Physics Engine 2.0 - In Depth Tutorial - GDevelop

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 64

  • @bigheadbrogames3757
    @bigheadbrogames3757 2 роки тому +13

    How great and professional video! Tutorials like this show how powerfull GDevelop is.

  • @ilyabiltuev
    @ilyabiltuev Рік тому +2

    Love your tutorials! short and straight to the topic! well done!

  • @GDevelopApp
    @GDevelopApp  2 роки тому +8

    There are a LOT of example games to learn from if you're curious how a certain mechanic is made.
    gdevelop.io/game-example
    -Wesley

  • @dicarlostrujillo
    @dicarlostrujillo 2 роки тому +1

    Ill love to see a tutorial in the proper use of mobile sensors as input method

  • @ahmetmerttutuncu7458
    @ahmetmerttutuncu7458 2 роки тому +1

    Great video, keep up the good work! If you can create a video about gravity that would be amazing!

  • @brabes76
    @brabes76 2 роки тому

    Great video as always. Still hoping for a video to show how parenting objects works. . Don't know if Gdevelop fully supports parenting but if it does i think it would be nice to show how you set up parent and child objects
    Thank you once again your videos are always so helpful

  • @cokehxc1
    @cokehxc1 2 роки тому +1

    Is there any way to create a liquid?, for example water or lava, and make it dynamic, for example, that it falls like a fluid?

  • @Kurma9
    @Kurma9 2 роки тому +2

    Hi, great video, again! I have another question regarding the pathfinding behavior because my player keeps passing impassible objects... on the internet, I only found a guy who suggests another hitbox detection. I can not see this setting in g develop, though.

  • @baddev2720
    @baddev2720 2 роки тому +2

    Ayyyyy wassup devs!!!! New tutorial from Gdevelop coming, yeaa baby no we are rolling

  • @rainawareness1495
    @rainawareness1495 2 роки тому +1

    Great tutorial! Thanks.

  • @MeajnL08
    @MeajnL08 10 місяців тому

    Good tutorial, but how do I use timedelta() when applying forces to the object using that extension?

  • @SirkuraiART
    @SirkuraiART Рік тому +1

    Thank you

  • @game2dom
    @game2dom 2 роки тому +2

    When I use an action to increase speed, the player goes through the walls. (It doesn't matter if you're floating or walking) How can I avoid this? I have used the separate objects behavior and it does not work for me, when I increase the speed.

    • @GDevelopApp
      @GDevelopApp  2 роки тому

      What action are you using? Is it a physics 2.0 action?
      There are basic "apply a force" actions, and then there are physics 2.0 "apply a force", you can tell the difference based on the icon.
      If that's not the issue, make sure both the object thats moving and the object that you're considering a "wall" have the physics behavior.
      Also, kinematic objects don't interact with static ones, if that's the issue.
      -Wesley

    • @game2dom
      @game2dom 2 роки тому

      @@GDevelopApp I'm not using any of those actions, I'm just increasing the speed in the X and Y position with an event action for the object.
      The max. speed is set to 200 px, but when I increase it to 1000 px (I use it as an acquired skill), the object collides with the tiled (the wall), it passes through it.
      Even the tiled having the platform behavior.

    • @GDevelopApp
      @GDevelopApp  2 роки тому +1

      @@game2dom So if it's slower it won't pass through it, but if it's higher it will?
      The "bullet" check box in the physics behavior condition MIGHT fix that issue, since it will increase the number of times the object is checked. But it may also cause a performance issue. ⚖
      It may also be that your scale is off. If you check the wiki, you'll see a note about "scale" measured in meters. If the scale is wrong for your game you might see "weird things happen". If you open your scene properties(after at least 1 physics object exists) you can tweak the scale, which will tweak how many pixels = 1 meter. That may also fix it. 🤔
      If the issue continues, drop in to the GDevelop discord, reddit, or forums.
      -Wesley

    • @game2dom
      @game2dom 2 роки тому

      @@GDevelopApp Mmm thanks. I will try :D

  • @BeF1990
    @BeF1990 2 роки тому +1

    Great tutorial. Thx 👍👍

  • @efgreencross
    @efgreencross Рік тому

    Would it be better if Restitution is renamed to Bounciness or at least add some info text for users so it's easier to understand?

  • @muzan2367
    @muzan2367 2 роки тому +3

    Question: Is 1m in GDevelop equal to 1px (x/y coordinate)?
    Nice video tho.

    • @GDevelopApp
      @GDevelopApp  2 роки тому +1

      After you add at least the physics behavior to at least 1 object, you can check scene properties and see "scale", whatever you set for the X/Y scale will be the number of pixels that make up 1 meter.
      That'll be explained in the next physics video. 👍
      -Wesley

  • @kylespevak6781
    @kylespevak6781 Рік тому

    🔥

  • @darkmx23
    @darkmx23 2 роки тому

    Hi, is there any way we can get a top down beat'em up style tutorial?

  • @zaxsyhrzzch
    @zaxsyhrzzch 2 роки тому +2

    how to make multiplayer game in gdevelop?

  • @stbadhon542
    @stbadhon542 Рік тому

    I'm trying to create a physics game where Bat tries to collide with an object. I was able to make it fly by tweaking the gravity settings but path finding, flock movement, magnetic attraction nothing is working. Can you please help me out with it?

