I remember playing this game when I was a kid where my grandmother used to cook food for lunch and my grandfather was doing his work right next to my computer setup. Now they're both in heaven. :( The soundtrack of this game makes me remember of my grandparents and I miss them so much.
I've played more than my share of sc3k and I have to say I'm impressed. If anything deserves to be listed on a site devoted to speedruns this is it. Amazing, totally popcorn worthy!
I just installed my original copy of SC 3000 on my 11 years laptop. She play the sims but I showed her what I use to play and now we're watching you. This was cool.
Very nice to see not just pictures of the result, but the entire proces itself. Just picked up this old game and needed some guidance. This helps out perfectly well with creating smart zone planning with the right sizes, effective distances and all that.
Habbis! I saw this run several months ago and tried to beat you. I did not expect the amount of trial and error I had to put up with to actually get a good run, haha. I got a 1:03:01 today :D Thanks for posting your run, I would probably not have got into the game if you didn't.
Congratulations on the amazing time! I will watch the run soon. Interesting to see what you've come up with. I'm happy to have inspired runners try this game - even without formal leaderboard :)
I loved playing this game back in the day...never saw the haunted house though? Where I worked at that time we had a computer that was solely used for training purposes (and very rarely). We were open 365 days a year, so working on weekends and holidays was inevitable. This was also a blessing in disguise because on those days you were the only one at work; this led to bringing in my Sim City 3000 CD-Rom with me one weekend and I spent all day playing to my heart's content. Over the course of about a year I had built quite a few massive cities...I don't remember the exact numbers but I think I had a 2mil population on one of them. I was so paranoid of getting caught that before I would start playing, I would change the date/time of the CPU back to 2-3 years in the past (and then change it back to the current date when done) so that the associated files that would be created/saved to the hard drive whenever I played and saved my progress would have that date affixed to it to make it look like someone had played the game on the CPU years prior...lol.
The Haunted House was included in the very rare and obscure(?) "Holiday Edition". It's very hard to find any information about this Edition but it's the Version we played in our family since then...
I recall a prebuilt City that was included with the game called Metropolis that had a starting population of around 2 million. But I'm sure that one took weeks to make. The fact you did this in an hour is simply astounding. Great work.
I still think the sound design in this game is unmatched. Later games' sound effects are more realistic, but the sound design choices in this game just has its own character thats just so satisfying to listen to while playing
UA-cam blessed me today with some nice algo. I loved playing this as a kid. I"m just starting to watch it now but it's nostalgic hearing the music and seeing someone play it to the greatest level of efficiency. I mean after all that was the point of the game.
I play it to this day on my low spec rig, I prefer Cities Skylines if I have the hardware to support it but since I'm using a low spec laptop because my rigs are slave-mining crypto I'm playing Simcity 3000.
I'm playing with it these days, I remember my best city earning 1.5 million a year and I had 200 million in cash, I had built it on an atoll. Great game
"Not accepting endless games with arbitrary goals" Isn't Minecraft, the most popular game to speedrun right now, essentially that? Those rules need a revision.
Both MC and SC2 have some goals. For MC, the most popular is to defeat the Ender Dragon, sort of the final boss of the game. For SC2, the most notable is 120,000 population, which unlocks arcologies. The problem with SC3 is that there are very few goals I could think of; it's more sandbox-style than the earlier two games. (For _SimCity Uno_ , management specifically asked for the scenarios, because they thought that it wouldn't be enough of a game without any set goals.) I can't remember if there are scenarios in SC3, but if they are, they should count. The fact that speedrun:com decided to ignore the point entirely reeks of corruption. Still, there should be some possibility to set goals for games which don't have them, at least one or two "sensible" ones. For SC3, I'd say 1 million pop is the most straightforward one, and $1 million could be another.
@@achtsekundenfurz7876 SC3k does have scenarios to play. Aside from that I think the spaceport reward is the closest sc3k comes to some sort of ultimate goal. It requires you to get to over 2 million population and make it to the year 2500.
@@EnterJustice if that’s the case then explain why my city, with a population of less than 1 million (and far from reaching the year 2500) has the spaceport unlocked (and no, it’s not cheats)
@@asasnat342 That's quite the aggressive tone you've got there. We're talking about a video game that's over 20 years old, not anything worth getting your panties in a bunch.
Is there a benefit to making so many city to city connections? I always thought you only need one per side to get neighbor deals and it seems like you spent a lot of money on them in the first half that could've gone to more zone growth
Connections increase industrial and commercial demand. However, it could likely be the case that I indeed overinvested in the city connections initially in the run. Still, this should not be a problem as long as the other sections (enough zones, power, water, residential cap) are taken care of. All in all, finding optimal number of connections per city size would be a good place to improve on this run.
