How to Cut a Model in Blender

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 422

  • @MarkusArkus5
    @MarkusArkus5 8 місяців тому +8

    I am a beginner in both 3D printing and Blender and this video helped solve so many problems I was having! Great method, explanation, and demonstration even for a total novice.

  • @WillishBroadbino
    @WillishBroadbino Рік тому +180

    For those out there without a numpad, the "shift+ctrl+minus" shortcut to perform a "difference" in the bool tool actually refers to "numpad -" in the settings. If you hit ctrl+shift+b you can open up the bool tool window itself and select the diff operation without the shortcut. I'll edit my comment if I find where to rebind hotkeys

  • @greencastleonlineauctions9152
    @greencastleonlineauctions9152 2 роки тому +141

    If you are having trouble with the Control-Shift- Minus not working do this : Go to Edit>Preferences>Input> and then click the box at the top that reads 'Emulate Numpad'. This should help.

  • @xv1k375
    @xv1k375 2 роки тому +44

    This is so great!
    I’ve been wanting to do this for so long but I’ve always settled for meshmixer plane cuts.
    Downloaded blender and this was without a doubt the most beginner friendly tutorial, even taking the time to explain key bindings you’re using etc.
    10/10!

  • @toooldfortwowheels2048
    @toooldfortwowheels2048 Рік тому +4

    This is an absolute life saver. I've been printing some huge Tyranid style figures for my son and a few parts came out perfectly with perhaps a single flaw here and there! Rather than print the whole piece agaiun I can now just get the single bit I need.... Incredible, thank you so much, saves me time and resin.

  • @shaunjedi
    @shaunjedi Рік тому +3

    I've found this video totally by accident after asking on a helmet printing video how to people add holes / registration marks for easier connection (my printing bed is small. so i have to print 8 diff pieces instead of 1 full helmet) and man you are the G
    Thanks for your video!

  • @Misko6
    @Misko6 9 місяців тому +2

    This video has been INCREDIBLY helpful. Thank you for posting this as it took this amateur about 2 hours and a failure to figure out what you fit into about 10 minutes.

  • @wompstopm123
    @wompstopm123 8 днів тому

    this is essential viewing for anyone who buys a 3d printer and uses blender

  • @creativohugo
    @creativohugo 11 місяців тому +1

    This worked like a charm slicing a model way too big for my print to make. thank you! Also, depending on the complexity of the seam you can also duplicate existing boundaries on the mesh,, use grid fill, and finally follow the same process to get even more organic shapes as result

  • @craigroberts4434
    @craigroberts4434 2 роки тому +5

    As someone who is trying to teach my self modelling for the exclusive purpose of 3d printing - this will com in SUPER handy down the line. Thanks for this!

  • @mosspath2974
    @mosspath2974 Рік тому +2

    Honestly I thought cutting a giant area OBJ for making a Gamecube diorama was going to be impossible, but with this I finally know how to cut out the piece I want to use, thank you so much lol

  • @franciscolagrifa18
    @franciscolagrifa18 2 роки тому +5

    this was super useful and easy to follow. I'm starting with blender, taking my time, but channels like this get the "fear" away to keep on learning.

  • @Stillenacht3D
    @Stillenacht3D Рік тому +3

    This was super helpful! From my experience with printing it helps to scale up the negative socket ever so slightly. My first time I didn't do it and the positive peg would not fit into the negative.

    • @BenjaminEsposti
      @BenjaminEsposti Рік тому +1

      That's what I do too, usually about 0.1-0.25 mm, but it varies depending on how much desired tightness/looseness, corners, etc.
      Another bit of advice, is to accurately measure and calibrate your extruding rate. If you're over-extruding, the part will surely be larger than anticipated.
      Over-extrusion can also be caused by wet filament, so keep the filament dry. (Some materials absorb moisture from the air.)

