No u can definitely tell a difference if u didn’t know the va changed. It’s immediately noticeable especially to people who have been playing these games for 10+ years
Sadly it's only 1 gibberish dialogue each. But I guess this would do. Edit: I just noticed this. I'm glad they're speaking more instances of gibberish instead of just one dialogue.
I love that they are following in Paper Mario TTYD Remake's footsteps with having voice beeps that actually fit the characters but they stylized it in a way that still sound distinct to Mario and Luigi.
Even basic moves such as Jump and Hammer are now feel like mini Bros Move which is really good to see. My only nitpick is the loading time before battle, it loads a wee bit longer than I anticipated.
gotta say, i actually love almost all of the music we have heard so far. but.... idk man the boss theme just sounds like an average normal boss theme and not the bombastic goofy mario and luigi boss battle themes we have had before.
They should just remix never let up(or a classic mixup where certain bosses and enemies and bosses have tracks of different M&L games dending on their aesthetic or personality )
I love how when Mario does his hammer attack, Luigi does the hammer uppercut to send Mario into the air, and when Luigi uses his hammer attack, he uses the hammer chop instead, that’s a lovely callback from his experience in Dream Team that I really love and appreciate.
@@hiccupasterisk Yeah even the battles seem to drag on for a bit. What made BiS on the DS so great was how quick and seamless the battles were. Dream Team sadly decided to make the battles drag on and on to the point where you had boss attacks that took like 5 minutes to complete.
This game looks so polished and lively! They were able to recreate the Mario and Luigi Box art into the in-game designs very well. I'm so excited we are getting more Mario and Luigi RPG games again. Mario and Luigi Superstar Saga is my favorite Mario game.
It kinda sounds like a theme for Extension Corps related enemies... even though they aren't actually there and just seemed to have siced Gobblick on the Bros.
@dampflokfreund That's an understandable opinion but I find the festive and jazzy instrumentation to be absolutely pleasant to listen to. I actually hold it above most of the others (Bowser's Inside Story included.) thus far.
@@dampflokfreund Damn look at this dude, just the absolute light of the party. Ever heard of opinions? Think what you want, but don’t tell others how to feel.
@@lunaticwyrm4675 there seem to be a lot of returning ennemies based on this. Doesn't even make any sens like why are there haunted trees from the mushroom kingdom and those pineapple ennemies from dream team
@uuytk I've been wondering why enemies exclusive to the dream world would show up here. Maybe Luigi's seen them before? Like in a commercial for Concordia or something? Other than that I can't think of why they'd be in the real world.
something about it looks a little off, like it's missing that Mario polish.. but I think it's just the art direction. Some depth of field and a more dynamic camera would go a long way.
Oof, there’s a thing they missed with the 1Up mushroom animation In the old games, when reviving a bro, they do a little charming animation of “Yeah! The bros are back!” Giving each other a thumbs up or like a fist pump together, like they’re back at max possible strength
the game looks pretty janky ngl, felt like this is their first time doing full 3d game for switch, but it still looks very cool and expressive which i'm glad that is atleast been preserved there are other things i want to talk about; 1. Luigi Logic is so much better mechanic than the one on Dream Team. goodlord i hate how slow that gimmick is especially for battle 2. the pacing of the battle is bit slower for my taste (their bros attack has longer starting animation), but it's definitely on par with older titles which is what i like 3. basic attack has been expanded to use more than 1 button which i did not expect but very welcome change. it makes you prone more to mistake lol 4. when either fainted, other will pick him up, which i forgot which one did not have that mechanic, but im glad they kept that, and it's ofcourse not as annoying as Superstar Saga 5. i feel like the game is punishing you for not be able to hit their head on right time (they had guard if you did not hit the weakness), which is great too. it only makes the battle bit longer 6. it has seemingly one time Luigi Logic attack that stun bosses for awhile, and the QTE prompt is simple enough not to be disruptive and informative. again, much preferable thing than Dream Team 7. Luigi is in much better position now that he is helping Mario more than any of other M&L entries even Dream Team. i think he has been portrayed to be smarter but still clumsy at times, which i'm not sure is good idea or not but i'm all for it. Luigi Logic mechanic definitely a highlight of his character change. it's not even powered by some kind of magic, it's just him in his beeg brain mode
I’ve seen some footage somewhere of Mario doing a hammer attack by himself, so it’s either an option or you only do single attacks if one bro has a status effect
In the video you can see at 12:28 you can see Luigi doing a jump attack by himself, so as the other reply said if one bro is knocked out or can't attack the other will do single versions of their attack
I dont know if it is because the main theme is “brothership” but it seems the regular attacks are basically bro attacks all the time. I dont feel too invested in that mechanic making useless the “bro attacks” if all the attacks are bro :v and seems tedious but overall I think its okay 👌
The only thing I dislike (which isnt a game breaker) is Luigi seems more like a tool than a character. Havent once seen Luigi and Mario swap places while running around on the over world
I'm getting worried about the fact of some foes being way too slow to attack. And the boss fight music doesn't sound as great as the common battle theme :( I hope these are not final features.