    • @GDevelopApp
      @GDevelopApp  Рік тому +1

      I think you'd have to turn off the physics behavior if you use it, but the boids behavior is great for swarming creatures. There's an example for the boids extension in the example games list, it might be what you're looking for. 👍
      -Wesley

  • @Olivefreezy
    @Olivefreezy Рік тому +1

    Is there a tutorial on how to make a object draggable but also fall when not being dragged? I’m making a game and I can’t figure out or find a tutorial on this, please and thank you! ^^
    Edit; NEVERMIND! I found de way!

    • @Olivefreezy
      @Olivefreezy Рік тому

      Why didn’t I think of that earlier

  • @MrJumpingj
    @MrJumpingj 2 роки тому +1

    Thanks

  • @fordfalconxbgtcoupe1973
    @fordfalconxbgtcoupe1973 2 роки тому

    Hey,make a tutorial about smooth ground,its very important 🙏

  • @TrEeBLaZe
    @TrEeBLaZe Рік тому

    Unless I'm using the wrong settings for the physics behavior, I can't seem to figure out why when I add them to my player and objects I have randomly spawning off screen, it seems to cancel out the "move towards another object" action I already had created.
    I'm making a top down space shooter, and I want the Meteors I have spawning off screen (which travel from right of screen to left of scene) to be able to collide off each other and the player, as well as still be able to move through the scene as I had previously set it up to do....but once I added the physics 2.0 behavior to the Meteors, they spawn, but dont move across the scene any longer??
    And help would be greatly appreciated!

  • @markchristantaguiam819
    @markchristantaguiam819 2 роки тому

    Can I make a request? Can you be able to make a tutorial on how to make a "80s OVERDRIVE" or "HORIZON CHASE" style racing games? Thanks in advance.

  • @LoonnyAl
    @LoonnyAl 2 роки тому +1

    add export support in browser version

  • @ThatPersonOverThere
    @ThatPersonOverThere 2 роки тому

    Yes but why can't objects with the physics behavior be created mid-game?

    • @GDevelopApp
      @GDevelopApp  2 роки тому

      They can be. If you're having trouble with that, try checking in with the GDevelop discord/reddit/forums and asking the communities there, someone might be able to help you solve the issue you're having. 👍
      -Wesley

    • @ThatPersonOverThere
      @ThatPersonOverThere 2 роки тому

      @@GDevelopApp Yeah nvm, I just used regular forces to fit with the bounce behavior

  • @theofficialwoohoogamers
    @theofficialwoohoogamers 4 місяці тому

    yo are polygons broken or smth why are the hitboxes so far away from the actual object for me😭

  • @jonybairos
    @jonybairos 2 роки тому

    hola! me gustaria saber como hacer que un personaje al ser impactado por una bala, está le genere una fuerza que desplace al personaje unos cuantos pixeles, es como si una explosion lanzara lejos al personaje
    me ayudan

  • @nestorcaslib5641
    @nestorcaslib5641 2 роки тому

    Add a feature of shooting/bullet/topdown-platformer AI and pickup guns pls

  • @oskard3516
    @oskard3516 2 роки тому

    can u add softbody plls i need it

  • @instentproductions3180
    @instentproductions3180 2 роки тому

    how do i make a sprite roll kinda like red ball?

  • @deaddummy5527
    @deaddummy5527 Рік тому

    why is the physics object just going trough the other one

    • @GDevelopApp
      @GDevelopApp  Рік тому

      Maybe you forgot to add the physical behavior on the other. Hard to tell without visualizing your project. The community is active on the Discord and on the forum if you need help.
      - Bouh

  • @rorka1252
    @rorka1252 2 роки тому

    Make tutorial how to do random terrain generation like terraria

  • @Kifchris
    @Kifchris 2 роки тому +4

    'in depth' now means 'the basics'

  • @deniswasepik3549
    @deniswasepik3549 2 роки тому +1

    cool

  • @ZayebistyMariusz
    @ZayebistyMariusz 3 місяці тому

    whoooo

  • @dannieamme8180
    @dannieamme8180 Рік тому

    What about a video on the Top things that can destroy Your games Physics

  • @mijanaotokwala8329
    @mijanaotokwala8329 2 роки тому

    how to get items

  • @katanah8916
    @katanah8916 2 роки тому

    I dont know if you noticed but gdevelop app is filtered for IRAN and I happened to live in IRAN , please do something about it

    • @GDevelopApp
      @GDevelopApp  2 роки тому

      Filtered?

    • @katanah8916
      @katanah8916 2 роки тому

      @@GDevelopApp i can use the app offline but when I what to publish and export games I need to use VPN

  • @fatimzahra1118
    @fatimzahra1118 2 роки тому

    How to make gift particles

    • @GDevelopApp
      @GDevelopApp  2 роки тому +1

      We'll definitely do a particles emitter in depth video in the future. 👍
      But for now, definitely check out the example games list, there are a few particles examples on there.
      gdevelop.io/game-example
      -Wesley

  • @gerardogf2573
    @gerardogf2573 2 роки тому

    .go!

  • @Sirlopsteropster
    @Sirlopsteropster 10 місяців тому

    I need a tut for a rocket

  • @jakedilbeck7107
    @jakedilbeck7107 2 роки тому

    its not working

  • @NRGCLAN000
    @NRGCLAN000 9 місяців тому

    I somehow kept falling through the floor

  • @solaireofsanlight3132
    @solaireofsanlight3132 2 роки тому +1

    4

  • @dumoneke3645
    @dumoneke3645 2 роки тому +1

    How Do i make a free daily item System in the Schop. Every 24 Hours You get something free in the Schop.

  • @fatimzahra1118
    @fatimzahra1118 2 роки тому

    How to make gift particles