  • @fishtinandcopper179
    @fishtinandcopper179 Рік тому +6

    A refreshing change to see such a clear explanation, thank you

  • @ZhengNeoh
    @ZhengNeoh 4 місяці тому +1

    I would like to say, thank you very much Filaments Folly! Without this tutorial I could not have finished my prints as it it too large for my printer.
    Very clear instructions all the way!

  • @Mcdonaldrod75
    @Mcdonaldrod75 5 місяців тому +2

    That was really useful. And I like the way you call out the keys because sometimes its hard to see at the speed people work.

  • @ASassyP
    @ASassyP 11 місяців тому +1

    You have singlehandedly been the solution to my issue I was having for days now on Blender. Thank you for making this video.

  • @graphguy
    @graphguy Рік тому +3

    This is perfect!
    As one side note for Newbie 3D printers like me, you have to know your printers tolerances and get them compensated or adjust for.
    My Creality Neo Max prints with about + 0.20 - 0.23mm variance from measured model. So, I have to adjust either the settings or my model if I need accurate fits.

    • @Badkitty24
      @Badkitty24 Рік тому

      even if your printer is dialed in...EXACT fits aren't a good idea. Over the years they never fit. a tolerance of one nozzle width is good (at least .4mm) that tiny bit of play allows for expansion and exact fits by slighting moving the inserted piece to align better.

  • @Yvelto_Gaming
    @Yvelto_Gaming 6 місяців тому +1

    Super helpful bro. You were clear and too the point. I appreciate you narrating the key commands and having the key cast.

  • @Ultimaniacx4
    @Ultimaniacx4 2 роки тому +8

    Perfect! Just what I needed. Very efficient and easy to follow. So much better than all those other videos on youtube using a cube to copy parts of the model.

  • @Liiva1
    @Liiva1 7 днів тому

    This is great. This allowed me to split up a 3D model and print it without having to use a ton of support material. I saw this other video from Artisans of Vaul where he was reposing a model and he added seams along the wireframe of the model, that makes we wonder if those seams can be used to split up the model as well? That would allow very specific cuts instead of eye-balling it with these planes.

  • @utapandgo
    @utapandgo Місяць тому

    outstanding - I can't wait to cut a few things up. thank you heaps. I'm so new to 3D modeling and blender - I'm soaking in as much as I can. thanks again.

  • @kinglarry3727
    @kinglarry3727 2 роки тому +3

    thankyou! literally downloaded Blender last week , id love to see something in how to manipulate these sculpts with ball joints, making them a posable figure.

  • @Jenji999
    @Jenji999 2 роки тому +11

    For anyone using Mac ,
    It is shift + Ctrl + B
    Then difference

    • @matthewbachman9328
      @matthewbachman9328 2 роки тому

      THANK YOU!

    • @neilfoster9587
      @neilfoster9587 2 роки тому

      😁👍

    • @Noktarash1990
      @Noktarash1990 8 місяців тому +3

      for me it completely deletes the other part :(

    • @tohnjay
      @tohnjay 4 місяці тому

      @@Noktarash1990 click/select the "plane" first, then shift click the body.

    • @Noktarash1990
      @Noktarash1990 4 місяці тому

      ​@@tohnjay I do that, and to simple parts it works, but when the plane has to many corners it starts deleting stuff instead of seperating.

  • @3dGator
    @3dGator 5 місяців тому

    Thanks this is exactly what I was looking for I used to use blender way back when and just got back into 3d printing and modeling and for the life of me couldn’t remember how to do this thank you so much !!

  • @evilpunk4767
    @evilpunk4767 10 місяців тому

    you my hero ! i look 3 or 4 other video but your the only one who explaine well for some one new to blender !

  • @Avetorro
    @Avetorro 2 роки тому +8

    Nice tutorial but I’d do this differently. I’d add a single vert rather than a plane and snap it to the arm seam then extrude and snap more vertices all the way round the shoulder till a ring was formed. Then fill it and alt+s scale on normals up a little and then solidify it. This way of working causes the front to go out of position when you move the back vertices.

