WHY Are Yu-Gi-Oh Players Mad At THIS?!

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  • Опубліковано 18 січ 2024
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    Video Edited By: ‪@Swolelax‬
    #yugioh #masterduel #tcg
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КОМЕНТАРІ • 704

  • @allihavearepasta-basedthou2890
    @allihavearepasta-basedthou2890 5 місяців тому +46

    It's pretty easy to teach Yu-Gi-Oh.
    'You normal summon a monster by placing a level 4 or under monster into one of your 5 monster zones.'
    'Oh, so I can summon this Feral Imp?'
    'No. I negate it.'
    'Here's how you use spell cards.'
    'Cool. So I can activa-'
    'Non. Negated.'

    • @SomeRandomJackAss
      @SomeRandomJackAss 5 місяців тому +8

      "Now it's my turn. I lock out all of your board so you can't play any cards at all and special summon a huge monster for lethal. I win. Fun, right?"
      "I think I left the oven on..."

    • @xbon1
      @xbon1 4 місяці тому

      You let your opponent have a turn? I even use ZTK decks sometimes. Opponent starts turn 1 and I declare victory with the sealed god Exodia.

    • @chrismiller3548
      @chrismiller3548 4 місяці тому

      When you solemn judgement a feral imp you are making it a goal to not let the newbie have fun lol

    • @allihavearepasta-basedthou2890
      @allihavearepasta-basedthou2890 4 місяці тому

      @@chrismiller3548 Life points are a resource for me to use to stop you playing. XD

  • @riptos0074
    @riptos0074 5 місяців тому +200

    It's a good idea, it's just a near impossibility to cover everything in the confines of a single 2-player deck scenario like this.
    They should release a series of these catered to beginners that will gradually get more complicated as they go.

    • @silentsword3029
      @silentsword3029 5 місяців тому +6

      I agree, but i think that even if it is a starter deck they should give you 2 decks that can be competetive-ish like salamangreat or labyrinth or anything else that isnt to complicated but good enough for locals, because 2hats going to happen is 2 friend go into a card shop buy this play a couple of games have fun then go to locals one day with this deck only to get crushed. And even if that doesnt happen it doesnt cost them much to make a starter deck half decent. This just gets the players frustrated that their deck they spent money on is sub par and they have to pay for better cards

    • @nguyentandung42
      @nguyentandung42 5 місяців тому +33

      @@silentsword3029 pFFFFFFF Salamangreat and lab as starter deck? Bruh you greatly underestimate how complicated this game is for beginner. In my opinion a good deck to start with is a super simple midrange deck with super dumb down combo so you can focus on learning interaction like swoswo and eldlich.

    • @aaronarceneaux1564
      @aaronarceneaux1564 5 місяців тому +1

      still. shouldnt take 1-2 years and a bunch of product releases so people can learn the game lol

    • @silentsword3029
      @silentsword3029 5 місяців тому

      @@nguyentandung42 lab is litteraly normal summon search trap set 5 and pass then you just special summon whatever and youll soon learn what you need to special summon if you play a few games with a friend ESPECIALY if its in this starter deck where they hold your hand on what to play when and salamangreat is mid range, you might have a combo but its not that complicated if you have a manual right next to you telling you what to do and itll teach link summoning and xyz summoning trap setting and spell casting. Most good things are hard to learn for begginers but if you give them a spreadsheet with all the answers and its 2 friends who dont know how to play then theyll learn soon while having fun

    • @liambrooks320
      @liambrooks320 5 місяців тому +6

      It’s far from perfect, especially in regards to deck building, but at least it’s a step in the right direction for new player accessibility. They absolutely need to make more of these to provide basic understanding for some of the weirder rulings that do matter in competitive scenarios.

  • @IIOver9000
    @IIOver9000 5 місяців тому +43

    Konami be like: here so you can learn the game buddy
    *Dungeon Dice falls out of box*

  • @renaldyhaen
    @renaldyhaen 5 місяців тому +42

    Talking about Dark Magician and Blue-eyes. Ironically they're good decks for structure with all mechanics (except Pend). Blue-eyes has Synchro, Ritual, and Fusion, and you can add any generic link and Xyz. Then Dark Magician has Xyz, Fusion, and Ritual, and you can add any generic link and Synchro. Also, both monsters are pretty iconic for people who never play the game, and maybe only know YGO from manga/anime.
    .
    I think with those decks, you can teach the basics too. Maybe normal summon with Rod or defensive with Robe. You can also learn tribute summon with Dark Magician. Both DM and Blue-eyes have all types of spells/traps too.
    .
    Make the deck "properly built", so the new player can have an idea about "a good deck" in YGO. The proper deck can be more playable if they wanna try the game without a script. Also, they can go to locals without spending more money, and people can teach them more easily if the structure deck is really playable.

    • @josephcourtright8071
      @josephcourtright8071 5 місяців тому +3

      I had a friend who actually made these to teach people at one point. I think Dark Magician got Clear Wing Sychro Dragon and the Blue-Eyes got Number 38: Hope Harbinger Dragon Titanic Galaxy. His logic was that the monster negate is useful against blue-eyes and the spell trap negate is useful against dark magician.

    • @renaldyhaen
      @renaldyhaen 5 місяців тому

      @@josephcourtright8071 He got the points. But Clear Wing in DM is more difficult to summon than Hope Harbinger in Blue-eyes. But still a nice deck to teach someone.

    • @sixsam154
      @sixsam154 5 місяців тому

      Actually did something similar to 4 of my friends getting back so i end up giving them a BE RE DM and sixsam (no gateway) and why I plaued with them I played a pure lunalight deck

  • @tylerwilson3800
    @tylerwilson3800 5 місяців тому +177

    The artwork is what caught me. I thought it would be like a mannadium starter deck or something.

    • @TheAlphaMaG
      @TheAlphaMaG 5 місяців тому +11

      I knew t wasn't cuz mannadium is way to hard if a deck for new players to learn or just to use to learn yugioh in general

    • @Badbufon
      @Badbufon 5 місяців тому +10

      @@TheAlphaMaG nah, i am pretty sure they could make an easy to follow pure mannadium deck

    • @rougetierduelist2497
      @rougetierduelist2497 5 місяців тому +3

      Right it was a little
      Misleading.

    • @QuasarYGO
      @QuasarYGO 5 місяців тому +11

      The artwork also had Dark Magician Girl, Gagaga Magician, and Quilbolt Hedgehog. I always knew these cards are going to be good in a Mannadium deck

    • @TheAlphaMaG
      @TheAlphaMaG 5 місяців тому

      @@QuasarYGO how is dark magician goo in a mannadium deck? Or are you joking?

  • @kona236
    @kona236 5 місяців тому +58

    i think a big problem that new players have that people aren't noticing for some reason is that new players shouldn't be going against modern decks at a local, or against their friends. yugioh players have NO restraint for some reason, so when someone invites their friend to play at a local and their friend says that they just started playing yugioh 2 days ago, you'd think the person would put away their branded despia with 9+ handtraps deck, but they don't and end up going first or second and OTKing the new player, teaching absolutely nothing and in turn making them not want to play yugioh anymore.

