big majority out right despise them and want them gone.
    As both a gamer with my ear to the ground and dev I can understand why.

    • @NeverduskX
      @NeverduskX 3 роки тому +3

      I think it may be simply because they hadn't heard of it. Some players may not trust specific outlets, but they certainly do give Metacritic a glance - which is still treated as an early indicator of a game's success by many developers and publishers.
      Had they heard of this great game AND saw it received overwhelmingly positive reviews, even outside the outlets they no longer care for, they would've at least considered getting it. And even that logic ignores elements such as whether it was marketed to the right audience, the timing of marketing, player reviews of the game, and so-on.
      Had it merely been a case that no one trusts IGN or Polygon anymore, regardless of memes, then those outlets probably would be going out of business right now. Some gamers, sure. But if a *big majority* currently despise them, then I'd like to see some statistics, because that could drastically affect how games are marketed from now-on.

    • @BaseRealityVR
      @BaseRealityVR 3 роки тому +3

      @@NeverduskX kotaku is actually going out of business. They just shutterd the UK branch and also huge layoffs in US. I suspect polygon will be next.

    • @NeverduskX
      @NeverduskX 3 роки тому

      @@BaseRealityVR That's pretty interesting. If that's due to loss of views, then you may be onto something. Kotaku's been a laughingstock for quite a while, but I didn't know it was this bad.
      In my knowledge, and from most talks I've heard, Metacritic is a huge factor to success - but it's possible things may be going in a different direction from what I'm aware of. I've personally noticed a shift toward "influencer" reviewer, like UA-camrs. I don't doubt some people have abandoned professional outlets, but "most" personally seems like an overestimate to me.
      Did they ever announce why they're doing these layoffs?

    • @Alic4444
      @Alic4444 3 роки тому +1

      Wanting people to lose their jobs? Is this about political agendas?

    • @TheZenytram
      @TheZenytram 2 роки тому +1

      Expending time and money for press review is just waste, no one cares about them or read them.
      You gain much more visibility and sale from memes.

  • @herblewis6250
    @herblewis6250 3 роки тому +4

    Prison Architect continues to be a bad example because every time it's used they pretend that the developer is the brand....Prison Architect is the brand, get back to me if PA 2 flops while being an all-around better game. Pet peeve aside, great talk that centralizes a lot of talking points from other GDC talks.

    • @Mr30friends
      @Mr30friends 2 роки тому

      no its not a bad example.
      Its a perfect example to show that the classic "I will release a free game first to build a community" kind of strategy is very flawed.

  • @abdulshabazz8597
    @abdulshabazz8597 2 роки тому +1

    (Film Director) Jeff Deverett posted a video on youtube explaining than when he questioned his distributor as to how many sales he had during the quarter the film distributor returned with a number: 0 !
    However he had unverified sales from other distribution channels!
    So he got a forensic accountant and audited the company only to discover they had $225,000.00 USD in sales unaccounted for in their books during those three months.
    The lawsuit took 2 years and cost him $3 Million dollars.