@@fernandolemus5965 I mean Superstar Saga did not show anything about the secret multiplayer mode you can do on there so It's possible its also a hidden feature here too
Honestly, I’m not a fan of how stagnant they made Mario in this entry, yet again, he gets nothing special to pair up with Luigi’s in-game shticks. Otherwise, games looking GREAT so far.
Nah I think the music is still good, it fits for Mario, it’s always had that band jazzy style. My problem is the battle theme might be a smitch short for what is the song you’ll hear through the whooooooole game.
@reydesonic yeah the music is far from bad and I'm probably saying this because it's new but things like the battle theme just don't hit as hard as they did in the past games
She's probably not composing this. A shame but it is what it is... She's probably there somewhere as a supporting composer tho On the other hand though the new music still sounds really solid to me. Not Shimomura style but definitely feels like Mario and Luigi. The forest theme I might need another listen though
The gorilla dude seems to be either the first boss or an extremely early boss, the forgiving timing is just to help newer players understand how it works, cut him some slack
Ugh this battle system looks so painfully slow, why does it need to take longer to do normal jump and hammer attacks? Why do the enemies attack so slow?? I really hope this game isnt a total slog
Too bad Mario characters are fictional now especially since I'm the only one who's no longer a fan of Mario...Otherwise, what's the point of playing a game whether you're a fan or not?
If this is supposed to get ppl hyped, I don't get it. The gameplay looks so repetitive and slow. 😅 Sure it's cute and the animations are well done, but to chip away damage on bosses with the same thing over and over.... For how many hours??
I feel like the game is gonna end up kinda mid. You have to use both bro's action command with their normal jump/hammer, so the bros attacks feel less special. The new ennemies look a bit bland, especially compared to returning ennemies. Having to reuse ennemies from precedent games that much also screams "lack of creativity". The UI has that sanitized look that every Nintendo game is poisoned with these day, when even sticker star had wackier UI, you know there's no fun allowed in the menus. Apparently, previous characters like Starlow and Broque Monsieur are still there, as if they didn't already parasite the two last entries. Also the loading screens are bad, like seriously who thought "yeah, two coloured diagonal stripes for 3 seconds is good enough" when every previous game had an animation to disguise a load time. All in all, it seems like Nintendo is doing the bare minimum in terms of change and innovations. But at least it's still better than no change at all I guess. I hope that these trailers are only showing a fraction of the full game, and that once the release day comes, everything I've said will be wrong
If you didn’t know Charles wasn’t doing his voice anymore you wouldn’t even tell the difference, these M&L voices are so alive and expressive
Charles The III? 😅
No u can definitely tell a difference if u didn’t know the va changed. It’s immediately noticeable especially to people who have been playing these games for 10+ years
I disagree, I can tell pretty quickly with Mario's voice. Luigi sounds closer to Charles' voice.
They're a little dissimilar, but not bad imo; Afghani's doing a good job, but undeniably has very big shoes to fill
I miss Charles, but I definitely think that Kevin will carry on his legacy.
I love how the bosses have health bars on display now.
Same here and that is why I’m getting this game on day one lol 😂
@@William_Gamer766 same 🤣
As well as the enemies
@@maxkid6446 yeah
I kinda don't tbh, I liked being jumpscared by the boss randomly exploding lol
I was really worried the gibberish wouldn't make it in, glad to see it's still here. It's the little things for me.