    • @LuckyAce203
      @LuckyAce203 5 місяців тому +19

      That was my brother's experience, and my own as well. When I first went to locals, I played a really bad deck and didn't really know what I was doing, and proceeded to face Swordsoul Round 1. I had no chance to do anything. my brother played a beginner friendly deck that I had, and went against F*CKING BIRDUP. From what I heard, the guy didn't hold back at all, and my brother had no chance to do anything at all. These types of 1-sided games just because they want to play thier big unfun deck against a new player is insane. THIS is why it's almost impossible to get newer players into the game. Due to his experiences with the game, my brother has abandoned this game, and wants nothing to do with this game. It makes me sad, since we had fun with each other, but the minute he saw what this game truly is, he lost all will and enjoyment playing this game. It sucks

    • @YDYUGI
      @YDYUGI 5 місяців тому +2

      Agree

    • @LuciferArc1
      @LuciferArc1 5 місяців тому +3

      ​@@LuckyAce203 I have played for years and I quit when links came around. It became nothing but OTK decks. Yeah I managed to build one but the game is simply not fun anymore. It's all about getting the perfect first hand and first turn to negate the opposing players first turn to crush them. It's broken. Konami doesn't even try to adress thus. Instead they just make more OTK BS. The game needs a whole damn reboot at this point. Which I believe was the purpose of rush duels but hasn't picked up steam yet. This game is beyond saving. Especially with the cost of meta decks to even play competitively. You used to could spend 60 bucks and build a fairly decent deck to bring to locals and upward. Thats not possible anymore. Now you're gonna spend hundreds

    • @LuckyAce203
      @LuckyAce203 5 місяців тому +1

      @@LuciferArc1 i agree, I talk about making his deck better, but I'll probably just ask if things go back to how they were before. Sitting in my room playing our own kinda of yugioh, and having a good time. Not whatever the game has become. I myself hate the complexity and the price of the game. But that is the only issues with this game, that have been happening for over 25 years. So I agree, this game would need to be flipped on it's head for newer players to want to play again. My best friend (20) wanted to learn, and this game still confused him. How does that even work? Why must it be so hard to teach someone this game?

    • @randomprotag9329
      @randomprotag9329 5 місяців тому

      its a major flaw that that common competive format even allows that to be possible. usually the standard is lower power and game better designed so that players dont need to hold back their deck choice to not cause 1 sided games with out an unlucky brick. the kind of 1 sided games are limted to the vintage formats which players expect and are going there for a broken format.

  • @TheWizardMus
    @TheWizardMus 5 місяців тому +16

    My biggest issue is something i was talking about with my friend as we were playing with structure decks. One of the most defining parts of yugioh is the archetype system and the ability to look at a card in your hand and piece together its effect with mysterious cards in the deck. Since this product doesnt contain a bulk of archetype cards that synergize, thats going to be a skill that this deck doesnt teach. And thats not just me going "it doesnt teach an extremely specific thing so its terrible" since the deck isnt shuffled you cant activate a card like Sapphire Pegasus to show how or why cards synergize. I like the product i think its cool but it misses on what i genuinely think is yugiohs strongest point, the archetype system and how it teaches you how to build a deck

  • @iewad8761
    @iewad8761 5 місяців тому +64

    Having all mechanics in one starter deck would be far too overwhelming

    • @kr555wizard
      @kr555wizard 5 місяців тому +7

      They have a script to follow, so it won’t be confusing, the scripts can tell you step by step how they are done and teach you what are the conditions to use the other mechanics.

    • @Lemon-x-
      @Lemon-x- 5 місяців тому +13

      @@kr555wizard Even if it's scripted it can be too overwhelming for a new player to follow and remember how to perform each type of summoning mechanic over the course of a single game. If things get too complicated too quickly people will just give up and throw it in the trash.

    • @kr555wizard
      @kr555wizard 5 місяців тому +1

      @@Lemon-x- maybe not all mechanics in one deck, but at least they could have made 4 decks, one xyz, one pendulum link, one fusion and one synchro and give you different scripts depending on which 2 decks you were using to show the new players every mechanic

    • @kr555wizard
      @kr555wizard 5 місяців тому

      In addition after watching a video from goldennova i understand my thoughts better. My issue with these structure decks are that they are a beginner level, which while valuable, the actual harder part to get people into yugioh is the step between beginner and intermediate level. most structure decks and starter decks are designed to be at an intermediate level, but they are way more complex than what the decks in the starter set have. The starter set could have been the perfect bride between intermediate play and beginners, by having more complex decks within the set.

    • @quint2568
      @quint2568 5 місяців тому +1

      @@kr555wizard bruh link arrows????

  • @zwiebelhexe
    @zwiebelhexe 5 місяців тому +5

    I agree with you. People should stop thinking this kit ist about cool reprints. It's as you mentioned for absolute beginner. I think it's not necessary for beginners to know about inherent summons, crazy combos or resolving 3 or more chain effects. This all comes with time, when they like the game and want to learn more. It could be helpful if the starter set says that it doesn't have all summon mechanics and there's a lot more to discover.
    For me, Speed Duel is a very beginner friendly format. I tried to teach ist some friends and it was still very complicated for them. But it does one thing right: you can just start with a GOAT like deck, focusing on the basics and learning how the game works. Then it's going further to fusion summons (GX era) and so on. That's a good way to learn YGO in my opinion. But the best way is to ask friends. This is how I learned this game. Starting with Harpie's and thinking Cyber Shield is a good card, because it's buffing monsters. 😹😹😹 But half year later I had my first local with Harpie-Tri-Brigade (without Cyber Shield ofc XD) and it went pretty good for me. All comes with the experiences.

  • @sebastienbusque2312
    @sebastienbusque2312 5 місяців тому +11

    I was a Magic: the Gathering player in CEGEP (college, for those who don't know) when the game came out. I tried to teach some of the M:tG players I learned by going with two decks I made. They couldn't grasp the most restrictive board, the Tribute summoning mechanic, and I even gave my opponent the stronger deck to make sure he understood as I taught him as we played. After it ended, the only comment I got from one of the guys about it was "It's pathetic."

    • @JaimeAGB-pt4xl
      @JaimeAGB-pt4xl 5 місяців тому +3

      Because it is.... complexity does not equal depth, and YGO is a trash game

    • @Coolkidz-de3wm
      @Coolkidz-de3wm 5 місяців тому +7

      @@JaimeAGB-pt4xl It sounded more like they DIDNT want to learn how to play the game, which was the sentiment MTG players had around the time when YGO first came out

  • @agenttatsu
    @agenttatsu 5 місяців тому +14

    "when is it my turn?"
    no.

  • @bonjouritsready
    @bonjouritsready 5 місяців тому +50

    We taught some newbies in our group to play YuGiOh simply by getting onto MasterDuel and helping them make a deck with an archtype they already knew of or one that had an artstyle they like. Have a few duels together, point out the main combos and then allow them to just ask a lot of questions.
    Then they had to go onto ladder and lose over and over and over again. They only really started to learn after that. Nobody wants to lose repeatedly so they just give up (which is understandable but that’s what it takes to learn this game)

    • @im_yucky
      @im_yucky 5 місяців тому +4

      Exactly what I was thinking, when I was learning the game I had to get my ass whooped a bit till it made sense

    • @BigDerp21
      @BigDerp21 5 місяців тому +1

      How did they lose these duel, exactly?

    • @KenEvangelista
      @KenEvangelista 5 місяців тому +8

      @@BigDerp21
      what kind of question is that? lol
      you never lost before? wow

    • @luminous3558
      @luminous3558 5 місяців тому +9

      Yeah its the fighting game experience. There isn't really anyway to make it easier or more accessible past a certain point.
      Though konami could at least do combo guides for structure decks.