    • @Micahaphone
      @Micahaphone Рік тому

      Noob question - I'm trying to separate out a head on a model with a tall collar, and this seems like a good idea for that. I found how to enable Add Mesh: Extra Objects in the add ons menu, but I'm not finding how to fill it to do the rest of your suggestion. How do I fill in the random loose collection of verts going around this neck?

  • @owenrichards1418
    @owenrichards1418 Рік тому

    This saved me millions of years. Thank you!

  • @cadenbopp
    @cadenbopp Рік тому

    This video is going to be saved in my quick access bar for all time.

  • @mandarb1111
    @mandarb1111 2 роки тому +4

    Very helpful. I have been wanting to learn how to do this for a long time!

  • @IceCreamMan1923
    @IceCreamMan1923 3 місяці тому

    Thank you so much for this! It really helps a lot with the 3D model I'm working on for my Power Rangers cosplay. Very well-explained and helpful. Have a great day.

  • @cheshirecatproductions
    @cheshirecatproductions 9 місяців тому

    Life saver. Been having a heck of a time with meshmixer

  • @AlVainactual
    @AlVainactual Рік тому

    It's been a year and still this tutorial helped, thanks a lot, friend!

  • @Tat2dTroll69
    @Tat2dTroll69 2 роки тому

    i swear these type of videos are GOLD!

  • @steveferrerio-eo9kz
    @steveferrerio-eo9kz 9 місяців тому

    Excellent video you were saying things in a very good way to help me fully understand the process. I may seek you for more insight and advice!

  • @richardhertz7345
    @richardhertz7345 Рік тому +1

    Exactly what I needed, thanks! Easy to follow, not too fast and well explained.

  • @billcurran7210
    @billcurran7210 25 днів тому

    This is super helpful! Exactly what I was looking for.

  • @alexcarlson7006
    @alexcarlson7006 2 роки тому

    Finally a tutorial that explains how to do this in a way I can understand THANK YOU

  • @ericanderson4973
    @ericanderson4973 2 роки тому

    This was such a great help cutting models that meshmixer just cant cut. thank you for the information

  • @geo088
    @geo088 2 роки тому +1

    Best video I´ve seen on cutting, Thank you

  • @esquebee
    @esquebee 2 роки тому +20

    Shift Ctrl Minus is a permanent offset zoom out feature now. What were you trying to do that made the plane disappear for the cut?

    • @Valasilphukiir
      @Valasilphukiir Рік тому +10

      You need to go to "Object" (by default at the top of Blender), then "Bool Tool", then "Difference". That basically subtracts the area where the 2 shapes overlap, creating a very thin gap between the arm and the body (in this case). Had to figure that out myself, hope you did as well!

    • @rosshanks3566
      @rosshanks3566 Рік тому

      @@ValasilphukiirI tried that and it deleted the plane, making a perfect cut, but the section i wanted to cut off and keep disappeared

    • @weronikabudzynska
      @weronikabudzynska Рік тому

      @@rosshanks3566 I have the same problem, please help @esquebee

    • @Noktarash1990
      @Noktarash1990 8 місяців тому

      @@rosshanks3566 this happens to me, it only keeps 1 side

  • @Aashka_The_Mystic
    @Aashka_The_Mystic Рік тому

    Thanks man. I couldn't find the 3D Print tab, and eventually found out I had to press "N" lol. Hopefully I'll get the hang of doing this as I want to make large scale prints.

    • @seban678
      @seban678 11 місяців тому

      thank you, couldn't figure it out either

  • @johantjie
    @johantjie 2 роки тому +1

    This solved a lot of problems that I've been struggling with. Thanks for an awesome tutorial

  • @katasto
    @katasto 2 роки тому +10

    For those of you having problems with the Shift+Ctrl+Minus, I had to close out the application and re open it being the first time I added the boolian addon. Also use the minus key on the number pad.

    • @easy_3d
      @easy_3d 2 роки тому

      im using a laptop and dont have number pad, will it work if i only use the boolean add on?

    • @Aunalis
      @Aunalis 2 роки тому

      THANK you!