@@marcwhitlock5002 I suppose when you’re playing with disasters off you don’t need fire stations at all, but it improves your city’s aura if you do build them.
This is so cool. The fact you invented all the strats an techniques on your own. Id suggests you upload a sc3k speedrun of a scenario with a set ending. Once the game is added you can create categories on your own (I THINK it would make sence to me).
For your knowledge: commerce must be 3 tiles away from roades, residencial 4, and industrial 5, so all ur 7x7 Residencial and industrial fully develop, but your commercial never develop those middle squares away from de 6x6 when you place them in 7x7. When u started all ur commerce was on 6x6 so I said "he knows what hes doing", but then u went full auto 7x7. Is this on porpouse to lose less time?
Can you share the saved file? there is a lot to learn from it, like where to place police, fire stations and recreation facilities. I did not know that it is sufficient to place electricity lines in a single line!! I have always messed with electricity lines as I placed them along street lines and near the zones!!
Great speedrun. I'll have to try this. 1. Why all the neighbor road connections? 2. Why the neighbor subway connections? 3. Why the zoos and not any other parks or recreation? When I make a road, railroad or highway connection to a neighbor, I get none to light traffic? Why?
1. The game implies increased commercial and industrial demand. I was also able to find this connection in my own tests, thought the exact number and pace of road connections is not well optimized for this run. 2. The game implies increased residential demand. Again, same as 1st question. 3. Parks increase your residential cap, that is, the maximum population your city can have. Zoos have the largest increase among the parks and is accessible through hotkey, so it is preferable over other parks. (Library is the most space-effective for residential cap, as in the infamous Magnasanti city video) Don't know if the traffic shown in graphics correlates to the increased demand effect. If you research the 1st and 2nd point further, let me know of the results!
I had favourable disasters and unlocked the maximum security prison quickly. These things I've attributed to RNG. I am not sure how much RNG is there in RCI-demand and how much RNG is there in RCI translating to actual building construction / abandonment / etc. But I am pretty sure that even if they are completely deterministic, there are some really strong butterfly effects in play and thus deterministic theoretical patterns cannot be relied on in an actual run.
@@habbis_speedrun Interesting! I would like to see 2 save games running side-by-side in real time to see if it is deterministic. When I have some time maybe I'll do that. Nice video btw.
so basically you just build a bunch of squares with roads & fill those in with different colored mini-squares of shit until the GIANT mega square is filled in. So squares inside of squares inside of squares!
I enacted some later on in the run. Keep in mind that when you start at 1900 there aren't that many to pick from in the first place. But certainly, with more knowledge, enacting different ordinances, or enacting ordinances earlier, could optimize this run. I have a feeling on what ordinances are helpful and what are not, but ultimately their effects seem to be quite limited, based on tests I've run. Unfortunately, the actual effects of the ordinances are quite undocumented and I would love to have something like an excel sheet with numbers. All I've found is the advisors comments that are vague and online resources which pretty much parrot the aforementioned advises. Because of the lack of information, I decided to not have policies early in the run since they cost money and money is still the most scarce resource. Also, one important note is that the policies that reduce pollution are counter-intuitively bad for the run. Why? 1) They usually lower the demand for industry, lowering amount of jobs available, lowering residential interest. 2) With less pollution, occurring disasters will be other disasters than toxic clouds. Since toxic clouds lose no time because they fail to form on the edges of the map, this would ultimately lead to major time losses.
"My road network was based on 7x7 blocks - an argument could be made for different sized blocks as well. Advantages of 7x7 include minimal wasted space and easiness to build. Commercial zones can't build in the middle square initially, but that isn't a big deal in my opinion."
Welcome to Coal City, where you can visit one of over 400 zoos.
I remember playing this game when I was a kid where my grandmother used to cook food for lunch and my grandfather was doing his work right next to my computer setup. Now they're both in heaven. :( The soundtrack of this game makes me remember of my grandparents and I miss them so much.
🙏
This comment has SOVL. RIP your Grandparents, brother.
Cry
You had a great childhood
i made it 69 likes :)
so many years ago, I still remember every part of this game, great video.
I'm glad I'm not the only one who spams the firefighter pole thing when there's a fire.
I've played more than my share of sc3k and I have to say I'm impressed. If anything deserves to be listed on a site devoted to speedruns this is it. Amazing, totally popcorn worthy!