    • @bonjouritsready
      @bonjouritsready 5 місяців тому +4

      @@BigDerp21 in every way, hand traps, locked boards, getting beat over. Literally every way you can. The biggest part of overcoming the learning curve isn’t necessarily knowing how your own deck works…it’s knowing how every other deck works

  • @tompayne3200
    @tompayne3200 5 місяців тому +2

    Teaching people yu-gi-oh is actually easier than people think. My friend (who has never played yu-gi-oh a single minute) saw MD and wanted to learn it. He knew I was a long time yu-gi-oh player and asked if I could teach him. Once I explained what cards do, but most importantly, WHY cards do what they, he was able to understand how cards interact and translated that understanding to cards that I hadn't shown him before. In just under 2 weeks, he was able to get to diamond 1 and can play heavy combo decks like tear and purrely and is branching out into more complicated decks like D/D/D.

  • @railroadverdigo1665
    @railroadverdigo1665 5 місяців тому +2

    i still have the DVD were yugi and joey help you to understand the game

  • @zerourouamine
    @zerourouamine 5 місяців тому +4

    This starter set is the equivalent of MD solo mode tutorial

  • @pableitor2009
    @pableitor2009 5 місяців тому +47

    I think that duel terminal would've been an amazing base for the scripted duel. You get to use every type of card and summon in the game, including pendulum in zefra. You still have vanillas to start with on the gem knights and progress through every type of summon. It would teach the restrictions on cards based on archetypes. And on top of that you could even drop the lore on it as a way to direct the duel as a bonus for extra engagement.

    • @cainiwakura
      @cainiwakura 5 місяців тому

      DT Pend decks are terrible to be used as example tho.
      For starter Zefraa arent really pend summoning and the other pend is qli which does ns and tribute instead pend summoning.

    • @pableitor2009
      @pableitor2009 5 місяців тому +5

      @@cainiwakura the idea behind qli is to pend summon the tribute fodder, which is a very simple way to learn how pend works. They can also be used to teach that some cards "cheat" the rules (NS high lvl monsters without tribute)

    • @sterling8389
      @sterling8389 5 місяців тому +1

      ​@cainiwakura I think Zefra could be a "Graduation" sort of decks that puts together what you learned into a cohesive strategy. It can show how seemingly unrelated cards have synergy.
      As for Qliphort, it's a good way to show how the Pendulum Mechanic works I feel. The Pendulum effects are incredibly basic(boost attack by 300 for example) and the monster effects are basic as well. Scales are set just right to summon your monsters, and there's a convinient link monster to show how pendulums interact with it. And finally summoning towers is a great payoff to learning the value of the the Pendulum mechanic, which is special summoning multiple monsters to tribute for stronger ones. Towers itself has some advanced text(like forcing your opponent to send something gy as opposed to just destroying it). But it's not as overwhelming because the other monsters are so simple.

    • @r3zaful
      @r3zaful 5 місяців тому +1

      ​@@pableitor2009qliphort doesnt do that anymore, it ran qliphort down with bunch of floodgates right now

  • @dankicks
    @dankicks 5 місяців тому +40

    “This starter deck should let people learn all the summoning mechanics”
    Blue-Eyes. He means Blue-Eyes.

    • @mollestoff6516
      @mollestoff6516 5 місяців тому +5

      You mean Best Eyes ❤

    • @mustabindawind
      @mustabindawind 5 місяців тому

      I need me some Blue eyes link and pendulum monsters...so I can have the whole yugioh infinity gauntlet

  • @Necro_123
    @Necro_123 5 місяців тому +7

    The way I though my friends to play yugioh was by giving one a red eyes deck (fusion) and the other a blue eyes deck(synchro) and I use the rokket structure deck(link). All very simple decks that didn’t require to much brain power. After they got used to it I was improve the deck by adding more extra deck cards and more main deck cards. Eventually they were able to understand what cards did, what everything meant, how to read a yugioh card, and things like that. Then master duel came out and they were able to branch out to other decks.

  • @laby1827
    @laby1827 5 місяців тому +30

    I agree, this product is meant for the begginers. The only problem I have with this set is that, those 2 decks doens't seems to be cohesive strategies, when you're done with the scripted duel and you shuffle your deck you're going to have a lot of trouble for doing anything with all those random cards

    • @choccy2777
      @choccy2777 5 місяців тому +1

      I think it’s fine, it should be use a a stepping stool so they can understand some mechanics in the game and maybe they can get a structure deck. Beginner gotta start at the bottom to slowly learn the game.

    • @kr555wizard
      @kr555wizard 5 місяців тому +6

      @@choccy2777the issue is all these are good for is specifically a scripted duel. Lets say they reach the point where they memorized how to play along with the script, they can’t have a real game cause once they shuffle the deck becomes basically dog water, if it was a playable deck even after shuffling then it could be a scripted deck that you eventually can turn into a practice deck. Now a set of complete beginner will need to buy this and 2 structures decks making entry into ygo even more expensive for them, when this product could have been a structure deck with a script

    • @choccy2777
      @choccy2777 5 місяців тому +4

      @@kr555wizard I’m sorry but no I try teaching my friend yu gi oh and trust me it’s super overwhelming, I think this is fine because structure decks is there is lots of effects and it confuses them a lot. Like I said it’s good to teach people who knows nothing about yu gi oh. I gave my friend a deck and he complains about all the reading. Plus structure decks are like 10- 15 dollars it’s not too expensive

    • @kr555wizard
      @kr555wizard 5 місяців тому

      @@choccy2777 sure but it already costs 20 dollars to teach them using this product why do you need to add another 10-15 dollars to have a real deck. In addition they don't need to be complicated effects, just remove all vanillas except for maybe 1 or 2 since in reality almost no deck has vanillas unless they are a vanilla focused deck. Like this product is overly simplified to the point where it needs a tad more complexity to even be a remotely usable teaching tool. like its in my opinion worse than even the master duel tutorials and those aren't good and those also are free.

    • @laby1827
      @laby1827 5 місяців тому +3

      @@choccy2777 I mean, are you willing to buy this ~20€/$ product just for the scripted duel ?
      At that price I'd rather go through my own cards collection and make my own scripted duel with the random cards I have.
      What I'm trying to say is that it's a bit disappointing that there is no reusability in the 2 player starter set. I'm sure it's a good product for introducing the game to beginners, but after that it just stay on the shelf :/

  • @DavidD31312
    @DavidD31312 5 місяців тому +135

    It says starter set right on it. What do people expect?

    • @tiggerbane4325
      @tiggerbane4325 5 місяців тому +44

      A competent deck to start playing the game with?

    • @jeremiahbennett3004
      @jeremiahbennett3004 5 місяців тому +53

      @@tiggerbane4325 Didn't even need to be competent, just needed to portray yugioh in an honest way, this is basically lying to new players about how the game is.

    • @YohananYGO
      @YohananYGO 5 місяців тому +14

      Not have vanillas and totally useless cards outside this experience

    • @DavidD31312
      @DavidD31312 5 місяців тому +1

      Examples?