    • @lincolngraham5158
      @lincolngraham5158 2 роки тому

      @@easy_3d shit man I got the same issue

    • @majidmahjoorart
      @majidmahjoorart Рік тому

      it worket for me.....tnank you man

    • @Minisoderr
      @Minisoderr Рік тому +1

      @@easy_3d try the top comment's emulating keypad maybe?

  • @octimus2000
    @octimus2000 Рік тому

    5:46 "We kinda f... messed up the front a little"
    Awesome, video. Never knew how this was made. I'll try to replicate it on Cinema4D as I'm more familiarized with it

  • @Boom-Town
    @Boom-Town Рік тому +2

    Absolutely love this tutorial mate

  • @stevesparrow2992
    @stevesparrow2992 2 роки тому

    very usefull, I've been looking all over the youtube for cutting with connectors tutorial. Thanks A LOT!

  • @freddielinares3198
    @freddielinares3198 Рік тому +4

    Shift+ctrl+B for newest version of Blender, select Slice.

  • @TheKleanupCrew
    @TheKleanupCrew 14 днів тому

    I've legit added this to my bookmarks so I never lose it

  • @haussik6874
    @haussik6874 2 роки тому +1

    Maan this is the thing that i want to saw and I hope this will help me very much, thank you.

  • @jagdeepsingh8770
    @jagdeepsingh8770 2 роки тому +16

    What is the name of the instruction that you are using it as Shift+Ctrl+ - key for?

    • @leozinho2r
      @leozinho2r 2 роки тому +4

      "Difference" according to the shortcuts dropdown menu in bool tool add on :)

    • @Jenji999
      @Jenji999 2 роки тому +1

      Difference

    • @josephvanwyk2088
      @josephvanwyk2088 2 роки тому +1

      Bolean addon (difference).

    • @stevesparrow2992
      @stevesparrow2992 2 роки тому +1

      Same questing, because it doesnt work for me… some time it does, other don’t

  • @Daeraug81
    @Daeraug81 25 днів тому

    Thank you. This video was an immense help.

  • @xavierneff1474
    @xavierneff1474 Рік тому

    Thanks for the tutorial! FYI, the plural of vertex is verticess.

  • @BlazeFoxSteve
    @BlazeFoxSteve 2 місяці тому +3

    If you are using blender 4.2 go to extensions instead of add-ons

  • @josephvanwyk2088
    @josephvanwyk2088 2 роки тому +1

    Very nice. The cubes you add inside the model - they are called "keys". (molding terminology).

  • @ayalde
    @ayalde Рік тому

    I subscribed for this video alone. Great tutorial! If I may make a suggestion. I would make the cube key hole first in the body, then I would reduce the size of the cube key and then I would make the union between the key and the arm. This is because it'll leave a hole a little bit bigger that the actual key and when 3D printed it would allow for some variation in size, or dimension inaccuracy, inherent to all 3d printers. Cheers!

  • @Mewyz
    @Mewyz 2 роки тому +1

    Omg great tutorial! I have been trying to figure out how to do this, simple enough for a beginner thank you so much!!

  • @tylerbrauer22
    @tylerbrauer22 2 роки тому

    I've watched a ton of videos on trying to cut things and i learned so much info and im actually able to continue with my projects! Thank you so much!

  • @medyk3D
    @medyk3D 2 роки тому +3

    Great video! Very informative and straight to the point.

    • @FilamentsFolly
      @FilamentsFolly  2 роки тому +2

      thanks, I hate videos that are longer than they have to be.

  • @twombols3555
    @twombols3555 9 місяців тому

    I WOULD WATCH EVERY BLENDER VIDEO YOU MAKE

  • @KicaGiorgio
    @KicaGiorgio 2 роки тому

    Thanks for the tutorial. Finally I just find what i looked after!

  • @andrewlongfellow8745
    @andrewlongfellow8745 10 місяців тому

    Loved the plane cutting!