Well that's something I've never expected to see, nice run!
I just installed my original copy of SC 3000 on my 11 years laptop. She play the sims but I showed her what I use to play and now we're watching you. This was cool.
Very nice to see not just pictures of the result, but the entire proces itself. Just picked up this old game and needed some guidance. This helps out perfectly well with creating smart zone planning with the right sizes, effective distances and all that.
Habbis! I saw this run several months ago and tried to beat you. I did not expect the amount of trial and error I had to put up with to actually get a good run, haha. I got a 1:03:01 today :D
Thanks for posting your run, I would probably not have got into the game if you didn't.
Congratulations on the amazing time! I will watch the run soon. Interesting to see what you've come up with. I'm happy to have inspired runners try this game - even without formal leaderboard :)
Lmao that residential tax rate incredible
Muhaha that's what I thought. Just like a demoKKKrat run city.
I loved playing this game back in the day...never saw the haunted house though? Where I worked at that time we had a computer that was solely used for training purposes (and very rarely). We were open 365 days a year, so working on weekends and holidays was inevitable. This was also a blessing in disguise because on those days you were the only one at work; this led to bringing in my Sim City 3000 CD-Rom with me one weekend and I spent all day playing to my heart's content. Over the course of about a year I had built quite a few massive cities...I don't remember the exact numbers but I think I had a 2mil population on one of them. I was so paranoid of getting caught that before I would start playing, I would change the date/time of the CPU back to 2-3 years in the past (and then change it back to the current date when done) so that the associated files that would be created/saved to the hard drive whenever I played and saved my progress would have that date affixed to it to make it look like someone had played the game on the CPU years prior...lol.
The Haunted House was included in the very rare and obscure(?) "Holiday Edition". It's very hard to find any information about this Edition but it's the Version we played in our family since then...
Nico Vercetti It’s called “Unlimited.” (In the U.S. at least)
I recall a prebuilt City that was included with the game called Metropolis that had a starting population of around 2 million. But I'm sure that one took weeks to make. The fact you did this in an hour is simply astounding. Great work.
I still think the sound design in this game is unmatched. Later games' sound effects are more realistic, but the sound design choices in this game just has its own character thats just so satisfying to listen to while playing
UA-cam blessed me today with some nice algo. I loved playing this as a kid. I"m just starting to watch it now but it's nostalgic hearing the music and seeing someone play it to the greatest level of efficiency. I mean after all that was the point of the game.
I play it to this day on my low spec rig, I prefer Cities Skylines if I have the hardware to support it but since I'm using a low spec laptop because my rigs are slave-mining crypto I'm playing Simcity 3000.
Good job! I remember playing this game, such great memories ! You are truly very good at this game, better than me !
"Experts call power supply adequate for 1."
Hey! What about the rest of us!?
:D
I'm playing with it these days, I remember my best city earning 1.5 million a year and I had 200 million in cash, I had built it on an atoll. Great game
Ich muss nur den alten Ost hören und habe die endlosen Stunden vor Augen, die ich auf unseren alten Familien-PC ohne Internet damit verbracht habe. 😍
This game was amazing... Remember that I learned using parks makes grounds be of higher values and bring wealthier citizens in.
"Not accepting endless games with arbitrary goals" Isn't Minecraft, the most popular game to speedrun right now, essentially that? Those rules need a revision.
Both MC and SC2 have some goals. For MC, the most popular is to defeat the Ender Dragon, sort of the final boss of the game. For SC2, the most notable is 120,000 population, which unlocks arcologies. The problem with SC3 is that there are very few goals I could think of; it's more sandbox-style than the earlier two games. (For _SimCity Uno_ , management specifically asked for the scenarios, because they thought that it wouldn't be enough of a game without any set goals.) I can't remember if there are scenarios in SC3, but if they are, they should count. The fact that speedrun:com decided to ignore the point entirely reeks of corruption.
Still, there should be some possibility to set goals for games which don't have them, at least one or two "sensible" ones. For SC3, I'd say 1 million pop is the most straightforward one, and $1 million could be another.
@@achtsekundenfurz7876 SC3k does have scenarios to play. Aside from that I think the spaceport reward is the closest sc3k comes to some sort of ultimate goal. It requires you to get to over 2 million population and make it to the year 2500.
@@EnterJustice if that’s the case then explain why my city, with a population of less than 1 million (and far from reaching the year 2500) has the spaceport unlocked (and no, it’s not cheats)
@@asasnat342 That's quite the aggressive tone you've got there. We're talking about a video game that's over 20 years old, not anything worth getting your panties in a bunch.