    • @Feast_
      @Feast_ 5 місяців тому +11

      More then only Synchro and Xyz
      It only teaches 2 of the 5 Extra deck summoning methods, they could have *at least* also taught people how to use Links too

  • @TheArnelDeLeon
    @TheArnelDeLeon 5 місяців тому +3

    A friend of mine tried to teach his girlfriend how to play Yu-Gi-Oh. The first deck he gave her was D/D/D because now her girlfriend will have to learn all the different summoning mechanics and the importance of negates, searching, floaters, consistentcy, and 1-2 carr combos.
    His girlfriend was overwhelmed and gave up playing because of the information overload. When i asked him why didn't he just show her a simple deck. His response was, "If i taught her how to play the game in a way shes comfortable, then she would be learning how to play the game wrong"
    She doesn't want to play Yu-Gi-Oh at all now

  • @sanketower
    @sanketower 5 місяців тому +3

    Learning the rules is not the same as learning to *play* Yugioh. The difference between other games like One Piece, Magic, and Force of Will is that their modern gameplay is still very close to their basic forms with vanilla monsters and all.
    In Yugioh, its basic form is normal summon Winged Dragon set 2 pass like in the anime, meanwhile its modern form is full Fire King combo 4 interruptions +6 turn 1. The metagame is just as important as the rules, in the same way that you can know the rules and main objective of League of Legends, to kill the enemy Nexus, but that doesn't mean you understand what to do in an actual game and what is your role (not position) in your team.
    To make myself more clear with an example: If this 2-player starter set would've been designed for Speed Duel instead of TCG, it would've been an amazing product, because Speed Duel is currently much closer to OG Yugioh than any other format (even GOAT since that one had a lot of degenerate stuff).
    I want them to make more of this but with a higher emphasis on making the players understand how Yugioh is played *today*. Including not only 8 vanilla monsters with mediocre stats but also random cards that have no synergy is basically setting up new players for failure and frustration.

  • @babyberry369
    @babyberry369 5 місяців тому +3

    Wizards of the coast used to make beginner decks for people potentially interested in magic the gathering. These were great at teaching the basics and were also somewhat scripted. Was it perfect? Absolutely not but was it effective in showing players basic levels of understanding how cards work. Of course magic is a highly complex game so naturally while there’s a lot you need to understand the basics and then build upon that. But the best part is that those beginner decks were free to the beginners and they could keep them. Stores got them as promotional items at no cost. If konami had adopted this method with baseline cards for each mechanic like say synchro summon a stardust, overlay for a utopia, pendulum some basics, make a generic link card, it could be a great way to get players to understand baseline mechanics since pendulums, links, xyz’s, and synchro’s are all outside the norm for most people to comprehend.

  • @caiolago2486
    @caiolago2486 5 місяців тому +3

    Ngl, i really appreciate yugi-oh duel links for teaching me how to play the game. I think the only real way to experience all the ages of yugi-oh is tru a game like that. We kinda evolved for like years going from normal summon Dunames to link summon. And it was a nice curve experience, introducing new decks and what are metas/meta decks. We should probably have other games that do this type of ''reboot'' the way duel links did, it really brings new players and old players together for a nice experience.

  • @frohned7099
    @frohned7099 5 місяців тому +2

    The concept for this product is great and a walkthrough duel explaining stuff is awesome for new players. I'd like to actually try this with someone who's never played before to see how much they can end up understanding from it.
    That said, there's so many more way they could have made this to be a lot more beginner friendly while following the same route of doing a preset walkthrough tutorial duel. The fact that this set doesn't give players anything resembling cards for a functioning deck is abysmal. There's essentially nothing that new players can do with those cards outside of hold on to a few solid staple reprints. That's why having 2 archetypal decks that can encompass most of the modern summoning methods while being low to the ground in terms of combos would go a long way.
    Dark Magician is a great example of this as it can teach how to Ritual, Fusion, & XYZ summon while also covering most kinds of spells, as well as all the kinds of traps. Another deck that could actually go a long way in teaching new players *is* Tenyi Swordsoul as it doesn't need to do long combos and cover Synchros & Links. Some more decks I can think of that could be good as well are
    As for Pendulum summoning, Igknights, Dinomists, or something that doesn't mainly use Pend monsters are probably the better ways to teach players that mechanic as they're going to be simpler than something like Pend Magician, Odd-Eyes, & Endymion. Either way, the product could be a lot better for new players in a lot of way but it's still a good place to start. There's no reason they could make a new one later on as other cards games make multiple 2-player starter sets to match the more modern formats over time.

  • @darksol2178
    @darksol2178 5 місяців тому +3

    This is a stepping stool, not a catch all omni-tutorial. You literally can't make a deck that uses every game mechanic and not absolutely overwhelm a new player. Hell Fusion is different for every Fusion archtype, some can use deck, GY, or even Extra Deck as materials. You have to actually just get people into the door, and then have Yugiohs other on-boards take them further in. Granted, those tools aren't very good as of yet, but this is an excellent first step.

  • @99matija99
    @99matija99 5 місяців тому +22

    i think that this is a good product overall but it could be improved and one thing that i would like to see is each deck having a strategy and it doesnt have to be anything complicated you could make a water deck and have umi or legendary ocean and you put water monsters in there and add salvage or just something like that to make the deck have sinergy rather than just puting a bunch of normal monsters and then slaping zeus in extra deck also some accesories would be nice like field centers coins or even sleeves

    • @Justcallmeaqua420
      @Justcallmeaqua420 5 місяців тому +4

      aren't those starter decks?

    • @luigifan4585
      @luigifan4585 5 місяців тому +7

      ​@Justcallmeaqua420 the ideal product was just jamming 2 structure deck cores shuffled in a specifically order and then writing the comic around those two archetypes playstyles

    • @Justcallmeaqua420
      @Justcallmeaqua420 5 місяців тому +2

      @@luigifan4585 I understand where you're getting with this, I hope they do this in the future because this product has a lot of potential

  • @ethansouls77
    @ethansouls77 5 місяців тому +4

    I've played Yu-gi-oh up until somewhere in the GX era before links came in. Then came back last year and was able to figure it all out besides pendulums. I would never feel comfortable going to a locals because if someone starts playing pendulums, I'll never know if they're cheating or not lol

    • @some2043
      @some2043 5 місяців тому +5

      as a pendulum player i got banned on dueling book for forgetting darkwurm requires an empty field (or being inactive for months)
      in short we aren't sure ourselves

  • @sormokah8229
    @sormokah8229 5 місяців тому +11

    Funny enough about one of Coder's points. I started playing April of 2022, and I picked up and learned D/D/D for that reason. If i can learn this, I can learn all of the mechanics. That approach definitely wouldn't be for everyone, but i have no regrets about it.

  • @IkoroseShinsou
    @IkoroseShinsou 5 місяців тому +16

    I feel like they should have released this with straightforward, at least somewhat competent archetypes (swordsoul is a good example). Then have several small scripted interactions (battling, using a trap card, using a hand trap to stop a play, synchro summoning, making a first turn board board, breaking an established board). Once you’ve gone through all of these, there could be a full scripted duel that combines all of these concepts together. It wouldn’t teach every summoning mechanic there is all at once, but at least they could conceivably bring the deck to a locals and understand what their own decks game plan is. Opponents that use a different extra deck mechanic will just have to explain as they play. It’s natural that experienced players have to explain what their cards do to any inexperienced player anyway.

    • @LuciferArc1
      @LuciferArc1 5 місяців тому +1

      Or. Just reboot the game. So it's not overly complicated and expensive to play competitively.

