This was interesting! Thank you ! I never thought about Particles from this Perspective! Particles were until now for Explosions or Fire in my personal Opinion, but to use them also for such "effects" is brilliant!
I totally agree and these little tricks can add alot of depth to a game without banging your head against the wall trying to figure out some complex formula to acheve the same result.
Using the circle particle type, fading out, expanding its size a little over time, a little bit of negative Y gravity, and around 2 particles in tank. The event for creating it while on a certain frame of the walk animation was shown in the second half of animation video. 👍 -Wesley
Any chance you can create a video or direct me do the right material On how to attach a particle effect between a moving object like smoke to the back of a moving car or particle exhaust out of the back of a moving spaceship etc.. I can't seem to get this to work properly.
Great tutorial, but I still don't understand how to control the amount of particles I want emitted I'm trying to have the cartoonish smoke particles spawn at my player's feet when it walks, but it's always too much and when I try to add a timer, nothing happens or it doesn't work at all and spawns too much of it
If you use -1 as the number of particles in the tank, it'll be infinite. If you use a positive number, then the particle will only spawn that many particles. The flow rate will effect how fast those particles in the tank are used up. Hopefully that'll help. 👍 -Wesley
at the moment I make a game where you have to kill bugs with a Bug spray. So I made a particle which is the powder from the spray which worked. But I wanted that the bugs die when they collide with the particles but somehow it dont work and I dont know why. :(
Hello! would you consider making tutorial on how to make inventory for collectibles/easter eggs where you can mark collected ones, and system where randomizes outcome but does not repeat choices, for example randomize item but remove from memory when collected, so it wont repeat for already collected ones.
It's not overly difficult, the hardest part of getting the player to type their name in. 😅 There's a wiki page on it right now, and we'll make a video in the future, but some things might change with how it works, so we can't make a full video on it just yet. But we'll definitely make one when we know it's the "final" version. 👍 wiki.gdevelop.io/gdevelop5/all-features/leaderboards -Wesley
No, particles can't interact with objects, they're just fancy looking effects. If you know the range your particle would reach, you could make a condition using "distance from position" and use the X/Y position of the particle to do something, but not using the particle itself. You could also use ray casting, or create a hidden object for the particle to follow, or ....I'm sure there are other methods. 🤔 -Wesley
@@GDevelopApp Wesley, if you figure this out you need to make another video Advanced particle physics in Gdevelop . We can keep going down this rabbit hole 🤲 together
Hello, thanks for the awesome video. How can one implement unit avoidance by using the pathfinding extension? By unit avoidance, I mean that different AIs do not run into each other but consider another.
I solved it myself. One can simply add a platform collision behavior onto the unit, turn it off before calculating a new path, and turn it on again afterward.
Bro can you make a tutorial about texturing? Like making a Character for a platformer or top-down And animating it too I'm just new at making a game Btw I'm using GDevelop
love gdevelop! just started using it. i gotta question though. whenever i create a scene. ill have a moving character in it and everything. but when i preview it. the camera will be stuck in one place. my character will walk off the screen and it’ll stay in the same place. not sure why
If you create a new event, you can leave the right side blank, which means the event will always be active. You then put a “center camera on an object” action on the left side
how can i make the dust particles when the player walks...i tried doing it but had issues spawning at the bottom of the player. i used centerX() and centerY()....is there a way to spawn by placing a custom x and y position? cheers
You can put a point on the sprite object. Check out the platformer example in engine, it spawns dust particles at it's feet as it walks. You can learn it from there. 👍 -Wesley
You could restart the scene. Bringing everything back to the way it was, and then at the beginning of scene move the player to the latest checkpoint.(Requires a global variable to keep track of the checkpoint) Or, a bit more complicated, spawn all of your enemies in at the beginning of scene, and then when the character respawns, check to see which enemies aren't there anymore and respawn everything that is dead and ahead of the character. (Greater than that checkpoints X position) -Wesley
I think your engine is great, but there is a huge problem, the dialogue tree can't be used, I have seen almost all youtube tutorials, and there is no way to use it, I can't start a dialogue, I hope you can publish a tutorial to solve this problem in the next issue
Have your scene open which should be your menu scene. Make a new object in your menu scene. Add the behavior “Mouse helper” then add “clickable button”. Go to the events of your menu and add a condition used the “is clicked” condition for the object that is a button. For the action use “Pause and start a new scene” and then select your level 1.