I don't even play Minecraft and even I know it has end goals. What a ridiculous comment.
I didn't even know you could tax the residents that much and still have growth.
Awesome, dude. If only you had added some voice commentary about what you were doing... Still impressed! :)
Glad to see the ol' tax rise strat being used lol
Is there a benefit to making so many city to city connections? I always thought you only need one per side to get neighbor deals and it seems like you spent a lot of money on them in the first half that could've gone to more zone growth
Connections increase industrial and commercial demand. However, it could likely be the case that I indeed overinvested in the city connections initially in the run. Still, this should not be a problem as long as the other sections (enough zones, power, water, residential cap) are taken care of. All in all, finding optimal number of connections per city size would be a good place to improve on this run.
11:37 was the funniest I’ve ever seen on SimCity
Here I was actually building/funding police/firestations when you only need them when there's a fire or riot
@@marcwhitlock5002 I suppose when you’re playing with disasters off you don’t need fire stations at all, but it improves your city’s aura if you do build them.
@@supergeorge8603 he had them on though lol
Thank you, I have been looking for this.
This is awesome! Really liked it.
Doing a speedrun with disasters on? Ballsy
I recently started playing this again, this is awesome
The final amazing version to this series R.I.P.
You are the God of Mayors.
That was fun.
GG Habbis, nice run!
My biggest take is to ignore the complaints, I didn't and my city never really grew cause i was constantly trying to please everyone
1:07:29 - French version of SC3K World Edition has a bug at number of patients : appear a very largest number that citizens on the map.
This is way harder than speedrunning SimCity 4!
i remember the noises...
my childhood
It is 3 AM and I can't believe I watched the whole thing.
Simcity 300 was the one I played, I would like to learn to use Simcity 4 without everything becoming a disaster xD
I played 2, 3 and 4. You'll be fine with 4 you'll just need about a week to learn how to budget properly, even on easy.
1:10:30 anyone know the music there?
Impressive! Good job! I wonder if this was influenced by Magnasanti somehow.
This is so cool. The fact you invented all the strats an techniques on your own. Id suggests you upload a sc3k speedrun of a scenario with a set ending. Once the game is added you can create categories on your own (I THINK it would make sence to me).
Man if i was in school still id make an presentation about this. Where i live you can choose your subject on your own
For your knowledge: commerce must be 3 tiles away from roades, residencial 4, and industrial 5, so all ur 7x7 Residencial and industrial fully develop, but your commercial never develop those middle squares away from de 6x6 when you place them in 7x7. When u started all ur commerce was on 6x6 so I said "he knows what hes doing", but then u went full auto 7x7. Is this on porpouse to lose less time?
were you buy this from bud couldnt find it?? i liked
GOG Galaxy - www.gog.com/galaxy
I loved that game!
Is it not good to put dense commercial near residential?
hello! nice video!!! This game for mac...es posible installing? thanks!!!
Hello, Nice gameplay. I have a fun SC3k Challenge for you
Call me crazy but I preferred 3000 over 4. Maybe it's just nostalgia, I don't know.
Same!
How do you not have horrible traffic issues?
Sooo cool, Liebe geht raus! ♥️
Can you share the saved file? there is a lot to learn from it, like where to place police, fire stations and recreation facilities.
I did not know that it is sufficient to place electricity lines in a single line!! I have always messed with electricity lines as I placed them along street lines and near the zones!!
How do you know when to use the dense/light zones?
56:01 soundtrack name???
Desert Sand
Thanks man! @@LoneGuardian
@Harvon94 all good, there's a video with the entire soundtrack on it and time stamps for each song
3:30 aaaaaaaaaaand here goes
It is shame speedrun dont add this game. I would love to see creative way other player came out to reach 1 million faster.
Impressive. Any chance of an SC4 run?
One of the songs in the game sounds like Garry Newman's Cars at points.
Where can i download it?
This rules. I would love to see people race this game. Maybe I should give it a go
I remember playing thia in elementary school when we had free time 😊
Great speedrun. I'll have to try this.
1. Why all the neighbor road connections?
2. Why the neighbor subway connections?
3. Why the zoos and not any other parks or recreation?
When I make a road, railroad or highway connection to a neighbor, I get none to light traffic? Why?
1. The game implies increased commercial and industrial demand. I was also able to find this connection in my own tests, thought the exact number and pace of road connections is not well optimized for this run.