  • @ipostlamememesallthetime953
    @ipostlamememesallthetime953 5 місяців тому +2

    Since Yugioh has sooo many card mechanics, I'd imagine that the konami gods would come out with more start decks with those archetypes dealing with or explaining rituals, Links, trap monsters, pendulums, banished monsters faced up Vs. Faced down, graveyard effects, Mystic Mine etc.
    "Why sell a starter deck with information in one whole set? You gotta sell it in pieces for the money/profit..."
    -The konami gods, _probably_
    #UnbanMysticMine

  • @Charley-ju6yg
    @Charley-ju6yg 5 місяців тому +2

    I am very intriqued and impressed that konami actually made something like this, and I massively support the concept and idea behind it. This is something the game has needed for years after all. But I can't say the two decks in it was done well.
    Of course like you said, no matter what, people are gonna have that shocking first experience with the game, but I also think it's important to minimize that, as I believe is one of the reasons this set was made. People get that experience, realizes it's nothing like what they have been taught, and gets stuck and quit the game before they can get a grasp of things, and I don't see this set helping with that issue. It's important to introduce a somewhat functional set while still making it comprehensible. If konami continoues to only release these basically "normal summon 1, set some, pass" sets filled with normal monsters, we'll never get out of the trap that makes the majority of new players quit.
    You could argue that it wouldn't be any different from structure decks, but that's why the simulated duel guide is there. It allows new players to better comprehend otherwise difficult to understand decks. I do however think it was a really good decision to stick with only 1 mechanic per deck. Then to cover the issue you mentioned of lacking understanding of the other mechanics, konami could include a small list at the back of the set and maybe at the and of simulation manual going over the other sets that include the missing mechanics, along with a short explanation of how those missing mechanics work.
    I think 2 archetypes that would work well for this would be a simple scareclaw and blackwing deck. Blackwing only really gets complicated with the newer wave of support, but in general a simple version is basically just normal summon with black whirlwind on field to search blackwings with really easy special summoning, and then synchro. Make it a simple blackwing deck, Include sword of revealing light, mirror force, icarus attack, and other tech cards to slow the game down, and it should work well for this purpose while being at least somewhat competent. And scareclaw is even easier, since they just summon themselves next to each other.

  • @theazuredemon4854
    @theazuredemon4854 5 місяців тому +3

    The TL;DR is this product is hated on for VERY GOOD REASONS and we know Konami can make a 2-player starter set if they put in the effort which is where most of the problems lie.
    2 decks for a Yu-Gi-Oh! starter set with a book that scripts the duel in a VERY specific way is a terrible way teach new players how to play the game is so bare bones that you have better luck learning by getting at least 3 different structure decks with different themes in mind and by 3 of each to build a full main, extra, and side deck for each. And that's just the tip of the iceberg of the starter set, because there are SO MANY THINGS WRONG with this starter set, that Pokemon TCG has better designed starter sets AND deck building sets than what Konami is putting out...
    But let's start with what is ACTUALLY wrong with this starter set; It provides you with starter decks that look like they were made in between the end Yu-Gi-Oh! 5Ds and and the start of Yu-Gi-Oh! ZEXAL... and a book for the scripted duel... that's it... you don't get a game flip coin, or game counters of any kind, or dice, not even a side deck... you don't even get a 2-player game mat/board, you don't even get a double sided 2-player field center card with different artworks on both sides, you don't get an updated rulebook, hell you don't even get a starter guide, all you get for $30 is ZUES that players were going to spend on a single copy of anyway...
    How do we fix this for future starter sets?
    1) More than 2 decks with 40 cards in the main deck and 4 cards in the extra deck, a third deck can increase the value but it depends on what cards it has in it.
    2) Make sure the all of the decks of a 15 card extra deck with staples that players want/need for competitive play with a 15 card side deck that has 3 of each staple card that are needed for competitive play(in the case of 3 decks they all have different staples in the side decks that are popular with competitive players).
    3) Make the main decks built like modern structure decks with a specific theme in mind that has 3 of staples of cards that are needed for those decks to be playable, with at least 3-5 extra deck slots of the 15 card extra deck being centered around said theme.
    4) A foldable 2-player game board.
    5) A plastic game flip coin for cards that mention flipping a coin (a plastic game flip coin is better than having no game flip coin if I'm gonna be honest).
    6) At least 2 six sided dice, for cards that mention rolling dice.
    7) Cardboard punchout game counters for stat increases/decreases, and things like Spell counters, for cards that mention the use of counters (a cardboard punchout of game counters is better than having no game counter if I'm gonna be honest).
    8) At least 10 generic token cards for cards that mention the use of tokens.
    9) 2 double sided 2-player field center cards with different artworks on each side.
    10) 2 lifepoint calculators/counters to keep track of life points.
    11) 2 script books, 1 for each player.
    12) An updated physical copy of Da Rulebook that we are LONG OVERDUE on getting.
    13) Include a comic that depicts the scripted duel.
    And that is how you fix the Yu-Gi-Oh! 2-player starter set.

  • @Ryl1ea
    @Ryl1ea 5 місяців тому +5

    This set got an Ojama Green sneak in, I like

  • @kyleboddy5711
    @kyleboddy5711 5 місяців тому +9

    I think the best way to teach people about yugioh is to show them how spells, traps, monster effects, and quick effects work. Then the concept of accepting conditions based on the card played. Summoning mechanics are all secondary because they may learn pendulum and never play it. Even if they encounter new types of cards, they just need to see what it does at a base point and remember it for later.

  • @gligarguy4010
    @gligarguy4010 5 місяців тому +14

    Would they really be Yugioh players if they weren't mad 24/7?

  • @calumbishop7082
    @calumbishop7082 5 місяців тому +5

    The problem is its a mix DM and GX nostalgia cards as well as semi-modern Synchro and Xyz support as well as randomly having Divine Arsenal ZEUS and a Mannadium Synchro in the decks. They're not good starter decks for new players in this day and age.
    Konami (in the west at least) still wants to pretend that stuff like Link's and Pendulum's never happened (they barely get a mention in the Starter Deck booklet and aren't really explained in detail) and that old unsupported normal monsters from the DM era like Launcher Spider and Swordstalker are still played in 2024 (when they weren't even played when they first came out in 2002). The fact that there are 14 Normal Monsters in this set tells you everything you need to know, Konami is in denial over the state of the game and how it is now nothing like what was originally presented in the original anime, and they want to pretend its not the case.

  • @ImMacke3000
    @ImMacke3000 5 місяців тому +19

    This set is the perfect analogy for "good idea, bad execution"

  • @chaosbug7
    @chaosbug7 5 місяців тому +2

    Though flawed & outdated, I do appreciate the sentiment of this product. At the very least, it does teach the bare bones of the game. It however, will not prepare them for how much the game has evolved in the 20+ years it has existed.
    A good idea is to make another beginner set & make a small series out of it, that can build new players up to the modern standards of today’s Yugioh. I think that would honestly be pretty neat

  • @darkbuster412
    @darkbuster412 5 місяців тому

    Love the discussion videos you've been putting out man. Keep up the good work!

  • @JWHSHK
    @JWHSHK 5 місяців тому

    I would say a walk through symphonic warriors would be a good step as it is a deck that goes into many summoning types. (xyz, synchro, link, pend, 2 of 3 ways to fusion) and with its attribute and type manipulation could explore that as well.

  • @gandung777
    @gandung777 5 місяців тому +4

    For me, they already in a right direction, but they could make it like duel links (minus the skill of course). With smaller decks and scales, they could include more decks like 4 decks for the set so they can introduce more mechanic with more decks, and since the purpose is to learn, they dont really need big deck to teach the mechanic as long as the smaller deck achieve that

  • @tmckiernan22
    @tmckiernan22 5 місяців тому +1

    You said it first, people can pick this up and see if they like the game before commiting to it fully. The argument that it doesnt prep them for a real game at a locals is kinda bs, bc unless you pay a coach, or have a friend sit and teach you everything over the span of a 40 hour work week, you will never be ready for a locals. All it takes is one person playing a brand new deck that neither friend has seen and they get turned off of the game. it took me years to be ready to play the game even close to locals level, and i still dont get everything. i think everyone wants a "catch-all" wonder product that teaches everyone how to play at a high level, and that doesnt/will never exist unless Konami pays top teir duelists to run a master class.

  • @unpopularweeb8535
    @unpopularweeb8535 5 місяців тому +2

    I love the question at 3:40.
    Of course I'd save Mo Ye, she's my girl now.