This was interesting! Thank you ! I never thought about Particles from this Perspective! Particles were until now for Explosions or Fire in my personal Opinion, but to use them also for such "effects" is brilliant!
I totally agree and these little tricks can add alot of depth to a game without banging your head against the wall trying to figure out some complex formula to acheve the same result.
Very nice. I like the examples you shown on this lession. Very well explained.
Keep up the great work, these videos are really so helpful and informative
Glad we can help. 👍
-Wesley
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees i was waiting for this for like months for a particles tutorial thanks!
Glad we can help. 👍
-Wesley
Hello! thank you but how do we create a dust particle effect? was it in the video?
Using the circle particle type, fading out, expanding its size a little over time, a little bit of negative Y gravity, and around 2 particles in tank.
The event for creating it while on a certain frame of the walk animation was shown in the second half of animation video. 👍
-Wesley
Any chance you can create a video or direct me do the right material On how to attach a particle effect between a moving object like smoke to the back of a moving car or particle exhaust out of the back of a moving spaceship etc.. I can't seem to get this to work properly.
Cool, makes things easier, thanks
Great tutorial, but I still don't understand how to control the amount of particles I want emitted
I'm trying to have the cartoonish smoke particles spawn at my player's feet when it walks, but it's always too much and when I try to add a timer, nothing happens or it doesn't work at all and spawns too much of it
If you use -1 as the number of particles in the tank, it'll be infinite.
If you use a positive number, then the particle will only spawn that many particles. The flow rate will effect how fast those particles in the tank are used up.
Hopefully that'll help. 👍
-Wesley
Fantastic solution
Gdevelop particle system is da BEST
Thank you so much ❤
Very well explained. Thank you!
at the moment I make a game where you have to kill bugs with a Bug spray. So I made a particle which is the powder from the spray which worked. But I wanted that the bugs die when they collide with the particles but somehow it dont work and I dont know why. :(
How do u attached the particle on sprite while you are running
There's a "sticker" extension, or you can use an action to position the particle at that point without a condition. 👍
-Wesley
@@GDevelopApp thank you 😍
Another great tutorial. Thx!
How do you make a explosion with this. Like, shooting particles all direction.
nice. what video editor are you using? i like how the lecture is setup?
Great work
good morning but how do I change the view from central to side, ie the character is on the left edge thanks
Hello! would you consider making tutorial on how to make inventory for collectibles/easter eggs where you can mark collected ones, and system where randomizes outcome but does not repeat choices, for example randomize item but remove from memory when collected, so it wont repeat for already collected ones.
Can you help me make a tutorial for an enemy that can walk from one place to another by itself
Thanks for tutorial
i would like to see a tutorial on the new leaderboard thing
It's not overly difficult, the hardest part of getting the player to type their name in. 😅
There's a wiki page on it right now, and we'll make a video in the future, but some things might change with how it works, so we can't make a full video on it just yet. But we'll definitely make one when we know it's the "final" version. 👍
wiki.gdevelop.io/gdevelop5/all-features/leaderboards
-Wesley
@@GDevelopApp thanks! for they information
How would I attach dust particle effects to a sprite
Is it possible to have particles interact with objects?
No, particles can't interact with objects, they're just fancy looking effects.
If you know the range your particle would reach, you could make a condition using "distance from position" and use the X/Y position of the particle to do something, but not using the particle itself.
You could also use ray casting, or create a hidden object for the particle to follow, or ....I'm sure there are other methods. 🤔
-Wesley
@@GDevelopApp I thought not, but it doesn't hurt to ask. Thanks for the tip.
@@GDevelopApp Wesley, if you figure this out you need to make another video Advanced particle physics in Gdevelop .
We can keep going down this rabbit hole 🤲 together
Hello, thanks for the awesome video. How can one implement unit avoidance by using the pathfinding extension?