  • @NOOBTRON-xe3on
    @NOOBTRON-xe3on 21 день тому

    you should look into the snaping tool im not sure but you may be able to save time when you make the blade paper mesh to cut the object, and have it snap to verticies i think. not sure though recently started using it

  • @JinXuz
    @JinXuz 10 місяців тому

    THANK YOU! for this very informative video! It helped me alot cause im noob blender user still :D thank you again!

  • @TeaIngyer
    @TeaIngyer 5 місяців тому

    One thing you could do is select a whole edge loop around the cut area, copy it, paste it as its own object, then fill it in and solidify it.

  • @Pandy-H
    @Pandy-H 5 місяців тому

    Thank you, this video is the best I have found!

  • @asmilefixer
    @asmilefixer 3 місяці тому

    Thank you so much. this was infinitely helpful!

  • @lwkvy
    @lwkvy 2 роки тому

    wow dude, I really loved this tutorial!!! I was looking how to do this for a long time and YT just recommend me to watch this video

  • @garyhaven7940
    @garyhaven7940 2 роки тому +1

    This was excellent! Thank you so much! This was the perfect video I’ve been looking for cut and keying. I’ve used MeshMixer but it has limitations. Continue with Blender tutorials, I’ve been looking for some simple sculpting videos.

  • @janmw3774
    @janmw3774 3 місяці тому

    for Mac user shift + control ^ + - and make sure you have the bool tool add-on enabled because it's the difference bool tool used.

  • @Emtbtoday
    @Emtbtoday Рік тому

    Nice! Think this will be tonight's job trying this out!

  • @mverna3628
    @mverna3628 2 роки тому +3

    I am new to blender though I am an old man, I have been painting minis since the 70’s and was thrilled with the coming of the 3d printing age. Alas, many 3d models (scifi and fantasy) model them with backfill as though they are injection molds -especially paltrons/shoulder guards. I have a chaos dwarf BldBwl team that they look absolutely ridiculous. What would be an effective way to hollow these out properly? I liked your clear no nonsense tutorial on this and would love to see you tackle it.

    • @secondarycontainment4727
      @secondarycontainment4727 2 роки тому

      If you are talking about "hollowing" an already modeled model that you are going to print on a 3d printer (printing an STL?) the modeling software (Blender in this case) wouldn't do anything to the interior of your model. Blender can be used to remove any interior structures that are modeled inside there - but if there is nothing actually modeled inside the model then the process of INFILL is probably what you should be focused on.
      Your slicer software (software that prepares the model for printing / turning it into machine readable g-code/such as Cura or Slic3r) should have setting for INFILL. If the infill is set to 100% then the entire print will be filled with material (as if injection molded). Lower numbers will fill the interior with less material (typically in a definable and/or structural pattern). So, 0% would mean just the outer shell layer(s) is/are printed (as if a slush mold or blown mold)... sometimes a 0% fill is called a "vase" print.
      Maybe I am misunderstanding what you are asking here - if so, give some clarification and I will try to help.

    • @secondarycontainment4727
      @secondarycontainment4727 2 роки тому

      So, re-reading your comment - I now think you are talking about needing to remove volume (which you referred to as "backfill") from a premade 3d model. The simplest way to achieve this without any real modelling skills required would be to use the tool(s) called Boolean. Essentially you have a 3d model want to modify, another that will be used to remove part of the first, and then subtract the second from the first. The second model can really be anything (but obviously something would get you at least close to the shape you want carved out).

    • @Alfaghetty
      @Alfaghetty Рік тому

      since the other comment didn't answer your question at all- i mean you could just subtract a sphere or a cylinder to sort of hollow a model, but that isn't really hollowed, you only removed a shape from the model.
      What you want is the solidify modifier. The model you import into blender is going to be made of meshes- it doesn't actually have any density, it's just a bunch of 2D planes.
      If you use the solidify modifier, that will make all these planes into a 3d shell. You can set how thick that shell is from the modifier.
      Generally speaking, its a lot easier to just use the hollowing feature inside whatever slicer you are using, but the above will be how you would do it in blender.