  • @rmydra9219
    @rmydra9219 4 місяці тому

    0:22 the brand new ONEEEE TWOOO

  • @Zetact_
    @Zetact_ 5 місяців тому +3

    You can teach starting lessons while also being informative, the scripted duel would make it very easy to do this because you can not only use cards that teach lessons but that you specifically can curate the context to teach multiple lessons at a single time and contextualize how those rules actually factor into a game. I just think it's not maximizing the efficiency of lessons.
    Instead of "Player 1, set Queen's Knight. Player 2, summon Sparkman. Attack the set monster. Sparkman's ATK is the same as Queen's Knight's DEF so Queen's Knight is not destroyed." you could set up a scenario where it teaches the same lessons about normal summoning and battle but also adds context. Maybe have player 1 start with a big monster like Gene-Warped Warwolf, and player 2 is thinking, "Oh, man, I don't have anything that has a higher ATK. Hmm, I have Flamvell Guard in my hand. I could set that, and because its DEF is the same as Warwolf's ATK, he won't be able to destroy it. Even if he summons a bigger monster, I won't take battle damage," but the booklet says, "Wait, you also have a Spell card, Riryoku, in your hand. So instead of setting Flamvell Guard, summon your Masked Dragon and destroy Gene-Warped Warwolf by taking its ATK!"
    This first turn teaches the battle mechanics but also covers normal spells and attack manipulation, just by setting up the turn as "establish a problem, think through it, provide a solution" and that's just going "one level" of respecting the player's intelligence higher. It teaches more information at a comfortable pace and is more engaging as a result. Sure, it doesn't have either player actually perform a set but it does cover the mechanic as part of the brainstorming process. You could certainly go further.

  • @soranora4597
    @soranora4597 5 місяців тому

    When I first got into yugioh back during the Synchro era. I didn't know what I was doing. I had put my synchros in the main deck, but it didn't shuffle. I had a friend to play with, but he didn't know much either. I remember having a duel masters guide dvd. Which ran through all the basics of the game (at the time). However, even despite that, I didn't actually start playing for real until HS, where I found a group of friends whom I could play with more and actually trade with.

  • @alchemistarcher02
    @alchemistarcher02 5 місяців тому +1

    I think this product works like an even more streamlined version of Master Duel’s story-mode tutorials. It’s the basics, and Synchro and XYZ are probably the most comprehensible and generic extra deck mechanics for new players to learn. That’s good, I agree that it serves that purpose pretty well! I think what a lot of people are noticing about this product is that it leaves quite a few steps missing between introducing someone who’s never heard of Yugioh to the game, and actually sitting them down for locals or even just casual play. It might be good of Konami to bring back some more starter & even sealed/draft-oriented products like the old Battle Packs, so people can play in a casual environment with a diverse card-pool that’s balanced around one set’s contents. From there, players might have enough of a collection of staple cards and knowledge of various game mechanics to play with modified structure decks at a locals.

  • @darcytoews8841
    @darcytoews8841 5 місяців тому +1

    I'm very much expecting Konami to make an add on to this with some of the other summoning mechanics and also some more advanced gameplay. It would be horrible if they didn't. Maybe they did this to test the waters and see the communities reaction, then try to make an add on that meets the expectations.
    This set isn't bad. Sure, it could have used a lot less normal monsters and have a lot more relevant cards, but it gets the foot in the door. We keep thinking someone is gonna use this set and then go to locals and challenge someone, expecting to do well. Does a begginer hop into a Call of Duty game for example and play a couple rounds of the story mode and expect to go head to head with decent players? Heck no! A person trying to learn from this should be walking into a locals and saying, "Hey! I gave this a try and I kinda like it. Is there anyone here that can teach me more or give me some pointers?"

  • @linka711
    @linka711 5 місяців тому

    i feel like this is a great product if and only IF they continue to release volumes for it and keep it on shelves for a while, with different summoning mechanics and increasing complexity, and a deck building basics one that has you buidl a deck using cards from that box and explains every decision on a locals level deck as well as give you tips such as "add zeus to your extra deck from the first starter set".

  • @chanceprine
    @chanceprine 5 місяців тому +1

    Personally, I’m actually really really happy with this product, I’m going to pick one up just to leave around the house in case that question ever gets asked about me teaching somebody. I do think they need to release a second edition where they focus on the other three types of summoning and maybe get into the other types of technicality because they did address some of the weird technicalities like the fact thatXYZ monsters have no level they have rank and such

  • @Zeroyue622
    @Zeroyue622 5 місяців тому +2

    The reason that me and my friends choosing Yugioh over other card games is because there was single player yugioh games and anime also play the card games. Right now Konami shift away from both, no more single player yugioh and anime is just a different card game in a yugioh's skin. 2 player starter set is not going to work.

  • @fury374
    @fury374 5 місяців тому +1

    At this weekend's locals, some guy brought his girlfriend who'd been learning Mraincess for 2 months, and i was pretty sad when she got paired with my competitive friend playing branded bystial

  • @miniiguy2480
    @miniiguy2480 5 місяців тому

    I started with a link structure deck and played my link monsters in my main deck with my brother, then I got the zombie structure and honestly it is really good for beginners showing what a deck can do with its grave

  • @chrisshorten4406
    @chrisshorten4406 5 місяців тому

    I agree! It does well teaching the basics to be players. Plus, Launcher Spider.

  • @Justcallmeaqua420
    @Justcallmeaqua420 5 місяців тому

    The only reason I'd buy this is because of the exrra deck and wanting to play YuGiOh IRL in my country were it isn't as common to play the game. This is just a fun thing that starts you on your adventure on getting an archtype that you like and play once you get the hang of things for 2 of the top 5 used summoning mechanics. I bet will be released for link and pendulum but fusions usually are self explanatory for the most part, even if there's 7 ways to fusion summon total (Tributing monsters, via spell, banishing from field, trap card effect, Main deck Monster effect, Extra deck monster effect like Clock Lizard and shuffling from the banish zone into the deck the way heroes do)

  • @somebodythatscool
    @somebodythatscool 5 місяців тому +1

    it makes sense financially and gameplay wise tomake multiple starter sets with all the extra deck mechanics

  • @jabiercampos3826
    @jabiercampos3826 5 місяців тому +6

    As much as I would love to teach my friends to play, this can help to teach them the basic but learning rulings, timing n all the nitty gritty you would need to play for a while to understand everything about Yugioh.

  • @anthonycannet1305
    @anthonycannet1305 5 місяців тому +1

    I think if they wanted to make a starter set they need one deck to have fusions/pendulums/link monsters vs a deck that has synchros/xyz/ritual monsters that focuses on combo lines more than the basic rules. Yes have the players learn that level 5/6 monsters require 1 tribute and 7+ requires 2. Yes have them learn how spell and trap cards work. But now they’ll also learn the different summoning mechanics AND experience how combo-centric yugioh is… they spend the first scripted duel learning each of the summoning mechanics and the deck’s main combo lines, alongside things like hand traps and timing restrictions. Then after they finish that duel they can shuffle up and instead of getting a hand full of normal monsters they can’t play quickly, they’ll get a hand full of combo pieces, starters, or interaction…

    • @anthonycannet1305
      @anthonycannet1305 5 місяців тому

      And I picked those splits of fusion/pend/link vs synchro/xyz/ritual because now both decks have 2 summoning mechanics from the extra deck, and one summoning mechanic from the main deck. And it’s split so one side has more of a focus on levels while the other has more of a focus on characteristics. In order to pendulum summon you need both scales and can only pend summon from the ED if you have zones that your link monsters point to. And the link monsters require a number of monsters that fit the specified characteristics, and fusion summoning also specifies characteristics often times two specific monsters. Meanwhile ritual and xyz summons require monsters with total levels adding up to the special summon and xyz require monsters with equal levels. Also ritual vs fusion both require a spell or other effect to allow you to summon. I figure that’s the best way to split the mechanics and have some coherent mechanics in each deck…