By unit avoidance, I mean that different AIs do not run into each other but consider another.
I solved it myself. One can simply add a platform collision behavior onto the unit, turn it off before calculating a new path, and turn it on again afterward.
Thanks
Bro can you make a tutorial about texturing?
Like making a Character
for a platformer or top-down
And animating it too
I'm just new at making a game
Btw I'm using GDevelop
love gdevelop! just started using it. i gotta question though. whenever i create a scene. ill have a moving character in it and everything. but when i preview it. the camera will be stuck in one place. my character will walk off the screen and it’ll stay in the same place. not sure why
If you create a new event, you can leave the right side blank, which means the event will always be active. You then put a “center camera on an object” action on the left side
how can i make the dust particles when the player walks...i tried doing it but had issues spawning at the bottom of the player. i used centerX() and centerY()....is there a way to spawn by placing a custom x and y position? cheers
You can put a point on the sprite object. Check out the platformer example in engine, it spawns dust particles at it's feet as it walks. You can learn it from there. 👍
-Wesley
@@GDevelopApp thanks. will do!
How do you create and post a behaviour for the community library?
There's a page on the wiki about that. 👍
wiki.gdevelop.io/gdevelop5/extensions/create
-Wesley
hi.i have one question. How can an enemy re-exist when a player starts from a checkpoint? (Platformer style)
You could restart the scene. Bringing everything back to the way it was, and then at the beginning of scene move the player to the latest checkpoint.(Requires a global variable to keep track of the checkpoint)
Or, a bit more complicated, spawn all of your enemies in at the beginning of scene, and then when the character respawns, check to see which enemies aren't there anymore and respawn everything that is dead and ahead of the character. (Greater than that checkpoints X position)
-Wesley
@@GDevelopApp many thanks for your answer ☺️♥️🙌. I will test it
how do we attach a particle to an object?
Hi does someone now’s how to make particles spawn around something is because I am making an idle
game and i want cursors spawn around by button
its knows not nows
HelperWesley NOW I KNOW HOW YOU DID THAT *DEATH ANIMATION*
YES YOU DO! 😱
-Wesley 😅
what music do you use for your videos?
im asking the same thing
I think your engine is great, but there is a huge problem, the dialogue tree can't be used, I have seen almost all youtube tutorials, and there is no way to use it, I can't start a dialogue, I hope you can publish a tutorial to solve this problem in the next issue
Have you solved?
There are some prefab who use dialogs you can start from there
How to make Transition by menu to level1
brooooo this premires on ma birthday
@ShyLxve thanks!
Happy Birthday!
Mine too!
@@T_Burd_75 Happy Birthday!
@@muzan2367 Thanks!
thx
what is gdevelop
ua-cam.com/video/va9GqIbK_SA/v-deo.html 👍
Tutorial about Multiplayer please 😢
its soon
also watch gem dev's p2p video
@@LimonluMentos
In your Chanel?
@@fouadghoul3853 gem dev's video
@@LimonluMentos I don't understand where i find p2p tutorial 🙂😅
You sound like the fella from team treehouse hmm :o!
Is that a good thing? 😅
-Wesley
@@GDevelopApp Yes :D! Very smooth voice sir :)!
I want that character
They're made by Kenney, most of their art free to use.(CC0 1.0 Universal)
Check out their website. 👍
-Wesley
what's with the 80's music 😂
A mix of the youtube audio library being limited, and me just being old. 😅
-Wesley
How to make Transition
How to make Transition by menu to level1
How to make Transition by menu to level1
How to make Transition by menu to level1
How to make Transition by menu to level1
Ok I gotchu
Have your scene open which should be your menu scene. Make a new object in your menu scene. Add the behavior “Mouse helper” then add “clickable button”. Go to the events of your menu and add a condition used the “is clicked” condition for the object that is a button. For the action use “Pause and start a new scene” and then select your level 1.
How to make Transition by menu to level1
Try this. Make 2 scenes.
Create a sprite the is black -scale to the size of the game window.
Add a tween behavior to it.