It's more artificial than I would like, but at least it's there
The gibberish is still in this game
@@RetroLiminal99444 reading comprehension. Look into it
Sadly it's only 1 gibberish dialogue each. But I guess this would do.
Edit: I just noticed this. I'm glad they're speaking more instances of gibberish instead of just one dialogue.
@@heikoy there is more instances of them using it. It’s not like they speak gibberish only once and never again
I love that they are following in Paper Mario TTYD Remake's footsteps with having voice beeps that actually fit the characters but they stylized it in a way that still sound distinct to Mario and Luigi.
Mario & Luigi series has been having this since the first game.
@@ztarburst
I should clarify that I mean that they made the beeps more "authentic" rather than being a bit more generalized and abstract.
@@ztarburst Yeah but not for every character
The two boss themes here are far more energetic than "Big Bang" but they don't pack the same punch that "Never Let Up" had.
I feel like Never Let Up is a very tough one to beat. XD
Neat if we get unique boss themes.
@@panbat2367 I think we might.
@@panbat2367 Either that, or one is a midboss theme and the other a full boss theme.
@@bluekirby_64 We'll see, but one thing's or sure, Bowser'll have his own theme.
Nah dude. They both suck even compared to Paper Jam. They suck hard.
Even basic moves such as Jump and Hammer are now feel like mini Bros Move which is really good to see. My only nitpick is the loading time before battle, it loads a wee bit longer than I anticipated.
You're gonna love the Bowser Inside Story DX transitions
@@maricthehedgehog those were slightly faster than these, lol
I just got finished with that game, so it's still pretty fresh in my mind
Me, who is looking forward to this game and owns Nintendo shares: _Stonks_
The boss theme starting around 8:35 sounds like something Motoi Sakuraba would have composed for Golden Sun or Mario Tennis.
gotta say, i actually love almost all of the music we have heard so far. but.... idk man the boss theme just sounds like an average normal boss theme and not the bombastic goofy mario and luigi boss battle themes we have had before.
there seems to be several different boss themes though, so maybe some are better than others
@@ctpp64yes but i dont think for every single boss fight for example has the Expansion corp maybe all the same battle theme
They should just remix never let up(or a classic mixup where certain bosses and enemies and bosses have tracks of different M&L games dending on their aesthetic or personality )
why is nobody talking about "luigi logic", that is such a cute idea and such a cute animation at 11:16 to go with it!
I love how when Mario does his hammer attack, Luigi does the hammer uppercut to send Mario into the air, and when Luigi uses his hammer attack, he uses the hammer chop instead, that’s a lovely callback from his experience in Dream Team that I really love and appreciate.
mario spins vertically, luigi spins horizontally
very interesting stuff to see
the way they started the boss battle was great actually!
13:55 this part of the shipshape island theme is just absolutely DELIGHTFUL
It seems the bosses have different music which is a neat change
Yes I too, the musci it's changing and I think and I want, the music bee especial for each boss, that Will awesomee 😆
One amazing boss theme >>> multiple medicore ones
@@dampflokfreundand Big Bang was amazing? Bruh
Alright yeah, Yoko Shimamura's absence is definitely felt, but the game looks amazing otherwise
3:18 The dejected look on Luigi is peak comedic failure
*Sigh* Bro, you had ONE JOB!
Those boss battles look so creative and fun
12:28 first time seeing a solo jump in this rpg!
Looks like it’s only when one of the bros are out of commission
@@AntforceYT such as mario in the beginning
Not liking how it takes a solid 5 seconds to transition to the enemy battles.
It's been like that since the 3ds games sadly. I restarted BiS remake and the battles take so long to load 😢
@@hiccupasterisk Yeah even the battles seem to drag on for a bit. What made BiS on the DS so great was how quick and seamless the battles were. Dream Team sadly decided to make the battles drag on and on to the point where you had boss attacks that took like 5 minutes to complete.
each boss has its own theme!!!!
I love that be honest. My main concern was that the boss music was going to suck. But different music for each boss is really neat.
