Diablo 4 - A Quality of Life Critique

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 8

  • @TalkativeTri
    @TalkativeTri Рік тому +1

    We share quite a few of the same opinions. Sincerely appreciated the analysis of the horse and open world--I thought the EXACT same during my time playing D4. Great video, great energy, keep it up!

    • @Lycan072
      @Lycan072  Рік тому

      Thanks a ton. I really appreciate the compliments.

  • @avalonv1
    @avalonv1 Рік тому +2

    Good video, but you running past the heart at 5:10 hurt my soul a bit.

  • @joshuachitwood7586
    @joshuachitwood7586 Рік тому +1

    I do not play it, but I now understand it. Good job.

  • @Kamishi845
    @Kamishi845 17 днів тому

    A nitpick, but a QOL feature doesn't always have to serve making a mechanic more efficient or faster. Instead, I'd define it as making something more convenient and therefore feels good for the player. An example that counters your definition would be a popup screen when it comes to making important decisions in game such as being notified about permanent changes and have the popup screen default to the No option, which drastically reduces players making mistakes because of miss clicks. This is notable with Diablo 4 in particular since a lack of a QOL feature with regards to spending your Special Edition free season pass was highly criticized, as the UI design made it so that players were very likely to misuse it.
    Another example you also cited in the video are transmogs, where allowing players to transmog armor to match a certain style or item set, can help the player feel more attached and immersed to their character, even though it actually requires *more* steps in game to do so. The more efficient route of action would obviously be to just wear the items whose look you desire even if they grant suboptimal stats, such as is the case in Bloodborne/most Souls titles.