  • @VudoBrey
    @VudoBrey 5 місяців тому +14

    7:10 This is why I love Vanquish and actually recommend the deck to my friend who started the game. The deck is simple to understand but hard to master(like most decks), but the main thing is that the deck doesn't force them to use any ED mechanic or pendulums except link 1 and also you interact a lot during opp turn turn, which makes the game feel like back and forth. It's bit expensive but I just gave my acc to my bro and he enjoyed it a lot(I was teaching him for like 2-3 hours how to play it, handtraps and test duels) and now he is in the process of building it on his own acc. He doesn't know everything yet, but I just told him to ask me every time he sees something he doesn't understand to just ask me and I will explain it

    • @solobugg5087
      @solobugg5087 5 місяців тому +5

      Yeah I feel like the casual community for the most part gatekeeps a lot of these meta decks by saying only degens and meta sheep play them, when really they can be useful tools to learn the game. I was certainly very guilty of this mindset in the beginning.
      It's unfortunate that most of those decks are way too expensive. :/

    • @VudoBrey
      @VudoBrey 5 місяців тому +2

      @solobugg5087 I completely agree. Vanquish soul is one of these decks that are meta but are the most fair deck in the meta. Their end boards are not as impressive as the others but in reality they bring the back and forth gameplay in the game. And being expensive is not half bad because my friend bought the ninja structure 3 times and learned the deck because he needed a good rank deck and he actually enjoyed it a lot

    • @dontedoestuff
      @dontedoestuff 5 місяців тому +1

      I managed to teach my friend the game through MD at launch. I was actually surprised he pulled it off. I built him a GX era Crystal Beast deck and sent him off lol. Obviously he got destroyed for a while but it taught him about summons, deck synergies and win cons. From there he built himself eldlich and the rest is history, he still doesn’t know the names of different ED monster types but he knows how they’re summoned and he’s competent enough to get to champion rank

  • @sofarsogood8680
    @sofarsogood8680 5 місяців тому

    For pendulum cards , there are a few which have simple pend effect like "destroy opponent spell then this card " , it doesn't has to go for complex combo set card like pend magician, SHS wakaushi or endymion. At least for that starter , put 3 or 4 pendulum cards, cause even normal monster has pendulum variant. Also other mechanics but in small scale like just for introduction like link 1/2 monster. Imagine playing using YGO game board but underused it and still clouded in mystery on which card can be summon in Extra deck zone

  • @aquaenjoyer1612
    @aquaenjoyer1612 5 місяців тому +7

    i feel like the only was to actually start undestanding yugioh is by playing A LOT. the more you play the more experience and new interactions you learn. obviusly going in with a deck that t-sets and passes will not get you anywhere even if you play 1000 games, but picking up an easy deck like swoswo and learning the main line will get you far, and when you lose you can think of what went wrong, like if i negated that insted of this what would have changed?

  • @TheBigupz
    @TheBigupz 5 місяців тому

    i teach my friends using a decently powered Cyber Dragon deck, honestly, for a casual level is great, and after a couple of duels they get the hang of it, if they like it we go to more complicated decks, but i think this product is a great idea to get new players to try the game

  • @dannyfair185
    @dannyfair185 5 місяців тому

    As someone who got into the game purely from the show itself it was hard to originally figure out how to play, like originally I would be normal summoning shooting quasar dragon from hand and It would be the coolest thing to me like duelist kingdom, I then proceeded to learn more from watching zexal and Arc V, in my personal opinion those shows helped me have the eagerness to learn how to play the game then I started watching videos like yours to help improve my skills at the game, I may not be the best but I try to find interest in every aspect of the game when I comes to duel links, to master duel, and to locals and enjoy the moments that reminded me of Arc V because it was my favorite out of all of the shows.

  • @lucascandela7805
    @lucascandela7805 5 місяців тому +1

    I love when you do this kinda content Coder. Good analysis and the edition was lit.
    Hope it does well so we can get more videos like this.
    Take care! See you on stream❤

  • @justsightseeing1
    @justsightseeing1 5 місяців тому +1

    3:42 for this question, the answer is always mo ye, revealing Wyrms in my hand and summoning tokens TO SYNCHRO INTO CHIXIAO AND ADD LONGYUAN TO MY HAND

  • @noName-tr3sv
    @noName-tr3sv 5 місяців тому

    I actually learned the basics, up to synchro from my brother and then zexal kind of taught me xyz. The thing that got me into modern/competitive yugioh was a prank kids combo video back when meow mu released.

  • @bramvaessen1576
    @bramvaessen1576 5 місяців тому

    What I try to do, when I try teach/explain YGO to someone that wants to learn, is explain (and play) with only one mechanic and add the other mechanics in later, when they understand the first mechanic. For example, start with Fusions, add in Synchro’s, then XYZ etc

  • @sparklesof8957
    @sparklesof8957 5 місяців тому +6

    The best way to teach yugioh is to play casual goat decks then once they have a grasp on that explain the extra deck stuff

  • @danielkaragic7057
    @danielkaragic7057 4 місяці тому

    I think the new approach to teach ygo is a great idea- and - bubonic vermin is the brother

  • @echord6885
    @echord6885 5 місяців тому +2

    Its a good start atleast, I started playing from a friend of mine and we have not really played in a while because of how complicated it has gotten, tho I might get back into it with Edison format bc it is a fun game, just the modern way of playing is far to complicated

  • @jesushentaichrist5362
    @jesushentaichrist5362 5 місяців тому +13

    sykkuno managed to learn the game to the point that he plays Shooting quazar turbo (that's not the easiest game)

  • @nilesrodriguez4343
    @nilesrodriguez4343 5 місяців тому +1

    Yu-Gi-Oh isn't about being the king of games, it's about the friends we make along the way.

  • @HumanoidCableDreads
    @HumanoidCableDreads 5 місяців тому +14

    The problem is the price point. You could get literally every single card in the set as a single for half the price, and the set doesn't include enough staples for new players to actually build their own decks.

    • @Zetact_
      @Zetact_ 5 місяців тому +2

      For real. I've heard this product is similar to the Pokemon Battle Academy product which includes 3 decks (180 cards), a field, deck boxes for each deck, a guided tutorial and a promo card for $13 while this set is 2 decks (88 cards) and the guided tutorial for $20.

  • @Xman0994
    @Xman0994 5 місяців тому +3

    I like the idea but think the execution needs work imo.
    I think these type of sets are good to have as an accessible product if kept to an affordable price for the intended purpose but would definitely need progressions as well. The scripted duels are definitely good for new players at the first go but in these potential advanced sets, did dedicated situational use case walkthroughs or or an analysis of lines of playing via more advance dueling game states. Idk.
    But ya, it's a tough sell to get a new player to buy into a game that has been getting more complicated over 20+ years. They sure would have to overcome a lot of headaches to stick with it regardless on how well constructed their "new hire guide" is.
    Maybe they could lean more into card lore and how to enhance your deck with card engines/synergies. Treat a duel like warfare, know your enemy type stuff. Just spit balling here.