@@chefmememaker8277 Both tracks combined don't hold a candle to the previous boss themes though.
I absolutely love Kevin's voice for Mario and Luigi. I wish I can see him for more different roles in the future.
The game is honestly looking great
This game looks so polished and lively! They were able to recreate the Mario and Luigi Box art into the in-game designs very well. I'm so excited we are getting more Mario and Luigi RPG games again. Mario and Luigi Superstar Saga is my favorite Mario game.
I absolutely love the visuals so far. Everything looks sharp and colorful. Will be brilliant on the OLED.
ong i love snoutlet!!! he is so cute and funny i knew his nostrils were his eyes lol great design choice! he is already a fav
4:30 You know ur a lame person /side character when even Luigi falls a sleep on ur performance lol
I can’t wait! Seriously, this game looks even better and better! Also…DO BOSSES HAVE THEIR OWN THEME NOW!?
Gobblick's boss theme is excellent. I wonder if it's unique to him or is the "Big Boss Theme?"
It kinda sounds like a theme for Extension Corps related enemies... even though they aren't actually there and just seemed to have siced Gobblick on the Bros.
Excellent? It sounds mediocre at best. Doesn't hold a candle against the old boss themes.
@dampflokfreund
That's an understandable opinion but I find the festive and jazzy instrumentation to be absolutely pleasant to listen to. I actually hold it above most of the others (Bowser's Inside Story included.) thus far.
@@dampflokfreund Damn look at this dude, just the absolute light of the party. Ever heard of opinions? Think what you want, but don’t tell others how to feel.
Since there are 2 boss themes, I speculate that there are 2 types of bosses (probably major and mini) like Super Mario RPG
11:22 So long gobblick
Sm64 reference
8:30 I was not expecting the Gobblick to spit out Catnaps and Thorbs from Dream Team
The Capnaps still have the exactly same attacks as in Dream Team lol
Love the throwback honestly, and the fact that this feels more like a direct sequel to Dream Team rather than Paper Jam
@@lunaticwyrm4675true but personally I’d prefer new attacks haha
@rayyt5566 true that, but I don't see the harm in bringing back an old enemy if they don't overdo it
@@lunaticwyrm4675 there seem to be a lot of returning ennemies based on this. Doesn't even make any sens like why are there haunted trees from the mushroom kingdom and those pineapple ennemies from dream team
@uuytk I've been wondering why enemies exclusive to the dream world would show up here. Maybe Luigi's seen them before? Like in a commercial for Concordia or something? Other than that I can't think of why they'd be in the real world.
12:16 Weren’t those enemies originally from Dream Team?
Yep
I like how the 2 bosses look like their inspiration from other Nintendo games and characters.
2 bosses has different music theme, interesting
Yeah I want yo the boss theme will be only for a one boss
If you were to combine them, and then again for 4 times it still wouldn't come close to the previous boss tracks.
kevin is just getting better and better
11:18 No way he actually says "Leave it to me!" 😭
I love when mario and luigi talk before the battle ❤❤
something about it looks a little off, like it's missing that Mario polish.. but I think it's just the art direction.
Some depth of field and a more dynamic camera would go a long way.
0:39 The mechanics of this game are similar to Paper Mario.
Well yeah... it's kinda the standard for mario RPGs
Yea mostly. However this is a long running series that's been around about 20 years. It's way more similar to it's own origin games in Super Star Saga
Welcome to Mario RPG games
7:42 - 7:48 first strike!!
Luigi being so bold in this game means his character development from Dream Team carried over. We’re not just back, we’re forging ahead.
10:39 DAAAMN THEY GOING CRAZY ON THAT STEELPAN 🔥🔥
Wait a minute, If Luigi has Luiginary Logic in battle, then what does Mario have?
Nothing special.
Mario is Mario he throws fireballs and jumps on you
They basically made Mario stagnant again for this entry, which I’m not a fan of.
@@medecko4394 Does Paper Jam count? Idk, either way I wish they would give him more unique traits too…
@@cosmicspacething3474 I mean, it’s assuming he himself doesn’t have much thats unique to him.