  • @twombols3555
    @twombols3555 10 місяців тому

    the greates tutorial of all time !!!

  • @ngrawburg
    @ngrawburg 2 роки тому +2

    This was great. I would love more Blender vids!

  • @luclibaers2192
    @luclibaers2192 2 роки тому +1

    Great tutorial! Where can I find the model. I like that one.

  • @Jenji999
    @Jenji999 2 роки тому +4

    Shift control minus does not work for me on my Mac :( what is the alternative for this

  • @vanessalopezmontalvo1145
    @vanessalopezmontalvo1145 2 роки тому

    an I missed this kind of tutorials lol. Great work here, thanks!!!

  • @BarDoveSoap
    @BarDoveSoap 11 місяців тому

    Straight forward, great tutorial

  • @grantscott1686
    @grantscott1686 2 роки тому

    Best tutorial for doing this! Thank you

  • @lrutubeusername
    @lrutubeusername 5 місяців тому

    amazing, thank you for this easy to understand video

  • @gunsboy77
    @gunsboy77 11 місяців тому

    Great video. This is what I was looking for.

  • @lennietomlinson1161
    @lennietomlinson1161 Рік тому

    Thank you! could not figure it out on my own!

  • @Fahnder99
    @Fahnder99 7 місяців тому

    In blender, you can loop cut the model itself. Which saves a lot of time on some models. The other medthod is defining a seam and then cut along. But this asks for sectioning the model first because otherwise the screen will lag on 50mb+ models.

  • @darthdrow5120
    @darthdrow5120 Рік тому

    Exactly what I was looking for. Thanks a bunch

  • @Luvade3d
    @Luvade3d 3 місяці тому

    very helpfull! straight to the point! thanks!

  • @dilaandrei5552
    @dilaandrei5552 Рік тому

    Thank you sooo much!!! I was trying to to this by using booleans and it was so frustrating because it wasn't working

  • @kevin-hol8243
    @kevin-hol8243 2 роки тому

    This saved me so much time, Life saver ty

  • @bethcanady4765
    @bethcanady4765 Місяць тому

    Thank you so much for this guide!!

  • @RevWolf1776
    @RevWolf1776 7 місяців тому

    This is extremely helpful thank you

  • @Athy-E
    @Athy-E 3 місяці тому

    Just what I need! Thank youuu ❤❤

  • @qui-gonjinn2397
    @qui-gonjinn2397 2 роки тому +2

    really really good! Thx very much, exactly what i needed!!!!

  • @nathaniel7778
    @nathaniel7778 2 роки тому

    This was very helpful thnx! I need to cut up some Ironman files I bought to add some extra features and i wanted it to cut true a seem so this is perfect

  • @Boomier
    @Boomier 2 роки тому

    Thank you I literally can print anything

  • @habocky
    @habocky Місяць тому

    Nice, man! Do more of these!

  • @H-aitch
    @H-aitch Рік тому

    Top stuff man, good video. Just what I needed to know. Should be getting my first 3D printer soon. Going to the Bambo lad p1p 😎

  • @opaopa9152
    @opaopa9152 Рік тому

    Amazing tutorial man.

  • @czarnobrody01
    @czarnobrody01 Рік тому

    Beautiful tutorial. Thanks!

  • @Speakhardly
    @Speakhardly 10 місяців тому

    Thanks for the tutorial! How would you go about cleaning the surfaces that come out of the boolean operation? I’m finding that there is no easy way to smooth or remesh them without messing up the model.

  • @Skidly_Finley5879
    @Skidly_Finley5879 2 роки тому +1

    great video. only having one problem. the (shift+CTRL-) to show the cut on the arm is not working. It says I need to select at least two objects, which I did and it pops up with report error. any ideas?
    other then that your video has been quite informative. I am new to blender I'm sure you can tell lol

  • @danielro1209
    @danielro1209 2 роки тому +2

    After cutting an object in half I have open ends. How do I have to close them with additional walls?