  • @theonethathungers5552
    @theonethathungers5552 5 місяців тому +1

    Yugioh is best learned by going to locals and asking the yugioh players to embarrass you for the next few hours at locals. They walk you through a pre-built deck in several duels and explain how each thing works. You’ll learn everything you need to know from those players and they will always be willing to help a new player (unless they’re prepping for an event). The rulings you don’t know about, like timings, all the variations of and and then, and the entire battle phase, that’s what judges are for

  • @ignacioperez5479
    @ignacioperez5479 5 місяців тому +1

    Konami: creates a set for people who have little to no idea about the Game, So they can Enter and have fun
    Community: BuT tHe CoMpetItIve

  • @LevonRo
    @LevonRo 5 місяців тому +1

    As a first step to introduce this is great. I started to get into Yugioh again at the beginning of 2020. I learned everything from UA-cam my first Decks were mystic mine exodia and six samurai that I got from tsx1. If the game intrigues people enough they will continue their knowledge after this set.

  • @ImEricBrandt
    @ImEricBrandt 5 місяців тому +1

    I have a feeling there will be a link and fusion version of this coming out later. Probably with Dragoon and accesscode talker as the bosses

    • @flyer3154
      @flyer3154 5 місяців тому +1

      Wouldn't mind that at all

  • @rectorito1186
    @rectorito1186 5 місяців тому

    I think this is similar to how the first rarity collection was, it's a first time product so if it actually works they may be able to bring other versions out to help explain those summoning methods as some decks don't work well with all summoning methods without being too complex, that's why they would have a lot of normal monsters, you don't wanna overwhelm a new player

  • @ShrunkenSquad
    @ShrunkenSquad 5 місяців тому +1

    Even though this is a starter sat it has issues for example no tokens even thought there is 3 token effects no mat that show where cards go and there is only one book so u have to share.

  • @impetusk_supreme
    @impetusk_supreme 5 місяців тому +1

    I think we need to conduct experiment. Find 2 complete beginner that willing to learn YGO, and let them play the game using this set & figured it out themselves while we watch closely how they're doing.

  • @keiji-kun4587
    @keiji-kun4587 5 місяців тому

    I remember the time around 2012-2014 that starter decks are the best thing me and my friends can have for casual plays (ahem Madolche, Battlin Boxer, Laval, etc) due to the fact we play till this day archetype-focus ones... Now with this starter, I see it as a great one (ahem, Zeus in a starter deck tf)

  • @leonheart7
    @leonheart7 5 місяців тому +2

    If i see anyone scaling astrograph sorceror, as a player of 20 years I think i'd say "The fuck is that bro?"

  • @Pandadinosaur21
    @Pandadinosaur21 5 місяців тому +1

    I like this because I taught myself through dueling in master duel to learn how yugioh worked

    • @Pandadinosaur21
      @Pandadinosaur21 5 місяців тому +1

      Because I was big brain and thought how hard could it be and didn’t di the tutorial

  • @eyal2822
    @eyal2822 5 місяців тому

    It teaches you how the Floo mirror works and how to play Floo.
    Perfect product.

  • @jimbo914
    @jimbo914 5 місяців тому +2

    If I wanted to get someone into Yugioh why would I point them to this instead of Master Duel or even old Tag Force/World Championship games that they can play for free and teach way better than a single crappy scripted duel?

  • @gabrielpaesorenstei1
    @gabrielpaesorenstei1 5 місяців тому +1

    I'm teaching 3 friends how to play, I basically gave them 3 different structures decks with similar strength and slowly introduce them to new mechanics.

  • @kyokenx2
    @kyokenx2 5 місяців тому

    I agree with that. They should make more like this starter set but with each different summon mechanic also having a scripted duel to teach how to play. Idk what arctypes for the different summoning they'd use. I like what he said to use ddd tho it's a challenging deck.

  • @roboticdreamer
    @roboticdreamer 4 місяці тому

    One issue I have is that the set doesn't even have play mats to learn the zones. Paper play mats come in so many structure decks (in fact, I have so many I actually put one on my bedroom wall for decoration) so the fact that they couldn't stuff some in the box is kinda silly in my opinion.
    And I get what you mean by people getting into Yugioh by friends/family. I first started playing with my siblings, and I only learned of locals by talking to someone in school.

  • @drkdia4872
    @drkdia4872 5 місяців тому

    true it is hard to learn this game and these decks need a variety of cards that touch on all the cards we play with as is

  • @ex3us916
    @ex3us916 5 місяців тому +2

    this is a good product imo
    putting "good" cards will only make it harder to isolate mechanics and properly teach to people with 0 outside help. This was something that had been necessary for a long time for people who don't have a friend who already plays to learn with.
    It's obvious no player will be completely ready to play the game with it, the game has like 30000 mechanics. People who have played for years still are arguably not really ready to play the game ; as you should know as someone with judge experience. The issue with learning the rest of the mechanics through Master Duel is imo the awful ranked system that exists not to put people against proper opponents, but to grind rewards
    rarity collection 2 was announced while i was writing this i can't tell if i love or hate konami.

  • @yakitatefreak
    @yakitatefreak 5 місяців тому

    I love the idea of a rotating series of decks that would teach new players the game.
    First Series would be Synchro + XYZ
    Second Series would be Fusion + Ritual
    Third Series would be Interrupt + Graveyard
    Fourth Series would be Pendulum + Link
    Fifth Series would be Side Deck + Banished
    The idea here is giving out a set that has a set of rules that would be used specifically to teach new players each basic fundamental mechanic and use each resource to the best of the ability printed on a deck. Progressively, each other mechanic that is later down in the series would be more difficult to grasp and therefore a great tool to use to play with. Also, the cards would thematically be useful against the other in game and can achieve parity either through luck or sheer ingenuity. "Interrupt" in this case could be used to reference hand traps, quickplay spells, or other instances of interjecting between cards.

  • @Elex127
    @Elex127 5 місяців тому

    In yugioh, there are decks that you can give to a seasoned veteran that is not familiar with that particular deck, and they can take a while to learn how to play it.

  • @caelumcadere6356
    @caelumcadere6356 5 місяців тому +1

    I feel like the title of this video is like saying "The sky is blue"

  • @Nick1921945
    @Nick1921945 5 місяців тому

    You cant special summon a monster that cant be normal summoned or set from the grave, unless it was already special summoned from the hand to the field :3
    Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, End Phase, Spell Speeds and "When" effects for timing, Player Priority.

  • @theradams97
    @theradams97 5 місяців тому

    The key thing with the starter set I think a lot of people are missing is individuals aren't going to buy it, shops are. Shop buys the set and keeps it for rent for teaching new players. Pokémon does a similar set and that's typically how it works, you don't buy it, stores keep it for rent

  • @nathankeel6667
    @nathankeel6667 5 місяців тому

    I think for a intial start it works great slowly moveing from simple vanillas to more complex cards like eldlich its not going to prepare you or teach full branded combo because even with a walk through people especially kids that hopefully target audience of this product arnt going to comprehend that from knowing nothing if this set gets you to a card shop gets you into a discord server watching yugi tuber videos its done its job because other people will help them get up to speed this set is meant to get people a food in the door without scareing them off and it does that well

  • @xakuray5522
    @xakuray5522 5 місяців тому +1

    I think they should also divide each deck in 2 parts. The first 20 cards teaching the very basic mechanics and then the 20 remain cards is closer to modern YGO, with a turn 1 short scripted swordsoul combo and the turn 2 player having a pankratops and a basic mathmech combo. So people can understand what the game really is suppose to look like at a competent level, with the whole turn 1 turn 2 dynamic, quick effects, searches and going through a combo, (hand traps and how to break a board)
    It could also be its own "part 2" set with 80+ new cards and clearly advertised as the sequel or more advanced version of this 2player product.

  • @guycoolSpore2
    @guycoolSpore2 5 місяців тому +1

    Audio levels seem a bit low on this upload for some reason.