Gosh does this game look so beautiful, and the combat looks really fun, honestly I can’t wait to play this!
cant belieave mario and luigi can flutter for a short moment such as paper mario *crying emoji*
Oof, there’s a thing they missed with the 1Up mushroom animation
In the old games, when reviving a bro, they do a little charming animation of
“Yeah! The bros are back!”
Giving each other a thumbs up or like a fist pump together, like they’re back at max possible strength
13:57 "view linked islands" 🤔
the game looks pretty janky ngl, felt like this is their first time doing full 3d game for switch, but it still looks very cool and expressive which i'm glad that is atleast been preserved
there are other things i want to talk about;
1. Luigi Logic is so much better mechanic than the one on Dream Team. goodlord i hate how slow that gimmick is especially for battle
2. the pacing of the battle is bit slower for my taste (their bros attack has longer starting animation), but it's definitely on par with older titles which is what i like
3. basic attack has been expanded to use more than 1 button which i did not expect but very welcome change. it makes you prone more to mistake lol
4. when either fainted, other will pick him up, which i forgot which one did not have that mechanic, but im glad they kept that, and it's ofcourse not as annoying as Superstar Saga
5. i feel like the game is punishing you for not be able to hit their head on right time (they had guard if you did not hit the weakness), which is great too. it only makes the battle bit longer
6. it has seemingly one time Luigi Logic attack that stun bosses for awhile, and the QTE prompt is simple enough not to be disruptive and informative. again, much preferable thing than Dream Team
7. Luigi is in much better position now that he is helping Mario more than any of other M&L entries even Dream Team. i think he has been portrayed to be smarter but still clumsy at times, which i'm not sure is good idea or not but i'm all for it. Luigi Logic mechanic definitely a highlight of his character change. it's not even powered by some kind of magic, it's just him in his beeg brain mode
So... every attack is more than one button now?
I’ve seen some footage somewhere of Mario doing a hammer attack by himself, so it’s either an option or you only do single attacks if one bro has a status effect
In the video you can see at 12:28 you can see Luigi doing a jump attack by himself, so as the other reply said if one bro is knocked out or can't attack the other will do single versions of their attack
Luigi's logic is kinda awesome
The fact that there's no 2-player co-op in this game is BAFFLING.
Man, the loading times are so bad... I really hope they make that better man.....
game isn't out yet, they're probably gonna lessen that out a little bit before then
Wow I thought this would have been boring at first glance , but after watching this video the game looks and plays amazing 😂🎉
I dont know if it is because the main theme is “brothership” but it seems the regular attacks are basically bro attacks all the time. I dont feel too invested in that mechanic making useless the “bro attacks” if all the attacks are bro :v and seems tedious but overall I think its okay 👌
I know peach is in the game and is now part of a rescue squad that needs to be rescued. But how is she going to help us out once we save her?
We will have to see...
the music is awesome, i wonder who made it
Battle theme is very reminiscent of Gym battle theme in Pokemon Scarlet&Violet
this game is going to be peak
THERE IS MORE GIBBERISH
The only thing I dislike (which isnt a game breaker) is Luigi seems more like a tool than a character. Havent once seen Luigi and Mario swap places while running around on the over world
I noticed that to, hopefully we can control him
That hasn't been a feature sense suoer star saga, and he hasn't ever felt like a tool, same here
A kind of Mario and Luigi : Bowser's insides...NDS 2009
I preordered today
> Recharging
So these are not consumable. That's really good.
Feels like wind waker but better islands 😊
It looks great!
i dont like how blurry the environments look, everything else looks great tho
Do you think we'll get a Luigi Logic and Reasoning Spectacular like in Great Ace Attorney with Sholmes?
Is this the best Nintendo can come up with in 2024?
Just seventeen more days...
?!?!?WTF THE BOSSESS NOW HAVE SEE ABLE HEALTH
Game looks so good
I'm getting worried about the fact of some foes being way too slow to attack. And the boss fight music doesn't sound as great as the common battle theme :(
I hope these are not final features.