2. The game implies increased residential demand. Again, same as 1st question.
3. Parks increase your residential cap, that is, the maximum population your city can have. Zoos have the largest increase among the parks and is accessible through hotkey, so it is preferable over other parks. (Library is the most space-effective for residential cap, as in the infamous Magnasanti city video)
Don't know if the traffic shown in graphics correlates to the increased demand effect. If you research the 1st and 2nd point further, let me know of the results!
@@habbis_speedrun Thank you very much. I just started a new game and will try this out.
Did you have any deals with neighboring mayors? And what was your tax rates? Schools? Weall done.
Could have saved space by calling the video "China"
China%
Now power the city with nothing but wind turbines
I was too young when I played this game I was too much of a idiot with cities 😂
That’s ok! Lots of real mayors and city planners are idiots too! We call them Democrats.
@@christophergilliam2328 San Francisco is one of those too 😂👍🏾
does this work on 64 bit operating systems?
yes
Is there much RNG in this run?
I had favourable disasters and unlocked the maximum security prison quickly. These things I've attributed to RNG. I am not sure how much RNG is there in RCI-demand and how much RNG is there in RCI translating to actual building construction / abandonment / etc. But I am pretty sure that even if they are completely deterministic, there are some really strong butterfly effects in play and thus deterministic theoretical patterns cannot be relied on in an actual run.
@@habbis_speedrun Interesting! I would like to see 2 save games running side-by-side in real time to see if it is deterministic. When I have some time maybe I'll do that. Nice video btw.
so basically you just build a bunch of squares with roads & fill those in with different colored mini-squares of shit until the GIANT mega square is filled in. So squares inside of squares inside of squares!
Whats the music? Its pretttty nice.
It is the default one in the game. It may differ from what you are used to since this game is the Unlimited edition.
@@habbis_speedrun oh wow, thanks. yeah I don't recognize it at all. time to pick up unlimited :)
there is a new version of computers and phones!!! it's than beautiful
The other of Sim city 3000 is so unique!
Why UA-camr is Not Making A Videos
I was on board till the fire department
Lmao. Built the station, dispatched the units then destroyed said station so they can't go back!
I happily fell asleep to this video
I love this game awesome game 😊
Man I’m getting old 😢
You are sure letting your ocd and good mayorship affect the speedrun
マナー災警報器アイコン良い加圧トレーニングカ名前カ🪓アイコン山坂本まかれ山歩きに🦟大使館
Funny looking simcity
Sim city 3000 und sim city 4 das wahr geile spiele
Bro just built New York.
🚩那覇バス🚌!ケーブル🦟叉記事クッション大使館
🗃名前
I actually had a low budget PC in the mid 90s that could run this 😆
fire: BlleBleeBleBleeebleBleBle
Why didn't you enact any ordinances
I enacted some later on in the run. Keep in mind that when you start at 1900 there aren't that many to pick from in the first place. But certainly, with more knowledge, enacting different ordinances, or enacting ordinances earlier, could optimize this run.
I have a feeling on what ordinances are helpful and what are not, but ultimately their effects seem to be quite limited, based on tests I've run. Unfortunately, the actual effects of the ordinances are quite undocumented and I would love to have something like an excel sheet with numbers. All I've found is the advisors comments that are vague and online resources which pretty much parrot the aforementioned advises. Because of the lack of information, I decided to not have policies early in the run since they cost money and money is still the most scarce resource.
Also, one important note is that the policies that reduce pollution are counter-intuitively bad for the run. Why? 1) They usually lower the demand for industry, lowering amount of jobs available, lowering residential interest. 2) With less pollution, occurring disasters will be other disasters than toxic clouds. Since toxic clouds lose no time because they fail to form on the edges of the map, this would ultimately lead to major time losses.
Why 8x7 layout?
"My road network was based on 7x7 blocks - an argument could be made for different sized blocks as well. Advantages of 7x7 include minimal wasted space and easiness to build. Commercial zones can't build in the middle square initially, but that isn't a big deal in my opinion."
My biggest city was around 11,000 but boy is this game hard.
It’s not that hard really
Turn down mouse sensitivity. Your cursor control is pure slop. You will get use to it and perfer it once you rebuild muscle memory.
societal leisure needs: zoos
this is the part with the car
I'd say you built china except there were people living in those residential high density buildings
30:40 bae bae bbb-bbb-bb bae bae bae baebaebub-bbbbbbb
This is way cool
Nice.
old simcity
カミーラ湯、🌋クッション死てもらえますか?何ないはいま🫣
マンション🗃
🗃マンション大使館名前負けかは!が🦟
gg
1:06:02 😂
You cheated by restoring your money. Not impressive
Junk