Our adventure begins
Here was I was thinking about the game what if this game has two players you could be Mario and Luigi as to players
Wouldve been cool if they introduced Co-op in this game, but doesnt seem like it
@@fernandolemus5965 I mean Superstar Saga did not show anything about the secret multiplayer mode you can do on there so It's possible its also a hidden feature here too
Not a big fan of the boss theme tbh
Theres dfiferent themes for each boss theme so at least it wont be the same one for each
Is it gonna be two players? Or no
I want my fk roulette back
looks great
We plumbers have no limits!!!🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
Honestly, I’m not a fan of how stagnant they made Mario in this entry, yet again, he gets nothing special to pair up with Luigi’s in-game shticks. Otherwise, games looking GREAT so far.
mario for children more i think but looks crazy good … i as a grown up wants the old 2d super mario bros game like super mario wonder
The Music doesn’t hit anymore like the last 5 games. What happened to Yoko Shimamura 😞 😤
I don't think she's Composing for this game sadly :(
Nah I think the music is still good, it fits for Mario, it’s always had that band jazzy style.
My problem is the battle theme might be a smitch short for what is the song you’ll hear through the whooooooole game.
@reydesonic yeah the music is far from bad and I'm probably saying this because it's new but things like the battle theme just don't hit as hard as they did in the past games
She's probably not composing this. A shame but it is what it is... She's probably there somewhere as a supporting composer tho
On the other hand though the new music still sounds really solid to me. Not Shimomura style but definitely feels like Mario and Luigi. The forest theme I might need another listen though
It's good ska music tbh.
9:57
the timing on this his was egregiously forgiving and handholdy. MODERN games pretty much play themselves unfortunately.
The gorilla dude seems to be either the first boss or an extremely early boss, the forgiving timing is just to help newer players understand how it works, cut him some slack
Kinda hope on the switch 2 they'll up the texture quality cause its straight awful
lowkey this gameplay makes me a little less hype, anyone else? battles feel kinda slow; i hope the game has some kinda hard mode
Lunick and Kellyn RPG Style is Pokémon Ranger spin-off
*KEVIN AFGHANI'S DEBUT IN THE MARIO & LUIGI GAME!*
❤💚👨❤👨
Como que los enemigos se curan!?
It's a special ability, I believe.
@@almondjoy4938 si solo que era raro ver enemigos comunes excepto jefes y especiales con la capacidad de curarse xd
@MR.BILL32
It's probably not going to be common so you shouldn't worry about it too much.
en superstar saga sí había enemigos que se curaban, por decir: los que parecen paratroopas se curaban a sí mismos o a sus aliados y había más
Siempre hubo
😯☺️😊
Ugh this battle system looks so painfully slow, why does it need to take longer to do normal jump and hammer attacks? Why do the enemies attack so slow?? I really hope this game isnt a total slog
1st!
The music so far has kinda been meh
Too bad Mario characters are fictional now especially since I'm the only one who's no longer a fan of Mario...Otherwise, what's the point of playing a game whether you're a fan or not?
Did you sniff some glue before you made this comment?
What??? They've always been fictional 😂
@@buzzytrombone4353 I feel like I sniffed some glue before I read this comment.
If this is supposed to get ppl hyped, I don't get it. The gameplay looks so repetitive and slow. 😅 Sure it's cute and the animations are well done, but to chip away damage on bosses with the same thing over and over.... For how many hours??
RPGs be like that
You must be new to RPGs
Stop
I feel like the game is gonna end up kinda mid.
You have to use both bro's action command with their normal jump/hammer, so the bros attacks feel less special.
The new ennemies look a bit bland, especially compared to returning ennemies. Having to reuse ennemies from precedent games that much also screams "lack of creativity".
The UI has that sanitized look that every Nintendo game is poisoned with these day, when even sticker star had wackier UI, you know there's no fun allowed in the menus.
Apparently, previous characters like Starlow and Broque Monsieur are still there, as if they didn't already parasite the two last entries.
Also the loading screens are bad, like seriously who thought "yeah, two coloured diagonal stripes for 3 seconds is good enough" when every previous game had an animation to disguise a load time.
All in all, it seems like Nintendo is doing the bare minimum in terms of change and innovations. But at least it's still better than no change at all I guess.
I hope that these trailers are only showing a fraction of the full game, and that once the release day comes, everything I've said will be wrong
This game makes me want to plug my ears, wtf happened? Get Kevin Afghani out of here man.